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- local renderstepped = game:GetService("RunService").RenderStepped
- local uis = game:GetService("UserInputService")
- local plr = game.Players.LocalPlayer
- local conn
- local function hack()
- local char = plr.Character
- local portafab = plr.Backpack:FindFirstChild("Portafab") or plr.Character:FindFirstChild("Portafab")
- local remote = portafab:WaitForChild("Remote")
- if conn then conn:Disconnect() end
- conn = uis.InputBegan:Connect(function(i,g)
- if portafab.Parent == char then
- if i.KeyCode == Enum.KeyCode.E or i.UserInputType == Enum.UserInputType.MouseButton1 then
- while uis:IsKeyDown(Enum.KeyCode.E) or uis:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
- if portafab.Parent ~= char then break end
- remote:FireServer("Activated", plr:GetMouse().Hit.p, plr:GetMouse().Target)
- renderstepped:Wait()
- end
- elseif i.KeyCode == Enum.KeyCode.G then
- while uis:IsKeyDown(Enum.KeyCode.G) and portafab.Parent == char do
- remote:FireServer("DestroyActivated",plr:GetMouse().Hit.p,plr:GetMouse().Target)
- renderstepped:Wait()
- end
- remote:FireServer("DestroyDeactivated")
- end
- end
- end)
- end
- hack()
- plr.CharacterAdded:connect(function(char)
- hack()
- end)
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