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- oMenu
- if (menu_x > gui_width+150) && (menu_committed != -1)
- {
- switch (menu_committed)
- {
- case 2: SlideTransition(TRANS_MODE.NEXT); break;
- case 1:
- {
- if (!file_exists(SAVEFILE))
- {
- SlideTransition(TRANS_MODE.NEXT);
- }
- else
- {
- var file = file_text_open_read(SAVEFILE);
- var target = file_text_read_real(file);
- file_text_close(file);
- SlideTransition(TRANS_MODE.GOTO,target);
- }
- }
- break;
- case 0: game_end(); break;
- }
- }
- oTransition
- //Progress the transition
- if (mode != TRANS_MODE.OFF)
- {
- if (mode == TRANS_MODE.INTRO)
- {
- percent = max(0,percent - max((percent/10),0.005));
- }
- else
- {
- percent = min(1.2, percent + max((1.2 - percent) / 10, 0.005));
- }
- if (percent == 1.2) || (percent == 0)
- {
- switch (mode)
- {
- case TRANS_MODE.INTRO:
- {
- mode = TRANS_MODE.OFF;
- break;
- }
- case TRANS_MODE.NEXT:
- {
- mode = TRANS_MODE.INTRO;
- room_goto_next();
- break;
- }
- case TRANS_MODE.GOTO:
- {
- if (instance_exists(demon))
- {
- mode = TRANS_MODE.INTRO;
- room_goto(target_room);
- demon.x = target_x;
- demon.y = target_y;
- oCamera.x = target_x;
- oCamera.y = target_y;
- demon.sprite_index = idle;
- break;
- }
- }
- case TRANS_MODE.GAMERESTART:
- {
- game_restart();
- break;
- }
- case TRANS_MODE.ROOMRESTART:
- {
- mode = TRANS_MODE.INTRO;
- if (global.checkpointR != 0)
- {
- room_goto(global.checkpointR);
- if !instance_exists(demon) && !instance_exists(obj_wand)
- {
- instance_create_depth(x, y, 500, obj_wand);
- instance_create_depth(x, y, 700, demon);
- instance_create_depth(x, y, 600, obj_map);
- instance_create_depth(x, y, 700, obj_magicdust);
- healthbar.hp = healthbar.max_hp;
- healthbar.mp = healthbar.max_mp;
- demon.sprite_index = idle;
- }
- }
- else
- {
- room_restart();
- healthbar.hp = healthbar.max_hp;
- healthbar.mp = healthbar.max_mp;
- }
- break;
- }
- }
- }
- }
- oPlayer ROOM START
- //Overwrite old save
- if (file_exists(SAVEFILE)) file_delete(SAVEFILE);
- //Create new save
- var file;
- file = file_text_open_write(SAVEFILE);
- file_text_write_real(file,room);
- file_text_close(file);
- SlideTransition scr
- with (oTransition)
- {
- mode = argument[0];
- if (argument_count > 1) target = argument[1];
- }
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