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- fixme:winediag:start_process Wine Staging 2.13 is a testing version containing experimental patches.
- fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
- fixme:wer:WerSetFlags (2) stub!
- fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
- fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub.
- fixme:ntdll:EtwEventRegister ({319dc449-ada5-50f7-428e-957db6791668}, 0x963b10, 0x9b1b20, 0x9b1b38) stub.
- fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x943159, 28) stub
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:ntdll:EtwEventRegister ({319dc449-ada5-50f7-428e-957db6791668}, 0x10023b10, 0x10071b20, 0x10071b38) stub.
- fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x10003159, 28) stub
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:ntdll:EtwEventRegister ({319dc449-ada5-50f7-428e-957db6791668}, 0x9a7db0, 0xe38050, 0xe38068) stub.
- fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x7d05ed, 28) stub
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:kernelbase:QuirkIsEnabled3 (0x32f3f0, 0xffffffff) stub!
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:kernelbase:QuirkIsEnabled3 (0x32f840, 0xffffffff) stub!
- fixme:process:GetNumaHighestNodeNumber (0x32fb28): semi-stub
- fixme:kernelbase:QuirkIsEnabled3 (0x32f848, 0xffffffff) stub!
- fixme:thread:SetThreadStackGuarantee (0x32fb14): stub
- fixme:kernelbase:QuirkIsEnabled3 (0x32f6f8, 0xffffffff) stub!
- fixme:ntdll:EtwEventRegister ({e13c0d23-ccbc-4e12-931b-d9cc2eee27e4}, 0xab0440, 0xe380c0, 0xe41eb0) stub.
- fixme:ntdll:EtwEventRegister ({763fd754-7086-4dfe-95eb-c01a46faf4ca}, 0xab0440, 0xe381a0, 0xe386c0) stub.
- fixme:ntdll:EtwEventRegister ({a669021c-c450-4609-a035-5af59af4df18}, 0xab0440, 0xe41818, 0xe41ec0) stub.
- fixme:ntdll:EtwEventRegister ({cc2bcbba-16b6-4cf3-8990-d74c2e8af500}, 0xab0440, 0xe38260, 0xe382c8) stub.
- fixme:kernelbase:QuirkIsEnabled3 (0x32f2e8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f2e8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f2e8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f2e8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32ef60, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32ef60, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f3d0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f850, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f828, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f818, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f810, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f800, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f778, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f760, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f760, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f7d0, 0xffffffff) stub!
- fixme:wer:WerRegisterRuntimeExceptionModule (L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscordacwks.dll", 0x7c0000) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f588, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f7f0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f820, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f820, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f7c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f7b0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f7a8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f7a8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f820, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32ec08, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e888, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f840, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f058, 0xffffffff) stub!
- err:ole:CoGetContextToken apartment not initialised
- fixme:kernelbase:QuirkIsEnabled3 (0x32f060, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e8a8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e8a8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e7e0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e5f8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32efa0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32efa0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32efa0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32efa0, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:kernelbase:QuirkIsEnabled3 (0x32ebe0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32ebe0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32ebe0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e5c8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32f4c8, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"HalflingCore"
- fixme:kernelbase:QuirkIsEnabled3 (0x32c5c8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32daf8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32daf8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32daf8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d4e0, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.ValueTuple"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d800, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d800, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d800, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d1e8, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Runtime"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d158, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d158, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d158, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32cb40, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Core"
- fixme:kernelbase:QuirkIsEnabled3 (0x32c900, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System"
- fixme:kernelbase:QuirkIsEnabled3 (0x32cba0, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"FarseerPhysics"
- fixme:kernelbase:QuirkIsEnabled3 (0x32cc40, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32cc40, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32cc40, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32c628, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:nls:LocaleNameToLCID unsupported flags 8000000
- fixme:nls:LCIDToLocaleName unsupported flags 8000000
- fixme:nls:get_dummy_preferred_ui_language (0x8 0x32dc18 (nil) 0x32dc14) returning a dummy value (current locale)
- fixme:nls:get_dummy_preferred_ui_language (0x8 0x32dc18 0x183270 0x32dc14) returning a dummy value (current locale)
- fixme:kernelbase:QuirkIsEnabled3 (0x32e838, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32ef10, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32eef8, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"HalflingPlatformWDX"
- fixme:kernelbase:QuirkIsEnabled3 (0x32e5d8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e250, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e250, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e250, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32dc38, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:kernelbase:QuirkIsEnabled3 (0x32e7e0, 0xffffffff) stub!
- fixme:time:GetCalendarInfoEx (L"en-GB", 1, (nil), 0x20000030, (nil), 0, 0x12dac3c): semi-stub
- fixme:time:GetCalendarInfoW Unimplemented caltype 2
- fixme:time:GetCalendarInfoW Unknown caltype 56
- fixme:time:GetCalendarInfoW Unknown caltype 55
- fixme:time:GetCalendarInfoW Unknown caltype 49
- fixme:time:GetCalendarInfoW Unknown caltype 50
- fixme:time:GetCalendarInfoW Unknown caltype 51
- fixme:time:GetCalendarInfoW Unknown caltype 52
- fixme:time:GetCalendarInfoW Unknown caltype 53
- fixme:time:GetCalendarInfoW Unknown caltype 54
- fixme:time:GetCalendarInfoW Unimplemented caltype 4
- fixme:time:GetCalendarInfoW Unimplemented caltype 4
- fixme:time:GetCalendarInfoW Unknown caltype 57
- fixme:time:GetCalendarInfoW Unknown caltype 57
- fixme:time:GetCalendarInfoW Unimplemented caltype 2
- fixme:time:GetCalendarInfoW Unknown caltype 56
- fixme:time:GetCalendarInfoW Unknown caltype 55
- fixme:time:GetCalendarInfoW Unknown caltype 49
- fixme:time:GetCalendarInfoW Unknown caltype 50
- fixme:time:GetCalendarInfoW Unknown caltype 51
- fixme:time:GetCalendarInfoW Unknown caltype 52
- fixme:time:GetCalendarInfoW Unknown caltype 53
- fixme:time:GetCalendarInfoW Unknown caltype 54
- fixme:time:GetCalendarInfoW Unimplemented caltype 4
- fixme:time:GetCalendarInfoW Unimplemented caltype 4
- fixme:time:GetCalendarInfoW Unknown caltype 57
- fixme:time:GetCalendarInfoW Unknown caltype 57
- fixme:time:GetCalendarInfoW Unimplemented caltype 2
- fixme:time:GetCalendarInfoW Unknown caltype 56
- fixme:time:GetCalendarInfoW Unknown caltype 55
- fixme:time:GetCalendarInfoW Unknown caltype 49
- fixme:time:GetCalendarInfoW Unknown caltype 50
- fixme:time:GetCalendarInfoW Unknown caltype 51
- fixme:time:GetCalendarInfoW Unknown caltype 52
- fixme:time:GetCalendarInfoW Unknown caltype 53
- fixme:time:GetCalendarInfoW Unknown caltype 54
- fixme:time:GetCalendarInfoW Unimplemented caltype 4
- fixme:time:GetCalendarInfoW Unimplemented caltype 4
- fixme:time:GetCalendarInfoW Unknown caltype 57
- fixme:time:GetCalendarInfoW Unknown caltype 57
- fixme:time:GetCalendarInfoW Unimplemented caltype 2
- fixme:time:GetCalendarInfoW Unknown caltype 56
- fixme:time:GetCalendarInfoW Unknown caltype 55
- fixme:time:GetCalendarInfoW Unknown caltype 49
- fixme:time:GetCalendarInfoW Unknown caltype 50
- fixme:time:GetCalendarInfoW Unknown caltype 51
- fixme:time:GetCalendarInfoW Unknown caltype 52
- fixme:time:GetCalendarInfoW Unknown caltype 53
- fixme:time:GetCalendarInfoW Unknown caltype 54
- fixme:time:GetCalendarInfoW Unimplemented caltype 4
- fixme:time:GetCalendarInfoW Unimplemented caltype 4
- fixme:time:GetCalendarInfoW Unknown caltype 57
- fixme:time:GetCalendarInfoW Unknown caltype 57
- 08/12/2017 21:26:40 | Logging successful initialized.
