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- -----------------------------< Abilities in Skirmishing >------------------------------
- Ability Info Lessons
- ---------------------------------------------------------------------------------------
- -- COVER (Skirmishing) --------------------------------------------------------
- Your combat knowledge allows you to take cover behind various props that can be found at your location.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: TAKE COVER <PROP>, LEAVE COVER, FLIP <PROP>
- Known: Yes
- Lessons: 0 Lessons
- Ability type: Combat utility
- Can target: Others
- -------------------------------------------------------------------------------
- -- UNARMED (Skirmishing) ------------------------------------------------------
- For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: PUNCH <TARGET>, KICK <TARGET>
- Known: Yes
- Lessons: 0 Lessons
- Ability type: Melee
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- ESCAPE (Skirmishing) -------------------------------------------------------
- If you've bitten off more than you can chew, disengage yourself from a combat situation, and make a hasty escape in your chosen direction.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: CRASH <DIR>
- Known: Yes
- Lessons: 5 Lessons
- Ability type: Combat utility
- Can target: Others
- -------------------------------------------------------------------------------
- -- EMSTATUS (Skirmishing) -----------------------------------------------------
- Once you learn this ability, your DIAGNOSE output will also include your current EM damage level. This is automatically in effect.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Known: No
- Lessons: 15 Lessons
- Ability type: Combat utility
- Can target: Others
- -------------------------------------------------------------------------------
- -- FOCUSING (Skirmishing) -----------------------------------------------------
- Focus on the actions of your foe, ignoring anything happening at your location that does not concern you. This ability will hide attack messages that are directed at anyone other than you.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: FOCUS <TARGET|ALL>
- Known: No
- Lessons: 30 Lessons
- Ability type: Combat utility
- Can target: Others
- -------------------------------------------------------------------------------
- -- EVALUATION (Skirmishing) ---------------------------------------------------
- By comparing your level against the level of the target, you can assess their threat level. This assessment may be inaccurate, but it should provide you with the general idea.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: EVALUATE <TARGET>
- Known: No
- Lessons: 70 Lessons
- Ability type: In-room non-combat targetted
- Base balance time: 2.00 seconds
- -------------------------------------------------------------------------------
- -- DISCHARGING (Skirmishing) --------------------------------------------------
- If you have a discharging magnet in your inventory, you can use it to reduce the EM damage level that you are suffering from. High EM levels can interfere with the usage of various technical skills.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: DISCHARGE
- Known: No
- Lessons: 95 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 2.50 seconds
- -------------------------------------------------------------------------------
- -- SILENTORDERS (Skirmishing) -------------------------------------------------
- Silently signal to those who are taking cover behind the same prop as you.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: SIGNAL <TEXT>
- Known: No
- Lessons: 137 Lessons
- Ability type: Combat utility
- Can target: Others
- -------------------------------------------------------------------------------
- -- PACIFY (Skirmishing) -------------------------------------------------------
- Attempt to calm a creature to stop it from fighting. Your chance of success is based on the difference between your level and your target's, but is never a guarantee.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: PACIFY <TARGET>
- Known: No
- Lessons: 198 Lessons
- Ability type: Melee
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- QUICKDRAW (Skirmishing) ----------------------------------------------------
- Impress your friends! Outdraw your enemies! Swiftly wield something without any balance cost! Best you get it right on the first draw, partner, there is a cooldown.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: QUICKDRAW <ITEM>
- Known: No
- Lessons: 287 Lessons
- Ability type: Combat utility
- Can target: Others
- Cooldown time: 30.00 seconds
- -------------------------------------------------------------------------------
- -- SLINK (Skirmishing) --------------------------------------------------------
- Slink into the shadows to make yourself invisible to casual observers. Movement will end the effect.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: SLINK
- Known: No
- Lessons: 415 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 1.50 seconds
- -------------------------------------------------------------------------------
- -- ARSON (Skirmishing) --------------------------------------------------------
- Share your warm and caring personality with everyone, commit an act of arson! If you're successful, the room will be set on fire, causing damage to everyone present.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: ARSON
- Known: No
