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- # Used to patch this file. Don't modify.
- Config_Version: 16
- # Disables the loading message on game start. Errors will still be shown.
- Silent_Loading: false
- Charge:
- # Alternative formula giving more consistent results. Without it, "Mount Against Mount" and "Infantry Against Mount" won't behave correctly.
- Alternative_Formula: true
- Damage:
- # Should charge damage mechanics be handled by this mod's logic and settings.
- Replace: true
- # Should the player and their mount be vulnerable to charge damage.
- Affect_Player: true
- # Should mounts be able to inflict charge damage on infantry.
- Mount_Against_Infantry: true
- # Should infantry be able to inflict charge damage on mounts (retaliatory damage).
- Infantry_Against_Mount: true
- # Should mounts be able to inflict charge damage on other mounts (both ways).
- Mount_Against_Mount: true
- # All charge damage inflicted on infantry will be multiplied by this value.
- Multiplier_Against_Infantry: 2.5
- # The victim's armor (infantry) will be multiplied by this value for charge damage calculation.
- Infantry_Armor_Effectiveness: 1
- # All charge damage inflicted on mounts will be multiplied by this value.
- Multiplier_Against_Mount: 2.5
- # The victim's armor (mount) will be multiplied by this value for charge damage calculation.
- Mount_Armor_Effectiveness: 1
- # Which type of damage should charges do.
- Type: Blunt
- # Amount of base charge damage infantry does against mounts, modified by armor.
- Infantry_Base_Damage: 6
- Knock:
- # Should knockback and knockdown mechanics be handled by this mod's logic and settings.
- Replace: true
- # Should the player react to enemy charges.
- Affect_Player: true
- # A charge won't knock the victim if the angle formed between its direction and the collision point is superior to this value.
- Frontal_Angle: 65
- Knockback_Resistance:
- # Should the resistance formula be used. Formula: [damage < (maxHP * resistance - penetration)].
- Use_Resistance: false
- # Amount of base resistance given to the target, in percent.
- Base_Resistance: 0
- # Amount of resistance given to the target per point in Athletics.
- Resistance_Per_Athletics_Point: 0
- # Amount in percent that is subtracted from the target's resistance to determine the result of a charge.
- Resistance_Penetration: 0
- # A charge won't inflict a knockback if the relative speed between the mount and the victim is lower than this. A negative value will disable this option.
- Knockback_Minimal_Speed: 6
- # A charge won't inflict a knockback if it deals less than this amount of damage. A negative value will disable this option.
- Knockback_Minimal_Damage: -1
- Knockdown_Resistance:
- # Should the resistance formula be used. Formula: [damage < (maxHP * resistance - penetration)].
- Use_Resistance: false
- # Amount of base resistance given to the target, in percent.
- Base_Resistance: 0
- # Amount of resistance given to the target per point in Athletics.
- Resistance_Per_Athletics_Point: 0
- # Amount in percent that is subtracted from the target's resistance to determine the result of a charge.
- Resistance_Penetration: 0
- # A charge won't inflict a knockdown if the relative speed between the mount and the victim is lower than this. A negative value will disable this option.
- Knockdown_Minimal_Speed: 9
- # A charge won't inflict a knockdown if it deals less than this amount of damage. A negative value will disable this option.
- Knockdown_Minimal_Damage: -1
- Rear_Up:
- # Should the rear up mechanic be handled by this mod's logic and settings.
- Replace: true
- # Should the player's mount be able to rear up.
- Affect_Player: true
- # A mount won't rear up more than once during this amount of time.
- Cooldown: 5
- # Should cut damage be able to trigger rear up.
- Allow_Cut_Damage: true
- # Should pierce damage be able to cause mounts to rear up.
- Allow_Pierce_Damage: true
- # Should blunt damage be able to cause mounts to rear up.
- Allow_Blunt_Damage: true
- # Should swing attacks be able to cause mounts to rear up.
- Allow_Swing_Attacks: true
- # Should thrust attacks be able to cause mounts to rear up.
- Allow_Thrust_Attacks: true
- # Should ranged weapons be able to cause mounts to rear up.
- Allow_Ranged_Weapons: true
- # Should all melee weapons be able to cause mounts to rear up. If not, only polearms can.
- Allow_All_Melee_Weapons: true
- # Should mounted attacks be able to trigger rear up.
- Allow_Mounted_Attacks: true
- # A mount won't rear up if it's moving slower than this. A negative value will disable this option.
- Minimal_Speed: -1
- # A mount won't rear up if it's moving faster than this. A negative value will disable this option.
- Maximal_Speed: -1
- # A mount won't rear up if the received damage is lower than this. A negative value will disable this option.
- Minimal_Damage: -1
- # A mount won't rear up if the received damage is lower than this. A negative value will disable this option.
- Maximal_Damage: -1
- # A mount will rear up only if the angle formed between the direction of the blow and where the mount is headed to is inferior or equal to this value.
- Frontal_Angle: 360
- Fall_Off:
- # Can a rider fall off his mount if it rears up.
- Enable: true
- # Should the player be able to fall off their mount when it rears up.
- Affect_Player: true
- # Base chance a rider has to stay on his mount if it rears up.
- Base_Resist_Chance: 34
- # Additional chance a rider has to stay on his mount if it rears up.
- Added_Resist_Chance_Per_Riding_Point: 0.24
- # Maximal chance a rider has to stay on his mount if it rears up.
