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PuffyDylan

FE Dominus Astra 2

Feb 21st, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90.  
  91.  
  92.  
  93. wait(0.2)
  94.  
  95.  
  96.  
  97. Player = owner
  98. PlayerGui = Player.PlayerGui
  99. Cam = workspace.CurrentCamera
  100. Backpack = Player.Backpack
  101. Character = Player.Character
  102. Humanoid = Character.Humanoid
  103. RootPart = Character["HumanoidRootPart"]
  104. Torso = Character["Torso"]
  105. Head = Character["Head"]
  106. RightArm = Character["Right Arm"]
  107. LeftArm = Character["Left Arm"]
  108. RightLeg = Character["Right Leg"]
  109. LeftLeg = Character["Left Leg"]
  110. RootJoint = RootPart["RootJoint"]
  111. Neck = Torso["Neck"]
  112. RightShoulder = Torso["Right Shoulder"]
  113. LeftShoulder = Torso["Left Shoulder"]
  114. RightHip = Torso["Right Hip"]
  115. LeftHip = Torso["Left Hip"]
  116. local sick = Instance.new("Sound",Character)
  117. sick.SoundId = "rbxassetid://195900687"
  118. sick.Looped = true
  119. sick.Pitch = 1
  120. sick.Volume = 3
  121. sick:Play()
  122.  
  123. IT = Instance.new
  124. CF = CFrame.new
  125. VT = Vector3.new
  126. RAD = math.rad
  127. C3 = Color3.new
  128. UD2 = UDim2.new
  129. BRICKC = BrickColor.new
  130. ANGLES = CFrame.Angles
  131. EULER = CFrame.fromEulerAnglesXYZ
  132. COS = math.cos
  133. ACOS = math.acos
  134. SIN = math.sin
  135. ASIN = math.asin
  136. ABS = math.abs
  137. MRANDOM = math.random
  138. FLOOR = math.floor
  139.  
  140. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  141. local NEWMESH = IT(MESH)
  142. if MESH == "SpecialMesh" then
  143. NEWMESH.MeshType = MESHTYPE
  144. if MESHID ~= "nil" and MESHID ~= "" then
  145. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  146. end
  147. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  148. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  149. end
  150. end
  151. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  152. NEWMESH.Scale = SCALE
  153. NEWMESH.Parent = PARENT
  154. return NEWMESH
  155. end
  156.  
  157. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  158. local NEWPART = IT("Part")
  159. NEWPART.formFactor = FORMFACTOR
  160. NEWPART.Reflectance = REFLECTANCE
  161. NEWPART.Transparency = TRANSPARENCY
  162. NEWPART.CanCollide = false
  163. NEWPART.Locked = true
  164. NEWPART.Anchored = true
  165. if ANCHOR == false then
  166. NEWPART.Anchored = false
  167. end
  168. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  169. NEWPART.Name = NAME
  170. NEWPART.Size = SIZE
  171. NEWPART.Position = Torso.Position
  172. NEWPART.Material = MATERIAL
  173. NEWPART:BreakJoints()
  174. NEWPART.Parent = PARENT
  175. return NEWPART
  176. end
  177.  
  178. --//=================================\\
  179. --|| CUSTOMIZATION
  180. --\\=================================//
  181.  
  182. Player_Size = 1 --Size of the player.
  183. Animation_Speed = 3
  184. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  185.  
  186. local Speed = 16
  187. local Effects2 = {}
  188.  
  189. --//=================================\\
  190. --|| END OF CUSTOMIZATION
  191. --\\=================================//
  192.  
  193. local function weldBetween(a, b)
  194. local weldd = Instance.new("ManualWeld")
  195. weldd.Part0 = a
  196. weldd.Part1 = b
  197. weldd.C0 = CFrame.new()
  198. weldd.C1 = b.CFrame:inverse() * a.CFrame
  199. weldd.Parent = a
  200. return weldd
  201. end
  202.  
  203. --//=================================\\
  204. --|| USEFUL VALUES
  205. --\\=================================//
  206.  
