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Starmourn - General Abilities

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  1. -----------------------------< Abilities in Skirmishing >------------------------------
  2. Ability Info Lessons
  3. ---------------------------------------------------------------------------------------
  4. -- COVER (Skirmishing) --------------------------------------------------------
  5. Your combat knowledge allows you to take cover behind various props that can be found at your location.
  6. -------------------------------------------------------------------------------
  7. Skill: Skirmishing
  8. Command: TAKE COVER <PROP>, LEAVE COVER, FLIP <PROP>
  9. Known: Yes
  10. Lessons: 0 Lessons
  11. Ability type: Combat utility
  12. Can target: Others
  13. -------------------------------------------------------------------------------
  14.  
  15. -- UNARMED (Skirmishing) ------------------------------------------------------
  16. For those mornings after the night before when you find yourself stripped of weapons and dignity, you can use the most basic attacks - punching and kicking.
  17. -------------------------------------------------------------------------------
  18. Skill: Skirmishing
  19. Command: PUNCH <TARGET>, KICK <TARGET>
  20. Known: Yes
  21. Lessons: 0 Lessons
  22. Ability type: Melee
  23. Can target: Others
  24. Base balance time: 3.00 seconds
  25. -------------------------------------------------------------------------------
  26.  
  27. -- ESCAPE (Skirmishing) -------------------------------------------------------
  28. If you've bitten off more than you can chew, disengage yourself from a combat situation, and make a hasty escape in your chosen direction.
  29. -------------------------------------------------------------------------------
  30. Skill: Skirmishing
  31. Command: CRASH <DIR>
  32. Known: Yes
  33. Lessons: 5 Lessons
  34. Ability type: Combat utility
  35. Can target: Others
  36. -------------------------------------------------------------------------------
  37.  
  38. -- EMSTATUS (Skirmishing) -----------------------------------------------------
  39. Once you learn this ability, your DIAGNOSE output will also include your current EM damage level. This is automatically in effect.
  40. -------------------------------------------------------------------------------
  41. Skill: Skirmishing
  42. Known: No
  43. Lessons: 15 Lessons
  44. Ability type: Combat utility
  45. Can target: Others
  46. -------------------------------------------------------------------------------
  47.  
  48. -- FOCUSING (Skirmishing) -----------------------------------------------------
  49. Focus on the actions of your foe, ignoring anything happening at your location that does not concern you. This ability will hide attack messages that are directed at anyone other than you.
  50. -------------------------------------------------------------------------------
  51. Skill: Skirmishing
  52. Command: FOCUS <TARGET|ALL>
  53. Known: No
  54. Lessons: 30 Lessons
  55. Ability type: Combat utility
  56. Can target: Others
  57. -------------------------------------------------------------------------------
  58.  
  59. -- EVALUATION (Skirmishing) ---------------------------------------------------
  60. By comparing your level against the level of the target, you can assess their threat level. This assessment may be inaccurate, but it should provide you with the general idea.
  61. -------------------------------------------------------------------------------
  62. Skill: Skirmishing
  63. Command: EVALUATE <TARGET>
  64. Known: No
  65. Lessons: 70 Lessons
  66. Ability type: In-room non-combat targetted
  67. Base balance time: 2.00 seconds
  68. -------------------------------------------------------------------------------
  69.  
  70. -- DISCHARGING (Skirmishing) --------------------------------------------------
  71. If you have a discharging magnet in your inventory, you can use it to reduce the EM damage level that you are suffering from. High EM levels can interfere with the usage of various technical skills.
  72. -------------------------------------------------------------------------------
  73. Skill: Skirmishing
  74. Command: DISCHARGE
  75. Known: No
  76. Lessons: 95 Lessons
  77. Ability type: Combat utility
  78. Can target: Others
  79. Base balance time: 2.50 seconds
  80. -------------------------------------------------------------------------------
  81.  
  82. -- SILENTORDERS (Skirmishing) -------------------------------------------------
  83. Silently signal to those who are taking cover behind the same prop as you.
  84. -------------------------------------------------------------------------------
  85. Skill: Skirmishing
  86. Command: SIGNAL <TEXT>
  87. Known: No
  88. Lessons: 137 Lessons
  89. Ability type: Combat utility
  90. Can target: Others
  91. -------------------------------------------------------------------------------
  92.  
  93. -- PACIFY (Skirmishing) -------------------------------------------------------
  94. Attempt to calm a creature to stop it from fighting. Your chance of success is based on the difference between your level and your target's, but is never a guarantee.
