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post-match chat w triangles

Nov 21st, 2018
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  1. [18:13] +Triangles: 8 SpA Gengar Ice Punch vs. 0 HP / 148 SpD Salamence: 278-328 (83.9 - 99%) -- guaranteed 2HKO after Leftovers recovery
  2. [18:13] +Triangles: hm so depending on the roll
  3. [18:13] +Disaster Area: hmm yea
  4. [18:13] +Disaster Area: altho i had the ttar in the back to work with
  5. [18:13] +Triangles: if you killed mence after sand
  6. [18:13] +Disaster Area: fwiw
  7. [18:13] +Disaster Area: its a pursuit tar
  8. [18:13] +Triangles: then don couldnt kill pert
  9. [18:13] +Triangles: yeah figured it was pursuit that was why i stayed with zap
  10. [18:13] +Triangles: but it was purs slide
  11. [18:13] +Disaster Area: ah
  12. [18:14] +Disaster Area: i thought u made that play just to be sure i wasnt dd
  13. [18:14] +Disaster Area: lol
  14. [18:14] +Disaster Area: but either way works
  15. [18:14] +Triangles: hm yeah
  16. [18:14] +Triangles: nah
  17. [18:14] +Triangles: you woj
  18. [18:14] +Disaster Area: tbh i dont usually
  19. [18:14] +Triangles: won
  20. [18:14] +Disaster Area: run rock slide
  21. [18:14] +Disaster Area: on pursuit tar
  22. [18:14] +Disaster Area: but i saw u run a lot of regice or something so i was like
  23. [18:14] +Disaster Area: just in case
  24. [18:14] +Disaster Area: lol
  25. [18:14] +Triangles: my only winning scenario
  26. [18:14] +Triangles: was
  27. [18:15] +Triangles: low roll ice punch into me dding
  28. [18:15] +Disaster Area: yeah
  29. [18:15] +Triangles: into high roll eq
  30. [18:15] +Triangles: or full para
  31. [18:15] +Disaster Area: or the scenario which played out
  32. [18:15] +Triangles: but in actual fact
  33. [18:15] +Triangles: i wouldnt of dd'd in the game
  34. [18:15] +Triangles: because i didnt know gar spread
  35. [18:15] +Triangles: so actually it was a full para to win me the game
  36. [18:15] +Disaster Area: mm so i guess i had ~70%ish odds
  37. [18:15] +Disaster Area: to win
  38. [18:16] +Disaster Area: im not sure but anyway it was a fun one im glad that
  39. [18:16] +Disaster Area: my first time against u
  40. [18:16] +Disaster Area: i came so close
  41. [18:16] +Disaster Area: using a team of my own style etc
  42. [18:16] +Triangles: word man
  43. [18:16] +Triangles: you played well
  44. [18:16] +Disaster Area: thx
  45. [18:16] +Triangles: the gar on boom was a smart move
  46. [18:17] +Disaster Area: its not my main meta but ive dipped in and out so much
  47. [18:17] +Disaster Area: last yr linear used a variant of one of my teams in spl in the last week
  48. [18:17] +Disaster Area: i like to build
  49. [18:17] +Disaster Area: lol
  50. [18:17] +Disaster Area: hopefully if i keep this up i should pick up some wins this tour haha
  51. [18:18] +Disaster Area: i love ls zap haha taking
  52. [18:18] +Disaster Area: 40% from a tbolt w skarm
  53. [18:18] +Disaster Area: is funny
  54. [18:18] +Disaster Area: altho i didnt play around mag properly and let skarm get trapped after all that
  55. [18:19] +Triangles: wait actually i just realised
  56. [18:19] +Triangles: i think
  57. [18:20] +Triangles: rhydon was optimal into gar at the end if meta didnt crit
  58. [18:20] +Triangles: because you showed bolt and wow
  59. [18:20] +Triangles: which means no grass move usually
  60. [18:20] +Disaster Area: yea
  61. [18:20] +Disaster Area: idk if showing wisp was smart or bad there
  62. [18:20] +Disaster Area: i will note that actually i do sometimes run wisp+grass move cos im a weirdo but
  63. [18:20] +Triangles: well yeah wow grass is normal
  64. [18:20] +Triangles: but not with tbolt
  65. [18:20] +Disaster Area: yea
  66. [18:20] +Disaster Area: i mean sometimes i run
  67. [18:21] +Disaster Area: tauntwisp grass fire
  68. [18:21] +Disaster Area: which is unusual but also would not have won for me there anyway so
  69. [18:21] +Disaster Area: whats the calcs regarding rhydon/gar there
  70. [18:21] +Triangles: well actually fire would of killed meta outright
  71. [18:21] +Triangles: so yeah