  207. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  208. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  209. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  210. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  211. local CHANGEDEFENSE = 0
  212. local CHANGEDAMAGE = 0
  213. local CHANGEMOVEMENT = 0
  214. local ANIM = "Idle"
  215. local ATTACK = false
  216. local EQUIPPED = false
  217. local HOLD = false
  218. local COMBO = 1
  219. local Rooted = false
  220. local SINE = 0
  221. local KEYHOLD = false
  222. local CHANGE = 2 / Animation_Speed
  223. local WALKINGANIM = false
  224. local WALK = 0
  225. local VALUE1 = false
  226. local VALUE2 = false
  227. local ROBLOXIDLEANIMATION = IT("Animation")
  228. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  229. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  230. --ROBLOXIDLEANIMATION.Parent = Humanoid
  231. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  232. WEAPONGUI.Name = "Weapon GUI"
  233. local Effects = IT("Folder", Character)
  234. Effects.Name = "Effects"
  235. local ANIMATOR = Humanoid.Animator
  236. local ANIMATE = Character.Animate
  237. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  238. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  239. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  240. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  241. local UNANCHOR = true
  242.  
  243. local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
  244.  
  245. --//=================================\\
  246. --\\=================================//
  247.  
  248.  
  249. --//=================================\\
  250. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  251. --\\=================================//
  252.  
  253. ArtificialHB = Instance.new("BindableEvent", script)
  254. ArtificialHB.Name = "ArtificialHB"
  255.  
  256. script:WaitForChild("ArtificialHB")
  257.  
  258. frame = Frame_Speed
  259. tf = 0
  260. allowframeloss = false
  261. tossremainder = false
  262. lastframe = tick()
  263. script.ArtificialHB:Fire()
  264.  
  265. game:GetService("RunService").Heartbeat:connect(function(s, p)
  266. tf = tf + s
  267. if tf >= frame then
  268. if allowframeloss then
  269. script.ArtificialHB:Fire()
  270. lastframe = tick()
  271. else
  272. for i = 1, math.floor(tf / frame) do
  273. script.ArtificialHB:Fire()
  274. end
  275. lastframe = tick()
  276. end
  277. if tossremainder then
  278. tf = 0
  279. else
  280. tf = tf - frame * math.floor(tf / frame)
  281. end
  282. end
  283. end)
  284.  
  285. --//=================================\\
  286. --\\=================================//
  287.  
  288.  
  289.  
  290.  
  291.  
  292. --//=================================\\
  293. --|| SOME FUNCTIONS
  294. --\\=================================//
  295.  
  296. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  297. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  298. end
  299.  
  300. function PositiveAngle(NUMBER)
  301. if NUMBER >= 0 then
  302. NUMBER = 0
  303. end
  304. return NUMBER
  305. end
  306.  
  307. function NegativeAngle(NUMBER)
  308. if NUMBER <= 0 then
  309. NUMBER = 0
  310. end
  311. return NUMBER
  312. end
  313.  
  314. function Swait(NUMBER)
  315. if NUMBER == 0 or NUMBER == nil then
  316. ArtificialHB.Event:wait()
  317. else
  318. for i = 1, NUMBER do
  319. ArtificialHB.Event:wait()
  320. end
  321. end
  322. end
  323.  
  324. function QuaternionFromCFrame(cf)
  325. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  326. local trace = m00 + m11 + m22
  327. if trace > 0 then
  328. local s = math.sqrt(1 + trace)
  329. local recip = 0.5 / s
  330. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  331. else
  332. local i = 0
  333. if m11 > m00 then
  334. i = 1
  335. end
  336. if m22 > (i == 0 and m00 or m11) then
  337. i = 2
  338. end
  339. if i == 0 then
  340. local s = math.sqrt(m00 - m11 - m22 + 1)
  341. local recip = 0.5 / s
  342. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  343. elseif i == 1 then
  344. local s = math.sqrt(m11 - m22 - m00 + 1)
  345. local recip = 0.5 / s
  346. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  347. elseif i == 2 then
  348. local s = math.sqrt(m22 - m00 - m11 + 1)
  349. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  350. end
  351. end
  352. end
  353.  
