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dai_pon

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Apr 13th, 2018
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  1. variables:
  2. {G2} = 100
  3. on rightclick holding a cyan shulker box:
  4. chance of 1/{G2}:
  5. execute console command "/menu grab %player% a-bow"
  6. set {G2} to 100
  7. broadcast "&8[&cGatya&8] &e%player%&cが&9&lX-Bow&cに当選しました!"
  8. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  9. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  10. set {_location} to location of player
  11. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  12. else:
  13. broadcast "&8[&cGatya&8] &e%player%が&9X-Bow&eガチャを引きました、只今の当選確率は 1/%{G2}% です。"
  14. send "&8[&cGatya&8] &e残念、ハズレです..."
  15. subtract 1 from {G2}
  16. remove 1 of player's held item from the player's inventory
  17. set {_location} to location of player
  18. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  19.  
  20. variables:
  21. {G3} = 200
  22. on rightclick holding a lime shulker box:
  23. chance of 1/{G3}:
  24. execute console command "/menu grab %player% suisyou"
  25. set {G3} to 200
  26. broadcast "&8[&cGatya&8] &e%player%&cが&a&l翠水晶&cに当選しました!"
  27. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  28. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  29. set {_location} to location of player
  30. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  31. else:
  32. broadcast "&8[&cGatya&8] &e%player%が&a翠水晶&eガチャを引きました、只今の当選確率は 1/%{G3}% です。"
  33. send "&8[&cGatya&8] &e残念、ハズレです..."
  34. subtract 1 from {G3}
  35. remove 1 of player's held item from the player's inventory
  36. set {_location} to location of player
  37. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  38.  
  39. variables:
  40. {G4} = 100
  41. on rightclick holding a orange shulker box:
  42. chance of 1/{G4}:
  43. execute console command "/menu grab %player% a-rpg"
  44. set {G4} to 100
  45. broadcast "&8[&cGatya&8] &e%player%&cが&6&lRPG-7&cに当選しました!"
  46. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  47. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  48. set {_location} to location of player
  49. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  50. else:
  51. broadcast "&8[&cGatya&8] &e%player%が&6RPG-7&eガチャを引きました、只今の当選確率は 1/%{G4}% です。"
  52. send "&8[&cGatya&8] &e残念、ハズレです..."
  53. subtract 1 from {G4}
  54. remove 1 of player's held item from the player's inventory
  55. set {_location} to location of player
  56. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  57.  
  58. variables:
  59. {G5} = 100
  60. on rightclick holding a gray shulker box:
  61. chance of 1/{G5}:
  62. execute console command "/menu grab %player% a-barret"
  63. set {G5} to 100
  64. broadcast "&8[&cGatya&8] &e%player%&cが&8&lBarret-M82&cに当選しました!"
  65. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  66. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  67. set {_location} to location of player
  68. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  69. else:
  70. broadcast "&8[&cGatya&8] &e%player%が&8Barret-M82&eガチャを引きました、只今の当選確率は 1/%{G5}% です。"
  71. send "&8[&cGatya&8] &e残念、ハズレです..."
  72. subtract 1 from {G5}
  73. remove 1 of player's held item from the player's inventory
  74. set {_location} to location of player
  75. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  76.  
  77. variables:
  78. {G6} = 100
  79. on rightclick holding a white shulker box:
  80. chance of 1/{G6}:
  81. execute console command "/menu grab %player% a-ex"
  82. set {G6} to 100
  83. broadcast "&8[&cGatya&8] &e%player%&cが&7&lExcutionner&cに当選しました!"
  84. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  85. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  86. set {_location} to location of player
  87. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  88. else:
  89. broadcast "&8[&cGatya&8] &e%player%が&7Excutionner&eガチャを引きました、只今の当選確率は 1/%{G6}% です。"
  90. send "&8[&cGatya&8] &e残念、ハズレです..."
  91. subtract 1 from {G6}
  92. remove 1 of player's held item from the player's inventory
  93. set {_location} to location of player
  94. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  95.  
  96. variables:
  97. {G7} = 100
  98. on rightclick holding a yellow shulker box:
  99. chance of 1/{G7}:
  100. execute console command "/menu grab %player% a-ballista"
  101. set {G7} to 100
  102. broadcast "&8[&cGatya&8] &e%player%&cが&6&lFN Ballista&cに当選しました!"