  72. [18:21] +Triangles: lol
  73. [18:21] +Disaster Area: yea lol
  74. [18:21] +Triangles: 8 SpA Gengar Ice Punch vs. 72 HP / 0 SpD Rhydon: 256-302 (69.3 - 81.8%) -- guaranteed 2HKO after Leftovers recovery
  75. [18:21] +Disaster Area: yea i guess thats probably the right play then
  76. [18:21] +Triangles: so yeah your play was to burn the rhydon actually i think
  77. [18:22] +Triangles: not sure
  78. [18:22] +Disaster Area: yea i think ur right
  79. [18:22] +Disaster Area: tbh im not sure i even won w/o the meta crit playin it out
  80. [18:22] +Disaster Area: thinking about the rhydon etc to deal with i mean
  81. [18:22] +Disaster Area: gar cant ohko anything without sand
  82. [18:22] +Disaster Area: and its only taking 2 hits total
  83. [18:23] +Triangles: well hmm, if meta dies then you hit wow on rhydon
  84. [18:23] +Disaster Area: pert can beat lastmon mence given its hp but otherwise my stuff is not doing the job
  85. [18:23] +Disaster Area: im pretty much certain rhydon outspeeds pert and tar
  86. [18:23] +Triangles: then you can go pert and kill rhydon
  87. [18:23] +Triangles: yeah rhydon did outspeed pert
  88. [18:23] +Triangles: and tar was parad
  89. [18:23] +Disaster Area: tar would be outsped even w/o para tbf
  90. [18:23] +Disaster Area: both are -spe nature
  91. [18:24] +Triangles: yeah
  92. [18:24] +Triangles: ok it depended on if your rock slide could kill 0 hp mence
  93. [18:24] +Triangles: from tar
  94. [18:24] +Triangles: which i doubt from a pursuittar
  95. [18:24] +Disaster Area: given that tar had no atk investment
  96. [18:24] +Disaster Area: i would guess not
  97. [18:24] +Triangles: yeah
  98. [18:25] +Triangles: ye it survives
  99. [18:25] +Disaster Area: welp
  100. [18:25] +Disaster Area: looks like meta crit didnt matter after all then haha
  101. [18:25] +Disaster Area: maybe i had to go pert instead of gar
  102. [18:25] +Disaster Area: vs meta
  103. [18:25] +Disaster Area: pert can ohko all 3 mons
  104. [18:25] +Disaster Area: but i have to predict
  105. [18:25] +Triangles: hm yeah pert might of been right
  106. [18:25] +Disaster Area: but might be better odds
  107. [18:26] +Disaster Area: given the gar situ doesnt seem
  108. [18:26] +Disaster Area: like a winning one
  109. [18:26] +Disaster Area: i think tho then wouldnt
  110. [18:26] +Disaster Area: rhydon just clean up
  111. [18:26] +Disaster Area: like even if meta just stays in
  112. [18:26] +Disaster Area: protects and eqs
  113. [18:27] +Triangles: nah because gar is healthy at that point
  114. [18:27] +Disaster Area: oh i guess yea
  115. [18:28] +Disaster Area: and i guess going tar doesnt do me any good really... it's kinda setup bait for mence and idk if its bringing rhydon into ice punch range
  116. [18:28] +Triangles: well it is if it has crunch
  117. [18:29] +Disaster Area: yea it does
  118. [18:29] +Triangles: but the question is whether it survives an eq from where it was
  119. [18:29] +Triangles: rhydon is really strong
  120. [18:29] +Disaster Area: it is i know i was just
  121. [18:29] +Triangles: but i think it does most of the time
  122. [18:29] +Disaster Area: using it a lot
  123. [18:29] +Disaster Area: in rby
  124. [18:29] +Disaster Area: haha
  125. [18:29] +Disaster Area: https://pokepast.es/d0638f6ae71651d6 thats my whole team btw ^^
  126. [18:29] +Disaster Area: did u prep at all
  127. [18:29] +Disaster Area: i went thru the replay scouter on myself just to see what would come up
  128. [18:30] +Disaster Area: it looks normal enough until u see umbreon as 4th most used mon and ttar at only ~33% usage overall
  129. [18:30] +Disaster Area: xD
  130. [18:30] +Triangles: i had the team in my builder from before but i picked it out because i thought it would do good vs your typical stuff
  131. [18:31] +Disaster Area: hm interesting what makes it good vs me ... I can see how rhydon is nice in some ways
  132. [18:32] +Triangles: honestly, rhydon is very good at switching into umbreon and setting up on it
  133. [18:32] +Disaster Area: for me i noticed most of the stuff u used was fairly typical phys off stuff so I went with something im comfortable with that handles that stuff fairly well
