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Sep 19th, 2014
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  1. version=12;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "A3_Characters_F_BLUFOR",
  7. "a3_characters_f",
  8. "A3_Structures_F_Mil_Cargo",
  9. "a3_map_altis",
  10. "A3_Structures_F_Households_Stone_Big",
  11. "A3_Structures_F_Training",
  12. "A3_Characters_F_OPFOR",
  13. "A3_Structures_F_Wrecks",
  14. "A3_Structures_F_Civ_Camping",
  15. "A3_Structures_F_EPA_Civ_Camping",
  16. "A3_Structures_F_Civ_Garbage",
  17. "A3_Structures_F_System",
  18. "A3_Structures_F_Civ_Accessories",
  19. "A3_Modules_F_Curator_Animals"
  20. };
  21. addOnsAuto[]=
  22. {
  23. "A3_Characters_F_BLUFOR",
  24. "a3_characters_f",
  25. "A3_Characters_F_OPFOR",
  26. "A3_Modules_F_Curator_Animals",
  27. "A3_Structures_F_Mil_Cargo",
  28. "A3_Structures_F_Households_Stone_Big",
  29. "A3_Structures_F_Training",
  30. "A3_Structures_F_Wrecks",
  31. "A3_Structures_F_Civ_Camping",
  32. "A3_Structures_F_EPA_Civ_Camping",
  33. "A3_Structures_F_Civ_Garbage",
  34. "A3_Structures_F_System",
  35. "A3_Structures_F_Civ_Accessories",
  36. "a3_map_altis"
  37. };
  38. randomSeed=13505834;
  39. class Intel
  40. {
  41. timeOfChanges=1800.0002;
  42. startWeather=0.30000001;
  43. startWind=0.1;
  44. startWaves=0.1;
  45. forecastWeather=0.30000001;
  46. forecastWind=0.1;
  47. forecastWaves=0.1;
  48. forecastLightnings=0.1;
  49. year=2035;
  50. month=6;
  51. day=24;
  52. hour=12;
  53. minute=0;
  54. startFogDecay=0.013;
  55. forecastFogDecay=0.013;
  56. };
  57. class Groups
  58. {
  59. items=8;
  60. class Item0
  61. {
  62. side="WEST";
  63. class Vehicles
  64. {
  65. items=1;
  66. class Item0
  67. {
  68. position[]={8109.7329,170.14563,17834.578};
  69. azimut=-102.05064;
  70. offsetY=1;
  71. id=0;
  72. side="WEST";
  73. vehicle="B_sniper_F";
  74. player="PLAY CDG";
  75. leader=1;
  76. skill=0.60000002;
  77. init="this enableSimulation false; this allowDamage false";
  78. };
  79. };
  80. };
  81. class Item1
  82. {
  83. side="EAST";
  84. class Vehicles
  85. {
  86. items=1;
  87. class Item0
  88. {
  89. position[]={8111.5942,169.93173,17834.697};
  90. azimut=-268.78201;
  91. offsetY=1;
  92. id=1;
  93. side="EAST";
  94. vehicle="O_sniper_F";
  95. player="PLAY CDG";
  96. leader=1;
  97. skill=0.60000002;
  98. init="this enableSimulation false; this allowDamage false";
  99. };
  100. };
  101. };
  102. class Item2
  103. {
  104. side="WEST";
  105. class Vehicles
  106. {
  107. items=1;
  108. class Item0
  109. {
  110. position[]={8109.6548,170.16429,17835.428};
  111. azimut=-102.051;
  112. offsetY=1;
  113. id=2;
  114. side="WEST";
  115. vehicle="B_sniper_F";
  116. player="PLAY CDG";
  117. leader=1;
  118. skill=0.60000002;
  119. init="this enableSimulation false; this allowDamage false";
  120. };
  121. };
  122. };
  123. class Item3
  124. {
  125. side="EAST";
  126. class Vehicles
  127. {
  128. items=1;
  129. class Item0
  130. {
  131. position[]={8111.5161,169.95404,17835.547};
  132. azimut=-268.78201;
  133. offsetY=1;
  134. id=3;
  135. side="EAST";
  136. vehicle="O_sniper_F";
  137. player="PLAY CDG";
  138. leader=1;
  139. skill=0.60000002;
