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- name player1
- type player
- health 1 #100
- speed 10
- turndelay 9999999999999999999999
- #facing 1
- #antigravity 100
- subject_to_gravity 0
- subject_to_obstacle 0
- subject_to_wall 1
- subject_to_platform 0
- subject_to_hole 1
- no_adjust_base 0
- shadow 0
- #candamage enemy obstacle
- atchain 1
- load Challenger
- load black-fade-out
- animationscript data/scripts/script.c
- ondrawscript data/scripts/dumdraw.c
- onspawnscript data/scripts/arcSpawn.c
- #onspawnscript data/chars/misc/opselect/p1join.c
- script @script
- void main(){
- changeentityproperty(getlocalvar("self"), "name", "_");
- }
- @end_script
- anim waiting
- delay 4
- offset 1 1
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- anim select
- delay 4
- offset 1 1
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- anim spawn
- delay 9
- offset 1 1
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- anim respawn
- delay 9
- offset 1 1
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- anim idle
- loop 1
- delay 6
- offset 1 1
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- anim walk
- loop 1
- delay 6
- offset 1 1
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- anim backwalk
- loop 1
- delay 6
- offset 1 1
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- anim pain
- delay 4
- offset 1 1
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- anim attack
- delay 4
- offset 1 1
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- anim fall
- delay 4
- offset 1 1
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- anim rise
- delay 4
- offset 1 1
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- anim follow1 # Return to Character Select Screen after Continue
- delay 120
- offset 1 1
- subentity black-fade-out
- spawnframe 0 0 240 0 0
- frame data/chars/misc/empty.gif
- delay 6
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- @cmd jumptobranch "Arcade_Select" 1
- frame data/chars/misc/empty.gif
- anim follow2 # Here comes a new challenger
- delay 9
- offset 1 1
- custentity Challenger
- spawnframe 0 0 0 0 0
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- anim follow3 # First player returns to select screen or second player joins after first player loses completely
- delay 1
- offset 1 1
- frame data/chars/misc/empty.gif
- delay 6
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
- frame data/chars/misc/empty.gif
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