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idkwhatiam

watermorph notive edit idk im bored

Jun 8th, 2019
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  1. warn([[
  2. all of the commands of my edit of notive
  3. l - victory if t-pose eat chips
  4. k - neck snap (banned) but if t-pose drink soda
  5. j- what huh and if t-pose laugh
  6. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  7. g- that was fun
  8. f- Xd
  9. r- AAH oh my god aah
  10. t- squat
  11. y- laugh and if t-pose think
  12. u- ooh boi and if t-pose is chew 5 gum
  13. i- fbi open up
  14. o- no u
  15. p - bug
  16. v- game over
  17. c- REEE and if tpose then change music
  18. x- dude shut up and if tpose then waiting
  19. z- dab
  20. e- wtf
  21. q- ur screwed
  22. m- to stop squat,think,waiting,wtf instantly
  23.  
  24. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  25. ]])
  26.  
  27. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  28. local Player,game,owner = owner,game
  29. local RealPlayer = Player
  30. do
  31.     warn("didnt have much time. k this is a notive edit thanks")
  32.     local rp = RealPlayer
  33.     script.Parent = rp.Character
  34.    
  35.     --RemoteEvent for communicating
  36.     local Event = Instance.new("RemoteEvent")
  37.     Event.Name = "UserInput_Event"
  38.  
  39.     --Fake event to make stuff like Mouse.KeyDown work
  40.     local function fakeEvent()
  41.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  42.         t.connect = t.Connect
  43.         return t
  44.     end
  45.  
  46.     --Creating fake input objects with fake variables
  47.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  48.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  49.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  50.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  51.     end}
  52.     --Merged 2 functions into one by checking amount of arguments
  53.     CAS.UnbindAction = CAS.BindAction
  54.  
  55.     --This function will trigger the events that have been :Connect()'ed
  56.     local function te(self,ev,...)
  57.         local t = m[ev]
  58.         if t and t._fakeEvent then
  59.             for _,f in pairs(t.Functions) do
  60.                 f(...)
  61.             end
  62.         end
  63.     end
  64.     m.TrigEvent = te
  65.     UIS.TrigEvent = te
  66.  
  67.     Event.OnServerEvent:Connect(function(plr,io)
  68.         if plr~=rp then return end
  69.         m.Target = io.Target
  70.         m.Hit = io.Hit
  71.         if not io.isMouse then
  72.             local b = io.UserInputState == Enum.UserInputState.Begin
  73.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  74.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  75.             end
  76.             for _,t in pairs(CAS.Actions) do
  77.                 for _,k in pairs(t.Keys) do
  78.                     if k==io.KeyCode then
  79.                         t.Function(t.Name,io.UserInputState,io)
  80.                     end
  81.                 end
  82.             end
  83.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  84.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  85.         end
  86.     end)
  87.     Event.Parent = NLS([==[
  88.     local Player = game:GetService("Players").LocalPlayer
  89.     local Event = script:WaitForChild("UserInput_Event")
  90.  
  91.     local Mouse = Player:GetMouse()
  92.     local UIS = game:GetService("UserInputService")
  93.     local input = function(io,a)
  94.         if a then return end
  95.         --Since InputObject is a client-side instance, we create and pass table instead
  96.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  97.     end
  98.     UIS.InputBegan:Connect(input)
  99.     UIS.InputEnded:Connect(input)
  100.  
  101.     local h,t
  102.     --Give the server mouse data 30 times every second, but only if the values changed
  103.     --If player is not moving their mouse, client won't fire events
  104.     while wait(1/30) do
  105.         if h~=Mouse.Hit or t~=Mouse.Target then
  106.             h,t=Mouse.Hit,Mouse.Target
  107.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  108.         end
  109.     end]==],Player.Character)
  110.  
  111.     ----Sandboxed game object that allows the usage of client-side methods and services
  112.     --Real game object
  113.     local _rg = game
  114.  