  140. init="this enableSimulation false; this allowDamage false";
  141. };
  142. };
  143. };
  144. class Item4
  145. {
  146. side="LOGIC";
  147. class Vehicles
  148. {
  149. items=1;
  150. class Item0
  151. {
  152. position[]={8192.7998,150.80351,17694.711};
  153. class args
  154. {
  155. items=2;
  156. class Item0
  157. {
  158. value="Sheep_random_F";
  159. parentCls="ModuleAnimals_F";
  160. typeName="Type";
  161. };
  162. class Item1
  163. {
  164. value="7";
  165. parentCls="ModuleAnimals_F";
  166. typeName="Count";
  167. };
  168. };
  169. id=4;
  170. side="LOGIC";
  171. vehicle="ModuleAnimals_F";
  172. leader=1;
  173. lock="UNLOCKED";
  174. skill=0.60000002;
  175. };
  176. };
  177. };
  178. class Item5
  179. {
  180. side="LOGIC";
  181. class Vehicles
  182. {
  183. items=1;
  184. class Item0
  185. {
  186. position[]={8187.8682,166.00183,17869.273};
  187. class args
  188. {
  189. items=2;
  190. class Item0
  191. {
  192. value="Goat_random_F";
  193. parentCls="ModuleAnimals_F";
  194. typeName="Type";
  195. };
  196. class Item1
  197. {
  198. value="6";
  199. parentCls="ModuleAnimals_F";
  200. typeName="Count";
  201. };
  202. };
  203. id=5;
  204. side="LOGIC";
  205. vehicle="ModuleAnimals_F";
  206. leader=1;
  207. lock="UNLOCKED";
  208. skill=0.60000002;
  209. };
  210. };
  211. };
  212. class Item6
  213. {
  214. side="LOGIC";
  215. class Vehicles
  216. {
  217. items=1;
  218. class Item0
  219. {
  220. position[]={8404.8037,159.45116,17771.898};
  221. class args
  222. {
  223. items=2;
  224. class Item0
  225. {
  226. value="Goat_random_F";
  227. parentCls="ModuleAnimals_F";
  228. typeName="Type";
  229. };
  230. class Item1
  231. {
  232. value="5";
  233. parentCls="ModuleAnimals_F";
  234. typeName="Count";
  235. };
  236. };
  237. id=6;
  238. side="LOGIC";
  239. vehicle="ModuleAnimals_F";
  240. leader=1;
  241. lock="UNLOCKED";
  242. skill=0.60000002;
  243. };
  244. };
  245. };
  246. class Item7
  247. {
  248. side="LOGIC";
  249. class Vehicles
  250. {
  251. items=1;
  252. class Item0
  253. {
  254. position[]={8325.2598,164.95915,17871.686};
  255. class args
  256. {
  257. items=2;
  258. class Item0
  259. {
  260. value="Sheep_random_F";
  261. parentCls="ModuleAnimals_F";
  262. typeName="Type";
  263. };
  264. class Item1
  265. {
  266. value="3";
  267. parentCls="ModuleAnimals_F";
  268. typeName="Count";
  269. };
  270. };
  271. id=7;
  272. side="LOGIC";
  273. vehicle="ModuleAnimals_F";
  274. leader=1;
  275. lock="UNLOCKED";
  276. skill=0.60000002;
  277. };
  278. };
  279. };
  280. };
  281. class Vehicles
  282. {
  283. items=21;
  284. class Item0
  285. {
  286. position[]={8263.9658,170.5023,17912.309};
  287. azimut=89.424751;
  288. id=8;
  289. side="EMPTY";
  290. vehicle="Land_Cargo_Tower_V1_F";
  291. skill=0.60000002;
  292. };
  293. class Item1
  294. {
  295. position[]={8233.0537,153.29578,17719.682};
  296. azimut=-36.737801;
  297. id=9;
  298. side="EMPTY";
  299. vehicle="Land_Cargo_Tower_V1_F";
  300. skill=0.60000002;
  301. };
  302. class Item2
  303. {
  304. position[]={8429.3496,164.15836,17873.918};
  305. azimut=43.30418;
  306. id=10;
  307. side="EMPTY";
  308. vehicle="Land_Cargo_Tower_V1_F";
  309. skill=0.60000002;