- 08/12/2017 21:26:40 | Local: en-GB
- 08/12/2017 21:26:40 | Language: en-GB
- 08/12/2017 21:26:40 | Cosmoteer version 0.12.9
- fixme:shell:URL_ParseUrl failed to parse L"System.Management"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d128, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d128, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d128, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32cb10, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:nls:LCMapStringEx unsupported lparam 184270
- fixme:wmiutils:wmiutils_cf_QueryInterface interface {b196b28f-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wmiutils:path_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wmiutils:path_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wmiutils:path_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wmiutils:path_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wmiutils:path_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wmiutils:path_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32e7f4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32e7bc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eeac, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbemprox_cf_QueryInterface interface {b196b28f-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6df84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6df7c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6df7c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbem_locator_ConnectServer authentication not supported
- fixme:wbemprox:wbem_locator_ConnectServer specific locale not supported
- fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x187388, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:wbem_services_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x1920c0/0x1920c4)->(0x8ddb00, 0x32edbc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x1920c0/0x1920c4)->(0x8ddb00, 0x32edfc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x1919c8, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:ole:CoGetApartmentType (0x32e4fc, 0x32e478): semi-stub
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee6c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x1933e8, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:class_object_GetNames qualifier not supported
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eeac, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbemprox_cf_QueryInterface interface {b196b28f-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4cadf04, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4cadefc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4cadefc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbem_locator_ConnectServer authentication not supported
- fixme:wbemprox:wbem_locator_ConnectServer specific locale not supported
- fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x196270, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:wbem_services_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x192e98/0x192e9c)->(0x8ddb00, 0x32edbc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x192e98/0x192e9c)->(0x8ddb00, 0x32edf4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x1958b8, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee6c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x1903f8, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:class_object_GetNames qualifier not supported
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eeac, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbemprox_cf_QueryInterface interface {b196b28f-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6de84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6de7c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6de7c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbem_locator_ConnectServer authentication not supported
- fixme:wbemprox:wbem_locator_ConnectServer specific locale not supported
- fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x197fd0, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:wbem_services_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x1918b0/0x1918b4)->(0x8ddb00, 0x32edbc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x1918b0/0x1918b4)->(0x8ddb00, 0x32edfc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x196490, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee6c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x1964d0, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:class_object_GetNames qualifier not supported
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eeac, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbemprox_cf_QueryInterface interface {b196b28f-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4cade04, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4caddfc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4caddfc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbem_locator_ConnectServer authentication not supported
- fixme:wbemprox:wbem_locator_ConnectServer specific locale not supported
- fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x199ad0, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:wbem_services_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x198ba0/0x198ba4)->(0x8ddb00, 0x32edbc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x198ba0/0x198ba4)->(0x8ddb00, 0x32ee14, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x199340, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee6c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x199408, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:class_object_GetNames qualifier not supported
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eeac, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbemprox_cf_QueryInterface interface {b196b28f-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6dd84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6dd7c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6dd7c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbem_locator_ConnectServer authentication not supported
- fixme:wbemprox:wbem_locator_ConnectServer specific locale not supported
- fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x19adc8, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:wbem_services_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x19ad08/0x19ad0c)->(0x8ddb00, 0x32edbc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x19ad08/0x19ad0c)->(0x8ddb00, 0x32eddc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x19a2d8, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee6c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x19a3a0, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:class_object_GetNames qualifier not supported
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eeac, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbemprox_cf_QueryInterface interface {b196b28f-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4cadd04, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4cadcfc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4cadcfc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbem_locator_ConnectServer authentication not supported
- fixme:wbemprox:wbem_locator_ConnectServer specific locale not supported
- fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x1970f8, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:wbem_services_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190cb0/0x190cb4)->(0x8ddb00, 0x32edbc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190cb0/0x190cb4)->(0x8ddb00, 0x32edec, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x19a258, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee6c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x191570, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:class_object_GetNames qualifier not supported
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eeac, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbemprox_cf_QueryInterface interface {b196b28f-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6dc84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6dc7c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6dc7c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbem_locator_ConnectServer authentication not supported
- fixme:wbemprox:wbem_locator_ConnectServer specific locale not supported
- fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x19b9c8, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:wbem_services_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x197480/0x197484)->(0x8ddb00, 0x32edbc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x197480/0x197484)->(0x8ddb00, 0x32edfc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x19aec8, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee6c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x1a1f08, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:class_object_GetNames qualifier not supported
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eeac, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbemprox_cf_QueryInterface interface {b196b28f-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4cadc04, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4cadbfc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4cadbfc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbem_locator_ConnectServer authentication not supported
- fixme:wbemprox:wbem_locator_ConnectServer specific locale not supported
- fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x19cd48, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:wbem_services_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x19b688/0x19b68c)->(0x8ddb00, 0x32edbc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x19b688/0x19b68c)->(0x8ddb00, 0x32edfc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x19b640, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee6c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x19c9d8, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:class_object_GetNames qualifier not supported
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eeac, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbemprox_cf_QueryInterface interface {b196b28f-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_locator_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6db84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6db7c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x4b6db7c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:wbem_locator_ConnectServer authentication not supported
- fixme:wbemprox:wbem_locator_ConnectServer specific locale not supported
- fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x19dc60, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:wbem_services_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:wbem_services_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x19c868/0x19c86c)->(0x8ddb00, 0x32edbc, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x19c868/0x19c86c)->(0x8ddb00, 0x32edf4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x19c900, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee6c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee5c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:client_security_QueryBlanket
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:client_security_SetBlanket 0xf5cff82c, 0x19d970, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
- fixme:wbemprox:client_security_Release 0xf5cff82c
- fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {af86e2e0-b12d-4c6a-9c5a-d7aa65101e90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {ecc8691b-c1db-4dc0-855e-65f6c551af49} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
- fixme:wbemprox:class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32eea4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee94, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee84, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x32ee74, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:wbemprox:class_object_GetNames qualifier not supported
- 08/12/2017 21:26:40 | Microsoft Windows 7 Professional 32-bit 6.1.7601
- 08/12/2017 21:26:40 | Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz (2 logical processors)
- 08/12/2017 21:26:40 | 3949.4 MB RAM
- 08/12/2017 21:26:40 | NVIDIA GeForce 210 (1.0)
- 08/12/2017 21:26:40 | 1024.0 MB VRAM
- 08/12/2017 21:26:40 |
- fixme:process:FlushProcessWriteBuffers : stub
- fixme:ole:Context_CC_ContextCallback (0x19c868/0x19c86c)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x19c868/0x19c86c)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x19b688/0x19b68c)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x19b688/0x19b68c)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x197480/0x197484)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x197480/0x197484)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190cb0/0x190cb4)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190cb0/0x190cb4)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x19ad08/0x19ad0c)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x19ad08/0x19ad0c)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x198ba0/0x198ba4)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x198ba0/0x198ba4)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x1918b0/0x1918b4)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x1918b0/0x1918b4)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x192e98/0x192e9c)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x192e98/0x192e9c)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x1920c0/0x1920c4)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x1920c0/0x1920c4)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:kernelbase:QuirkIsEnabled3 (0x346e478, 0xffffffff) stub!
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e42c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e42c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e42c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e42c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e42c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e42c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e42c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e42c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190430/0x190434)->(0x8ddb00, 0x346e42c, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
- fixme:kernelbase:QuirkIsEnabled3 (0x32cf30, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:shell:URL_ParseUrl failed to parse L"System.Net.Http"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d620, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d430, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:shell:URL_ParseUrl failed to parse L"System.Security"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d430, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d228, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:shell:URL_ParseUrl failed to parse L"System.Configuration"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d430, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:shell:URL_ParseUrl failed to parse L"SharpDX"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d820, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d820, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d820, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d208, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"SharpDX.D3DCompiler"
- fixme:kernelbase:QuirkIsEnabled3 (0x32da78, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32da78, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32da78, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d460, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Configuration.Install"
- fixme:kernelbase:QuirkIsEnabled3 (0x32da48, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32da48, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32da48, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d430, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:shell:URL_ParseUrl failed to parse L"Accessibility"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d460, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Data.SqlXml"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d208, 0xffffffff) stub!
- fixme:ole:Context_CC_ContextCallback (0x19c868/0x19c86c)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x19c868/0x19c86c)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x19b688/0x19b68c)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x19b688/0x19b68c)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x197480/0x197484)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x197480/0x197484)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190cb0/0x190cb4)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190cb0/0x190cb4)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x19ad08/0x19ad0c)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x19ad08/0x19ad0c)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x198ba0/0x198ba4)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x198ba0/0x198ba4)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x1918b0/0x1918b4)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x1918b0/0x1918b4)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x192e98/0x192e9c)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x192e98/0x192e9c)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x1920c0/0x1920c4)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x1920c0/0x1920c4)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:service:QueryServiceConfig2W Level 6 not implemented
- fixme:service:QueryServiceConfig2W Level 6 not implemented
- fixme:service:QueryServiceConfig2W Level 6 not implemented
- fixme:service:QueryServiceConfig2W Level 6 not implemented
- fixme:service:QueryServiceConfig2W Level 6 not implemented
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- 08/12/2017 21:26:45 | Loaded app settings.
