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Dec 15th, 2016
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  1. 12/13/16 - Patch
  2.  
  3. General Fixes
  4. • Fixed exploits on various maps
  5. • Adjustments to the Message Of The Day
  6. • Fix for a bug where players would experience a crash after loading into Frontier from a custom game
  7. • Fix for a freeze that can occur during Single Player
  8. • Fixed a bug for camos in the Create a Class menu
  9. • Audio adjustments in the Emblems menu
  10. • Fix for weapon accessories not appearing on the left Akimbo weapon
  11. • Fix for the pre-match camera causing streaming issues when loading into Throwback
  12. • Fix for users being unable to change teams, making the player unable to access spectate or CODCaster options in custom FFA games
  13. • Created a fix for players not earning Keys after reaching max rank with Mission Teams (you can earn keys with a level 50 team!)
  14. • Fix for an infinite loop that could occur if opening the game in an already running state
  15. • Various visual adjustments to MP splitscreen when loading into certain maps
  16. • Fix for the MP scoreboard briefly displaying a player’s score as the team score if the user has their scoreboard open during a round transition
  17. • Allow for the rank meter animation to play again once a user confirms they would like to redeem a 2XP token
  18. • Fixed a bug where the 3rd person player character did not face the correct way when airborne and shooting another player
  19. • Fixed a bug in splitscreen where neither player could view the weapon models on occasion
  20. • Hardpoint adjustments: Throwback - Removed "Lime" Hardpoint from rotation. Hardpoints 1-4 go in the same order: Train Platform > Barn > Bike Path > Baseball Field > repeat. The Hardpoint for Bike Path was slightly adjusted to not allow captures while wallrunning on the side of the bridge.
  21. • Hardpoint adjustments: Breakout - Moved Visitor Room Hardpoint on top of the Visitor building (Central Rooftop)
  22.  
  23. PC
  24. • Fix for a bug in the advanced video option menus
  25. • Fixed an issue where after a player removes their controller in the Create a Class menu in MP, it can cause the gamepad icons and buttons to still appear on screen
  26. • Fix for the Enter Key when being used for keybinding
  27. • Various performance and UI fixes
  28. • Fix for an error message users might see after changing texture resolution options
  29. • Fix for the personalization weapon kits button disappearing in Zombies in Spaceland
  30. • Fix for exiting the game via the Main Menu that can sometimes cause the game to freeze
  31.  
  32. CWL/CODCASTER
  33. • Fix for a bug where if the caster rapidly changes from display to loadout settings or vice versa using keyboard shortcuts, the previous menu would reopen
  34. • Ability to hide team logo and team name and in the scoreboard MP HUD when toggling off Team Identity • Fix for game rules no locking when selecting CWL rules.
  35. • Allow for CWL rules to be edited but once an edit is made, the CWL tag will disappear
  36. • Allow players to see the team colors of other players while in pregame lobby besides their own • Fix for XRAY customizations not being displayed once the game loads
  37. • Fix for a bug where that match would not end while casting Gun Game or FFA matches with custom rules set to limited lives
  38. • Fix for Uplink goal color while in “follow drone” spectating and performance fixes for the follow drone feature
  39. • Allow Rig draft in private match
  40. • Fix for minimap sizes in CODCaster
  41. • Disabled the white UAV sweep that would occur on the minimap when in CODCaster
  42. • Fixed a bug where players are able to use Payloads/Traits with the wrong character
  43. • Added audio timer to Draft
  44.  
  45. 12/9/2016 - Patch
  46.  
  47. Zombies in Spaceland
  48.  
  49. • Update to kick timing
  50. • MP unlocked camos from challenges are unlocked in both public and custom games in Zombies now.
  51. • Added player nameplates
  52. • Zombies Fix for crafting stations no longer working if a player disconnected while the machine was currently crafting.
  53.  
  54. Objective and CWL
  55. Map Adjustments
  56.  
