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- ;------------------------------------------------------------------------------
- Object GLAInfantryWorker
- UpgradeCameo1 = NONE
- RemoveModule ModuleTag_01
- AddModule
- Draw = W3DTruckDraw ModuleTag_TruckDraw
- OkToChangeModelColor = Yes
- ConditionState = NONE
- Model = CVBACKHOE
- HideSubObject = TIRE01 TIRE04
- End
- ConditionState = REALLYDAMAGED
- Model = CVBACKHOE
- End
- ConditionState = RUBBLE
- Model = CVBACKHOE_D
- End
- LeftRearTireBone = Tire02
- RightRearTireBone = Tire03
- TireRotationMultiplier = 0.2 ; this * speed = rotation.
- PowerslideRotationAddition = 2.5 ; This speed is added to the rotation speed when powersliding.
- TrackMarks = EXTnkTrack.tga
- Dust = RocketBuggyDust
- DirtSpray = RocketBuggyDirtSpray
- End
- End
- AddModule
- Draw = W3DTruckDraw ModuleTag_BuggyDraw
- OkToChangeModelColor = Yes
- ConditionState = NONE
- Model = UVRockBug
- HideSubObject = CHASSIS HEADLIGHT01 SMOKE01 SMOKE02 SMOKE03 SMOKE04 SMOKE05 SMOKE06 TIRE03 TIRE04 TREADFX03 TREADFX04 TURRET TURRETUP01 WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 WEAPONA09 WEAPONA10 WEAPONA11 WEAPONA12 WEAPONA13 WEAPONA14 WEAPONA15 WEAPONA16 WEAPONA17 WEAPONA18 WEAPONB01 WEAPONB02 WEAPONB03 WEAPONB04 WEAPONB05 WEAPONB06 WEAPONB07 WEAPONB08 WEAPONB09 WEAPONB10 WEAPONB11 WEAPONB12 WEAPONB13 WEAPONB14 WEAPONB15 WEAPONB16 WEAPONB17 WEAPONB18 WEAPONB19 WEAPONB20 WEAPONB21 WEAPONB22 WEAPONB23 WEAPONB24 WEAPONB25 WEAPONB26 WEAPONB27 WEAPONB28 WEAPONB29 WEAPONB30
- ShowSubObject = HOUSECOLOR01 TIRE01 TIRE02
- End
- ConditionState = REALLYDAMAGED
- Model = UVRockBug_D
- HideSubObject = CHASSIS HEADLIGHT01 SMOKE01 SMOKE02 SMOKE03 SMOKE04 SMOKE05 SMOKE06 TIRE03 TIRE04 TREADFX03 TREADFX04 TURRET TURRETUP01 WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 WEAPONA09 WEAPONA10 WEAPONA11 WEAPONA12 WEAPONA13 WEAPONA14 WEAPONA15 WEAPONA16 WEAPONA17 WEAPONA18 WEAPONB01 WEAPONB02 WEAPONB03 WEAPONB04 WEAPONB05 WEAPONB06 WEAPONB07 WEAPONB08 WEAPONB09 WEAPONB10 WEAPONB11 WEAPONB12 WEAPONB13 WEAPONB14 WEAPONB15 WEAPONB16 WEAPONB17 WEAPONB18 WEAPONB19 WEAPONB20 WEAPONB21 WEAPONB22 WEAPONB23 WEAPONB24 WEAPONB25 WEAPONB26 WEAPONB27 WEAPONB28 WEAPONB29 WEAPONB30
- ShowSubObject = HOUSECOLOR01 TIRE01 TIRE02
- End
- ConditionState = RUBBLE
- Model = UVRockBug_D
- HideSubObject = CHASSIS HEADLIGHT01 SMOKE01 SMOKE02 SMOKE03 SMOKE04 SMOKE05 SMOKE06 TIRE03 TIRE04 TREADFX03 TREADFX04 TURRET TURRETUP01 WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 WEAPONA09 WEAPONA10 WEAPONA11 WEAPONA12 WEAPONA13 WEAPONA14 WEAPONA15 WEAPONA16 WEAPONA17 WEAPONA18 WEAPONB01 WEAPONB02 WEAPONB03 WEAPONB04 WEAPONB05 WEAPONB06 WEAPONB07 WEAPONB08 WEAPONB09 WEAPONB10 WEAPONB11 WEAPONB12 WEAPONB13 WEAPONB14 WEAPONB15 WEAPONB16 WEAPONB17 WEAPONB18 WEAPONB19 WEAPONB20 WEAPONB21 WEAPONB22 WEAPONB23 WEAPONB24 WEAPONB25 WEAPONB26 WEAPONB27 WEAPONB28 WEAPONB29 WEAPONB30
- ShowSubObject = HOUSECOLOR01 TIRE01 TIRE02
- End
- LeftFrontTireBone = Tire01
- RightFrontTireBone = Tire02
- TireRotationMultiplier = 0.2 ; this * speed = rotation.
- PowerslideRotationAddition = 2.5 ; This speed is added to the rotation speed when powersliding.
- End
- End
- TransportSlotCount = 3 ;how many "slots" we take in a transport (0 == not transportable)
- WeaponSet
- Conditions = None
- Weapon = PRIMARY None
- End
- WeaponSet
- Conditions = MINE_CLEARING_DETAIL
- Weapon = PRIMARY DozerMineDisarmingWeapon
- End
- ArmorSet
- Armor = TruckArmor
- DamageFX = CrushableCarDamageFX
- End
- CrusherLevel = 2 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
- CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
- DisplayName = OBJECT:Backhoe
- VisionRange = 200
- ShroudClearingRange = 200
- SoundMoveStart = CarMoveStart
- ; *** ENGINEERING Parameters ***
- RadarPriority = UNIT
- KindOf = PRELOAD VEHICLE SCORE SELECTABLE CAN_CAST_REFLECTIONS DOZER HARVESTER SALVAGER
- ReplaceModule ModuleTag_02
- Body = ActiveBody ModuleTag_02_Override
- MaxHealth = 200.0
- InitialHealth = 200.0
- End
- End
- ReplaceModule ModuleTag_03
- Behavior = WorkerAIUpdate ModuleTag_03_Override
- RepairHealthPercentPerSecond = 2% ; % of max health to repair each second
- BoredTime = 5000 ; in milliseconds
- BoredRange = 150 ; when bored, we look this far away to do something
- MaxBoxes = 1
- SupplyCenterActionDelay = 150 ;400 ; ms for whole thing (one transaction)
- SupplyWarehouseActionDelay = 150 ;400 ;ms per box (many small transactions)
- SupplyWarehouseScanDistance = 700 ;350 ; Max distance to look for a warehouse, or we go home. (Direct dock command on warehouse overrides, and no max on Center Scan)
- SuppliesDepletedVoice = WorkerVoiceSuppliesDepleted
- ; the only "enemies" that workers can acquire are mines, to be disarmed...
