CREAMPAN0408

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Dec 29th, 2018
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  1. every 2 tick:
  2. loop players:
  3. if {Sk.Anni.Class.%loop-player%.%{Sk.Anni.Game}%} is "acrobat":
  4. if loop-player is flying:
  5. set {_waited} to difference between {Acrobat.%loop-player%.CT} and now
  6. if {_waited} is less than 10 second:
  7. set loop-player's fly mode to false
  8. stop
  9. set {Acrobat.%loop-player%.CT} to now
  10. play raw sound "mob.zombie.infect" at loop-player with pitch 1.8 volume 1.5
  11. push the loop-player forwards at speed 0.5
  12. push the loop-player upwards at speed 0.45
  13. set loop-player's fly mode to false
  14. loop 10 times:
  15. add 1 to {_Acrobat}
  16. if {_Acrobat} is 10:
  17. if {Sk.Anni.Class.%loop-player%.%{Sk.Anni.Game}%} is "acrobat":
  18. set loop-player's fly mode to true
  19. play raw sound "mob.wither.shoot" at loop-player with pitch 1 volume 0.2
  20. wait 1 second
  21. stop
  22.  
  23. on damage:
  24. if {Sk.Anni.Class.%victim%.%{Sk.Anni.Game}%} is "acrobat":
  25. damage cause is fall
  26. cancel event
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