- fixme:shell:URL_ParseUrl failed to parse L"Mixpanel"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d178, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d178, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d178, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32cb60, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Runtime.Serialization"
- fixme:kernelbase:QuirkIsEnabled3 (0x32c830, 0xffffffff) stub!
- 08/12/2017 21:26:45 | Mixpanel Distinct ID: 93687bd2-c8da-48e0-b2cc-70079648b1d0
- fixme:shell:URL_ParseUrl failed to parse L"System.Web.Extensions"
- fixme:kernelbase:QuirkIsEnabled3 (0x32c7a0, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Web"
- fixme:kernelbase:QuirkIsEnabled3 (0x32c678, 0xffffffff) stub!
- err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded
- fixme:kernelbase:QuirkIsEnabled3 (0x32e150, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e150, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e150, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e140, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e140, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e140, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e140, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e140, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e140, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e140, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e140, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e140, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e140, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e140, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e140, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e140, 0xffffffff) stub!
- fixme:ole:CoGetApartmentType (0x69be248, 0x69be244): semi-stub
- fixme:ntdll:EtwEventRegister ({8e9f5090-2d75-4d03-8a81-e5afbf85daf1}, 0x3aa0a3e, (nil), 0x13f5448) stub.
- fixme:ole:CoGetApartmentType (0x6abe8e8, 0x6abe8e4): semi-stub
- fixme:ras:RasEnumConnectionsW (0x1cd740,0x32ec60,0x32ec64),stub!
- fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program to use LAN connection/winsock instead!
- err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status 0x2733
- err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status 0x2733
- fixme:ras:RasConnectionNotificationW (0xffffffff,0x364,0x00000003),stub!
- fixme:ntdll:EtwEventRegister ({38ed3633-5e3f-5989-bf25-f0b1b3318c9b}, 0x3aa0aee, (nil), 0x1402674) stub.
- fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x1402634, 53) stub
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:combase:RoGetActivationFactory (L"Windows.Foundation.Diagnostics.AsyncCausalityTracer", {50850b26-267e-451b-a890-ab6a370245ee}, 0x32e558): semi-stub
- err:combase:RoGetActivationFactory Failed to find library for L"Windows.Foundation.Diagnostics.AsyncCausalityTracer"
- fixme:ntdll:EtwEventRegister ({2e5dba47-a3d2-4d16-8ee0-6671ffdcd7b5}, 0x3aa0b16, (nil), 0x1406370) stub.
- fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x1406340, 40) stub
- fixme:kernelbase:QuirkIsEnabled3 (0x32e960, 0xffffffff) stub!
- fixme:ole:CoGetApartmentType (0x6c0e1e8, 0x6c0e1e4): semi-stub
- fixme:sync:SetWaitableTimerEx (0x38c, 0x6d0e944, 500, (nil), (nil), (nil), 50) semi-stub
- fixme:shell:URL_ParseUrl failed to parse L"SharpDX.DXGI"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d870, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d870, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d870, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d258, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"SharpDX.Direct3D11"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d0a0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d0a0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d0a0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32ca88, 0xffffffff) stub!
- fixme:ole:CoGetApartmentType (0x6f0e168, 0x6f0e164): semi-stub
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- 08/12/2017 21:26:46 | Setup default cursor.
- fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
- fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
- err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status 0x2733
- err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status 0x2733
- fixme:ntdll:EtwEventRegister ({6906e6e1-f9cd-5b3b-c846-27578fd8d69e}, 0x3aa0b3e, (nil), 0x1419000) stub.
- fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x1418fc8, 46) stub
- 08/12/2017 21:26:46 | Using display adapter 0
- 08/12/2017 21:26:46 | Created DXGI factory.
- 08/12/2017 21:26:46 | Adapter #0: NVIDIA GeForce 210
- 08/12/2017 21:26:46 | Output #0: Wine Display (1280x1024)
- fixme:ole:CoGetApartmentType (0x710e048, 0x710e044): semi-stub
- fixme:kernelbase:QuirkIsEnabled3 (0x32df88, 0xffffffff) stub!
- 08/12/2017 21:26:46 | Updated Windows form configuration for borderless window.
- fixme:gdiplus:GdipCreateHalftonePalette stub
- 08/12/2017 21:26:46 | Created Windows form.
- fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
- fixme:dxgi:dxgi_device_init Ignoring adapter type.
- fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1ef01c, container_parent 0x1efaf8, wined3d_desc 0x32eaf4, texture flags 0, wined3d_texture 0x1f00a0 partial stub!
- fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion.
- 08/12/2017 21:26:46 | Direct3D Feature Level: Level_10_1
- fixme:dxgi:dxgi_device_SetMaximumFrameLatency iface 0x1eefd0, max_latency 2 stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32e4c0, 0xffffffff) stub!
- 08/12/2017 21:26:46 | Created Direct3D 11 Device.
- fixme:dxgi:dxgi_factory_CreateSwapChain iface 0x1d7c48, device 0x1eeff0, desc 0x32eea8, swapchain 0x32ee20 partial stub!
- fixme:dxgi:dxgi_factory_CreateSwapChain Ignoring SwapEffect 0.
- fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1ef01c, container_parent 0x1f1828, wined3d_desc 0x32ec44, texture flags 0, wined3d_texture 0x206e98 partial stub!
- fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion.
- fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x1ef01c, container_parent 0x1f1828, wined3d_desc 0x32ec44, texture flags 0, wined3d_texture 0x1eef68 partial stub!
- fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion.
- 08/12/2017 21:26:46 | Created swap chain: 1280x1024.
- fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x1d7c48, window 0x30046, flags 0x1 stub!
- 08/12/2017 21:26:46 | Created window.
- 08/12/2017 21:26:46 | Created clock.
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- 08/12/2017 21:26:47 | USING DEFAULT VERTEX BUFFERS & TEXTURES
- fixme:kernelbase:QuirkIsEnabled3 (0x6d0e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x6d0e5c0, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Runtime.CompilerServices.Unsafe"
- fixme:kernelbase:QuirkIsEnabled3 (0x32b508, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32b508, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32b508, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32aef0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32ec78, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"HalflingPlatformWDX.resources"
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:shell:URL_ParseUrl failed to parse L"System.Collections"
- fixme:kernelbase:QuirkIsEnabled3 (0x32caf0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32caf0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32caf0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32c4d8, 0xffffffff) stub!
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:kernelbase:QuirkIsEnabled3 (0x32ec18, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"HalflingCore.resources"
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- 08/12/2017 21:26:47 | Created graphics manager.
- fixme:shell:URL_ParseUrl failed to parse L"SharpDX.XAudio2"
- fixme:kernelbase:QuirkIsEnabled3 (0x32cf58, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32cf58, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32cf58, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32c940, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- 08/12/2017 21:26:47 | Created XAudio2 device.
- 08/12/2017 21:26:47 | Created audio manager.
- fixme:shell:URL_ParseUrl failed to parse L"SharpDX.RawInput"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d160, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d160, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d160, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32cb48, 0xffffffff) stub!
- 08/12/2017 21:26:47 | Created input manager.
- fixme:kernelbase:QuirkIsEnabled3 (0x6d0e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x6d0e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x6d0e5a8, 0xffffffff) stub!
- 08/12/2017 21:26:47 | Created default font.
- fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Scripting"
- fixme:kernelbase:QuirkIsEnabled3 (0x32ca20, 0xffffffff) stub!
