GreenSwede

medic.qc compile ready

Oct 18th, 2022
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  1. // Created by Crowbar 0.72
  2.  
  3. $modelname "player/medic.mdl"
  4.  
  5. $upaxis Y
  6.  
  7. $model "medic" "medic_morphs_low.smd" {
  8.  
  9. eyeball "eye_right" "bip_head" -1.040000 78.958725 3.836432 "eyeball_r" 1.2 3 "iris_unused" 0.5
  10. eyeball "eye_left" "bip_head" 1.040000 78.958725 3.836432 "eyeball_l" 1.2 -3 "iris_unused" 0.5
  11.  
  12. flexfile "medic_01.vta"
  13. {
  14. defaultflex frame 0
  15. flex "WQ" frame 1
  16. flex "OO" frame 2
  17. flex "MB" frame 3
  18. flex "Y" frame 4
  19. flex "AH" frame 5
  20. flex "AE" frame 6
  21. flex "UH" frame 7
  22. flex "AW" frame 8
  23. flex "EE" frame 9
  24. flex "PP" frame 10
  25. flex "OH" frame 11
  26. flex "TH" frame 12
  27. flex "ER" frame 13
  28. flex "GK" frame 14
  29. flex "N" frame 15
  30. flex "silence" frame 16
  31. flex "happySmall" frame 17
  32. flex "defaultFaceUpper" frame 18
  33. flex "painBigUpper" frame 19
  34. flex "painSmallUpper" frame 20
  35. flex "happyBigUpper" frame 21
  36. flex "happySmallUpper" frame 22
  37. flex "specialAction01" frame 23
  38. flex "defaultFace" frame 24
  39. flex "scared" frame 25
  40. flex "happyBig" frame 26
  41. flex "evilSmile" frame 27
  42. flex "openJaw" frame 28
  43. flex "painScared" frame 29
  44. flex "evilHappyUpper" frame 30
  45. flexpair "CloseLidLo" 1 frame 31
  46. flexpair "CloseLidUp" 1 frame 32
  47. flex "SH" frame 33
  48. flex "FV" frame 34
  49. flex "T" frame 35
  50. flex "DS" frame 36
  51. flex "madUpper" frame 37
  52. flex "specialAction01Upper" frame 38
  53. flex "scaredUpper" frame 39
  54. flex "mad" frame 40
  55. flex "painBig" frame 41
  56. flex "painSmall" frame 42
  57. flex "evilSmileUpper" frame 43
  58. flex "painScaredUpper" frame 44
  59. flex "yellingUpper" frame 45
  60. }
  61.  
  62. flexcontroller right_CloseLid range -1 1 "right_CloseLid"
  63. flexcontroller left_CloseLid range -1 1 "left_CloseLid"
  64. flexcontroller multi_CloseLid range -1 1 "multi_CloseLid"
  65. flexcontroller blink range 0 1 "blink"
  66. flexcontroller TH range 0 1 "TH"
  67. flexcontroller painBigUpper range 0 1 "painBigUpper"
  68. flexcontroller evilSmileUpper range 0 1 "evilSmileUpper"
  69. flexcontroller mad range 0 1 "mad"
  70. flexcontroller GK range 0 1 "GK"
  71. flexcontroller yellingUpper range 0 1 "yellingUpper"
  72. flexcontroller painScared range 0 1 "painScared"
  73. flexcontroller specialAction01Upper range 0 1 "specialAction01Upper"
  74. flexcontroller N range 0 1 "N"
  75. flexcontroller evilHappyUpper range 0 1 "evilHappyUpper"
  76. flexcontroller UH range 0 1 "UH"
  77. flexcontroller madUpper range 0 1 "madUpper"
  78. flexcontroller scaredUpper range 0 1 "scaredUpper"
  79. flexcontroller happyBig range 0 1 "happyBig"
  80. flexcontroller painSmall range 0 1 "painSmall"
  81. flexcontroller painBig range 0 1 "painBig"
  82. flexcontroller painSmallUpper range 0 1 "painSmallUpper"
  83. flexcontroller defaultFaceUpper range 0 1 "defaultFaceUpper"
  84. flexcontroller scared range 0 1 "scared"
  85. flexcontroller silence range 0 1 "silence"
  86. flexcontroller happySmall range 0 1 "happySmall"
  87. flexcontroller specialAction01 range 0 1 "specialAction01"
  88. flexcontroller defaultFace range 0 1 "defaultFace"
  89. flexcontroller evilSmile range 0 1 "evilSmile"
  90. flexcontroller painScaredUpper range 0 1 "painScaredUpper"
  91. flexcontroller happyBigUpper range 0 1 "happyBigUpper"
  92. flexcontroller happySmallUpper range 0 1 "happySmallUpper"
  93. flexcontroller ER range 0 1 "ER"
  94. flexcontroller T range 0 1 "T"
  95. flexcontroller OH range 0 1 "OH"
  96. flexcontroller PP range 0 1 "PP"
  97. flexcontroller DS range 0 1 "DS"
  98. flexcontroller EE range 0 1 "EE"
  99. flexcontroller AW range 0 1 "AW"
  100. flexcontroller WQ range 0 1 "WQ"
  101. flexcontroller OO range 0 1 "OO"
  102. flexcontroller MB range 0 1 "MB"
  103. flexcontroller SH range 0 1 "SH"
  104. flexcontroller Y range 0 1 "Y"
  105. flexcontroller FV range 0 1 "FV"
  106. flexcontroller AH range 0 1 "AH"
  107. flexcontroller AE range 0 1 "AE"
  108. flexcontroller openJaw range 0 1 "openJaw"
  109. flexcontroller eyes range -45 45 "eyes_updown"
  110. flexcontroller eyes range -45 45 "eyes_rightleft"
  111.  
  112. %CloseLidLoL = (min(1, (1 - (-1 + 2 * (min(max((eyes_updown - -45) / (45 - -45), 0), 1))))) * (1 - (min(max((multi_CloseLid - -1) / (1 - -1), 0), 1))) * (min(max((left_CloseLid - -1) / (1 - -1), 0), 1))) // WARNING: Expression is an approximation of what can only be done via DMX file.
  113. %CloseLidLoR = (min(1, (1 - (-1 + 2 * (min(max((eyes_updown - -45) / (45 - -45), 0), 1))))) * (1 - (min(max((multi_CloseLid - -1) / (1 - -1), 0), 1))) * (min(max((right_CloseLid - -1) / (1 - -1), 0), 1))) // WARNING: Expression is an approximation of what can only be done via DMX file.
  114. %CloseLidUpL = (min(1, (1 + (-1 + 2 * (min(max((eyes_updown - -45) / (45 - -45), 0), 1))))) * (min(max((multi_CloseLid - -1) / (1 - -1), 0), 1)) * (min(max((left_CloseLid - -1) / (1 - -1), 0), 1))) // WARNING: Expression is an approximation of what can only be done via DMX file.
  115. %CloseLidUpR = (min(1, (1 + (-1 + 2 * (min(max((eyes_updown - -45) / (45 - -45), 0), 1))))) * (min(max((multi_CloseLid - -1) / (1 - -1), 0), 1)) * (min(max((right_CloseLid - -1) / (1 - -1), 0), 1))) // WARNING: Expression is an approximation of what can only be done via DMX file.
  116. %WQ = WQ
  117. %OO = OO
  118. %MB = MB
  119. %SH = SH
  120. %Y = Y
  121. %FV = FV
  122. %AH = AH
  123. %AE = AE
  124. %UH = UH
  125. %AW = AW
  126. %EE = EE
  127. %PP = PP
  128. %OH = OH
  129. %TH = TH
  130. %T = T
  131. %ER = ER
  132. %DS = DS
  133. %GK = GK
  134. %N = N
  135. %silence = silence
  136. %happySmall = happySmall
  137. %madUpper = madUpper
  138. %specialAction01Upper = specialAction01Upper
  139. %defaultFaceUpper = defaultFaceUpper
  140. %scaredUpper = scaredUpper
  141. %painBigUpper = painBigUpper
  142. %painSmallUpper = painSmallUpper
  143. %happyBigUpper = happyBigUpper
  144. %happySmallUpper = happySmallUpper
  145. %specialAction01 = specialAction01
  146. %defaultFace = defaultFace
  147. %scared = scared
  148. %mad = mad
  149. %painBig = painBig
  150. %painSmall = painSmall
  151. %happyBig = happyBig
  152. %evilSmile = evilSmile
  153. %evilSmileUpper = evilSmileUpper
  154. %openJaw = openJaw
  155. %painScared = painScared
  156. %painScaredUpper = painScaredUpper
  157. %evilHappyUpper = evilHappyUpper
  158. %yellingUpper = yellingUpper
  159. }
  160.  
  161. $model "scientist_head" "berliners_bucket_helm_reference.smd" {
  162.  
  163. flexfile "scientist_head_01.vta"
  164. {
  165. defaultflex frame 0
  166. flex "painBig" frame 1
  167. flex "Y" frame 2
  168. flex "WQ" frame 3
  169. flex "UH" frame 4
  170. flex "TH" frame 5
  171. flex "T" frame 6
  172. flex "specialAction01Upper" frame 7
  173. flex "evilSmileUpper" frame 8
  174. flex "happyBigUpper" frame 9
  175. flex "SH" frame 10
  176. flex "defaultFace" frame 11
  177. flex "PP" frame 12
  178. flex "OH" frame 13
  179. flex "OO" frame 14
  180. flex "scaredUpper" frame 15
  181. flex "N" frame 16
  182. flex "MB" frame 17
  183. flex "painSmall" frame 18
  184. flex "mad" frame 19
  185. flex "evilSmile" frame 20
  186. flex "GK" frame 21
  187. flex "painSmallUpper" frame 22
  188. flex "FV" frame 23
  189. flex "yellingUpper" frame 24
  190. flex "EE" frame 25
  191. flex "ER" frame 26
  192. flex "DS" frame 27
  193. flex "painScared" frame 28
  194. flex "AE" frame 29
  195. flex "AH" frame 30
  196. flex "AW" frame 31
  197. flex "happySmall" frame 32
  198. flex "happySmallUpper" frame 33
  199. flex "evilHappyUpper" frame 34
  200. flex "silence" frame 35
  201. flex "defaultFaceUpper" frame 36
  202. flex "openJaw" frame 37
  203. flex "specialAction01" frame 38
  204. flex "happyBig" frame 39
  205. flex "painScaredUpper" frame 40
  206. flex "madUpper" frame 41
  207. flex "painBigUpper" frame 42
  208. flex "scared" frame 43
  209. }
  210.  