- AutoAcquireEnemiesWhenIdle = Yes
- End
- End
- Locomotor = SET_NORMAL AmericaVehicleDozerLocomotor
- ReplaceModule ModuleTag_04
- Behavior = PhysicsBehavior ModuleTag_04_Override
- Mass = 30.0
- End
- End
- AddModule
- Behavior = SlowDeathBehavior ModuleTag_05
- DeathTypes = ALL -CRUSHED -SPLATTED
- ProbabilityModifier = 100
- DestructionDelay = 1500
- DestructionDelayVariance = 600
- FX = INITIAL FX_CrusaderCatchFire
- OCL = FINAL OCL_GLAToxicSupplyTruck_CrushEffect
- FX = FINAL FX_BattleMasterExplosionOneFinal
- End
- End
- RemoveModule ModuleTag_06
- RemoveModule ModuleTag_07
- RemoveModule ModuleTag_Death01
- RemoveModule ModuleTag_Death02
- RemoveModule ModuleTag_Death03
- RemoveModule ModuleTag_Death04
- RemoveModule ModuleTag_Death05
- RemoveModule ModuleTag_Death06
- RemoveModule ModuleTag_Death07
- RemoveModule ModuleTag_13
- Geometry = BOX
- GeometryIsSmall = Yes
- GeometryMajorRadius = 15.0
- GeometryMinorRadius = 8.0
- GeometryHeight = 12.0
- Shadow = SHADOW_VOLUME
- End
- ;------------------------------------------------------------------------------
- Object Chem_GLAInfantryWorker
- UpgradeCameo1 = NONE
- RemoveModule ModuleTag_01
- AddModule
- Draw = W3DTruckDraw ModuleTag_TruckDraw
- OkToChangeModelColor = Yes
- ConditionState = NONE
- Model = CVBACKHOE
- HideSubObject = TIRE01 TIRE04
- End
- ConditionState = REALLYDAMAGED
- Model = CVBACKHOE
- End
- ConditionState = RUBBLE
- Model = CVBACKHOE_D
- End
- LeftRearTireBone = Tire02
- RightRearTireBone = Tire03
- TireRotationMultiplier = 0.2 ; this * speed = rotation.
- PowerslideRotationAddition = 2.5 ; This speed is added to the rotation speed when powersliding.
- TrackMarks = EXTnkTrack.tga
- Dust = RocketBuggyDust
- DirtSpray = RocketBuggyDirtSpray
- End
- End
- AddModule
- Draw = W3DTruckDraw ModuleTag_BuggyDraw
- OkToChangeModelColor = Yes
- ConditionState = NONE
- Model = UVRockBug
- HideSubObject = CHASSIS HEADLIGHT01 SMOKE01 SMOKE02 SMOKE03 SMOKE04 SMOKE05 SMOKE06 TIRE03 TIRE04 TREADFX03 TREADFX04 TURRET TURRETUP01 WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 WEAPONA09 WEAPONA10 WEAPONA11 WEAPONA12 WEAPONA13 WEAPONA14 WEAPONA15 WEAPONA16 WEAPONA17 WEAPONA18 WEAPONB01 WEAPONB02 WEAPONB03 WEAPONB04 WEAPONB05 WEAPONB06 WEAPONB07 WEAPONB08 WEAPONB09 WEAPONB10 WEAPONB11 WEAPONB12 WEAPONB13 WEAPONB14 WEAPONB15 WEAPONB16 WEAPONB17 WEAPONB18 WEAPONB19 WEAPONB20 WEAPONB21 WEAPONB22 WEAPONB23 WEAPONB24 WEAPONB25 WEAPONB26 WEAPONB27 WEAPONB28 WEAPONB29 WEAPONB30
- ShowSubObject = HOUSECOLOR01 TIRE01 TIRE02
- End
- ConditionState = REALLYDAMAGED
- Model = UVRockBug_D
- HideSubObject = CHASSIS HEADLIGHT01 SMOKE01 SMOKE02 SMOKE03 SMOKE04 SMOKE05 SMOKE06 TIRE03 TIRE04 TREADFX03 TREADFX04 TURRET TURRETUP01 WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 WEAPONA09 WEAPONA10 WEAPONA11 WEAPONA12 WEAPONA13 WEAPONA14 WEAPONA15 WEAPONA16 WEAPONA17 WEAPONA18 WEAPONB01 WEAPONB02 WEAPONB03 WEAPONB04 WEAPONB05 WEAPONB06 WEAPONB07 WEAPONB08 WEAPONB09 WEAPONB10 WEAPONB11 WEAPONB12 WEAPONB13 WEAPONB14 WEAPONB15 WEAPONB16 WEAPONB17 WEAPONB18 WEAPONB19 WEAPONB20 WEAPONB21 WEAPONB22 WEAPONB23 WEAPONB24 WEAPONB25 WEAPONB26 WEAPONB27 WEAPONB28 WEAPONB29 WEAPONB30
- ShowSubObject = HOUSECOLOR01 TIRE01 TIRE02
- End
- ConditionState = RUBBLE
- Model = UVRockBug_D
- HideSubObject = CHASSIS HEADLIGHT01 SMOKE01 SMOKE02 SMOKE03 SMOKE04 SMOKE05 SMOKE06 TIRE03 TIRE04 TREADFX03 TREADFX04 TURRET TURRETUP01 WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 WEAPONA09 WEAPONA10 WEAPONA11 WEAPONA12 WEAPONA13 WEAPONA14 WEAPONA15 WEAPONA16 WEAPONA17 WEAPONA18 WEAPONB01 WEAPONB02 WEAPONB03 WEAPONB04 WEAPONB05 WEAPONB06 WEAPONB07 WEAPONB08 WEAPONB09 WEAPONB10 WEAPONB11 WEAPONB12 WEAPONB13 WEAPONB14 WEAPONB15 WEAPONB16 WEAPONB17 WEAPONB18 WEAPONB19 WEAPONB20 WEAPONB21 WEAPONB22 WEAPONB23 WEAPONB24 WEAPONB25 WEAPONB26 WEAPONB27 WEAPONB28 WEAPONB29 WEAPONB30
- ShowSubObject = HOUSECOLOR01 TIRE01 TIRE02
- End
- LeftFrontTireBone = Tire01
- RightFrontTireBone = Tire02
- TireRotationMultiplier = 0.2 ; this * speed = rotation.
- PowerslideRotationAddition = 2.5 ; This speed is added to the rotation speed when powersliding.