- 08/12/2017 21:26:47 | Initial app state is 'MainMenu'
- 08/12/2017 21:26:47 | Initial application settings:
- 08/12/2017 21:26:47 | InitState: MainMenu
- 08/12/2017 21:26:47 | Language:
- 08/12/2017 21:26:47 | LockCursor: True
- 08/12/2017 21:26:47 | EdgePanMode: Analog
- 08/12/2017 21:26:47 | EdgePanSpeed: 15
- 08/12/2017 21:26:47 | KeyboardPanSpeed: 15
- 08/12/2017 21:26:47 | KeyboardZoomSpeed: 10
- 08/12/2017 21:26:47 | KeyboardRotSpeed: 90ø
- 08/12/2017 21:26:47 | InvertMouseWheelZoom: False
- 08/12/2017 21:26:47 | MouseWheelZoomSpeed: 1.12
- 08/12/2017 21:26:47 | MouseWheelZoomAtCursor: True
- 08/12/2017 21:26:47 | StickyFocus: True
- 08/12/2017 21:26:47 | HighDpiMode: False
- 08/12/2017 21:26:47 | AnimateBackgrounds: True
- 08/12/2017 21:26:47 | FancyParticles: True
- 08/12/2017 21:26:47 | AllowShipDeselection: False
- 08/12/2017 21:26:47 | EasyPartSelection: False
- 08/12/2017 21:26:47 | PreferBlueprintMode: False
- 08/12/2017 21:26:47 | BlueprintAutoPause: True
- 08/12/2017 21:26:47 | BuildAutoFocus: True
- 08/12/2017 21:26:47 | BuildAutoRotate: True
- 08/12/2017 21:26:47 | BuildAutoInteriors: True
- 08/12/2017 21:26:47 | PaintAutoFocus: True
- 08/12/2017 21:26:47 | PaintAutoRotate: True
- 08/12/2017 21:26:47 | PaintAllowOverwrite: True
- 08/12/2017 21:26:47 | PaintMirrorMode: False
- 08/12/2017 21:26:47 | RepairAutoFocus: True
- 08/12/2017 21:26:47 | RepairAutoRotate: False
- 08/12/2017 21:26:47 | BuildAllowOverwrite: True
- 08/12/2017 21:26:47 | BuildAutoDoors: True
- 08/12/2017 21:26:47 | BuildEnforceCrewAccess: True
- 08/12/2017 21:26:47 | BuildMirrorMode: False
- 08/12/2017 21:26:47 | GrabLeavesCorridors: True
- 08/12/2017 21:26:47 | RepairAutoDoors: True
- 08/12/2017 21:26:47 | AutoHireCrew: True
- 08/12/2017 21:26:47 | PartToolTips: True
- 08/12/2017 21:26:47 | AutoSave: True
- 08/12/2017 21:26:47 | AutoSaveInterval: 600
- 08/12/2017 21:26:47 | FtlAutoSave: True
- 08/12/2017 21:26:47 | ShowOnShipIndicators: True
- 08/12/2017 21:26:47 | AutoPauseOnLostFocus: True
- 08/12/2017 21:26:47 | ScreenShake: True
- 08/12/2017 21:26:47 | VersionCheckMode: Stable
- 08/12/2017 21:26:47 | EnableMetrics: True
- 08/12/2017 21:26:47 | PreferBorderlessWindowToggle: False
- 08/12/2017 21:26:47 | MasterVolume: 1
- 08/12/2017 21:26:47 | EffectsVolume: 1
- 08/12/2017 21:26:47 | InterfaceVolume: 1
- 08/12/2017 21:26:47 | ShowTutorials: True
- 08/12/2017 21:26:47 | AutoFtlJump: False
- 08/12/2017 21:26:47 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
- 08/12/2017 21:26:47 | DefaultBuildTool: Grab
- 08/12/2017 21:26:47 | DefaultDecalTool: Grab
- 08/12/2017 21:26:47 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
- 08/12/2017 21:26:47 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
- 08/12/2017 21:26:47 | PlayerColor:
- 08/12/2017 21:26:47 | EnemyColor:
- 08/12/2017 21:26:47 | NeutralColor:
- 08/12/2017 21:26:47 | MiniviewInCombatMode: Auto
- 08/12/2017 21:26:47 | MiniviewNotInCombatMode: Auto
- 08/12/2017 21:26:47 | MiniviewLockRotation: False
- 08/12/2017 21:26:47 | MiniviewSize:
- 08/12/2017 21:26:47 | ShowInteriors: False
- 08/12/2017 21:26:47 | AlwaysShowCommandWidgets: False
- 08/12/2017 21:26:47 | PreferWorldRelativeAttackAngle: False
- 08/12/2017 21:26:47 | ShipLibraryLargeIcons: False
- 08/12/2017 21:26:47 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
- 08/12/2017 21:26:47 | DeleteFileOnStartup:
- 08/12/2017 21:26:47 | FeedbackEmail:
- fixme:shell:URL_ParseUrl failed to parse L"SharpDX.Desktop"
- fixme:kernelbase:QuirkIsEnabled3 (0x32d178, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d178, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32d178, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x32cb60, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- 08/12/2017 21:26:47 | Starting main game loop...
- 08/12/2017 21:26:48 | Enabled mods:
- fixme:ntdll:EtwEventRegister ({35167f8e-49b2-4b96-ab86-435b59336b5e}, 0x3aa0dc6, (nil), 0x1754898) stub.
- fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x175484c, 65) stub
- 08/12/2017 21:26:48 | Loaded language 'en'.
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
- fixme:d3d_shader:print_glsl_info_log Fragment info
- fixme:d3d_shader:print_glsl_info_log -------------
- fixme:d3d_shader:print_glsl_info_log 0(18) : warning C7050: "R1.yzw" might be used before being initialized
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:shell:URL_ParseUrl failed to parse L"System.ServiceModel.Internals"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a4c8, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.ServiceModel"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a390, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Web.Services"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a080, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Data.Linq"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a6b8, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Web.ApplicationServices"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a360, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.ServiceModel.Activation"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a360, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.ComponentModel.DataAnnotations"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a360, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.DirectoryServices.Protocols"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a138, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.DirectoryServices"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a138, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Runtime.Caching"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a390, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Build.Framework"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a9a8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a9a8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a9a8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a390, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.IdentityModel"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa49cf0, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Transactions"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa49ac8, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Transactions.Bridge"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa49ac8, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.EnterpriseServices"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa49d20, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa48120, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa48c20, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Messaging"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a048, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a048, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a048, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa49a30, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Xaml"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa49cf0, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Runtime.DurableInstancing"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa49cf0, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"SMDiagnostics"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa49cf0, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Data"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa49ac8, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Xaml.Hosting"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a338, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a338, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a338, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa49d20, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa49520, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a270, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Xml.Linq"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa49510, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"System.Numerics"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa49358, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- 08/12/2017 21:26:53 | Output compiling shader 'C:\Program Files\Cosmoteer\Data\Ships\Terran\shield_generator\shield.shader' (pix):
- 08/12/2017 21:26:53 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
- 08/12/2017 21:26:53 |
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:kernelbase:QuirkIsEnabled3 (0x6c0df90, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x6f0df10, 0xffffffff) stub!
- fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not supported yet
- fixme:kernelbase:QuirkIsEnabled3 (0xeabe5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xeabe5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xeabe5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xeabe5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xeabe5a8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x6f0df10, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x6d0e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x6d0e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x6d0e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x6d0e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x6d0e5a8, 0xffffffff) stub!
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not supported yet
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:shell:URL_ParseUrl failed to parse L"IronPython"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a638, 0xffffffff) stub!
- fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Dynamic"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4a1c0, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:shell:URL_ParseUrl failed to parse L"IronPython.Modules"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4aed0, 0xffffffff) stub!
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:shell:URL_ParseUrl failed to parse L"System.Resources.ResourceManager"
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4b9c8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4b9c8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4b9c8, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4b3b0, 0xffffffff) stub!
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4b0c0, 0xffffffff) stub!
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
- fixme:d3d11:shdr_handler Unhandled chunk "STAT".
- 08/12/2017 21:27:28 | Loaded game rules.
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:kernelbase:QuirkIsEnabled3 (0x6f0df10, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xecae5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xecae5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xecae5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xecae5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xecae5a8, 0xffffffff) stub!
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:ole:CoGetApartmentType (0xeeade48, 0xeeade44): semi-stub
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:kernelbase:QuirkIsEnabled3 (0x710d710, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x710cfb0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0x710d710, 0xffffffff) stub!
- err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- wine: Call from 0x7b43cafc to unimplemented function api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID, aborting
- fixme:ole:CoGetApartmentType (0xefbdde8, 0xefbdde4): semi-stub
- fixme:crypt:CertAddCertificateLinkToStore (0x94dfdb0, 0x8d074ec, 00000004, (nil)): semi-stub
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9:
- fixme:d3d_shader:print_glsl_info_log Fragment info
- fixme:d3d_shader:print_glsl_info_log -------------
- fixme:d3d_shader:print_glsl_info_log 0(18) : warning C7050: "R0.zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "R1.w" might be used before being initialized
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
- fixme:d3d_shader:print_glsl_info_log Fragment info
- fixme:d3d_shader:print_glsl_info_log -------------
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "R1.yzw" might be used before being initialized
- fixme:ole:Context_CC_ContextCallback (0x1d2888/0x1d288c)->(0x8ddb00, 0x346e5e4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x1d2888/0x1d288c)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x1d2888/0x1d288c)->(0x8ddb00, 0x346e564, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #13:
- fixme:d3d_shader:print_glsl_info_log 0(70) : error C7011: implicit cast from "int" to "uint"
- fixme:d3d_shader:print_glsl_info_log 0(70) : error C1115: unable to find compatible overloaded function "intBitsToFloat(uint)"
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_validate_link Program 15 link status invalid.