  211. flexcontroller painBig range 0 1 "painBig"
  212. flexcontroller def range 0 1 "def"
  213. flexcontroller Y range 0 1 "Y"
  214. flexcontroller WQ range 0 1 "WQ"
  215. flexcontroller UH range 0 1 "UH"
  216. flexcontroller TH range 0 1 "TH"
  217. flexcontroller T range 0 1 "T"
  218. flexcontroller specialAction01Upper range 0 1 "specialAction01Upper"
  219. flexcontroller evilSmileUpper range 0 1 "evilSmileUpper"
  220. flexcontroller happyBigUpper range 0 1 "happyBigUpper"
  221. flexcontroller SH range 0 1 "SH"
  222. flexcontroller defaultFace range 0 1 "defaultFace"
  223. flexcontroller PP range 0 1 "PP"
  224. flexcontroller OH range 0 1 "OH"
  225. flexcontroller OO range 0 1 "OO"
  226. flexcontroller scaredUpper range 0 1 "scaredUpper"
  227. flexcontroller N range 0 1 "N"
  228. flexcontroller MB range 0 1 "MB"
  229. flexcontroller painSmall range 0 1 "painSmall"
  230. flexcontroller mad range 0 1 "mad"
  231. flexcontroller evilSmile range 0 1 "evilSmile"
  232. flexcontroller GK range 0 1 "GK"
  233. flexcontroller painSmallUpper range 0 1 "painSmallUpper"
  234. flexcontroller FV range 0 1 "FV"
  235. flexcontroller yellingUpper range 0 1 "yellingUpper"
  236. flexcontroller EE range 0 1 "EE"
  237. flexcontroller ER range 0 1 "ER"
  238. flexcontroller DS range 0 1 "DS"
  239. flexcontroller painScared range 0 1 "painScared"
  240. flexcontroller AE range 0 1 "AE"
  241. flexcontroller AH range 0 1 "AH"
  242. flexcontroller AW range 0 1 "AW"
  243. flexcontroller happySmall range 0 1 "happySmall"
  244. flexcontroller happySmallUpper range 0 1 "happySmallUpper"
  245. flexcontroller evilHappyUpper range 0 1 "evilHappyUpper"
  246. flexcontroller silence range 0 1 "silence"
  247. flexcontroller defaultFaceUpper range 0 1 "defaultFaceUpper"
  248. flexcontroller openJaw range 0 1 "openJaw"
  249. flexcontroller specialAction01 range 0 1 "specialAction01"
  250. flexcontroller happyBig range 0 1 "happyBig"
  251. flexcontroller painScaredUpper range 0 1 "painScaredUpper"
  252. flexcontroller madUpper range 0 1 "madUpper"
  253. flexcontroller painBigUpper range 0 1 "painBigUpper"
  254. flexcontroller scared range 0 1 "scared"
  255.  
  256. %painBig = painBig
  257. %Y = Y
  258. %WQ = WQ
  259. %UH = UH
  260. %TH = TH
  261. %T = T
  262. %specialAction01Upper = specialAction01Upper
  263. %evilSmileUpper = evilSmileUpper
  264. %happyBigUpper = happyBigUpper
  265. %SH = SH
  266. %defaultFace = defaultFace
  267. %PP = PP
  268. %OH = OH
  269. %OO = OO
  270. %scaredUpper = scaredUpper
  271. %N = N
  272. %MB = MB
  273. %painSmall = painSmall
  274. %mad = mad
  275. %evilSmile = evilSmile
  276. %GK = GK
  277. %painSmallUpper = painSmallUpper
  278. %FV = FV
  279. %yellingUpper = yellingUpper
  280. %EE = EE
  281. %ER = ER
  282. %DS = DS
  283. %painScared = painScared
  284. %AE = AE
  285. %AH = AH
  286. %AW = AW
  287. %happySmall = happySmall
  288. %happySmallUpper = happySmallUpper
  289. %evilHappyUpper = evilHappyUpper
  290. %silence = silence
  291. %defaultFaceUpper = defaultFaceUpper
  292. %openJaw = openJaw
  293. %specialAction01 = specialAction01
  294. %happyBig = happyBig
  295. %painScaredUpper = painScaredUpper
  296. %madUpper = madUpper
  297. %painBigUpper = painBigUpper
  298. %scared = scared
  299. }
  300.  
  301. $bodygroup "medic_backpack"
  302. {
  303. studio "backpack_bodygroup.smd"
  304. blank
  305. }
  306.  
  307.  
  308. $lod 11
  309. {
  310. replacemodel "medic_morphs_low.smd" "medic_morphs_low_lod1.smd"
  311. replacemodel "backpack_bodygroup.smd" "backpack_bodygroup_lod1.smd"
  312. replacebone "weapon_bone" "bip_hand_R"
  313. replacebone "weapon_bone_1" "weapon_bone"
  314. replacebone "weapon_bone_L" "bip_hand_L"
  315. replacebone "joint_lever" "weapon_bone_L"
  316. replacebone "joint_hose01" "weapon_bone_L"
  317. replacebone "joint_hose02" "joint_hose01"
  318. replacebone "joint_hose03" "joint_hose02"
  319. replacebone "joint_hose04" "joint_hose03"
  320. replacebone "joint_hose05" "joint_hose04"
  321. replacebone "medal_bone" "bip_spine_2"
  322. replacebone "mvm" "bip_pelvis"
  323. replacebone "effect_hand_L" "bip_hand_L"
  324. replacebone "effect_hand_R" "bip_hand_R"
  325. replacebone "prp_glasses" "bip_head"
  326. replacebone "bip_thumb_1_L" "bip_thumb_0_L"
  327. replacebone "bip_thumb_1_R" "bip_thumb_0_R"
  328. replacebone "bip_index_1_L" "bip_index_0_L"
  329. replacebone "bip_index_1_R" "bip_index_0_R"
  330. replacebone "bip_middle_1_L" "bip_middle_0_L"
  331. replacebone "bip_middle_1_R" "bip_middle_0_R"
  332. replacebone "bip_ring_1_L" "bip_ring_0_L"
  333. replacebone "bip_ring_1_R" "bip_ring_0_R"
  334. replacebone "bip_pinky_1_L" "bip_pinky_0_L"
  335. replacebone "bip_pinky_1_R" "bip_pinky_0_R"
  336. replacebone "bip_thumb_2_L" "bip_thumb_1_L"
  337. replacebone "bip_thumb_2_R" "bip_thumb_1_R"
  338. replacebone "bip_index_2_L" "bip_index_1_L"
  339. replacebone "bip_index_2_R" "bip_index_1_R"
  340. replacebone "bip_middle_2_L" "bip_middle_1_L"
  341. replacebone "bip_middle_2_R" "bip_middle_1_R"
  342. replacebone "bip_ring_2_L" "bip_ring_1_L"
  343. replacebone "bip_ring_2_R" "bip_ring_1_R"
  344. replacebone "bip_pinky_2_L" "bip_pinky_1_L"
  345. replacebone "bip_pinky_2_R" "bip_pinky_1_R"
  346. replacebone "prop_bone" "bip_pelvis"
  347. replacebone "prop_bone_1" "bip_pelvis"
  348. replacebone "prop_bone_2" "bip_pelvis"
  349. replacebone "prop_bone_3" "bip_pelvis"
  350. replacebone "prop_bone_4" "bip_pelvis"
  351. replacebone "prop_bone_5" "bip_pelvis"
  352. replacebone "prop_bone_6" "bip_pelvis"
  353. facial
  354. }
  355. $lod 22
  356. {
  357. replacemodel "medic_morphs_low.smd" "medic_morphs_low_lod2.smd"
  358. replacemodel "backpack_bodygroup.smd" "backpack_bodygroup_lod2.smd"
  359. replacebone "weapon_bone" "bip_hand_R"
  360. replacebone "weapon_bone_1" "weapon_bone"
  361. replacebone "weapon_bone_L" "bip_hand_L"
  362. replacebone "joint_lever" "weapon_bone_L"
  363. replacebone "joint_hose01" "weapon_bone_L"
  364. replacebone "joint_hose02" "joint_hose01"
  365. replacebone "joint_hose03" "joint_hose02"
  366. replacebone "joint_hose04" "joint_hose03"
  367. replacebone "joint_hose05" "joint_hose04"
  368. replacebone "medal_bone" "bip_spine_2"
  369. replacebone "mvm" "bip_pelvis"
  370. replacebone "effect_hand_L" "bip_hand_L"
  371. replacebone "effect_hand_R" "bip_hand_R"
  372. replacebone "prp_glasses" "bip_head"
  373. replacebone "bip_toe_L" "bip_foot_L"
  374. replacebone "bip_toe_R" "bip_foot_R"
  375. replacebone "bip_thumb_0_L" "bip_hand_L"
  376. replacebone "bip_thumb_0_R" "bip_hand_R"
  377. replacebone "bip_index_0_L" "bip_hand_L"
  378. replacebone "bip_index_0_R" "bip_hand_R"
  379. replacebone "bip_middle_0_L" "bip_hand_L"
  380. replacebone "bip_middle_0_R" "bip_hand_R"
  381. replacebone "bip_ring_0_L" "bip_hand_L"
  382. replacebone "bip_ring_0_R" "bip_hand_R"
  383. replacebone "bip_pinky_0_L" "bip_hand_L"
  384. replacebone "bip_pinky_0_R" "bip_hand_R"
  385. replacebone "bip_thumb_1_L" "bip_thumb_0_L"
  386. replacebone "bip_thumb_1_R" "bip_thumb_0_R"
  387. replacebone "bip_index_1_L" "bip_index_0_L"
  388. replacebone "bip_index_1_R" "bip_index_0_R"
  389. replacebone "bip_middle_1_L" "bip_middle_0_L"
  390. replacebone "bip_middle_1_R" "bip_middle_0_R"
  391. replacebone "bip_ring_1_L" "bip_ring_0_L"
  392. replacebone "bip_ring_1_R" "bip_ring_0_R"
  393. replacebone "bip_pinky_1_L" "bip_pinky_0_L"
  394. replacebone "bip_pinky_1_R" "bip_pinky_0_R"
  395. replacebone "bip_thumb_2_L" "bip_thumb_1_L"
  396. replacebone "bip_thumb_2_R" "bip_thumb_1_R"
  397. replacebone "bip_index_2_L" "bip_index_1_L"
  398. replacebone "bip_index_2_R" "bip_index_1_R"
  399. replacebone "bip_middle_2_L" "bip_middle_1_L"
  400. replacebone "bip_middle_2_R" "bip_middle_1_R"
  401. replacebone "bip_ring_2_L" "bip_ring_1_L"
  402. replacebone "bip_ring_2_R" "bip_ring_1_R"
  403. replacebone "bip_pinky_2_L" "bip_pinky_1_L"
  404. replacebone "bip_pinky_2_R" "bip_pinky_1_R"
  405. replacebone "prop_bone" "bip_pelvis"
  406. replacebone "prop_bone_1" "bip_pelvis"
  407. replacebone "prop_bone_2" "bip_pelvis"
  408. replacebone "prop_bone_3" "bip_pelvis"
  409. replacebone "prop_bone_4" "bip_pelvis"
  410. replacebone "prop_bone_5" "bip_pelvis"
  411. replacebone "prop_bone_6" "bip_pelvis"
  412. nofacial
  413. }
  414. $lod 33
  415. {
  416. replacemodel "medic_morphs_low.smd" "medic_morphs_low_lod3.smd"
  417. replacemodel "backpack_bodygroup.smd" "backpack_bodygroup_lod3.smd"
  418. replacebone "bip_hand_L" "bip_lowerArm_L"
  419. replacebone "bip_hand_R" "bip_lowerArm_R"
  420. replacebone "weapon_bone" "bip_hand_R"
  421. replacebone "weapon_bone_1" "weapon_bone"
  422. replacebone "weapon_bone_L" "bip_hand_L"
  423. replacebone "joint_lever" "weapon_bone_L"
  424. replacebone "joint_hose01" "weapon_bone_L"
  425. replacebone "joint_hose02" "joint_hose01"
  426. replacebone "joint_hose03" "joint_hose02"
  427. replacebone "joint_hose04" "joint_hose03"
  428. replacebone "joint_hose05" "joint_hose04"
  429. replacebone "medal_bone" "bip_spine_2"
  430. replacebone "mvm" "bip_pelvis"
  431. replacebone "effect_hand_L" "bip_hand_L"
  432. replacebone "effect_hand_R" "bip_hand_R"
  433. replacebone "prp_glasses" "bip_head"
  434. replacebone "bip_toe_L" "bip_foot_L"
  435. replacebone "bip_toe_R" "bip_foot_R"
  436. replacebone "prp_coat_front_2_L" "prp_coat_front_1_L"
  437. replacebone "prp_coat_front_2_R" "prp_coat_front_1_R"
  438. replacebone "bip_thumb_0_L" "bip_hand_L"
  439. replacebone "bip_thumb_0_R" "bip_hand_R"
  440. replacebone "bip_index_0_L" "bip_hand_L"
  441. replacebone "bip_index_0_R" "bip_hand_R"
  442. replacebone "bip_middle_0_L" "bip_hand_L"
  443. replacebone "bip_middle_0_R" "bip_hand_R"
  444. replacebone "bip_ring_0_L" "bip_hand_L"
  445. replacebone "bip_ring_0_R" "bip_hand_R"
  446. replacebone "bip_pinky_0_L" "bip_hand_L"
  447. replacebone "bip_pinky_0_R" "bip_hand_R"
  448. replacebone "bip_thumb_1_L" "bip_thumb_0_L"
  449. replacebone "bip_thumb_1_R" "bip_thumb_0_R"
  450. replacebone "bip_index_1_L" "bip_index_0_L"
  451. replacebone "bip_index_1_R" "bip_index_0_R"
  452. replacebone "bip_middle_1_L" "bip_middle_0_L"
  453. replacebone "bip_middle_1_R" "bip_middle_0_R"
