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Config.yaml (recommended settings)

May 1st, 2020 (edited)
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  1. # Used to patch this file. Don't modify.
  2. Config_Version: 16
  3. # Disables the loading message on game start. Errors will still be shown.
  4. Silent_Loading: false
  5. Charge:
  6.  # Alternative formula giving more consistent results. Without it, "Mount Against Mount" and "Infantry Against Mount" won't behave correctly.
  7.   Alternative_Formula: true
  8.   Damage:
  9.    # Should charge damage mechanics be handled by this mod's logic and settings.
  10.     Replace: true
  11.     # Should the player and their mount be vulnerable to charge damage.
  12.     Affect_Player: true
  13.     # Should mounts be able to inflict charge damage on infantry.
  14.     Mount_Against_Infantry: true
  15.     # Should infantry be able to inflict charge damage on mounts (retaliatory damage).
  16.     Infantry_Against_Mount: true
  17.     # Should mounts be able to inflict charge damage on other mounts (both ways).
  18.     Mount_Against_Mount: true
  19.     # All charge damage inflicted on infantry will be multiplied by this value.
  20.     Multiplier_Against_Infantry: 2.5
  21.     # The victim's armor (infantry) will be multiplied by this value for charge damage calculation.
  22.     Infantry_Armor_Effectiveness: 1
  23.     # All charge damage inflicted on mounts will be multiplied by this value.
  24.     Multiplier_Against_Mount: 2.5
  25.     # The victim's armor (mount) will be multiplied by this value for charge damage calculation.
  26.     Mount_Armor_Effectiveness: 1
  27.     # Which type of damage should charges do.
  28.     Type: Blunt
  29.     # Amount of base charge damage infantry does against mounts, modified by armor.
  30.     Infantry_Base_Damage: 6
  31.   Knock:
  32.    # Should knockback and knockdown mechanics be handled by this mod's logic and settings.
  33.     Replace: true
  34.     # Should the player react to enemy charges.
  35.     Affect_Player: true
  36.     # A charge won't knock the victim if the angle formed between its direction and the collision point is superior to this value.
  37.     Frontal_Angle: 65
  38.     Knockback_Resistance:
  39.      # Should the resistance formula be used. Formula: [damage < (maxHP * resistance - penetration)].
  40.       Use_Resistance: false
  41.       # Amount of base resistance given to the target, in percent.
  42.       Base_Resistance: 0
  43.       # Amount of resistance given to the target per point in Athletics.
  44.       Resistance_Per_Athletics_Point: 0
  45.       # Amount in percent that is subtracted from the target's resistance to determine the result of a charge.
  46.       Resistance_Penetration: 0
  47.     # A charge won't inflict a knockback if the relative speed between the mount and the victim is lower than this. A negative value will disable this option.
  48.     Knockback_Minimal_Speed: 6
  49.     # A charge won't inflict a knockback if it deals less than this amount of damage. A negative value will disable this option.
  50.     Knockback_Minimal_Damage: -1
  51.     Knockdown_Resistance:
  52.      # Should the resistance formula be used. Formula: [damage < (maxHP * resistance - penetration)].
  53.       Use_Resistance: false
  54.       # Amount of base resistance given to the target, in percent.
  55.       Base_Resistance: 0
  56.       # Amount of resistance given to the target per point in Athletics.
  57.       Resistance_Per_Athletics_Point: 0
  58.       # Amount in percent that is subtracted from the target's resistance to determine the result of a charge.
  59.       Resistance_Penetration: 0
  60.     # A charge won't inflict a knockdown if the relative speed between the mount and the victim is lower than this. A negative value will disable this option.
  61.     Knockdown_Minimal_Speed: 9
  62.     # A charge won't inflict a knockdown if it deals less than this amount of damage. A negative value will disable this option.
  63.     Knockdown_Minimal_Damage: -1
  64. Rear_Up:
  65.  # Should the rear up mechanic be handled by this mod's logic and settings.
  66.   Replace: true
  67.   # Should the player's mount be able to rear up.
  68.   Affect_Player: true
  69.   # A mount won't rear up more than once during this amount of time.
