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- /*============================================================================
- * ## Plugin Info
- *----------------------------------------------------------------------------
- * # Plugin Name
- * DoubleX RMMV Dynamic Settings Compatibility
- *----------------------------------------------------------------------------
- * # Terms Of Use
- * 1. Commercial use's always allowed and crediting me's always optional.
- * 2. You shall keep this plugin's Plugin Info part's contents intact.
- * 3. You shalln't claim that this plugin's written by anyone other than
- * DoubleX or my aliases. I always reserve the right to deny you from
- * using any of my plugins anymore if you've violated this.
- * 4. CC BY 4.0, except those conflicting with any of the above, applies
- * to this plugin, unless you've my permissions not needing follow so.
- * 5. I always reserve the right to deny you from using this plugin
- * anymore if you've violated any of the above.
- *----------------------------------------------------------------------------
- * # Prerequisites
- * Nothing special
- *----------------------------------------------------------------------------
- * # Links
- * This plugin:
- * 1. http://pastebin.com/XdheVbmp
- * Mentioned Patreon Supporters:
- * https://www.patreon.com/posts/71738797
- *----------------------------------------------------------------------------
- * # Author
- * DoubleX
- *----------------------------------------------------------------------------
- * # Changelog
- * v1.00a(GMT 0400 21-8-2016):
- * 1. 1st version of this plugin finished
- *============================================================================*/
- /*:
- * @plugindesc Fixes DoubleX RMMV Dynamic Settings compatibility issues
- * @author DoubleX
- *
- * @help
- *============================================================================
- * ## Addressed Plugins
- *----------------------------------------------------------------------------
- * # DoubleX RMMV Popularized ATB Core:
- * 1. Actor ATB bars aren't drawn properly on the status window when the
- * value of optDisplayTp's different from that in the system setting
- * - Reference tag: PATB optDisplayTp
- * - Rewritten Window_BattleStatus.prototype.patb_gauge_area_width and
- * Window_BattleStatus.prototype.refresh_patb_bars
- *============================================================================
- */
- var DoubleX_RMMV = DoubleX_RMMV || {};
- DoubleX_RMMV['Dynamic Settings Compatibility'] = 'v1.00a';
- /*============================================================================
- * ## Plugin Implementations
- * You need not edit this part as it's about how this plugin works
- *----------------------------------------------------------------------------
- * # Plugin Support Info:
- * 1. Prerequisites
- * - Bsci knowledge on how the addresses plugins work
- * - Some RMMV plugin development proficiency to fully comprehend this
- * plugin
- *----------------------------------------------------------------------------*/
- if (DoubleX_RMMV['Dynamic Settings']) {
- DoubleX_RMMV.Dynamic_Settings_Compatibility = {};
- /*----------------------------------------------------------------------------*/
- if (DoubleX_RMMV["PATB Core"]) {
- (function(DSCPATB) {
- 'use strict';
- DSCPATB.Window_BattleStatus = {};
- var WBS = DSCPATB.Window_BattleStatus;
- WBS.patb_gauge_area_width =
- Window_BattleStatus.prototype.patb_gauge_area_width;
- Window_BattleStatus.prototype.patb_gauge_area_width = function() {
- // Rewrite; Hotspot
- var p = $gameSystem.patb, w = p.hp_bar_w + p.mp_bar_ox + p.mp_bar_w;
- // Rewritten
- if ($gameSystem.dynamicSettings.optDisplayTp) {
- w += p.tp_bar_ox + p.tp_bar_w;
- }
- // PATB optDisplayTp
- return w + p.atb_bar_ox + p.atb_bar_w;
- }; // Window_BattleStatus.prototype.patb_gauge_area_width
- WBS.refresh_patb_bars = Window_BattleStatus.prototype.refresh_patb_bars;
- Window_BattleStatus.prototype.refresh_patb_bars = function() {
- // Rewrite; Hotspot
- var patb = $gameSystem.patb, actor, rect, type;
- // Rewritten
- var ox = patb.hp_bar_w + patb.mp_bar_ox + patb.mp_bar_w;
- ox += patb.atb_bar_ox;
- if ($gameSystem.dynamicSettings.optDisplayTp) {
- ox += patb.tp_bar_ox + patb.tp_bar_w;
- }
- // PATB optDisplayTp
- for (var index = 0, max = this.maxItems(); index < max; index++) {
- actor = $gameParty.battleMembers()[index];
- if (!actor) { continue; }
- type = actor.patb_type();
- if (!actor.patb_val_change[type]) { continue; }
- rect = this.gaugeAreaRect(index);
- this.draw_actor_patb(actor, rect.x + ox, rect.y, type);
- actor.patb_val_change[type] = false;
- }
- }; // Window_BattleStatus.prototype.refresh_patb_bars
- })(DoubleX_RMMV.Dynamic_Settings_Compatibility['PATB Core'] = {});
- }
- /*----------------------------------------------------------------------------*/
- } else {
- alert('Place Dynamic Settings Compatibility below Dynamic Settings.');
- } // if (DoubleX_RMMV['Dynamic Settings'])
- /*============================================================================*/
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