RaidOfStorms

Valkyr Rework

Jun 20th, 2020
68
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.61 KB | None | 0 0
  1. Valkyr Rework
  2. stat changes for Valkyr
  3. HP: 100/300 -> 125/375
  4. Armor: 600 -> 600
  5. Shields: 50 -> 0
  6. Energy: 100/150 -> 100/150
  7. Sprint Speed: 1.1 -> 1.15
  8.  
  9. stat changes for Valkyr Prime
  10. HP: 100/300 -> 125/375
  11. Armor: 700 -> 700
  12. Shields: 50 -> 0
  13. Energy: 150/225 -> 150/225
  14. Sprint Speed: 1.1 -> 1.15
  15.  
  16. 1 - Frenzy
  17. Cost: 25 energy.
  18. Valkyr jumps to a target location or enemy, Valkyr lands with a heavy slam attack, the heavy slam attack does not drain combo, but is boosted by it, and uses mods from the Valkyr's Talons. If Valkyr targets an enemy with this ability, she will pin them, and perform a ground finisher on that enemy, again modded like Valkyr's talons, terrifying enemies within a 10m radius for 15 seconds.
  19. -power strength multiplies the damage of the heavy slam attack and ground finisher.
  20. -power range increases jump range and terrify radius.
  21. -power duration increases the fear duration.
  22.  
  23. 2 - Warcry
  24. Cost: 50 energy
  25. Warcry stays mostly the same, no longer slows, and instead staggers enemies in range, opening them to melee finishers like old Paralysis.
  26. -power strength increases attack speed bonus.
  27. -power range increases radius.
  28. -power duration increases the duration of the buff and the strength of the stagger.
  29.  
  30. 3 - Animalistic
  31. Cost: 2.5 energy/sec
  32. Valkyr unleashes her torment, going into an animalistic rage, gaining a "Feral gauge", which fills up as she is attacked. While the feral gauge is empty, Valkyr gains 50(empty)-25%(full) chance to inflict bleed status with every melee attack, as the meter fills, Valkyr starts gaining 0(empty)-100(full) health regeneration per second based on the feral gauge. Using Frenzy or Warcry drains the meter by 10% and 25% respectively, and using Hysteria will max the gauge out for the entire duration, and once deactivated, leave it empty.
  33. -power strength increases chance to inflict slash, as well as health regen amount.
  34. -power range does **not** affect Animalistic.
  35. -power duration reduces the energy cost, to the same cap as with power efficiency.
  36.  
  37. 4 - Hysteria: Valkyr is made unkillable instead of invulnerable, and doubles the health regen gained from animalistic instead of gaining health per melee hit. Valkyr's Hysterical assault augment is also made part of her kit permanently, otherwise, the ability works as it does currently.
Add Comment
Please, Sign In to add comment