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- -- This is made for the last Toy Land Area
- for i , v in pairs(game.Workspace.FloatingIslands["Toy Land"]["Teddy Island"]:GetChildren()) do
- if v.ClassName == "Model" then
- for i , b in pairs(v:GetChildren()) do
- if b.ClassName ~= "Model" then
- if b.ClassName ~= "BillboardGui" then
- b.CanCollide = false
- end
- end
- if b.ClassName == "Model" then
- for i , c in pairs(b:GetChildren()) do
- if c.ClassName ~= "Model" then
- c.CanCollide = false
- end
- if c.ClassName == "Model" then
- for i , d in pairs(c:GetChildren()) do
- if d.ClassName ~= "Model" then
- d.CanCollide = false
- end
- end
- end
- end
- end
- end
- end
- end
- for i , v in pairs(game.Workspace.FloatingIslands["Toy Land"]["Teddy Island"].Decore.Shrine.Decore.Mountains:GetChildren()) do
- if v.ClassName ~= "Model" then
- v.CanCollide = false
- else
- for i,b in pairs(v:GetChildren()) do
- b.CanCollide = false
- end
- end
- end
- for i , v in pairs(game.Workspace.Eggs:GetChildren()) do
- for i , b in pairs(v:GetChildren()) do
- if b.ClassName == "Model" then
- for i , c in pairs(b:GetChildren()) do
- if c.ClassName == "Model" then
- for i , as in pairs(c:GetChildren()) do
- if as.ClassName ~= "Script" then
- as.CanCollide = false
- end
- end
- else
- if c.ClassName ~= "StringValue" then
- c.CanCollide = false
- end
- end
- end
- else
- b.CanCollide = false
- end
- end
- end
- while wait() do
- local hum = game:GetService("Players").LocalPlayer.Character.Humanoid
- for i , v in pairs(game.Workspace.Pickups:GetChildren()) do
- if v.ClassName ~= "Model" then
- if game.Players.LocalPlayer:DistanceFromCharacter(v.Position) < 100 then
- hum:MoveTo(v.Position)
- hum.MoveToFinished:wait()
- end
- end
- end
- end
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