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Gamehero2

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Mar 23rd, 2019
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  1. command /baltop:
  2. trigger:
  3. set {Tokens2::%player%} to round({Tokens::%player%})
  4. set {Tokens2::%player%} to a("%{Tokens::%player%")
  5. loop {Tokens2::*}:
  6. add 1 to {_size}
  7. if {_low.to.high.list::%loop-value%} is not set:
  8. set {_low.to.high.list::%loop-value%} to loop-index
  9. else:
  10. set {_z} to 0
  11. loop {_size} times:
  12. set {_z} to {_z} + 1
  13. {_low.to.high.list::%loop-value-1%.%{_z}%} is not set
  14. set {_low.to.high.list::%loop-value-1%.%{_z}%} to loop-index
  15. stop loop
  16. wait 1 tick
  17. set {_z} to size of {_low.to.high.list::*}
  18. loop {_low.to.high.list::*}:
  19. set {_high.to.low.list::%{_z}%} to loop-value
  20. set {_z} to {_z} - 1
  21. wait 1 tick
  22. set {_y} to 0
  23. set {_x} to 2
  24. loop {_high.to.low.list::*}:
  25. add 1 to {_topnumber}
  26. send "%{_topnumber}%" to loop-value
  27. set {_player} to "%loop-value%" parsed as offlineplayer
  28. if {Tokens2::%{_player}%} is 0:
  29. send "%{_x}% &7%{_x}%"
  30. set {_player} to "None"
  31. send "&6%{_topnumber}%&r&8 : &2%{_player}% &8» Not Avaliable"
  32. else:
  33. send "&6%{_topnumber}%&r&8 : &2%{_player}% &8» &a%{Tokens2::%loop-value%}%&r &aTokens"
  34. add 1 to {_y}
  35. add 1 to {_x}
  36. if {_topnumber} > 9:
  37. stop
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