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FadeObjectNotActive

subere23 Sep 16th, 2017 363 Never
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class FadeObjectNotActive : MonoBehaviour {
  6.    
  7.     private void OnEnable()
  8.     {
  9.         NRSRManager.ObjectFocused += FadeObject;
  10.         NRSRManager.ObjectUnFocused += UnfadeObject;
  11.     }
  12.  
  13.     private void OnDisable()
  14.     {
  15.  
  16.         NRSRManager.ObjectFocused -= FadeObject;
  17.         NRSRManager.ObjectUnFocused -= UnfadeObject;
  18.     }
  19.  
  20.     void FadeObject()
  21.     {
  22.         if (gameObject.tag == "NRSRTools") { return; }
  23.  
  24.         //fade logic here
  25.         Debug.Log(gameObject.name+ " should fade");
  26.  
  27.     }
  28.     void UnfadeObject()
  29.     {
  30.         if (gameObject.tag == "NRSRTools") { return; }
  31.         //unfade logic here
  32.         Debug.Log(gameObject.name + "should unfade");
  33.  
  34.  
  35.     }
  36.    
  37. }
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