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- using UnityEngine;
- public class Sl : MonoBehaviour
- {
- public GameObject sl;
- //public float left;
- //public float right;
- //private float _left;
- //private float _right;
- //private float now;
- public bool rotate;
- void Start()
- {
- //_left = left;
- //_right = right;
- }
- void Update()
- {
- sl.GetComponent<SpriteRenderer>().flipX = rotate;
- float direction = System.Convert.ToInt32(rotate);
- sl.transform.position += new Vector3(1 * direction, 0, 0) * Time.deltaTime;
- /*if (now == 0)
- {
- sl.GetComponent<SpriteRenderer>().flipX = false;
- sl.transform.position += new Vector3(-1, 0, 0) * Time.deltaTime;
- _left = _left - 1 * Time.deltaTime;
- _right = _right + 1 * Time.deltaTime;
- }
- if (now == 1)
- {
- sl.GetComponent<SpriteRenderer>().flipX = true;
- sl.transform.position += new Vector3(1, 0, 0) * Time.deltaTime;
- _right = _right - 1 * Time.deltaTime;
- _left = _left + 1 * Time.deltaTime;
- }
- if (_left <= 0)
- {
- now = 1;
- }
- if (_right <= 0)
- {
- now = 0;
- }*/
- }
- }
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