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Crusade Order of Battle

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  1. +++ New Roster (Warhammer 40,000 9th Edition) [53 PL, 1,246pts] +++
  2.  
  3. ++ Unbound Army (Faction) (Tyranids - Genestealer Cults) [53 PL, 1,246pts] ++
  4. Rules: Brood Brothers
  5.  
  6. + Configuration +
  7.  
  8. Cult Creed: The Twisted Helix
  9. . Categories: Configuration
  10. . Abilities: Cult Creed, Experimental Subjects
  11. Profiles:
  12. . Cult Creed: Description:If your army is Battle-forged, all GENESTEALER CULTS Detachments gain the Cult Creed ability. All INFANTRY and BIKER units with this ability gain a Cult Creed, so long as every unit in its Detachment is from the same cult. The Cult Creed gained depends on the cult they are from, as shown in the table. Note that due to their purely xenos nature and physiology, GENESTEALER units are an exception and do not gain a Cult Creed.|Codex: Genestealer Cults p108
  13. . Experimental Subjects: Description:Add 1 to the Strength characteristic of models with this Cult Creed. In addition, add 2 to Advance rolls for a unit with this Cult Creed.|Codex: Genestealer Cults p109
  14.  
  15. + HQ [11 PL, 225pts] +
  16.  
  17. Acolyte Iconward [3 PL, 60pts]: Autopistol, Blasting Charges, Icon of the Cult Ascendant, Rending Claw
  18. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, Infantry, HQ
  19. . Rules: Cult Ambush, Unquestioning Loyalty
  20. . Abilities: Bestial Devotion, Icon of the Cult Ascendant, Nexus of Devotion, Sacred Cult Banner, Unit: Acolyte Iconward, Weapon: Autopistol, Blasting Charge, Rending Claw(s)
  21. Profiles:
  22. . Bestial Devotion: Description:Re-roll Bestial Vigour rolls of 1 for friendly ABERRANT models whilst their unit is within 6" of this model.|Codex: Genestealer Cults p82
  23. . Icon of the Cult Ascendant: Description:Add 1 to the Strength characteristic of friendly INFANTRY and BIKER units while they are within 6" of the bearer.|Codex: Genestealer Cults p116
  24. . Nexus of Devotion: Description:Roll a D6 each time a INFANTRY or BIKER model (other than an ABERRANT) loses a wound whilst its unit is within 6" of any friendly ACOLYTE ICONWARDS; on a 6 that wound is not lost.|Codex: Genestealer Cults p82
  25. . Sacred Cult Banner: Description:You can re-roll Morale tests for friendly units whilst they are within 6" of this model.|Codex: Genestealer Cults p82
  26. . Acolyte Iconward: M:6"|WS:3+|BS:3+|S:4|T:3|W:4|A:4|Ld:8|Save:5+|Codex: Genestealer Cults p82
  27. . Autopistol: Range:12"|Type:Pistol 1|S:3|AP:0|D:1|Abilities:-|
  28. . Blasting Charge: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast|Codex: Genestealer Cults p102
  29. . Rending Claw(s): Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:Each time you make a wound roll of 6+, that hit is resolved with an AP of -4.|Codex: Genestealer Cults p104
  30.  
