thomasfn

Untitled

Apr 17th, 2015
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  1. == Sector Modes ==
  2. - When selecting a sector, it won't pull the current mode from the selected sector - it should do, as well as showing the blueprint dropdown if the mode is building
  3. - When selecting a mode to change to, it should collapse the dropdown choices - also should show build blueprint dropdown if mode was changed to building
  4. - When collapsing the mode dropdown choices by clicking the button, the build blueprint dropdown always appears - even when the mode isn't building
  5.  
  6. == Controls ==
  7. - Middle-click dragging would be very useful
  8. - When loading into galaxy map, centering camera on flagship or at least some owned sector would very useful
  9. - Movement via arrow keys should work as well as w a s d and should scale based on zoom level
  10.  
  11. == Galaxy map ==
  12. - Text on sector tooltips hard to see (larger or more opaque?)
  13. - Add tooltips to fleets too?
  14. - Make icons at bottom square
  15. - Bottom bar not centered
  16.  
  17. == Tech tree ==
  18. - Should grey out technologies which are already researched
  19. - Should hide technologies which can't be researched
  20. - Should show progress on technologies which can be researched
  21. - Possible to improve layout rather than just a table with 2 columns?
  22. - Possibly add text saying how much RP is generated? (each sector in research mode generates 1 RP per 10 seconds, should be easy to calculate)
  23.  
  24. == In General ==
  25. - Resizing of windows tends to screw up layout, may be best to omit function for now (try and resize blueprints menu)
  26.  
  27. == Blueprints Menu ==
  28. - Layout could do with improvement (description overlaps create button slightly)
  29. - Does create button need both the text and the plus?
  30. - Replace all button text with icons?
  31.  
  32. == Shipbuilder ==
  33. - When amending a blueprint, the hull is not selected by default
  34. - When selecting an slot, sometimes get error:
  35. UnassignedReferenceException: The variable Parent of ShipHull has not been assigned.
  36. You probably need to assign the Parent variable of the ShipHull script in the inspector.
  37. UnityEngine.GameObject.GetComponent[FleetController] () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObject.gen.cs:35)
  38. SectorSweep.OnlineGalaxy.ShipHull.OnLeftClick () (at Assets/ShipHull.cs:35)
  39. - When finishing a blueprint amend/creation from the blueprint menu, all sectors/connections/fleets vanish
  40. - Flagship material is solid white
  41.  
  42. == Chatbox ==
  43. - How functional are the channels? Do they still need to exist?
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