Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Mono path[0] = '/home/kirbcake/.steam/debian-installation/steamapps/common/RimWorld/RimWorldLinux_Data/Managed'
- Mono config path = '/home/kirbcake/.steam/debian-installation/steamapps/common/RimWorld/RimWorldLinux_Data/MonoBleedingEdge/etc'
- Preloaded 'lib_burst_generated.so'
- Preloaded 'libsteam_api.so'
- Display 0 'Acer V246HQL 24"': 1920x1080 (primary device).
- [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
- Desktop is 1920 x 1080 @ 60 Hz
- Initialize engine version: 2022.3.35f1 (011206c7a712)
- [Subsystems] Discovering subsystems at path /home/kirbcake/.steam/debian-installation/steamapps/common/RimWorld/RimWorldLinux_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1; jobified=0
- Renderer: NVIDIA GeForce RTX 2060/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Version: 4.5.0 NVIDIA 570.133.07
- GLES: 0
- GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
- t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
- ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
- RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
- ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
- L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced
- _coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_g
- pu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_te
- xture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview G
- L_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 763614776
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 0.136 seconds
- - Finished resetting the current domain, in 0.003 seconds
- Default vsync count 1
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0/1 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
- UnloadTime: 0.826440 ms
- [S_API] SteamAPI_Init(): Loaded '/home/kirbcake/.steam/debian-installation/linux64/steamclient.so' OK.
- Setting breakpad minidump AppID = 294100
- SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198280132861 [API loaded no]
- RimWorld 1.6.4518 rev93
- Fallback handler could not load library /home/kirbcake/.steam/debian-installation/steamapps/common/RimWorld/RimWorldLinux_Data/MonoBleedingEdge/x86_64/data-0x75f96cd3ce70.so
- Fallback handler could not load library /home/kirbcake/.steam/debian-installation/steamapps/common/RimWorld/RimWorldLinux_Data/MonoBleedingEdge/x86_64/data-0x75f96cd9bc80.so
- [HugsLib] version 12.0.0
- [Bed Rest For Food Poisoning] Loaded.
- FPSStabilizer v1.1 loaded, patcher message: Patched successfully, fps set to 60
- Fallback handler could not load library /home/kirbcake/.steam/debian-installation/steamapps/common/RimWorld/RimWorldLinux_Data/MonoBleedingEdge/x86_64/data-0x75f93013e840.so
- Fluffy Breakdowns :: Initialized
- Long Distance loaded
- <color=#66ffb5>[MeleeAnim]</color> Hello, world!
- Build date: 7/11/2025 5:37 PM
- Loaded assemblies (9):
- 0BetterFloatMenu, Version=16.0.0.0, Culture=neutral, PublicKeyToken=null,
- 0ColourPicker, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
- AMRetextureSupport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null,
- Meta.Numerics, Version=3.1.0.0, Culture=neutral, PublicKeyToken=67d25c65a6631347,
- ModRequestAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
- ModRequestAPI.Models, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
- Unity.Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=null,
- zAnimationMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
- AM.VehiclesPatch, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- <color=#66ffb5>[MeleeAnim]</color> Scanning 294 mods for animation data...
- <color=#66ffb5>[MeleeAnim]</color> Found 1 mod folders with animation data, total 69 loadable files.
- <color=#66ffb5>[MeleeAnim]</color> <color=#ffa8fc>[Vehicle Framework Patch]</color> Loaded vehicle framework patch!
- [RimHUD v1.16.2] Initialized
- Persistent Precepts Mod class loaded
- PocketSand Initialized
- TKS_Ragdoll: Patching finished
- RimSaves NX rev21
- [RimTek] Harmony patches applied.
- [Safe Temperature] Loaded.
- [Sensible Bed Ownership] Loaded.
- [Interaction Bubbles v4.1] Initialized
- DubsMintMenus v1.3.1086
- [TendYourself] Done.
- Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
- Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
- [Visible Wealth] Loaded.
- [Yayo's Animation] - Giddy-up! detected
- [UseThisInstead]: Found 4 replacements
- [SafePatcher]The xPath: "Defs/ThingDef[defName="VFEP_WarcasketGun_FoldingGun"]" not found
- Could not resolve cross-reference: No Verse.SoundDef named VFE_Shot_InfernoSpewer found to give to Verse.VerbProperties VerbProperties(flame thrower) (using undefined sound instead)
- Curl error 3: URL rejected: Error
- Exception loading UnityEngine.AudioClip from file.
- absFilePath: /home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/1541721856/Sounds/AA_Bouldermit/Shampoo Hair-SoundBible.com-11966726.ogg
- Exception: System.InvalidOperationException: Unity reported error: Malformed URL while loading clip from file:////home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/1541721856/Sounds/AA_Bouldermit/Shampoo Hair-SoundBible.com-11966726.ogg
- [Ref 3A3FEC17]
- at Verse.ModContentLoader`1[T].LoadItem (RimWorld.IO.VirtualFile file) [0x00105] in <2a8dc5d7ff9c41b68f23af52c5dcddcd>:0
- Curl error 3: URL rejected: Error
- Exception loading UnityEngine.AudioClip from file.
- absFilePath: /home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/1541721856/Sounds/AA_Plasma/Western Ricochet-SoundBible.com-1725886901-1725886901.ogg
- Exception: System.InvalidOperationException: Unity reported error: Malformed URL while loading clip from file:////home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/1541721856/Sounds/AA_Plasma/Western Ricochet-SoundBible.com-1725886901-1725886901.ogg
- [Ref 3A3FEC17] Duplicate stacktrace, see ref for original
- Curl error 3: URL rejected: Error
- Exception loading UnityEngine.AudioClip from file.