  31. Patriarch [8 PL, 165pts]: Elixir of the Prime Specimen, 2x Familiar [30pts], Monstrous Rending Claws, Power: Mass Hypnosis, Power: Might From Beyond, Warlord, Warlord Trait: Biomorph Adaptation
  32. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Faction: , Warlord
  33. . Rules: Cult Ambush
  34. . Abilities: Biomorph Adaptation, Brood Telepathy, Elixir of the Prime Specimen, Familiars, Lightning Reflexes, Living Idol, Swift and Deadly, Psychic Power: Mass Hypnosis, Might From Beyond, Psyker: Patriarch, Unit: Familiar, Patriarch, Weapon: Monstrous Rending Claws
  35. Profiles:
  36. . Biomorph Adaptation: Description:Add 1 to your Warlord's Attack and Strength characteristics.|Codex: Genestealer Cults p114
  37. . Brood Telepathy: Description:Add 1 to hit rolls for attacks made by GENESTEALER units in the Fight phase whilst they are within 6" of of any friendly PATRIARCH models.|Codex: Genestealer Cults p80
  38. . Elixir of the Prime Specimen: Description:TWISTED HELIX only. Increase the Attacks, Toughness and Wounds characteristics of the bearer by 1.|Codex: Genestealer Cults p117
  39. . Familiars: Description:If a character is accompanied by any Familiars, then once per game, at the end of the controlling player's psychic phase, its Familiars can lend it additional power. If they do so, the character can immediately attempt to manifest an additional psychic power. When rolling to wound this unit, always use the character's Toughness while it is on the battlefield. The death of a Familiar is ignored for the purposes of Morale tests. Familiars are considered to have the CHARACTER keyword for the purposes of shooting attacks.|Codex: Genestealer Cults p80
  40. . Lightning Reflexes: Description:A Patriarch has a 5+ invulnerable save.|Codex: Genestealer Cults p80
  41. . Living Idol: Description: and BROOD BROTHERS units automatically pass Morale tests whilst they are within 6" of any friendly PATRIARCH models.|Codex: Genestealer Cults p80
  42. . Swift and Deadly: Description:This unit can charge even if it Advanced during its turn.|Codex: Genestealer Cults p89
  43. . Mass Hypnosis: Warp Charge:7|Range:18"|Details:Select an enemy unit within 18" of and visible to the psyker. Until the start of your next Psychic phase, the target cannot fire Overwatch, fights last in the Fight phase even if it charged, and must subtract 1 from its hit rolls. If the target has a rule that allows it to fight first in the Fight phase even if it did not charge, then instead of fighting last in the Fight phase, it fights as if it did not have that ability and did not charge.|Codex: Genestealer Cults p113
  44. . Might From Beyond: Warp Charge:7|Range:18"|Details:Select a friendly GENESTEALER CULTS INFANTRY or BIKER unit within 18" of the psyker. Add 1 to the Strength and Attacks characteristics of all models in that unit until the start of your next Psychic phase.|Codex: Genestealer Cults p113
  45. . Patriarch: Cast:1|Deny:1|Powers Known:Smite + 2 Broodmind|Other:-|
  46. . Familiar: M:6"|WS:3+|BS:-|S:4|T:3|W:1|A:2|Ld:8|Save:6+|
  47. . Patriarch: M:8"|WS:2+|BS:5+|S:6|T:5|W:6|A:6|Ld:10|Save:4+|Codex: Genestealer Cults p80
  48. . Monstrous Rending Claws: Range:Melee|Type:Melee|S:User|AP:-3|D:D3|Abilities:You may re-roll failed wound rolls for this weapon. In addition, each time you make a wound roll of 6+ with this weapon, that hit is resolved with an AP of -6 and Damage of 3.|Codex: Genestealer Cults p104
  49.  
  50. + Troops [10 PL, 302pts] +
  51.  
  52. Acolyte Hybrids [3 PL, 95pts]: Cult Icon [10pts]
  53. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction:
  54. . Rules: Cult Ambush, Unquestioning Loyalty
  55. . Abilities: Cult Icon
  56. . 2x Acolyte Hybrid (Hand Flamer) [22pts]: 2x Blasting Charges, 2x Cultist Knife, 2x Hand Flamer [6pts], 2x Rending Claw
  57. . . Unit: Acolyte Hybrid, Weapon: Blasting Charge, Cultist Knife, Hand Flamer, Rending Claw(s)
  58. . Acolyte Hybrid (Heavy Weapon) [26pts]: Blasting Charges, Hand Flamer [3pts], Heavy Rock Drill [15pts]
  59. . . Unit: Acolyte Hybrid, Weapon: Blasting Charge, Hand Flamer, Heavy Rock Drill
  60. . Acolyte Hybrid (Heavy Weapon) [21pts]: Blasting Charges, Hand Flamer [3pts], Heavy Rock Saw [10pts]
  61. . . Unit: Acolyte Hybrid, Weapon: Blasting Charge, Hand Flamer, Heavy Rock Saw