- End
- End
- TransportSlotCount = 3 ;how many "slots" we take in a transport (0 == not transportable)
- WeaponSet
- Conditions = None
- Weapon = PRIMARY None
- End
- WeaponSet
- Conditions = MINE_CLEARING_DETAIL
- Weapon = PRIMARY DozerMineDisarmingWeapon
- End
- ArmorSet
- Armor = TruckArmor
- DamageFX = CrushableCarDamageFX
- End
- CrusherLevel = 2 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
- CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
- DisplayName = OBJECT:Backhoe
- VisionRange = 200
- ShroudClearingRange = 200
- SoundMoveStart = CarMoveStart
- ; *** ENGINEERING Parameters ***
- RadarPriority = UNIT
- KindOf = PRELOAD VEHICLE SCORE SELECTABLE CAN_CAST_REFLECTIONS DOZER HARVESTER SALVAGER
- ReplaceModule ModuleTag_02
- Body = ActiveBody ModuleTag_02_Override
- MaxHealth = 200.0
- InitialHealth = 200.0
- End
- End
- ReplaceModule ModuleTag_03
- Behavior = WorkerAIUpdate ModuleTag_03_Override
- RepairHealthPercentPerSecond = 2% ; % of max health to repair each second
- BoredTime = 5000 ; in milliseconds
- BoredRange = 150 ; when bored, we look this far away to do something
- MaxBoxes = 1
- SupplyCenterActionDelay = 150 ;400 ; ms for whole thing (one transaction)
- SupplyWarehouseActionDelay = 150 ;400 ;ms per box (many small transactions)
- SupplyWarehouseScanDistance = 700 ;350 ; Max distance to look for a warehouse, or we go home. (Direct dock command on warehouse overrides, and no max on Center Scan)
- SuppliesDepletedVoice = WorkerVoiceSuppliesDepleted
- ; the only "enemies" that workers can acquire are mines, to be disarmed...
- AutoAcquireEnemiesWhenIdle = Yes
- End
- End
- Locomotor = SET_NORMAL AmericaVehicleDozerLocomotor
- ReplaceModule ModuleTag_04
- Behavior = PhysicsBehavior ModuleTag_04_Override
- Mass = 30.0
- End
- End
- AddModule
- Behavior = SlowDeathBehavior ModuleTag_05
- DeathTypes = ALL -CRUSHED -SPLATTED
- ProbabilityModifier = 100
- DestructionDelay = 1500
- DestructionDelayVariance = 600
- FX = INITIAL FX_CrusaderCatchFire
- OCL = FINAL OCL_GLAToxicSupplyTruck_CrushEffect
- FX = FINAL FX_BattleMasterExplosionOneFinal
- End
- End
- RemoveModule ModuleTag_06
- RemoveModule ModuleTag_07
- RemoveModule ModuleTag_Death01
- RemoveModule ModuleTag_Death02
- RemoveModule ModuleTag_Death03
- RemoveModule ModuleTag_Death04
- RemoveModule ModuleTag_Death05
- RemoveModule ModuleTag_Death06
- RemoveModule ModuleTag_Death07
- RemoveModule ModuleTag_13
- Geometry = BOX
- GeometryIsSmall = Yes
- GeometryMajorRadius = 15.0
- GeometryMinorRadius = 8.0
- GeometryHeight = 12.0
- Shadow = SHADOW_VOLUME
- End
- ;------------------------------------------------------------------------------
- Object Demo_GLAInfantryWorker
- UpgradeCameo1 = Demo_Upgrade_SuicideBomb
- UpgradeCameo2 = NONE
- RemoveModule ModuleTag_01
- AddModule
- Draw = W3DTruckDraw ModuleTag_TruckDraw
- OkToChangeModelColor = Yes
- ConditionState = NONE
- Model = CVBACKHOE
- HideSubObject = TIRE01 TIRE04
- End
- ConditionState = REALLYDAMAGED
- Model = CVBACKHOE
- End
- ConditionState = RUBBLE
- Model = CVBACKHOE_D
- End
- LeftRearTireBone = Tire02
- RightRearTireBone = Tire03
- TireRotationMultiplier = 0.2 ; this * speed = rotation.
- PowerslideRotationAddition = 2.5 ; This speed is added to the rotation speed when powersliding.
- TrackMarks = EXTnkTrack.tga
- Dust = RocketBuggyDust
- DirtSpray = RocketBuggyDirtSpray
- End
- End
- AddModule
- Draw = W3DTruckDraw ModuleTag_BuggyDraw
- OkToChangeModelColor = Yes
- ConditionState = NONE
- Model = UVRockBug
- HideSubObject = CHASSIS HEADLIGHT01 SMOKE01 SMOKE02 SMOKE03 SMOKE04 SMOKE05 SMOKE06 TIRE03 TIRE04 TREADFX03 TREADFX04 TURRET TURRETUP01 WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 WEAPONA09 WEAPONA10 WEAPONA11 WEAPONA12 WEAPONA13 WEAPONA14 WEAPONA15 WEAPONA16 WEAPONA17 WEAPONA18 WEAPONB01 WEAPONB02 WEAPONB03 WEAPONB04 WEAPONB05 WEAPONB06 WEAPONB07 WEAPONB08 WEAPONB09 WEAPONB10 WEAPONB11 WEAPONB12 WEAPONB13 WEAPONB14 WEAPONB15 WEAPONB16 WEAPONB17 WEAPONB18 WEAPONB19 WEAPONB20 WEAPONB21 WEAPONB22 WEAPONB23 WEAPONB24 WEAPONB25 WEAPONB26 WEAPONB27 WEAPONB28 WEAPONB29 WEAPONB30
- ShowSubObject = HOUSECOLOR01 TIRE01 TIRE02
- End
- ConditionState = REALLYDAMAGED
- Model = UVRockBug_D
- HideSubObject = CHASSIS HEADLIGHT01 SMOKE01 SMOKE02 SMOKE03 SMOKE04 SMOKE05 SMOKE06 TIRE03 TIRE04 TREADFX03 TREADFX04 TURRET TURRETUP01 WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 WEAPONA09 WEAPONA10 WEAPONA11 WEAPONA12 WEAPONA13 WEAPONA14 WEAPONA15 WEAPONA16 WEAPONA17 WEAPONA18 WEAPONB01 WEAPONB02 WEAPONB03 WEAPONB04 WEAPONB05 WEAPONB06 WEAPONB07 WEAPONB08 WEAPONB09 WEAPONB10 WEAPONB11 WEAPONB12 WEAPONB13 WEAPONB14 WEAPONB15 WEAPONB16 WEAPONB17 WEAPONB18 WEAPONB19 WEAPONB20 WEAPONB21 WEAPONB22 WEAPONB23 WEAPONB24 WEAPONB25 WEAPONB26 WEAPONB27 WEAPONB28 WEAPONB29 WEAPONB30
- ShowSubObject = HOUSECOLOR01 TIRE01 TIRE02
- End
- ConditionState = RUBBLE
- Model = UVRockBug_D
- HideSubObject = CHASSIS HEADLIGHT01 SMOKE01 SMOKE02 SMOKE03 SMOKE04 SMOKE05 SMOKE06 TIRE03 TIRE04 TREADFX03 TREADFX04 TURRET TURRETUP01 WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 WEAPONA09 WEAPONA10 WEAPONA11 WEAPONA12 WEAPONA13 WEAPONA14 WEAPONA15 WEAPONA16 WEAPONA17 WEAPONA18 WEAPONB01 WEAPONB02 WEAPONB03 WEAPONB04 WEAPONB05 WEAPONB06 WEAPONB07 WEAPONB08 WEAPONB09 WEAPONB10 WEAPONB11 WEAPONB12 WEAPONB13 WEAPONB14 WEAPONB15 WEAPONB16 WEAPONB17 WEAPONB18 WEAPONB19 WEAPONB20 WEAPONB21 WEAPONB22 WEAPONB23 WEAPONB24 WEAPONB25 WEAPONB26 WEAPONB27 WEAPONB28 WEAPONB29 WEAPONB30
- ShowSubObject = HOUSECOLOR01 TIRE01 TIRE02
- End
- LeftFrontTireBone = Tire01
- RightFrontTireBone = Tire02
- TireRotationMultiplier = 0.2 ; this * speed = rotation.
