turrtle

bubblegumsim

Feb 2nd, 2019
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0
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  1. -- This is made for the last Toy Land Area
  2. for i , v in pairs(game.Workspace.FloatingIslands["Toy Land"]["Teddy Island"]:GetChildren()) do
  3. if v.ClassName == "Model" then
  4. for i , b in pairs(v:GetChildren()) do
  5. if b.ClassName ~= "Model" then
  6. if b.ClassName ~= "BillboardGui" then
  7. b.CanCollide = false
  8. end
  9. end
  10. if b.ClassName == "Model" then
  11. for i , c in pairs(b:GetChildren()) do
  12. if c.ClassName ~= "Model" then
  13. c.CanCollide = false
  14. end
  15. if c.ClassName == "Model" then
  16. for i , d in pairs(c:GetChildren()) do
  17. if d.ClassName ~= "Model" then
  18. d.CanCollide = false
  19. end
  20. end
  21. end
  22. end
  23. end
  24. end
  25. end
  26. end
  27. for i , v in pairs(game.Workspace.FloatingIslands["Toy Land"]["Teddy Island"].Decore.Shrine.Decore.Mountains:GetChildren()) do
  28. if v.ClassName ~= "Model" then
  29. v.CanCollide = false
  30. else
  31. for i,b in pairs(v:GetChildren()) do
  32. b.CanCollide = false
  33. end
  34. end
  35.  
  36. end
  37. for i , v in pairs(game.Workspace.Eggs:GetChildren()) do
  38. for i , b in pairs(v:GetChildren()) do
  39. if b.ClassName == "Model" then
  40. for i , c in pairs(b:GetChildren()) do
  41. if c.ClassName == "Model" then
  42. for i , as in pairs(c:GetChildren()) do
  43. if as.ClassName ~= "Script" then
  44. as.CanCollide = false
  45. end
  46. end
  47. else
  48. if c.ClassName ~= "StringValue" then
  49. c.CanCollide = false
  50. end
  51. end
  52. end
  53. else
  54. b.CanCollide = false
  55. end
  56. end
  57. end
  58.  
  59.  
  60. while wait() do
  61. local hum = game:GetService("Players").LocalPlayer.Character.Humanoid
  62. for i , v in pairs(game.Workspace.Pickups:GetChildren()) do
  63. if v.ClassName ~= "Model" then
  64. if game.Players.LocalPlayer:DistanceFromCharacter(v.Position) < 100 then
  65. hum:MoveTo(v.Position)
  66. hum.MoveToFinished:wait()
  67. end
  68. end
  69. end
  70. end
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