  95. -------------------------------------------------------------------------------
  96. Skill: Skirmishing
  97. Command: PACIFY <TARGET>
  98. Known: No
  99. Lessons: 198 Lessons
  100. Ability type: Melee
  101. Can target: Others
  102. Base balance time: 3.00 seconds
  103. -------------------------------------------------------------------------------
  104.  
  105. -- QUICKDRAW (Skirmishing) ----------------------------------------------------
  106. Impress your friends! Outdraw your enemies! Swiftly wield something without any balance cost! Best you get it right on the first draw, partner, there is a cooldown.
  107. -------------------------------------------------------------------------------
  108. Skill: Skirmishing
  109. Command: QUICKDRAW <ITEM>
  110. Known: No
  111. Lessons: 287 Lessons
  112. Ability type: Combat utility
  113. Can target: Others
  114. Cooldown time: 30.00 seconds
  115. -------------------------------------------------------------------------------
  116.  
  117. -- SLINK (Skirmishing) --------------------------------------------------------
  118. Slink into the shadows to make yourself invisible to casual observers. Movement will end the effect.
  119. -------------------------------------------------------------------------------
  120. Skill: Skirmishing
  121. Command: SLINK
  122. Known: No
  123. Lessons: 415 Lessons
  124. Ability type: Combat utility
  125. Can target: Others
  126. Base balance time: 1.50 seconds
  127. -------------------------------------------------------------------------------
  128.  
  129. -- ARSON (Skirmishing) --------------------------------------------------------
  130. Share your warm and caring personality with everyone, commit an act of arson! If you're successful, the room will be set on fire, causing damage to everyone present.
  131. -------------------------------------------------------------------------------
  132. Skill: Skirmishing
  133. Command: ARSON
  134. Known: No
  135. Lessons: 550 Lessons
  136. Ability type: Combat utility
  137. Can target: Others
  138. Base balance time: 4.00 seconds
  139. -------------------------------------------------------------------------------
  140.  
  141. -- SNARE (Skirmishing) --------------------------------------------------------
  142. Set up a snare trap at the location. Anyone attempting to cross through the exit in either direction will be tripped and thrown to the ground.
  143. -------------------------------------------------------------------------------
  144. Skill: Skirmishing
  145. Command: SNARE <DIRECTION>
  146. Known: No
  147. Lessons: 700 Lessons
  148. Ability type: Combat utility
  149. Can target: Others
  150. Base balance time: 3.00 seconds
  151. -------------------------------------------------------------------------------
  152.  
  153. -- DIVERT (Skirmishing) -------------------------------------------------------
  154. Nothing to see here, you promise. Attempt to look as unthreatening as possible making denizens less likely to attack you.
  155. -------------------------------------------------------------------------------
  156. Skill: Skirmishing
  157. Command: DIVERT <TARGET>
  158. Known: No
  159. Lessons: 814 Lessons
  160. Ability type: In-room non-combat targetted
  161. Base balance time: 2.00 seconds
  162. -------------------------------------------------------------------------------
  163.  
  164. -- OVERWATCH (Skirmishing) ----------------------------------------------------
  165. Watch diligently for any movements to or from the location in the direction you specify.
  166. -------------------------------------------------------------------------------
  167. Skill: Skirmishing
  168. Command: OVERWATCH <DIR>
  169. Known: No
  170. Lessons: 949 Lessons
  171. Ability type: Noncombat utility
  172. Base balance time: 2.00 seconds
  173. -------------------------------------------------------------------------------
  174.  
  175. -- DASHING (Skirmishing) ------------------------------------------------------
  176. This ability allows you to move swiftly through several rooms in the same direction, stopping when you no longer can continue.
  177. -------------------------------------------------------------------------------
  178. Skill: Skirmishing
  179. Command: DASH <DIR>
  180. Known: No
  181. Lessons: 1106 Lessons
  182. Ability type: Noncombat utility
  183. Base balance time: 0.50 seconds
  184. -------------------------------------------------------------------------------
  185.  
  186. -- HUDDLE (Skirmishing) -------------------------------------------------------
  187. By huddling like a turtle, you reduce all incoming damage by 40%, This effect lasts for a fairly short time.
  188. -------------------------------------------------------------------------------
  189. Skill: Skirmishing
  190. Command: HUDDLE
  191. Known: No
  192. Lessons: 1288 Lessons
  193. Ability type: Noncombat utility
  194. Base balance time: 4.00 seconds
  195. -------------------------------------------------------------------------------
  196.  
  197. -- POUNCE (Skirmishing) -------------------------------------------------------
  198. If you are concealed in the shadows using the SLINK ability, you can then pounce upon an unsuspecting target, causing significant damage.