  354. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  355. local xs, ys, zs = x + x, y + y, z + z
  356. local wx, wy, wz = w * xs, w * ys, w * zs
  357. local xx = x * xs
  358. local xy = x * ys
  359. local xz = x * zs
  360. local yy = y * ys
  361. local yz = y * zs
  362. local zz = z * zs
  363. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  364. end
  365.  
  366. function QuaternionSlerp(a, b, t)
  367. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  368. local startInterp, finishInterp;
  369. if cosTheta >= 0.0001 then
  370. if (1 - cosTheta) > 0.0001 then
  371. local theta = ACOS(cosTheta)
  372. local invSinTheta = 1 / SIN(theta)
  373. startInterp = SIN((1 - t) * theta) * invSinTheta
  374. finishInterp = SIN(t * theta) * invSinTheta
  375. else
  376. startInterp = 1 - t
  377. finishInterp = t
  378. end
  379. else
  380. if (1 + cosTheta) > 0.0001 then
  381. local theta = ACOS(-cosTheta)
  382. local invSinTheta = 1 / SIN(theta)
  383. startInterp = SIN((t - 1) * theta) * invSinTheta
  384. finishInterp = SIN(t * theta) * invSinTheta
  385. else
  386. startInterp = t - 1
  387. finishInterp = t
  388. end
  389. end
  390. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  391. end
  392.  
  393. function Clerp(a, b, t)
  394. local qa = {QuaternionFromCFrame(a)}
  395. local qb = {QuaternionFromCFrame(b)}
  396. local ax, ay, az = a.x, a.y, a.z
  397. local bx, by, bz = b.x, b.y, b.z
  398. local _t = 1 - t
  399. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  400. end
  401.  
  402. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  403. local frame = IT("Frame")
  404. frame.BackgroundTransparency = TRANSPARENCY
  405. frame.BorderSizePixel = BORDERSIZEPIXEL
  406. frame.Position = POSITION
  407. frame.Size = SIZE
  408. frame.BackgroundColor3 = COLOR
  409. frame.BorderColor3 = BORDERCOLOR
  410. frame.Name = NAME
  411. frame.Parent = PARENT
  412. return frame
  413. end
  414.  
  415. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  416. local label = IT("TextLabel")
  417. label.BackgroundTransparency = 1
  418. label.Size = UD2(1, 0, 1, 0)
  419. label.Position = UD2(0, 0, 0, 0)
  420. label.TextColor3 = TEXTCOLOR
  421. label.TextStrokeTransparency = STROKETRANSPARENCY
  422. label.TextTransparency = TRANSPARENCY
  423. label.FontSize = TEXTFONTSIZE
  424. label.Font = TEXTFONT
  425. label.BorderSizePixel = BORDERSIZEPIXEL
  426. label.TextScaled = false
  427. label.Text = TEXT
  428. label.Name = NAME
  429. label.Parent = PARENT
  430. return label
  431. end
  432.  
  433. function NoOutlines(PART)
  434. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  435. end
  436.  
  437.  
  438. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  439. local NEWWELD = IT(TYPE)
  440. NEWWELD.Part0 = PART0
  441. NEWWELD.Part1 = PART1
  442. NEWWELD.C0 = C0
  443. NEWWELD.C1 = C1
  444. NEWWELD.Parent = PARENT
  445. return NEWWELD
  446. end
  447.  
  448. function CreateSound(ID, PARENT, VOLUME, PITCH)
  449. local NEWSOUND = nil
  450. coroutine.resume(coroutine.create(function()
  451. NEWSOUND = IT("Sound", PARENT)
  452. NEWSOUND.Volume = VOLUME
  453. NEWSOUND.Pitch = PITCH
  454. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  455. Swait()
  456. NEWSOUND:play()
  457. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  458. end))
  459. return NEWSOUND
  460. end
  461.  