  70.   Cooldown: 5
  71.   # Should cut damage be able to trigger rear up.
  72.   Allow_Cut_Damage: true
  73.   # Should pierce damage be able to cause mounts to rear up.
  74.   Allow_Pierce_Damage: true
  75.   # Should blunt damage be able to cause mounts to rear up.
  76.   Allow_Blunt_Damage: true
  77.   # Should swing attacks be able to cause mounts to rear up.
  78.   Allow_Swing_Attacks: true
  79.   # Should thrust attacks be able to cause mounts to rear up.
  80.   Allow_Thrust_Attacks: true
  81.   # Should ranged weapons be able to cause mounts to rear up.
  82.   Allow_Ranged_Weapons: true
  83.   # Should all melee weapons be able to cause mounts to rear up. If not, only polearms can.
  84.   Allow_All_Melee_Weapons: true
  85.   # Should mounted attacks be able to trigger rear up.
  86.   Allow_Mounted_Attacks: true
  87.   # A mount won't rear up if it's moving slower than this. A negative value will disable this option.
  88.   Minimal_Speed: -1
  89.   # A mount won't rear up if it's moving faster than this. A negative value will disable this option.
  90.   Maximal_Speed: -1
  91.   # A mount won't rear up if the received damage is lower than this. A negative value will disable this option.
  92.   Minimal_Damage: -1
  93.   # A mount won't rear up if the received damage is lower than this. A negative value will disable this option.
  94.   Maximal_Damage: -1
  95.   # A mount will rear up only if the angle formed between the direction of the blow and where the mount is headed to is inferior or equal to this value.
  96.   Frontal_Angle: 360
  97.   Fall_Off:
  98.    # Can a rider fall off his mount if it rears up.
  99.     Enable: true
  100.     # Should the player be able to fall off their mount when it rears up.
  101.     Affect_Player: true
  102.     # Base chance a rider has to stay on his mount if it rears up.
  103.     Base_Resist_Chance: 34
  104.     # Additional chance a rider has to stay on his mount if it rears up.
  105.     Added_Resist_Chance_Per_Riding_Point: 0.24
  106.     # Maximal chance a rider has to stay on his mount if it rears up.
  107.     Maximal_Resist_Chance: 100
  108.   Fatigue:
  109.    # Should mounts rear up after accumulating a certain amount of damage over time.
  110.     Enable: true
  111.     # Accumulated amount of damage at which a horse will rear up.
  112.     Threshold: 90
  113.     # How much fatigue is naturaly recovered per second.
  114.     Recovery_Rate: 3
  115. Dismount:
  116.  # Should the dismount mechanic be handled by this mod's logic and settings.
  117.   Replace: true
  118.   # Should the player be able to get dismounted from enemy attacks.
  119.   Affect_Player: true
  120.   # Should shrugged off blows still be able to trigger dismounts.
  121.   Ignore_Shrugged_Off_Blows: true
  122.   # Should swing attacks be able to trigger dismounts.
  123.   Allow_Swing_Attacks: true
  124.   # Should thrust attacks be able to trigger dismounts.
  125.   Allow_Thrust_Attacks: true
  126.   # Should mounted attacks be able to trigger dismounts.
  127.   Allow_Mounted_Attacks: true
  128.   # Should hits to the head be able to trigger dismounts.
  129.   Allow_Head: true
  130.   # Should hits to the neck be able to trigger dismounts.
  131.   Allow_Neck: true
  132.   # Should hits to the chest be able to trigger dismounts.
  133.   Allow_Chest: true
  134.   # Should hits to the abdomen be able to trigger dismounts.
  135.   Allow_Abdomen: true
  136.   # Should hits to the shoulders be able to trigger dismounts.
  137.   Allow_Shoulders: true
  138.   # Should hits to the arms be able to trigger dismounts.
  139.   Allow_Arms: true
  140.   # Should hits to the legs be able to trigger dismounts.
  141.   Allow_Legs: false
  142.   # A rider won't be dismounted if he's moving slower than this. A negative value will disable this option.
  143.   Minimal_Speed: -1
  144.   # A rider won't be dismounted if he's moving faster than this. A negative value will disable this option.