  199. -------------------------------------------------------------------------------
  200. Skill: Skirmishing
  201. Command: POUNCE <TARGET>
  202. Known: No
  203. Lessons: 1501 Lessons
  204. Ability type: In-room ranged
  205. Can target: Others
  206. Base balance time: 2.50 seconds
  207. -------------------------------------------------------------------------------
  208.  
  209. -- VICTORYRUSH (Skirmishing) --------------------------------------------------
  210. Let the rush of victory warm your blood and inspire you onward to greater acts of glory! Whenever you slay something, your balance time will be 10% faster for the next 30 seconds.
  211. -------------------------------------------------------------------------------
  212. Skill: Skirmishing
  213. Known: No
  214. Lessons: 1750 Lessons
  215. Ability type: Noncombat utility
  216. -------------------------------------------------------------------------------
  217.  
  218. ---------------------------------------------------------------------------------------
  219.  
  220. -----------------------------< Abilities in Exploration >------------------------------
  221. Ability Info Lessons
  222. ---------------------------------------------------------------------------------------
  223. -- EVALUATION (Exploration) ---------------------------------------------------
  224. This ability allows you to list your weapons, and adds damage information to WEAPON INFO.
  225. -------------------------------------------------------------------------------
  226. Skill: Exploration
  227. Command: WEAPON LIST , WEAPON INFO <X>
  228. Known: Yes
  229. Lessons: 0 Lessons
  230. Ability type: Noncombat utility
  231. -------------------------------------------------------------------------------
  232.  
  233. -- GLANCING (Exploration) -----------------------------------------------------
  234. You can see what is in an adjacent room. Note that certain effects may obscure the location.
  235. -------------------------------------------------------------------------------
  236. Skill: Exploration
  237. Command: GLANCE <DIR>
  238. Known: Yes
  239. Lessons: 0 Lessons
  240. Ability type: Noncombat utility
  241. -------------------------------------------------------------------------------
  242.  
  243. -- SWIMMING (Exploration) -----------------------------------------------------
  244. This ability allows you to swim across flooded areas.
  245. -------------------------------------------------------------------------------
  246. Skill: Exploration
  247. Known: Yes
  248. Lessons: 5 Lessons
  249. Ability type: Noncombat utility
  250. -------------------------------------------------------------------------------
  251.  
  252. -- JETPACKS (Exploration) -----------------------------------------------------
  253. If you are wearing a jetpack, you are now capable of operating it to fly around.
  254. -------------------------------------------------------------------------------
  255. Skill: Exploration
  256. Command: FLY UP/DOWN, LAND
  257. Known: No
  258. Lessons: 15 Lessons
  259. Ability type: Noncombat utility
  260. -------------------------------------------------------------------------------
  261.  
  262. -- EXCAVATION (Exploration) ---------------------------------------------------
  263. If you have a shovel, you can dig around to search for hidden items. You can also bury items in the ground.
  264. -------------------------------------------------------------------------------
  265. Skill: Exploration
  266. Command: BURY <ITEM>, DIG
  267. Known: No
  268. Lessons: 30 Lessons
  269. Ability type: Noncombat utility
  270. -------------------------------------------------------------------------------
  271.  
  272. -- COMPARISON (Exploration) ---------------------------------------------------
  273. You can compare the features of two weapons, or two pieces of armor. All the relevant stats are listed, including mods.
  274. -------------------------------------------------------------------------------
  275. Skill: Exploration
  276. Command: COMPARE <ITEM 1> [IN SHOP] [AND ITEM 2 [IN SHOP]
  277. Known: No
  278. Lessons: 48 Lessons
  279. Ability type: Noncombat utility
  280. -------------------------------------------------------------------------------
  281.  
  282. -- EXTINGUISHING (Exploration) ------------------------------------------------
  283. If a fire has been started at the location, you may attempt to extinguish it. You will need a fire extinguisher.
  284. -------------------------------------------------------------------------------
  285. Skill: Exploration
  286. Command: EXTINGUISH GROUND
  287. Known: No
  288. Lessons: 70 Lessons
  289. Ability type: Noncombat utility
  290. Base balance time: 2.50 seconds
  291. -------------------------------------------------------------------------------
  292.  
  293. -- SEARCH (Exploration) -------------------------------------------------------
  294. While many paths are visible at a glance, some are not. With this ability, you can search for secret ones hidden at your location.
  295. -------------------------------------------------------------------------------
  296. Skill: Exploration
  297. Command: SEARCH
  298. Known: No
  299. Lessons: 95 Lessons
  300. Ability type: Noncombat utility
  301. Base balance time: 2.00 seconds
  302. -------------------------------------------------------------------------------
  303.  