  134. [18:32] +Triangles: and that is why i thought it would be fun
  135. [18:32] +Triangles: lol yeah
  136. [18:32] +Disaster Area: yeah :p
  137. [18:32] +Triangles: that team was the same 6 that kushalos bought vs me in wcop
  138. [18:32] +Triangles: fwiw
  139. [18:32] +Disaster Area: i know u and i both like the spicy stuff
  140. [18:32] +Disaster Area: haha
  141. [18:32] +Disaster Area: ya its not the most original setup albeit
  142. [18:32] +Disaster Area: i love ls zap
  143. [18:32] +Triangles: nothing wrong with the tried and true
  144. [18:32] +Disaster Area: so thats why i use that sort of thing a lot
  145. [18:32] +Disaster Area: yea
  146. [18:32] +Triangles: it is OverUsed for a reason
  147. [18:32] +Disaster Area: also focus punch pert ive been on for ages
  148. [18:33] +Disaster Area: but i only made this variant a couple days ago i had slightly diff tar/pert before
  149. [18:33] +Disaster Area: i guess mence is a nice pick vs me too since
  150. [18:33] +Disaster Area: when i dont run stall
  151. [18:33] +Disaster Area: good chance there's a machamp
  152. [18:33] +Disaster Area: lol
  153. [18:34] +Triangles: yo dude you know the turn where i was taking ages on it
  154. [18:34] +Triangles: your dug vs my meta
  155. [18:34] +Disaster Area: yeah
  156. [18:34] +Triangles: i was thinking whether to
  157. [18:34] +Triangles: just let meta die and not kill dug
  158. [18:34] +Disaster Area: ah
  159. [18:34] +Triangles: on the presumption your gar was offensive
  160. [18:34] +Disaster Area: to set up mence
  161. [18:34] +Triangles: but in the end
  162. [18:34] +Triangles: i figured
  163. [18:34] +Triangles: defensive gar was more likely
  164. [18:35] +Disaster Area: i use defensive gar on most teams
  165. [18:35] +Disaster Area: unless its some kind of spec offense
  166. [18:35] +Disaster Area: which looks very different from me
  167. [18:35] +Triangles: and anyway the only move that 100% didnt kill dug
  168. [18:35] +Triangles: was protect
  169. [18:35] +Triangles: and if i fail a double prot on your eq
  170. [18:35] +Triangles: and you switch out
  171. [18:35] +Disaster Area: ive been using an articuno offense lately
  172. [18:35] +Disaster Area: it's very fun
  173. [18:35] +Triangles: then im fucked
  174. [18:35] +Triangles: so i just killed the dug
  175. [18:35] +Disaster Area: ahh
  176. [18:35] +Triangles: lol
  177. [18:35] +Triangles: what cuno set is it
  178. [18:35] +Disaster Area: agility ice beam hp grass roar
  179. [18:35] +Disaster Area: its got spikes and boomgar and dug and stuff
  180. [18:35] +Disaster Area: its a nice team
  181. [18:36] +Disaster Area: https://pokepast.es/8dfd7a0fbcccfbeb
  182. [18:36] +Disaster Area: still playing around with the 4th on jolt
  183. [18:36] +Disaster Area: got wish atm but idk what i want there tbh
  184. [18:37] +Disaster Area: also, could use an endpert here instead of the pert im using i guess
  185. [18:37] +Disaster Area: i like how this set functions against bliss more tho
  186. [18:37] +Triangles: i dislike the lack of a water resist on that team
  187. [18:37] +Triangles: but it is workable
  188. [18:37] +Triangles: if you can get star into dug range and trap it early
  189. [18:37] +Triangles: the cuno set is pretty cool
  190. [18:38] +Disaster Area: yea i think the probelm is more cune than anything i guess
  191. [18:38] +Disaster Area: yea cuno is underexplored cos like
  192. [18:38] +Disaster Area: idk everyone assumes
  193. [18:38] +Disaster Area: it should always be resttalk
  194. [18:38] +Disaster Area: and then resttalk died
  195. [18:38] +Disaster Area: so everyones like
  196. [18:38] +Disaster Area: cuno sucks
  197. [18:38] +Disaster Area: meanwhile
  198. [18:38] +Disaster Area: it gets agility, heal bell, roar
  199. [18:38] +Disaster Area: and ice stab owns everything that's not grounded so it has great synergy w spikes
  200. [18:38] +Triangles: heal bell restalk is actually quite interesting
  201. [18:38] +Disaster Area: and it has high stats all around and is ground immune and so on it just has