- Lessons: 550 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- -- SNARE (Skirmishing) --------------------------------------------------------
- Set up a snare trap at the location. Anyone attempting to cross through the exit in either direction will be tripped and thrown to the ground.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: SNARE <DIRECTION>
- Known: No
- Lessons: 700 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- DIVERT (Skirmishing) -------------------------------------------------------
- Nothing to see here, you promise. Attempt to look as unthreatening as possible making denizens less likely to attack you.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: DIVERT <TARGET>
- Known: No
- Lessons: 814 Lessons
- Ability type: In-room non-combat targetted
- Base balance time: 2.00 seconds
- -------------------------------------------------------------------------------
- -- OVERWATCH (Skirmishing) ----------------------------------------------------
- Watch diligently for any movements to or from the location in the direction you specify.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: OVERWATCH <DIR>
- Known: No
- Lessons: 949 Lessons
- Ability type: Noncombat utility
- Base balance time: 2.00 seconds
- -------------------------------------------------------------------------------
- -- DASHING (Skirmishing) ------------------------------------------------------
- This ability allows you to move swiftly through several rooms in the same direction, stopping when you no longer can continue.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: DASH <DIR>
- Known: No
- Lessons: 1106 Lessons
- Ability type: Noncombat utility
- Base balance time: 0.50 seconds
- -------------------------------------------------------------------------------
- -- HUDDLE (Skirmishing) -------------------------------------------------------
- By huddling like a turtle, you reduce all incoming damage by 40%, This effect lasts for a fairly short time.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: HUDDLE
- Known: No
- Lessons: 1288 Lessons
- Ability type: Noncombat utility
- Base balance time: 4.00 seconds
- -------------------------------------------------------------------------------
- -- POUNCE (Skirmishing) -------------------------------------------------------
- If you are concealed in the shadows using the SLINK ability, you can then pounce upon an unsuspecting target, causing significant damage.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Command: POUNCE <TARGET>
- Known: No
- Lessons: 1501 Lessons
- Ability type: In-room ranged
- Can target: Others
- Base balance time: 2.50 seconds
- -------------------------------------------------------------------------------
- -- VICTORYRUSH (Skirmishing) --------------------------------------------------
- Let the rush of victory warm your blood and inspire you onward to greater acts of glory! Whenever you slay something, your balance time will be 10% faster for the next 30 seconds.
- -------------------------------------------------------------------------------
- Skill: Skirmishing
- Known: No
- Lessons: 1750 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------
- -----------------------------< Abilities in Exploration >------------------------------
- Ability Info Lessons
- ---------------------------------------------------------------------------------------
- -- EVALUATION (Exploration) ---------------------------------------------------
- This ability allows you to list your weapons, and adds damage information to WEAPON INFO.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: WEAPON LIST , WEAPON INFO <X>
- Known: Yes
- Lessons: 0 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- GLANCING (Exploration) -----------------------------------------------------
- You can see what is in an adjacent room. Note that certain effects may obscure the location.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: GLANCE <DIR>
- Known: Yes
- Lessons: 0 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- SWIMMING (Exploration) -----------------------------------------------------
- This ability allows you to swim across flooded areas.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Known: Yes
- Lessons: 5 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- JETPACKS (Exploration) -----------------------------------------------------
- If you are wearing a jetpack, you are now capable of operating it to fly around.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: FLY UP/DOWN, LAND
- Known: No
- Lessons: 15 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- EXCAVATION (Exploration) ---------------------------------------------------
- If you have a shovel, you can dig around to search for hidden items. You can also bury items in the ground.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: BURY <ITEM>, DIG
- Known: No
- Lessons: 30 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- COMPARISON (Exploration) ---------------------------------------------------
- You can compare the features of two weapons, or two pieces of armor. All the relevant stats are listed, including mods.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: COMPARE <ITEM 1> [IN SHOP] [AND ITEM 2 [IN SHOP]
- Known: No
- Lessons: 48 Lessons
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- EXTINGUISHING (Exploration) ------------------------------------------------
- If a fire has been started at the location, you may attempt to extinguish it. You will need a fire extinguisher.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: EXTINGUISH GROUND