  115.     --Metatable for fake service
  116.     local fsmt = {
  117.         __index = function(self,k)
  118.             local s = rawget(self,"_RealService")
  119.             if s then return s[k] end
  120.         end,
  121.         __newindex = function(self,k,v)
  122.             local s = rawget(self,"_RealService")
  123.             if s then s[k]=v end
  124.         end,
  125.         __call = function(self,...)
  126.             local s = rawget(self,"_RealService")
  127.             if s then return s(...) end
  128.         end
  129.     }
  130.     local function FakeService(t,RealService)
  131.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  132.         return setmetatable(t,fsmt)
  133.     end
  134.  
  135.     --Fake game object
  136.     local g = {
  137.         GetService = function(self,s)
  138.             return self[s]
  139.         end,
  140.         Players = FakeService({
  141.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  142.         },"Players"),
  143.         UserInputService = FakeService(UIS,"UserInputService"),
  144.         ContextActionService = FakeService(CAS,"ContextActionService"),
  145.     }
  146.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  147.     g.service = g.GetService
  148.    
  149.     g.RunService = FakeService({
  150.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  151.         BindToRenderStep = function(self,name,_,fun)
  152.  
  153.         end,
  154.         UnbindFromRenderStep = function(self,name)
  155.             self._btrs[name]:Disconnect()
  156.         end,
  157.     },"RunService")
  158.  
  159.     setmetatable(g,{
  160.         __index=function(self,s)
  161.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  162.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  163.         end,
  164.         __newindex = fsmt.__newindex,
  165.         __call = fsmt.__call
  166.     })
  167.     --Changing owner to fake player object to support owner:GetMouse()
  168.     game,owner = g,g.Players.LocalPlayer
  169. end
  170. print("Good sir do not leak this.")
  171. print("Don't u dare report the audio.")
  172.  
  173. local cansilence = true
  174.  
  175. function SHUTUPXDD()
  176.     if cansilence then
  177.         cansilence = false
  178.         local function search(instance)
  179.             for i,v in pairs(instance:GetChildren()) do
  180.                 search(v)
  181.                 if v.ClassName == "Sound" then
  182.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  183.                         v.Volume = 0
  184.                     end
  185.                 end
  186.             end
  187.         end
  188.         search(workspace)
  189.         wait(3)
  190.         cansilence = false
  191.     end
  192. end
  193.  
  194. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  195.  
  196. Player_Size = 1 --Size of the player.
  197.  
  198. wait()
  199. local Player = owner
  200. local Character = Player.Character
  201. local plr = owner
  202. local Humanoid = Character.Humanoid
  203. local char = plr.Character
  204. local hum = char.Humanoid
  205. local ra = char["Right Arm"]
  206. local la= char["Left Arm"]
  207. local rl= char["Right Leg"]
  208. local ll = char["Left Leg"]
  209. local hed = char.Head
  210. local root = char.HumanoidRootPart
  211. local rootj = root.RootJoint
  212. local tors = char.Torso
  213. local LeftArm = Character["Left Arm"]
  214. local RightArm = Character["Right Arm"]
  215. local LeftLeg = Character["Left Leg"]
  216. local RightLeg = Character["Right Leg"]
  217. local Head = Character.Head
  218. local Torso = Character.Torso
  219. local mouse = plr:GetMouse()
  220. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  221. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  222. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  223. local cam = game.Workspace.CurrentCamera
  224. trazx = Instance.new("ParticleEmitter")
  225. c = game.Players.LocalPlayer.Character
  226. local sine=0
  227. Character.Head.face.Texture = "rbxassetid://7028202"
  228.  
  229. hum.MaxHealth = "Inf"
  230. hum.Health = "Inf"
  231.  