- PowerslideRotationAddition = 2.5 ; This speed is added to the rotation speed when powersliding.
- End
- End
- TransportSlotCount = 3 ;how many "slots" we take in a transport (0 == not transportable)
- WeaponSet
- Conditions = None
- Weapon = PRIMARY None
- End
- WeaponSet
- Conditions = MINE_CLEARING_DETAIL
- Weapon = PRIMARY DozerMineDisarmingWeapon
- End
- WeaponSet
- Conditions = PLAYER_UPGRADE
- Weapon = PRIMARY None
- Weapon = SECONDARY None
- Weapon = TERTIARY TerroristSuicideNotARealWeapon
- AutoChooseSources = TERTIARY NONE
- End
- WeaponSet
- Conditions = PLAYER_UPGRADE MINE_CLEARING_DETAIL
- Weapon = PRIMARY DozerMineDisarmingWeapon
- Weapon = SECONDARY None
- Weapon = TERTIARY TerroristSuicideNotARealWeapon
- AutoChooseSources = TERTIARY NONE
- End
- ArmorSet
- Armor = TruckArmor
- DamageFX = CrushableCarDamageFX
- End
- CrusherLevel = 2 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
- CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
- DisplayName = OBJECT:Backhoe
- VisionRange = 200
- ShroudClearingRange = 200
- SoundMoveStart = CarMoveStart
- ; *** ENGINEERING Parameters ***
- RadarPriority = UNIT
- KindOf = PRELOAD VEHICLE SCORE SELECTABLE CAN_CAST_REFLECTIONS DOZER HARVESTER SALVAGER
- ReplaceModule ModuleTag_02
- Body = ActiveBody ModuleTag_02_Override
- MaxHealth = 200.0
- InitialHealth = 200.0
- End
- End
- ReplaceModule ModuleTag_03
- Behavior = WorkerAIUpdate ModuleTag_03_Override
- RepairHealthPercentPerSecond = 2% ; % of max health to repair each second
- BoredTime = 5000 ; in milliseconds
- BoredRange = 150 ; when bored, we look this far away to do something
- MaxBoxes = 1
- SupplyCenterActionDelay = 150 ;400 ; ms for whole thing (one transaction)
- SupplyWarehouseActionDelay = 150 ;400 ;ms per box (many small transactions)
- SupplyWarehouseScanDistance = 700 ;350 ; Max distance to look for a warehouse, or we go home. (Direct dock command on warehouse overrides, and no max on Center Scan)
- SuppliesDepletedVoice = WorkerVoiceSuppliesDepleted
- ; the only "enemies" that workers can acquire are mines, to be disarmed...
- AutoAcquireEnemiesWhenIdle = Yes
- End
- End
- Locomotor = SET_NORMAL AmericaVehicleDozerLocomotor
- ReplaceModule ModuleTag_04
- Behavior = PhysicsBehavior ModuleTag_04_Override
- Mass = 30.0
- End
- End
- AddModule
- Behavior = SlowDeathBehavior ModuleTag_05
- DeathTypes = ALL -CRUSHED -SPLATTED
- ProbabilityModifier = 100
- DestructionDelay = 1500
- DestructionDelayVariance = 600
- FX = INITIAL FX_CrusaderCatchFire
- OCL = FINAL OCL_GLAToxicSupplyTruck_CrushEffect
- FX = FINAL FX_BattleMasterExplosionOneFinal
- End
- End
- RemoveModule ModuleTag_06
- RemoveModule ModuleTag_07
- RemoveModule ModuleTag_Death01
- RemoveModule ModuleTag_Death02
- RemoveModule ModuleTag_Death03
- RemoveModule ModuleTag_Death04
- RemoveModule ModuleTag_Death05
- RemoveModule ModuleTag_Death06
- RemoveModule ModuleTag_Death07
- RemoveModule ModuleTag_13
- Geometry = BOX
- GeometryIsSmall = Yes
- GeometryMajorRadius = 15.0
- GeometryMinorRadius = 8.0
- GeometryHeight = 12.0
- Shadow = SHADOW_VOLUME
- End
- ;------------------------------------------------------------------------------
- Object Slth_GLAInfantryWorker
- UpgradeCameo1 = NONE
- RemoveModule ModuleTag_01
- AddModule
- Draw = W3DTruckDraw ModuleTag_TruckDraw
- OkToChangeModelColor = Yes
- ConditionState = NONE
- Model = CVBACKHOE
- HideSubObject = TIRE01 TIRE04
- End
- ConditionState = REALLYDAMAGED
- Model = CVBACKHOE
- End
- ConditionState = RUBBLE
- Model = CVBACKHOE_D
- End
- LeftRearTireBone = Tire02
- RightRearTireBone = Tire03
- TireRotationMultiplier = 0.2 ; this * speed = rotation.
- PowerslideRotationAddition = 2.5 ; This speed is added to the rotation speed when powersliding.