  310. };
  311. class Item3
  312. {
  313. position[]={8407.8281,156.0528,17742.842};
  314. azimut=-0.52147579;
  315. id=11;
  316. side="EMPTY";
  317. vehicle="Land_Cargo_Tower_V1_F";
  318. skill=0.60000002;
  319. };
  320. class Item4
  321. {
  322. position[]={8111.1865,169.985,17835.291};
  323. azimut=-184.64;
  324. id=12;
  325. side="EMPTY";
  326. vehicle="Land_i_Stone_HouseBig_V3_F";
  327. leader=1;
  328. skill=0.60000002;
  329. init="this setvectorUp [0,0,1]";
  330. };
  331. class Item5
  332. {
  333. position[]={8109.1445,170.29944,17838.303};
  334. azimut=-184.64;
  335. id=13;
  336. side="EMPTY";
  337. vehicle="Land_Shoot_House_Wall_F";
  338. leader=1;
  339. skill=0.60000002;
  340. init="this setvectorUp [0,0,1]";
  341. };
  342. class Item6
  343. {
  344. position[]={8115.1187,169.54013,17833.143};
  345. azimut=-94.593208;
  346. id=14;
  347. side="EMPTY";
  348. vehicle="Land_Shoot_House_Wall_F";
  349. leader=1;
  350. skill=0.60000002;
  351. init="this setvectorUp [0,0,1]";
  352. };
  353. class Item7
  354. {
  355. position[]={8114.7705,169.63873,17836.244};
  356. azimut=-94.593208;
  357. id=15;
  358. side="EMPTY";
  359. vehicle="Land_Shoot_House_Wall_F";
  360. leader=1;
  361. skill=0.60000002;
  362. init="this setvectorUp [0,0,1]";
  363. };
  364. class Item8
  365. {
  366. position[]={8336.6553,166.13716,17882.045};
  367. azimut=-65.70237;
  368. offsetY=1;
  369. id=16;
  370. side="EMPTY";
  371. vehicle="Land_Wreck_Truck_F";
  372. leader=1;
  373. skill=0.60000002;
  374. };
  375. class Item9
  376. {
  377. position[]={8134.6929,169.25491,17845.242};
  378. azimut=42.661999;
  379. id=17;
  380. side="EMPTY";
  381. vehicle="Land_Wreck_Offroad_F";
  382. leader=1;
  383. skill=0.60000002;
  384. };
  385. class Item10
  386. {
  387. position[]={8293.5049,164.72174,17842.529};
  388. azimut=-102.051;
  389. id=18;
  390. side="EMPTY";
  391. vehicle="Campfire_burning_F";
  392. leader=1;
  393. skill=0.60000002;
  394. };
  395. class Item11
  396. {
  397. position[]={8290.5977,164.69443,17842.189};
  398. azimut=-367.42374;
  399. id=19;
  400. side="EMPTY";
  401. vehicle="Land_CampingChair_V2_F";
  402. leader=1;
  403. skill=0.60000002;
  404. };
  405. class Item12
  406. {
  407. position[]={8295.5625,164.73007,17843.66};
  408. azimut=39.985054;
  409. id=20;
  410. side="EMPTY";
  411. vehicle="Land_CampingChair_V2_F";
  412. leader=1;
  413. skill=0.60000002;
  414. };
  415. class Item13
  416. {
  417. position[]={8292.8086,164.59195,17840.949};
  418. azimut=-102.051;
  419. id=21;
  420. side="EMPTY";
  421. vehicle="Land_WoodenLog_F";
  422. leader=1;
  423. skill=0.60000002;
  424. };
  425. class Item14
  426. {
  427. position[]={8295.6797,164.54128,17840.754};
  428. azimut=-144.573;
  429. id=22;
  430. side="EMPTY";
  431. vehicle="Land_Sleeping_bag_F";
  432. leader=1;
  433. skill=0.60000002;
  434. };
  435. class Item15
  436. {
  437. position[]={8292.459,164.90807,17846.533};
  438. azimut=-102.051;
  439. id=23;
  440. side="EMPTY";
  441. vehicle="Land_TentA_F";
  442. leader=1;
  443. skill=0.60000002;
  444. init="this allowDamage false";
  445. };
  446. class Item16
  447. {
  448. position[]={8293.6045,164.71123,17842.393};