  454. replacebone "bip_ring_1_L" "bip_ring_0_L"
  455. replacebone "bip_ring_1_R" "bip_ring_0_R"
  456. replacebone "bip_pinky_1_L" "bip_pinky_0_L"
  457. replacebone "bip_pinky_1_R" "bip_pinky_0_R"
  458. replacebone "bip_thumb_2_L" "bip_thumb_1_L"
  459. replacebone "bip_thumb_2_R" "bip_thumb_1_R"
  460. replacebone "bip_index_2_L" "bip_index_1_L"
  461. replacebone "bip_index_2_R" "bip_index_1_R"
  462. replacebone "bip_middle_2_L" "bip_middle_1_L"
  463. replacebone "bip_middle_2_R" "bip_middle_1_R"
  464. replacebone "bip_ring_2_L" "bip_ring_1_L"
  465. replacebone "bip_ring_2_R" "bip_ring_1_R"
  466. replacebone "bip_pinky_2_L" "bip_pinky_1_L"
  467. replacebone "bip_pinky_2_R" "bip_pinky_1_R"
  468. replacebone "prop_bone" "bip_pelvis"
  469. replacebone "prop_bone_1" "bip_pelvis"
  470. replacebone "prop_bone_2" "bip_pelvis"
  471. replacebone "prop_bone_3" "bip_pelvis"
  472. replacebone "prop_bone_4" "bip_pelvis"
  473. replacebone "prop_bone_5" "bip_pelvis"
  474. replacebone "prop_bone_6" "bip_pelvis"
  475. nofacial
  476. }
  477. $lod 44
  478. {
  479. replacemodel "medic_morphs_low.smd" "medic_morphs_low_lod4.smd"
  480. replacemodel "backpack_bodygroup.smd" "backpack_bodygroup_lod4.smd"
  481. replacemodel "berliners_bucket_helm_reference.smd" "berliners_bucket_helm_reference_lod1.smd"
  482. replacebone "bip_hand_L" "bip_lowerArm_L"
  483. replacebone "bip_hand_R" "bip_lowerArm_R"
  484. replacebone "weapon_bone" "bip_hand_R"
  485. replacebone "weapon_bone_1" "weapon_bone"
  486. replacebone "weapon_bone_L" "bip_hand_L"
  487. replacebone "joint_lever" "weapon_bone_L"
  488. replacebone "joint_hose01" "weapon_bone_L"
  489. replacebone "joint_hose02" "joint_hose01"
  490. replacebone "joint_hose03" "joint_hose02"
  491. replacebone "joint_hose04" "joint_hose03"
  492. replacebone "joint_hose05" "joint_hose04"
  493. replacebone "medal_bone" "bip_spine_2"
  494. replacebone "mvm" "bip_pelvis"
  495. replacebone "effect_hand_L" "bip_hand_L"
  496. replacebone "effect_hand_R" "bip_hand_R"
  497. replacebone "prp_glasses" "bip_head"
  498. replacebone "bip_toe_L" "bip_foot_L"
  499. replacebone "bip_toe_R" "bip_foot_R"
  500. replacebone "prp_coat_front_2_L" "prp_coat_front_1_L"
  501. replacebone "prp_coat_front_2_R" "prp_coat_front_1_R"
  502. replacebone "bip_thumb_0_L" "bip_hand_L"
  503. replacebone "bip_thumb_0_R" "bip_hand_R"
  504. replacebone "bip_index_0_L" "bip_hand_L"
  505. replacebone "bip_index_0_R" "bip_hand_R"
  506. replacebone "bip_middle_0_L" "bip_hand_L"
  507. replacebone "bip_middle_0_R" "bip_hand_R"
  508. replacebone "bip_ring_0_L" "bip_hand_L"
  509. replacebone "bip_ring_0_R" "bip_hand_R"
  510. replacebone "bip_pinky_0_L" "bip_hand_L"
  511. replacebone "bip_pinky_0_R" "bip_hand_R"
  512. replacebone "bip_thumb_1_L" "bip_thumb_0_L"
  513. replacebone "bip_thumb_1_R" "bip_thumb_0_R"
  514. replacebone "bip_index_1_L" "bip_index_0_L"
  515. replacebone "bip_index_1_R" "bip_index_0_R"
  516. replacebone "bip_middle_1_L" "bip_middle_0_L"
  517. replacebone "bip_middle_1_R" "bip_middle_0_R"
  518. replacebone "bip_ring_1_L" "bip_ring_0_L"
  519. replacebone "bip_ring_1_R" "bip_ring_0_R"
  520. replacebone "bip_pinky_1_L" "bip_pinky_0_L"
  521. replacebone "bip_pinky_1_R" "bip_pinky_0_R"
  522. replacebone "bip_thumb_2_L" "bip_thumb_1_L"
  523. replacebone "bip_thumb_2_R" "bip_thumb_1_R"
  524. replacebone "bip_index_2_L" "bip_index_1_L"
  525. replacebone "bip_index_2_R" "bip_index_1_R"
  526. replacebone "bip_middle_2_L" "bip_middle_1_L"
  527. replacebone "bip_middle_2_R" "bip_middle_1_R"
  528. replacebone "bip_ring_2_L" "bip_ring_1_L"
  529. replacebone "bip_ring_2_R" "bip_ring_1_R"
  530. replacebone "bip_pinky_2_L" "bip_pinky_1_L"
  531. replacebone "bip_pinky_2_R" "bip_pinky_1_R"
  532. replacebone "prop_bone" "bip_pelvis"
  533. replacebone "prop_bone_1" "bip_pelvis"
  534. replacebone "prop_bone_2" "bip_pelvis"
  535. replacebone "prop_bone_3" "bip_pelvis"
  536. replacebone "prop_bone_4" "bip_pelvis"
  537. replacebone "prop_bone_5" "bip_pelvis"
  538. replacebone "prop_bone_6" "bip_pelvis"
  539. nofacial
  540. }
  541. $lod 55
  542. {
  543. replacemodel "medic_morphs_low.smd" "medic_morphs_low_lod5.smd"
  544. replacemodel "backpack_bodygroup.smd" "backpack_bodygroup_lod5.smd"
  545. replacemodel "berliners_bucket_helm_reference.smd" "berliners_bucket_helm_reference_lod1.smd"
  546. replacebone "bip_hand_L" "bip_lowerArm_L"
  547. replacebone "bip_hand_R" "bip_lowerArm_R"
  548. replacebone "weapon_bone" "bip_hand_R"
  549. replacebone "weapon_bone_1" "weapon_bone"
  550. replacebone "weapon_bone_L" "bip_hand_L"
  551. replacebone "joint_lever" "weapon_bone_L"
  552. replacebone "joint_hose01" "weapon_bone_L"
  553. replacebone "joint_hose02" "joint_hose01"
  554. replacebone "joint_hose03" "joint_hose02"
  555. replacebone "joint_hose04" "joint_hose03"
  556. replacebone "joint_hose05" "joint_hose04"
  557. replacebone "medal_bone" "bip_spine_2"
  558. replacebone "mvm" "bip_pelvis"
  559. replacebone "effect_hand_L" "bip_hand_L"
  560. replacebone "effect_hand_R" "bip_hand_R"
  561. replacebone "prp_glasses" "bip_head"
  562. replacebone "bip_toe_L" "bip_foot_L"
  563. replacebone "bip_toe_R" "bip_foot_R"
  564. replacebone "prp_coat_front_2_L" "prp_coat_front_1_L"
  565. replacebone "prp_coat_front_2_R" "prp_coat_front_1_R"
  566. replacebone "bip_thumb_0_L" "bip_hand_L"
  567. replacebone "bip_thumb_0_R" "bip_hand_R"
  568. replacebone "bip_index_0_L" "bip_hand_L"
  569. replacebone "bip_index_0_R" "bip_hand_R"
  570. replacebone "bip_middle_0_L" "bip_hand_L"
  571. replacebone "bip_middle_0_R" "bip_hand_R"
  572. replacebone "bip_ring_0_L" "bip_hand_L"
  573. replacebone "bip_ring_0_R" "bip_hand_R"
  574. replacebone "bip_pinky_0_L" "bip_hand_L"
  575. replacebone "bip_pinky_0_R" "bip_hand_R"
  576. replacebone "bip_thumb_1_L" "bip_thumb_0_L"
  577. replacebone "bip_thumb_1_R" "bip_thumb_0_R"
  578. replacebone "bip_index_1_L" "bip_index_0_L"
  579. replacebone "bip_index_1_R" "bip_index_0_R"
  580. replacebone "bip_middle_1_L" "bip_middle_0_L"
  581. replacebone "bip_middle_1_R" "bip_middle_0_R"
  582. replacebone "bip_ring_1_L" "bip_ring_0_L"
  583. replacebone "bip_ring_1_R" "bip_ring_0_R"
  584. replacebone "bip_pinky_1_L" "bip_pinky_0_L"
  585. replacebone "bip_pinky_1_R" "bip_pinky_0_R"
  586. replacebone "bip_thumb_2_L" "bip_thumb_1_L"
  587. replacebone "bip_thumb_2_R" "bip_thumb_1_R"
  588. replacebone "bip_index_2_L" "bip_index_1_L"
  589. replacebone "bip_index_2_R" "bip_index_1_R"
  590. replacebone "bip_middle_2_L" "bip_middle_1_L"
  591. replacebone "bip_middle_2_R" "bip_middle_1_R"
  592. replacebone "bip_ring_2_L" "bip_ring_1_L"
  593. replacebone "bip_ring_2_R" "bip_ring_1_R"
  594. replacebone "bip_pinky_2_L" "bip_pinky_1_L"
  595. replacebone "bip_pinky_2_R" "bip_pinky_1_R"
  596. replacebone "prop_bone" "bip_pelvis"
  597. replacebone "prop_bone_1" "bip_pelvis"
  598. replacebone "prop_bone_2" "bip_pelvis"
  599. replacebone "prop_bone_3" "bip_pelvis"
  600. replacebone "prop_bone_4" "bip_pelvis"
  601. replacebone "prop_bone_5" "bip_pelvis"
  602. replacebone "prop_bone_6" "bip_pelvis"
  603. nofacial
  604. }
  605. $shadowlod
  606. {
  607. replacemodel "medic_morphs_low.smd" "medic_morphs_low_lod6.smd"
  608. replacemodel "backpack_bodygroup.smd" "backpack_bodygroup_lod6.smd"
  609. replacemodel "berliners_bucket_helm_reference.smd" "berliners_bucket_helm_reference_lod1.smd"
  610. replacebone "bip_hand_L" "bip_lowerArm_L"
  611. replacebone "bip_hand_R" "bip_lowerArm_R"
  612. replacebone "weapon_bone" "bip_hand_R"
  613. replacebone "weapon_bone_1" "weapon_bone"
  614. replacebone "weapon_bone_L" "bip_hand_L"
  615. replacebone "joint_lever" "weapon_bone_L"
  616. replacebone "joint_hose01" "weapon_bone_L"
  617. replacebone "joint_hose02" "joint_hose01"
  618. replacebone "joint_hose03" "joint_hose02"
  619. replacebone "joint_hose04" "joint_hose03"
  620. replacebone "joint_hose05" "joint_hose04"
  621. replacebone "medal_bone" "bip_spine_2"
  622. replacebone "mvm" "bip_pelvis"
  623. replacebone "effect_hand_L" "bip_hand_L"
  624. replacebone "effect_hand_R" "bip_hand_R"
  625. replacebone "prp_glasses" "bip_head"
  626. replacebone "bip_toe_L" "bip_foot_L"
  627. replacebone "bip_toe_R" "bip_foot_R"
  628. replacebone "prp_coat_front_2_L" "prp_coat_front_1_L"
  629. replacebone "prp_coat_front_2_R" "prp_coat_front_1_R"
  630. replacebone "bip_thumb_0_L" "bip_hand_L"
  631. replacebone "bip_thumb_0_R" "bip_hand_R"
  632. replacebone "bip_index_0_L" "bip_hand_L"
  633. replacebone "bip_index_0_R" "bip_hand_R"
  634. replacebone "bip_middle_0_L" "bip_hand_L"
  635. replacebone "bip_middle_0_R" "bip_hand_R"
  636. replacebone "bip_ring_0_L" "bip_hand_L"
  637. replacebone "bip_ring_0_R" "bip_hand_R"
  638. replacebone "bip_pinky_0_L" "bip_hand_L"
  639. replacebone "bip_pinky_0_R" "bip_hand_R"
  640. replacebone "bip_thumb_1_L" "bip_thumb_0_L"
  641. replacebone "bip_thumb_1_R" "bip_thumb_0_R"
  642. replacebone "bip_index_1_L" "bip_index_0_L"
  643. replacebone "bip_index_1_R" "bip_index_0_R"
  644. replacebone "bip_middle_1_L" "bip_middle_0_L"
  645. replacebone "bip_middle_1_R" "bip_middle_0_R"
  646. replacebone "bip_ring_1_L" "bip_ring_0_L"
  647. replacebone "bip_ring_1_R" "bip_ring_0_R"
  648. replacebone "bip_pinky_1_L" "bip_pinky_0_L"
  649. replacebone "bip_pinky_1_R" "bip_pinky_0_R"
  650. replacebone "bip_thumb_2_L" "bip_thumb_1_L"
  651. replacebone "bip_thumb_2_R" "bip_thumb_1_R"
  652. replacebone "bip_index_2_L" "bip_index_1_L"
  653. replacebone "bip_index_2_R" "bip_index_1_R"
  654. replacebone "bip_middle_2_L" "bip_middle_1_L"
  655. replacebone "bip_middle_2_R" "bip_middle_1_R"
  656. replacebone "bip_ring_2_L" "bip_ring_1_L"
  657. replacebone "bip_ring_2_R" "bip_ring_1_R"
  658. replacebone "bip_pinky_2_L" "bip_pinky_1_L"
  659. replacebone "bip_pinky_2_R" "bip_pinky_1_R"
  660. replacebone "prop_bone" "bip_pelvis"
  661. replacebone "prop_bone_1" "bip_pelvis"
  662. replacebone "prop_bone_2" "bip_pelvis"
  663. replacebone "prop_bone_3" "bip_pelvis"
  664. replacebone "prop_bone_4" "bip_pelvis"
  665. replacebone "prop_bone_5" "bip_pelvis"
  666. replacebone "prop_bone_6" "bip_pelvis"
  667. nofacial
  668. }
  669.  
