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- command /baltop:
- trigger:
- set {Tokens2::%player%} to round({Tokens::%player%})
- set {Tokens2::%player%} to a("%{Tokens::%player%")
- loop {Tokens2::*}:
- add 1 to {_size}
- if {_low.to.high.list::%loop-value%} is not set:
- set {_low.to.high.list::%loop-value%} to loop-index
- else:
- set {_z} to 0
- loop {_size} times:
- set {_z} to {_z} + 1
- {_low.to.high.list::%loop-value-1%.%{_z}%} is not set
- set {_low.to.high.list::%loop-value-1%.%{_z}%} to loop-index
- stop loop
- wait 1 tick
- set {_z} to size of {_low.to.high.list::*}
- loop {_low.to.high.list::*}:
- set {_high.to.low.list::%{_z}%} to loop-value
- set {_z} to {_z} - 1
- wait 1 tick
- set {_y} to 0
- set {_x} to 2
- loop {_high.to.low.list::*}:
- add 1 to {_topnumber}
- send "%{_topnumber}%" to loop-value
- set {_player} to "%loop-value%" parsed as offlineplayer
- if {Tokens2::%{_player}%} is 0:
- send "%{_x}% &7%{_x}%"
- set {_player} to "None"
- send "&6%{_topnumber}%&r&8 : &2%{_player}% &8» Not Avaliable"
- else:
- send "&6%{_topnumber}%&r&8 : &2%{_player}% &8» &a%{Tokens2::%loop-value%}%&r &aTokens"
- add 1 to {_y}
- add 1 to {_x}
- if {_topnumber} > 9:
- stop
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