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- == Sector Modes ==
- - When selecting a sector, it won't pull the current mode from the selected sector - it should do, as well as showing the blueprint dropdown if the mode is building
- - When selecting a mode to change to, it should collapse the dropdown choices - also should show build blueprint dropdown if mode was changed to building
- - When collapsing the mode dropdown choices by clicking the button, the build blueprint dropdown always appears - even when the mode isn't building
- == Controls ==
- - Middle-click dragging would be very useful
- - When loading into galaxy map, centering camera on flagship or at least some owned sector would very useful
- - Movement via arrow keys should work as well as w a s d and should scale based on zoom level
- == Galaxy map ==
- - Text on sector tooltips hard to see (larger or more opaque?)
- - Add tooltips to fleets too?
- - Make icons at bottom square
- - Bottom bar not centered
- == Tech tree ==
- - Should grey out technologies which are already researched
- - Should hide technologies which can't be researched
- - Should show progress on technologies which can be researched
- - Possible to improve layout rather than just a table with 2 columns?
- - Possibly add text saying how much RP is generated? (each sector in research mode generates 1 RP per 10 seconds, should be easy to calculate)
- == In General ==
- - Resizing of windows tends to screw up layout, may be best to omit function for now (try and resize blueprints menu)
- == Blueprints Menu ==
- - Layout could do with improvement (description overlaps create button slightly)
- - Does create button need both the text and the plus?
- - Replace all button text with icons?
- == Shipbuilder ==
- - When amending a blueprint, the hull is not selected by default
- - When selecting an slot, sometimes get error:
- UnassignedReferenceException: The variable Parent of ShipHull has not been assigned.
- You probably need to assign the Parent variable of the ShipHull script in the inspector.
- UnityEngine.GameObject.GetComponent[FleetController] () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObject.gen.cs:35)
- SectorSweep.OnlineGalaxy.ShipHull.OnLeftClick () (at Assets/ShipHull.cs:35)
- - When finishing a blueprint amend/creation from the blueprint menu, all sectors/connections/fleets vanish
- - Flagship material is solid white
- == Chatbox ==
- - How functional are the channels? Do they still need to exist?
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