- fixme:d3d_shader:shader_glsl_dump_program_source Shader 13:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_VERTEX_SHADER.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 0.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 150
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_draw_instanced : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable
- fixme:d3d_shader:shader_glsl_dump_program_source layout(std140, binding = 12) uniform block_vs_cb0 { vec4 vs_cb0[6]; };
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[32];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) in vec4 vs_in0;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 1) in vec4 vs_in1;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 2) in vec4 vs_in2;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 3) in vec4 vs_in3;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 4) in vec4 vs_in4;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 5) in vec4 vs_in5;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 6) in vec4 vs_in6;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 7) in vec4 vs_in7;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 8) in vec4 vs_in8;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 9) in vec4 vs_in9;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 10) in vec4 vs_in10;
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 pos_fixup;
- fixme:d3d_shader:shader_glsl_dump_program_source out shader_in_out { vec4 reg[15]; } shader_out;
- fixme:d3d_shader:shader_glsl_dump_program_source void setup_vs_output(in vec4 outputs[32])
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = outputs[0].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[0].xyzw = outputs[0].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[1].xyzw = outputs[1].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[2].xy = outputs[2].xy;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[2].zw = outputs[2].zw;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (vs_in10.x * vs_cb0[4].y);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.x = sin(R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (cos(R0.x));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (tmp0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.yz = (vs_in0.yx + -vs_in1.yx);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xw = (R0.xx * R0.yz);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.x = ((R0.z * R1.x) + -R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.y = ((R0.y * R1.x) + R0.w);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (R2.xy + vs_in1.xy);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.zw = (vs_in0.zw);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].x = (dot(R0.xyzw, vs_cb0[0].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].y = (dot(R0.xyzw, vs_cb0[1].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].z = (dot(R0.xyzw, vs_cb0[2].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].w = (dot(R0.xyzw, vs_cb0[3].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].xyzw = (vs_in2.xyzw * vs_cb0[5].xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-vs_in7.x + vs_cb0[4].y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x / vs_in6.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R0.x * vs_in8.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = uintBitsToFloat(R0.y >= -R0.y ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.y = (bool(floatBitsToUint(R0).y) ? vs_in8.x : -vs_in8.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (tmp0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (uintBitsToFloat(uvec4(0x3f800000u, 0x3f800000u, 0x3f800000u, 0x3f800000u)).z / R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (R0.z * R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (fract(R0.z));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R0.z * R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = intBitsToFloat(ivec2(R0.xy));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = intBitsToFloat(int(vs_in8.x));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = intBitsToFloat(floatBitsToInt(R0).z + 0xffffffff);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = intBitsToFloat(min(floatBitsToInt(R0).z, floatBitsToInt(R0).x));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = uintBitsToFloat(vs_in9.x != uintBitsToFloat(0u) ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.x = (bool(floatBitsToUint(R0).z) ? R0.x : R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (tmp0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (float(floatBitsToInt(R0).x));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].x = ((vs_in5.x * R0.x) + vs_in4.x);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].y = (vs_in4.y);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].zw = (vs_in3.xy);
- fixme:d3d_shader:shader_glsl_dump_program_source setup_vs_output(vs_out);
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * pos_fixup.y;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += pos_fixup.zw * gl_Position.ww;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
- fixme:d3d_shader:shader_glsl_dump_program_source return;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source Shader 14:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_FRAGMENT_SHADER.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 1.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 150
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_coord_conventions : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_layer_viewport : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable
- fixme:d3d_shader:shader_glsl_dump_program_source layout(binding = 0)
- fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source in shader_in_out { vec4 reg[15]; } shader_in;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 ps_in[15];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 vpos;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) out vec4 ps_out[8];
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source vpos = gl_FragCoord;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[0].xyzw = vpos.xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[1].xyzw = shader_in.reg[1].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[2].xy = shader_in.reg[2].xy;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[2].zw = shader_in.reg[2].zw;
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture(ps_sampler0, ps_in[2].xy).xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (R0.xyzw * ps_in[1].xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = uintBitsToFloat(uintBitsToFloat(0u) >= R0.w ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source if (bool(floatBitsToUint(R1).x)) discard;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_out[0].xyzw = (R0.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source return;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #15:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(70) : error C7011: implicit cast from "int" to "uint"
- fixme:d3d_shader:print_glsl_info_log 0(70) : error C1115: unable to find compatible overloaded function "intBitsToFloat(uint)"
- fixme:d3d_shader:print_glsl_info_log
- fixme:d3d_shader:print_glsl_info_log Fragment info
- fixme:d3d_shader:print_glsl_info_log -------------
- fixme:d3d_shader:print_glsl_info_log 0(18) : warning C7050: "R1.yzw" might be used before being initialized
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #16:
- fixme:d3d_shader:print_glsl_info_log 0(77) : error C7011: implicit cast from "int" to "uint"
- fixme:d3d_shader:print_glsl_info_log 0(77) : error C1115: unable to find compatible overloaded function "intBitsToFloat(uint)"
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_validate_link Program 18 link status invalid.
- fixme:d3d_shader:shader_glsl_dump_program_source Shader 16:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_VERTEX_SHADER.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 0.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 150
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_draw_instanced : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable
- fixme:d3d_shader:shader_glsl_dump_program_source layout(std140, binding = 12) uniform block_vs_cb0 { vec4 vs_cb0[7]; };
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[32];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R3;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) in vec4 vs_in0;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 1) in vec4 vs_in1;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 2) in vec4 vs_in2;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 3) in vec4 vs_in3;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 4) in vec4 vs_in4;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 5) in vec4 vs_in5;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 6) in vec4 vs_in6;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 7) in vec4 vs_in7;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 8) in vec4 vs_in8;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 9) in vec4 vs_in9;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 10) in vec4 vs_in10;
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 pos_fixup;
- fixme:d3d_shader:shader_glsl_dump_program_source out shader_in_out { vec4 reg[15]; } shader_out;
- fixme:d3d_shader:shader_glsl_dump_program_source void setup_vs_output(in vec4 outputs[32])
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = outputs[0].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[0].xyzw = outputs[0].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[1].xyzw = outputs[1].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[2].xy = outputs[2].xy;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[2].zw = outputs[2].zw;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (vs_in0.z + uintBitsToFloat(0x3f800000u));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (-R0.x + vs_cb0[6].x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-R0.x + vs_in0.z);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.y / R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = clamp(R0.x, 0.0, 1.0);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R0.x * vs_in1.z);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.x = sin(R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.x = (cos(R0.y));
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (tmp0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.yz = (vs_in0.yx + -vs_in1.yx);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.xy = (R1.xx * R0.yz);
- fixme:d3d_shader:shader_glsl_dump_program_source R3.x = ((R0.z * R2.x) + -R1.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R3.y = ((R0.y * R2.x) + R1.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.yz = (R3.xy + vs_in1.xy);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = ((vs_in3.xy * R0.xx) + R0.yz);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (uintBitsToFloat(0x3f800000u));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].x = (dot(R0.xyz, vs_cb0[0].xyw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].y = (dot(R0.xyz, vs_cb0[1].xyw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].z = (dot(R0.xyz, vs_cb0[2].xyw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].w = (dot(R0.xyz, vs_cb0[3].xyw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].xyzw = (vs_in2.xyzw * vs_cb0[5].xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-vs_in7.x + vs_cb0[4].y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x / vs_in6.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R0.x * vs_in8.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = uintBitsToFloat(R0.y >= -R0.y ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.y = (bool(floatBitsToUint(R0).y) ? vs_in8.x : -vs_in8.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (tmp0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (uintBitsToFloat(uvec4(0x3f800000u, 0x3f800000u, 0x3f800000u, 0x3f800000u)).z / R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (R0.z * R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (fract(R0.z));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R0.z * R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = intBitsToFloat(ivec2(R0.xy));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = intBitsToFloat(int(vs_in8.x));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = intBitsToFloat(floatBitsToInt(R0).z + 0xffffffff);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = intBitsToFloat(min(floatBitsToInt(R0).z, floatBitsToInt(R0).x));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = uintBitsToFloat(vs_in9.x != uintBitsToFloat(0u) ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.x = (bool(floatBitsToUint(R0).z) ? R0.x : R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (tmp0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (float(floatBitsToInt(R0).x));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].x = ((vs_in5.x * R0.x) + vs_in4.x);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].y = (vs_in4.y);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].zw = (uintBitsToFloat(uvec4(0u, 0u, 0u, 0u)).zw);