  145.   Maximal_Speed: -1
  146.   Resistance:
  147.    # Should the resistance formula be used. Formula: [damage < (maxHP * resistance - penetration)].
  148.     Use_Resistance: false
  149.     # Amount in percent of base resistance given to the target of an attack.
  150.     Base_Resistance: 0
  151.     # Amount in percent of resistance given per point in Riding to the target of an attack.
  152.     Resistance_Per_Riding_Point: 0
  153.     # Amount in percent of resistance penetration given to a unit performing a swing attack with a weapon having the "Can Dismount" flag.
  154.     Swing_Attack_Resistance_Penetration: 0
  155.     # Amount in percent of resistance penetration given to a unit performing a thrust attack with a weapon having the "Can Dismount" flag.
  156.     Thrust_Attack_Resistance_Penetration: 0
  157.     # Amount in percent of resistance penetration given to a unit having the Braced perk. Cumulative with Weapon Flag Swing or Thrust.
  158.     Braced_Attack_Resistance_Penetration: 0
  159.     # Amount in percent of resistance penetration given to a unit having the Hammer Bolts perk. Cumulative with Weapon Flag Swing or Thrust.
  160.     Hammer_Bolts_Resistance_Penetration: 0
  161.     # Amount in percent of resistance penetration given to a unit having the Knock Off perk. Cumulative with Weapon Flag Swing or Thrust.
  162.     Knock_Off_Resistance_Penetration: 0
  163.   Weapon_Flag:
  164.    # Chance a unit wielding a weapon having the "Can Dismount" flag has to dismount a rider. Separate check from perk's
  165.     Dismount_Chance: 15
  166.     # Additional chance a unit wielding a weapon having the "Can Dismount" flag has to dismount a rider per point of damage inflicted above minimal damage.
  167.     Added_Dismount_Chance_Per_Point_Of_Damage: 0
  168.     # Minimal amount of damage a unit wielding a weapon having the "Can Dismount" flag must inflict to dismount a rider. Separate check from the Braced perk's. A negative value will disable this option.
  169.     Minimal_Damage: 25
  170.   Braced:
  171.    # Chance a unit having the Braced perk has to dismount a rider.
  172.     Dismount_Chance: 20
  173.     # Additional chance a unit having the Braced perk has to dismount a rider per point of damage inflicted above minimal damage.
  174.     Added_Dismount_Chance_Per_Point_Of_Damage: 0.48
  175.     # Minimal amount of damage a unit having the Braced perk must inflict to dismount a rider. A negative value will disable this option.
  176.     Minimal_Damage: -1
  177.   Hammer_Bolts:
  178.    # Chance a unit having the Hammer Bolts perk has to dismount a rider.
  179.     Dismount_Chance: 20
  180.     # Additional chance a unit having the Hammer Bolts perk has to dismount a rider per point of damage inflicted above minimal damage.
  181.     Added_Dismount_Chance_Per_Point_Of_Damage: 0.48
  182.     # Minimal amount of damage a unit having the Hammer Bolts perk must inflict to dismount a rider. A negative value will disable this option.
  183.     Minimal_Damage: -1
  184.   Knock_Off:
  185.    # Chance a unit having the Knock Off perk has to dismount a rider. A negative value will disable this option.
  186.     Dismount_Chance: 20
  187.     # Additional chance a unit having the Knock Off perk has to dismount a rider per point of damage inflicted above minimal damage.
  188.     Added_Dismount_Chance_Per_Point_Of_Damage: 0.48
  189.     # Minimal amount of damage a unit having the Knock Off perk must inflict to dismount a rider. A negative value will disable this option.
  190.     Minimal_Damage: -1
  191. Campaign:
  192.  # Should the Campaign options be enabled (otherwise the game's default behavior will be used).
  193.   Enable: true
  194.   # Should the player requires mounts to upgrade troops.
  195.   Player_Requires_Mounts_To_Upgrade_Troops: false
  196.   # Should the AI belonging to the player's clan requires mounts to upgrade troops.
  197.   AI_In_Player_Clan_Requires_Mounts_To_Upgrade_Troops: false
  198.  
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