Dragonecro0987

(C) Imperial Machines (Daichi P1)

Jul 5th, 2019 (edited)
178
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.73 KB | None | 0 0
  1. Imperial Machines
  2. Playstyle: Machine Fusion + Link
  3. ====================
  4. Cards: (15)
  5. ====================
  6. Imperial Machine Solemn Gearframe
  7. Level 4 EARTH Machine Effect Monster
  8. ATK 1600
  9. DEF 1500
  10. Gains 100 ATK and DEF for each Machine monster on the field and in your GY. When this card is Summoned: You can add 1 "Imperial Machine" card from your Deck to your hand. You can banish this card from your GY, Special Summon 1 "Imperial Machine" monster from your hand, except "Imperial Machine Solemn Gearframe", also you cannot Special Summon monsters for the rest of this turn, except "Imperial Machine" monsters. You can only activate each effect of "Imperial Machine Solemn Gearframe" once per turn.
  11.  
  12. Imperial Machine Swift Chaser
  13. Level 4 EARTH Machine Effect Monster
  14. ATK 1850
  15. DEF 800
  16. Gains 100 ATK and DEF for each Machine monster on the field and in your GY. If you Normal or Special Summon an "Imperial Machine" monster, except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can target 1 "Imperial Machine" monster you control, that monster can attack your opponent directly this turn but this card cannot declare an attack for the rest of the turn. You can banish this card from your GY; Special Summon 1 "Imperial Machine" monster from your Deck, except "Imperial Machine Swift Chaser", also you cannot Special Summon monsters for the rest of this turn, except "Imperial Machine" monsters. You can only use each effect of "Imperial Machine Swift Chaser" once per turn.
  17.  
  18. Imperial Machine Strategic General
  19. Level 4 EARTH Machine Effect Monster
  20. ATK 1600
  21. DEF 1800
  22. Gains 100 ATK and DEF for each Machine monster on the field and in your GY. When this card is Summoned: You can send 1 "Imperial Machine" monster from your Deck to the GY. You can banish this card from your GY; Special Summon 1 "Imperial Machine" monster from your GY, except "Imperial Machine Strategic General", also you cannot Special Summon monsters for the rest of this turn, except "Imperial Machine" monsters. You can only use each effect of "Imperial Machine Strategic General" once per turn.
  23.  
  24. Imperial Machine Steel Booster
  25. Level 4 EARTH Machine Effect Monster
  26. ATK 1500
  27. DEF 1000
  28. Gains 100 ATK and DEF for each Machine monster on the field and in your GY. If this card is Normal or Special Summoned: You can target 1 of your banished "Imperial Machine" monsters; return it to the GY, and if you do, destroy all face-up opponent's monsters with equal or less ATK than the returned monster's. When an attack is declared involving your face-up "Imperial Machine" monster and an opponent's face-up monster: You can banish this card from your GY; that opponent's monster loses ATK equal to the ATK of 1 "Imperial Machine" monster on your side of the field until the end of this turn. You can only activate each effect of "Imperial Machine Steel Booster" once per turn.
  29.  
  30. Imperial Machine Sacrificial Pawn
  31. Level 4 EARTH Machine Effect Monster
  32. ATK 1100
  33. DEF 1900
  34. Gains 100 ATK and DEF for each Machine monster on the field and in your GY. You can Tribute this card, Special Summon 1 "Imperial Machine" monster from your hand, Deck, or GY, but it cannot declare an attack for the rest of the turn. You can only use this effect of "Imperial Machine Sacrificial Pawn" once per turn. If an "Imperial Machine" monster(s) you control would be destroyed by battle or by an opponent's card effect, you can banish this card from your GY instead.
  35.  
  36. Imperial Machine King Ironhammer
  37. Level 6 EARTH Machine Effect Monster
  38. ATK 2200
  39. DEF 2000
  40. You can Special Summon this card (from your hand) by sending 1 "Imperial Machine" monster you control from the field to the GY. Gains 100 ATK and DEF for each Machine monster on the field and in your GY. While this card is face-up on the field, all "Imperial Machine" monsters you control, except "Imperial Machine King Ironhammer", cannot be targeted or destroyed by your opponent's card effects. Once per turn, you can discard 1 card, then target 1 "Imperial Machine" monster in your GY; Special Summon it, and if you do, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Imperial Machine King Ironhammer" once per turn.
  41.  
  42. Imperial Machine Demolition Drone
  43. Level 6 EARTH Machine Fusion Effect Monster
  44. ATK 2100
  45. DEF 1700
  46. 2 Machine monsters, including 1 "Imperial Machine" monster
  47. Must first be Fusion Summoned with the above Fusion Materials. Gains 200 ATK and DEF for each Machine monster on the field and in your GY. Once per turn, you can target cards your opponent controls, up to the number of Level 5 or higher "Imperial Machine" monsters you control, destroy those targets. When this card is destroyed by battle or by card effect, you can Special Summon up to 2 Level 4 "Imperial Machine" monsters from your hand and/or GY and if you do, those monsters are unaffected by your opponents card effects until the end of the next turn. You can only use each effect of "Imperial Machine Demolition Drone" once per turn.
  48.  
  49. Imperial Machine Wind-Sheer Wyvern
  50. Level 8 EARTH Machine Fusion Effect Monster
  51. ATK 2300
  52. DEF 1900
  53. 2 Machine Monsters, including 1 "Imperial Machine" monster.