- fixme:d3d_shader:shader_glsl_dump_program_source setup_vs_output(vs_out);
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * pos_fixup.y;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += pos_fixup.zw * gl_Position.ww;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
- fixme:d3d_shader:shader_glsl_dump_program_source return;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source Shader 17:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_FRAGMENT_SHADER.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 1.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 150
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_coord_conventions : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_layer_viewport : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable
- fixme:d3d_shader:shader_glsl_dump_program_source layout(std140, binding = 0) uniform block_ps_cb0 { vec4 ps_cb0[8]; };
- fixme:d3d_shader:shader_glsl_dump_program_source layout(binding = 0)
- fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source in shader_in_out { vec4 reg[15]; } shader_in;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 ps_in[15];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 vpos;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) out vec4 ps_out[8];
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source vpos = gl_FragCoord;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[0].xyzw = vpos.xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[1].xyzw = shader_in.reg[1].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[2].xy = shader_in.reg[2].xy;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[2].zw = shader_in.reg[2].zw;
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture(ps_sampler0, ps_in[2].xy).xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = uintBitsToFloat(R0.x < R0.y ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.y = (-R0.z + R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.y = uintBitsToFloat(abs(R1.y) < uintBitsToFloat(0x3e800000u) ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = uintBitsToFloat(floatBitsToUint(R1).y & floatBitsToUint(R1).x);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.yzw = (R0.yyy * ps_cb0[7].xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.x = (R0.x / R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.y = (max(R1.w, R1.z));
- fixme:d3d_shader:shader_glsl_dump_program_source R2.y = (max(R1.y, R2.y));
- fixme:d3d_shader:shader_glsl_dump_program_source R2.z = (-R2.x + uintBitsToFloat(0x3f800000u));
- fixme:d3d_shader:shader_glsl_dump_program_source R2.x = (R2.x * R2.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.yzw = ((R1.yzw * R2.zzz) + R2.xxx);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.xyz = (bool(floatBitsToUint(R1).x) ? R1.yzw : R0.xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (tmp0.xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (R0.xyzw * ps_in[1].xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = uintBitsToFloat(uintBitsToFloat(0u) >= R0.w ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source if (bool(floatBitsToUint(R1).x)) discard;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_out[0].xyzw = (R0.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source return;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #18:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(77) : error C7011: implicit cast from "int" to "uint"
- fixme:d3d_shader:print_glsl_info_log 0(77) : error C1115: unable to find compatible overloaded function "intBitsToFloat(uint)"
- fixme:d3d_shader:print_glsl_info_log
- fixme:d3d_shader:print_glsl_info_log Fragment info
- fixme:d3d_shader:print_glsl_info_log -------------
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "R1.zw" might be used before being initialized
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #19:
- fixme:d3d_shader:print_glsl_info_log 0(60) : error C7011: implicit cast from "int" to "uint"
- fixme:d3d_shader:print_glsl_info_log 0(60) : error C1115: unable to find compatible overloaded function "intBitsToFloat(uint)"
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_validate_link Program 21 link status invalid.
- fixme:d3d_shader:shader_glsl_dump_program_source Shader 19:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_VERTEX_SHADER.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 0.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 150
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_draw_instanced : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable
- fixme:d3d_shader:shader_glsl_dump_program_source layout(std140, binding = 12) uniform block_vs_cb0 { vec4 vs_cb0[6]; };
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[32];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) in vec4 vs_in0;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 1) in vec4 vs_in1;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 2) in vec4 vs_in2;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 3) in vec4 vs_in3;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 4) in vec4 vs_in4;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 5) in vec4 vs_in5;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 6) in vec4 vs_in6;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 7) in vec4 vs_in7;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 8) in vec4 vs_in8;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 9) in vec4 vs_in9;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 10) in vec4 vs_in10;
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 pos_fixup;
- fixme:d3d_shader:shader_glsl_dump_program_source out shader_in_out { vec4 reg[15]; } shader_out;
- fixme:d3d_shader:shader_glsl_dump_program_source void setup_vs_output(in vec4 outputs[32])
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = outputs[0].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[0].xyzw = outputs[0].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[1].xyzw = outputs[1].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[2].xy = outputs[2].xy;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[2].zw = outputs[2].zw;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].z = (dot(vs_in0.xyzw, vs_cb0[2].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].w = (dot(vs_in0.xyzw, vs_cb0[3].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (dot(vs_in0.xyzw, vs_cb0[0].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.w = (dot(vs_in0.xyzw, vs_cb0[1].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].xy = (R0.zw);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].zw = ((R0.zw * uintBitsToFloat(uvec4(0u, 0u, 0x3f000000u, 0xbf000000u)).zw) + uintBitsToFloat(uvec4(0u, 0u, 0x3f000000u, 0x3f000000u)).zw);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].xyzw = (vs_in2.xyzw * vs_cb0[5].xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-vs_in7.x + vs_cb0[4].y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x / vs_in6.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R0.x * vs_in8.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = uintBitsToFloat(R0.y >= -R0.y ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.y = (bool(floatBitsToUint(R0).y) ? vs_in8.x : -vs_in8.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (tmp0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (uintBitsToFloat(uvec4(0x3f800000u, 0x3f800000u, 0x3f800000u, 0x3f800000u)).z / R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (R0.z * R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (fract(R0.z));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R0.z * R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = intBitsToFloat(ivec2(R0.xy));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = intBitsToFloat(int(vs_in8.x));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = intBitsToFloat(floatBitsToInt(R0).z + 0xffffffff);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = intBitsToFloat(min(floatBitsToInt(R0).z, floatBitsToInt(R0).x));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = uintBitsToFloat(vs_in9.x != uintBitsToFloat(0u) ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.x = (bool(floatBitsToUint(R0).z) ? R0.x : R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (tmp0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (float(floatBitsToInt(R0).x));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].x = ((vs_in5.x * R0.x) + vs_in4.x);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].y = (vs_in4.y);
- fixme:d3d_shader:shader_glsl_dump_program_source setup_vs_output(vs_out);
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * pos_fixup.y;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += pos_fixup.zw * gl_Position.ww;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
- fixme:d3d_shader:shader_glsl_dump_program_source return;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source Shader 20:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_FRAGMENT_SHADER.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 1.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 150
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_coord_conventions : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_layer_viewport : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable
- fixme:d3d_shader:shader_glsl_dump_program_source layout(std140, binding = 0) uniform block_ps_cb0 { vec4 ps_cb0[7]; };
- fixme:d3d_shader:shader_glsl_dump_program_source layout(binding = 0)
- fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler0;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(binding = 1)
- fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler1;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source in shader_in_out { vec4 reg[15]; } shader_in;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 ps_in[15];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 vpos;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) out vec4 ps_out[8];
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source vpos = gl_FragCoord;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[0].xyzw = vpos.xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[1].xyzw = shader_in.reg[1].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[2].xy = shader_in.reg[2].xy;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[2].zw = shader_in.reg[2].zw;
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture(ps_sampler0, ps_in[2].xy).xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = uintBitsToFloat(R0.x < R0.y ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.y = (-R0.z + R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.y = uintBitsToFloat(abs(R1.y) < uintBitsToFloat(0x3e800000u) ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = uintBitsToFloat(floatBitsToUint(R1).y & floatBitsToUint(R1).x);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.yzw = (R0.yyy * ps_cb0[6].xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.x = (R0.x / R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.y = (max(R1.w, R1.z));
- fixme:d3d_shader:shader_glsl_dump_program_source R2.y = (max(R1.y, R2.y));
- fixme:d3d_shader:shader_glsl_dump_program_source R2.z = (-R2.x + uintBitsToFloat(0x3f800000u));
- fixme:d3d_shader:shader_glsl_dump_program_source R2.x = (R2.x * R2.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.yzw = ((R1.yzw * R2.zzz) + R2.xxx);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.xyz = (bool(floatBitsToUint(R1).x) ? R1.yzw : R0.xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (tmp0.xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (texture(ps_sampler1, ps_in[2].zw).w);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-R0.x + uintBitsToFloat(0x3f800000u));
- fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R0.x * R0.w);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (R1.xyzw * ps_in[1].xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = uintBitsToFloat(uintBitsToFloat(0u) >= R0.w ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source if (bool(floatBitsToUint(R1).x)) discard;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_out[0].xyzw = (R0.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source return;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #21:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(60) : error C7011: implicit cast from "int" to "uint"
- fixme:d3d_shader:print_glsl_info_log 0(60) : error C1115: unable to find compatible overloaded function "intBitsToFloat(uint)"
- fixme:d3d_shader:print_glsl_info_log
- fixme:d3d_shader:print_glsl_info_log Fragment info
- fixme:d3d_shader:print_glsl_info_log -------------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "R1.zw" might be used before being initialized
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #22:
- fixme:d3d_shader:print_glsl_info_log 0(85) : error C7011: implicit cast from "int" to "uint"
- fixme:d3d_shader:print_glsl_info_log 0(85) : error C1115: unable to find compatible overloaded function "intBitsToFloat(uint)"
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_validate_link Program 24 link status invalid.