  232. local forcefield = Instance.new("ForceField",char)
  233. forcefield.Name = "feaqurmam"
  234. forcefield.Visible = false
  235. -----------------------------------------------------------
  236. h = char.Head
  237. t = char.Torso
  238. rs = t["Right Shoulder"]
  239. ls = t["Left Shoulder"]
  240. rh = t["Right Hip"]
  241. lh = t["Left Hip"]
  242. nec = t.Neck
  243. rut = char.HumanoidRootPart
  244. rutj = rut.RootJoint
  245. it = Instance.new
  246.  
  247. local txt = Instance.new("BillboardGui", char)
  248. txt.Adornee = char.Head
  249. txt.Name = "not statues totally"
  250. txt.Size = UDim2.new(2, 0, 1.2, 0)
  251. txt.StudsOffset = Vector3.new(-9, 8, 0)
  252. local text = Instance.new("TextLabel", txt)
  253. text.Size = UDim2.new(10, 0, 7, 0)
  254. text.FontSize = "Size24"
  255. text.TextScaled = true
  256. text.TextTransparency = 0
  257. text.BackgroundTransparency = 1
  258. text.TextTransparency = 0
  259. text.TextStrokeTransparency = 1
  260. text.Font = "Cartoon"
  261. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  262. v = Instance.new("Part")
  263. v.Name = "ColorBrick"
  264. v.Parent = Player.Character
  265. v.FormFactor = "Symmetric"
  266. v.Anchored = true
  267. v.CanCollide = false
  268. v.BottomSurface = "Smooth"
  269. v.TopSurface = "Smooth"
  270. v.Size = Vector3.new(10, 5, 3)
  271. v.Transparency = 1
  272. v.CFrame = char.Torso.CFrame
  273. v.BrickColor = BrickColor.new("Really black")
  274. v.Transparency = 1
  275. v.Shape = "Block"
  276. spawn(function()
  277. local TweenService = game:GetService("TweenService")
  278. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  279. local Int = 0
  280. while wait(0.5) do
  281.     if Int == #Colours then Int = 0 end
  282.     Int = Int+1
  283.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  284. end
  285. end)
  286. text.Text = "watermorph"
  287.  
  288.  
  289. local txtd = Instance.new("BillboardGui", char)
  290. txtd.Adornee = char.Head
  291. txtd.Name = "DEFINATELY NOT STATUES U FAT SKIDD'L"
  292. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  293. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  294. local texth = Instance.new("TextLabel", txtd)
  295. texth.Size = UDim2.new(10, 0, 7, 0)
  296. texth.FontSize = "Size24"
  297. texth.TextScaled = true
  298. texth.TextTransparency = 0
  299. texth.BackgroundTransparency = 1
  300. texth.TextTransparency = 0
  301. texth.TextStrokeTransparency = 1
  302. texth.Font = "Cartoon"
  303. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  304. v = Instance.new("Part")
  305. v.Name = "ColorBrick"
  306. v.Parent = Player.Character
  307. v.FormFactor = "Symmetric"
  308. v.Anchored = true
  309. v.CanCollide = false
  310. v.BottomSurface = "Smooth"
  311. v.TopSurface = "Smooth"
  312. v.Size = Vector3.new(10, 5, 3)
  313. v.Transparency = 1
  314. v.CFrame = char.Torso.CFrame
  315. v.BrickColor = BrickColor.new("Really black")
  316. v.Transparency = 1
  317. v.Shape = "Block"
  318. spawn(function()
  319. local TweenService = game:GetService("TweenService")
  320. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  321. local Intt = 0
  322. while wait(0.2) do
  323.     if Intt == #Colourss then Intt = 0 end
  324.     Intt = Intt+1
  325.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  326. end
  327. end)
  328. texth.Text = ""
  329.  
  330.  
