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- minetest.register_node("default:water_source", {
- description = S("Water Source"),
- drawtype = "liquid",
- waving = 3,
- tiles = {
- {
- name = "default_water_source_animated.png",
- backface_culling = false,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 2.0,
- },
- },
- {
- name = "default_water_source_animated.png",
- backface_culling = true,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 2.0,
- },
- },
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "source",
- liquid_alternative_flowing = "default:water_flowing",
- liquid_alternative_source = "default:water_source",
- liquid_viscosity = 1,
- post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 3, liquid = 3, cools_lava = 1},
- sounds = default.node_sound_water_defaults(),
- })
- minetest.register_node("default:water_flowing", {
- description = S("Flowing Water"),
- drawtype = "flowingliquid",
- waving = 3,
- tiles = {"default_water.png"},
- special_tiles = {
- {
- name = "default_water_flowing_animated.png",
- backface_culling = false,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 0.5,
- },
- },
- {
- name = "default_water_flowing_animated.png",
- backface_culling = true,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 0.5,
- },
- },
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- paramtype2 = "flowingliquid",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:water_flowing",
- liquid_alternative_source = "default:water_source",
- liquid_viscosity = 1,
- post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
- cools_lava = 1},
- sounds = default.node_sound_water_defaults(),
- })
- minetest.register_node("default:river_water_source", {
- description = S("River Water Source"),
- drawtype = "liquid",
- tiles = {
- {
- name = "default_river_water_source_animated.png",
- backface_culling = false,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 2.0,
- },
- },
- {
- name = "default_river_water_source_animated.png",
- backface_culling = true,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 2.0,
- },
- },
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "source",
- liquid_alternative_flowing = "default:river_water_flowing",
- liquid_alternative_source = "default:river_water_source",
- liquid_viscosity = 1,
- -- Not renewable to avoid horizontal spread of water sources in sloping
- -- rivers that can cause water to overflow riverbanks and cause floods.
- -- River water source is instead made renewable by the 'force renew'
- -- option used in the 'bucket' mod by the river water bucket.
- liquid_renewable = false,
- liquid_range = 2,
- post_effect_color = {a = 103, r = 30, g = 76, b = 90},
- groups = {water = 3, liquid = 3, cools_lava = 1},
- sounds = default.node_sound_water_defaults(),
- })
- minetest.register_node("default:river_water_flowing", {
- description = S("Flowing River Water"),
- drawtype = "flowingliquid",
- tiles = {"default_river_water.png"},
- special_tiles = {
- {
- name = "default_river_water_flowing_animated.png",
- backface_culling = false,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 0.5,
- },
- },
- {
- name = "default_river_water_flowing_animated.png",
- backface_culling = true,
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 0.5,
- },
- },
- },
- use_texture_alpha = "blend",
- paramtype = "light",
- paramtype2 = "flowingliquid",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- is_ground_content = false,
- drop = "",
- drowning = 1,
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:river_water_flowing",
- liquid_alternative_source = "default:river_water_source",
- liquid_viscosity = 1,
- liquid_renewable = false,
- liquid_range = 2,
- post_effect_color = {a = 103, r = 30, g = 76, b = 90},
- groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
- cools_lava = 1},
- sounds = default.node_sound_water_defaults(),
- })
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