- absFilePath: /home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/1541721856/Sounds/AA_PoisonBolt/Blood Splatters-SoundBible.com-125814492-125814492.ogg
- Exception: System.InvalidOperationException: Unity reported error: Malformed URL while loading clip from file:////home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/1541721856/Sounds/AA_PoisonBolt/Blood Splatters-SoundBible.com-125814492-125814492.ogg
- [Ref 3A3FEC17] Duplicate stacktrace, see ref for original
- Error: Cannot create FMOD::Sound instance for clip "" (FMOD error: Unsupported file or audio format. )
- Curl error 3: URL rejected: Error
- Exception loading UnityEngine.AudioClip from file.
- absFilePath: /home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/3276642170/Sounds/ensound/Impact/Bullet_Metal/Bullet_Metal_1i - Copy.wav
- Exception: System.InvalidOperationException: Unity reported error: Malformed URL while loading clip from file:////home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/3276642170/Sounds/ensound/Impact/Bullet_Metal/Bullet_Metal_1i - Copy.wav
- [Ref 3A3FEC17] Duplicate stacktrace, see ref for original
- Curl error 3: URL rejected: Error
- Exception loading UnityEngine.AudioClip from file.
- absFilePath: /home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/3276642170/Sounds/ensound/Impact/Bullet_Metal/Bullet_Metal_1j - Copy.wav
- Exception: System.InvalidOperationException: Unity reported error: Malformed URL while loading clip from file:////home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/3276642170/Sounds/ensound/Impact/Bullet_Metal/Bullet_Metal_1j - Copy.wav
- [Ref 3A3FEC17] Duplicate stacktrace, see ref for original
- Curl error 3: URL rejected: Error
- Exception loading UnityEngine.AudioClip from file.
- absFilePath: /home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/3276642170/Sounds/ensound/Mechs/HeavyMechDeath/death 2.wav
- Exception: System.InvalidOperationException: Unity reported error: Malformed URL while loading clip from file:////home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/3276642170/Sounds/ensound/Mechs/HeavyMechDeath/death 2.wav
- [Ref 3A3FEC17] Duplicate stacktrace, see ref for original
- Curl error 3: URL rejected: Error
- Exception loading UnityEngine.AudioClip from file.
- absFilePath: /home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/3276642170/Sounds/ensound/Weapon/Artillery/EMPExplosion_01d old.wav
- Exception: System.InvalidOperationException: Unity reported error: Malformed URL while loading clip from file:////home/kirbcake/.steam/debian-installation/steamapps/workshop/content/294100/3276642170/Sounds/ensound/Weapon/Artillery/EMPExplosion_01d old.wav
- [Ref 3A3FEC17] Duplicate stacktrace, see ref for original
- startIndex: 18
- endIndex: 25
- Start: newobj System.Void System.Text.StringBuilder::.ctor()
- End:callvirt virtual System.String System.Object::ToString()
- Start: stloc.1 NULL
- End:br.s Label4
- Could not load reference to Verse.ThingDef named AnAl_ChimeraTame
- Null key while loading dictionary of Verse.ThingDef and VAEInsanity.SanityEffect. label=studyingEntities
- Could not load reference to Verse.HediffDef named AG_GreaterToughspikes
- Could not load reference to Verse.HediffDef named AG_GreaterFleshWhip
- Could not load reference to Verse.HediffDef named AG_FleshSpitter
- Could not load reference to Verse.HediffDef named AG_FleshPower
- Could not load reference to Verse.HediffDef named AG_PseudoDeadlife
- Could not load reference to Verse.HediffDef named AG_PlaguedClaws
- Null key while loading dictionary of Verse.HediffDef and VAEInsanity.SanityEffect. label=hediffEffects
- Null key while loading dictionary of Verse.HediffDef and VAEInsanity.SanityEffect. label=hediffEffects
- Null key while loading dictionary of Verse.HediffDef and VAEInsanity.SanityEffect. label=hediffEffects
- Null key while loading dictionary of Verse.HediffDef and VAEInsanity.SanityEffect. label=hediffEffects
- Null key while loading dictionary of Verse.HediffDef and VAEInsanity.SanityEffect. label=hediffEffects
- Null key while loading dictionary of Verse.HediffDef and VAEInsanity.SanityEffect. label=hediffEffects
- AA_BouldermitSound SubSound AA_BouldermitSound_0 has no resolvedGrains.
- AA_PoisonBolt SubSound AA_PoisonBolt_0 has no resolvedGrains.
- AA_Plasma SubSound AA_Plasma_0 has no resolvedGrains.
- Translation data for language English has 174 errors. Generate translation report for more info.
- Fallback handler could not load library /home/kirbcake/.steam/debian-installation/steamapps/common/RimWorld/RimWorldLinux_Data/MonoBleedingEdge/x86_64/data-0x31279330.so
- KCSG has Created 7390 symbolDefs for vanilla and DLCs
- 20:05:51 PM Loading BetterWeight...
- BetterWeight: (Re-) Calculating all masses...
- BetterWeight: Finished (re-) calculating!
- 20:05:51 PM Finished loading BetterWeight
- [BiotechCloning] Patching ...
- [CMColorCodedMoodBar] CMColorCodedMoodBar 1.6.4518.1 initialized
- [ContinueButtonMod] Initialized.
- Damage Indicators initialized.
- [Door Clearance] Cache built with a size of 18
- [Dynamic Diplomacy] DD loaded
- [TrueTerrainColors v1.12.19] Loaded cached true colors for 553 terrain defs from file.
- Building Cache HWAR for 13
- [VehicleFramework] version 1.6.2045
- [SmashPhil.VehicleFramework] Applying compatibility patch for m00nl1ght.GeologicalLandforms. Active: Yes
- [SmashPhil.VehicleFramework] Applying compatibility patch for m00nl1ght.MapPreview. Active: Yes
- [SmashPhil.VehicleFramework] Applying compatibility patch for Jaxe.RimHUD. Active: Yes
- [MW2]Now Active
- [MW2] Harmony patch complete!
