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Player 1 spawner

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Oct 25th, 2022
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  1. name player1
  2. type player
  3. health 1 #100
  4. speed 10
  5. turndelay 9999999999999999999999
  6. #facing 1
  7. #antigravity 100
  8. subject_to_gravity 0
  9. subject_to_obstacle 0
  10. subject_to_wall 1
  11. subject_to_platform 0
  12. subject_to_hole 1
  13. no_adjust_base 0
  14. shadow 0
  15. #candamage enemy obstacle
  16. atchain 1
  17. load Challenger
  18. load black-fade-out
  19.  
  20. animationscript data/scripts/script.c
  21. ondrawscript data/scripts/dumdraw.c
  22. onspawnscript data/scripts/arcSpawn.c
  23. #onspawnscript data/chars/misc/opselect/p1join.c
  24.  
  25. script @script
  26. void main(){
  27. changeentityproperty(getlocalvar("self"), "name", "_");
  28. }
  29. @end_script
  30.  
  31. anim waiting
  32. delay 4
  33. offset 1 1
  34. frame data/chars/misc/empty.gif
  35. frame data/chars/misc/empty.gif
  36. frame data/chars/misc/empty.gif
  37. frame data/chars/misc/empty.gif
  38.  
  39. anim select
  40. delay 4
  41. offset 1 1
  42. frame data/chars/misc/empty.gif
  43. frame data/chars/misc/empty.gif
  44. frame data/chars/misc/empty.gif
  45. frame data/chars/misc/empty.gif
  46.  
  47. anim spawn
  48. delay 9
  49. offset 1 1
  50. frame data/chars/misc/empty.gif
  51. frame data/chars/misc/empty.gif
  52. frame data/chars/misc/empty.gif
  53. frame data/chars/misc/empty.gif
  54.  
  55. anim respawn
  56. delay 9
  57. offset 1 1
  58. frame data/chars/misc/empty.gif
  59. frame data/chars/misc/empty.gif
  60. frame data/chars/misc/empty.gif
  61. frame data/chars/misc/empty.gif
  62.  
  63. anim idle
  64.  
  65. loop 1
  66. delay 6
  67. offset 1 1
  68. frame data/chars/misc/empty.gif
  69. frame data/chars/misc/empty.gif
  70. frame data/chars/misc/empty.gif
  71. frame data/chars/misc/empty.gif
  72.  
  73. anim walk
  74.  
  75. loop 1
  76. delay 6
  77. offset 1 1
  78. frame data/chars/misc/empty.gif
  79. frame data/chars/misc/empty.gif
  80. frame data/chars/misc/empty.gif
  81. frame data/chars/misc/empty.gif
  82.  
  83. anim backwalk
  84.  
  85. loop 1
  86. delay 6
  87. offset 1 1
  88. frame data/chars/misc/empty.gif
  89. frame data/chars/misc/empty.gif
  90. frame data/chars/misc/empty.gif
  91. frame data/chars/misc/empty.gif
  92.  
  93. anim pain
  94. delay 4
  95. offset 1 1
  96. frame data/chars/misc/empty.gif
  97. frame data/chars/misc/empty.gif
  98. frame data/chars/misc/empty.gif
  99. frame data/chars/misc/empty.gif
  100.  
  101. anim attack
  102. delay 4
  103. offset 1 1
  104. frame data/chars/misc/empty.gif
  105. frame data/chars/misc/empty.gif
  106. frame data/chars/misc/empty.gif
  107. frame data/chars/misc/empty.gif
  108.  
  109. anim fall
  110. delay 4
  111. offset 1 1
  112. frame data/chars/misc/empty.gif
  113. frame data/chars/misc/empty.gif
  114. frame data/chars/misc/empty.gif
  115. frame data/chars/misc/empty.gif
  116.  
  117. anim rise
  118. delay 4
  119. offset 1 1
  120. frame data/chars/misc/empty.gif
  121. frame data/chars/misc/empty.gif
  122. frame data/chars/misc/empty.gif
  123. frame data/chars/misc/empty.gif
  124.  
  125. anim follow1 # Return to Character Select Screen after Continue
  126.  
  127. delay 120
  128. offset 1 1
  129. subentity black-fade-out
  130. spawnframe 0 0 240 0 0
  131. frame data/chars/misc/empty.gif
  132. delay 6
  133. frame data/chars/misc/empty.gif
  134. frame data/chars/misc/empty.gif
  135. @cmd jumptobranch "Arcade_Select" 1
  136. frame data/chars/misc/empty.gif
  137.  
  138. anim follow2 # Here comes a new challenger
  139. delay 9
  140. offset 1 1
  141. custentity Challenger
  142. spawnframe 0 0 0 0 0
  143. frame data/chars/misc/empty.gif
  144. frame data/chars/misc/empty.gif
  145. frame data/chars/misc/empty.gif
  146. frame data/chars/misc/empty.gif
  147.  
  148. anim follow3 # First player returns to select screen or second player joins after first player loses completely
  149. delay 1
  150. offset 1 1
  151. frame data/chars/misc/empty.gif
  152. delay 6
  153. frame data/chars/misc/empty.gif
  154. frame data/chars/misc/empty.gif
  155. frame data/chars/misc/empty.gif
  156. frame data/chars/misc/empty.gif
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