  62. . Acolyte Leader [16pts]: Blasting Charges, Bonesword [5pts], Hand Flamer [3pts], Rending Claw
  63. . . Unit: Acolyte Leader, Weapon: Blasting Charge, Bonesword, Hand Flamer, Rending Claw(s)
  64. Profiles:
  65. . Cult Icon: Description:Re-roll hit rolls of 1 for a unit's attacks in the Fight phase if it contains a model with a cult icon.|Codex: Genestealer Cults p103
  66. . Acolyte Hybrid: M:6"|WS:3+|BS:4+|S:4|T:3|W:1|A:2|Ld:7|Save:5+|Codex: Genestealer Cults p84
  67. . Acolyte Leader: M:6"|WS:3+|BS:4+|S:4|T:3|W:1|A:3|Ld:8|Save:5+|Codex: Genestealer Cults p84
  68. . Blasting Charge: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast|Codex: Genestealer Cults p102
  69. . Bonesword: Range:Melee|Type:Melee|S:User|AP:-2|D:1|Abilities:-|Codex: Genestealer Cults p104
  70. . Cultist Knife: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|Codex: Genestealer Cults p104
  71. . Hand Flamer: Range:12"|Type:Pistol D6|S:3|AP:0|D:1|Abilities:This weapon automatically hits its target.|Codex: Genestealer Cults p102
  72. . Heavy Rock Drill: Range:Melee|Type:Melee|S:x2|AP:-3|D:1|Abilities:Roll a D6 each time a model suffers damage from this weapon; on a 2+ the model suffers a mortal wound and you can roll another D6. This time, the model suffers a mortal wound on a 3+. Keep rolling a D6 increasing the score required to cause a mortal wound by 1 each time, until the model is slain or the roll is failed.|Codex: Genestealer Cults p104
  73. . Heavy Rock Saw: Range:Melee|Type:Melee|S:x2|AP:-4|D:2|Abilities:-|Codex: Genestealer Cults p104
  74. . Rending Claw(s): Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:Each time you make a wound roll of 6+, that hit is resolved with an AP of -4.|Codex: Genestealer Cults p104
  75.  
  76. Acolyte Hybrids [3 PL, 95pts]: Cult Icon [10pts]
  77. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction:
  78. . Rules: Cult Ambush, Unquestioning Loyalty
  79. . Abilities: Cult Icon
  80. . 2x Acolyte Hybrid (Hand Flamer) [22pts]: 2x Blasting Charges, 2x Cultist Knife, 2x Hand Flamer [6pts], 2x Rending Claw
  81. . . Unit: Acolyte Hybrid, Weapon: Blasting Charge, Cultist Knife, Hand Flamer, Rending Claw(s)
  82. . Acolyte Hybrid (Heavy Weapon) [26pts]: Blasting Charges, Hand Flamer [3pts], Heavy Rock Drill [15pts]
  83. . . Unit: Acolyte Hybrid, Weapon: Blasting Charge, Hand Flamer, Heavy Rock Drill
  84. . Acolyte Hybrid (Heavy Weapon) [21pts]: Blasting Charges, Hand Flamer [3pts], Heavy Rock Saw [10pts]
  85. . . Unit: Acolyte Hybrid, Weapon: Blasting Charge, Hand Flamer, Heavy Rock Saw
  86. . Acolyte Leader [16pts]: Blasting Charges, Bonesword [5pts], Hand Flamer [3pts], Rending Claw
  87. . . Unit: Acolyte Leader, Weapon: Blasting Charge, Bonesword, Hand Flamer, Rending Claw(s)
  88. Profiles:
  89. . Cult Icon: Description:Re-roll hit rolls of 1 for a unit's attacks in the Fight phase if it contains a model with a cult icon.|Codex: Genestealer Cults p103
  90. . Acolyte Hybrid: M:6"|WS:3+|BS:4+|S:4|T:3|W:1|A:2|Ld:7|Save:5+|Codex: Genestealer Cults p84
  91. . Acolyte Leader: M:6"|WS:3+|BS:4+|S:4|T:3|W:1|A:3|Ld:8|Save:5+|Codex: Genestealer Cults p84
  92. . Blasting Charge: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast|Codex: Genestealer Cults p102
  93. . Bonesword: Range:Melee|Type:Melee|S:User|AP:-2|D:1|Abilities:-|Codex: Genestealer Cults p104
  94. . Cultist Knife: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|Codex: Genestealer Cults p104
  95. . Hand Flamer: Range:12"|Type:Pistol D6|S:3|AP:0|D:1|Abilities:This weapon automatically hits its target.|Codex: Genestealer Cults p102
  96. . Heavy Rock Drill: Range:Melee|Type:Melee|S:x2|AP:-3|D:1|Abilities:Roll a D6 each time a model suffers damage from this weapon; on a 2+ the model suffers a mortal wound and you can roll another D6. This time, the model suffers a mortal wound on a 3+. Keep rolling a D6 increasing the score required to cause a mortal wound by 1 each time, until the model is slain or the roll is failed.|Codex: Genestealer Cults p104
  97. . Heavy Rock Saw: Range:Melee|Type:Melee|S:x2|AP:-4|D:2|Abilities:-|Codex: Genestealer Cults p104
  98. . Rending Claw(s): Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:Each time you make a wound roll of 6+, that hit is resolved with an AP of -4.|Codex: Genestealer Cults p104
  99.  
