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May 20th, 2018
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. DynamicShadows=False
  5. LightEnvironmentShadows=False
  6. CompositeDynamicLights=False
  7. DirectionalLightmaps=False
  8. MotionBlur=False
  9. DepthOfField=False
  10. AmbientOcclusion=False
  11. Bloom=False
  12. Distortion=False
  13. DropParticleDistortion=False
  14. StaticDecals=False
  15. DynamicDecals=False
  16. DynamicShadows=False
  17. LightEnvironmentShadows=False
  18. CompositeDynamicLights=False
  19. DirectionalLightmaps=False
  20. MotionBlur=False
  21. DepthOfField=False
  22. AmbientOcclusion=False
  23. Bloom=False
  24. Distortion=False
  25. DropParticleDistortion=False
  26. SpeedTreeLeaves=False
  27. SpeedTreeFronds=False
  28. LensFlares=False
  29. UseVsync=False
  30. Fullscreen=True
  31. AllowD3D10=False
  32. AllowD3D11=False
  33. SkeletalMeshLODBias=0
  34. ParticleLODBias=2147483647
  35. ShadowFilterQualityBias=0
  36. MaxAnisotropy=0
  37. MaxMultisamples=0
  38. ResX=1680
  39. ResY=1050
  40. TEXTUREGROUP_World=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  41. TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  42. TEXTUREGROUP_WorldSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  43. TEXTUREGROUP_Character=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  44. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  45. TEXTUREGROUP_CharacterSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  46. TEXTUREGROUP_Weapon=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  47. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  48. TEXTUREGROUP_WeaponSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  49. TEXTUREGROUP_Vehicle=(MinLODSize=4,MaxLODSize=4,LODBias=2,MinMagFilter=Linear,MipFilter=Point)
  50. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  51. TEXTUREGROUP_VehicleSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=2,MinMagFilter=Linear,MipFilter=Point)
  52. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=Linear,MipFilter=Point)
  53. TEXTUREGROUP_Effects=(MinLODSize=4,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  54. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=4,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point)
  55. TEXTUREGROUP_Skybox=(MinLODSize=4,MaxLODSize=16,LODBias=2,MinMagFilter=Linear,MipFilter=Point)
  56. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  57. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=4,MaxLODSize=4,LODBias=3,MinMagFilter=Linear,MipFilter=Point)
  58. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  59. TEXTUREGROUP_Helmet=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  60. TEXTUREGROUP_HelmetNormalMap=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  61. TEXTUREGROUP_HelmetSpecular=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  62. TEXTUREGROUP_Hair=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  63. TEXTUREGROUP_HairNormalMap=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  64. TEXTUREGROUP_HairSpecular=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  65. TEXTUREGROUP_UI_Large=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  66. m_TrShadowLODGroup=0
  67. m_TrTextureLODGroup=0
  68. bAllowLightShafts=False
  69. bAllowWholeSceneDominantShadows=False
  70. Borderless=False
  71. TEXTUREGROUP_Lightmap=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  72. TEXTUREGROUP_Shadowmap=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  73. TEXTUREGROUP_MobileFlattened=(MinLODSize=2,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  74. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  75. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  76. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  77. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  78. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=2,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  79. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  80. DetailMode=0
  81. UnbatchedDecals=True
  82. DecalCullDistanceScale=1.000000
  83. DynamicLights=False
  84. SHSecondaryLighting=False
  85. MotionBlurPause=False
  86. MotionBlurSkinning=0
  87. FilteredDistortion=False
  88. bAllowDownsampledTranslucency=False
  89. FogVolumes=False
  90. FloatingPointRenderTargets=True
  91. AllowRadialBlur=False
  92. AllowSubsurfaceScattering=False
  93. MinShadowResolution=32
  94. MinPreShadowResolution=8
  95. MaxShadowResolution=512
  96. MaxWholeSceneDominantShadowResolution=1344
  97. ShadowFadeResolution=128
  98. PreShadowFadeResolution=16
  99. ShadowFadeExponent=0.250000
  100. SceneCaptureStreamingMultiplier=1.000000
  101. ShadowTexelsPerPixel=2.000000
  102. PreShadowResolutionFactor=0.500000
  103. bAllowBetterModulatedShadows=False
  104.  
  105. [TribesGame.TrAudioSettings]
  106. m_nVolumeMaster=100
  107. m_nVolumeEffects=100
  108. m_nVolumeMusic=100
  109. m_nVolumeVoice=100
  110.  
  111. [Engine.GameEngine]
  112. bSmoothFrameRate=True
  113.  
  114. [PlatformCommon.TgGameEngine]
  115. bSmoothFrameRate=False
  116.  
  117. [WinDrv.WindowsClient]
  118. DisplayGamma=2.2
  119.  
  120. [Engine.GameViewportClient]
  121. bUseHardwareCursorWhenWindowed=FALSE
  122.  
  123. [TribesGame.TrDevice]
  124. m_bTinyWeaponsEnabled=True
  125.  
  126. [TribesGame.TrGameEngine]
  127. bSmoothFrameRate=False
  128. MaxSmoothedFrameRate=62.000000
  129. AllowScreenDoorFade=False
  130. AllowNvidiaStereo3d=False
  131.  
  132. [Engine.ISVHacks]
  133. bInitializeShadersOnDemand=False
  134. DisableATITextureFilterOptimizationChecks=True
  135. UseMinimalNVIDIADriverShaderOptimization=True
  136. PumpWindowMessagesWhenRenderThreadStalled=False
  137.  
  138. [TextureStreaming]
  139. PoolSize=158
  140. MemoryMargin=20
  141. MemoryLoss=0
  142. HysteresisLimit=20
  143. DropMipLevelsLimit=16
  144. StopIncreasingLimit=12
  145. StopStreamingLimit=8
  146. MinEvictSize=10
  147. MinFudgeFactor=1
  148. FudgeFactorIncreaseRateOfChange=0.5
  149. FudgeFactorDecreaseRateOfChange=-0.4
  150. MinRequestedMipsToConsider=11
  151. MinTimeToGuaranteeMinMipCount=2
  152. MaxTimeToGuaranteeMinMipCount=12
  153. UseTextureFileCache=TRUE
  154. LoadMapTimeLimit=5.0
  155. LightmapStreamingFactor=0.04
  156. ShadowmapStreamingFactor=0.04
  157. MaxLightmapRadius=2000.0
  158. AllowStreamingLightmaps=False
  159. TextureFileCacheBulkDataAlignment=1
  160. UsePriorityStreaming=True
  161. bAllowSwitchingStreamingSystem=False
  162. UseDynamicStreaming=True
  163. bEnableAsyncDefrag=False
  164. bEnableAsyncReallocation=False
  165. MaxDefragRelocations=256
  166. MaxDefragDownShift=128
  167.  
  168. [XAudio2.XAudio2Device]
  169. MaxChannels=32
  170. m_bEnableBassBoost=false
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