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- RELEASE NOTES
- Game version
- Xbox: 1.4.0.0
- PS4: 1.41
- PC: 1.259287
- CONTENT
- Added Tournament Mode.
- Added a new free demolition arena: The Maw.
- Added support for the new DLC: American All-Stars Car Pack.
- SYSTEM
- Loading is now significantly faster (up to 80%).
- (PC) Improved file system robustness.
- (XB1) Improved title stability.
- USER INTERFACE
- Updated HUD visuals.
- GAMEPLAY AND VEHICLES
- On Tribend, the player no longer resets on top of the overhead walkway when resetting beneath it.
- Random parts of the vehicle are no longer be missing when restarting the event while in a ghost mode.
- Ghost mode is now automatically disabled when the event ends, eliminating blinking cars in the background of the post-race screens.
- Ghost mode is now disabled after 15 seconds to prevent stuck AI cars from blinking forever.
- Reduced the chance of wheelhubs getting stuck inside walls during heavy deformation.
- Improved Bugzilla handling, suspension and visual damage.
- It's now possible to use the front splitter without the front bumper on Roadcutter.
- Honey Pot and Bumper Car wheels no longer get damaged from the slightest nudge.
- Improved El Matador, Venom visual damage to prevent handling being destroyed when damaged.
- Improved Honey Pot, Bumper Car and Sofa Car handling to make them less twitchy.
- Fixed Wardigger torque curve.
- Fixed Nexus side mirrors glitch.
- Fixed Hornet wheel clipping.
- MULTIPLAYER
- Output to server console and log is now performed asynchronously, improving stability.
- AUDIO
- Front-end: The "Effects" volume slider now also works as master volume for "Interface Sound Effects".
- Front-end: The "Interface Sound Effects" volume slider now also affects car part equip & counter sounds.
- Front-end: Added variation to car part equip sound.
- In-game: Each AI engine sound adjusted for smoother loudness across full rpm range.
- In-game: AI engine sound optimizations to lower memory and processor requirements.
- In-game: Removed flanging/phasing effects occurring with AI engine sounds at start of a race.
- In-game: Add automation to lower music volume up to 3dB based on overall AI vehicle loudness (e.g. when driving amidst a dense pack of vehicles). Effect is disabled when music volume is configured below 75% in game settings.
- In-game: Add 30-second end countdown sound effects to time-limited races (to signal player that race is about to end soon).
- In-game: Added reverse gear warning sound effect for large player vehicles (Big Rig, Harvester, Motorhome and Schoolbus)
- In-game: DSP effects settings, synthesis and automation tweaks for Big Rig.
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