- Known: No
- Lessons: 70 Lessons
- Ability type: Noncombat utility
- Base balance time: 2.50 seconds
- -------------------------------------------------------------------------------
- -- SEARCH (Exploration) -------------------------------------------------------
- While many paths are visible at a glance, some are not. With this ability, you can search for secret ones hidden at your location.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: SEARCH
- Known: No
- Lessons: 95 Lessons
- Ability type: Noncombat utility
- Base balance time: 2.00 seconds
- -------------------------------------------------------------------------------
- -- SURVEY (Exploration) -------------------------------------------------------
- This ability shows you your current area, as well as an estimate of how much of it you have currently explored.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: SURVEY
- Known: No
- Lessons: 137 Lessons
- Ability type: Noncombat utility
- Base balance time: 2.50 seconds
- -------------------------------------------------------------------------------
- -- FEATURES (Exploration) -----------------------------------------------------
- Shows you the important features nearby, as well as the path to them, Crazy Jerry's, repair depot, cloning facility, and more.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: FEATURES
- Known: No
- Lessons: 198 Lessons
- Ability type: Noncombat utility
- Base balance time: 1.50 seconds
- -------------------------------------------------------------------------------
- -- GRACE (Exploration) --------------------------------------------------------
- If you fall from the skies, the damage that you take is reduced somewhat. This is automatically in effect.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Known: No
- Lessons: 287 Lessons
- Ability type: Noncombat utility
- Base balance time: 1.50 seconds
- -------------------------------------------------------------------------------
- -- LURKERS (Exploration) ------------------------------------------------------
- Do you feel the prickle of someone watching you? Check to see if anyone is hiding in the shadows at your location (possibly via AB SKIRMISHING SLINK).
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: LURKERS
- Known: No
- Lessons: 415 Lessons
- Ability type: Noncombat utility
- Base balance time: 2.50 seconds
- -------------------------------------------------------------------------------
- -- MARK (Exploration) ---------------------------------------------------------
- With this ability, you can memorize a room, then swiftly return back to it. The room will only stay marked for about 5 minutes. Returning to a marked room requires concentration during which you may do nothing else.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: MARK SET/RETURN
- Known: No
- Lessons: 550 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.50 seconds
- -------------------------------------------------------------------------------
- -- BOMBSWEEP (Exploration) ----------------------------------------------------
- Sweep your location for any concealed improvized explosive devices (IEDs). You wouldn't want to step on one.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: BOMBSWEEP <PROP>/<EXIT>
- Known: No
- Lessons: 700 Lessons
- Ability type: Combat utility
- Can target: Others
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- PERUSE (Exploration) -------------------------------------------------------
- Peruse the inventory of another person for entirely altruistic reasons. We'd never accuse you of having green eyes.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: PERUSE <TARGET>
- Known: No
- Lessons: 814 Lessons
- Ability type: In-room non-combat targetted
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- ANALYZE (Exploration) ------------------------------------------------------
- This ability lets you discern actions that an item would respond to.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: ANALYZE <ITEM>
- Known: No
- Lessons: 949 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- JOGGING (Exploration) ------------------------------------------------------
- This ability allows you to move around a lot faster than you normally could. However, if you take any damage from any source, you become winded and have a chance to lose your tempo, causing you to stop jogging.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: JOGGING ON/OFF
- Known: No
- Lessons: 1106 Lessons
- Ability type: Noncombat utility
- Base balance time: 2.00 seconds
- -------------------------------------------------------------------------------
- -- BUGSWEEP (Exploration) -----------------------------------------------------
- You now know how to locate spying devices (bugs) in your room.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: BUGSWEEP
- Known: No
- Lessons: 1288 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- TREADING (Exploration) -----------------------------------------------------
- Treading causes all your movement attempts to have a two second delay, but also ignore any traps.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: TREADING ON/OFF
- Known: No
- Lessons: 1501 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- -------------------------------------------------------------------------------
- -- SCOUTING (Exploration) -----------------------------------------------------
- You can scout the area, finding the closest room that you haven't explored yet. There is a long cooldown before you can do this again.