  449. azimut=-241.20274;
  450. id=24;
  451. side="EMPTY";
  452. vehicle="Land_Garbage_square5_F";
  453. leader=1;
  454. skill=0.60000002;
  455. };
  456. class Item17
  457. {
  458. position[]={8293.0352,164.78983,17843.746};
  459. azimut=-102.051;
  460. id=25;
  461. side="EMPTY";
  462. vehicle="Land_ClutterCutter_large_F";
  463. leader=1;
  464. skill=0.60000002;
  465. };
  466. class Item18
  467. {
  468. position[]={8289.4326,164.87761,17845.313};
  469. azimut=-190.321;
  470. id=26;
  471. side="EMPTY";
  472. vehicle="Land_WoodPile_F";
  473. leader=1;
  474. skill=0.60000002;
  475. };
  476. class Item19
  477. {
  478. position[]={8375.5088,157.67311,17769.244};
  479. azimut=-247.84399;
  480. id=27;
  481. side="EMPTY";
  482. vehicle="Land_Wreck_Heli_Attack_01_F";
  483. leader=1;
  484. skill=0.60000002;
  485. };
  486. class Item20
  487. {
  488. position[]={8230.2666,158.08321,17790.271};
  489. azimut=-158.71274;
  490. id=28;
  491. side="EMPTY";
  492. vehicle="Land_Wreck_Slammer_F";
  493. leader=1;
  494. skill=0.60000002;
  495. };
  496. };
  497. class Markers
  498. {
  499. items=16;
  500. class Item0
  501. {
  502. position[]={8264.8555,151.56306,17655.637};
  503. name="respawn_west1";
  504. type="Empty";
  505. };
  506. class Item1
  507. {
  508. position[]={8418.9063,148.05054,17676.094};
  509. name="respawn_west2";
  510. type="Empty";
  511. };
  512. class Item2
  513. {
  514. position[]={8304.3779,156.90958,17719.203};
  515. name="respawn_west3";
  516. type="Empty";
  517. };
  518. class Item3
  519. {
  520. position[]={8449.1709,157.20091,17788.227};
  521. name="respawn_west4";
  522. type="Empty";
  523. };
  524. class Item4
  525. {
  526. position[]={8183.1089,165.06567,17866.545};
  527. name="respawn_east1";
  528. type="Empty";
  529. };
  530. class Item5
  531. {
  532. position[]={8237.6357,173.30945,17946.109};
  533. name="respawn_east2";
  534. type="Empty";
  535. };
  536. class Item6
  537. {
  538. position[]={8339.415,169.5041,17908.711};
  539. name="respawn_east3";
  540. type="Empty";
  541. };
  542. class Item7
  543. {
  544. position[]={8423.1523,171.9135,17940.486};
  545. name="respawn_east4";
  546. type="Empty";
  547. };
  548. class Item8
  549. {
  550. position[]={8300.1025,161.91469,17811.197};
  551. name="Black_Area_Corner";
  552. markerType="ELLIPSE";
  553. type="Empty";
  554. colorName="ColorBlack";
  555. fillName="Border";
  556. a=235;
  557. b=235;
  558. drawBorder=1;
  559. };
  560. class Item9
  561. {
  562. position[]={8300.4375,161.81815,17810.863};
  563. name="Red_Area_Corner";
  564. markerType="ELLIPSE";
  565. type="Empty";
  566. colorName="ColorEAST";
  567. fillName="Border";
  568. a=200;
  569. b=200;
  570. drawBorder=1;
  571. };
  572. class Item10
  573. {
  574. position[]={8300.1025,161.91469,17811.197};
  575. name="Black_Area_1";
  576. markerType="ELLIPSE";
  577. type="Empty";
  578. colorName="ColorBlack";
  579. a=235;
  580. b=235;
  581. };
  582. class Item11
  583. {
  584. position[]={8300.4375,161.81815,17810.863};
  585. name="Red_Area_1";
  586. markerType="ELLIPSE";
  587. type="Empty";
  588. colorName="ColorEAST";
  589. a=200;
  590. b=200;
  591. };
  592. class Item12
  593. {
  594. position[]={8263.8682,170.50591,17912.273};
