Trace2004tyler

dfkerqjd

Apr 15th, 2020
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  1. local toggle = false
  2. local UIS = game:GetService("UserInputService")
  3. local Size = Vector3.new(5,5,5) --Change 2,2,2 to desired head size. Numbers represent (x,y,z).
  4. local Key = "G" --Change C to the desired key.
  5. local function Notify(...)
  6. game.StarterGui:SetCore('SendNotification',...)
  7. end
  8.  
  9.  
  10. UIS.InputBegan:Connect(function(k)
  11. if k.KeyCode == Enum.KeyCode[Key] then
  12. toggle = not toggle
  13. for k,v in next, game:GetService('Players'):GetPlayers() do
  14. if v.Character:FindFirstChild('Head') then
  15. local Head = v.Character:FindFirstChild('Head')
  16. Head.Size = Vector3.new(2,1,1)
  17. Head.Size = Size
  18. game.Players.LocalPlayer.Character.Head.Size = Vector3.new(2,1,1)
  19. if toggle then
  20. Head.Size = Vector3.new(2,1,1)
  21. end
  22. end
  23. end
  24. end
  25. end)
  26.  
  27. Notify({Title="Hitbox Expander Loaded";Text="Welcome "..game.Players.LocalPlayer.Name})
  28. wait(1)
  29. for i, v in pairs(getgc(true)) do
  30. if type(v) == "table" and rawget(v, "BaseRecoil") then
  31. v.BaseRecoil = 0.01
  32. v.FireSpeed = 100
  33. v.ProjectileAccuracy = 100
  34. v.ProjectilePenetration = 100
  35. v.ProjectilePower = 10000
  36. v.ProjectileDamage = 10000
  37. print("Modified:" , v)
  38. for ch,e in pairs(v) do
  39. --print(ch,e)
  40.  
  41.  
  42. end
  43. end
  44. end
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