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- 12/13/16 - Patch
- General Fixes
- • Fixed exploits on various maps
- • Adjustments to the Message Of The Day
- • Fix for a bug where players would experience a crash after loading into Frontier from a custom game
- • Fix for a freeze that can occur during Single Player
- • Fixed a bug for camos in the Create a Class menu
- • Audio adjustments in the Emblems menu
- • Fix for weapon accessories not appearing on the left Akimbo weapon
- • Fix for the pre-match camera causing streaming issues when loading into Throwback
- • Fix for users being unable to change teams, making the player unable to access spectate or CODCaster options in custom FFA games
- • Created a fix for players not earning Keys after reaching max rank with Mission Teams (you can earn keys with a level 50 team!)
- • Fix for an infinite loop that could occur if opening the game in an already running state
- • Various visual adjustments to MP splitscreen when loading into certain maps
- • Fix for the MP scoreboard briefly displaying a player’s score as the team score if the user has their scoreboard open during a round transition
- • Allow for the rank meter animation to play again once a user confirms they would like to redeem a 2XP token
- • Fixed a bug where the 3rd person player character did not face the correct way when airborne and shooting another player
- • Fixed a bug in splitscreen where neither player could view the weapon models on occasion
- • Hardpoint adjustments: Throwback - Removed "Lime" Hardpoint from rotation. Hardpoints 1-4 go in the same order: Train Platform > Barn > Bike Path > Baseball Field > repeat. The Hardpoint for Bike Path was slightly adjusted to not allow captures while wallrunning on the side of the bridge.
- • Hardpoint adjustments: Breakout - Moved Visitor Room Hardpoint on top of the Visitor building (Central Rooftop)
- PC
- • Fix for a bug in the advanced video option menus
- • Fixed an issue where after a player removes their controller in the Create a Class menu in MP, it can cause the gamepad icons and buttons to still appear on screen
- • Fix for the Enter Key when being used for keybinding
- • Various performance and UI fixes
- • Fix for an error message users might see after changing texture resolution options
- • Fix for the personalization weapon kits button disappearing in Zombies in Spaceland
- • Fix for exiting the game via the Main Menu that can sometimes cause the game to freeze
- CWL/CODCASTER
- • Fix for a bug where if the caster rapidly changes from display to loadout settings or vice versa using keyboard shortcuts, the previous menu would reopen
- • Ability to hide team logo and team name and in the scoreboard MP HUD when toggling off Team Identity • Fix for game rules no locking when selecting CWL rules.
- • Allow for CWL rules to be edited but once an edit is made, the CWL tag will disappear
- • Allow players to see the team colors of other players while in pregame lobby besides their own • Fix for XRAY customizations not being displayed once the game loads
- • Fix for a bug where that match would not end while casting Gun Game or FFA matches with custom rules set to limited lives
- • Fix for Uplink goal color while in “follow drone” spectating and performance fixes for the follow drone feature
- • Allow Rig draft in private match
- • Fix for minimap sizes in CODCaster
- • Disabled the white UAV sweep that would occur on the minimap when in CODCaster
- • Fixed a bug where players are able to use Payloads/Traits with the wrong character
- • Added audio timer to Draft
- 12/9/2016 - Patch
- Zombies in Spaceland
- • Update to kick timing
- • MP unlocked camos from challenges are unlocked in both public and custom games in Zombies now.
- • Added player nameplates
- • Zombies Fix for crafting stations no longer working if a player disconnected while the machine was currently crafting.
- Objective and CWL
- Map Adjustments
- Precinct
- Uplink: moved start spawns on Garden side. Moved goal in Garden. Removed some aggressive rooftop resets around the Garden goal. Removed some 15 sports on the map.
- Search and Destroy: Moved B bombsite to under Contruction
- Frost
- Search and Destroy - Moved A bombsite towards mid-map on the cliff lane
- Moved Bomb pickup location closer to taem spawns by Cryo
- Throwback
- Search and Destroy: Moved A bombsite under the bridge at Bike Path . Moved B bombsite up against Silo.
- Uplink: Throwing the ball straight up doesn't result in a reset. Goal near Concession adjusted slightly.
- Scorch
- Search and Destroy: Moved B bombsite closer to Drill. Moved ball spawns for Uplink and Defender
- Breakout
- Search and Destroy: Moved A bombsite to Showers. Moved B bombsite to Cliff Road near Medical
- Uplink: Removed some aggressive rooftop resets around the Cell Block rooftops to allow the ball to be thrown over
- Retaliation
- Search and Destroy: Moved A bombsite to Bridge
- Synaptic Traits Adjustments - CWL Rules ONLY
- Combat Burst: Time speed bonus remains active is 3s for CWL
- Propulsion: CWL RULES ONLY Time before thrusters start to recharge increased slightly. time for thrusters to recharge increased significantly. Changes put the trait more inline with Afterburner from BO3
- Rushdown: CWL RULES ONLY 2.5s delay added to recharge time. Time between dodges is no 7.5s. Reduced speed and distance dodged slightly.
- FTL Trait Adjustments - CWL ONLY
- Power Slide: Extra slide distance removed
- CTF
- Exploit fixed. Will return next week.
- Uplink
- Slight adjustment to release angle and force behind throwing the drone
- This will allow the drone the be thrown a little farther and feel friendlier
- The goal 'pickup' radie to grab the drone has been increased slightly to make throws feel a little friendler to score
- Make sure you head into Custom Games and turn on Practice Mode to get a feel for it!
- Hardpoint
- Revised Hardpoint spawn logic.
- Weapon Balance
- Mauler - Mammoth - Recoil increase
- R.A.W. - Increased hip spread. Slight recoil increase.
- Fists - No longer force a quick swap when in the secondary slot. This allows YY'ing to feel smoother.
- DMR-1 - Now a 1 shot kill to the head
- EBR-800 - Increased ADS recoil return speed to help with shot recovery
- Akimbo - Slight reduction in damage range. Increase in hip spread scale
- Kendall 44 - Increased hip spread
- Hornet - Increased hip spread
- Assault Rifles - Increased base hip spread for all ARs without special hip spread values. This includes the NV4, OSA, Type-2.
- OSA - No longer has reduced hip spread relative to other Assault Rifles. Inherits the new values set on Assault Rifles in this patch. Increased recoil to compensate for high fire rate being used at range.
- Kbar-32 - Increased hip spread values. These are still lower than the base Assault Rifle hip spread keeping with the weapon's theme. No longer has a reduction in recoil off the first shot. Reduced 5 shot kill range.
- Volk- Slight reduction in recoil. Increased 3 shot range.
- R3K- Increased 3 shot kill range to help this weapon compete with other ARs
- General Fixes
- • Fixes Thunderstorm not being unlocked for BO3 players - salvage refund issued to all players who crafted the Hailstorm prior to the BO3 incentive
- • Double XP now applies to Match Bonus, Weapon Challenges and Challenges.
- • Fixed an issue where camo challenges requiring a 3-streak only required a 2-streak
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