  304. -- SURVEY (Exploration) -------------------------------------------------------
  305. This ability shows you your current area, as well as an estimate of how much of it you have currently explored.
  306. -------------------------------------------------------------------------------
  307. Skill: Exploration
  308. Command: SURVEY
  309. Known: No
  310. Lessons: 137 Lessons
  311. Ability type: Noncombat utility
  312. Base balance time: 2.50 seconds
  313. -------------------------------------------------------------------------------
  314.  
  315. -- FEATURES (Exploration) -----------------------------------------------------
  316. Shows you the important features nearby, as well as the path to them, Crazy Jerry's, repair depot, cloning facility, and more.
  317. -------------------------------------------------------------------------------
  318. Skill: Exploration
  319. Command: FEATURES
  320. Known: No
  321. Lessons: 198 Lessons
  322. Ability type: Noncombat utility
  323. Base balance time: 1.50 seconds
  324. -------------------------------------------------------------------------------
  325.  
  326. -- GRACE (Exploration) --------------------------------------------------------
  327. If you fall from the skies, the damage that you take is reduced somewhat. This is automatically in effect.
  328. -------------------------------------------------------------------------------
  329. Skill: Exploration
  330. Known: No
  331. Lessons: 287 Lessons
  332. Ability type: Noncombat utility
  333. Base balance time: 1.50 seconds
  334. -------------------------------------------------------------------------------
  335.  
  336. -- LURKERS (Exploration) ------------------------------------------------------
  337. Do you feel the prickle of someone watching you? Check to see if anyone is hiding in the shadows at your location (possibly via AB SKIRMISHING SLINK).
  338. -------------------------------------------------------------------------------
  339. Skill: Exploration
  340. Command: LURKERS
  341. Known: No
  342. Lessons: 415 Lessons
  343. Ability type: Noncombat utility
  344. Base balance time: 2.50 seconds
  345. -------------------------------------------------------------------------------
  346.  
  347. -- MARK (Exploration) ---------------------------------------------------------
  348. With this ability, you can memorize a room, then swiftly return back to it. The room will only stay marked for about 5 minutes. Returning to a marked room requires concentration during which you may do nothing else.
  349. -------------------------------------------------------------------------------
  350. Skill: Exploration
  351. Command: MARK SET/RETURN
  352. Known: No
  353. Lessons: 550 Lessons
  354. Ability type: Noncombat utility
  355. Base balance time: 3.50 seconds
  356. -------------------------------------------------------------------------------
  357.  
  358. -- BOMBSWEEP (Exploration) ----------------------------------------------------
  359. Sweep your location for any concealed improvized explosive devices (IEDs). You wouldn't want to step on one.
  360. -------------------------------------------------------------------------------
  361. Skill: Exploration
  362. Command: BOMBSWEEP <PROP>/<EXIT>
  363. Known: No
  364. Lessons: 700 Lessons
  365. Ability type: Combat utility
  366. Can target: Others
  367. Base balance time: 3.00 seconds
  368. -------------------------------------------------------------------------------
  369.  
  370. -- PERUSE (Exploration) -------------------------------------------------------
  371. Peruse the inventory of another person for entirely altruistic reasons. We'd never accuse you of having green eyes.
  372. -------------------------------------------------------------------------------
  373. Skill: Exploration
  374. Command: PERUSE <TARGET>
  375. Known: No
  376. Lessons: 814 Lessons
  377. Ability type: In-room non-combat targetted
  378. Base balance time: 3.00 seconds
  379. -------------------------------------------------------------------------------
  380.  
  381. -- ANALYZE (Exploration) ------------------------------------------------------
  382. This ability lets you discern actions that an item would respond to.
  383. -------------------------------------------------------------------------------
  384. Skill: Exploration
  385. Command: ANALYZE <ITEM>
  386. Known: No
  387. Lessons: 949 Lessons
  388. Ability type: Noncombat utility
  389. Base balance time: 3.00 seconds
  390. -------------------------------------------------------------------------------
  391.  
  392. -- JOGGING (Exploration) ------------------------------------------------------
  393. This ability allows you to move around a lot faster than you normally could. However, if you take any damage from any source, you become winded and have a chance to lose your tempo, causing you to stop jogging.
  394. -------------------------------------------------------------------------------
  395. Skill: Exploration
  396. Command: JOGGING ON/OFF
  397. Known: No
  398. Lessons: 1106 Lessons
  399. Ability type: Noncombat utility
  400. Base balance time: 2.00 seconds
  401. -------------------------------------------------------------------------------
  402.  