  462. function CFrameFromTopBack(at, top, back)
  463. local right = top:Cross(back)
  464. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  465. end
  466.  
  467. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  468. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  469. wave.Color = COLOR
  470. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  471. wave.CFrame = CFRAME
  472. coroutine.resume(coroutine.create(function(PART)
  473. for i = 1, WAIT do
  474. Swait()
  475. mesh.Scale = mesh.Scale + GROW
  476. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  477. if DOESROT == true then
  478. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  479. end
  480. wave.Transparency = wave.Transparency + (0.5/WAIT)
  481. if wave.Transparency > 0.99 then
  482. wave:remove()
  483. end
  484. end
  485. end))
  486. end
  487.  
  488. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  489. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  490. wave.Color = COLOR
  491. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  492. wave.CFrame = CFRAME
  493. coroutine.resume(coroutine.create(function(PART)
  494. for i = 1, WAIT do
  495. Swait()
  496. mesh.Scale = mesh.Scale + GROW
  497. wave.Transparency = wave.Transparency + (1/WAIT)
  498. if wave.Transparency > 0.99 then
  499. wave:remove()
  500. end
  501. end
  502. end))
  503. end
  504.  
  505. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  506. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  507. local mesh = nil
  508. if KIND == "Base" then
  509. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  510. elseif KIND == "Thin" then
  511. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  512. elseif KIND == "Round" then
  513. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  514. end
  515. wave.CFrame = CFRAME
  516. coroutine.resume(coroutine.create(function(PART)
  517. for i = 1, WAIT do
  518. Swait()
  519. mesh.Scale = mesh.Scale + GROW/10
  520. wave.Transparency = wave.Transparency + (0.5/WAIT)
  521. if wave.Transparency > 0.99 then
  522. wave:remove()
  523. end
  524. end
  525. end))
  526. end
  527.  
  528. function MakeForm(PART,TYPE)
  529. if TYPE == "Cyl" then
  530. local MSH = IT("CylinderMesh",PART)
  531. elseif TYPE == "Ball" then
  532. local MSH = IT("SpecialMesh",PART)
  533. MSH.MeshType = "Sphere"
  534. elseif TYPE == "Wedge" then
  535. local MSH = IT("SpecialMesh",PART)
  536. MSH.MeshType = "Wedge"
  537. end
  538. end
  539.  
  540. function CheckTableForString(Table, String)
  541. for i, v in pairs(Table) do
  542. if string.find(string.lower(String), string.lower(v)) then
  543. return true
  544. end
  545. end
  546. return false
  547. end
  548.  
  549. function CheckIntangible(Hit)
  550. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  551. if Hit and Hit.Parent then
  552. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  553. return true
  554. end
  555. end
  556. return false
  557. end
  558.  
  559. Debris = game:GetService("Debris")
  560.  
  561. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  562. local Direction = CFrame.new(StartPos, Vec).lookVector
  563. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  564. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  565. if RayHit and CheckIntangible(RayHit) then
  566. if DelayIfHit then
  567. wait()
  568. end
  569. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  570. end
  571. return RayHit, RayPos, RayNormal
  572. end
  573.  
  574. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  575. if DoesCourontine == false then
  576. local Direction = CF(Part.Position,ToLocation)
  577. local Distance = (Part.Position - ToLocation).magnitude
  578. for i = 1, AmountOfTime do
  579. Swait()
  580. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  581. Direction = Part.CFrame
  582. end
  583. Part:remove()
  584. elseif DoesCourontine == true then
  585. coroutine.resume(coroutine.create(function()
  586. local Direction = CF(Part.Position,ToLocation)
  587. local Distance = (Part.Position - ToLocation).magnitude
  588. for i = 1, AmountOfTime do
  589. Swait()
  590. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  591. Direction = Part.CFrame
  592. end
  593. Part:remove()
  594. end))
  595. end
  596. end
  597.  
  598. function turnto(position)
  599. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  600. end
  601.  
  602. --//=================================\\
  603. --|| WEAPON CREATION
  604. --\\=================================//
  605.  