  100. Neophyte Hybrids [4 PL, 112pts]: Cult Icon [10pts]
  101. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction:
  102. . Rules: Cult Ambush, Unquestioning Loyalty
  103. . Abilities: Cult Icon
  104. . 5x Neophyte Hybrid [30pts]: 5x Autogun, 5x Autopistol, 5x Blasting Charges
  105. . . Unit: Neophyte Hybrid, Weapon: Autogun, Autopistol, Blasting Charge
  106. . Neophyte Hybrid (Flamer) [11pts]: Autopistol, Blasting Charges, Flamer [5pts]
  107. . . Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charge, Flamer
  108. . Neophyte Hybrid (Grenade) [11pts]: Autopistol, Blasting Charges, Grenade Launcher [5pts]
  109. . . Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charge, Grenade Launcher (Frag), Grenade Launcher (Krak)
  110. . Neophyte Hybrid (Mining) [16pts]: Autopistol, Blasting Charges, Mining Laser [10pts]
  111. . . Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charge, Mining Laser
  112. . Neophyte Hybrid (Seismic) [16pts]: Autopistol, Blasting Charges, Seismic Cannon [10pts]
  113. . . Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charge, Seismic Cannon (Long-wave), Seismic Cannon (Short-wave)
  114. . Neophyte Leader [18pts]: Blasting Charges, Bolt Pistol [2pts], Power Pick [10pts]
  115. . . Unit: Neophyte Leader, Weapon: Blasting Charge, Bolt pistol, Power Pick
  116. Profiles:
  117. . Cult Icon: Description:Re-roll hit rolls of 1 for a unit's attacks in the Fight phase if it contains a model with a cult icon.|Codex: Genestealer Cults p103
  118. . Neophyte Hybrid: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:1|Ld:7|Save:5+|Codex: Genestealer Cults p85
  119. . Neophyte Leader: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:2|Ld:8|Save:5+|Codex: Genestealer Cults p85
  120. . Autogun: Range:24"|Type:Rapid Fire 1|S:3|AP:0|D:1|Abilities:-|
  121. . Autopistol: Range:12"|Type:Pistol 1|S:3|AP:0|D:1|Abilities:-|
  122. . Blasting Charge: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast|Codex: Genestealer Cults p102
  123. . Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-|
  124. . Flamer: Range:12"|Type:Assault D6|S:4|AP:0|D:1|Abilities:Each time an attack is made with this weapon, that attack automatically hits the target.|Warhammer 40,000 Core Book
  125. . Grenade Launcher (Frag): Range:24"|Type:Assault D6|S:3|AP:0|D:1|Abilities:Blast|Codex: Genestealer Cults p102
  126. . Grenade Launcher (Krak): Range:24"|Type:Assault 1|S:6|AP:-1|D:D3|Abilities:-|Codex: Genestealer Cults p102
  127. . Mining Laser: Range:24"|Type:Heavy 1|S:9|AP:-3|D:D6|Abilities:-|Codex: Genestealer Cults p102
  128. . Power Pick: Range:Melee|Type:Melee|S:User|AP:-2|D:D3|Abilities:Each time a model with a rending claw makes an attack with this weapon, it can make one additional attack with its rending claw.|Codex: Genestealer Cults p104
  129. . Seismic Cannon (Long-wave): Range:24"|Type:Heavy 6|S:3|AP:0|D:1|Abilities:All wound rolls of 6+ have an AP of -4.|Codex: Genestealer Cults p103
  130. . Seismic Cannon (Short-wave): Range:12"|Type:Heavy 3|S:6|AP:-1|D:2|Abilities:All wound rolls of 6+ have an AP of -4.|Codex: Genestealer Cults p103
  131.  
  132. + Elites [22 PL, 514pts] +
  133.  