  403. -- BUGSWEEP (Exploration) -----------------------------------------------------
  404. You now know how to locate spying devices (bugs) in your room.
  405. -------------------------------------------------------------------------------
  406. Skill: Exploration
  407. Command: BUGSWEEP
  408. Known: No
  409. Lessons: 1288 Lessons
  410. Ability type: Noncombat utility
  411. Base balance time: 3.00 seconds
  412. -------------------------------------------------------------------------------
  413.  
  414. -- TREADING (Exploration) -----------------------------------------------------
  415. Treading causes all your movement attempts to have a two second delay, but also ignore any traps.
  416. -------------------------------------------------------------------------------
  417. Skill: Exploration
  418. Command: TREADING ON/OFF
  419. Known: No
  420. Lessons: 1501 Lessons
  421. Ability type: Noncombat utility
  422. Base balance time: 3.00 seconds
  423. -------------------------------------------------------------------------------
  424.  
  425. -- SCOUTING (Exploration) -----------------------------------------------------
  426. You can scout the area, finding the closest room that you haven't explored yet. There is a long cooldown before you can do this again.
  427. -------------------------------------------------------------------------------
  428. Skill: Exploration
  429. Command: SCOUT UNEXPLORED
  430. Known: No
  431. Lessons: 1750 Lessons
  432. Ability type: Noncombat utility
  433. Base balance time: 3.00 seconds
  434. Cooldown time: 300.00 seconds
  435. -------------------------------------------------------------------------------
  436. ---------------------------------------------------------------------------------------
  437.  
  438. ------------------------------< Abilities in Captaincy >-------------------------------
  439. Ability Info Captaincy
  440. ---------------------------------------------------------------------------------------
  441. -- AUTOPILOT (Captaincy) ------------------------------------------------------
  442. Your initial proficiency in Captaincy confers basic knowledge of piloting ships using an autopilot.
  443. -------------------------------------------------------------------------------
  444. Skill: Captaincy
  445. Command: SHIP TRAVEL <DIR> <DIST>
  446. Known: Yes
  447. Captaincy: Captain (L0)
  448. Ability type: Noncombat utility
  449. -------------------------------------------------------------------------------
  450.  
  451. -- EVA (Captaincy) ------------------------------------------------------------
  452. You are now able to enter the outer space in a suit, and to move around. The SPACEWALK command will show all syntaxes.
  453. -------------------------------------------------------------------------------
  454. Skill: Captaincy
  455. Command: SPACEWALK
  456. Known: No
  457. Captaincy: Captain (L2)
  458. Ability type: Noncombat utility
  459. -------------------------------------------------------------------------------
  460.  
  461. -- GASSCOOPS (Captaincy) ------------------------------------------------------
  462. You can now deploy gas scoops, which will automatically collect any gas clouds that the ship passes through. Once you have collected enough gas, you can deliver it at a planetary or space station refinery for processing. The REFINERY command will display all relevant syntaxes.
  463. -------------------------------------------------------------------------------
  464. Skill: Captaincy
  465. Command: SHIP DEPLOY|RELEASE SCOOPS
  466. Known: No
  467. Captaincy: Captain (L5)
  468. Ability type: Noncombat utility
  469. -------------------------------------------------------------------------------
  470.  
  471. -- RESCUE (Captaincy) ---------------------------------------------------------
  472. You are a benevolent soul and are able to rescue a nearby space walker, bringing them to your ship for refuge.
  473. -------------------------------------------------------------------------------
  474. Skill: Captaincy
  475. Command: SHIP RESCUE <WHO>
  476. Known: No
  477. Captaincy: Captain (L7)
  478. Ability type: Noncombat utility
  479. -------------------------------------------------------------------------------
  480.  
  481. -- TETHERING (Captaincy) ------------------------------------------------------
  482. You are now capable of tethering asteroids and dragging them to a space station or a planet for processing by a refinery. While an asteroid is tethered, its mass will be added to the mass of the ship, and rotation speed will be reduced. A tethered asteroid retains your mark for several hours, should you lose control over it for any reason, and cannot be tethered by anyone else for the duration. Once you have dragged the asteroid to a planet or station, you can refine it. The REFINERY command will display all relevant syntaxes.
  483. -------------------------------------------------------------------------------
  484. Skill: Captaincy
  485. Command: SHIP TETHER ASTEROID, SHIP UNTETHER ASTEROID
  486. Known: No
  487. Captaincy: Captain (L10)
  488. Ability type: Noncombat utility
  489. -------------------------------------------------------------------------------
  490.  
