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- #include "StateManager.h"
- #include <iostream>
- StateManager::StateManager()
- {
- }
- StateManager::~StateManager()
- {
- }
- void StateManager::changeState(State *state)
- {
- if (!states.empty()) {
- delete states.top();
- states.pop();
- }
- states.push(state);
- }
- void StateManager::push(State *state)
- {
- states.push(state);
- }
- void StateManager::update(float delta)
- {
- states.top()->update(delta);
- }
- void StateManager::draw(sf::RenderWindow &window) {
- states.top()->draw(window);
- }
- int StateManager::getSize() {
- return states.size();
- }
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