  670. $surfaceprop "flesh"
  671.  
  672. $contents "solid"
  673.  
  674. $illumposition 6.828 13.521 40.495
  675.  
  676. $eyeposition 0 78.915 0
  677.  
  678. $cdmaterials "..\..\effects"
  679. $cdmaterials "models\player\medic\"
  680. $cdmaterials "models\player\items\all_class\"
  681. $cdmaterials "models\workshop\player\items\medic\scientist_head\"
  682.  
  683.  
  684. $texturegroup "skinfamilies"
  685. {
  686. { "medic_red" "medic_head_red" "eyeball_r" "eyeball_l" "medic_backpack_red" }
  687. { "medic_blue" "medic_head_blue" "eyeball_r" "eyeball_l" "medic_backpack_blue" }
  688. { "medic_red_invun" "medic_head_red_invun" "eyeball_invun" "eyeball_invun" "invulnfx_red" }
  689. { "medic_blue_invun" "medic_head_blue_invun" "eyeball_invun" "eyeball_invun" "invulnfx_blue" }
  690. { "medic_red_zombie_alphatest" "medic_head_zombie" "eyeball_zombie" "eyeball_zombie" "medic_backpack_red" }
  691. { "medic_blue_zombie_alphatest" "medic_head_zombie" "eyeball_zombie" "eyeball_zombie" "medic_backpack_blue" }
  692. { "medic_red_zombie_invun" "medic_head_red_invun" "eyeball_invun" "eyeball_invun" "invulnfx_red" }
  693. { "medic_blue_zombie_invun" "medic_head_blue_invun" "eyeball_invun" "eyeball_invun" "invulnfx_blue" }
  694. }
  695.  
  696. $attachment "eyes" "bip_head" 0 -2.42 -4.4 rotate 90 -90 0
  697. $attachment "righteye" "bip_head" -0.98 -2.42 -4.4 rotate 90 -90 0
  698. $attachment "lefteye" "bip_head" 0.98 -2.42 -4.4 rotate 90 -90 0
  699. $attachment "back_lower" "bip_spine_0" 0 0 0 rotate 0 0 0
  700. $attachment "foot_L" "bip_foot_L" 0 0 0 rotate 0 0 0
  701. $attachment "foot_R" "bip_foot_R" 0 0 0 rotate 0 0 0
  702. $attachment "partyhat" "bip_head" -0.1 -6.71 -1.26 rotate 88 90 -180
  703. $attachment "head" "bip_head" -0.1 -7.81 -1.26 rotate 88.3 89.9 179.8
  704. $attachment "eyeglow_L" "bip_head" 1.08 -1.77 -6.14 rotate 64.81 6.74 97.44
  705. $attachment "eyeglow_R" "bip_head" -1.08 -1.77 -6.14 rotate 64.81 173.26 -97.44
  706. $attachment "effect_hand_L" "effect_hand_L" 0 0 0 rotate 0 0 0
  707. $attachment "effect_hand_R" "effect_hand_R" 0 0 0 rotate 0 0 0
  708. $attachment "flag" "bip_spine_2" 1.02 3.24 7.93 rotate 1.53 -4.33 -4.18
  709. $attachment "prop_bone" "prop_bone" 0 0 0 rotate 0 0 0
  710. $attachment "prop_bone_1" "prop_bone_1" 0 0 0 rotate 0 0 0
  711. $attachment "prop_bone_2" "prop_bone_2" 0 0 0 rotate 0 0 0
  712. $attachment "prop_bone_3" "prop_bone_3" 0 0 0 rotate 0 0 0
  713. $attachment "prop_bone_4" "prop_bone_4" 0 0 0 rotate 0 0 0
  714. $attachment "prop_bone_5" "prop_bone_5" 0 0 0 rotate 0 0 0
  715. $attachment "prop_bone_6" "prop_bone_6" 0 0 0 rotate 0 0 0
  716.  
  717. $cbox 0 0 0 0 0 0
  718.  
  719. $bbox -35.47 -23.944 -3.544 8.427 37.599 84.534
  720.  
  721. $hboxset "medic"
  722. $hbox 1 "bip_head" -5 -8 -7.5 5 5 3.5
  723. $hbox 0 "bip_pelvis" -9 -1 -6 9 11 5
  724. $hbox 3 "bip_spine_0" -8 -1.5 -8 8 3.5 4
  725. $hbox 3 "bip_spine_1" -7.5 -2 -8.5 7.5 4 3.5
  726. $hbox 2 "bip_spine_2" -8.5 -3 -8.75 8.5 3 3.75
  727. $hbox 2 "bip_spine_3" -10 -2 -5 10 2 3
  728. $hbox 4 "bip_upperArm_L" -0.5 -3 -2.25 12.5 3.5 2.75
  729. $hbox 4 "bip_lowerArm_L" 0 -2.35 -3 12 3.15 3
  730. $hbox 4 "bip_hand_L" -3.5 -9.5 -3.25 1.5 -0.5 3.25
  731. $hbox 5 "bip_upperArm_R" -0.5 -3.5 -2.75 12.5 3 2.25
  732. $hbox 5 "bip_lowerArm_R" 0 -3 -3.15 12 3 2.35
  733. $hbox 5 "bip_hand_R" -1.5 0.5 -3.25 3.5 9.5 3.25
  734. $hbox 6 "bip_hip_L" 4 -3.25 -2.5 18 5.25 5.5
  735. $hbox 6 "bip_knee_L" 0.5 -2.75 -3.5 19.5 4.25 3.5
  736. $hbox 6 "bip_foot_L" -2 -10 -4 2 2 2
  737. $hbox 7 "bip_hip_R" 4 -2.5 -3.25 18 5.5 5.25
  738. $hbox 7 "bip_knee_R" 0.5 -3.5 -2.75 19.5 3.5 4.25
  739. $hbox 7 "bip_foot_R" -2 -2 -2 2 10 4
  740. $skipboneinbbox
  741.  