  134. Aberrants [8 PL, 180pts]
  135. . Categories: Elites, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Aberrant, Faction:
  136. . Rules: Cult Ambush, Unquestioning Loyalty
  137. . Abilities: Bestial Vigour
  138. . 2x Aberrant (Hammer) [70pts]: 2x Heavy Power Hammer [10pts], 2x Rending Claw
  139. . . Unit: Aberrant, Weapon: Heavy Power Hammer, Rending Claw(s)
  140. . 2x Aberrant (Pick) [60pts]: 2x Power Pick, 2x Rending Claw
  141. . . Unit: Aberrant, Weapon: Power Pick, Rending Claw(s)
  142. . Aberrant Hypermorph (Improvised) [50pts]: Heavy Improvised Weapon [20pts], Hypermorph Tail, Rending Claw
  143. . . Unit: Aberrant Hypermorph, Weapon: Heavy Improvised Weapon, Hypermorph Tail, Rending Claw(s)
  144. Profiles:
  145. . Bestial Vigour: Description:When inflicting damage upon this model, reduce the Damage characteristic of the attack by 1 (to a minimum of 1). In addition, roll a D6 each time this model loses a wound; on a 5+ that wound is not lost.|Codex: Genestealer Cults p88
  146. . Aberrant: M:6"|WS:3+|BS:6+|S:5|T:4|W:2|A:2|Ld:7|Save:5+|Codex: Genestealer Cults p88
  147. . Aberrant Hypermorph: M:6"|WS:3+|BS:6+|S:5|T:4|W:2|A:3|Ld:7|Save:5+|Codex: Genestealer Cults p88
  148. . Heavy Improvised Weapon: Range:Melee|Type:Melee|S:x2|AP:-1|D:2|Abilities:Make 2 hit rolls for each attack made with this weapon, instead of 1.|Codex: Genestealer Cults p104
  149. . Heavy Power Hammer: Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.|Codex: Genestealer Cults p104
  150. . Hypermorph Tail: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:Each time the bearer fights, it can make one additional attack with this weapon.|Codex: Genestealer Cults p104
  151. . Power Pick: Range:Melee|Type:Melee|S:User|AP:-2|D:D3|Abilities:Each time a model with a rending claw makes an attack with this weapon, it can make one additional attack with its rending claw.|Codex: Genestealer Cults p104
  152. . Rending Claw(s): Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:Each time you make a wound roll of 6+, that hit is resolved with an AP of -4.|Codex: Genestealer Cults p104
  153.  
  154. Hybrid Metamorphs [6 PL, 169pts]: Cult Icon [10pts]
  155. . Categories: Elites, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction:
  156. . Rules: Cult Ambush, Unquestioning Loyalty
  157. . Abilities: Cult Icon
  158. . Hybrid Metamorph [15pts]: Blasting Charges, Hand Flamer [2pts], Metamorph Talon [2pts], Rending Claw
  159. . . Unit: Hybrid Metamorph, Weapon: Blasting Charge, Hand Flamer, Metamorph Talon, Rending Claw(s)
  160. . Hybrid Metamorph [15pts]: Blasting Charges, Hand Flamer [2pts], Metamorph Talon [2pts], Rending Claw
  161. . . Unit: Hybrid Metamorph, Weapon: Blasting Charge, Hand Flamer, Metamorph Talon, Rending Claw(s)
  162. . Hybrid Metamorph [15pts]: Blasting Charges, Hand Flamer [2pts], Metamorph Talon [2pts], Rending Claw
  163. . . Unit: Hybrid Metamorph, Weapon: Blasting Charge, Hand Flamer, Metamorph Talon, Rending Claw(s)
  164. . Hybrid Metamorph [15pts]: Blasting Charges, Hand Flamer [2pts], Metamorph Talon [2pts], Rending Claw
  165. . . Unit: Hybrid Metamorph, Weapon: Blasting Charge, Hand Flamer, Metamorph Talon, Rending Claw(s)
  166. . Hybrid Metamorph [16pts]: Blasting Charges, Hand Flamer [2pts], Metamorph Claw [3pts]
  167. . . Unit: Hybrid Metamorph, Weapon: Blasting Charge, Hand Flamer, Metamorph Claw
  168. . Hybrid Metamorph [16pts]: Blasting Charges, Hand Flamer [2pts], Metamorph Claw [3pts]
  169. . . Unit: Hybrid Metamorph, Weapon: Blasting Charge, Hand Flamer, Metamorph Claw
  170. . Hybrid Metamorph [17pts]: Blasting Charges, Hand Flamer [2pts], 2x Metamorph Talon [4pts]
  171. . . Unit: Hybrid Metamorph, Weapon: Blasting Charge, Hand Flamer, Metamorph Talon
  172. . Hybrid Metamorph [17pts]: Blasting Charges, Hand Flamer [2pts], 2x Metamorph Talon [4pts]
  173. . . Unit: Hybrid Metamorph, Weapon: Blasting Charge, Hand Flamer, Metamorph Talon