- -------------------------------------------------------------------------------
- Skill: Exploration
- Command: SCOUT UNEXPLORED
- Known: No
- Lessons: 1750 Lessons
- Ability type: Noncombat utility
- Base balance time: 3.00 seconds
- Cooldown time: 300.00 seconds
- -------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------
- ------------------------------< Abilities in Captaincy >-------------------------------
- Ability Info Captaincy
- ---------------------------------------------------------------------------------------
- -- AUTOPILOT (Captaincy) ------------------------------------------------------
- Your initial proficiency in Captaincy confers basic knowledge of piloting ships using an autopilot.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Command: SHIP TRAVEL <DIR> <DIST>
- Known: Yes
- Captaincy: Captain (L0)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- EVA (Captaincy) ------------------------------------------------------------
- You are now able to enter the outer space in a suit, and to move around. The SPACEWALK command will show all syntaxes.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Command: SPACEWALK
- Known: No
- Captaincy: Captain (L2)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- GASSCOOPS (Captaincy) ------------------------------------------------------
- You can now deploy gas scoops, which will automatically collect any gas clouds that the ship passes through. Once you have collected enough gas, you can deliver it at a planetary or space station refinery for processing. The REFINERY command will display all relevant syntaxes.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Command: SHIP DEPLOY|RELEASE SCOOPS
- Known: No
- Captaincy: Captain (L5)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- RESCUE (Captaincy) ---------------------------------------------------------
- You are a benevolent soul and are able to rescue a nearby space walker, bringing them to your ship for refuge.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Command: SHIP RESCUE <WHO>
- Known: No
- Captaincy: Captain (L7)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- TETHERING (Captaincy) ------------------------------------------------------
- You are now capable of tethering asteroids and dragging them to a space station or a planet for processing by a refinery. While an asteroid is tethered, its mass will be added to the mass of the ship, and rotation speed will be reduced. A tethered asteroid retains your mark for several hours, should you lose control over it for any reason, and cannot be tethered by anyone else for the duration. Once you have dragged the asteroid to a planet or station, you can refine it. The REFINERY command will display all relevant syntaxes.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Command: SHIP TETHER ASTEROID, SHIP UNTETHER ASTEROID
- Known: No
- Captaincy: Captain (L10)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- DOCKING (Captaincy) --------------------------------------------------------
- Your proficiency in captaincy has grown such that you may now dock your ship with a station much faster, reducing the time taken to dock by half.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Known: No
- Captaincy: Captain (L20)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- TRANSFERS (Captaincy) ------------------------------------------------------
- You can now transfer cargo to another ship, or load it off one. The captain of the target ship must be present, and must AGREE to the connection. At any time, either captain can SHIP DISCONNECT to break the connection. Moving either ship breaks the connection as well.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Command: SHIP CONNECT <SHIP>, SHIP DISCONNECT, CARGO LOAD/STORE
- Known: No
- Captaincy: Captain (L30)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- DETONATE (Gunslinging) -----------------------------------------------------
- Send a bullet into a primed IED in the room, causing it to detonate.