  103. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  104. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  105. set {_location} to location of player
  106. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  107. else:
  108. broadcast "&8[&cGatya&8] &e%player%が&6FN Ballista&eガチャを引きました、只今の当選確率は 1/%{G7}% です。"
  109. send "&8[&cGatya&8] &e残念、ハズレです...残念賞をもらいました"
  110. subtract 1 from {G7}
  111. execute console command "/menu grab %player% zannen"
  112. remove 1 of player's held item from the player's inventory
  113. set {_location} to location of player
  114. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  115.  
  116. variables:
  117. {G8} = 100
  118. on rightclick holding a magenta shulker box:
  119. chance of 1/{G8}:
  120. execute console command "/menu grab %player% a-flame"
  121. set {G8} to 100
  122. broadcast "&8[&cGatya&8] &e%player%&cが&4&l火&c&l炎&4&l放&c&l射&4&l器&cに当選しました!"
  123. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  124. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  125. set {_location} to location of player
  126. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  127. else:
  128. broadcast "&8[&cGatya&8] &e%player%が&4火&c炎&4放&c射&4器&eガチャを引きました、只今の当選確率は 1/%{G8}% です。"
  129. send "&8[&cGatya&8] &e残念、ハズレです...残念賞をもらいました"
  130. subtract 1 from {G8}
  131. execute console command "/menu grab %player% zannen"
  132. remove 1 of player's held item from the player's inventory
  133. set {_location} to location of player
  134. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  135.  
  136. variables:
  137. {G9} = 100
  138. on rightclick holding a blue shulker box:
  139. chance of 1/{G9}:
  140. execute console command "/menu grab %player% a-57"
  141. set {G9} to 100
  142. broadcast "&8[&cGatya&8] &e%player%&cが&9&lFive-seveN&cに当選しました!"
  143. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  144. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  145. set {_location} to location of player
  146. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  147. else:
  148. broadcast "&8[&cGatya&8] &e%player%が&9Five-seveN&eガチャを引きました、只今の当選確率は 1/%{G9}% です。"
  149. send "&8[&cGatya&8] &e残念、ハズレです..."
  150. subtract 1 from {G9}
  151. remove 1 of player's held item from the player's inventory
  152. set {_location} to location of player
  153. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  154.  
  155. variables:
  156. {G10} = 300
  157. on rightclick holding a brown shulker box:
  158. chance of 1/{G10}:
  159. execute console command "/menu grab %player% a-kuuki"
  160. set {G10} to 100
  161. broadcast "&8[&cGatya&8] &e%player%&cが&6&l空気砲&cに当選しました!"
  162. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  163. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  164. set {_location} to location of player
  165. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  166. else:
  167. broadcast "&8[&cGatya&8] &e%player%が&6空気砲&eガチャを引きました、只今の当選確率は 1/%{G10}% です。"
  168. send "&8[&cGatya&8] &e残念、ハズレです..."
  169. subtract 1 from {G10}
  170. remove 1 of player's held item from the player's inventory
  171. set {_location} to location of player
  172. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  173.  
  174. on right click:
  175. if name of held item contains "&6&lイベントガチャカプセル":
  176. remove 1 of player's held item from the player's inventory
  177. set {_r2} to a random integer between 1 and 2000
  178. if {_r2} is less than or equal to 1:
  179. set {_location} to location of player
  180. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  181. execute console command "scoreboard players set %player% eiyuu 1"
  182. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&c&l称号 &e英&6雄&cに当選しました!"
  183. send "&8[&eEvent&cGatya&8] &e&c&l称号 &e英&6雄に当選した!"
  184. else if {_r2} is equal to 2:
  185. set {_location} to location of player
  186. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  187. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&a&l50000円&cに当選しました!"
  188. execute console command "scoreboard players add %player% money 50000"
  189. send "&8[&eEvent&cGatya&8] &a50000円&eに当選した!"
  190. else if {_r2} is equal to 3:
  191. set {_location} to location of player
  192. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  193. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&6&lDesert Eagle Dual&cに当選しました!"
  194. execute console command "menu grab a-desert2"
  195. send "&8[&eEvent&cGatya&8] &6Desert Eagle Dual&eに当選した!"
  196. else if {_r2} is equal to 4:
  197. set {_location} to location of player
  198. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  199. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&a&l翠水晶&cに当選しました!"