- [MW2] Injected for 143 weapon styles
- [MW2] Misc initializations complete!
- [MW2_MuzzleFlashModule] Now Active
- [MW2_MuzzleFlashModule] Harmony patch complete!
- PersistentPrecepts Loaded
- TKS_PlatformStudyToggle: Patching finished
- checking Pawn_JobTracker.TryFindAndStartJob for other harmony patches
- could not find original method through ReflectedType or TypeByName(Pawn_JobTracker), continuing
- checking Pawn.TickRare for other harmony patches
- TKS_PriorityTreatment: found other postfixes for method TickRare: vanillafactionsexpanded.settlers
- checking WorkGiver_DoBill.StartOrResumeBillJob for other harmony patches
- could not find original method through ReflectedType or TypeByName(WorkGiver_DoBill), continuing
- TKS_PriorityTreatment: harmony conflicts detected, please report mods if things are acting up
- TKS_PriorityTreatment: Patching finished
- [RelevantStatsInDescription]: Skipping dps-calculation of Mortar as it has no default projectile defined
- [RelevantStatsInDescription]: Skipping dps-calculation of Foam turret as its projectile does not cause damage to health
- [RelevantStatsInDescription]: Skipping dps-calculation of Foam belcher as its projectile does not cause damage to health
- [RelevantStatsInDescription]: Skipping dps-calculation of Infantry mortar as it has no default projectile defined
- [RelevantStatsInDescription]: Skipping dps-calculation of Hexagonal mortar launcher as it has no default projectile defined
- [RelevantStatsInDescription]: Skipping dps-calculation of Howitzer as it has no default projectile defined
- [RelevantStatsInDescription]: Skipping dps-calculation of Field cannon as it has no default projectile defined
- [RelevantStatsInDescription]: Skipping dps-calculation of Coastal battery as its projectile does not cause damage to health
- [RelevantStatsInDescription]: Skipping dps-calculation of Multi-rail rocket launcher as it has no default projectile defined
- [RelevantStatsInDescription]: Skipping dps-calculation of Field gun as it has no default projectile defined
- [Scattered Flames] Integrated with Simple FX: Smoke.
- [Simple FX: Splashes] The following terrains have been defined as being hard:
- - rough-hewn vacstone
- - rough vacstone
- - rough-hewn marble
- - rough marble
- - rough-hewn slate
- - rough slate
- - rough-hewn limestone
- - rough limestone
- - rough-hewn granite
- - rough granite
- - rough-hewn sandstone
- - rough sandstone
- - fine pristine limestone tile
- - concrete flagstone
- - Fine Concrete Tile
- - Concrete tile
- - Concrete path
- - marble mosaic tile
- - slate mosaic tile
- - limestone mosaic tile
- - granite mosaic tile
- - sandstone mosaic tile
- - mosaic tile
- - ocular marble floor
- - ocular slate floor
- - ocular limestone floor
- - ocular granite floor
- - ocular sandstone floor
- - restored tile
- - restored rusted tile
- - neolithic marble packed dirt floor
- - neolithic slate packed dirt floor
- - neolithic limestone packed dirt floor
- - neolithic granite packed dirt floor
- - neolithic sandstone packed dirt floor
- - steampunk marble tile
- - steampunk slate tile
- - steampunk limestone tile
- - steampunk granite tile
- - steampunk sandstone tile
- - pristine limestone flagstone
- - pristine limestone tile
- - futuristic kemetic tile
- - kemetic fine pristine limestone tile
- - kemetic fine marble tile
- - kemetic fine slate tile
- - kemetic fine limestone tile
- - kemetic fine granite tile
- - kemetic fine sandstone tile
- - kemetic pristine limestone tile
- - kemetic marble tile
- - kemetic slate tile
- - kemetic limestone tile
- - kemetic granite tile
- - kemetic sandstone tile
- - jewish fine marble tile
- - jewish fine slate tile
- - jewish fine limestone tile
- - jewish fine granite tile
- - jewish fine sandstone tile
- - jewish marble tile
- - jewish slate tile
- - jewish limestone tile
- - jewish granite tile
- - jewish sandstone tile
- - horaxian tile
- - flesh tile
- - cubic tile
- - shintao fine marble tile
- - shintao fine slate tile
- - shintao fine limestone tile
- - shintao fine granite tile
- - shintao fine sandstone tile
- - corporate fine marble tile
- - corporate fine slate tile
- - corporate fine limestone tile
- - corporate fine granite tile
- - corporate fine sandstone tile
- - heavy bridge
- - gravship substructure
- - vacstone flagstone
- - vacstone tile
- - bioferrite plate
- - hex tile
- - totemic vacstone tile
- - totemic marble tile
- - totemic slate tile
- - totemic limestone tile
- - totemic granite tile
- - totemic sandstone tile
- - spikecore plates
- - vacstone spikecore tile
- - marble spikecore tile
- - slate spikecore tile
- - limestone spikecore tile
- - granite spikecore tile
- - sandstone spikecore tile
- - morbid vacstone tile
- - morbid marble tile
- - morbid slate tile
- - morbid limestone tile
- - morbid granite tile
- - morbid sandstone tile
- - fine vacstone tile
- - fine marble tile
- - fine slate tile
- - fine limestone tile
- - fine granite tile
- - fine sandstone tile
- - broken asphalt
- - marble flagstone
- - slate flagstone
- - limestone flagstone
- - granite flagstone
- - sandstone flagstone
- - marble tile
- - slate tile
- - limestone tile
- - granite tile
- - sandstone tile
- - sterile tile
- - gold tile
- - silver tile
- - steel tile
- - paved tile
- - concrete
- [Smooth Terrain] Pre-generating terrain blends using style 'Half'...