  174. . Hybrid Metamorph [13pts]: Blasting Charges, Hand Flamer [2pts], Metamorph Whip, Rending Claw
  175. . . Unit: Hybrid Metamorph, Weapon: Blasting Charge, Hand Flamer, Metamorph Whip, Rending Claw(s)
  176. . Metamorph Leader [20pts]: Blasting Charges, Bonesword [5pts], Hand Flamer [2pts], Metamorph Talon [2pts], Rending Claw
  177. . . Unit: Metamorph Leader, Weapon: Blasting Charge, Bonesword, Hand Flamer, Metamorph Talon, Rending Claw(s)
  178. Profiles:
  179. . Cult Icon: Description:Re-roll hit rolls of 1 for a unit's attacks in the Fight phase if it contains a model with a cult icon.|Codex: Genestealer Cults p103
  180. . Hybrid Metamorph: M:6"|WS:3+|BS:4+|S:4|T:3|W:1|A:3|Ld:7|Save:5+|Codex: Genestealer Cults p84
  181. . Metamorph Leader: M:6"|WS:3+|BS:4+|S:4|T:3|W:1|A:4|Ld:8|Save:5+|Codex: Genestealer Cults p87
  182. . Blasting Charge: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast|Codex: Genestealer Cults p102
  183. . Bonesword: Range:Melee|Type:Melee|S:User|AP:-2|D:1|Abilities:-|Codex: Genestealer Cults p104
  184. . Hand Flamer: Range:12"|Type:Pistol D6|S:3|AP:0|D:1|Abilities:This weapon automatically hits its target.|Codex: Genestealer Cults p102
  185. . Metamorph Claw: Range:Melee|Type:Melee|S:+2|AP:-1|D:1|Abilities:-|Codex: Genestealer Cults p104
  186. . Metamorph Talon: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon. Add 1 to all hit rolls for this weapon.|Codex: Genestealer Cults p104
  187. . Metamorph Whip: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:If the bearer is slain in the Fight phase before it has made its attacks, leave it where it is. When its unit is chosen to fight in that phase, the bearer can do so as normal before being removed from the battlefield.|Codex: Genestealer Cults p104
  188. . Rending Claw(s): Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:Each time you make a wound roll of 6+, that hit is resolved with an AP of -4.|Codex: Genestealer Cults p104
  189.  
  190. Kelermorph [4 PL, 80pts]: Cultist Knife, 3x Liberator Autostub, Oppressor's Bane
  191. . Categories: Character, Faction: , Faction: Genestealer Cults, Faction: Tyranids, Infantry, Elites
  192. . Abilities: Gunslinger, Heroic Deeds, Heroic Inspiration, Preternatural Senses, Scourge of Distant Stars, Unit: Kelermorph, Weapon: Cultist Knife, Liberator Autostub, Oppressor's Bane
  193. Profiles:
  194. . Gunslinger: Description:Each time you select a target for a ranged attack made by this model, you can ignore the Look Out, Sir rule. In addition, each time this model hits an enemy with a Pistol weapon, it can immediately make one additional hit roll against that target using the same weapon. These bonus hit rolls cannot themselves generate any further hit rolls.|Codex: Genestealer Cults p92
  195. . Heroic Deeds, Heroic Inspiration: Description:If this model kills any enemy models with its ranged weapons, then until the end of the phase, after resolving its attacks, re-roll hit rolls of 1 for attacks made by friendly INFANTRY units whilst they are within 6" of this model.|Codex: Genestealer Cults p92
  196. . Preternatural Senses: Description:This model has a 5+ invulnerable save.|Codex: Genestealer Cults p92
  197. . Scourge of Distant Stars: Description:Oppressor's Bane replaces the bearer's autopistol or one of their liberator autostubs.|Codex: Genestealer Cults p116
  198. . Kelermorph: M:6"|WS:3+|BS:2+|S:3|T:3|W:4|A:3|Ld:8|Save:5+|Codex: Genestealer Cults p92
  199. . Cultist Knife: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|Codex: Genestealer Cults p104
  200. . Liberator Autostub: Range:12"|Type:Pistol 2|S:4|AP:-1|D:2|Abilities:-|Codex: Genestealer Cults p102
  201. . Oppressor's Bane: Range:12"|Type:Pistol 3|S:4|AP:-2|D:2|Abilities:Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. You can re-roll wound rolls for attacks made with this weapon when targeting enemy CHARACTERS.|
  202.  