  200. execute console command "menu grab suisyou"
  201. send "&8[&eEvent&cGatya&8] &a翠水晶&eに当選した!"
  202. else if {_r2} is between 5 and 10:
  203. set {_location} to location of player
  204. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  205. execute console command "scoreboard players add %player% money 30000"
  206. send "&8[&eEvent&cGatya&8] &e30000円に当選した!"
  207. else if {_r2} is between 11 and 30:
  208. set {_location} to location of player
  209. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  210. execute console command "scoreboard players add %player% money 10000"
  211. send "&8[&eEvent&cGatya&8] &e10000円に当選した!"
  212. else if {_r2} is between 11 and 100:
  213. set {_location} to location of player
  214. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  215. execute console command "scoreboard players add %player% money 5000"
  216. send "&8[&eEvent&cGatya&8] &e5000円に当選した!"
  217. else if {_r2} is between 101 and 200:
  218. set {_location} to location of player
  219. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  220. execute console command "scoreboard players add %player% money 3000"
  221. send "&8[&eEvent&cGatya&8] &e3000円に当選した!"
  222. else if {_r2} is between 201 and 400:
  223. set {_location} to location of player
  224. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  225. execute console command "scoreboard players add %player% money 1000"
  226. send "&8[&eEvent&cGatya&8] &e1000円に当選した!"
  227. else if {_r2} is equal to 401:
  228. set {_location} to location of player
  229. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  230. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&c&l200Zpoint&cに当選しました!"
  231. execute console command "scoreboard players add %player% playP 200"
  232. send "&8[&eEvent&cGatya&8] &e200Zpointに当選した!"
  233. else if {_r2} is between 402 and 405:
  234. set {_location} to location of player
  235. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  236. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&c&l100Zpoint&cに当選しました!"
  237. execute console command "scoreboard players add %player% playP 100"
  238. send "&8[&eEvent&cGatya&8] &e100Zpointに当選した!"
  239. else if {_r2} is between 406 and 410:
  240. set {_location} to location of player
  241. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  242. execute console command "scoreboard players add %player% playP 50"
  243. send "&8[&eEvent&cGatya&8] &e50Zpointに当選した!"
  244. else if {_r2} is between 406 and 410:
  245. set {_location} to location of player
  246. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  247. execute console command "scoreboard players add %player% playP 30"
  248. send "&8[&eEvent&cGatya&8] &e30Zpointに当選した!"
  249. else if {_r2} is between 411 and 500:
  250. set {_location} to location of player
  251. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  252. execute console command "scoreboard players add %player% playP 20"
  253. send "&8[&eEvent&cGatya&8] &e20Zpointに当選した!"
  254. else if {_r2} is between 501 and 600:
  255. set {_location} to location of player
  256. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  257. execute console command "scoreboard players add %player% playP 10"
  258. send "&8[&eEvent&cGatya&8] &e10Zpointに当選した!"
  259. else if {_r2} is between 601 and 700:
  260. set {_location} to location of player
  261. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  262. execute console command "scoreboard players add %player% playP 5"
  263. send "&8[&eEvent&cGatya&8] &e5Zpointに当選した!"
  264. else if {_r2} is between 701 and 900:
  265. set {_location} to location of player
  266. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  267. execute console command "scoreboard players add %player% money 500"
  268. send "&8[&eEvent&cGatya&8] &e500円に当選した!"
  269. else if {_r2} is equal to 901:
  270. set {_location} to location of player
  271. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  272. execute console command "menu grab %player% ticket20"
  273. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x20&eに当選した!"
  274. else if {_r2} is between 902 and 910:
  275. set {_location} to location of player
  276. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  277. execute console command "menu grab %player% ticket15"
  278. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x15&eに当選した!"
  279. else if {_r2} is between 911 and 950:
  280. set {_location} to location of player
  281. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  282. execute console command "menu grab %player% ticket10"
  283. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x10&eに当選した!"
  284. else if {_r2} is between 951 and 1050:
  285. set {_location} to location of player
  286. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  287. execute console command "menu grab %player% ticket5"
  288. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x5&eに当選した!"
  289. else if {_r2} is between 1051 and 1150:
  290. set {_location} to location of player
  291. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  292. execute console command "menu grab %player% ticket3"
  293. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x3&eに当選した!"