- -------------------------------------------------------------------------------
- Skill: Gunslinging
- Group: Pistolcraft
- Command: GUN DETONATE <IED>
- Known: No
- Lessons: 146 Lessons
- Ability type: Room attack
- Can target: Others
- Base balance time: 3.00 seconds
- Resources required: 1 bullets
- -------------------------------------------------------------------------------
- Ships
- -- INTERCEPTOR (Captaincy) ----------------------------------------------------
- You can now pilot Interceptor-class ships.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Ships
- Known: Yes
- Captaincy: Captain (L0)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- CORVETTE (Captaincy) -------------------------------------------------------
- You can now pilot Corvette-class ships.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Ships
- Known: No
- Captaincy: Captain (L3)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- LIGHTFREIGHTER (Captaincy) -------------------------------------------------
- You can now pilot light freighters.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Ships
- Known: No
- Captaincy: Captain (L12)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- DESTROYER (Captaincy) ------------------------------------------------------
- You can now pilot Destroyer-class ships.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Ships
- Known: No
- Captaincy: Captain (L17)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- HEAVYFREIGHTER (Captaincy) -------------------------------------------------
- You can now pilot heavy freighters.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Ships
- Known: No
- Captaincy: Captain (L22)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- CRUISER (Captaincy) --------------------------------------------------------
- You can now pilot Cruiser-class ships.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Ships
- Known: No
- Captaincy: Captain (L27)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- SUPERHAULER (Captaincy) ----------------------------------------------------
- You can now pilot superhaulers.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Ships
- Known: No
- Captaincy: Captain (L32)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- BATTLESHIP (Captaincy) -----------------------------------------------------
- You can now pilot Battleship-class ships.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Ships
- Known: No
- Captaincy: Captain (L37)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- SUPERCRUISER (Captaincy) ---------------------------------------------------
- You can now pilot Supercruiser-class ships.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Ships
- Known: No
- Captaincy: Captain (L45)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- Tricks
- -- MINOROVERLOAD (Captaincy) --------------------------------------------------
- Overload the ship drive on the ship, causing it to blink forwards by up to 6 tiles. There must be a clear path along the way, with no obstacles. This maneuver incurs a 30 second cooldown.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Tricks
- Command: SHIP PERFORM OVERLOAD <DISTANCE>
- Known: No
- Captaincy: Captain (L15)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- FLYBY (Captaincy) ----------------------------------------------------------
- Leapfrog around any obstacles, going up to 4 tiles forward. This ability incurs a 3 minute cooldown.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Tricks
- Command: SHIP PERFORM FLYBY
- Known: No
- Captaincy: Captain (L25)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- REVERSETHRUST (Captaincy) --------------------------------------------------
- By momentatily reversing the thrust of your engines, your ship can leap backwards depending on how fast the ship flies (a rate of 2 tiles per 25% of max speed). This incurs a 6 minute cooldown, and causes damage to the engine.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Tricks
- Command: SHIP PERFORM REVERSETHRUST
- Known: No
- Captaincy: Captain (L35)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- REFLEXES (Captaincy) -------------------------------------------------------
- Fly the ship with inhuman reflexes! For a short while, you can avoid any damage that the ship would normally incur when passing through planetary rings and similar hazards.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Tricks
- Command: SHIP PERFORM REFLEXES
- Known: No
- Captaincy: Captain (L40)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- 180 (Captaincy) ------------------------------------------------------------
- Instantly turn the ship by 180 degrees. This maneuver incurs a 3 minute cooldown, and the associated material stress causes 25% hull damage.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Tricks
- Command: SHIP PERFORM 180
- Known: No
- Captaincy: Captain (L43)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- -- MAJOROVERLOAD (Captaincy) --------------------------------------------------
- You can now overload your shipdrive to a greater degree, allowing you to jump by up to 12 tiles.
- -------------------------------------------------------------------------------
- Skill: Captaincy
- Group: Tricks
- Command: SHIP PERFORM OVERLOAD <DISTANCE>
- Known: No
- Captaincy: Admiral (L1)
- Ability type: Noncombat utility
- -------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------
- -------------------------------< Abilities in Hacking >--------------------------------
- Ability Info Hacking
- ---------------------------------------------------------------------------------------
- -- INFECT (Hacking) -----------------------------------------------------------
- Infect a countermeasure with your malware. The damage of this tool scales with your Hacking level.