- [Smooth Terrain] Using user-defined terrain duo list.
- [Smooth Terrain] Ensuring proper shortHash values for terrain definitions...
- [Smooth Terrain] Successfully validated shortHash for 208/208 terrain definitions.
- [Smooth Terrain] Pre-generation complete: 208 blended terrains created.
- [Smooth Terrain] Changed edgeType to 'FadeRough' for 3 natural terrain defs.
- [Smooth Terrain] Mod active. All patches applied successfully.
- [Geological Landforms v1.7.5] Found landform data in the following mods: Geological Landforms
- [Geological Landforms v1.7.5] Loaded 44 landforms of which 0 are edited and 0 are custom.
- [LunarFramework v1.1.15] Processed 11 Harmony patches in 1763 ms.
- Type VideoPlayerUtil probably needs a StaticConstructorOnStartup attribute, because it has a field go of type GameObject. All assets must be loaded in the main thread.
- Type BGRenderer probably needs a StaticConstructorOnStartup attribute, because it has a field layers of type Texture2D[]. All assets must be loaded in the main thread.
- Type AnimRenderer probably needs a StaticConstructorOnStartup attribute, because it has a field DefaultCutout of type Material. All assets must be loaded in the main thread.
- Type Dialog_AnimationDebugger probably needs a StaticConstructorOnStartup attribute, because it has a field mpb of type MaterialPropertyBlock. All assets must be loaded in the main thread.
- Type GrabUtility probably needs a StaticConstructorOnStartup attribute, because it has a field mpb of type MaterialPropertyBlock. All assets must be loaded in the main thread.
- Type GrappleFlyer probably needs a StaticConstructorOnStartup attribute, because it has a field mpb of type MaterialPropertyBlock. All assets must be loaded in the main thread.
- Type Building_DuelSpot probably needs a StaticConstructorOnStartup attribute, because it has a field invisible of type Graphic. All assets must be loaded in the main thread.
- Type DoExtraIconsTweak probably needs a StaticConstructorOnStartup attribute, because it has a field TechprintIcon_Missing of type Texture2D. All assets must be loaded in the main thread.
- Type PatchPlaySettings probably needs a StaticConstructorOnStartup attribute, because it has a field tex of type Texture2D. All assets must be loaded in the main thread.
- Type FactionDialogFor probably needs a StaticConstructorOnStartup attribute, because it has a field insultTex of type Texture2D. All assets must be loaded in the main thread.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
- MVCF successfully applied 55 patches
- Unloading 237 unused Assets to reduce memory usage. Loaded Objects now: 61636.
- Total: 513.218404 ms (FindLiveObjects: 2.956665 ms CreateObjectMapping: 5.440523 ms MarkObjects: 504.096648 ms DeleteObjects: 0.724081 ms)
- <color=#66ffb5>[MeleeAnim]</color> Potential patch conflicts (16):
- <color=#66ffb5>[MeleeAnim]</color>
- static System.Void Verse.PawnRenderUtility::DrawEquipmentAiming(Verse.Thing eq, UnityEngine.Vector3 drawLoc, System.Single aimAngle)
- Prefixes:
- [OskarPotocki.VEF] Prefix
- [OskarPotocki.VEF] Prefix
- [OskarPotocki.VEF] DrawEquipmentAimingPrefix
- [VFEPirates.Mod] Prefix
- [co.uk.epicguru.meleeanimation] Prefix
- [com.github.automatic1111.gunplay] Prefix
- Transpilers:
- Postfixes:
- [Vodka.MuzzleFlash] Postfix
- [kaitorisenkou.ModularWeapons2] Postfix_DrawEquipmentAiming
- Verse.PreRenderResults Verse.PawnRenderer::ParallelGetPreRenderResults(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon, System.Boolean disableCache)
- Prefixes:
- [OskarPotocki.VEF] Prefix
- [SmashPhil.VehicleFramework] DisableCachingPawnOverlays
- [com.yayo.yayoAni] Prefix
- Transpilers:
- [com.yayo.yayoAni] Transpiler
- [Mlie.SuppressionMod] Transpiler
- Postfixes:
- [co.uk.epicguru.meleeanimation] Postfix
- static System.Collections.Generic.List`1<Verse.FloatMenuOption> RimWorld.FloatMenuMakerMap::GetOptions(System.Collections.Generic.List`1<Verse.Pawn> selectedPawns, UnityEngine.Vector3 clickPos, RimWorld.FloatMenuContext& context)
- Prefixes:
- [sensiblebedownership.1trickPwnyta] Prefix
- Transpilers:
- Postfixes:
- [co.uk.epicguru.meleeanimation] Postfix
- [rimtek.patch] Postfix
- [sensiblebedownership.1trickPwnyta] Postfix
- [rimtek.giveability] Postfix
- <color=#66ffb5>[MeleeAnim]</color> Full patch list:
- <color=#66ffb5>[MeleeAnim]</color>
- static System.Void Verse.PawnRenderUtility::DrawEquipmentAiming(Verse.Thing eq, UnityEngine.Vector3 drawLoc, System.Single aimAngle)
- Prefixes:
- [OskarPotocki.VEF] Prefix
- [OskarPotocki.VEF] Prefix
- [OskarPotocki.VEF] DrawEquipmentAimingPrefix
- [VFEPirates.Mod] Prefix
- [co.uk.epicguru.meleeanimation] Prefix
- [com.github.automatic1111.gunplay] Prefix
- Transpilers:
- Postfixes:
- [Vodka.MuzzleFlash] Postfix
- [kaitorisenkou.ModularWeapons2] Postfix_DrawEquipmentAiming
- Verse.PreRenderResults Verse.PawnRenderer::ParallelGetPreRenderResults(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon, System.Boolean disableCache)
- Prefixes:
- [OskarPotocki.VEF] Prefix
- [SmashPhil.VehicleFramework] DisableCachingPawnOverlays
- [com.yayo.yayoAni] Prefix
- Transpilers:
- [com.yayo.yayoAni] Transpiler
- [Mlie.SuppressionMod] Transpiler
- Postfixes:
- [co.uk.epicguru.meleeanimation] Postfix
- System.Void RimWorld.Building_ProximityDetector::RunDetection()
- Prefixes:
- [co.uk.epicguru.meleeanimation] Prefix
- Transpilers:
- Postfixes:
- [co.uk.epicguru.meleeanimation] Postfix
- static System.Collections.Generic.List`1<Verse.FloatMenuOption> RimWorld.FloatMenuMakerMap::GetOptions(System.Collections.Generic.List`1<Verse.Pawn> selectedPawns, UnityEngine.Vector3 clickPos, RimWorld.FloatMenuContext& context)
- Prefixes:
- [sensiblebedownership.1trickPwnyta] Prefix
- Transpilers:
- Postfixes:
- [co.uk.epicguru.meleeanimation] Postfix
- [rimtek.patch] Postfix
- [sensiblebedownership.1trickPwnyta] Postfix
- [rimtek.giveability] Postfix
- System.Boolean Verse.HediffSet::get_HasHead()
- Prefixes:
- [co.uk.epicguru.meleeanimation] Prefix
- Transpilers:
- Postfixes:
- static System.Boolean RimWorld.InvisibilityUtility::IsPsychologicallyInvisible(Verse.Pawn pawn)
- Prefixes:
- [co.uk.epicguru.meleeanimation] Prefix
- Transpilers:
- Postfixes:
- static System.Void Verse.PawnGenerator::GenerateGearFor(Verse.Pawn pawn, Verse.PawnGenerationRequest request)
- Prefixes:
- Transpilers:
- Postfixes:
- [co.uk.epicguru.meleeanimation] Postfix
- System.Void Verse.PawnRenderer::DrawShadowInternal(UnityEngine.Vector3 drawLoc)
- Prefixes:
- [co.uk.epicguru.meleeanimation] Prefix
- Transpilers:
- Postfixes:
- System.Void Verse.PawnRenderer::ParallelPreRenderPawnAt(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon)
- Prefixes:
- [co.uk.epicguru.meleeanimation] Prefix
- Transpilers:
- Postfixes:
- System.Void Verse.PawnRenderer::RenderPawnAt(UnityEngine.Vector3 drawLoc, System.Nullable`1<Verse.Rot4> rotOverride, System.Boolean neverAimWeapon)
- Prefixes:
- [co.uk.epicguru.meleeanimation] Prefix
- Transpilers:
- Postfixes:
- [co.uk.epicguru.meleeanimation] Postfix
- System.Void Verse.PawnRenderTree::ParallelPreDraw(Verse.PawnDrawParms parms)
- Prefixes:
- [co.uk.epicguru.meleeanimation] Prefix
- Transpilers:
- Postfixes:
- [co.uk.epicguru.meleeanimation] Postfix
- static Verse.Pawn RimWorld.PawnUtility::PawnBlockingPathAt(Verse.IntVec3 c, Verse.Pawn forPawn, System.Boolean actAsIfHadCollideWithPawnsJob, System.Boolean collideOnlyWithStandingPawns, System.Boolean forPathFinder, System.Boolean useId)
- Prefixes:
- [co.uk.epicguru.meleeanimation] Prefix
- [co.uk.epicguru.meleeanimation] Prefix
- Transpilers:
- Postfixes:
- System.Void RimWorld.Pawn_ApparelTracker::Notify_ApparelChanged()
- Prefixes:
- [co.uk.epicguru.meleeanimation] Prefix
- Transpilers:
- Postfixes:
- virtual System.Void Verse.Pawn::DrawGUIOverlay()
- Prefixes:
- [co.uk.epicguru.meleeanimation] Prefix
- Transpilers:
- Postfixes:
- System.Void Verse.Pawn_DrawTracker::Notify_MeleeAttackOn(Verse.Thing Target)
- Prefixes:
- [co.uk.epicguru.meleeanimation] Prefix
- Transpilers:
- Postfixes:
- Verse.BattleLogEntry_MeleeCombat RimWorld.Verb_MeleeAttack::CreateCombatLog(System.Func`2<Verse.ManeuverDef, Verse.RulePackDef> rulePackGetter, System.Boolean alwaysShow)
- Prefixes:
- [co.uk.epicguru.meleeanimation] Prefix
- Transpilers:
- Postfixes:
- virtual System.Boolean RimWorld.Verb_MeleeAttack::TryCastShot()
- Prefixes:
- [co.uk.epicguru.meleeanimation] Prefix
- Transpilers:
- Postfixes:
- Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
- <color=#66ffb5>[MeleeAnim]</color> PreCached all retexture info in 83.2ms
- <color=#66ffb5>[MeleeAnim]</color> Loaded tweak data for 50 weapons.
- <color=#66ffb5>[MeleeAnim]</color> ludeon.rimworld.odyssey 'Odyssey' has 2 missing weapon tweak data.
- <color=#66ffb5>[MeleeAnim]</color> van.datools 'Dark Ages : Medieval Tools' has 1 missing weapon tweak data.
- <color=#66ffb5>[MeleeAnim]</color> Skipping reporting of missing mod/weapons because user opted out or the feature is disabled by the developer.