- fixme:d3d_shader:shader_glsl_dump_program_source Shader 22:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_VERTEX_SHADER.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 0.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 150
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_draw_instanced : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable
- fixme:d3d_shader:shader_glsl_dump_program_source layout(std140, binding = 12) uniform block_vs_cb0 { vec4 vs_cb0[7]; };
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[32];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) in vec4 vs_in0;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 1) in vec4 vs_in1;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 2) in vec4 vs_in2;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 3) in vec4 vs_in3;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 4) in vec4 vs_in4;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 5) in vec4 vs_in5;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 6) in vec4 vs_in6;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 7) in vec4 vs_in7;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 8) in vec4 vs_in8;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 9) in vec4 vs_in9;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 10) in vec4 vs_in10;
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 pos_fixup;
- fixme:d3d_shader:shader_glsl_dump_program_source out shader_in_out { vec4 reg[15]; } shader_out;
- fixme:d3d_shader:shader_glsl_dump_program_source void setup_vs_output(in vec4 outputs[32])
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = outputs[0].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[0].xyzw = outputs[0].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[1].xyzw = outputs[1].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[2].xyzw = outputs[2].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[3].xy = outputs[3].xy;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[3].zw = outputs[3].zw;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (vs_in10.x * vs_cb0[4].y);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.x = sin(R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (cos(R0.x));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (tmp0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.yz = (vs_in0.yx + -vs_in1.yx);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xw = (R0.xx * R0.yz);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.x = ((R0.z * R1.x) + -R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.y = ((R0.y * R1.x) + R0.w);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (R2.xy + vs_in1.xy);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.zw = (vs_in0.zw);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.z = (dot(R0.xyzw, vs_cb0[0].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (dot(R0.xyzw, vs_cb0[1].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].xy = (R1.zw);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[3].zw = ((R1.zw * uintBitsToFloat(uvec4(0u, 0u, 0x3f000000u, 0xbf000000u)).zw) + uintBitsToFloat(uvec4(0u, 0u, 0x3f000000u, 0x3f000000u)).zw);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].z = (dot(R0.xyzw, vs_cb0[2].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].w = (dot(R0.xyzw, vs_cb0[3].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.y + R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].xyzw = (vs_in0.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.yz = (vs_cb0[6].yw + vs_cb0[6].xz);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-R0.y + R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (-R0.y + R0.z);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x / R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = clamp(R0.x, 0.0, 1.0);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-R0.x + uintBitsToFloat(0x3f800000u));
- fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (vs_in2.xyzw * vs_cb0[5].xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = ((R1.w * uintBitsToFloat(0x3fc00000u)) + -R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].xyz = (R1.xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].w = (R0.x + R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].w = clamp(vs_out[2].w, 0.0, 1.0);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-vs_in7.x + vs_cb0[4].y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x / vs_in6.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R0.x * vs_in8.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = uintBitsToFloat(R0.y >= -R0.y ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.y = (bool(floatBitsToUint(R0).y) ? vs_in8.x : -vs_in8.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (tmp0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (uintBitsToFloat(uvec4(0x3f800000u, 0x3f800000u, 0x3f800000u, 0x3f800000u)).z / R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (R0.z * R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (fract(R0.z));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R0.z * R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = intBitsToFloat(ivec2(R0.xy));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = intBitsToFloat(int(vs_in8.x));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = intBitsToFloat(floatBitsToInt(R0).z + 0xffffffff);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = intBitsToFloat(min(floatBitsToInt(R0).z, floatBitsToInt(R0).x));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = uintBitsToFloat(vs_in9.x != uintBitsToFloat(0u) ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.x = (bool(floatBitsToUint(R0).z) ? R0.x : R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (tmp0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (float(floatBitsToInt(R0).x));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[3].x = ((vs_in5.x * R0.x) + vs_in4.x);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[3].y = (vs_in4.y);
- fixme:d3d_shader:shader_glsl_dump_program_source setup_vs_output(vs_out);
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * pos_fixup.y;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += pos_fixup.zw * gl_Position.ww;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
- fixme:d3d_shader:shader_glsl_dump_program_source return;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source Shader 23:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_FRAGMENT_SHADER.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 1.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 150
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_coord_conventions : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_layer_viewport : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable
- fixme:d3d_shader:shader_glsl_dump_program_source layout(std140, binding = 0) uniform block_ps_cb0 { vec4 ps_cb0[11]; };
- fixme:d3d_shader:shader_glsl_dump_program_source layout(binding = 0)
- fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler0;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(binding = 1)
- fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler1;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(binding = 2)
- fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler2;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source in shader_in_out { vec4 reg[15]; } shader_in;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 ps_in[15];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 vpos;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) out vec4 ps_out[8];
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source vpos = gl_FragCoord;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[0].xyzw = vpos.xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[1].xyzw = shader_in.reg[1].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[2].xyzw = shader_in.reg[2].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[3].xy = shader_in.reg[3].xy;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[3].zw = shader_in.reg[3].zw;
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture(ps_sampler0, ps_in[3].xy).xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (R0.xyzw * ps_in[2].xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = uintBitsToFloat(uintBitsToFloat(0u) >= R0.w ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source if (bool(floatBitsToUint(R1).x)) discard;
- fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (texture(ps_sampler1, ps_in[3].zw).xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.xyz = (R1.yyy * ps_cb0[9].xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.xyw = ((R1.xxx * ps_cb0[7].xyz) + R2.xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((R1.zzz * ps_cb0[10].xyz) + R1.xyw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyz = (R0.xyz * R1.xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.xy = (ps_in[1].xy / ps_cb0[8].xy);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (texture(ps_sampler2, R1.xy).xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = (-R1.xyz + uintBitsToFloat(uvec4(0x3f800000u, 0x3f800000u, 0x3f800000u, 0u)).xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.xyz = ((-R1.xyz * ps_cb0[7].www) + uintBitsToFloat(uvec4(0x3f800000u, 0x3f800000u, 0x3f800000u, 0u)).xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source ps_out[0].xyz = (R0.xyz * R1.xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source ps_out[0].w = (R0.w);
- fixme:d3d_shader:shader_glsl_dump_program_source return;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #24:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(85) : error C7011: implicit cast from "int" to "uint"
- fixme:d3d_shader:print_glsl_info_log 0(85) : error C1115: unable to find compatible overloaded function "intBitsToFloat(uint)"
- fixme:d3d_shader:print_glsl_info_log
- fixme:d3d_shader:print_glsl_info_log Fragment info
- fixme:d3d_shader:print_glsl_info_log -------------
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "R1.yzw" might be used before being initialized
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #25:
- fixme:d3d_shader:print_glsl_info_log 0(81) : error C7011: implicit cast from "int" to "uint"
- fixme:d3d_shader:print_glsl_info_log 0(81) : error C1115: unable to find compatible overloaded function "intBitsToFloat(uint)"
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_validate_link Program 27 link status invalid.