  606. local naeeym2 = Instance.new("BillboardGui",Character)
  607. naeeym2.AlwaysOnTop = true
  608. naeeym2.Size = UDim2.new(5,35,2,15)
  609. naeeym2.StudsOffset = Vector3.new(0,3,0)
  610. naeeym2.Adornee = Character.Head
  611. naeeym2.Name = "Name"
  612. naeeym2.PlayerToHideFrom = Player
  613. local tecks2 = Instance.new("TextLabel",naeeym2)
  614. tecks2.BackgroundTransparency = 1
  615. tecks2.TextScaled = true
  616. tecks2.BorderSizePixel = 0
  617. tecks2.Text = "Dominus Astra"
  618. tecks2.Font = "Fantasy"
  619. tecks2.TextSize = 30
  620. tecks2.TextStrokeTransparency = 0
  621. tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
  622. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  623. tecks2.Size = UDim2.new(1,0,0.5,0)
  624. tecks2.Parent = naeeym2
  625.  
  626. function Transparency(TRANS)
  627. tecks2.TextTransparency = TRANS
  628. tecks2.TextStrokeTransparency = TRANS
  629. for _, c in pairs(Character:GetChildren()) do
  630. if c.ClassName == "Part" and c ~= RootPart then
  631. c.Transparency = TRANS
  632. if c:FindFirstChildOfClass("Decal") then
  633. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  634. end
  635. elseif c.ClassName == "Accessory" then
  636. c.Handle.Transparency = TRANS
  637. elseif c.ClassName == "Model" then
  638. for _, q in pairs(c:GetChildren()) do
  639. if q.ClassName == "Part" then
  640. q.Transparency = TRANS
  641. if q:FindFirstChildOfClass("Decal") then
  642. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  643. end
  644. end
  645. end
  646. end
  647. end
  648. end
  649.  
  650. Humanoid.Died:connect(function()
  651. Humanoid.Parent = nil
  652. Humanoid.MaxHealth = "inf"
  653. Humanoid.Health = "inf"
  654. refit()
  655. Humanoid.Parent = Character
  656. CreateSound("907330011", Head, 10, 1.2)
  657. end)
  658.  
  659. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  660. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  661. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  662. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame")
  663.  
  664. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  665. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  666. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
  667. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Astral Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
  668.  
  669. --//=================================\\
  670. --|| DAMAGING
  671. --\\=================================//
  672.  
  673. function killnearest(position,range,maxstrength)
  674. for i,v in ipairs(workspace:GetChildren()) do
  675. local body = v:GetChildren()
  676. for part = 1, #body do
  677. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  678. if(body[part].Position - position).Magnitude < range then
  679. if v.ClassName == "Model" then
  680. v:BreakJoints()
  681. end
  682. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  683. local bv = Instance.new("BodyVelocity")
  684. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  685. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  686. bv.Parent = body[part]
  687. Debris:AddItem(bv,0.2)
  688. end
  689. end
  690. end
  691. if v.ClassName == "Part" then
  692. if v.Anchored == false and (v.Position - position).Magnitude < range then
  693. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  694. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  695. end
  696. end
  697. end
  698. end
  699.  
  700. --//=================================\\
  701. --|| ATTACK FUNCTIONS AND STUFF
  702. --\\=================================//
  703.  
  704. function Lunar_Blast()
  705. local HITBODIES = {}
  706. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
  707. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  708. CENTER.CFrame = CF(ECH)
  709. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
  710. RAY.Color = C3(0.05,0.05,0.15)
  711. MakeForm(RAY,"Cyl")
  712. RAY.CFrame = CF(ECH)
  713. for i = 1, 75 do
  714. Swait()
  715. RAY.Transparency = RAY.Transparency - 1/75
  716. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  717. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  718. end
  719. killnearest(ECH,25,25)
  720. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  721. for i = 1, 25 do
  722. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  723. end
  724. CreateSound("168586621", CENTER, 10, 0.8)
  725. RAY:remove()
  726. Debris:AddItem(CENTER,5)
  727. end
  728.  