  595. name="Building";
  596. type="n_unknown";
  597. colorName="ColorBlack";
  598. };
  599. class Item13
  600. {
  601. position[]={8429.3164,164.13422,17872.977};
  602. name="Building_1";
  603. type="n_unknown";
  604. colorName="ColorBlack";
  605. angle=-45.583626;
  606. };
  607. class Item14
  608. {
  609. position[]={8408.5859,156.07375,17743.072};
  610. name="Building_2";
  611. type="n_unknown";
  612. colorName="ColorBlack";
  613. };
  614. class Item15
  615. {
  616. position[]={8232.3877,153.32739,17719.574};
  617. name="Building_3";
  618. type="n_unknown";
  619. colorName="ColorBlack";
  620. angle=53.404163;
  621. };
  622. };
  623. class Sensors
  624. {
  625. items=2;
  626. class Item0
  627. {
  628. position[]={8300.4268,161.87778,17811.133};
  629. a=235;
  630. b=235;
  631. activationBy="ANY";
  632. repeating=1;
  633. interruptable=1;
  634. age="UNKNOWN";
  635. expCond="!(player in thislist)";
  636. expActiv="player setDamage 1";
  637. class Effects
  638. {
  639. };
  640. };
  641. class Item1
  642. {
  643. position[]={8300.2783,161.95232,17811.426};
  644. a=200;
  645. b=200;
  646. activationBy="ANY";
  647. repeating=1;
  648. interruptable=1;
  649. age="UNKNOWN";
  650. expCond="!(player in thislist)";
  651. expActiv="hint ""ACHTUNG! Sie verlassen das Schlachtfeld! Kehren Sie zurück oder sterben Sie!""";
  652. class Effects
  653. {
  654. };
  655. };
  656. };
  657. };
  658. class Intro
  659. {
  660. addOns[]=
  661. {
  662. "a3_map_altis"
  663. };
  664. addOnsAuto[]=
  665. {
  666. "a3_map_altis"
  667. };
  668. randomSeed=12033999;
  669. class Intel
  670. {
  671. timeOfChanges=1800.0002;
  672. startWeather=0.30000001;
  673. startWind=0.1;
  674. startWaves=0.1;
  675. forecastWeather=0.30000001;
  676. forecastWind=0.1;
  677. forecastWaves=0.1;
  678. forecastLightnings=0.1;
  679. year=2035;
  680. month=6;
  681. day=24;
  682. hour=12;
  683. minute=0;
  684. startFogDecay=0.013;
  685. forecastFogDecay=0.013;
  686. };
  687. };
  688. class OutroWin
  689. {
  690. addOns[]=
  691. {
  692. "a3_map_altis"
  693. };
  694. addOnsAuto[]=
  695. {
  696. "a3_map_altis"
  697. };
  698. randomSeed=10709937;
  699. class Intel
  700. {
  701. timeOfChanges=1800.0002;
  702. startWeather=0.30000001;
  703. startWind=0.1;
  704. startWaves=0.1;
  705. forecastWeather=0.30000001;
  706. forecastWind=0.1;
  707. forecastWaves=0.1;
  708. forecastLightnings=0.1;
  709. year=2035;
  710. month=6;
  711. day=24;
  712. hour=12;
  713. minute=0;
  714. startFogDecay=0.013;
  715. forecastFogDecay=0.013;
  716. };
  717. };
  718. class OutroLoose
  719. {
  720. addOns[]=
  721. {
  722. "a3_map_altis"
  723. };
  724. addOnsAuto[]=
  725. {
  726. "a3_map_altis"
  727. };
  728. randomSeed=6910229;
  729. class Intel
  730. {
  731. timeOfChanges=1800.0002;
  732. startWeather=0.30000001;
  733. startWind=0.1;
  734. startWaves=0.1;
  735. forecastWeather=0.30000001;
  736. forecastWind=0.1;
  737. forecastWaves=0.1;
  738. forecastLightnings=0.1;
  739. year=2035;
  740. month=6;
  741. day=24;
  742. hour=12;
  743. minute=0;
  744. startFogDecay=0.013;
  745. forecastFogDecay=0.013;
  746. };
  747. };
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