- fixme:d3d_shader:shader_glsl_dump_program_source Shader 25:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_VERTEX_SHADER.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 0.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 150
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_draw_instanced : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable
- fixme:d3d_shader:shader_glsl_dump_program_source layout(std140, binding = 12) uniform block_vs_cb0 { vec4 vs_cb0[7]; };
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 vs_out[32];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R2;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) in vec4 vs_in0;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 1) in vec4 vs_in1;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 2) in vec4 vs_in2;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 3) in vec4 vs_in3;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 4) in vec4 vs_in4;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 5) in vec4 vs_in5;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 6) in vec4 vs_in6;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 7) in vec4 vs_in7;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 8) in vec4 vs_in8;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 9) in vec4 vs_in9;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 10) in vec4 vs_in10;
- fixme:d3d_shader:shader_glsl_dump_program_source uniform vec4 pos_fixup;
- fixme:d3d_shader:shader_glsl_dump_program_source out shader_in_out { vec4 reg[15]; } shader_out;
- fixme:d3d_shader:shader_glsl_dump_program_source void setup_vs_output(in vec4 outputs[32])
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xyzw = outputs[0].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[0].xyzw = outputs[0].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[1].xyzw = outputs[1].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[2].xy = outputs[2].xy;
- fixme:d3d_shader:shader_glsl_dump_program_source shader_out.reg[2].zw = outputs[2].zw;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (vs_in10.x * vs_cb0[4].y);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.x = sin(R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = (cos(R0.x));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (tmp0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.yz = (vs_in0.yx + -vs_in1.yx);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xw = (R0.xx * R0.yz);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.x = ((R0.z * R1.x) + -R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R2.y = ((R0.y * R1.x) + R0.w);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (R2.xy + vs_in1.xy);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.zw = (vs_in0.zw);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].x = (dot(R0.xyzw, vs_cb0[0].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].y = (dot(R0.xyzw, vs_cb0[1].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].z = (dot(R0.xyzw, vs_cb0[2].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[0].w = (dot(R0.xyzw, vs_cb0[3].xyzw));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.y + R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.yz = (vs_cb0[6].yw + vs_cb0[6].xz);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-R0.y + R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (-R0.y + R0.z);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x / R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = clamp(R0.x, 0.0, 1.0);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-R0.x + uintBitsToFloat(0x3f800000u));
- fixme:d3d_shader:shader_glsl_dump_program_source R1.xyzw = (vs_in2.xyzw * vs_cb0[5].xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = ((R1.w * uintBitsToFloat(0x3fc00000u)) + -R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].xyz = (R1.xyz);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].w = (R0.x + R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[1].w = clamp(vs_out[1].w, 0.0, 1.0);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (-vs_in7.x + vs_cb0[4].y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (R0.x / vs_in6.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R0.x * vs_in8.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = uintBitsToFloat(R0.y >= -R0.y ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.y = (bool(floatBitsToUint(R0).y) ? vs_in8.x : -vs_in8.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (tmp0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (uintBitsToFloat(uvec4(0x3f800000u, 0x3f800000u, 0x3f800000u, 0x3f800000u)).z / R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (R0.z * R0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = (fract(R0.z));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.y = (R0.z * R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = intBitsToFloat(ivec2(R0.xy));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = intBitsToFloat(int(vs_in8.x));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = intBitsToFloat(floatBitsToInt(R0).z + 0xffffffff);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = intBitsToFloat(min(floatBitsToInt(R0).z, floatBitsToInt(R0).x));
- fixme:d3d_shader:shader_glsl_dump_program_source R0.z = uintBitsToFloat(vs_in9.x != uintBitsToFloat(0u) ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source tmp0.x = (bool(floatBitsToUint(R0).z) ? R0.x : R0.y);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (tmp0.x);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.x = (float(floatBitsToInt(R0).x));
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].x = ((vs_in5.x * R0.x) + vs_in4.x);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].y = (vs_in4.y);
- fixme:d3d_shader:shader_glsl_dump_program_source vs_out[2].zw = (vs_in3.xy);
- fixme:d3d_shader:shader_glsl_dump_program_source setup_vs_output(vs_out);
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.y = gl_Position.y * pos_fixup.y;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.xy += pos_fixup.zw * gl_Position.ww;
- fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
- fixme:d3d_shader:shader_glsl_dump_program_source return;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source Shader 26:
- fixme:d3d_shader:shader_glsl_dump_program_source GL_SHADER_TYPE: GL_FRAGMENT_SHADER.
- fixme:d3d_shader:shader_glsl_dump_program_source GL_COMPILE_STATUS: 1.
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:shader_glsl_dump_program_source #version 150
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_bit_encoding : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_420pack : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shading_language_packing : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_cube_map_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_gather : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_texture_query_levels : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_uniform_buffer_object : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_gpu_shader4 : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_EXT_texture_array : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_explicit_attrib_location : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_coord_conventions : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_fragment_layer_viewport : enable
- fixme:d3d_shader:shader_glsl_dump_program_source #extension GL_ARB_shader_texture_lod : enable
- fixme:d3d_shader:shader_glsl_dump_program_source layout(binding = 0)
- fixme:d3d_shader:shader_glsl_dump_program_source uniform sampler2D ps_sampler0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 R1;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp0;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 tmp1;
- fixme:d3d_shader:shader_glsl_dump_program_source in shader_in_out { vec4 reg[15]; } shader_in;
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 ps_in[15];
- fixme:d3d_shader:shader_glsl_dump_program_source vec4 vpos;
- fixme:d3d_shader:shader_glsl_dump_program_source layout(location = 0) out vec4 ps_out[8];
- fixme:d3d_shader:shader_glsl_dump_program_source void main()
- fixme:d3d_shader:shader_glsl_dump_program_source {
- fixme:d3d_shader:shader_glsl_dump_program_source vpos = gl_FragCoord;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[0].xyzw = vpos.xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[1].xyzw = shader_in.reg[1].xyzw;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[2].xy = shader_in.reg[2].xy;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_in[2].zw = shader_in.reg[2].zw;
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (texture(ps_sampler0, ps_in[2].xy).xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R0.xyzw = (R0.xyzw * ps_in[1].xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source R1.x = uintBitsToFloat(uintBitsToFloat(0u) >= R0.w ? 0xffffffffu : 0u);
- fixme:d3d_shader:shader_glsl_dump_program_source if (bool(floatBitsToUint(R1).x)) discard;
- fixme:d3d_shader:shader_glsl_dump_program_source ps_out[0].xyzw = (R0.xyzw);
- fixme:d3d_shader:shader_glsl_dump_program_source return;
- fixme:d3d_shader:shader_glsl_dump_program_source }
- fixme:d3d_shader:shader_glsl_dump_program_source
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #27:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(81) : error C7011: implicit cast from "int" to "uint"
- fixme:d3d_shader:print_glsl_info_log 0(81) : error C1115: unable to find compatible overloaded function "intBitsToFloat(uint)"
- fixme:d3d_shader:print_glsl_info_log
- fixme:d3d_shader:print_glsl_info_log Fragment info
- fixme:d3d_shader:print_glsl_info_log -------------
- fixme:d3d_shader:print_glsl_info_log 0(18) : warning C7050: "R1.yzw" might be used before being initialized
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- fixme:ole:CoGetApartmentType (0xfd0dd68, 0xfd0dd64): semi-stub
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.".
- err:d3d:wined3d_debug_callback 0x2076a0: "GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.".
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- deleted lines were here but the same gl_invalid_operation stuff
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- deleted lines were here but the same gl_invalid_operation stuff
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- deleted lines were here but the same gl_invalid_operation stuff
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- deleted lines were here but the same gl_invalid_operation stuff
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #30:
- fixme:d3d_shader:print_glsl_info_log Fragment info
- fixme:d3d_shader:print_glsl_info_log -------------
- fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050: "R1.w" might be used before being initialized
- deleted lines were here but the same gl_invalid_operation stuff
- 08/12/2017 21:27:37 | Exiting due to no states on state stack.
- 08/12/2017 21:27:37 | Main game loop ended. Exiting app...
- 08/12/2017 21:27:37 | Saved app settings.
- 08/12/2017 21:27:37 | Disposed default font.
- AL lib: (WW) ReleaseThreadCtx: 0x7c911710 current for thread being destroyed
- AL lib: (WW) ReleaseContext: 0x7c911710 released while current on thread
- AL lib: (WW) ReleaseThreadCtx: 0x7c911710 current for thread being destroyed
- 08/12/2017 21:27:37 | Disposed XA2AudioManager device.
- 08/12/2017 21:27:37 | Disposed audio manager.
- 08/12/2017 21:27:37 | Disposed clock.
- 08/12/2017 21:27:37 | Disposed input manager.
- fixme:d3d11:d3d11_immediate_context_Flush iface 0x1ef00c stub!
- 08/12/2017 21:27:37 | Disposed graphics manager.
- 08/12/2017 21:27:37 | Disposed swap chain.
- 08/12/2017 21:27:37 | Disposed Direct3D device.
- 08/12/2017 21:27:37 | Disposed DXGI factory.
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- fixme:kernelbase:QuirkIsEnabled3 (0xaa4e5c0, 0xffffffff) stub!
- 08/12/2017 21:27:37 | Closed Windows form.
- 08/12/2017 21:27:37 | Director received exit call.
- 08/12/2017 21:27:37 | Disposed window.
- 08/12/2017 21:27:37 | Disposed platform interface.
- 08/12/2017 21:27:37 | Closing log output file...
- fixme:ole:CoGetApartmentType (0x32fc18, 0x32fc14): semi-stub
- fixme:kernelbase:QuirkIsEnabled3 (0x7a9e5b0, 0xffffffff) stub!
- fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x346e234, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ole:Context_CC_ContextCallback (0x190360/0x190364)->(0x8ddb00, 0x346e1b4, {d7174f82-36b8-4aa8-800a-e963ab2dfab9}, 2, (nil))
- fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- wine: Unhandled page fault on write access to 0xac968f11 at address 0x7bc72a10 (thread 001d), starting debugger...
- err:seh:start_debugger Couldn't start debugger ("winedbg --auto 14 148") (1115)
- Read the Wine Developers Guide on how to set up winedbg or another debugger
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