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Sep 26th, 2017
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  1. So i came up these ideas. I think its a pretty good idea. We have all these shops around the map that dont do much. So what if we make an RP one ? So how would you increase role play without everyone busting there balls attempting RP and failing at it . So this RP shop would have a item of say a model of a crash crash - one with a bus or a tractor trailer or like just a pile up of cars. Then have some guys with say are stun animation on the ground. But they cant get up. Now for the player he would go and buy this item. For example we will call it a Car Crash item .It would be heavy as hell and he couldn't buy another one for a few mins with a cool down. He goes to an area of the map like a RP zone or just a street. Then uses the car crash item. It spawns a car crash. Just like say a bunker or something else. Now for RP it would impound your vehicle thats with in 50 meters. Then make you on laying on the ground with our stun animation. At this time a mission would pop up. Something similar to say hostage or assassinations. But it would be your car crash. It would put a map marker where. Then everyone would high tail it to the mission. If you wanted to get technical you could make it so a "Fake" Dispatcher would car for trucks and cars. If that car didn't show up in a few it would call for a different car or you could opt out from doing these so people dont get sucked in to stuff they dont wanna do.
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  3. So the second idea is for the FD. So the dispatcher calls for a say Ladder 62 and Engine 99. They show up on scene and see a raging inferno of fire. Now the engine guys would grab there lines (If we make em) If not we could do water cans. Innocent found a way to make a water cannon. So that should not be hard. They go in and search for victims or just stay our side and put water on the fire( If they cant go in). At this point the ladder truck would need to start venting. So how can we do that eh? You may ask. We create a model of a wood square and lets say an axe or a k12. Then when they get on the roof. Its like a stun gun without the stunning. It fires a bullet but with extremely shit range. That only works at all with in a few feet and we give it a distinct sound or sounds. This way we can have melee weapons like everyone wants but without breaking our backs. No back to the original thing. We make an FD axe. When the firefighter climb the ladder they get on the roof. They smack the roof ten times with the axe. And it spawns a wood square simulating a ventilation. This ends up making the fire go out quicker. Without it feeling like your useless.
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  5. Third idea is for the water can. Now OK i realize we can run in a spray water on all the fire and have it go out i get that. But what say we do something like this. Engine guys go in to the fire while searching for victims and taking them out. While using the ace medic system for carrying them on your shoulder or dragging them. Then we have lets say this major fire in each room. Then go in with there water can like a fire extinguisher. Spray this can in each room then the fire will start to die down in that room. After they do this in each room. They would leave and after a few minutes the fire would die down. Then we can use the water cannon on the truck and keep putting water on it and it will go out. Or if we cant do that then we simply after all those other steps the fire dies down and everyone goes home.
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  7. Then later at some point i can record my dispatcher in my town talking and use those for mission from gas leak where you go in a turn a valve and it out. To a hazmat calls where your going in a some nuclear reactor putting out fire in hazmat suits. Or even a plane crash on the airfield and you go through the plane wreck doing the same thing as the engine guys.
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