  742. $definebone "bip_pelvis" "" 0 48.466885 0 0 0 175.923215 0 0 0 0 0 0
  743. $definebone "bip_spine_0" "bip_pelvis" 0 -4.279888 0 0 0 -3.820812 0 0 0 0 0 0
  744. $definebone "bip_spine_1" "bip_spine_0" 0 -6.21711 0 0 0 -1.919407 0 0 0 0 0 0
  745. $definebone "bip_spine_2" "bip_spine_1" 0 -6.088799 -0.000001 0 0 16.552823 0 0 0 0 0 0
  746. $definebone "bip_spine_3" "bip_spine_2" 0 -5.102516 0.000001 0 0 5.240667 0 0 0 0 0 0
  747. $definebone "bip_neck" "bip_spine_3" 0 -3.49511 0 0 0 -6.402526 0 0 0 0 0 0
  748. $definebone "bip_head" "bip_neck" 0 -3.168678 0 0 0 -5.573954 0 0 0 0 0 0
  749. $definebone "bip_collar_L" "bip_spine_3" 1.305631 -1.318939 -3.260829 -15.218358 -73.387623 -154.868816 0 0 0 0 0 0
  750. $definebone "bip_collar_R" "bip_spine_3" -1.30563 -1.318947 -3.260827 15.218358 73.387623 25.131188 0 0 0 0 0 0
  751. $definebone "bip_upperArm_L" "bip_collar_L" 0 -8.74758 0 -15.12551 -142.41428 109.655798 0 0 0 0 0 0
  752. $definebone "bip_upperArm_R" "bip_collar_R" -0.000038 8.747573 0 15.125474 37.585588 70.344159 0 0 0 0 0 0
  753. $definebone "bip_lowerArm_L" "bip_upperArm_L" 12.789989 0 -0.000004 0.00001 17.920094 0.000001 0 0 0 0 0 0
  754. $definebone "bip_lowerArm_R" "bip_upperArm_R" 12.790005 0 -0.000004 0.000227 -17.920016 -0.000041 0 0 0 0 0 0
  755. $definebone "bip_hip_L" "bip_pelvis" 5.81244 4.436913 0.316236 -9.227594 91.813308 -109.751127 0 0 0 0 0 0
  756. $definebone "bip_hip_R" "bip_pelvis" -5.81244 4.436928 0.316237 -9.227627 88.18669 -160.248874 0 0 0 0 0 0
  757. $definebone "bip_knee_L" "bip_hip_L" 18.403042 0 0 0 -3.283896 0.000002 0 0 0 0 0 0
  758. $definebone "bip_knee_R" "bip_hip_R" 18.402988 0 0 3.283858 0.000007 -0.000003 0 0 0 0 0 0
  759. $definebone "bip_hand_L" "bip_lowerArm_L" 11.535652 0 -0.000004 89.999989 90.000009 0 0 0 0 0 0 0
  760. $definebone "bip_hand_R" "bip_lowerArm_R" 11.535683 0 0.000004 -89.999914 -90.000078 0 0 0 0 0 0 0
  761. $definebone "weapon_bone" "bip_hand_R" 2.227036 5.58712 0.201794 2.731963 -24.245331 -71.738604 0 0 0 0 0 0
  762. $definebone "weapon_bone_1" "weapon_bone" 0 0 0.96608 2.785951 0.337709 45.247497 0 0 0 0 0 0
  763. $definebone "weapon_bone_L" "bip_hand_L" -2.227024 -5.587135 -0.201798 2.731966 -24.245336 108.261388 0 0 0 0 0 0
  764. $definebone "joint_lever" "weapon_bone_L" 18.799744 -4.001259 41.713936 -0.296648 -90.000009 -90.000003 0 0 0 0 0 0
  765. $definebone "joint_hose01" "weapon_bone_L" 18.799744 -8.817657 41.71394 -0.296648 -90.000009 -90.000003 0 0 0 0 0 0
  766. $definebone "joint_hose02" "joint_hose01" 6.002583 0 0 -0.000001 -0.008465 -0.000005 0 0 0 0 0 0
  767. $definebone "joint_hose03" "joint_hose02" 7.799805 0 0.000004 -0.000001 0.000004 -0.000005 0 0 0 0 0 0
  768. $definebone "joint_hose04" "joint_hose03" 7.800508 0 0 -0.000001 0.000002 -0.000005 0 0 0 0 0 0
  769. $definebone "joint_hose05" "joint_hose04" 7.928389 0 0 -0.000001 0.000002 -0.000005 0 0 0 0 0 0
  770. $definebone "medal_bone" "bip_spine_2" -2.888367 -3.327126 -6.618618 9.381012 -5.278561 143.482481 0 0 0 0 0 0
  771. $definebone "prp_backpack" "bip_spine_2" 0 1.346874 6.33003 0 0 173.264195 0 0 0 0 0 0
  772. $definebone "mvm" "bip_pelvis" 5.458594 -1.35973 4.526501 -42.258882 -167.231322 -14.376937 0 0 0 0 0 0
  773. $definebone "effect_hand_L" "bip_hand_L" -1.657871 -2.914454 -0.644918 -17.536873 166.14942 4.93957 0 0 0 0 0 0
  774. $definebone "effect_hand_R" "bip_hand_R" 1.65789 2.914425 0.644908 17.537312 -13.85058 -4.939406 0 0 0 0 0 0
  775. $definebone "prp_glasses" "bip_head" 0 -2.063477 -5.82059 0 0 -163.220006 0 0 0 0 0 0
  776. $definebone "bip_foot_L" "bip_knee_L" 20.444103 0 0 86.580161 -80.678877 125.812194 0 0 0 0 0 0
  777. $definebone "bip_foot_R" "bip_knee_R" 20.444145 0 0 -3.37463 90.554539 116.474751 0 0 0 0 0 0
  778. $definebone "bip_toe_L" "bip_foot_L" -0.000001 -7.37848 0.000002 0.000003 0.000003 -35.230249 0 0 0 0 0 0
  779. $definebone "bip_toe_R" "bip_foot_R" -0.000002 7.378483 0.000004 0 -0.000002 -35.230235 0 0 0 0 0 0
  780. $definebone "prp_hippouch_0_L" "bip_pelvis" 7.446071 -4.002975 -4.072147 65.911339 156.132209 -15.122232 0 0 0 0 0 0
  781. $definebone "prp_hippouch_0_B" "bip_pelvis" -2.625832 -4.274231 4.552449 -16.049087 -6.873998 -173.712502 0 0 0 0 0 0
  782. $definebone "prp_coat_back_0_M" "bip_pelvis" 0 -0.933849 4.388744 0 0 -159.878841 0 0 0 0 0 0
  783. $definebone "prp_coat_back_1_M" "prp_coat_back_0_M" 0 -10.235157 0 0 0 4.825915 0 0 0 0 0 0
  784. $definebone "prp_coat_back_2_M" "prp_coat_back_1_M" 0 -10.15403 0 0 0 3.069514 0 0 0 0 0 0
  785. $definebone "prp_coat_front_0_L" "bip_pelvis" 2.766699 0.220867 -6.545466 53.55302 5.538098 -136.96618 0 0 0 0 0 0
  786. $definebone "prp_coat_front_0_R" "bip_pelvis" -2.766699 0.220867 -6.545466 -53.55302 -5.538098 -136.96618 0 0 0 0 0 0
  787. $definebone "prp_coat_front_1_L" "prp_coat_front_0_L" 0 -10.567255 0 0.000002 -0.000002 -12.98809 0 0 0 0 0 0
  788. $definebone "prp_coat_front_1_R" "prp_coat_front_0_R" 0 -10.567255 0 -0.000002 0.000002 -12.98809 0 0 0 0 0 0
  789. $definebone "prp_coat_front_2_L" "prp_coat_front_1_L" 0 -11.573336 -0.000002 -0.000002 -0.000003 -4.572594 0 0 0 0 0 0
  790. $definebone "prp_coat_front_2_R" "prp_coat_front_1_R" 0 -11.573336 -0.000002 0.000002 0.000003 -4.572594 0 0 0 0 0 0
  791. $definebone "prp_coat_back_0_L" "bip_pelvis" 7.620773 -0.770981 2.586593 25.241738 1.925634 -161.797687 0 0 0 0 0 0
  792. $definebone "prp_coat_back_0_R" "bip_pelvis" -7.620773 -0.770981 2.586592 -25.241738 -1.925634 -161.797687 0 0 0 0 0 0
  793. $definebone "prp_coat_back_1_L" "prp_coat_back_0_L" 0 -10.617058 0.000002 0.000005 -0.000002 2.11428 0 0 0 0 0 0
  794. $definebone "prp_coat_back_1_R" "prp_coat_back_0_R" 0 -10.617058 0 -0.000005 0.000002 2.11428 0 0 0 0 0 0
  795. $definebone "prp_coat_back_2_L" "prp_coat_back_1_L" 0.000001 -9.20521 0 0.000002 -0.000001 2.08165 0 0 0 0 0 0
  796. $definebone "prp_coat_back_2_R" "prp_coat_back_1_R" -0.000001 -9.205208 0 -0.000002 0.000001 2.08165 0 0 0 0 0 0
  797. $definebone "bip_thumb_0_L" "bip_hand_L" -1.533504 -2.157141 2.270473 3.922322 -26.791046 -11.219358 0 0 0 0 0 0
  798. $definebone "bip_thumb_0_R" "bip_hand_R" 1.533535 2.157103 -2.270484 3.922319 -26.791036 -11.219358 0 0 0 0 0 0
  799. $definebone "bip_index_0_L" "bip_hand_L" -0.224178 -6.146786 2.425702 80.7422 64.177687 88.726152 0 0 0 0 0 0
  800. $definebone "bip_index_0_R" "bip_hand_R" 0.224174 6.146807 -2.425694 80.7422 64.177694 88.726131 0 0 0 0 0 0
  801. $definebone "bip_middle_0_L" "bip_hand_L" -0.335815 -5.901419 0.441529 79.201972 101.20098 120.359463 0 0 0 0 0 0
  802. $definebone "bip_middle_0_R" "bip_hand_R" 0.335842 5.901375 -0.441537 79.201972 101.200987 120.359449 0 0 0 0 0 0
  803. $definebone "bip_ring_0_L" "bip_hand_L" -0.681835 -5.259811 -1.236485 75.007881 113.805363 129.596583 0 0 0 0 0 0
  804. $definebone "bip_ring_0_R" "bip_hand_R" 0.681858 5.259834 1.236487 75.007881 113.80537 129.596569 0 0 0 0 0 0
  805. $definebone "bip_pinky_0_L" "bip_hand_L" -0.761406 -4.822308 -2.782148 66.224927 113.492711 137.016381 0 0 0 0 0 0
  806. $definebone "bip_pinky_0_R" "bip_hand_R" 0.761452 4.822262 2.782135 66.224927 113.492725 137.016381 0 0 0 0 0 0
  807. $definebone "bip_thumb_1_L" "bip_thumb_0_L" -0.000001 -2.788849 -0.000002 0.000002 -0.000004 2.109031 0 0 0 0 0 0
  808. $definebone "bip_thumb_1_R" "bip_thumb_0_R" -0.000031 2.788845 -0.000006 -0.000003 0.000004 2.109033 0 0 0 0 0 0
  809. $definebone "bip_index_1_L" "bip_index_0_L" 0.000001 -2.470005 0.000002 -0.000002 0.000003 42.537291 0 0 0 0 0 0
  810. $definebone "bip_index_1_R" "bip_index_0_R" 0.000022 2.469936 0.000067 0 0.000002 42.537295 0 0 0 0 0 0
  811. $definebone "bip_middle_1_L" "bip_middle_0_L" 0.000001 -2.973969 -0.000002 -0.000001 0.000001 52.877713 0 0 0 0 0 0
  812. $definebone "bip_middle_1_R" "bip_middle_0_R" -0.000001 2.974022 -0.000013 0.000002 -0.000001 52.877713 0 0 0 0 0 0
  813. $definebone "bip_ring_1_L" "bip_ring_0_L" 0 -2.601486 0 -0.000001 0.000001 52.884341 0 0 0 0 0 0
  814. $definebone "bip_ring_1_R" "bip_ring_0_R" 0.00001 2.601437 -0.000051 0 -0.000004 52.884348 0 0 0 0 0 0
  815. $definebone "bip_pinky_1_L" "bip_pinky_0_L" 0 -2.219688 0.000002 -0.000003 0.000002 48.093582 0 0 0 0 0 0
  816. $definebone "bip_pinky_1_R" "bip_pinky_0_R" 0.000008 2.219719 -0.000032 0.000002 -0.000001 48.093589 0 0 0 0 0 0
  817. $definebone "bip_thumb_2_L" "bip_thumb_1_L" -0.000003 -1.626423 0.000004 0.000001 -0.000004 -17.53678 0 0 0 0 0 0
  818. $definebone "bip_thumb_2_R" "bip_thumb_1_R" -0.000014 1.626465 0.000015 -0.000003 0.000004 -17.536779 0 0 0 0 0 0
  819. $definebone "bip_index_2_L" "bip_index_1_L" 0 -1.775547 -0.000002 0.000001 0.000004 -1.947465 0 0 0 0 0 0
  820. $definebone "bip_index_2_R" "bip_index_1_R" -0.000006 1.775555 -0.000023 0.000001 0.000001 -1.947456 0 0 0 0 0 0
  821. $definebone "bip_middle_2_L" "bip_middle_1_L" 0.000001 -2.194405 0 0.000001 0.000002 13.190758 0 0 0 0 0 0
  822. $definebone "bip_middle_2_R" "bip_middle_1_R" 0.00001 2.194374 0.000058 0 -0.000001 13.190759 0 0 0 0 0 0
  823. $definebone "bip_ring_2_L" "bip_ring_1_L" 0 -1.651787 -0.000001 0 0.000002 3.940905 0 0 0 0 0 0
  824. $definebone "bip_ring_2_R" "bip_ring_1_R" -0.000014 1.651848 -0.000028 -0.000002 -0.000001 3.9409 0 0 0 0 0 0
  825. $definebone "bip_pinky_2_L" "bip_pinky_1_L" 0 -1.372696 0.000002 -0.000001 0.000005 -0.780245 0 0 0 0 0 0
  826. $definebone "bip_pinky_2_R" "bip_pinky_1_R" 0.000003 1.372692 -0.000017 0 -0.000001 -0.780245 0 0 0 0 0 0
  827. $definebone "prop_bone" "bip_pelvis" 0 0 0 0 0 0 0 0 0 0 0 0
  828. $definebone "prop_bone_1" "bip_pelvis" 0 0 0 0 0 0 0 0 0 0 0 0
  829. $definebone "prop_bone_2" "bip_pelvis" 0 0 0 0 0 0 0 0 0 0 0 0
  830. $definebone "prop_bone_3" "bip_pelvis" 0 0 0 0 0 0 0 0 0 0 0 0
  831. $definebone "prop_bone_4" "bip_pelvis" 0 0 0 0 0 0 0 0 0 0 0 0
  832. $definebone "prop_bone_5" "bip_pelvis" 0 0 0 0 0 0 0 0 0 0 0 0
  833. $definebone "prop_bone_6" "bip_pelvis" 0 0 0 0 0 0 0 0 0 0 0 0
  834.  
