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- local toggle = false
- local UIS = game:GetService("UserInputService")
- local Size = Vector3.new(5,5,5) --Change 2,2,2 to desired head size. Numbers represent (x,y,z).
- local Key = "G" --Change C to the desired key.
- local function Notify(...)
- game.StarterGui:SetCore('SendNotification',...)
- end
- UIS.InputBegan:Connect(function(k)
- if k.KeyCode == Enum.KeyCode[Key] then
- toggle = not toggle
- for k,v in next, game:GetService('Players'):GetPlayers() do
- if v.Character:FindFirstChild('Head') then
- local Head = v.Character:FindFirstChild('Head')
- Head.Size = Vector3.new(2,1,1)
- Head.Size = Size
- game.Players.LocalPlayer.Character.Head.Size = Vector3.new(2,1,1)
- if toggle then
- Head.Size = Vector3.new(2,1,1)
- end
- end
- end
- end
- end)
- Notify({Title="Hitbox Expander Loaded";Text="Welcome "..game.Players.LocalPlayer.Name})
- wait(1)
- for i, v in pairs(getgc(true)) do
- if type(v) == "table" and rawget(v, "BaseRecoil") then
- v.BaseRecoil = 0.01
- v.FireSpeed = 100
- v.ProjectileAccuracy = 100
- v.ProjectilePenetration = 100
- v.ProjectilePower = 10000
- v.ProjectileDamage = 10000
- print("Modified:" , v)
- for ch,e in pairs(v) do
- --print(ch,e)
- end
- end
- end
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