  202. [18:38] +Disaster Area: so many nice attributes
  203. [18:38] +Disaster Area: yea
  204. [18:38] +Disaster Area: its biggest downside is not doing that much defensively
  205. [18:39] +Disaster Area: owns pert tho quite well
  206. [18:39] +Disaster Area: agility is nice given aero star etc
  207. [18:39] +Triangles: one thing i dislike about articuno
  208. [18:39] +Disaster Area: btw i came up w an interesting set the other day
  209. [18:39] +Triangles: is how freely meta gets in to it
  210. [18:39] +Disaster Area: yea that is a problem
  211. [18:39] +Disaster Area: tho this team has skarm dug pert so
  212. [18:39] +Triangles: yeah
  213. [18:39] +Triangles: was gonna say
  214. [18:39] +Disaster Area: but yea its annoying
  215. [18:39] +Triangles: that that is well placed
  216. [18:39] +Disaster Area: agiligross is probably the teams
  217. [18:40] +Disaster Area: least fave thing to see
  218. [18:40] +Disaster Area: since its kept around late
  219. [18:40] +Disaster Area: jirachi is similarly annoying
  220. [18:40] +Disaster Area: btw so this set i was thinking of
  221. [18:40] +Disaster Area: u know how theres a lot of stuff like
  222. [18:41] +Disaster Area: refresh milo pert etc and defensive rachis
  223. [18:41] +Disaster Area: goin around
  224. [18:41] +Disaster Area: a really fun way to shit on those mons
  225. [18:41] +Disaster Area: is dd refresh mence
  226. [18:41] +Disaster Area: but a bit difficult to build with
  227. [18:41] +Disaster Area: also good vs moltres... lol
  228. [18:41] +Triangles: lol bro
  229. [18:41] +Disaster Area: its an interesting idea but ive not made it work so far but though i'd throw it ur way
  230. [18:41] +Triangles: i have
  231. [18:41] +Triangles: a team
  232. [18:41] +Triangles: with refresh special mence
  233. [18:41] +Disaster Area: lol is this gonna be like
  234. [18:41] +Disaster Area: ohh
  235. [18:42] +Disaster Area: haha
  236. [18:42] +Disaster Area: linear suggested me to try that instead on
  237. [18:42] +Triangles: but dd refresh is also fun
  238. [18:42] +Disaster Area: one team i made trying refresh dd
  239. [18:42] +Disaster Area: haha for a sec i thought tho
  240. [18:42] +Triangles: shame about zap and aero weak tho
  241. [18:42] +Disaster Area: u were gonna be like
  242. [18:42] +Disaster Area: u have a team w dd refresh mence
  243. [18:42] +Disaster Area: and it would be like
  244. [18:42] +Disaster Area: when asta used sing bliss
  245. [18:42] +Disaster Area: i had made that
  246. [18:42] +Disaster Area: independently
  247. [18:42] +Disaster Area: a couple days before he unleashed it
  248. [18:42] +Disaster Area: and was speaking to him
  249. [18:42] +Disaster Area: and mentioned the set
  250. [18:42] +Disaster Area: haha
  251. [18:43] +Disaster Area: before he had used it i mean
  252. [18:43] +Triangles: lol word
  253. [18:43] +Disaster Area: but after we had both made teams w it independently
  254. [18:43] +Disaster Area: refresh ddmence doesnt have to be hp flying btw i mean
  255. [18:43] +Disaster Area: rock slide has different issues
  256. [18:43] +Disaster Area: u get aero and zap that way tho
  257. [18:43] +Disaster Area: but then u have flygon claydol to worry about
  258. [18:43] +Triangles: gengar is a big big issue for flyingless ddmence
  259. [18:43] +Disaster Area: ahh
  260. [18:43] +Triangles: and gon dol too ye
  261. [18:43] +Disaster Area: yea gar is annoying to but thats a trappable mon
  262. [18:44] +Disaster Area: actually umbreon traps 2/3 of those mons
  263. [18:44] +Disaster Area: lol
  264. [18:44] +Disaster Area: just need something creative to catch flygon
  265. [18:44] +Disaster Area: :p
  266. [18:44] +Triangles: lol word
  267. [18:44] +Triangles: anyways am off
  268. [18:44] +Triangles: making some dinner
  269. [18:44] +Triangles: pce
  270. [18:44] +Disaster Area: ok altho
  271. [18:44] +Disaster Area: i will paste
  272. [18:44] +Disaster Area: this idea i have
  273. [18:44] +Disaster Area: via disc
  274. [18:44] +Disaster Area: w that mence
  275. [18:44] +Disaster Area: pce
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