  835. $bonemerge "bip_pelvis"
  836. $bonemerge "bip_spine_0"
  837. $bonemerge "bip_spine_1"
  838. $bonemerge "bip_spine_2"
  839. $bonemerge "bip_spine_3"
  840. $bonemerge "bip_neck"
  841. $bonemerge "bip_head"
  842. $bonemerge "bip_collar_L"
  843. $bonemerge "bip_collar_R"
  844. $bonemerge "bip_upperArm_L"
  845. $bonemerge "bip_upperArm_R"
  846. $bonemerge "bip_lowerArm_L"
  847. $bonemerge "bip_lowerArm_R"
  848. $bonemerge "bip_hand_L"
  849. $bonemerge "bip_hand_R"
  850. $bonemerge "weapon_bone"
  851. $bonemerge "weapon_bone_1"
  852. $bonemerge "weapon_bone_L"
  853. $bonemerge "joint_lever"
  854. $bonemerge "joint_hose01"
  855. $bonemerge "joint_hose02"
  856. $bonemerge "joint_hose03"
  857. $bonemerge "joint_hose04"
  858. $bonemerge "joint_hose05"
  859. $bonemerge "medal_bone"
  860. $bonemerge "prp_backpack"
  861. $bonemerge "mvm"
  862. $bonemerge "prop_bone"
  863. $bonemerge "prop_bone_1"
  864. $bonemerge "prop_bone_2"
  865. $bonemerge "prop_bone_3"
  866. $bonemerge "prop_bone_4"
  867. $bonemerge "prop_bone_5"
  868. $bonemerge "prop_bone_6"
  869.  
  870.  
  871. $poseparameter "body_pitch" -45 45 loop 360
  872. $poseparameter "body_yaw" -45 45 loop 360
  873.  
  874. $ikchain "rhand" "bip_hand_R" knee 0 0 0
  875. $ikchain "lhand" "bip_hand_L" knee 0 0 0
  876. $ikchain "rfoot" "bip_foot_R" knee 0 0 0
  877. $ikchain "lfoot" "bip_foot_L" knee 0 0 0
  878. $ikchain "medicHose" "joint_hose05" knee 0 0 0
  879.  
  880. $weightlist "weights_user_ref" {
  881. "bip_pelvis" 0
  882. "bip_spine_0" 0
  883. "bip_spine_1" 0
  884. "bip_spine_2" 0
  885. "bip_spine_3" 0
  886. "bip_neck" 0
  887. "bip_head" 0
  888. "bip_collar_L" 0
  889. "bip_collar_R" 0
  890. "bip_upperArm_L" 0
  891. "bip_upperArm_R" 0
  892. "bip_lowerArm_L" 0
  893. "bip_lowerArm_R" 0
  894. "bip_hip_L" 0
  895. "bip_hip_R" 0
  896. "bip_knee_L" 0
  897. "bip_knee_R" 0
  898. "bip_hand_L" 0
  899. "bip_hand_R" 0
  900. "weapon_bone" 0
  901. "weapon_bone_1" 0
  902. "weapon_bone_L" 0
  903. "joint_lever" 0
  904. "joint_hose01" 0
  905. "joint_hose02" 0
  906. "joint_hose03" 0
  907. "joint_hose04" 0
  908. "joint_hose05" 0
  909. "medal_bone" 0
  910. "prp_backpack" 0
  911. "mvm" 0
  912. "effect_hand_L" 0
  913. "effect_hand_R" 0
  914. "prp_glasses" 0
  915. "bip_foot_L" 0
  916. "bip_foot_R" 0
  917. "bip_toe_L" 0
  918. "bip_toe_R" 0
  919. "prp_hippouch_0_L" 0
  920. "prp_hippouch_0_B" 0
  921. "prp_coat_back_0_M" 0
  922. "prp_coat_back_1_M" 0
  923. "prp_coat_back_2_M" 0
  924. "prp_coat_front_0_L" 0
  925. "prp_coat_front_0_R" 0
  926. "prp_coat_front_1_L" 0
  927. "prp_coat_front_1_R" 0
  928. "prp_coat_front_2_L" 0
  929. "prp_coat_front_2_R" 0
  930. "prp_coat_back_0_L" 0
  931. "prp_coat_back_0_R" 0
  932. "prp_coat_back_1_L" 0
  933. "prp_coat_back_1_R" 0
  934. "prp_coat_back_2_L" 0
  935. "prp_coat_back_2_R" 0
  936. "bip_thumb_0_L" 0
  937. "bip_thumb_0_R" 0
  938. "bip_index_0_L" 0
  939. "bip_index_0_R" 0
  940. "bip_middle_0_L" 0
  941. "bip_middle_0_R" 0
  942. "bip_ring_0_L" 0
  943. "bip_ring_0_R" 0
  944. "bip_pinky_0_L" 0
  945. "bip_pinky_0_R" 0
  946. "bip_thumb_1_L" 0
  947. "bip_thumb_1_R" 0
  948. "bip_index_1_L" 0
  949. "bip_index_1_R" 0
  950. "bip_middle_1_L" 0
  951. "bip_middle_1_R" 0
  952. "bip_ring_1_L" 0
  953. "bip_ring_1_R" 0
  954. "bip_pinky_1_L" 0
  955. "bip_pinky_1_R" 0
  956. "bip_thumb_2_L" 0
  957. "bip_thumb_2_R" 0
  958. "bip_index_2_L" 0
  959. "bip_index_2_R" 0
  960. "bip_middle_2_L" 0
  961. "bip_middle_2_R" 0
  962. "bip_ring_2_L" 0
  963. "bip_ring_2_R" 0
  964. "bip_pinky_2_L" 0
  965. "bip_pinky_2_R" 0
  966. "prop_bone" 0
  967. "prop_bone_1" 0
  968. "prop_bone_2" 0
  969. "prop_bone_3" 0
  970. "prop_bone_4" 0
  971. "prop_bone_5" 0
  972. "prop_bone_6" 0
  973. }
  974.  
  975. $sequence "ref" {
  976. "medic_anims\ref.smd"
  977. fadein 0.2
  978. fadeout 0.2
  979. fps 30
  980. ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
  981. ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
  982. ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2
  983. ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3
  984. ikrule "medicHose" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 4
  985. }
  986.  
  987. $sequence "ragdoll" {
  988. "medic_anims\ragdoll.smd"
  989. activity "ACT_DIERAGDOLL" 1
  990. fadein 0.2
  991. fadeout 0.2
  992. fps 30
  993. ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
  994. ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
  995. ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2
  996. ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3
  997. ikrule "medicHose" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 4
  998. }
  999.  
  1000. $declaresequence "user_ref"
  1001.  
  1002. $declaresequence "ragdollspawn"
  1003.  
  1004. $declaresequence "r_handposes"
  1005.  
  1006. $declaresequence "r_armposes"
  1007.  
  1008. $declaresequence "PRIMARY_aimmatrix_idle"
  1009.  
  1010. $declaresequence "PRIMARY_aimmatrix_run"
  1011.  
  1012. $declaresequence "PRIMARY_aimmatrix_crouch_idle"
  1013.  
  1014. $declaresequence "AttackStand_PRIMARY"
  1015.  
  1016. $declaresequence "AttackCrouch_PRIMARY"
  1017.  
  1018. $declaresequence "AttackSwim_PRIMARY"
  1019.  
  1020. $declaresequence "layer_reload_standing_arms_primary"
  1021.  
  1022. $declaresequence "ReloadStand_PRIMARY"
  1023.  
  1024. $declaresequence "ReloadCrouch_PRIMARY"
  1025.  
  1026. $declaresequence "ReloadSwim_PRIMARY"
  1027.  
  1028. $declaresequence "ReloadAirwalk_PRIMARY"
  1029.  
  1030. $declaresequence "a_flinch01"
  1031.  
  1032. $declaresequence "layer_placeSapper_ArmL"
  1033.  
  1034. $declaresequence "PRIMARY_placeSapper"
  1035.  
  1036. $declaresequence "SECONDARY_aimmatrix_idle"
  1037.  
  1038. $declaresequence "SECONDARY_aimmatrix_run"
  1039.  
  1040. $declaresequence "SECONDARY_aimmatrix_crouch_idle"
  1041.  
  1042. $declaresequence "SECONDARY_aimmatrix_crouch_walk"
  1043.  
  1044. $declaresequence "AttackStand_SECONDARY_Prefire"
  1045.  
  1046. $declaresequence "AttackStand_SECONDARY"
  1047.  
  1048. $declaresequence "layer_AttackStand_SECONDARY_Postfire"
  1049.  
  1050. $declaresequence "AttackCrouch_SECONDARY_Prefire"
  1051.  
  1052. $declaresequence "AttackCrouch_SECONDARY"
  1053.  
  1054. $declaresequence "AttackCrouch_SECONDARY_Postfire"
  1055.  
  1056. $declaresequence "AttackSwim_SECONDARY"
  1057.  
  1058. $declaresequence "MELEE_aimmatrix_idle"
  1059.  
  1060. $declaresequence "MELEE_aimmatrix_run"
  1061.  
  1062. $declaresequence "MELEE_aimmatrix_crouch_idle"
  1063.  
  1064. $declaresequence "layer_AttackStandMelee_arms"
  1065.  
  1066. $declaresequence "layer_AttackStandMelee_runW_arms"
  1067.  
  1068. $declaresequence "layer_melee_swing"
  1069.  
  1070. $declaresequence "layer_melee_swing_runW"
  1071.  
  1072. $declaresequence "MELEE_swing"
  1073.  
  1074. $declaresequence "armslayer_melee_Crouch_swing"
  1075.  
  1076. $declaresequence "bodylayer_Melee_Crouch_Swing"
  1077.  
  1078. $declaresequence "Melee_Crouch_Swing"
  1079.  
  1080. $declaresequence "layerBlend_attackSwimMelee_S_arms"
  1081.  
  1082. $declaresequence "layer_AttackSwimMelee_S_arms"
  1083.  
  1084. $declaresequence "AttackSwim_MELEE"
  1085.  
  1086. $declaresequence "MELEE_ALLCLASS_aimmatrix_idle"
  1087.  
  1088. $declaresequence "MELEE_ALLCLASS_aimmatrix_run"
  1089.  
  1090. $declaresequence "MELEE_ALLCLASS_aimmatrix_crouch_idle"
  1091.  
  1092. $declaresequence "layer_AttackStandMelee_allclass_arms"
  1093.  
  1094. $declaresequence "layer_AttackStandMelee_allclass_runW_arms"
  1095.  
  1096. $declaresequence "layer_melee_allclass_swing"
  1097.  
  1098. $declaresequence "layer_melee_allclass_swing_runW"
  1099.  
  1100. $declaresequence "MELEE_allclass_swing"
  1101.  
  1102. $declaresequence "armslayer_melee_allclass_Crouch_swing"
  1103.  
  1104. $declaresequence "bodylayer_Melee_allclass_Crouch_Swing"
  1105.  