  491. -- DOCKING (Captaincy) --------------------------------------------------------
  492. Your proficiency in captaincy has grown such that you may now dock your ship with a station much faster, reducing the time taken to dock by half.
  493. -------------------------------------------------------------------------------
  494. Skill: Captaincy
  495. Known: No
  496. Captaincy: Captain (L20)
  497. Ability type: Noncombat utility
  498. -------------------------------------------------------------------------------
  499.  
  500. -- TRANSFERS (Captaincy) ------------------------------------------------------
  501. You can now transfer cargo to another ship, or load it off one. The captain of the target ship must be present, and must AGREE to the connection. At any time, either captain can SHIP DISCONNECT to break the connection. Moving either ship breaks the connection as well.
  502. -------------------------------------------------------------------------------
  503. Skill: Captaincy
  504. Command: SHIP CONNECT <SHIP>, SHIP DISCONNECT, CARGO LOAD/STORE
  505. Known: No
  506. Captaincy: Captain (L30)
  507. Ability type: Noncombat utility
  508. -------------------------------------------------------------------------------
  509.  
  510. -- DETONATE (Gunslinging) -----------------------------------------------------
  511. Send a bullet into a primed IED in the room, causing it to detonate.
  512. -------------------------------------------------------------------------------
  513. Skill: Gunslinging
  514. Group: Pistolcraft
  515. Command: GUN DETONATE <IED>
  516. Known: No
  517. Lessons: 146 Lessons
  518. Ability type: Room attack
  519. Can target: Others
  520. Base balance time: 3.00 seconds
  521. Resources required: 1 bullets
  522. -------------------------------------------------------------------------------
  523.  
  524. Ships
  525.  
  526. -- INTERCEPTOR (Captaincy) ----------------------------------------------------
  527. You can now pilot Interceptor-class ships.
  528. -------------------------------------------------------------------------------
  529. Skill: Captaincy
  530. Group: Ships
  531. Known: Yes
  532. Captaincy: Captain (L0)
  533. Ability type: Noncombat utility
  534. -------------------------------------------------------------------------------
  535.  
  536. -- CORVETTE (Captaincy) -------------------------------------------------------
  537. You can now pilot Corvette-class ships.
  538. -------------------------------------------------------------------------------
  539. Skill: Captaincy
  540. Group: Ships
  541. Known: No
  542. Captaincy: Captain (L3)
  543. Ability type: Noncombat utility
  544. -------------------------------------------------------------------------------
  545.  
  546. -- LIGHTFREIGHTER (Captaincy) -------------------------------------------------
  547. You can now pilot light freighters.
  548. -------------------------------------------------------------------------------
  549. Skill: Captaincy
  550. Group: Ships
  551. Known: No
  552. Captaincy: Captain (L12)
  553. Ability type: Noncombat utility
  554. -------------------------------------------------------------------------------
  555.  
  556. -- DESTROYER (Captaincy) ------------------------------------------------------
  557. You can now pilot Destroyer-class ships.
  558. -------------------------------------------------------------------------------
  559. Skill: Captaincy
  560. Group: Ships
  561. Known: No
  562. Captaincy: Captain (L17)
  563. Ability type: Noncombat utility
  564. -------------------------------------------------------------------------------
  565.  
  566. -- HEAVYFREIGHTER (Captaincy) -------------------------------------------------
  567. You can now pilot heavy freighters.
  568. -------------------------------------------------------------------------------
  569. Skill: Captaincy
  570. Group: Ships
  571. Known: No
  572. Captaincy: Captain (L22)
  573. Ability type: Noncombat utility
  574. -------------------------------------------------------------------------------
  575.  
  576. -- CRUISER (Captaincy) --------------------------------------------------------
  577. You can now pilot Cruiser-class ships.
  578. -------------------------------------------------------------------------------
  579. Skill: Captaincy
  580. Group: Ships
  581. Known: No
  582. Captaincy: Captain (L27)
  583. Ability type: Noncombat utility
  584. -------------------------------------------------------------------------------
  585.  
  586. -- SUPERHAULER (Captaincy) ----------------------------------------------------
  587. You can now pilot superhaulers.
  588. -------------------------------------------------------------------------------
  589. Skill: Captaincy
  590. Group: Ships
  591. Known: No
  592. Captaincy: Captain (L32)
  593. Ability type: Noncombat utility
  594. -------------------------------------------------------------------------------
  595.  