  331. spawn(function()
  332.     while wait() do
  333.         Head.BrickColor = BrickColor.new("New Yeller")
  334.         RightArm.BrickColor = BrickColor.new("New Yeller")
  335.         LeftArm.BrickColor = BrickColor.new("New Yeller")
  336.         Torso.BrickColor = BrickColor.new("Really blue")
  337.         RightLeg.BrickColor = BrickColor.new("Shamrock")
  338.         LeftLeg.BrickColor = BrickColor.new("Shamrock")
  339.     end
  340. end)
  341. for i,v in pairs(Character:children()) do
  342.     if v:IsA("Hat") then
  343.         v:Destroy()
  344.     end
  345. end
  346. for i,v in pairs(Character:children()) do
  347.     if v:IsA("Accessory") then
  348.         v:Destroy()
  349.     end
  350. end
  351. for i,v in pairs(Character:children()) do
  352.     if v:IsA("Hair") then
  353.         v:Destroy()
  354.     end
  355. end
  356. for i,v in pairs(Character:children()) do
  357.     if v:IsA("Shirt") then
  358.         v:Destroy()
  359.     end
  360. end
  361. for i,v in pairs(Character:children()) do
  362.     if v:IsA("Pants") then
  363.         v:Destroy()
  364.     end
  365. end
  366. for i,v in pairs(Character:children()) do
  367.     if v:IsA("Graphic Shirt") then
  368.         v:Destroy()
  369.     end
  370. end
  371. for i,v in pairs(Character:children()) do
  372.     if v:IsA("GraphicShirt") then
  373.         v:Destroy()
  374.     end
  375. end
  376.  
  377. for _,v in pairs(Character:children()) do
  378. if v:IsA("Shirt") then
  379. v.ShirtTemplate = "rbxassetid://0"
  380. elseif v:IsA("Pants") then
  381. v.PantsTemplate = "rbxassetid://0"
  382. elseif v:IsA("ShirtGraphic") then
  383. v:Remove()
  384. wait(.1)
  385. Torso.roblox:Remove()
  386. elseif v:IsA("Accessory") then
  387. v:Remove()
  388. end
  389. end
  390.  
  391. -------------------------------------------------------
  392. --Start Good Stuff--
  393. -------------------------------------------------------
  394. CF = CFrame.new
  395. angles = CFrame.Angles
  396. attack = false
  397. timetofly = true
  398. Euler = CFrame.fromEulerAnglesXYZ
  399. Rad = math.rad
  400. IT = Instance.new
  401. BrickC = BrickColor.new
  402. Cos = math.cos
  403. Acos = math.acos
  404. Sin = math.sin
  405. Asin = math.asin
  406. Abs = math.abs
  407. Mrandom = math.random
  408. Floor = math.floor
  409. random = math.random
  410. radian = math.rad
  411. Vec3 = Vector3.new
  412. cFrame = CFrame.new
  413. Euler = CFrame.fromEulerAnglesXYZ
  414. -------------------------------------------------------
  415. --End Good Stuff--
  416. -------------------------------------------------------
  417. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  418. RSH, LSH = nil, nil
  419. RW = Instance.new("Weld")
  420. LW = Instance.new("Weld")
  421. RH = tors["Right Hip"]
  422. LH = tors["Left Hip"]
  423. RSH = tors["Right Shoulder"]
  424. LSH = tors["Left Shoulder"]
  425. RSH.Parent = nil
  426. LSH.Parent = nil
  427. RW.Name = "RW"
  428. RW.Part0 = tors
  429. RW.C0 = CF(1.5, 0.5, 0)
  430. RW.C1 = CF(0, 0.5, 0)
  431. RW.Part1 = ra
  432. RW.Parent = tors
  433. LW.Name = "LW"
  434. LW.Part0 = tors
  435. LW.C0 = CF(-1.5, 0.5, 0)
  436. LW.C1 = CF(0, 0.5, 0)
  437. LW.Part1 = la
  438. LW.Parent = tors
  439. Effects = {}
  440.  
  441. BTAUNT = Instance.new("Sound", tors)
  442. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  443. BTAUNT.Volume = 10
  444. BTAUNT.Pitch = 1
  445. BTAUNT.Looped = false
  446. BTAUNT.TimePosition = 0.2
  447.  
  448. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  449.  
