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- def pbAnimForme(anim,partynum,form=0,nform=-1)
- @sprites["formeanim"]=GifAnim.new(0,0,@viewport2)
- @sprites["formeanim"].z=999999
- @sprites["formeanim"].x=@sprites["pokemon#{partynum}"].x+50
- @sprites["formeanim"].y=@sprites["pokemon#{partynum}"].y+20
- if form!=0
- @sprites["formeanim"].setBitmap("Graphics/Pictures/Party/animform#{anim}_#{form}")
- else
- @sprites["formeanim"].setBitmap("Graphics/Pictures/Party/animform#{anim}")
- end
- changed=false if nform!=-1
- loop do
- Graphics.update
- Input.update
- pbUpdateSceneMap
- update
- if nform!=-1 && !changed
- if @sprites["formeanim"].middle?
- @party[partynum].form=nform if nform!=-1
- pbRefresh if nform!=-1
- changed=true
- end
- end
- @sprites["formeanim"].dispose if @sprites["formeanim"].finished?
- break if @sprites["formeanim"].disposed?
- end
- end
- def pbAnimFormeFusion(anim,partynum,anim2,partynum2,nform=-1,nform2=-1)
- @sprites["formeanim"]=GifAnim.new(0,0,@viewport2)
- @sprites["formeanim"].z=999999
- @sprites["formeanim"].x=@sprites["pokemon#{partynum}"].x+50
- @sprites["formeanim"].y=@sprites["pokemon#{partynum}"].y+20
- @sprites["formeanim"].setBitmap("Graphics/Pictures/Party/animform#{anim}")
- @sprites["formeanim2"]=GifAnim.new(0,0,@viewport2)
- @sprites["formeanim2"].z=999999
- @sprites["formeanim2"].x=@sprites["pokemon#{partynum2}"].x+50
- @sprites["formeanim2"].y=@sprites["pokemon#{partynum2}"].y+20
- @sprites["formeanim2"].setBitmap("Graphics/Pictures/Party/animform#{anim2}")
- changed=false if nform!=-1
- changed2=false if nform2!=-1
- loop do
- Graphics.update
- Input.update
- pbUpdateSceneMap
- update
- if nform!=-1 && !changed
- if @sprites["formeanim"].middle?
- @party[partynum].form=nform if nform!=-1
- pbRefresh if nform!=-1
- changed=true
- end
- end
- @sprites["formeanim"].dispose if @sprites["formeanim"].finished?
- @sprites["formeanim2"].dispose if @sprites["formeanim2"].finished?
- break if @sprites["formeanim"].disposed? && @sprites["formeanim2"].disposed?
- end
- end
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