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- package ep24;
- import org.bukkit.Material;
- import org.bukkit.command.Command;
- import org.bukkit.command.CommandSender;
- import org.bukkit.enchantments.Enchantment;
- import org.bukkit.entity.Player;
- import org.bukkit.inventory.ItemStack;
- import org.bukkit.plugin.java.JavaPlugin;
- public class Main extends JavaPlugin{
- @Override
- public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
- if(cmd.getName().equalsIgnoreCase("armure")){
- ItemStack ht = new ItemStack(Material.DIAMOND_HELMET);
- ItemStack cs = new ItemStack(Material.DIAMOND_CHESTPLATE);
- ItemStack lg = new ItemStack(Material.DIAMOND_LEGGINGS);
- ItemStack bt = new ItemStack(Material.DIAMOND_BOOTS);
- ItemStack sword = new ItemStack(Material.DIAMOND_SWORD);
- ht.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
- cs.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
- lg.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
- bt.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
- bt.addEnchantment(Enchantment.PROTECTION_FALL, 4);
- sword.addEnchantment(Enchantment.DAMAGE_ALL, 5);
- Player p = (Player) sender;
- p.getInventory().setArmorContents(new ItemStack[]{ht,cs,lg,bt});
- p.getInventory().addItem(sword);
- p.updateInventory();
- }
- return true;
- }
- }
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