  729. function Star_Cutter()
  730. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  731. if HITFLOOR ~= nil then
  732. ATTACK = true
  733. Rooted = true
  734. local GYRO = IT("BodyGyro",RootPart)
  735. GYRO.D = 100
  736. GYRO.P = 2000
  737. GYRO.MaxTorque = VT(0,4000000,0)
  738. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  739. CreateSound("429459101", RightArm, 10, 0.8)
  740. for i=0, 3.5, 0.1 / Animation_Speed do
  741. Swait()
  742. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  743. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  750. end
  751. GYRO:remove()
  752. for i=0, 0.15, 0.1 / Animation_Speed do
  753. Swait()
  754. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  755. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  762. end
  763. local BOMBSPOTS = {}
  764. for i = 1, 25 do
  765. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
  766. SPOT.Color = SKILLTEXTCOLOR
  767. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  768. table.insert(BOMBSPOTS,SPOT)
  769. MakeForm(SPOT,"Cyl")
  770. end
  771. for i=0, 0.2, 0.1 / Animation_Speed do
  772. Swait()
  773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  779. end
  780. ATTACK = false
  781. Rooted = false
  782. coroutine.resume(coroutine.create(function()
  783. Swait(3)
  784. for i = 1, #BOMBSPOTS do
  785. if BOMBSPOTS[i] ~= nil then
  786. local E = BOMBSPOTS[i]
  787. coroutine.resume(coroutine.create(function()
  788. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
  789. BLADE.Color = SKILLTEXTCOLOR
  790. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  791. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  792. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  793. for i = 1, 10 do
  794. Swait()
  795. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  796. killnearest(BLADE.Position,6,80)
  797. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  798. BLADE.Transparency = BLADE.Transparency - 0.1
  799. end
  800. Swait(45)
  801. for i = 1, 100 do
  802. Swait()
  803. BLADE.Transparency = BLADE.Transparency + 0.01
  804. E.Transparency = E.Transparency + 0.01
  805. end
  806. BLADE:remove()
  807. E:remove()
  808. end))
  809. end
  810. end
  811. end))
  812. end
  813. end
  814.  
  815. function Supernova()
  816. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  817. if HITFLOOR ~= nil then
  818. local HITBODIES = {}
  819. ATTACK = true
  820. Rooted = true
  821. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
  822. MakeForm(ABSOLUTE,"Ball")
  823. CreateSound("429459101", ABSOLUTE, 10, 1)
  824. for i=0, 4, 0.1 / Animation_Speed do
  825. Swait()
  826. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  827. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  828. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  829. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  830. MakeForm(CHARGE,"Ball")
  831. CHARGE.Color = C3(1,1,1)
  832. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  833. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. end
  841. CreateSound("907330103", Head, 10, 1.2)
  842. for i = 1, 75 do
  843. Swait()
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  850. end
  851. coroutine.resume(coroutine.create(function()
  852. for i = 1, 13 do
  853. for e = 1, 8 do
  854. Swait()
  855. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  856. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  857. end
  858. for i = 1, 5 do
  859. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  860. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  861. end
  862. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  863. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  864. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  865. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  866. killnearest(ABSOLUTE.Position,i*18,i)
  867. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  868. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  869. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  870. end
  871. ABSOLUTE.Transparency = 1
  872. Debris:AddItem(ABSOLUTE,10)
  873. end))
  874. ATTACK = false
  875. Rooted = false
  876. end
  877. end
  878.  
  879. local Decal = IT("Decal")
  880.  