  203. Purestrain Genestealers [4 PL, 85pts]: 5x Purestrain Talons
  204. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry, Faction:
  205. . Rules: Cult Ambush, Unquestioning Loyalty
  206. . Abilities: Flurry of Claws, Lightning Reflexes, Swift and Deadly, Weapon: Purestrain Talons
  207. . 5x Purestrain Genestealer [85pts]: 5x Rending Claw
  208. . . Unit: Purestrain Genestealer, Weapon: Rending Claw(s)
  209. Profiles:
  210. . Flurry of Claws: Description:Add 1 to the Attacks characteristic of models in this unit whilst it contains 10 or more models.|Codex: Genestealer Cults p89
  211. . Lightning Reflexes: Description:Models in this unit have a 5+ invulnerable save.|Codex: Genestealer Cults p89
  212. . Swift and Deadly: Description:This unit can charge even if it Advanced during its turn.|Codex: Genestealer Cults p89
  213. . Purestrain Genestealer: M:8"|WS:3+|BS:-|S:4|T:4|W:1|A:3|Ld:9|Save:5+|Codex: Genestealer Cults p89
  214. . Purestrain Talons: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:When attacking with this weapon you can re-roll hit rolls of 1.|Codex: Genestealer Cults p104
  215. . Rending Claw(s): Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:Each time you make a wound roll of 6+, that hit is resolved with an AP of -4.|Codex: Genestealer Cults p104
  216.  
  217. + Heavy Support [6 PL, 120pts] +
  218.  
  219. Goliath Rockgrinder [6 PL, 120pts]: Cache of Demolition Charges [10pts], Clearance Incinerator [15pts], Drilldozer Blade, Heavy Stubber
  220. . Categories: Faction: Genestealer Cults, Faction: Tyranids, Heavy Support, Vehicle, Transport, Faction:
  221. . Rules: Cult Ambush
  222. . Abilities: Explodes (6+/6"/D3), Rugged Construction, Stat Damage - M, BS & A: Goliath Rockgrinder (1), Goliath Rockgrinder (2), Goliath Rockgrinder (3), Transport: Goliath Rockgrinder, Unit: Goliath Rockgrinder, Weapon: Cache of Demolition Charges, Clearance Incinerator, Drilldozer Blade, Heavy stubber
  223. Profiles:
  224. . Explodes (6+/6"/D3): Description:If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.|Codex: Genestealer Cults
  225. . Rugged Construction: Description:Roll a D6 each time this model loses a wounds; on a 6 the wound is not lost.|Codex: Genestealer Cults
  226. . Goliath Rockgrinder (1): Remaining W:6-10+|Movement:10"|BS:4+|Attacks:6|
  227. . Goliath Rockgrinder (2): Remaining W:3-5|Movement:6"|BS:5+|Attacks:D6|
  228. . Goliath Rockgrinder (3): Remaining W:1-2|Movement:4"|BS:6+|Attacks:D3|
  229. . Goliath Rockgrinder: Capacity:Up to 6 INFANTRY models. Each PATRIARCH takes the space of five other models.|
  230. . Goliath Rockgrinder: M:*|WS:4+|BS:*|S:6|T:7|W:10|A:*|Ld:7|Save:4+|Codex: Genestealer Cults p99
  231. . Cache of Demolition Charges: Range:6"|Type:Assault D6|S:8|AP:-3|D:D3|Abilities:This weapon can only be fired if a model (excluding models with a Ballistic Skill characteristic of '-') is embarked upon the vehicle equipped with it. Blast|Codex: Genestealer Cults p102
  232. . Clearance Incinerator: Range:12"|Type:Heavy 2D6|S:5|AP:-1|D:1|Abilities:This weapon automatically hits its target.|Codex: Genestealer Cults p102
  233. . Drilldozer Blade: Range:Melee|Type:Melee|S:+3|AP:-2|D:D3|Abilities:The bearer can make D3 additional attacks on a turn in which it made a charge move.|Codex: Genestealer Cults p104
  234. . Heavy stubber: Range:36"|Type:Heavy 3|S:4|AP:0|D:1|Abilities:-|
  235.  