- <color=#66ffb5>[MeleeAnim]</color> Patched 3 classes that directly inherit from Verb_MeleeAttack in 89.2 ms to detect hits:
- RimWorld.Verb_MeleeApplyHediff from Assembly-CSharp
- RimWorld.Verb_MeleeAttackDamage from Assembly-CSharp
- Fortified.Verb_MeleeSweep from Fortified
- <color=#66ffb5>[MeleeAnim]</color> Found 15 items of clothing that cover hands, took 0.76 ms:
- VFEP_WarcasketShoulders_Warcasket (Warcasket shoulders),
- VFEP_WarcasketShoulders_Marine (Marine warcasket shoulders),
- VFEP_WarcasketShoulders_Recon (Recon warcasket shoulders),
- VFEP_WarcasketShoulders_Cataphract (Cataphract warcasket shoulders),
- VFEP_WarcasketShoulders_Aerial (Aerial warcasket shoulders),
- VFEP_WarcasketShoulders_Barrage (Barrage warcasket shoulders),
- VFEP_WarcasketShoulders_Hazard (Hazard warcasket shoulders),
- VFEP_WarcasketShoulders_Shock (Shock warcasket shoulders),
- VFEP_WarcasketShoulders_Siegebreaker (Siegebreaker warcasket shoulders),
- VFEP_WarcasketShoulders_Guardian (Guardian warcasket shoulders),
- VFEP_WarcasketShoulders_Controller (Controller warcasket shoulders),
- VFEP_WarcasketShoulders_Sarcophagus (Sarcophagus warcasket shoulders),
- VFEP_WarcasketShoulders_Brute (Brute warcasket shoulders),
- VFEM2_Shield_Heater (Heater shield),
- VFEM2_Shield_Round (Round shield)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 61794.
- Total: 529.125488 ms (FindLiveObjects: 5.117205 ms CreateObjectMapping: 4.978943 ms MarkObjects: 518.925933 ms DeleteObjects: 0.102462 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
- Loading asset bundle MuzzleFlash.shaders-linux
- Loaded shader Unlit/AnimatedAdditiveInstanced
- [Muzzle Flash] Shader loaded from MuzzleFlash: Unlit/AnimatedAdditiveInstanced
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 61792.
- Total: 530.837839 ms (FindLiveObjects: 5.236466 ms CreateObjectMapping: 4.983815 ms MarkObjects: 520.514384 ms DeleteObjects: 0.102674 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 61792.
- Total: 530.650368 ms (FindLiveObjects: 5.030437 ms CreateObjectMapping: 5.220066 ms MarkObjects: 520.296180 ms DeleteObjects: 0.103184 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 61792.
- Total: 530.055608 ms (FindLiveObjects: 5.165224 ms CreateObjectMapping: 4.921233 ms MarkObjects: 519.864296 ms DeleteObjects: 0.103941 ms)
- [HugsLib] initializing archie.turrettargetpatch
- [MusicExpandedFramework]: Note - song 'String_Theory' for vanilla theme requires a royal title (Baron).
- [MusicExpandedFramework]: Note - song 'VFED_DivineInferno' for vanilla theme requires a royal title (Emperor).
- [MusicExpandedFramework]: Note - song 'VFED_Stealth1' for vanilla theme requires a royal title (Emperor).
- [MusicExpandedFramework]: Note - song 'VFED_Stealth2' for vanilla theme requires a royal title (Emperor).
- [MusicExpandedFramework]: Note - song 'VFED_Stealth3' for vanilla theme requires a royal title (Emperor).
- [MusicExpandedFramework]: Note - song 'VFED_FinalBattle' for vanilla theme requires a royal title (Emperor).
- [HugsLib] Quickstarter generating map with scenario: Crashlanded
- Achtung v4.0.2.0 Info: To make Achtung log some performance info, create an empty 'AchtungPerformance.txt' file in same directory as Player.log
- Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
- [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
- UnloadTime: 0.664492 ms
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0/1 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 61950.
- Total: 513.658350 ms (FindLiveObjects: 2.965167 ms CreateObjectMapping: 4.988836 ms MarkObjects: 505.593559 ms DeleteObjects: 0.110426 ms)
- Initializing new game with mods:
- - brrainz.harmony
- - Ludeon.RimWorld
- - Ludeon.RimWorld.Royalty
- - Ludeon.RimWorld.Ideology
- - Ludeon.RimWorld.Biotech
- - Ludeon.RimWorld.Anomaly
- - UnlimitedHugs.HugsLib
- - brrainz.achtung
- - adaptive.storage.framework
- - Adaptive.Ideology.Storage
- - Adaptive.SimpleStorage
- - AndrewRaphaelLukasik.AllowDeadAnimals
- - swablu.ambience
- - ferny.ambiguousanomaly
- - Ludeon.RimWorld.Odyssey
- - OskarPotocki.VanillaFactionsExpanded.Core
- - sarg.alphaimplants
- - OskarPotocki.VFE.Insectoid2
- - VanillaExpanded.VPsycastsE
- - sarg.alphaanimals
- - VanillaExpanded.VBooksE
- - VanillaExpanded.VMemesE
- - Sarg.AlphaMemes
- - Mlie.SmarterVisitors
- - smashphil.dropspot
- - OskarPotocki.VFE.Tribals
- - ferny.categoriesspots