  596. -- BATTLESHIP (Captaincy) -----------------------------------------------------
  597. You can now pilot Battleship-class ships.
  598. -------------------------------------------------------------------------------
  599. Skill: Captaincy
  600. Group: Ships
  601. Known: No
  602. Captaincy: Captain (L37)
  603. Ability type: Noncombat utility
  604. -------------------------------------------------------------------------------
  605.  
  606. -- SUPERCRUISER (Captaincy) ---------------------------------------------------
  607. You can now pilot Supercruiser-class ships.
  608. -------------------------------------------------------------------------------
  609. Skill: Captaincy
  610. Group: Ships
  611. Known: No
  612. Captaincy: Captain (L45)
  613. Ability type: Noncombat utility
  614. -------------------------------------------------------------------------------
  615.  
  616. Tricks
  617.  
  618. -- MINOROVERLOAD (Captaincy) --------------------------------------------------
  619. Overload the ship drive on the ship, causing it to blink forwards by up to 6 tiles. There must be a clear path along the way, with no obstacles. This maneuver incurs a 30 second cooldown.
  620. -------------------------------------------------------------------------------
  621. Skill: Captaincy
  622. Group: Tricks
  623. Command: SHIP PERFORM OVERLOAD <DISTANCE>
  624. Known: No
  625. Captaincy: Captain (L15)
  626. Ability type: Noncombat utility
  627. -------------------------------------------------------------------------------
  628.  
  629. -- FLYBY (Captaincy) ----------------------------------------------------------
  630. Leapfrog around any obstacles, going up to 4 tiles forward. This ability incurs a 3 minute cooldown.
  631. -------------------------------------------------------------------------------
  632. Skill: Captaincy
  633. Group: Tricks
  634. Command: SHIP PERFORM FLYBY
  635. Known: No
  636. Captaincy: Captain (L25)
  637. Ability type: Noncombat utility
  638. -------------------------------------------------------------------------------
  639.  
  640. -- REVERSETHRUST (Captaincy) --------------------------------------------------
  641. By momentatily reversing the thrust of your engines, your ship can leap backwards depending on how fast the ship flies (a rate of 2 tiles per 25% of max speed). This incurs a 6 minute cooldown, and causes damage to the engine.
  642. -------------------------------------------------------------------------------
  643. Skill: Captaincy
  644. Group: Tricks
  645. Command: SHIP PERFORM REVERSETHRUST
  646. Known: No
  647. Captaincy: Captain (L35)
  648. Ability type: Noncombat utility
  649. -------------------------------------------------------------------------------
  650.  
  651. -- REFLEXES (Captaincy) -------------------------------------------------------
  652. Fly the ship with inhuman reflexes! For a short while, you can avoid any damage that the ship would normally incur when passing through planetary rings and similar hazards.
  653. -------------------------------------------------------------------------------
  654. Skill: Captaincy
  655. Group: Tricks
  656. Command: SHIP PERFORM REFLEXES
  657. Known: No
  658. Captaincy: Captain (L40)
  659. Ability type: Noncombat utility
  660. -------------------------------------------------------------------------------
  661.  
  662. -- 180 (Captaincy) ------------------------------------------------------------
  663. Instantly turn the ship by 180 degrees. This maneuver incurs a 3 minute cooldown, and the associated material stress causes 25% hull damage.
  664. -------------------------------------------------------------------------------
  665. Skill: Captaincy
  666. Group: Tricks
  667. Command: SHIP PERFORM 180
  668. Known: No
  669. Captaincy: Captain (L43)
  670. Ability type: Noncombat utility
  671. -------------------------------------------------------------------------------
  672.  
  673. -- MAJOROVERLOAD (Captaincy) --------------------------------------------------
  674. You can now overload your shipdrive to a greater degree, allowing you to jump by up to 12 tiles.
  675. -------------------------------------------------------------------------------
  676. Skill: Captaincy
  677. Group: Tricks
  678. Command: SHIP PERFORM OVERLOAD <DISTANCE>
  679. Known: No
  680. Captaincy: Admiral (L1)
  681. Ability type: Noncombat utility
  682. -------------------------------------------------------------------------------
  683. ---------------------------------------------------------------------------------------
  684.  
  685. -------------------------------< Abilities in Hacking >--------------------------------
  686. Ability Info Hacking
  687. ---------------------------------------------------------------------------------------
  688. -- INFECT (Hacking) -----------------------------------------------------------
  689. Infect a countermeasure with your malware. The damage of this tool scales with your Hacking level.
  690. -------------------------------------------------------------------------------
  691. Skill: Hacking
  692. Command: INFECT <TARGET>
  693. Known: Yes
  694. Hacking: Neophyte
  695. Ability type: Melee
  696. Can target: Others
  697. -------------------------------------------------------------------------------
  698.  