- TrackMarks = EXTnkTrack.tga
- Dust = RocketBuggyDust
- DirtSpray = RocketBuggyDirtSpray
- End
- End
- AddModule
- Draw = W3DTruckDraw ModuleTag_BuggyDraw
- OkToChangeModelColor = Yes
- ConditionState = NONE
- Model = UVRockBug
- HideSubObject = CHASSIS HEADLIGHT01 SMOKE01 SMOKE02 SMOKE03 SMOKE04 SMOKE05 SMOKE06 TIRE03 TIRE04 TREADFX03 TREADFX04 TURRET TURRETUP01 WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 WEAPONA09 WEAPONA10 WEAPONA11 WEAPONA12 WEAPONA13 WEAPONA14 WEAPONA15 WEAPONA16 WEAPONA17 WEAPONA18 WEAPONB01 WEAPONB02 WEAPONB03 WEAPONB04 WEAPONB05 WEAPONB06 WEAPONB07 WEAPONB08 WEAPONB09 WEAPONB10 WEAPONB11 WEAPONB12 WEAPONB13 WEAPONB14 WEAPONB15 WEAPONB16 WEAPONB17 WEAPONB18 WEAPONB19 WEAPONB20 WEAPONB21 WEAPONB22 WEAPONB23 WEAPONB24 WEAPONB25 WEAPONB26 WEAPONB27 WEAPONB28 WEAPONB29 WEAPONB30
- ShowSubObject = HOUSECOLOR01 TIRE01 TIRE02
- End
- ConditionState = REALLYDAMAGED
- Model = UVRockBug_D
- HideSubObject = CHASSIS HEADLIGHT01 SMOKE01 SMOKE02 SMOKE03 SMOKE04 SMOKE05 SMOKE06 TIRE03 TIRE04 TREADFX03 TREADFX04 TURRET TURRETUP01 WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 WEAPONA09 WEAPONA10 WEAPONA11 WEAPONA12 WEAPONA13 WEAPONA14 WEAPONA15 WEAPONA16 WEAPONA17 WEAPONA18 WEAPONB01 WEAPONB02 WEAPONB03 WEAPONB04 WEAPONB05 WEAPONB06 WEAPONB07 WEAPONB08 WEAPONB09 WEAPONB10 WEAPONB11 WEAPONB12 WEAPONB13 WEAPONB14 WEAPONB15 WEAPONB16 WEAPONB17 WEAPONB18 WEAPONB19 WEAPONB20 WEAPONB21 WEAPONB22 WEAPONB23 WEAPONB24 WEAPONB25 WEAPONB26 WEAPONB27 WEAPONB28 WEAPONB29 WEAPONB30
- ShowSubObject = HOUSECOLOR01 TIRE01 TIRE02
- End
- ConditionState = RUBBLE
- Model = UVRockBug_D
- HideSubObject = CHASSIS HEADLIGHT01 SMOKE01 SMOKE02 SMOKE03 SMOKE04 SMOKE05 SMOKE06 TIRE03 TIRE04 TREADFX03 TREADFX04 TURRET TURRETUP01 WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 WEAPONA09 WEAPONA10 WEAPONA11 WEAPONA12 WEAPONA13 WEAPONA14 WEAPONA15 WEAPONA16 WEAPONA17 WEAPONA18 WEAPONB01 WEAPONB02 WEAPONB03 WEAPONB04 WEAPONB05 WEAPONB06 WEAPONB07 WEAPONB08 WEAPONB09 WEAPONB10 WEAPONB11 WEAPONB12 WEAPONB13 WEAPONB14 WEAPONB15 WEAPONB16 WEAPONB17 WEAPONB18 WEAPONB19 WEAPONB20 WEAPONB21 WEAPONB22 WEAPONB23 WEAPONB24 WEAPONB25 WEAPONB26 WEAPONB27 WEAPONB28 WEAPONB29 WEAPONB30
- ShowSubObject = HOUSECOLOR01 TIRE01 TIRE02
- End
- LeftFrontTireBone = Tire01
- RightFrontTireBone = Tire02
- TireRotationMultiplier = 0.2 ; this * speed = rotation.
- PowerslideRotationAddition = 2.5 ; This speed is added to the rotation speed when powersliding.
- End
- End
- TransportSlotCount = 3 ;how many "slots" we take in a transport (0 == not transportable)
- WeaponSet
- Conditions = None
- Weapon = PRIMARY None
- End
- WeaponSet
- Conditions = MINE_CLEARING_DETAIL
- Weapon = PRIMARY DozerMineDisarmingWeapon
- End
- ArmorSet
- Armor = TruckArmor
- DamageFX = CrushableCarDamageFX
- End
- CrusherLevel = 2 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
- CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
- DisplayName = OBJECT:Backhoe
- VisionRange = 200
- ShroudClearingRange = 200
- SoundMoveStart = CarMoveStart
- ; *** ENGINEERING Parameters ***
- RadarPriority = UNIT
- KindOf = PRELOAD VEHICLE SCORE SELECTABLE CAN_CAST_REFLECTIONS DOZER HARVESTER SALVAGER
- ReplaceModule ModuleTag_02
- Body = ActiveBody ModuleTag_02_Override
- MaxHealth = 200.0
- InitialHealth = 200.0
- End
- End
- ReplaceModule ModuleTag_03
- Behavior = WorkerAIUpdate ModuleTag_03_Override
- RepairHealthPercentPerSecond = 2% ; % of max health to repair each second
- BoredTime = 5000 ; in milliseconds
- BoredRange = 150 ; when bored, we look this far away to do something
- MaxBoxes = 1
- SupplyCenterActionDelay = 150 ;400 ; ms for whole thing (one transaction)
- SupplyWarehouseActionDelay = 150 ;400 ;ms per box (many small transactions)
- SupplyWarehouseScanDistance = 700 ;350 ; Max distance to look for a warehouse, or we go home. (Direct dock command on warehouse overrides, and no max on Center Scan)
- SuppliesDepletedVoice = WorkerVoiceSuppliesDepleted
- ; the only "enemies" that workers can acquire are mines, to be disarmed...
