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- Basically if you do a reload after certain events fire then the same event will fire 2 more times, this seems to go on indefinitely.
- To test this for yourself:
- 1. Type /etrace in chat, scroll to the bottom of it.
- 2. Target something, see how UNIT_TARGET fires.
- 3. use /reload
- 4. open /etrace again and target something. Events have doubled.
- This seems to atleast affect:
- UNIT_TARGET, UNIT_FLAGS,UNIT_HEALTH, CRITERIA_UPDATE, UNIT_MAXHEALTH, UNIT_SPELL_HASTE, UNIT_ATTACK_SPEED, UNIT_STATS, UNIT_RESISTANCES, UNIT_INVENTORY_CHANGED,
- UNIT_DAMAGE, UNIT_RANGEDDAMAGE, UNIT_QUEST_LOG_CHANGED
- god save us all
- -thanks ironi for pointing it out
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