  881. function Astral_Hop()
  882. ATTACK = true
  883. Rooted = false
  884. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  885. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  886. local decal = Decal:Clone()
  887. decal.Parent = O1
  888. decal.Face = "Top"
  889. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  890. local decal2 = Decal:Clone()
  891. decal2.Parent = O1
  892. decal2.Face = "Bottom"
  893. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  894. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  895. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  896. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  897. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  898. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  899. local decal = Decal:Clone()
  900. decal.Parent = O2
  901. decal.Face = "Top"
  902. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  903. local decal2 = Decal:Clone()
  904. decal2.Parent = O2
  905. decal2.Face = "Bottom"
  906. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  907. CreateSound("84005018", O1, 10, 0.7)
  908. CreateSound("84005018", O2, 10, 0.7)
  909. for i = 1, 75 do
  910. Swait()
  911. O1.Size = O1.Size + VT(0.1,0,0.1)
  912. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  913. O2.Size = O2.Size + VT(0.1,0,0.1)
  914. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  921. end
  922. Rooted = true
  923. UNANCHOR = false
  924. RootPart.Anchored = true
  925. VALUE1 = true
  926. for i = 1, 15 do
  927. Transparency(i/15)
  928. Swait()
  929. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. end
  937. RootPart.CFrame = ROOT.CFrame
  938. ROOT:remove()
  939. for i = 1, 15 do
  940. Transparency(1-(i/15))
  941. Swait()
  942. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. end
  950. VALUE1 = false
  951. coroutine.resume(coroutine.create(function()
  952. for i = 1, 75 do
  953. Swait()
  954. O1.Size = O1.Size - VT(0.1,0,0.1)
  955. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  956. O2.Size = O2.Size - VT(0.1,0,0.1)
  957. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  958. end
  959. O1:remove()
  960. O2:remove()
  961. end))
  962. UNANCHOR = true
  963. RootPart.Anchored = false
  964. ATTACK = false
  965. Rooted = false
  966. end
  967.  
  968. --//=================================\\
  969. --|| ASSIGN THINGS TO KEYS
  970. --\\=================================//
  971.  
  972. function MouseDown(Mouse)
  973. if ATTACK == false then
  974. end
  975. end
  976.  
  977. function MouseUp(Mouse)
  978. HOLD = false
  979. end
  980.  
  981. function KeyDown(Key)
  982. KEYHOLD = true
  983. if Key == "z" and ATTACK == false then
  984. Lunar_Blast()
  985. end
  986.  
  987. if Key == "b" and ATTACK == false then
  988. Star_Cutter()
  989. end
  990.  
  991. if Key == "c" and ATTACK == false then
  992. Supernova()
  993. end
  994.  
  995. if Key == "q" and ATTACK == false then
  996. Astral_Hop()
  997. end
  998. end
  999.  
  1000. function KeyUp(Key)
  1001. KEYHOLD = false
  1002. end
  1003.  
  1004. Mouse.Button1Down:connect(function(NEWKEY)
  1005. MouseDown(NEWKEY)
  1006. end)
  1007. Mouse.Button1Up:connect(function(NEWKEY)
  1008. MouseUp(NEWKEY)
  1009. end)
  1010. Mouse.KeyDown:connect(function(NEWKEY)
  1011. KeyDown(NEWKEY)
  1012. end)
  1013. Mouse.KeyUp:connect(function(NEWKEY)
  1014. KeyUp(NEWKEY)
  1015. end)
  1016.  
  1017. --//=================================\\
  1018. --\\=================================//
  1019.  
  1020.  
  1021. function unanchor()
  1022. if UNANCHOR == true then
  1023. g = Character:GetChildren()
  1024. for i = 1, #g do
  1025. if g[i].ClassName == "Part" then
  1026. g[i].Anchored = false
  1027. end
  1028. end
  1029. end
  1030. end
  1031.  
  1032.  
  1033. --//=================================\\
  1034. --|| WRAP THE WHOLE SCRIPT UP
  1035. --\\=================================//
  1036.  
  1037. Humanoid.Changed:connect(function(Jump)
  1038. if Jump == "Jump" and (Disable_Jump == true) then
  1039. Humanoid.Jump = false
  1040. end
  1041. end)
  1042.  
  1043. Humanoid.HipHeight = 2
  1044. Head:ClearAllChildren()
  1045. local FF = IT("ForceField",Character)
  1046. FF.Visible = false
  1047. Speed = 35
  1048.  