- AutoAcquireEnemiesWhenIdle = Yes
- End
- End
- Locomotor = SET_NORMAL AmericaVehicleDozerLocomotor
- ReplaceModule ModuleTag_04
- Behavior = PhysicsBehavior ModuleTag_04_Override
- Mass = 30.0
- End
- End
- AddModule
- Behavior = SlowDeathBehavior ModuleTag_05
- DeathTypes = ALL -CRUSHED -SPLATTED
- ProbabilityModifier = 100
- DestructionDelay = 1500
- DestructionDelayVariance = 600
- FX = INITIAL FX_CrusaderCatchFire
- OCL = FINAL OCL_GLAToxicSupplyTruck_CrushEffect
- FX = FINAL FX_BattleMasterExplosionOneFinal
- End
- End
- RemoveModule ModuleTag_06
- RemoveModule ModuleTag_07
- RemoveModule ModuleTag_Death01
- RemoveModule ModuleTag_Death02
- RemoveModule ModuleTag_Death03
- RemoveModule ModuleTag_Death04
- RemoveModule ModuleTag_Death05
- RemoveModule ModuleTag_Death06
- RemoveModule ModuleTag_Death07
- RemoveModule ModuleTag_13
- Geometry = BOX
- GeometryIsSmall = Yes
- GeometryMajorRadius = 15.0
- GeometryMinorRadius = 8.0
- GeometryHeight = 12.0
- Shadow = SHADOW_VOLUME
- End
- ;------------------------------------------------------------------------------
- Object GC_Slth_GLAInfantryWorker
- UpgradeCameo1 = NONE
- ReplaceModule ModuleTag_01
- Draw = W3DModelDraw ModuleTag_01_Override
- OkToChangeModelColor = Yes
- ConditionState = NONE
- Model = CVFKLT
- End
- ConditionState = REALLYDAMAGED
- Model = CVFKLT
- End
- ConditionState = RUBBLE
- Model = CVFKLT
- End
- End
- End
- ; ***DESIGN parameters ***
- DisplayName = OBJECT:SmallForklift
- TransportSlotCount = 3 ;how many "slots" we take in a transport (0 == not transportable)
- WeaponSet
- Conditions = None
- Weapon = PRIMARY None
- End
- WeaponSet
- Conditions = MINE_CLEARING_DETAIL
- Weapon = PRIMARY None
- End
- ArmorSet
- Armor = TruckArmor
- DamageFX = CrushableCarDamageFX
- End
- CrusherLevel = 0 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
- CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
- VisionRange = 100
- ShroudClearingRange = 200
- CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
- CommandSet = ChinaSupplyTruckCommandSet
- ; *** AUDIO Parameters ***
- VoiceSelect = WorkerVoiceSupply
- ;SoundMoveStart = CarMoveStart
- UnitSpecificSounds
- VoiceCreate = WorkerVoiceCreateSupply
- VoiceSupply = WorkerVoiceSupply
- End
- ; *** ENGINEERING Parameters ***
- KindOf = PRELOAD SELECTABLE CAN_CAST_REFLECTIONS VEHICLE HARVESTER SCORE
- RemoveModule ModuleTag_03
- AddModule
- Behavior = SupplyTruckAIUpdate ModuleTag_03
- MaxBoxes = 1
- SupplyCenterActionDelay = 400 ; ms for whole thing (one transaction)
- SupplyWarehouseActionDelay = 1000 ; ms per box (many small transactions)
- SupplyWarehouseScanDistance = 700 ;350 ; Max distance to look for a warehouse, or we go home. (Direct dock command on warehouse overrides, and no max on Center Scan)
- SuppliesDepletedVoice = WorkerVoiceSuppliesDepleted
- End
- End
- Locomotor = SET_NORMAL BasicForkLiftLocomotor
- ReplaceModule ModuleTag_04
- Behavior = PhysicsBehavior ModuleTag_04_Override
- Mass = 30.0
- End
- End
- RemoveModule ModuleTag_06
- RemoveModule ModuleTag_07
- RemoveModule ModuleTag_Death01
- RemoveModule ModuleTag_Death02
- RemoveModule ModuleTag_Death03
- RemoveModule ModuleTag_Death04
- RemoveModule ModuleTag_Death05
- RemoveModule ModuleTag_Death06
- RemoveModule ModuleTag_Death07
- RemoveModule ModuleTag_12
- RemoveModule ModuleTag_13
- ReplaceModule ModuleTag_14
- Behavior = StealthUpdate ModuleTag_13_Override
- StealthDelay = 2000 ; msec
- StealthForbiddenConditions = FIRING_PRIMARY
- HintDetectableConditions = IS_FIRING_WEAPON
- FriendlyOpacityMin = 50.0%
- FriendlyOpacityMax = 100.0%
- InnateStealth = No
- OrderIdleEnemiesToAttackMeUponReveal = Yes
- End
- End
- AddModule
- Behavior = DestroyDie ModuleTag_DeathTag03
- ;nothing
- End
- End
- AddModule
- Behavior = CreateObjectDie ModuleTag_DeathTag04
- CreationList = OCL_GenericCarExplode
- End
- End
- AddModule
- Behavior = FXListDie ModuleTag_DeathTag05
- DeathFX = FX_GenericCarExplode
- End
- End
- AddModule
- Behavior = FlammableUpdate ModuleTag_21
- AflameDuration = 5000 ; If I catch fire, I'll burn for this long...
- AflameDamageAmount = 5 ; taking this much damage...
- AflameDamageDelay = 500 ; this often.
- End
- End
- Geometry = BOX
- GeometryIsSmall = Yes
- GeometryMajorRadius = 15.0
- GeometryMinorRadius = 8.0
- GeometryHeight = 12.0
- Shadow = SHADOW_VOLUME
- End
- ;------------------------------------------------------------------------------
- Object GC_Chem_GLAInfantryWorker
- UpgradeCameo1 = Demo_Upgrade_SuicideBomb
- ReplaceModule ModuleTag_01
- Draw = W3DModelDraw ModuleTag_01_Override
- OkToChangeModelColor = Yes
- ConditionState = NONE
- Model = CVFKLT
- End
- ConditionState = REALLYDAMAGED
- Model = CVFKLT
- End
- ConditionState = RUBBLE
- Model = CVFKLT
- End
- End
- End
- ; ***DESIGN parameters ***
- DisplayName = OBJECT:SmallForklift
- TransportSlotCount = 3 ;how many "slots" we take in a transport (0 == not transportable)
- WeaponSet
- Conditions = None
- Weapon = PRIMARY None
- End
- WeaponSet
- Conditions = MINE_CLEARING_DETAIL
- Weapon = PRIMARY None
- End
- WeaponSet
- Conditions = PLAYER_UPGRADE
- Weapon = PRIMARY None
- Weapon = SECONDARY None
- Weapon = TERTIARY TerroristSuicideNotARealWeapon
- AutoChooseSources = TERTIARY NONE
- End
- WeaponSet
- Conditions = PLAYER_UPGRADE MINE_CLEARING_DETAIL
- Weapon = PRIMARY None
- Weapon = SECONDARY None
- Weapon = TERTIARY TerroristSuicideNotARealWeapon
- AutoChooseSources = TERTIARY NONE
- End
- ArmorSet
- Armor = TruckArmor
- DamageFX = CrushableCarDamageFX
- End
- CrusherLevel = 0 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
- CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
- VisionRange = 100
- ShroudClearingRange = 200
- CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
- CommandSet = ChinaSupplyTruckCommandSet
- ; *** AUDIO Parameters ***
- VoiceSelect = WorkerVoiceSupply
- ;SoundMoveStart = CarMoveStart
- UnitSpecificSounds
- VoiceCreate = WorkerVoiceCreateSupply
- VoiceSupply = WorkerVoiceSupply
- End
- ; *** ENGINEERING Parameters ***
- RadarPriority = UNIT
- KindOf = PRELOAD SELECTABLE CAN_CAST_REFLECTIONS VEHICLE HARVESTER SCORE
- RemoveModule ModuleTag_03
- AddModule
- Behavior = SupplyTruckAIUpdate ModuleTag_03
- MaxBoxes = 1
- SupplyCenterActionDelay = 400 ; ms for whole thing (one transaction)
- SupplyWarehouseActionDelay = 1000 ; ms per box (many small transactions)
- SupplyWarehouseScanDistance = 700 ;350 ; Max distance to look for a warehouse, or we go home. (Direct dock command on warehouse overrides, and no max on Center Scan)
- SuppliesDepletedVoice = WorkerVoiceSuppliesDepleted
- End
- End
- Locomotor = SET_NORMAL BasicForkLiftLocomotor
- ReplaceModule ModuleTag_04
- Behavior = PhysicsBehavior ModuleTag_04_Override
- Mass = 30.0
- End
- End
- RemoveModule ModuleTag_06
- RemoveModule ModuleTag_Death01
- RemoveModule ModuleTag_Death02
- RemoveModule ModuleTag_Death03
- RemoveModule ModuleTag_Death04
- RemoveModule ModuleTag_Death05
- RemoveModule ModuleTag_Death06
- RemoveModule ModuleTag_Death07
- RemoveModule ModuleTag_12
- RemoveModule ModuleTag_13
- AddModule
- Behavior = DestroyDie ModuleTag_DeathTag03
- ;nothing
- End
- End
- AddModule
- Behavior = CreateObjectDie ModuleTag_DeathTag04
- CreationList = OCL_GenericCarExplode
- End
- End
- AddModule
- Behavior = FXListDie ModuleTag_DeathTag05
- DeathFX = FX_GenericCarExplode
- End
- End
- AddModule
- Behavior = FlammableUpdate ModuleTag_21
- AflameDuration = 5000 ; If I catch fire, I'll burn for this long...