- Maximal_Resist_Chance: 100
- Fatigue:
- # Should mounts rear up after accumulating a certain amount of damage over time.
- Enable: true
- # Accumulated amount of damage at which a horse will rear up.
- Threshold: 90
- # How much fatigue is naturaly recovered per second.
- Recovery_Rate: 3
- Dismount:
- # Should the dismount mechanic be handled by this mod's logic and settings.
- Replace: true
- # Should the player be able to get dismounted from enemy attacks.
- Affect_Player: true
- # Should shrugged off blows still be able to trigger dismounts.
- Ignore_Shrugged_Off_Blows: true
- # Should swing attacks be able to trigger dismounts.
- Allow_Swing_Attacks: true
- # Should thrust attacks be able to trigger dismounts.
- Allow_Thrust_Attacks: true
- # Should mounted attacks be able to trigger dismounts.
- Allow_Mounted_Attacks: true
- # Should hits to the head be able to trigger dismounts.
- Allow_Head: true
- # Should hits to the neck be able to trigger dismounts.
- Allow_Neck: true
- # Should hits to the chest be able to trigger dismounts.
- Allow_Chest: true
- # Should hits to the abdomen be able to trigger dismounts.
- Allow_Abdomen: true
- # Should hits to the shoulders be able to trigger dismounts.
- Allow_Shoulders: true
- # Should hits to the arms be able to trigger dismounts.
- Allow_Arms: true
- # Should hits to the legs be able to trigger dismounts.
- Allow_Legs: false
- # A rider won't be dismounted if he's moving slower than this. A negative value will disable this option.
- Minimal_Speed: -1
- # A rider won't be dismounted if he's moving faster than this. A negative value will disable this option.
- Maximal_Speed: -1
- Resistance:
- # Should the resistance formula be used. Formula: [damage < (maxHP * resistance - penetration)].
- Use_Resistance: false
- # Amount in percent of base resistance given to the target of an attack.
- Base_Resistance: 0
- # Amount in percent of resistance given per point in Riding to the target of an attack.
- Resistance_Per_Riding_Point: 0
- # Amount in percent of resistance penetration given to a unit performing a swing attack with a weapon having the "Can Dismount" flag.
- Swing_Attack_Resistance_Penetration: 0
- # Amount in percent of resistance penetration given to a unit performing a thrust attack with a weapon having the "Can Dismount" flag.
- Thrust_Attack_Resistance_Penetration: 0
- # Amount in percent of resistance penetration given to a unit having the Braced perk. Cumulative with Weapon Flag Swing or Thrust.
- Braced_Attack_Resistance_Penetration: 0
- # Amount in percent of resistance penetration given to a unit having the Hammer Bolts perk. Cumulative with Weapon Flag Swing or Thrust.
- Hammer_Bolts_Resistance_Penetration: 0
- # Amount in percent of resistance penetration given to a unit having the Knock Off perk. Cumulative with Weapon Flag Swing or Thrust.
- Knock_Off_Resistance_Penetration: 0
- Weapon_Flag:
- # Chance a unit wielding a weapon having the "Can Dismount" flag has to dismount a rider. Separate check from perk's
- Dismount_Chance: 15
- # Additional chance a unit wielding a weapon having the "Can Dismount" flag has to dismount a rider per point of damage inflicted above minimal damage.
- Added_Dismount_Chance_Per_Point_Of_Damage: 0
- # Minimal amount of damage a unit wielding a weapon having the "Can Dismount" flag must inflict to dismount a rider. Separate check from the Braced perk's. A negative value will disable this option.
- Minimal_Damage: 25
- Braced:
- # Chance a unit having the Braced perk has to dismount a rider.
- Dismount_Chance: 20
- # Additional chance a unit having the Braced perk has to dismount a rider per point of damage inflicted above minimal damage.
- Added_Dismount_Chance_Per_Point_Of_Damage: 0.48
- # Minimal amount of damage a unit having the Braced perk must inflict to dismount a rider. A negative value will disable this option.
- Minimal_Damage: -1
- Hammer_Bolts:
- # Chance a unit having the Hammer Bolts perk has to dismount a rider.
- Dismount_Chance: 20
- # Additional chance a unit having the Hammer Bolts perk has to dismount a rider per point of damage inflicted above minimal damage.
- Added_Dismount_Chance_Per_Point_Of_Damage: 0.48
- # Minimal amount of damage a unit having the Hammer Bolts perk must inflict to dismount a rider. A negative value will disable this option.
- Minimal_Damage: -1
- Knock_Off:
- # Chance a unit having the Knock Off perk has to dismount a rider. A negative value will disable this option.
- Dismount_Chance: 20
- # Additional chance a unit having the Knock Off perk has to dismount a rider per point of damage inflicted above minimal damage.
- Added_Dismount_Chance_Per_Point_Of_Damage: 0.48
- # Minimal amount of damage a unit having the Knock Off perk must inflict to dismount a rider. A negative value will disable this option.
- Minimal_Damage: -1
- Campaign:
- # Should the Campaign options be enabled (otherwise the game's default behavior will be used).
- Enable: true
- # Should the player requires mounts to upgrade troops.
- Player_Requires_Mounts_To_Upgrade_Troops: false
- # Should the AI belonging to the player's clan requires mounts to upgrade troops.
- AI_In_Player_Clan_Requires_Mounts_To_Upgrade_Troops: false
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