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- this setObjectTextureGlobal [0, "#(argb,8,8,3)color(0.33,0.35,0.24,0.3)"];
- [this,["olive",1]] call BIS_fnc_initVehicle;
- this setObjectTextureGlobal [0,'#(argb,8,8,3)color(0.33,0.35,0.24,0.3)'];
- this setObjectTextureGlobal [3,'#(argb,8,8,3)color(0.33,0.35,0.24,0.3)'];
- this setObjectTextureGlobal [4,'#(argb,8,8,3)color(0.33,0.35,0.24,0.3)'];
- this setObjectTextureGlobal [2,'\A3\soft_f_exp\LSV_01\Data\NATO_LSV_03_black_CO.paa'];
- this setObjectTextureGlobal [1, "\A3\Characters_F\Common\Data\basicbody_black_co.paa"];
- this RemoveWeaponTurret ["LMG_M200", [0]];
- this RemoveWeaponTurret ["LMG_M200_body", [0]];
- this RemoveMagazineTurret ["200Rnd_65x39_Belt", [0]];
- this RemoveMagazineTurret ["500Rnd_65x39_Belt", [0]];
- this RemoveMagazineTurret ["1000Rnd_65x39_Belt", [0]];
- this RemoveMagazineTurret ["2000Rnd_65x39_Belt", [0]];
- this RemoveWeaponTurret ["autocannon_30mm_CTWS", [0]];
- this RemoveMagazineTurret ["60Rnd_30mm_APFSDS_shells", [0]];
- this RemoveMagazineTurret ["140Rnd_30mm_MP_shells", [0]];
- this RemoveWeaponTurret ["missiles_titan", [0]];
- this RemoveMagazineTurret ["2Rnd_GAT_missiles", [0]];
- this addWeaponTurret ["missiles_SCALPEL", [0]];
- this addMagazineTurret ["2Rnd_LG_scalpel", [0]];
- this addWeaponTurret ["HMG_127_APC", [0]];
- this addMagazineTurret ["500Rnd_127x99_mag", [0]];
- this addMagazineTurret ["500Rnd_127x99_mag", [0]];
- this addWeaponTurret ["Laserdesignator_mounted", [1]];
- this addWeaponTurret ["Laserdesignator_pilotCamera", [1]];
- this addMagazineTurret ["Laserbatteries", [1]];
- this forceFlagTexture "\A3\Data_F\Flags\Flag_us_CO.paa";
- this removeeventhandler["fired", FEH_missile];
- FEH_missile = this addeventhandler ["fired", {
- _bullet = nearestObject [_this select 0,_this select 4];
- _bulletpos = getPosASL _bullet;
- _o = "B_40mm_APFSDS" createVehicle _bulletpos;
- _weapdir = this weaponDirection currentWeapon player;
- _dist = 11;
- _o setPosASL [
- (_bulletpos select 0) + (_weapdir select 0)*_dist,
- (_bulletpos select 1) + (_weapdir select 1)*_dist,
- (_bulletpos select 2) + (_weapdir select 2)*_dist
- ];
- _up = vectorUp _bullet;
- _o setVectorDirAndUp[_weapdir,_up];
- _o setVelocity velocity _bullet;
- }];
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