  54. Must first be Fusion Summoned with the above Fusion Materials. Gains 200 ATK and DEF for each Machine monster on the field and in your GY. Once per turn, you can target 1 "Imperial Machine" monster you control, except this card, and 1 monster your opponent controls, reduce the ATK of the opponent's monster by the ATK of the targeted "Imperial Machine" monster. If this card is destroyed by battle or by card effect, you can Special Summon up to 2 Level 4 "Imperial Machine" monsters from your hand and/or GY and if you do, those monsters are unaffected by your opponents card effects until the end of the next turn. You can only use each effect of "Imperial Machine Wind-Sheer Wyvern" once per turn.
  55.  
  56. Grand Imperial Machine Emperor – Lord Ironhammer
  57. Level 10 EARTH Machine Fusion Effect Monster
  58. ATK 2500
  59. DEF 1500
  60. "Imperial Machine King Ironhammer" + 1+ Machine monsters
  61. Must first be Fusion Summoned with the above Fusion Materials. Gains 500 ATK and DEF for each Machine monster used for its Fusion Summon. You can discard 1 card from your hand, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect. This card can attack all monsters your opponent controls, once each. If this card was Fusion Summoned using 3 or more "Imperial Machine" monsters, this card can inflict piercing damage. When this card is destroyed and sent to the GY; you can Special Summon 1 "Imperial Machine King Ironhammer" from your hand, Deck, or GY, to the field and if you do, that monster's effects are negated until the end of this turn. You can only activate each effect of "Grand Imperial Machine Emperor - Lord Ironhammer" once per turn.
  62.  
  63. Imperial Machine Ferocious Hound
  64. Link 2 EARTH Machine Link Effect Monster
  65. ATK 1900
  66. Link Markers: DL DR
  67. 2 Machine monsters
  68. Must first be Link Summoned. Gains 200 ATK and DEF for each Machine monster on the field and in your GY. You can banish 1 "Imperial Machine" card from your hand or GY; immediately after this effect resolves, Normal Summon 1 "Imperial Machine" monster from your hand. When this card is destroyed and sent to the GY, you can banish this card; Special Summon 1 Level 6 or lower "Imperial Machine" monster from your hand, Deck, or GY. You can only use each effect of "Imperial Machine Ferocious Hound" once per turn.
  69.  
  70. Imperial Machine Lightning Cavalry
  71. LINK-3 EARTH Machine Link Effect Monster
  72. ATK 2300
  73. Link Markers: DL D DR
  74. 2+ Machine Monsters, including 1 "Imperial Machine" monster.
  75. Must first be Link Summoned. Gains 200 ATK and DEF for each Machine monster on the field and in your GY. This monster can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. If a monster is Special Summoned to your zone your Link Monster points to: You can target 1 Link Monster you control; Special Summon as many Level 4 or lower "Imperial Machine" monsters with different names from your GY as possible to your zones the targeted monster points to, but negate their effects. You can only use this effect of "Imperial Machine Lightning Cavalry" once per turn.
  76.  
  77. Imperial Machine King's Movement
  78. Normal Spell Card
  79. Discard 1 "Imperial Machine" monster; draw 2 cards. If you discard "Imperial Machine King Ironhammer", draw 3 cards instead. During your Main Phase, except the turn this card was sent to the GY, you can banish this card from your GY, increase the Levels of all "Imperial Machine" monsters you control by 1. You can only use each effect of "Imperial Machine King's Movement" once per turn.
  80.  
  81. Imperial Machine King's Iron Memorial
  82. Continuous Spell Card
  83. All monsters on the field and in the GYs become Machine monsters. Once per turn, you can send 1 card from your hand to the GY; Immediately after this card resolves, Fusion Summon 1 Fusion Monster using Machine monsters on either side of the field as material. When this card is destroyed and sent to the GY, if you control a Level 5 or higher "Imperial Machine" monster: You can add 1 Level 4 "Imperial Machine" monster from your Deck to your hand. You can only use this effect of "Imperial Machine King's Iron Memorial" once per turn.
  84.  
  85. Imperial Machine King’s Warship
  86. Field Spell Card
  87. When this card is activated: You can add 1 "Imperial Machine" monster from your Deck to your hand. All "Imperial Machine" monsters gains 300 ATK and DEF. Once per turn, you can destroy 1 "Imperial Machine" monster you control, and if you do, Special Summon 1 Level 4 "Imperial Machine" monster with a different name from your Deck. Once per turn, you can reveal any number of "Imperial Machine" monsters from your hand and shuffle those cards into your Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. The first time this card would be destroyed by card effect each turn, you can banish 1 "Imperial Machine" monster from your GY instead. You can only activate 1 "Imperial Machine King's Warship" once per turn.
  88.  
  89. Midnight Upon the Imperial Machine Empire
  90. Continuous Trap Card
  91. Your opponent cannot activate cards or effects in response to the activation of "Imperial Machine" monster effects you control. At the end of your turn, if you activate an "Imperial Machine" monster's effect on the field while this card is face-up on the field, discard 1 card or send this card to the GY. When this card is destroyed and sent to the GY: You can Special Summon 1 Level 4 or lower "Imperial Machine" monster from your Deck. You can only use this effect of "Midnight Upon the Imperial Machine Empire" once per turn.
Advertisement
Add Comment
Please, Sign In to add comment