- -------------------------------------------------------------------------------
- Skill: Hacking
- Command: INFECT <TARGET>
- Known: Yes
- Hacking: Neophyte
- Ability type: Melee
- Can target: Others
- -------------------------------------------------------------------------------
- -- ASSESS (Hacking) -----------------------------------------------------------
- When probing a terminal, you can now discern how hard it would be to hack into it.
- -------------------------------------------------------------------------------
- Skill: Hacking
- Known: Yes
- Hacking: Neophyte
- Ability type: Combat utility
- Can target: Others
- -------------------------------------------------------------------------------
- -- GRIDSCAN (Hacking) ---------------------------------------------------------
- Show the distance to the locked processing array, your ultimate goal.
- -------------------------------------------------------------------------------
- Skill: Hacking
- Command: GRIDSCAN
- Known: No
- Hacking: Hobbyist
- Ability type: Combat utility
- Can target: Others
- -------------------------------------------------------------------------------
- -- JAM (Hacking) --------------------------------------------------------------
- Deploy noise to an adjacent directory, preventing any scanner alarms being heard.
- -------------------------------------------------------------------------------
- Skill: Hacking
- Command: JAM [<DIRECTION>]
- Known: No
- Hacking: Scripter
- Ability type: Combat utility
- Can target: Others
- -------------------------------------------------------------------------------
- -- PING (Hacking) -------------------------------------------------------------
- Ping an adjacent directory, determining the presence of any ICE and further routes from that directory.
- -------------------------------------------------------------------------------
- Skill: Hacking
- Command: PING <DIRECTION>
- Known: No
- Hacking: Coder
- Ability type: Combat utility
- Can target: Others
- -------------------------------------------------------------------------------
- -- DECOY (Hacking) ------------------------------------------------------------
- Summon a decoy to your current directory, causing all ICE in the directory to attack the decoy instead of the real threat - you.
- -------------------------------------------------------------------------------
- Skill: Hacking
- Command: DEPLOY DECOY
- Known: No
- Hacking: Bitslinger
- Ability type: Melee
- Can target: Others
- -------------------------------------------------------------------------------
- -- LURE (Hacking) -------------------------------------------------------------
- Deploy a lure to the current directory, causing all ICE in adjacent directories to travel to it.
- -------------------------------------------------------------------------------
- Skill: Hacking
- Command: DEPLOY LURE
- Known: No
- Hacking: Engineer
- Ability type: Melee
- Can target: Others
- -------------------------------------------------------------------------------
- -- SLICE (Hacking) ------------------------------------------------------------
- Slice your way out of the room, avoiding firewalls and other forms of detection. Up to two directions can be specified.
- -------------------------------------------------------------------------------
- Skill: Hacking
- Command: SLICE <DIRECTION> [<DIRECTION>]
- Known: No
- Hacking: Data jockey
- Ability type: Combat utility
- Can target: Others
- -------------------------------------------------------------------------------
- -- OVERWRITE (Hacking) --------------------------------------------------------
- A more powerful malware tool, causing far greater damage to any ICE you inflict it upon. The damage of this tool scales with your Hacking level.
- -------------------------------------------------------------------------------
- Skill: Hacking
- Command: OVERWRITE <TARGET>
- Known: No
- Hacking: Black hat
- Ability type: Melee
- Can target: Others
- -------------------------------------------------------------------------------
- -- BACKDOOR (Hacking) ---------------------------------------------------------
- Make a backdoor to the current directory, allowing traversal back with the TUNNEL command. Only one backdoor can be set per hack.
- -------------------------------------------------------------------------------
- Skill: Hacking
- Command: BACKDOOR
- Known: No
- Hacking: Technologist
- Ability type: Melee
- Can target: Others
- -------------------------------------------------------------------------------
- -- TUNNEL (Hacking) -----------------------------------------------------------
- Quickly traverse across the grid to your backdoored directory.
- -------------------------------------------------------------------------------
- Skill: Hacking
- Command: TUNNEL
- Known: No
- Hacking: Technologist
- Ability type: Melee
- Can target: Others
- -------------------------------------------------------------------------------
- ---------------------------------------------------------------------------------------
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