- AflameDamageAmount = 5 ; taking this much damage...
- AflameDamageDelay = 500 ; this often.
- End
- End
- AddModule
- Behavior = FireWeaponWhenDeadBehavior ModuleTag998
- DeathWeapon = Demo_SuicideDynamitePackPlusFire
- StartsActive = No
- TriggeredBy = Demo_Upgrade_SuicideBomb
- DeathTypes = NONE +SUICIDED
- End
- End
- AddModule
- Behavior = FireWeaponWhenDeadBehavior ModuleTag999
- DeathWeapon = Demo_DestroyedWeapon
- StartsActive = No
- TriggeredBy = Demo_Upgrade_SuicideBomb
- DeathTypes = ALL -SUICIDED
- End
- End
- AddModule
- Behavior = WeaponSetUpgrade ModuleTag_19
- TriggeredBy = Demo_Upgrade_SuicideBomb
- End
- End
- AddModule
- Behavior = CommandSetUpgrade ModuleTag_20
- CommandSet = Demo_GLASupplyTruckCommandSet
- TriggeredBy = Demo_Upgrade_SuicideBomb
- End
- End
- Geometry = BOX
- GeometryIsSmall = Yes
- GeometryMajorRadius = 15.0
- GeometryMinorRadius = 8.0
- GeometryHeight = 12.0
- Shadow = SHADOW_VOLUME
- End
- ;------------------------------------------------------------------------------
- Object DeadGLAToxicSupplyTruckHulk
- ReplaceModule ModuleTag_01
- Draw = W3DModelDraw ModuleTag_01_Override
- DefaultConditionState
- Model = CVBACKHOE_D1
- End
- End
- End
- End
- ;------------------------------------------------------------------------------
- Object GLASupplyStash
- ReplaceModule ModuleTag_12
- Behavior = SpawnBehavior ModuleTag_12_Override
- SpawnNumber = 1
- SpawnReplaceDelay = 9999
- SpawnTemplateName = GC_Slth_GLAInfantryWorker
- OneShot = Yes
- CanReclaimOrphans = No
- SlavesHaveFreeWill = Yes
- End
- End
- End
- ;------------------------------------------------------------------------------
- Object Chem_GLASupplyStash
- ReplaceModule ModuleTag_12
- Behavior = SpawnBehavior ModuleTag_12_Override
- SpawnNumber = 1
- SpawnReplaceDelay = 9999
- SpawnTemplateName = GC_Slth_GLAInfantryWorker
- OneShot = Yes
- CanReclaimOrphans = No
- SlavesHaveFreeWill = Yes
- End
- End
- End
- ;------------------------------------------------------------------------------
- Object GC_Chem_GLASupplyStash
- ReplaceModule ModuleTag_12
- Behavior = SpawnBehavior ModuleTag_12_Override
- SpawnNumber = 1
- SpawnReplaceDelay = 9999
- SpawnTemplateName = GC_Slth_GLAInfantryWorker
- OneShot = Yes
- CanReclaimOrphans = No
- SlavesHaveFreeWill = Yes
- End
- End
- End
- ;------------------------------------------------------------------------------
- Object Demo_GLASupplyStash
- ReplaceModule ModuleTag_12
- Behavior = SpawnBehavior ModuleTag_12_Override
- SpawnNumber = 1
- SpawnReplaceDelay = 9999
- SpawnTemplateName = GC_Chem_GLAInfantryWorker
- OneShot = Yes
- CanReclaimOrphans = No
- SlavesHaveFreeWill = Yes
- End
- End
- End
- ;------------------------------------------------------------------------------
- Object Slth_GLASupplyStash
- ReplaceModule ModuleTag_12
- Behavior = SpawnBehavior ModuleTag_12_Override
- SpawnNumber = 1
- SpawnReplaceDelay = 9999
- SpawnTemplateName = GC_Slth_GLAInfantryWorker
- OneShot = Yes
- CanReclaimOrphans = No
- SlavesHaveFreeWill = Yes
- End
- End
- End
- ;------------------------------------------------------------------------------
- CommandButton Chem_Command_ConstructGLAWorker
- Command = UNIT_BUILD
- Object = Chem_GLAInfantryWorker
- TextLabel = CONTROLBAR:ConstructGLAWorker
- ButtonImage = SUWorker
- ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
- DescriptLabel = CONTROLBAR:ToolTipChinaBuildDozer
- End
- ;------------------------------------------------------------------------------
- CommandButton Demo_Command_ConstructGLAWorker
- Command = UNIT_BUILD
- Object = Demo_GLAInfantryWorker
- TextLabel = CONTROLBAR:ConstructGLAWorker
- ButtonImage = SUWorker
- ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
- DescriptLabel = CONTROLBAR:ToolTipChinaBuildDozer
- End
- ;------------------------------------------------------------------------------
- CommandButton GC_Chem_Command_ConstructGLAWorker
- Command = UNIT_BUILD
- Object = GC_Chem_GLAInfantryWorker
- TextLabel = CONTROLBAR:ConstructGLAWorker
- ButtonImage = SUWorker
- ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
- DescriptLabel = CONTROLBAR:ToolTipChinaBuildSupplyTruck
- End
- ;------------------------------------------------------------------------------
- CommandButton GC_Slth_Command_ConstructGLAWorker
- Command = UNIT_BUILD
- Object = GC_Slth_GLAInfantryWorker
- TextLabel = CONTROLBAR:ConstructGLAWorker
- ButtonImage = SUWorker
- ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
- DescriptLabel = CONTROLBAR:ToolTipChinaBuildSupplyTruck
- End
- ;------------------------------------------------------------------------------
- CommandSet GLASupplyStashCommandSet
- 1 = GC_Slth_Command_ConstructGLAWorker
- 13 = Command_SetRallyPoint
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Chem_GLASupplyStashCommandSet
- 1 = GC_Slth_Command_ConstructGLAWorker
- 13 = Command_SetRallyPoint
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet GC_Chem_GLASupplyStashCommandSet
- 1 = GC_Slth_Command_ConstructGLAWorker
- 13 = Command_SetRallyPoint
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Demo_GLASupplyStashCommandSet
- 1 = GC_Chem_Command_ConstructGLAWorker
- 13 = Command_SetRallyPoint
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Demo_GLASupplyStashCommandSetUpgrade
- 1 = GC_Chem_Command_ConstructGLAWorker
- 2 = Demo_Command_TertiarySuicide
- 13 = Command_SetRallyPoint