  1106. $declaresequence "Melee_allclass_Crouch_Swing"
  1107.  
  1108. $declaresequence "layerBlend_attackSwimMelee_allclass_S_arms"
  1109.  
  1110. $declaresequence "layer_AttackSwimMelee_allclass_S_arms"
  1111.  
  1112. $declaresequence "AttackSwim_MELEE_allclass"
  1113.  
  1114. $declaresequence "layer_idleNoise"
  1115.  
  1116. $declaresequence "stand_PRIMARY"
  1117.  
  1118. $declaresequence "stand_SECONDARY"
  1119.  
  1120. $declaresequence "stand_MELEE"
  1121.  
  1122. $declaresequence "stand_MELEE_ALLCLASS"
  1123.  
  1124. $declaresequence "stand_LOSER"
  1125.  
  1126. $declaresequence "crouch_PRIMARY"
  1127.  
  1128. $declaresequence "crouch_SECONDARY"
  1129.  
  1130. $declaresequence "crouch_MELEE"
  1131.  
  1132. $declaresequence "crouch_MELEE_ALLCLASS"
  1133.  
  1134. $declaresequence "crouch_LOSER"
  1135.  
  1136. $declaresequence "s_swimAlign_PRIMARY"
  1137.  
  1138. $declaresequence "swim_PRIMARY"
  1139.  
  1140. $declaresequence "s_swimAlign_SECONDARY"
  1141.  
  1142. $declaresequence "swim_SECONDARY"
  1143.  
  1144. $declaresequence "s_swimAlign_MELEE"
  1145.  
  1146. $declaresequence "swim_MELEE"
  1147.  
  1148. $declaresequence "s_swimAlign_MELEE_ALLCLASS"
  1149.  
  1150. $declaresequence "swim_MELEE_ALLCLASS"
  1151.  
  1152. $declaresequence "s_swimAlign_LOSER"
  1153.  
  1154. $declaresequence "swim_LOSER"
  1155.  
  1156. $declaresequence "run_PRIMARY"
  1157.  
  1158. $declaresequence "crouch_walk_PRIMARY"
  1159.  
  1160. $declaresequence "run_SECONDARY"
  1161.  
  1162. $declaresequence "crouch_walk_SECONDARY"
  1163.  
  1164. $declaresequence "run_MELEE"
  1165.  
  1166. $declaresequence "crouch_walk_MELEE"
  1167.  
  1168. $declaresequence "run_MELEE_ALLCLASS"
  1169.  
  1170. $declaresequence "crouch_walk_MELEE_ALLCLASS"
  1171.  
  1172. $declaresequence "run_LOSER"
  1173.  
  1174. $declaresequence "jump_start_PRIMARY"
  1175.  
  1176. $declaresequence "layer_PRIMARY_jump_floatNoise"
  1177.  
  1178. $declaresequence "jump_float_PRIMARY"
  1179.  
  1180. $declaresequence "jumpland_PRIMARY"
  1181.  
  1182. $declaresequence "jump_start_SECONDARY"
  1183.  
  1184. $declaresequence "jump_float_SECONDARY"
  1185.  
  1186. $declaresequence "jumpland_SECONDARY"
  1187.  
  1188. $declaresequence "jump_MELEE"
  1189.  
  1190. $declaresequence "jump_start_MELEE"
  1191.  
  1192. $declaresequence "jump_float_MELEE"
  1193.  
  1194. $declaresequence "jumpland_MELEE"
  1195.  
  1196. $declaresequence "jump_start_MELEE_ALLCLASS"
  1197.  
  1198. $declaresequence "jump_float_MELEE_ALLCLASS"
  1199.  
  1200. $declaresequence "jumpland_MELEE_ALLCLASS"
  1201.  
  1202. $declaresequence "jump_start_LOSER"
  1203.  
  1204. $declaresequence "jump_float_LOSER"
  1205.  
  1206. $declaresequence "jumpland_LOSER"
  1207.  
  1208. $declaresequence "layer_airwalkXtraNoise"
  1209.  
  1210. $declaresequence "airwalk_PRIMARY"
  1211.  
  1212. $declaresequence "airwalk_SECONDARY"
  1213.  
  1214. $declaresequence "airwalk_MELEE"
  1215.  
  1216. $declaresequence "airwalk_MELEE_ALLCLASS"
  1217.  
  1218. $declaresequence "airwalk_LOSER"
  1219.  
  1220. $declaresequence "layer_taunt01"
  1221.  
  1222. $declaresequence "taunt01"
  1223.  
  1224. $declaresequence "layer_taunt02"
  1225.  
  1226. $declaresequence "taunt02"
  1227.  
  1228. $declaresequence "layer_taunt03"
  1229.  
  1230. $declaresequence "taunt03"
  1231.  
  1232. $declaresequence "layer_taunt06"
  1233.  
  1234. $declaresequence "taunt06"
  1235.  
  1236. $declaresequence "taunt07"
  1237.  
  1238. $declaresequence "layer_taunt08"
  1239.  
  1240. $declaresequence "taunt08"
  1241.  
  1242. $declaresequence "layer_taunt_replay"
  1243.  
  1244. $declaresequence "taunt_replay"
  1245.  
  1246. $declaresequence "layer_taunt_laugh"
  1247.  
  1248. $declaresequence "taunt_laugh"
  1249.  
  1250. $declaresequence "layer_dieviolent"
  1251.  
  1252. $declaresequence "dieviolent"
  1253.  
  1254. $declaresequence "layer_taunt09"
  1255.  
  1256. $declaresequence "taunt09"
  1257.  
  1258. $declaresequence "taunt_brutallegendinterior"
  1259.  
  1260. $declaresequence "taunt_brutallegendin"
  1261.  
  1262. $declaresequence "taunt_brutallegendout"
  1263.  
  1264. $declaresequence "taunt_brutallegendinblend"
  1265.  
  1266. $declaresequence "taunt_brutallegendoutblend"
  1267.  
  1268. $declaresequence "taunt_brutallegend"
  1269.  
  1270. $declaresequence "taunt_highFiveSuccess"
  1271.  
  1272. $declaresequence "taunt_highFiveSuccessFull"
  1273.  
  1274. $declaresequence "taunt_highFiveStart"
  1275.  
  1276. $declaresequence "layer_gesture_primary_go_armL"
  1277.  
  1278. $declaresequence "gesture_primary_go"
  1279.  
  1280. $declaresequence "layer_gesture_primary_help_armL"
  1281.  
  1282. $declaresequence "gesture_primary_help"
  1283.  
  1284. $declaresequence "layer_gesture_primary_cheer_armL"
  1285.  
  1286. $declaresequence "gesture_primary_cheer"
  1287.  
  1288. $declaresequence "layer_gesture_primary_positive_armL"
  1289.  
  1290. $declaresequence "gesture_primary_positive"
  1291.  
  1292. $declaresequence "layer_gesture_secondary_go_armR"
  1293.  
  1294. $declaresequence "gesture_secondary_go"
  1295.  
  1296. $declaresequence "layer_gesture_secondary_help_armR"
  1297.  
  1298. $declaresequence "gesture_secondary_help"
  1299.  
  1300. $declaresequence "layer_gesture_secondary_positive_armR"
  1301.  
  1302. $declaresequence "gesture_secondary_positive"
  1303.  
  1304. $declaresequence "layer_gesture_secondary_cheer_armR"
  1305.  
  1306. $declaresequence "gesture_secondary_cheer"
  1307.  
  1308. $declaresequence "layer_gesture_melee_go_armL"
  1309.  
  1310. $declaresequence "gesture_melee_go"
  1311.  
  1312. $declaresequence "layer_gesture_melee_help_armL"
  1313.  
  1314. $declaresequence "gesture_melee_help"
  1315.  
  1316. $declaresequence "layer_gesture_melee_cheer_armL"
  1317.  
  1318. $declaresequence "gesture_melee_cheer"
  1319.  
  1320. $declaresequence "layer_gesture_melee_positive_armL"
  1321.  
  1322. $declaresequence "gesture_melee_positive"
  1323.  
  1324. $declaresequence "layer_PRIMARY_Stun_begin"
  1325.  
  1326. $declaresequence "layer_PRIMARY_stun_middle"
  1327.  
  1328. $declaresequence "layer_PRIMARY_Stun_end"
  1329.  
  1330. $declaresequence "primary_death_headshot"
  1331.  
  1332. $declaresequence "primary_death_backstab"
  1333.  
  1334. $declaresequence "primary_death_burning"
  1335.  
  1336. $declaresequence "PRIMARY_Stun_begin"
  1337.  
  1338. $declaresequence "PRIMARY_stun_middle"
  1339.  
  1340. $declaresequence "PRIMARY_stun_end"
  1341.  
  1342. $declaresequence "SelectionMenu_StartPose"
  1343.  
  1344. $declaresequence "SelectionMenu_Anim01"
  1345.  
  1346. $declaresequence "SelectionMenu_Idle"
  1347.  
  1348. $declaresequence "armslayer_throw_fire"
  1349.  
  1350. $declaresequence "throw_fire"
  1351.  
  1352. $declaresequence "taunt_conga"
  1353.  
  1354. $declaresequence "layer_taunt_dosido_dance"
  1355.  
  1356. $declaresequence "taunt_dosido_dance"
  1357.  
  1358. $declaresequence "layer_taunt_dosido_intro"
  1359.  
  1360. $declaresequence "taunt_dosido_intro"
  1361.  
  1362. $declaresequence "taunt_flip_start"
  1363.  
  1364. $declaresequence "layer_taunt_flip_success_initiator"
  1365.  
  1366. $declaresequence "taunt_flip_success_initiator"
  1367.  
  1368. $declaresequence "layer_taunt_flip_success_receiver"
  1369.  
  1370. $declaresequence "taunt_flip_success_receiver"
  1371.  
  1372. $declaresequence "taunt_rps_start"
  1373.  
  1374. $declaresequence "layer_taunt_rps_rock"
  1375.  
  1376. $declaresequence "taunt_rps_rock"
  1377.  
  1378. $declaresequence "layer_taunt_rps_paper"
  1379.  
  1380. $declaresequence "taunt_rps_paper"
  1381.  
  1382. $declaresequence "layer_taunt_rps_scissors"
  1383.  
  1384. $declaresequence "taunt_rps_scissors"
  1385.  
  1386. $declaresequence "layer_taunt_rps_rock_win"
  1387.  
  1388. $declaresequence "taunt_rps_rock_win"
  1389.  
  1390. $declaresequence "layer_taunt_rps_paper_win"
  1391.  
  1392. $declaresequence "taunt_rps_paper_win"
  1393.  
  1394. $declaresequence "layer_taunt_rps_scissors_win"
  1395.  
  1396. $declaresequence "taunt_rps_scissors_win"
  1397.  
  1398. $declaresequence "layer_taunt_rps_rock_lose"
  1399.  
  1400. $declaresequence "taunt_rps_rock_lose"
  1401.  
  1402. $declaresequence "layer_taunt_rps_paper_lose"
  1403.  
  1404. $declaresequence "taunt_rps_paper_lose"
  1405.  
  1406. $declaresequence "layer_taunt_rps_scissors_lose"
  1407.  
  1408. $declaresequence "taunt_rps_scissors_lose"
  1409.  
  1410. $declaresequence "layer_taunt_headbutt_start"
  1411.  
  1412. $declaresequence "taunt_headbutt_start"
  1413.  
  1414. $declaresequence "layer_taunt_headbutt_success"
  1415.  
  1416. $declaresequence "taunt_headbutt_success"
  1417.  
  1418. $declaresequence "layer_taunt_xray"
  1419.  
  1420. $declaresequence "taunt_xray"
  1421.  
  1422. $includemodel "player/medic_user_animations.mdl"
  1423. $includemodel "player/medic_animations.mdl"
  1424. $includemodel "workshop/player/animations/medic_workshop_animations.mdl"
  1425.  
