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- every 2 tick:
- loop players:
- if {Sk.Anni.Class.%loop-player%.%{Sk.Anni.Game}%} is "acrobat":
- if loop-player is flying:
- set {_waited} to difference between {Acrobat.%loop-player%.CT} and now
- if {_waited} is less than 10 second:
- set loop-player's fly mode to false
- stop
- set {Acrobat.%loop-player%.CT} to now
- play raw sound "mob.zombie.infect" at loop-player with pitch 1.8 volume 1.5
- push the loop-player forwards at speed 0.5
- push the loop-player upwards at speed 0.45
- set loop-player's fly mode to false
- loop 10 times:
- add 1 to {_Acrobat}
- if {_Acrobat} is 10:
- if {Sk.Anni.Class.%loop-player%.%{Sk.Anni.Game}%} is "acrobat":
- set loop-player's fly mode to true
- play raw sound "mob.wither.shoot" at loop-player with pitch 1 volume 0.2
- wait 1 second
- stop
- on damage:
- if {Sk.Anni.Class.%victim%.%{Sk.Anni.Game}%} is "acrobat":
- damage cause is fall
- cancel event
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