  1049. function refit()
  1050. RootJoint.Parent = RootPart
  1051. Neck.Parent = Torso
  1052. RightShoulder.Parent = Torso
  1053. LeftShoulder.Parent = Torso
  1054. RightHip.Parent = Torso
  1055. LeftHip.Parent = Torso
  1056. RootPart.Parent = Character
  1057. LeftArm.Parent = Character
  1058. RightArm.Parent = Character
  1059. RightLeg.Parent = Character
  1060. LeftLeg.Parent = Character
  1061. Torso.Parent = Character
  1062. Head.Parent = Character
  1063. end
  1064.  
  1065. local FOUNDFORGOTTEN = false
  1066.  
  1067. while true do
  1068. Swait()
  1069. ANIMATE.Parent = nil
  1070. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1071. IDLEANIMATION:Play()
  1072. SINE = SINE + CHANGE
  1073. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1074. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1075. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1076. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1077. if ATTACK == false then
  1078. if TORSOVELOCITY < 1 then
  1079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. elseif TORSOVELOCITY > 1 then
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. end
  1093. end
  1094. unanchor()
  1095. Humanoid.MaxHealth = "inf"
  1096. Humanoid.Health = "inf"
  1097. if Rooted == false then
  1098. Disable_Jump = false
  1099. Humanoid.WalkSpeed = Speed
  1100. elseif Rooted == true then
  1101. Disable_Jump = true
  1102. Humanoid.WalkSpeed = 0
  1103. end
  1104. for _, c in pairs(Character:GetChildren()) do
  1105. if c.ClassName == "Part" then
  1106. c.Material = "Neon"
  1107. if c:FindFirstChildOfClass("ParticleEmitter") then
  1108. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1109. end
  1110. if c == Torso then
  1111. c.Color = C3(0,0,0)
  1112. elseif c == RightArm then
  1113. c.Color = C3(0.05,0.05,0.15)
  1114. elseif c == LeftArm then
  1115. c.Color = C3(0.05,0.05,0.15)
  1116. elseif c == RightLeg then
  1117. c.Color = C3(0,0,0.05)
  1118. elseif c == LeftLeg then
  1119. c.Color = C3(0,0,0.05)
  1120. elseif c == Head then
  1121. if c:FindFirstChild("Dominus") == nil then
  1122. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1123. M.Name = "Dominus"
  1124. end
  1125. if c:FindFirstChild("face") then
  1126. c.face:remove()
  1127. end
  1128. end
  1129. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1130. c:remove()
  1131. end
  1132. end
  1133. FF.Parent = Character
  1134. sick.Parent = Character
  1135. refit()
  1136. script.Parent = WEAPONGUI
  1137. Character.Parent = workspace
  1138. Humanoid.PlatformStand = false
  1139. Humanoid.Name = "Astra"
  1140. for _, c in pairs(game.Players:GetChildren()) do
  1141. if c.Character ~= nil then
  1142. if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1143. c.Character:BreakJoints()
  1144. end
  1145. end
  1146. end
  1147. FOUNDFORGOTTEN = false
  1148. Humanoid.DisplayDistanceType = "None"
  1149. for _, c in pairs(workspace:GetChildren()) do
  1150. if c.ClassName == "Model" then
  1151. for _, q in pairs(c:GetChildren()) do
  1152. if q.Name == ("Forgotten Dominus") then
  1153. FOUNDFORGOTTEN = true
  1154. end
  1155. end
  1156. end
  1157. end
  1158. if FOUNDFORGOTTEN == true then
  1159. sick:Stop()
  1160. else
  1161. sick.Playing = true
  1162. end
  1163. if VALUE1 == false then
  1164. MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1165. end
  1166. end
  1167.  
  1168. --//=================================\\
  1169. --\\=================================//
  1170.  
  1171.  
  1172.  
  1173.  
  1174.  
  1175. --//====================================================\\--
  1176. --|| END OF SCRIPT
  1177. --\\====================================================//--
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