  699. -- ASSESS (Hacking) -----------------------------------------------------------
  700. When probing a terminal, you can now discern how hard it would be to hack into it.
  701. -------------------------------------------------------------------------------
  702. Skill: Hacking
  703. Known: Yes
  704. Hacking: Neophyte
  705. Ability type: Combat utility
  706. Can target: Others
  707. -------------------------------------------------------------------------------
  708.  
  709. -- GRIDSCAN (Hacking) ---------------------------------------------------------
  710. Show the distance to the locked processing array, your ultimate goal.
  711. -------------------------------------------------------------------------------
  712. Skill: Hacking
  713. Command: GRIDSCAN
  714. Known: No
  715. Hacking: Hobbyist
  716. Ability type: Combat utility
  717. Can target: Others
  718. -------------------------------------------------------------------------------
  719.  
  720. -- JAM (Hacking) --------------------------------------------------------------
  721. Deploy noise to an adjacent directory, preventing any scanner alarms being heard.
  722. -------------------------------------------------------------------------------
  723. Skill: Hacking
  724. Command: JAM [<DIRECTION>]
  725. Known: No
  726. Hacking: Scripter
  727. Ability type: Combat utility
  728. Can target: Others
  729. -------------------------------------------------------------------------------
  730.  
  731. -- PING (Hacking) -------------------------------------------------------------
  732. Ping an adjacent directory, determining the presence of any ICE and further routes from that directory.
  733. -------------------------------------------------------------------------------
  734. Skill: Hacking
  735. Command: PING <DIRECTION>
  736. Known: No
  737. Hacking: Coder
  738. Ability type: Combat utility
  739. Can target: Others
  740. -------------------------------------------------------------------------------
  741.  
  742. -- DECOY (Hacking) ------------------------------------------------------------
  743. Summon a decoy to your current directory, causing all ICE in the directory to attack the decoy instead of the real threat - you.
  744. -------------------------------------------------------------------------------
  745. Skill: Hacking
  746. Command: DEPLOY DECOY
  747. Known: No
  748. Hacking: Bitslinger
  749. Ability type: Melee
  750. Can target: Others
  751. -------------------------------------------------------------------------------
  752.  
  753. -- LURE (Hacking) -------------------------------------------------------------
  754. Deploy a lure to the current directory, causing all ICE in adjacent directories to travel to it.
  755. -------------------------------------------------------------------------------
  756. Skill: Hacking
  757. Command: DEPLOY LURE
  758. Known: No
  759. Hacking: Engineer
  760. Ability type: Melee
  761. Can target: Others
  762. -------------------------------------------------------------------------------
  763.  
  764. -- SLICE (Hacking) ------------------------------------------------------------
  765. Slice your way out of the room, avoiding firewalls and other forms of detection. Up to two directions can be specified.
  766. -------------------------------------------------------------------------------
  767. Skill: Hacking
  768. Command: SLICE <DIRECTION> [<DIRECTION>]
  769. Known: No
  770. Hacking: Data jockey
  771. Ability type: Combat utility
  772. Can target: Others
  773. -------------------------------------------------------------------------------
  774.  
  775. -- OVERWRITE (Hacking) --------------------------------------------------------
  776. A more powerful malware tool, causing far greater damage to any ICE you inflict it upon. The damage of this tool scales with your Hacking level.
  777. -------------------------------------------------------------------------------
  778. Skill: Hacking
  779. Command: OVERWRITE <TARGET>
  780. Known: No
  781. Hacking: Black hat
  782. Ability type: Melee
  783. Can target: Others
  784. -------------------------------------------------------------------------------
  785.  
  786. -- BACKDOOR (Hacking) ---------------------------------------------------------
  787. Make a backdoor to the current directory, allowing traversal back with the TUNNEL command. Only one backdoor can be set per hack.
  788. -------------------------------------------------------------------------------
  789. Skill: Hacking
  790. Command: BACKDOOR
  791. Known: No
  792. Hacking: Technologist
  793. Ability type: Melee
  794. Can target: Others
  795. -------------------------------------------------------------------------------
  796.  
  797. -- TUNNEL (Hacking) -----------------------------------------------------------
  798. Quickly traverse across the grid to your backdoored directory.
  799. -------------------------------------------------------------------------------
  800. Skill: Hacking
  801. Command: TUNNEL
  802. Known: No
  803. Hacking: Technologist
  804. Ability type: Melee
  805. Can target: Others
  806. -------------------------------------------------------------------------------
  807. ---------------------------------------------------------------------------------------
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