DnD 4e StatusInfo Config

Sep 22nd, 2021
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  1. {"config":{"command":"condition","userAllowed":false,"userToggle":false,"sendOnlyToGM":false,"showDescOnStatusChange":true,"showIconInDescription":true,"firsttime":false},"conditions":{"blinded":{"name":"Blinded","description":"<ul><li>The creature can't see, which means its targets have total concealment against it.</li> <li>The creature takes a -10 penalty to Perception checks.</li> <li>The creature grants combat advantage.</li> <li>The creature can't flank.</li></ul>  <p>A blinded creature cannot have combat advantage against anyone.</p>  <p>This condition applies to creatures that have been temporarily blinded, such as by exposure to brilliant light or a magical darkness clouding their eyes. It doesn't apply to creatures that are naturally blind (such as oozes).</p>","icon":"bleeding-eye"},"deafened":{"name":"Deafened","description":"<ul><li>The creature can't hear.</li> <li>The creature takes a -10 penalty to Perception checks.</li></ul>  <p>This condition applies to creatures that have temporarily lost their normal sense of hearing, not to creatures that normally can't hear. The game effects of the condition are relatively minor, but being deafened can be a flavorful result of a thunder power.</p>","icon":"edge-crack"},"petrified":{"name":"Petrified","description":"<ul><li>The creature is unconscious.</li> <li>The creature has resist 20 to all damage.</li> <li>The creature doesn't age.</li></ul>  <p>Usually a creature is subjected to this condition when it is turned to stone, such as by a medusa. Often the only way to end this condition is by using a power or a magical ritual.</p>  <p>Normally, a creature falls prone when it becomes unconscious. The DM might decide that a petrified creature instead remains upright, posed like a statue.</p>","icon":"frozen-orb"},"prone":{"name":"Prone","description":"<ul><li>The creature is lying down. However, if the creature is climbing or flying, it falls.</li> <li>The only way the creature can move is by crawling, teleporting, or being pulled, pushed, or slid.</li> <li>The creature takes a -2 penalty to attack rolls.</li> <li>The creature grants combat advantage to attackers making melee attacks against it, but it gains a +2 bonus to all defenses against ranged attacks from attackers that aren't adjacent to it.</li></ul>  <p>A creature can end this condition on itself by standing up. A creature can drop prone as a minor action.</p>  <p>This condition can affect limbless creatures, such as fish and snakes, as well as amorphous creatures, such as oozes. When such a creature falls prone, imagine it is writhing or unsteady, rather than literally lying down. The game effect on that creature is the same as for other creatures.</p>","icon":"back-pain"},"restrained":{"name":"Restrained","description":"<ul><li>The creature can't move, unless it teleports. It can't even be pulled, pushed, or slid.</li> <li>The creature takes a -2 penalty to attack rolls.</li> <li>The creature grants combat advantage.</li></ul>  <p>This condition is similar to the immobilized condition (see above), but it puts more restrictions on the creature's ability to attack or defend itself. This condition usually results from being held in place by something: vines, tentacles, manacles attached to a wall, strands of webbing, or a monster's gaping jaws. Whatever is holding the creature in place interferes with its ability to move around freely.</p>","icon":"fishing-net"},"stunned":{"name":"Stunned","description":"<ul><li>The creature can't take actions.</li> <li>The creature grants combat advantage.</li> <li>The creature can't flank.</li> <li>The creature falls if it is flying, unless it can hover.</li></ul>  <p>Usually a creature is subjected to this condition because of significant physical or mental trauma. It might be on the brink of succumbing to a deadly poison, completely paralyzed by a ghoul's bite, reeling under the mental assault of a mind flayer, or battered by an extremely powerful blow.</p>","icon":"fist"},"unconscious":{"name":"Unconscious","description":"<ul><li>The creature is helpless.</li> <li> The creature can't take actions.</li> <li>The creature takes a -5 penalty to all defenses.</li> <li>The creature is unaware of its surroundings.</li> <li>The creature falls prone, if possible.</li> <li>The creature can't flank.</li></ul>  <p>This condition applies when a creature is knocked out, cast into a magical slumber, or otherwise incapacitated totally.</p>  <p>A creature that has fallen asleep naturally—as opposed to being knocked unconscious by a power or other effect—is unconscious but not totally deprived of awareness; it can use its passive Perception to hear things, but with a -5 penalty.</p>","icon":"sleepy"},"dominated":{"name":"Dominated","description":"<ul><li>The creature can't take actions voluntarily. Instead, the dominator chooses a single action for the creature to take on the creature's turn: a standard, a move, a minor, or a free action. The only powers and other game features that the dominator can make the creature use are ones that can be used at will, such as at-will powers. For example, anything that is limited to being used only once per encounter or once per day does not qualify.</li> <li>The creature grants combat advantage.</li> <li>The creature can't flank.</li></ul>  <p>In spite of this condition, the creature's allies remain its allies, and its enemies remain its enemies. If the dominator tries to force the creature to throw itself into a pit or to move into some other form of hindering terrain, the creature gets a saving throw to resist entering the terrain.</p>","icon":"broken-heart"},"grabbed":{"name":"Grabbed","description":"<ul><li>The creature is immobilized.