  450. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  451. bat.Size = Vector3.new(1, 1, 5)
  452. bat.CanCollide = false
  453. bat:BreakJoints()
  454.  
  455. LeDrink = it("Model")
  456. LeDrink.Parent = char
  457. LeDrink.Name = "LeDrink"
  458. RHe = it("Part")
  459. RHe.Parent = LeDrink
  460. RHe.BrickColor = BrickColor.new("Really black")
  461. RHe.Locked = true
  462. RHe.CanCollide = false
  463. RHe.Transparency = 1
  464. PMesh = it("SpecialMesh")
  465. RHe.formFactor =  "Symmetric"
  466. PMesh.MeshType = "FileMesh"
  467. PMesh.MeshId = "rbxassetid://10470609"
  468. PMesh.TextureId = "rbxassetid://111405256"
  469. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  470. PMesh.Parent = RHe
  471. local RWeld = it("Weld")
  472. RWeld.Parent = RHe
  473. RWeld.Part0 = RHe
  474. RWeld.Part1 = ra
  475. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  476.  
  477. LeChips = it("Model")
  478. LeChips.Parent = char
  479. LeChips.Name = "LeChips"
  480. RHk = it("Part")
  481. RHk.Parent = LeChips
  482. RHk.BrickColor = BrickColor.new("Really black")
  483. RHk.Locked = true
  484. RHk.CanCollide = false
  485. RHk.Transparency = 1
  486. PMeshe = it("SpecialMesh")
  487. RHk.formFactor =  "Symmetric"
  488. PMeshe.MeshType = "FileMesh"
  489. PMeshe.MeshId = "rbxassetid://19106014"
  490. PMeshe.TextureId = "rbxassetid://342435650"
  491. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  492. PMeshe.Parent = RHk
  493. local RWelds = it("Weld")
  494. RWelds.Parent = RHk
  495. RWelds.Part0 = RHk
  496. RWelds.Part1 = ra
  497. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  498.  
  499. local LeDrink = "wiplolnotyet"
  500. local LeChips = "wipaswelllol"
  501. local Sitt = false
  502.  
  503. -------------------------------------------------------
  504. --Start HeartBeat--
  505. -------------------------------------------------------
  506. ArtificialHB = Instance.new("BindableEvent", script)
  507. ArtificialHB.Name = "Heartbeat"
  508. script:WaitForChild("Heartbeat")
  509.  
  510. frame = 1 / 60
  511. tf = 0
  512. allowframeloss = false
  513. tossremainder = false
  514.  
  515.  
  516. lastframe = tick()
  517. script.Heartbeat:Fire()
  518.  
  519.  
  520. game:GetService("RunService").Heartbeat:connect(function(s, p)
  521.     tf = tf + s
  522.     if tf >= frame then
  523.         if allowframeloss then
  524.             script.Heartbeat:Fire()
  525.             lastframe = tick()
  526.         else
  527.             for i = 1, math.floor(tf / frame) do
  528.                 script.Heartbeat:Fire()
  529.             end
  530.             lastframe = tick()
  531.         end
  532.         if tossremainder then
  533.             tf = 0
  534.         else
  535.             tf = tf - frame * math.floor(tf / frame)
  536.         end
  537.     end
  538. end)
  539. -------------------------------------------------------
  540. --End HeartBeat--
  541. -------------------------------------------------------
  542.  
  543.  
  544. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  545.     coroutine.resume(coroutine.create(function()
  546.         local intensity = 1 * Intensity
  547.         local rotM = 0.01 * Intensity
  548.         for i = 0, Length, 0.1 do
  549.             swait()
  550.             intensity = intensity - 0.05 * Intensity / Length
  551.             rotM = rotM - 5.0E-4 * Intensity / Length
  552.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  553.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  554.         end
  555.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  556.     end))
  557. end
  558.  