- - Owlchemist.GiddyUp
- - ferny.animalscategory
- - Oblitus.AnimalsLogic
- - ferny.fleshbeasts
- - Dizzy.NeolithicWeaponArt
- - automatic.autolinks
- - Defi.AutoCutBlight
- - lecht.AutoRepairOn
- - ben.automaticnightowl
- - HellRevenger.BatchInstall
- - Meltup.BeautifulOutdoors
- - bedrestforfoodpoisoning.1trickPonyta
- - VanillaExpanded.VFEMedical
- - vanillaracesexpanded.waster
- - Harkon.BiotechAddOn.MedievalDeathrestCoffin
- - ferny.biotechcategory
- - OskarPotocki.VFE.Empire
- - ferny.bedroomcategory
- - RedMattis.BetterChildren
- - Nalzurin.BetterDistressCall
- - RedMattis.BetterGeneInheritance
- - Aelanna.BetterPyromania
- - Creeper.BetterInfoCard
- - ArchieV.BetterWeight
- - zal.cloning
- - Fuu.BloodAnimations
- - Scurvyez.BondedAnimalsRNG
- - CrashM.ColorCodedMoodBar.11
- - Defi.Arrest.Here
- - Syrus.CaravanMoodBuff
- - heatherathebyne.childrenlearnoncaravan
- - MD.ChillOut
- - blues.breaker
- - Van.DATools
- - Dubwise.DubsBadHygiene
- - avilmask.CommonSense
- - PeteTimesSix.CompactHediffs
- - phoenix.ContinueButton
- - irilis.CountStackedProstheticsInRecipes
- - BDew.CremateAutoStrip
- - ferny.culturecategory
- - Mlie.CutPlantsBeforeBuilding
- - chris.cutercatearreplacer
- - Dysphorid.DMusic
- - CaesarV6.DamageIndicators
- - Fozzy107.DeconstructHFirst
- - Shashlichnik.DeepAndDeeper
- - Merthsoft.DesignatorShapes
- - Mlie.DingOnGameLoaded
- - Owlchemist.DoorClearance
- - telardo.DragSelect
- - RedMattis.Dryads
- - VanillaExpanded.Ideo.Dryads
- - RedMattis.Dryads.Greater
- - nilchei.dynamicdiplomacycontinued
- - zeracronius.dynamictradeinterface
- - pixelbirb.dwc
- - Mlie.EatSpoilingFoodFirst
- - ferny.environmentcategory
- - Mlie.ExplosiveRadius
- - erdelf.ExportAgency
- - zylle.ExtraAlerts
- - Keshash.ExtraExplosionEffects
- - matvey24.FPSStabilizer
- - kosaro.fahrenheitandcelsius
- - ferny.EasyCaravanFormation
- - mosi.FirefoamThings
- - Aelanna.FistNerf
- - kathanon.FloatSubMenu
- - Hawkwood.FloorsAreAlmostWorthless
- - Mlie.FoodAlert
- - Mlie.FoodPoisoningStackFix
- - Cyber.ForceXenogermImplantation
- - seekiworksmod.no18
- - AOBA.Framework
- - Aoba.Fortress.Industrial
- - Aoba.Fortress.Industrial.Citadel
- - Aoba.Fortress.Frontier
- - Side1iner.FriendRivalPatch
- - m00nl1ght.GeologicalLandforms
- - rabiosus.ghoulcorpsefilter
- - doug.ghoulsprefertwistedmeat
- - rimworld.gltmusic
- - Albion.GoExplore
- - theeyeofbrows.fluffybreakdowns
- - Trickity.Seal.Spirits
- - GonDragon.TTPF
- - OskarPotocki.VFE.Deserters
- - OskarPotocki.VFE.Pirates
- - VanillaExpanded.VFEPower
- - VanillaExpanded.VFEProduction
- - VanillaExpanded.Temperature
- - VanillaExpanded.VWEMS
- - GonDragon.TechTree
- - sicafe.chair.overhaul
- - BotchJob.HTHair
- - amegakull.HardyMetals
- - ferny.hivecategory
- - wef.humaneneutroamine
- - aRandomKiwi.HuntForMe
- - vanillaracesexpanded.hussar
- - cedaro.hwar
- - Mlie.IClearlyHaveEnough
- - HaiLuan.IWBB
- - zal.imoff
- - akaster.ivdruginfuser
- - Mlie.IgnoreIdleGuests
- - Mlie.IncidentPersonStat
- - SmashPhil.VehicleFramework
- - Haecriver.InjuredCarry
- - ferny.integratedalphapsycasts
- - lts.I
- - zal.jointbattles
- - Mlie.JustIgnoreMePassing
- - Mlie.JustPutItOverThere
- - Linnun.KeepConverting
- - Keshash.LayeredWallDestruction
- - Buggy.RimWorld.LetterPermanentInjury
- - Krafs.LevelUp
- - DanceNinja.LifterPlzDoMoreJobs
- - OskarPotocki.VanillaFactionsExpanded.SettlersModule
- - ferny.lightingcategory
- - BDew.LongDistance
- - plaxen.MalangFace
- - plaxen.MalangANF
- - m00nl1ght.MapPreview
- - co.uk.epicguru.meleeanimation
- - Mo.MHScanner
- - erdelf.MinifyEverything
- - IssacZhuang.MuzzleFlash
- - kaitorisenkou.ModularWeapons2
- - Hol.Words
- - hobtook.mortaraccuracy
- - oels.multireinstall
- - zal.musicmanager
- - zal.mef
- - VanillaExpanded.VChemfuelE
- - VanillaExpanded.VNutrientE
- - ferny.networkcategory
- - Andromeda.NiceBillTab
- - Andromeda.NiceHealthTab
- - TheVillageGuy.NoDropCenterDropRaids.1
- - Shipdontnuketile.Sentinel
- - jijiang.eyes
- - Dark.NoHemogenFarmMedicalAlert
- - ferny.noodysseycategory
- - jijiang.red.eyes
- - overheadMeal.patch
- - Mlie.OffspringInheritXenogenes
- - PeteTimesSix.ResearchReinvented
- - Jaxe.RimHUD
- - vanillaexpanded.skills
- - oracle.skills.retexture
- - ferny.outreachcategory
- - Peppsen.PMusic
- - fed1sPlay.PawnTargetFix
- - Smxrez.permitsreexamined
- - Alleykat.PersistentPrecepts
- - tk421storm.PlatformStudyToggle
- - usagirei.pocketsand
- - Lakuna.PrepareModerately