</li> <li>Maintaining this condition on the creature occupies whatever appendage, object, or effect the grabber used to initiate the grab.</li> <li>This condition ends immediately on the creature if the grabber is subjected to an effect that prevents it from taking actions, or if the creature ends up outside the range of the grabbing power or effect.</li></ul>  <p>A grabbed creature can take the escape action to try to get away. Other common tactics for escaping a grab are to teleport away or to be pulled, pushed, or slid out of the grabber's reach. Using forced movement on the grabber can also end a grab, as long as the movement results in the grabbed creature being out of the grabbing effect's range.</p>  <p>While a creature is grabbed, the grabber can try to move it (see “Moving a Grabbed Target”.</p>","icon":"grab"},"slowed":{"name":"Slowed","icon":"snail","description":"<ul><li>The creature's speed becomes 2 if it was higher than that. This speed applies to all of the creature's movement modes (walking, flying, swimming, and so on), but it does not apply to forced movement against it, teleportation, or any other movement that doesn't use the creature's speed. If a creature is subjected to this condition while it is moving using any of its speeds, it must stop if it has already moved at least 2 squares.</li> <li>The creature cannot benefit from bonuses to speed, although it can use powers and take actions, such as the run action, that allow it to move farther than its speed.</li></ul>  <p>A variety of different effects can cause a creature to become slowed. A creature subject to this condition might have taken an injury to the legs (or other limbs used for locomotion), or it might be entangled in something. The creature could also be poisoned, beset by wracking pain that hampers its movement, encased in frost, or slowly turning to stone.</p>"},"immobilized":{"name":"Immobilized","description":"<ul><li>The creature can't move, unless it teleports or is pulled, pushed, or slid.</li> </ul>  <p>An immobilized creature can't reposition itself on the battle grid, but it's not paralyzed. It can still stand up when it's prone, pull an item from a backpack, or attack normally. It might have taken a serious, but temporary, injury to the legs, or it could be stuck to the ground by a huge cobweb.</p>  <p>A creature wrapped up in animated vines might be restrained instead (see below); that condition imposes more restrictions on the creature's ability to attack and defend itself. A creature that is actually paralyzed, such as by the bite of a ghoul, might be stunned rather than immobilized or restrained.</p>","icon":"pummeled"},"dazed":{"name":"Dazed","description":"<ul><li>The creature doesn't get its normal complement of actions on its turn; it can take either a standard, a move, or a minor action. The creature can still take free actions.</li> <li>The creature can't take immediate actions or opportunity actions.</li><li>The creature grants combat advantage.</li><li>The creature can't flank.</li></ul>  <p>The dazed condition is a common way of representing a general state of stupor. Dazed creatures don't act as quickly as normal or respond to danger as readily. A creature might be dazed because it took a hard blow to the head, a spell assaulted its mind, or a prayer called forth a clap of thunder around it.</p>","icon":"screaming"},"invisible":{"name":"Invisible","description":"<p>If a creature is invisible, it has several advantages against creatures that can't see it: It has total concealment against them, it doesn't provoke opportunity attacks from them, and they grant combat advantage to it. When a creature is hidden from an enemy, the creature is silent and invisible to that enemy. A creature normally uses the Stealth skill to become hidden. See also invisible.</p>","icon":"ninja-mask"},"helpless":{"name":"Helpless","description":"While a creature is helpless, it grants combat advantage and can be the target of a coup de grace.","icon":"interdiction"},"dying":{"name":"Dying","icon":"dead","description":"<ul><li>The creature is unconscious.</li><li>The creature must make death saving throws.</li> <li>This condition ends immediately on the creature when it regains hit points.</li> </ul>  <p>Dropping to 0 hit points or fewer subjects an adventurer to this condition. Monsters normally die when they drop to 0 hit points, so this condition applies to them only in exceptional situations. See 'Dying and Death'.</p>"},"marked":{"name":"Marked","description":"<ul><li>The creature takes a -2 penalty to attack rolls for any attack that doesn't include the marking creature as a target.</li> <li>A creature can be subjected to only one mark at a time, and a new mark supersedes an old one.</li> <li>A mark ends immediately when its creator dies or falls unconscious.</li> </ul>  <p>This condition reflects the ability of some creatures to claim the attention of a chosen target in battle. When a target is marked, it has a hard time ignoring the creature that marked it. Most marking effects have very short durations, or else they require the marking creature to remain a threat to the marked target.</p>","icon":"black-flag"},"weakened":{"name":"Weakened","icon":"broken-skull","description":"<ul><li>The creature's attacks deal half damage. Two kinds of damage that it deals are not affected, however: ongoing damage and damage that isn't generated by an attack roll.</li></ul>  <p>Some powers deal half damage when they miss, and some effects, such as the weakened condition, cause damage to be halved. When a power or other effect deals half damage, first apply all modifiers to the damage, including resistances and vulnerabilities, and then divide the damage in half (rounded down).</p>"}}}
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