  236. + Dedicated Transport [4 PL, 85pts] +
  237.  
  238. Goliath Truck [4 PL, 85pts]: Cache of Demolition Charges [10pts], Heavy Stubber, Twin Autocannon
  239. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Dedicated Transport, Transport, Vehicle, Faction:
  240. . Rules: Cult Ambush
  241. . Abilities: Explodes (6+/6"/D3), Open-topped, Rugged Construction, Stat Damage - M, BS & A: Goliath Truck (1), Goliath Truck (2), Goliath Truck (3), Transport: Goliath Truck, Unit: Goliath Truck, Weapon: Cache of Demolition Charges, Heavy stubber, Twin Autocannon
  242. Profiles:
  243. . Explodes (6+/6"/D3): Description:If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.|Codex: Genestealer Cults
  244. . Open-topped: Description:Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on the model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on.|Codex: Genestealer Cults
  245. . Rugged Construction: Description:Roll a D6 each time this model loses a wounds; on a 6 the wound is not lost.|Codex: Genestealer Cults
  246. . Goliath Truck (1): Remaining W:6-10+|Movement:12"|BS:4+|Attacks:3|
  247. . Goliath Truck (2): Remaining W:3-5|Movement:8"|BS:5+|Attacks:D3|
  248. . Goliath Truck (3): Remaining W:1-2|Movement:4"|BS:6+|Attacks:1|
  249. . Goliath Truck: Capacity:Up to 10 INFANTRY models. Each PATRIARCH takes the space of five other models.|
  250. . Goliath Truck: M:*|WS:6+|BS:*|S:6|T:6|W:10|A:*|Ld:7|Save:4+|Codex: Genestealer Cults p100
  251. . Cache of Demolition Charges: Range:6"|Type:Assault D6|S:8|AP:-3|D:D3|Abilities:This weapon can only be fired if a model (excluding models with a Ballistic Skill characteristic of '-') is embarked upon the vehicle equipped with it. Blast|Codex: Genestealer Cults p102
  252. . Heavy stubber: Range:36"|Type:Heavy 3|S:4|AP:0|D:1|Abilities:-|
  253. . Twin Autocannon: Range:48"|Type:Heavy 4|S:7|AP:-1|D:2|Abilities:-|Codex: Genestealer Cults p103
  254.  
  255. ++ Roster Rules ++
  256.  
  257. . Brood Brothers: (Codex: Genestealer Cults p108)
  258.  
  259. ++ Selection Rules ++
  260.  
  261. . Cult Ambush: During deployment, you can set this unit up in ambush instead of on the battlefield. If this unit has the INFANTRY or BIKER keyword, you can either set it up in ambush or underground instead of on the battlefield.
  262.  
  263. When you set up a unit underground, it can emerge at the end of any of your Movement phases - set the unit up anywhere on the battlefield that is more than 9" from any enemy models.
  264.  
  265. When you set up a unit in ambush, place one ambush marker anywhere on the battlefield that is wholly within your deployment zone. You will need one ambush marker for each unit that will deploy in this way. If you set up a TRANSPORT in ambush, you must still tell your opponent what units are embarked within it when it is set up in ambush - do not set up separate ambush markers for units that start the battle embarked within a TRANSPORT, even if they have the Cult Ambush ability.
  266.  
  267. In matched play, units set up in ambush using this rule count as being set up on the battlefield for the purposes of Tactical Reserves.
  268.  
  269. For ambush markers, see Codex: Genestealer Cults p79.
  270.  
  271. Matched Play: In matched play, units set up in ambush using this rule do not count as being Strategic Reserves or Reinforcement units. (Codex: Genestealer Cults p78)
  272.  
  273. . Unquestioning Loyalty: Each time you fail a saving throw for a CHARACTER model, and each time a CHARACTER suffers a mortal wound, before allocating damage check to see if it is within 3" of any or BROOD BROTHERS units with this ability. If it is, you can select one of those units and roll a D6; on a 4+ you do not inflict any damage on the character, but one model in the selected unit (your choice) is slain. Otherwise, the character suffers damage as normal. (Codex: Genestealer Cults p75)
  274.  
  275. Created with BattleScribe (https://battlescribe.net)
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