- - tk421storm.PriorityTreatmentRessurected
- - Mlie.PrisonCommons
- - Mlie.PrisonersShouldFearTurrets
- - OskarPotocki.VFE.Medieval2
- - ferny.ProgressionScenarios
- - ferny.progressiontemperature
- - ferny.progressioncore
- - ferny.ReplaceLib
- - ferny.progressionwarfare
- - Sandy.RPGStyleInventory.avilmask.Revamped
- - tk421storm.Ragdoll
- - aRandomKiwi.RaidsForMe
- - Mlie.RealFactionGuest
- - Lucifer.RealisticRooms
- - Mlie.RelevantStatsInDescription
- - Cabbage.RimCities
- - aRandomKiwi.RimSaves
- - Deon.rimtek.core
- - Deon.rimtek.docmate
- - rimsenal.hair
- - tro.soundscape.enhanced
- - DelmainTweaks.RitualSizeAttenuation
- - safetemperature.1trickPwnyta
- - Owlchemist.SimpleFX.Smoke2
- - Owlchemist.ScatteredFlames
- - rswallen.scheduleclock
- - MemeGoddess.SearchAndDestroy
- - sicefe.senseofdepth
- - sensiblebedownership.1trickPwnyta
- - BP.ShowBuildableMaterialCount
- - Mlie.ShowDetailedDates
- - Spacemoth.ShowKnownTechprints
- - Mlie.ShowPossibleMaterials
- - kathanon.ShowWeaponTallies
- - Owlchemist.SimpleFX.Splashes
- - Atlas.SimpleFX.Vapor.Revaporized
- - RedMattis.SimpleHDBodies
- - sarg.smartspeed
- - denev.SmartTurretCovering
- - dhultgren.smarterconstruction
- - Mlie.SmarterDeconstructionAndMining
- - oels.nanamefloors
- - ChaoticEnrico.SmoothTerrain
- - weilbyte.snapout
- - OskarPotocki.VanillaVehiclesExpanded
- - Twomoon.SpaceCowboyVehicles
- - Jaxe.Bubbles
- - JPT.speakup
- - Dubwise.DubsMintMenus
- - Andromeda.StackGap
- - balistafreak.StopDropAndRoll
- - zal.sibtl
- - Mlie.Suppression
- - Mlie.TVIsEducational
- - msd.tendyourself
- - TheVanityProject.FemaleHair
- - TheVanityProject.MaleHair
- - NachoToast.TraderShowXenotype
- - ferny.transportcategory
- - archie.turrettargetpatch
- - UNAGI.Short.hair2
- - marvinkosh.ughyougotme
- - Mlie.UseThisInstead
- - VanillaExpanded.VAnomalyEInsanity
- - VanillaExpanded.BaseGeneration
- - VanillaExpanded.VEE
- - RedMattis.VanillaGenesRebalanced
- - vanillaexpanded.outposts
- - VanillaExpanded.VPlantsEMushrooms
- - vanillaracesexpanded.genie
- - vanillaracesexpanded.highmate
- - vanillaracesexpanded.pigskin
- - vanillaracesexpanded.sanguophage
- - VanillaExpanded.VanillaSocialInteractionsExpanded
- - VSE.PerryPersistent
- - VanillaExpanded.VanillaTraitsExpanded
- - OskarPotocki.VanillaVehiclesExpandedTier3
- - OskarPotocki.VanillaVehiclesExpandedUpgrades
- - VanillaExpanded.VWEBF
- - Mlie.VariousSpaceShipChunk
- - Spacemoth.VehicleNeedsFix
- - visiblewealth.1trickPwnyta
- - wvc.sergkart.biotech.MoreMechanoidsWorkModes
- - FluffyTowels.warcaskethaulpatch
- - vin.warehouse.storage
- - Mlie.WeHadATrader
- - kikohi.whatsforsale
- - Tixiv.WhoShotMyLegOff
- - won.hair
- - won2.hair
- - automatic.gunplay
- - com.yayo.yayoAni.continued
- - Spacemoth.YouDriveISleep
- - Arylice.Rimworld.AutomaticStumpChopping
- - FrozenSnowFox.BetterAncientComplexLoot
- - FrozenSnowFox.BetterAnomalyLoot
- - FrozenSnowFox.BetterCampLoot
- - FrozenSnowFox.BetterPawnLendingQuest
- - FrozenSnowFox.EncounterMapResources
- - FrozenSnowFox.NoDefaultShelfStorage
- - FrozenSnowFox.SimpleEducation
- - EoralMilk.DiiiieYouAbandonedCamp
- - SR.ModRimworld.RaidExtension
- - XeoNovaDan.VisiblePants
- - sbz.NeatStorageFridge
- - sbz.NeatStorageWorkbenchShelf
- [Geological Landforms v1.7.5] Map generator context: TileId: 1815, Landforms: None, BiomeVariants: None, Topology: Inland, TopologyDirection: West (F)
- [Simple FX: Splashes] Splash grid build with 983 cells.
- [Smooth Terrain] Applied 1183 terrain changes using precise 5-point inside-corner detection.
- [Smooth Terrain] Invoked WealthWatcher.ResetStaticData() to rebuild cache with new/changed terrains.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 68949.
- Total: 535.164393 ms (FindLiveObjects: 3.413449 ms CreateObjectMapping: 5.668449 ms MarkObjects: 525.942875 ms DeleteObjects: 0.139240 ms)
- Using Music Expanded Framework while RimWorld's setting "RunInBackground" is disabled is known to cause issues! Enabling "vanillaMusicUpdate" setting in Music Expanded Framework settings to ensure proper compatibility. If you'd like to use our custom update, enable RimWorld's "Run In Background" setting, and disable Music Expanded Frameworks's "Vanilla Music Update"
- Couldn't find a track to play, enabling Vanilla Theme to (hopefully) avoid this in the future. Playing a random track from all possible tracks.
Advertisement
Add Comment
Please, Sign In to add comment