  294. else if {_r2} is between 1151 and 1500:
  295. set {_location} to location of player
  296. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  297. execute console command "scoreboard players add %player% money 300"
  298. send "&8[&eEvent&cGatya&8] &e300円に当選した!"
  299. else if {_r2} is between 1501 and 1700:
  300. set {_location} to location of player
  301. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  302. execute console command "menu grab %player% ticket2"
  303. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x2&eに当選した!"
  304. else if {_r2} is between 1701 and 2000:
  305. set {_location} to location of player
  306. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  307. execute console command "scoreboard players add %player% money 100"
  308. send "&8[&eEvent&cGatya&8] &e100円に当選した!"
  309.  
  310.  
  311.  
  312.  
  313. on right click:
  314. if name of held item contains "&c弾ガチャ":
  315. execute console command "scoreboard players tag %player% add gatya"
  316. remove 1 of player's held item from the player's inventory
  317. set {_r} to a random integer between 1 and 100
  318. if {_r} is less than or equal to 1:
  319. set {_location} to location of player
  320. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  321. execute console command "scoreboard players add %player% bullet 10"
  322. broadcast "&8[&cGatya&8] &e%player%&cが&c&l弾10発&cに当選しました!"
  323. send "&8[&cGatya&8] &e弾の数が10増えた!"
  324. else if {_r} is between 2 and 4:
  325. set {_location} to location of player
  326. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  327. broadcast "&8[&cGatya&8] &e%player%&cが&c&l弾5発&cに当選しました!"
  328. execute console command "scoreboard players add %player% bullet 5"
  329. send "&8[&cGatya&8] &e弾の数が5増えた!"
  330. else if {_r} is between 5 and 9:
  331. set {_location} to location of player
  332. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  333. broadcast "&8[&cGatya&8] &e%player%&cが&c&l弾3発&cに当選しました!"
  334. execute console command "scoreboard players add %player% bullet 3"
  335. send "&8[&cGatya&8] &e弾の数が3増えた!"
  336. else if {_r} is between 10 and 19:
  337. set {_location} to location of player
  338. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  339. broadcast "&8[&cGatya&8] &e%player%&cが&c&l弾1発&cに当選しました!"
  340. execute console command "scoreboard players add %player% bullet 1"
  341. send "&8[&cGatya&8] &e弾の数が1増えた!"
  342. else:
  343. set {_location} to location of player
  344. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  345. send "&8[&cGatya&8] &e残念、ハズレです..."
  346. {level.%player%}
  347.  
  348. command /k1:
  349. trigger:
  350. set {_location} to location of player
  351. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  352. send "&8[&c確率&8] &e只今の当選確率は 1/%{G2}% です。 "
  353.  
  354. command /k2:
  355. trigger:
  356. set {_location} to location of player
  357. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  358. send "&8[&c確率&8] &e只今の当選確率は 1/%{G3}% です。 "
  359.  
  360. command /k3:
  361. trigger:
  362. set {_location} to location of player
  363. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  364. send "&8[&c確率&8] &e只今の当選確率は 1/%{G4}% です。 "
  365.  
  366. command /k4:
  367. trigger:
  368. set {_location} to location of player
  369. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  370. send "&8[&c確率&8] &e只今の当選確率は 1/%{G5}% です。 "
  371.  
  372. command /k5:
  373. trigger:
  374. set {_location} to location of player
  375. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  376. send "&8[&c確率&8] &e只今の当選確率は 1/%{G6}% です。 "
  377.  
  378. command /k6:
  379. trigger:
  380. set {_location} to location of player
  381. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  382. send "&8[&c確率&8] &e只今の当選確率は 1/%{G7}% です。 "
  383.  
  384. command /k7:
  385. trigger:
  386. set {_location} to location of player
  387. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  388. send "&8[&c確率&8] &e只今の当選確率は 1/%{G8}% です。 "
  389.  
  390. command /k8:
  391. trigger:
  392. set {_location} to location of player
  393. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  394. send "&8[&c確率&8] &e只今の当選確率は 1/%{G9}% です。 "
  395.  
  396. command /k9:
  397. trigger:
  398. set {_location} to location of player
  399. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  400. send "&8[&c確率&8] &e只今の当選確率は 1/%{G10}% です。 "
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