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Slth_GLASupplyStashCommandSet
- 1 = GC_Slth_Command_ConstructGLAWorker
- 12 = Command_UpgradeGLACamoNetting
- 13 = Command_SetRallyPoint
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet GLABlackMarketCommandSetNew
- 1 = Command_UpgradeGLAAPBullets
- 2 = Command_UpgradeGLAAPRockets
- 3 = Command_UpgradeGLAJunkRepair
- 4 = Command_UpgradeGLABuggyAmmo
- 5 = Command_UpgradeGLARadarVanScan
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Chem_GLABlackMarketCommandSetNew
- 1 = Chem_Command_UpgradeGLAAPBullets
- 2 = Command_UpgradeGLAAPRockets
- 3 = Command_UpgradeGLAJunkRepair
- 4 = Command_UpgradeGLABuggyAmmo
- 5 = Command_UpgradeGLARadarVanScan
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet GC_Chem_GLABlackMarketCommandSetNew
- 1 = Command_UpgradeGLAAPBullets
- 2 = Command_UpgradeGLAAPRockets
- 3 = Command_UpgradeGLAJunkRepair
- 4 = Command_UpgradeGLARadarVanScan
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Demo_GLABlackMarketCommandSetNew
- 1 = Command_UpgradeGLAAPBullets
- 2 = Command_UpgradeGLAAPRockets
- 3 = Command_UpgradeGLAJunkRepair
- 4 = Command_UpgradeGLABuggyAmmo
- 5 = Command_UpgradeGLARadarVanScan
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Demo_GLABlackMarketCommandSetUpgradeNew
- 1 = Command_UpgradeGLAAPBullets
- 2 = Command_UpgradeGLAAPRockets
- 3 = Command_UpgradeGLAJunkRepair
- 4 = Demo_Command_TertiarySuicide
- 5 = Command_UpgradeGLARadarVanScan
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Slth_GLABlackMarketCommandSetNew
- 1 = Command_UpgradeGLAAPBullets
- 2 = Command_UpgradeGLAAPRockets
- 3 = Command_UpgradeGLAJunkRepair
- 4 = Command_UpgradeGLABuggyAmmo
- 5 = Command_UpgradeGLARadarVanScan
- 12 = Command_UpgradeGLACamoNetting
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet GC_Slth_GLABlackMarketCommandSetNew
- 1 = Command_UpgradeGLAAPBullets
- 2 = Command_UpgradeGLAAPRockets
- 3 = Command_UpgradeGLAJunkRepair
- 4 = Command_UpgradeGLABuggyAmmo
- 5 = Command_UpgradeGLARadarVanScan
- 12 = Command_UpgradeGLACamoNetting
- 14 = Command_Sell
- End
- ;------------------------------------------------------------------------------
- CommandSet Demo_GLASupplyTruckCommandSet
- 1 = Demo_Command_TertiarySuicide
- 14 = Command_Stop
- End
- ;------------------------------------------------------------------------------
- Object GLABlackMarket
- CommandSet = GLABlackMarketCommandSetNew
- End
- ;------------------------------------------------------------------------------
- Object Chem_GLABlackMarket
- CommandSet = Chem_GLABlackMarketCommandSetNew
- End
- ;------------------------------------------------------------------------------
- Object GC_Chem_GLABlackMarket
- CommandSet = GC_Chem_GLABlackMarketCommandSetNew
- End
- ;------------------------------------------------------------------------------
- Object Demo_GLABlackMarket
- CommandSet = Demo_GLABlackMarketCommandSetNew
- End
- ;------------------------------------------------------------------------------
- Object Slth_GLABlackMarket
- CommandSet = Slth_GLABlackMarketCommandSetNew
- End
- ;------------------------------------------------------------------------------
- Object GC_Slth_GLABlackMarket
- CommandSet = GC_Slth_GLABlackMarketCommandSetNew
- End
- ;------------------------------------------------------------------------------
- AudioEvent WorkerVoiceSelect
- Sounds = iworsea iworseb iworsec iworsed iworsee iworsef iworseg iworseh
- Control = random
- Volume = 90
- Type = ui voice player
- End
- ;------------------------------------------------------------------------------
- AudioEvent WorkerVoiceCreate
- Sounds = iworref
- Control = random
- Volume = 110
- MinVolume = 100
- Priority = high
- Type = world global player
- End
- ;------------------------------------------------------------------------------
- AudioEvent WorkerVoiceCreateSupply
- Sounds = iworspb
- Control = random
- Volume = 110
- MinVolume = 100
- Priority = high
- Type = world global player
- End
- ;------------------------------------------------------------------------------
- AudioEvent WorkerVoiceMove
- Sounds = iwormoa iwormob iwormoe iwormof
- Control = random
- Volume = 90
- Type = ui voice player
- End
- ;------------------------------------------------------------------------------
- AudioEvent WorkerVoiceMoveUpgraded
- Sounds = iwormoa iwormob iwormoe iwormof
- Control = random
- Volume = 90
- Type = ui voice player
- End
- ;------------------------------------------------------------------------------
- AudioEvent WorkerVoiceBuild
- Sounds = iworbua iworbub iworbuc iworbuf iworbug
- Control = random
- Volume = 90
- Type = ui voice player
- End
- ;------------------------------------------------------------------------------
- AudioEvent WorkerVoiceRepair
- Sounds = iworre iworreb iworrec iworred iworree
- Control = random
- Volume = 90
- Type = ui voice player
- End
- ;------------------------------------------------------------------------------
- AudioEvent WorkerVoiceClearMine
- Sounds = iworcla iworclb iworclc iworcld iworcle iworclf
- Control = random
- Volume = 90
- Type = ui voice player
- End
- ;------------------------------------------------------------------------------
- AudioEvent WorkerVoiceSupply
- Sounds = iworspa iworspb iworspd
- Control = random
- Volume = 90
- Type = ui voice player
- End
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