  57. Precinct
  58. Uplink: moved start spawns on Garden side. Moved goal in Garden. Removed some aggressive rooftop resets around the Garden goal. Removed some 15 sports on the map.
  59. Search and Destroy: Moved B bombsite to under Contruction
  60. Frost
  61. Search and Destroy - Moved A bombsite towards mid-map on the cliff lane
  62. Moved Bomb pickup location closer to taem spawns by Cryo
  63. Throwback
  64. Search and Destroy: Moved A bombsite under the bridge at Bike Path . Moved B bombsite up against Silo.
  65. Uplink: Throwing the ball straight up doesn't result in a reset. Goal near Concession adjusted slightly.
  66. Scorch
  67. Search and Destroy: Moved B bombsite closer to Drill. Moved ball spawns for Uplink and Defender
  68. Breakout
  69. Search and Destroy: Moved A bombsite to Showers. Moved B bombsite to Cliff Road near Medical
  70. Uplink: Removed some aggressive rooftop resets around the Cell Block rooftops to allow the ball to be thrown over
  71. Retaliation
  72. Search and Destroy: Moved A bombsite to Bridge
  73.  
  74. Synaptic Traits Adjustments - CWL Rules ONLY
  75.  
  76. Combat Burst: Time speed bonus remains active is 3s for CWL
  77.  
  78. Propulsion: CWL RULES ONLY Time before thrusters start to recharge increased slightly. time for thrusters to recharge increased significantly. Changes put the trait more inline with Afterburner from BO3
  79.  
  80. Rushdown: CWL RULES ONLY 2.5s delay added to recharge time. Time between dodges is no 7.5s. Reduced speed and distance dodged slightly.
  81.  
  82. FTL Trait Adjustments - CWL ONLY
  83.  
  84. Power Slide: Extra slide distance removed
  85.  
  86. CTF
  87. Exploit fixed. Will return next week.
  88.  
  89. Uplink
  90. Slight adjustment to release angle and force behind throwing the drone
  91. This will allow the drone the be thrown a little farther and feel friendlier
  92. The goal 'pickup' radie to grab the drone has been increased slightly to make throws feel a little friendler to score
  93. Make sure you head into Custom Games and turn on Practice Mode to get a feel for it!
  94.  
  95. Hardpoint
  96. Revised Hardpoint spawn logic.
  97.  
  98. Weapon Balance
  99.  
  100. Mauler - Mammoth - Recoil increase
  101. R.A.W. - Increased hip spread. Slight recoil increase.
  102. Fists - No longer force a quick swap when in the secondary slot. This allows YY'ing to feel smoother.
  103. DMR-1 - Now a 1 shot kill to the head
  104. EBR-800 - Increased ADS recoil return speed to help with shot recovery
  105. Akimbo - Slight reduction in damage range. Increase in hip spread scale
  106. Kendall 44 - Increased hip spread
  107. Hornet - Increased hip spread
  108. Assault Rifles - Increased base hip spread for all ARs without special hip spread values. This includes the NV4, OSA, Type-2.
  109. OSA - No longer has reduced hip spread relative to other Assault Rifles. Inherits the new values set on Assault Rifles in this patch. Increased recoil to compensate for high fire rate being used at range.
  110. Kbar-32 - Increased hip spread values. These are still lower than the base Assault Rifle hip spread keeping with the weapon's theme. No longer has a reduction in recoil off the first shot. Reduced 5 shot kill range.
  111. Volk- Slight reduction in recoil. Increased 3 shot range.
  112. R3K- Increased 3 shot kill range to help this weapon compete with other ARs
  113.  
  114. General Fixes
  115.  
  116. • Fixes Thunderstorm not being unlocked for BO3 players - salvage refund issued to all players who crafted the Hailstorm prior to the BO3 incentive
  117. • Double XP now applies to Match Bonus, Weapon Challenges and Challenges.
  118. • Fixed an issue where camo challenges requiring a 3-streak only required a 2-streak
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