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May 23rd, 2018
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  1. using UnityEngine;
  2.  
  3. public class Sl : MonoBehaviour
  4. {
  5.  
  6. public GameObject sl;
  7.  
  8. //public float left;
  9. //public float right;
  10.  
  11. //private float _left;
  12. //private float _right;
  13.  
  14. //private float now;
  15.  
  16. public bool rotate;
  17.  
  18. void Start()
  19. {
  20. //_left = left;
  21. //_right = right;
  22. }
  23.  
  24. void Update()
  25. {
  26. sl.GetComponent<SpriteRenderer>().flipX = rotate;
  27. float direction = System.Convert.ToInt32(rotate);
  28. sl.transform.position += new Vector3(1 * direction, 0, 0) * Time.deltaTime;
  29. /*if (now == 0)
  30. {
  31. sl.GetComponent<SpriteRenderer>().flipX = false;
  32. sl.transform.position += new Vector3(-1, 0, 0) * Time.deltaTime;
  33. _left = _left - 1 * Time.deltaTime;
  34. _right = _right + 1 * Time.deltaTime;
  35. }
  36.  
  37. if (now == 1)
  38. {
  39. sl.GetComponent<SpriteRenderer>().flipX = true;
  40. sl.transform.position += new Vector3(1, 0, 0) * Time.deltaTime;
  41. _right = _right - 1 * Time.deltaTime;
  42. _left = _left + 1 * Time.deltaTime;
  43. }
  44.  
  45. if (_left <= 0)
  46. {
  47. now = 1;
  48. }
  49.  
  50. if (_right <= 0)
  51. {
  52. now = 0;
  53. }*/
  54. }
  55. }
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