  1426. $collisionjoints "medic_physics.smd"
  1427. {
  1428. $mass 100
  1429. $inertia 10
  1430. $damping 0
  1431. $rotdamping 7
  1432. $rootbone "bip_pelvis"
  1433.  
  1434. $jointrotdamping "bip_pelvis" 0
  1435.  
  1436. $jointmassbias "prp_coat_front_1_R" 0.75
  1437. $jointconstrain "prp_coat_front_1_R" x limit -10 22 0
  1438. $jointconstrain "prp_coat_front_1_R" y limit -19 25 0
  1439. $jointconstrain "prp_coat_front_1_R" z limit -17 15 0
  1440.  
  1441. $jointmassbias "prp_coat_back_1_R" 0.75
  1442. $jointconstrain "prp_coat_back_1_R" x limit -10 22 0
  1443. $jointconstrain "prp_coat_back_1_R" y limit -19 25 0
  1444. $jointconstrain "prp_coat_back_1_R" z limit -17 10 0
  1445.  
  1446. $jointmassbias "prp_coat_back_2_R" 0.75
  1447. $jointconstrain "prp_coat_back_2_R" x limit -10 22 0
  1448. $jointconstrain "prp_coat_back_2_R" y limit -19 25 0
  1449. $jointconstrain "prp_coat_back_2_R" z limit -17 24 0
  1450.  
  1451. $jointmassbias "prp_coat_back_1_M" 0.75
  1452. $jointconstrain "prp_coat_back_1_M" x limit -3 22 0
  1453. $jointconstrain "prp_coat_back_1_M" y limit -35 35 0
  1454. $jointconstrain "prp_coat_back_1_M" z limit -18 18 0
  1455.  
  1456. $jointmassbias "prp_coat_back_2_M" 0.75
  1457. $jointconstrain "prp_coat_back_2_M" x limit -3 22 0
  1458. $jointconstrain "prp_coat_back_2_M" y limit -19 25 0
  1459. $jointconstrain "prp_coat_back_2_M" z limit -17 24 0
  1460.  
  1461. $jointmassbias "prp_coat_back_1_L" 0.75
  1462. $jointconstrain "prp_coat_back_1_L" x limit -10 22 0
  1463. $jointconstrain "prp_coat_back_1_L" y limit -19 25 0
  1464. $jointconstrain "prp_coat_back_1_L" z limit -17 24 0
  1465.  
  1466. $jointmassbias "prp_coat_back_2_L" 0.75
  1467. $jointconstrain "prp_coat_back_2_L" x limit -18 25 0
  1468. $jointconstrain "prp_coat_back_2_L" y limit -19 25 0
  1469. $jointconstrain "prp_coat_back_2_L" z limit -17 24 0
  1470.  
  1471. $jointmassbias "prp_coat_front_1_L" 0.75
  1472. $jointconstrain "prp_coat_front_1_L" x limit -10 22 0
  1473. $jointconstrain "prp_coat_front_1_L" y limit -35 30 0
  1474. $jointconstrain "prp_coat_front_1_L" z limit -10 24 0
  1475.  
  1476. $jointmassbias "prp_coat_front_2_L" 0.75
  1477. $jointconstrain "prp_coat_front_2_L" x limit -10 22 0
  1478. $jointconstrain "prp_coat_front_2_L" y limit -19 25 0
  1479. $jointconstrain "prp_coat_front_2_L" z limit -17 24 0
  1480.  
  1481. $jointmassbias "bip_hip_R" 0.8
  1482. $jointrotdamping "bip_hip_R" 4
  1483. $jointconstrain "bip_hip_R" x limit -20 30 0
  1484. $jointconstrain "bip_hip_R" y limit -15 15 0
  1485. $jointconstrain "bip_hip_R" z limit -12 80 0
  1486.  
  1487. $jointmassbias "bip_knee_R" 1.2
  1488. $jointrotdamping "bip_knee_R" 3
  1489. $jointconstrain "bip_knee_R" x limit 0 0 0
  1490. $jointconstrain "bip_knee_R" y limit -8 25 0
  1491. $jointconstrain "bip_knee_R" z limit 0 0 0
  1492.  
  1493. $jointmassbias "prp_coat_front_2_R" 0.75
  1494. $jointconstrain "prp_coat_front_2_R" x limit -10 22 0
  1495. $jointconstrain "prp_coat_front_2_R" y limit -19 25 0
  1496. $jointconstrain "prp_coat_front_2_R" z limit -25 15 0
  1497.  
  1498. $jointmassbias "bip_hip_L" 0.8
  1499. $jointrotdamping "bip_hip_L" 4
  1500. $jointconstrain "bip_hip_L" x limit -20 30 0
  1501. $jointconstrain "bip_hip_L" y limit -79 24 0
  1502. $jointconstrain "bip_hip_L" z limit -12 20 0
  1503.  
  1504. $jointmassbias "bip_knee_L" 1.2
  1505. $jointrotdamping "bip_knee_L" 3
  1506. $jointconstrain "bip_knee_L" x limit 0 0 0
  1507. $jointconstrain "bip_knee_L" y limit 0 0 0
  1508. $jointconstrain "bip_knee_L" z limit -25 8 0
  1509.  
  1510. $jointmassbias "bip_foot_L" 0.75
  1511. $jointconstrain "bip_foot_L" x limit -15 30 0
  1512. $jointconstrain "bip_foot_L" y limit -19 25 0
  1513. $jointconstrain "bip_foot_L" z limit -17 24 0
  1514.  
  1515. $jointmassbias "bip_spine_1" 1.6
  1516. $jointrotdamping "bip_spine_1" 12
  1517. $jointconstrain "bip_spine_1" x limit -30 30 0
  1518. $jointconstrain "bip_spine_1" y limit -16 16 0
  1519. $jointconstrain "bip_spine_1" z limit -20 15 0
  1520.  
  1521. $jointmassbias "bip_upperArm_R" 0.8
  1522. $jointrotdamping "bip_upperArm_R" 16
  1523. $jointconstrain "bip_upperArm_R" x limit -50 40 0
  1524. $jointconstrain "bip_upperArm_R" y limit -32 55 0
  1525. $jointconstrain "bip_upperArm_R" z limit -80 25 0
  1526.  
  1527. $jointmassbias "bip_lowerArm_R" 1.8
  1528. $jointrotdamping "bip_lowerArm_R" 4
  1529. $jointconstrain "bip_lowerArm_R" x limit 0 0 0
  1530. $jointconstrain "bip_lowerArm_R" y limit 0 0 0
  1531. $jointconstrain "bip_lowerArm_R" z limit -120 12 0
  1532.  
  1533. $jointmassbias "bip_upperArm_L" 0.8
  1534. $jointrotdamping "bip_upperArm_L" 16
  1535. $jointconstrain "bip_upperArm_L" x limit -40 50 0
  1536. $jointconstrain "bip_upperArm_L" y limit -15 48 0
  1537. $jointconstrain "bip_upperArm_L" z limit -35 70 0
  1538.  
  1539. $jointmassbias "bip_lowerArm_L" 1.8
  1540. $jointrotdamping "bip_lowerArm_L" 4
  1541. $jointconstrain "bip_lowerArm_L" x limit -25 25 0
  1542. $jointconstrain "bip_lowerArm_L" y limit -110 13 0
  1543. $jointconstrain "bip_lowerArm_L" z limit 0 0 0
  1544.  
  1545. $jointmassbias "bip_head" 1.5
  1546. $jointrotdamping "bip_head" 8
  1547. $jointconstrain "bip_head" x limit -44 20 0
  1548. $jointconstrain "bip_head" y limit -35 35 0
  1549. $jointconstrain "bip_head" z limit -26 30 0
  1550.  
  1551. $jointmassbias "bip_hand_R" 0.6
  1552. $jointrotdamping "bip_hand_R" 8
  1553. $jointconstrain "bip_hand_R" x limit -10 30 0
  1554. $jointconstrain "bip_hand_R" y limit -8 30 0
  1555. $jointconstrain "bip_hand_R" z limit -20 40 0
  1556.  
  1557. $jointmassbias "bip_foot_R" 0.75
  1558. $jointconstrain "bip_foot_R" x limit -10 22 0
  1559. $jointconstrain "bip_foot_R" y limit -19 25 0
  1560. $jointconstrain "bip_foot_R" z limit -17 24 0
  1561.  
  1562. $jointcollide "prp_coat_back_2_M" "bip_knee_R"
  1563. $jointcollide "prp_coat_back_2_M" "bip_knee_L"
  1564. $jointcollide "bip_foot_R" "bip_foot_L"
  1565. $jointcollide "bip_foot_R" "bip_knee_L"
  1566. $jointcollide "bip_foot_R" "bip_hip_L"
  1567. $jointcollide "bip_knee_R" "bip_foot_L"
  1568. $jointcollide "bip_knee_R" "bip_knee_L"
  1569. $jointcollide "bip_knee_R" "bip_hip_L"
  1570. $jointcollide "bip_hip_R" "bip_foot_L"
  1571. $jointcollide "bip_hip_R" "bip_knee_L"
  1572. $jointcollide "bip_hip_R" "bip_hip_L"
  1573. $jointcollide "bip_hand_R" "bip_head"
  1574. $jointcollide "bip_hand_R" "bip_spine_1"
  1575. $jointcollide "bip_hand_R" "bip_pelvis"
  1576. $jointcollide "bip_hand_R" "bip_hip_R"
  1577. $jointcollide "bip_lowerArm_R" "bip_head"
  1578. $jointcollide "bip_lowerArm_R" "bip_spine_1"
  1579. $jointcollide "bip_lowerArm_R" "bip_pelvis"
  1580. $jointcollide "bip_lowerArm_R" "bip_hip_R"
  1581. $jointcollide "bip_upperArm_R" "bip_spine_1"
  1582. $jointcollide "bip_lowerArm_L" "bip_hand_R"
  1583. $jointcollide "bip_lowerArm_L" "bip_lowerArm_R"
  1584. $jointcollide "bip_lowerArm_L" "bip_head"
  1585. $jointcollide "bip_lowerArm_L" "bip_spine_1"
  1586. $jointcollide "bip_lowerArm_L" "bip_pelvis"
  1587. $jointcollide "bip_lowerArm_L" "bip_hip_L"
  1588. $jointcollide "bip_upperArm_L" "bip_spine_1"
  1589. }
  1590.  
  1591. $collisiontext
  1592. {
  1593. break
  1594. {
  1595. "model" "player\gibs\medicgib007"
  1596. "health" "0"
  1597. "fadetime" "10"
  1598. }
  1599. break
  1600. {
  1601. "model" "player\gibs\medicgib001"
  1602. "health" "0"
  1603. "fadetime" "10"
  1604. }
  1605. break
  1606. {
  1607. "model" "player\gibs\medicgib005"
  1608. "health" "0"
  1609. "fadetime" "10"
  1610. }
  1611. break
  1612. {
  1613. "model" "player\gibs\medicgib006"
  1614. "health" "0"
  1615. "fadetime" "10"
  1616. }
  1617. break
  1618. {
  1619. "model" "player\gibs\random_organ"
  1620. "health" "0"
  1621. "fadetime" "10"
  1622. }
  1623. break
  1624. {
  1625. "model" "player\gibs\medicgib002"
  1626. "health" "0"
  1627. "fadetime" "10"
  1628. }
  1629. break
  1630. {
  1631. "model" "player\gibs\medicgib003"
  1632. "health" "0"
  1633. "fadetime" "10"
  1634. }
  1635. break
  1636. {
  1637. "model" "player\gibs\medicgib004"
  1638. "health" "0"
  1639. "fadetime" "10"
  1640. }
  1641. break
  1642. {
  1643. "model" "player\gibs\medicgib008"
  1644. "health" "0"
  1645. "fadetime" "10"
  1646. }
  1647. }
  1648.  
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