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Nov 20th, 2020
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  1. Automobilista 2 V1.0.5.6 Released
  2.  
  3. V1.0.5.6 CHANGELOG
  4.  
  5. - Added Nurburgring 24h Endurance Layout
  6. - Added support to order Vehicle group filters alphabetically (original sorting)
  7. - Fixed class list scroll bar on Vehicle browser
  8. - Fixed helper spring implementation bug causing deflection to subtract from vehicle´s suspension travel (fixes issues with Porsches bouncing on bumpstops & AI cars occasionally rolling because of it)
  9. - Adjusted Porsche Cup FFB max force
  10. - Adjusted engine compression curves for Mercedes GT3, Stock Cars, Montana (slightly reduced engine braking in all)
  11. - Adjusted Traction Control base slip to allow for more slip before system kicks in
  12. - Porsche Cup AI wet tire callibration pass
  13. - Nurburgring / Nordschleife various fixes & adjustments to render and materials; tweaks to outer terrain geometry & grass/terrain texture blending, car park around Youtube corner, LOD distance tweaks, fixed grasscrete material in GP segment; reduced Reduced tire barrier flickering for Nordschleife layout; adjusted some TVcameras to minimise shimmering issues (still more to fix)
  14. - Camaro GT4R: Corrected brake and tail lights color
  15. - Mercedes 190E: Fixed cockpit red materials
  16. - MetalMoro AJR: Fixed head and brake lights
  17. - Super V8: Fixed head and brake lights
  18.  
  19. #############################################################################################################
  20.  
  21. Automobilista 2 V1.0.5.5 & Nurburgring Pack RELEASED!
  22.  
  23. V1.0.5.1 -> V1.0.5.5 CHANGELOG:
  24.  
  25. CONTENT
  26. - Added Nurburgring Nordschleife layout *Part of the Nurburgring DLC Pack (Steam Store Page for standalone DLC should be available soon)
  27.  
  28. GENERAL
  29. - Fixed reverse grid in Championship mode
  30.  
  31. UI & HUD
  32. - Added Vehicle Selection filters
  33. - Fixed track image anchors on lobby details page
  34. - Fixed 'Left Monitor Bezel Width Right' input
  35. - Added Credits screen to UI
  36. - Fixed various missing / incorrect filters for cars & tracks
  37.  
  38. PHYSICS & FFB
  39. - Fixed coordinate conversion when reading SETA contact patch offset
  40. - Fixed curbs pulling inverse way on cars where steering arms are "behind" steering axis.
  41. - Fixed minor road noise confribution being partially unequally handled on front right wheel
  42. - Fixed issues with Mini FFB using new profile
  43. - Adjusted tire treads for additional longitudinal slip in GT / Stock Car / Prototype tires & adjusted load damping to minimise hysteresis
  44. - Adjusted tire treads for adittional longitudinal slip in rain race tires
  45. - Corrected front tire tread width in GT / Prototypes (305mm / 315mm)
  46. - Adjusted default diff settings & roll bar values for Porsches
  47. - Revised low rev band torque curves & suspension rates for GT cars
  48. - Adjusted Porsche Cayman suspension travel & helper spring deflection length
  49. - Fixed error in main driveline syntax (potentially improves rear differential functionality)
  50. - Corrected Porsche Cup engine power figures to latest specifications; adjusted FFB Max force & CoG height
  51. - Reduced engine inertia in GT3/GT4 cars
  52. - Slightly increased engine inertia for Group A cars
  53. - Reduced engine inertia & spring rate range for Metalmoro MRX (all variants)
  54. - Various weight and engine power adjustments for better BoP accross GT3 / GT4 classes
  55. - Further revised suspension rates on all GT3 / GT4 cars
  56. - Fixed Mercedes AMG GT3 camber range for front wheels
  57. - Minor adjustment to StockCar 2020 CoG height & aero
  58. - Copa Fusca FFB Max force and raised stactic ride height by 1cm
  59. - Reduced F-Reiza FFB max force
  60.  
  61. AI
  62. - Further improvements to AI Lateral player avoidance and line selection when side-by-side with players
  63. - Improved AI player avoidance in situations where more than one player is present (MP)
  64. - AI callibration pass for GT / Stock / Prototypes
  65. - Adjusted AI lateral movement smoothing values to minimise aggressive weaving in some types of cars
  66. - Reduced aggression scalars for tintop series
  67.  
  68. AUDIO
  69. - Porsche GT3-R: Set tranny whine to cutoff sound in neutral; fixed missing onboard sound for AI cars and in replays
  70. - Fixed McLaren 570S GT4 missing sound in Chase view.
  71. - Increased bottoming sound effect for GT3s & GT4s
  72.  
  73. TRACKS
  74. - Velo Citta: Rebuilt pitlane triggers & adjusted far corridors in pit lane at U-turn (remove corridor over lap, possible source for pit lane DQ issue) calibrated some brake marker spacing/distance (dynamic/static road line markings); Minor performance pass
  75. - Imola: added DRS zones triggers as per latest GP configuration
  76. - Added drone animations to Velocittá, Velopark, VIR
  77. - Fixed rain blockers at VIR
  78. - Adjusted Nurburgring GP TV cameras
  79.  
  80. VEHICLES
  81. - McLaren 720S GT3: added five new liveries; fixed collision mesh bug; Added cockpit vibrations, dirt / damage effects + dangling damaged parts
  82. - Mclaren 570S GT4: Added dirt / damage effects, dangling damaged parts + new colliders + carbon material fix + carbon material UV mapping fix + mesh changes (Rear bumper/lights); Adjusted cockpit POV so it doesnt clip driver model
  83. - Camaro GT4R - Corrected samll sidewindow material
  84. - Fixed Porsche Cup 4.0 rear tire dimensions
  85. - Added damage, dangling parts & dirt map for Fusca (all variants)
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