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- Automobilista 2 V1.0.5.6 Released
- V1.0.5.6 CHANGELOG
- - Added Nurburgring 24h Endurance Layout
- - Added support to order Vehicle group filters alphabetically (original sorting)
- - Fixed class list scroll bar on Vehicle browser
- - Fixed helper spring implementation bug causing deflection to subtract from vehicle´s suspension travel (fixes issues with Porsches bouncing on bumpstops & AI cars occasionally rolling because of it)
- - Adjusted Porsche Cup FFB max force
- - Adjusted engine compression curves for Mercedes GT3, Stock Cars, Montana (slightly reduced engine braking in all)
- - Adjusted Traction Control base slip to allow for more slip before system kicks in
- - Porsche Cup AI wet tire callibration pass
- - Nurburgring / Nordschleife various fixes & adjustments to render and materials; tweaks to outer terrain geometry & grass/terrain texture blending, car park around Youtube corner, LOD distance tweaks, fixed grasscrete material in GP segment; reduced Reduced tire barrier flickering for Nordschleife layout; adjusted some TVcameras to minimise shimmering issues (still more to fix)
- - Camaro GT4R: Corrected brake and tail lights color
- - Mercedes 190E: Fixed cockpit red materials
- - MetalMoro AJR: Fixed head and brake lights
- - Super V8: Fixed head and brake lights
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- Automobilista 2 V1.0.5.5 & Nurburgring Pack RELEASED!
- V1.0.5.1 -> V1.0.5.5 CHANGELOG:
- CONTENT
- - Added Nurburgring Nordschleife layout *Part of the Nurburgring DLC Pack (Steam Store Page for standalone DLC should be available soon)
- GENERAL
- - Fixed reverse grid in Championship mode
- UI & HUD
- - Added Vehicle Selection filters
- - Fixed track image anchors on lobby details page
- - Fixed 'Left Monitor Bezel Width Right' input
- - Added Credits screen to UI
- - Fixed various missing / incorrect filters for cars & tracks
- PHYSICS & FFB
- - Fixed coordinate conversion when reading SETA contact patch offset
- - Fixed curbs pulling inverse way on cars where steering arms are "behind" steering axis.
- - Fixed minor road noise confribution being partially unequally handled on front right wheel
- - Fixed issues with Mini FFB using new profile
- - Adjusted tire treads for additional longitudinal slip in GT / Stock Car / Prototype tires & adjusted load damping to minimise hysteresis
- - Adjusted tire treads for adittional longitudinal slip in rain race tires
- - Corrected front tire tread width in GT / Prototypes (305mm / 315mm)
- - Adjusted default diff settings & roll bar values for Porsches
- - Revised low rev band torque curves & suspension rates for GT cars
- - Adjusted Porsche Cayman suspension travel & helper spring deflection length
- - Fixed error in main driveline syntax (potentially improves rear differential functionality)
- - Corrected Porsche Cup engine power figures to latest specifications; adjusted FFB Max force & CoG height
- - Reduced engine inertia in GT3/GT4 cars
- - Slightly increased engine inertia for Group A cars
- - Reduced engine inertia & spring rate range for Metalmoro MRX (all variants)
- - Various weight and engine power adjustments for better BoP accross GT3 / GT4 classes
- - Further revised suspension rates on all GT3 / GT4 cars
- - Fixed Mercedes AMG GT3 camber range for front wheels
- - Minor adjustment to StockCar 2020 CoG height & aero
- - Copa Fusca FFB Max force and raised stactic ride height by 1cm
- - Reduced F-Reiza FFB max force
- AI
- - Further improvements to AI Lateral player avoidance and line selection when side-by-side with players
- - Improved AI player avoidance in situations where more than one player is present (MP)
- - AI callibration pass for GT / Stock / Prototypes
- - Adjusted AI lateral movement smoothing values to minimise aggressive weaving in some types of cars
- - Reduced aggression scalars for tintop series
- AUDIO
- - Porsche GT3-R: Set tranny whine to cutoff sound in neutral; fixed missing onboard sound for AI cars and in replays
- - Fixed McLaren 570S GT4 missing sound in Chase view.
- - Increased bottoming sound effect for GT3s & GT4s
- TRACKS
- - Velo Citta: Rebuilt pitlane triggers & adjusted far corridors in pit lane at U-turn (remove corridor over lap, possible source for pit lane DQ issue) calibrated some brake marker spacing/distance (dynamic/static road line markings); Minor performance pass
- - Imola: added DRS zones triggers as per latest GP configuration
- - Added drone animations to Velocittá, Velopark, VIR
- - Fixed rain blockers at VIR
- - Adjusted Nurburgring GP TV cameras
- VEHICLES
- - McLaren 720S GT3: added five new liveries; fixed collision mesh bug; Added cockpit vibrations, dirt / damage effects + dangling damaged parts
- - Mclaren 570S GT4: Added dirt / damage effects, dangling damaged parts + new colliders + carbon material fix + carbon material UV mapping fix + mesh changes (Rear bumper/lights); Adjusted cockpit POV so it doesnt clip driver model
- - Camaro GT4R - Corrected samll sidewindow material
- - Fixed Porsche Cup 4.0 rear tire dimensions
- - Added damage, dangling parts & dirt map for Fusca (all variants)
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