  559.         local joyemoji = Instance.new('ParticleEmitter', tors)
  560.         joyemoji.VelocitySpread = 2000
  561.         joyemoji.Lifetime = NumberRange.new(1)
  562.         joyemoji.Speed = NumberRange.new(40)
  563. joy= {}
  564. for i=0, 19 do
  565.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  566. end
  567. joyemoji.Size = NumberSequence.new(joy)
  568.         joyemoji.Rate = 0
  569.         joyemoji.LockedToPart = false
  570.         joyemoji.LightEmission = 0
  571.         joyemoji.Texture = "rbxassetid://1176402123"
  572.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  573.  
  574.  
  575.         local LIT = Instance.new('ParticleEmitter', tors)
  576.         LIT.VelocitySpread = 2000
  577.         LIT.Lifetime = NumberRange.new(1)
  578.         LIT.Speed = NumberRange.new(45)
  579. nani= {}
  580. for i=0, 19 do
  581.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  582. end
  583. LIT.Size = NumberSequence.new(nani)
  584.         LIT.Rate = 0
  585.         LIT.LockedToPart = false
  586.         LIT.LightEmission = 0
  587.         LIT.Texture = "rbxassetid://1492670151"
  588.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  589.  
  590.         local toast = Instance.new('ParticleEmitter', tors)
  591.         toast.VelocitySpread = 2000
  592.         toast.Lifetime = NumberRange.new(1)
  593.         toast.Speed = NumberRange.new(60)
  594. toasterstoasttoast= {}
  595. for i=0, 19 do
  596.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  597. end
  598. toast.Size = NumberSequence.new(toasterstoasttoast)
  599.         toast.Rate = 0
  600.         toast.LockedToPart = false
  601.         toast.LightEmission = 0
  602.         toast.Texture = "rbxassetid://436096230"
  603.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  604.  
  605.         local ok = Instance.new('ParticleEmitter', tors)
  606.         ok.VelocitySpread = 2000
  607.         ok.Lifetime = NumberRange.new(1)
  608.         ok.Speed = NumberRange.new(50)
  609. cool= {}
  610. for i=0, 19 do
  611.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  612. end
  613. ok.Size = NumberSequence.new(cool)
  614.         ok.Rate = 0
  615.         ok.LockedToPart = false
  616.         ok.LightEmission = 0
  617.         ok.Texture = "rbxassetid://636768448"
  618.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  619.  
  620. maincolor = BrickC("Really red")
  621. -------------------------------------------------------
  622. --Start Kyu's shitty stuff--
  623. -------------------------------------------------------
  624. function un_fun()
  625.         attack = true
  626.     hum.WalkSpeed = 0
  627.         BTAUNT:Play()
  628.         repeat
  629.         swait()
  630.         BTAUNT.Parent = tors
  631.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  632.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  633.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  634.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  635.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  636.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  637.     until BTAUNT.Playing == false
  638.         attack = false
  639.     hum.WalkSpeed = 40
  640. end
  641.  
  642. function Tauntmelon()
  643.     attack = true
  644.     hum.WalkSpeed = 0
  645.         CreateSound("1486343908", tors, 10, 1)
  646.     for i = 0, 9, 0.1 do
  647.         swait()
  648.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  649.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  650.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  651.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  652.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  653.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  654.     end
  655.     attack = false
  656.     hum.WalkSpeed = 40
  657. end
  658.  
  659. function fbiopenup()
  660.     attack = true
  661.     hum.WalkSpeed = 6
  662.         CreateSound("2156386052", tors, 10, 1)
  663.         Character.Head.face.Texture = "rbxassetid://12117740"
  664.     for i = 0, 5.56, 0.1 do
  665.         swait()
  666.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  667.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  668.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  669.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  670.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  671.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  672.     end
  673.     for i = 0,1.57,0.1 do
  674.         swait()
  675.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  676.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  677.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  678.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  679.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  680.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  681.     end
  682.     for i = 0,1.2,0.1 do
  683.         swait()
  684.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  685.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  686.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  687.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  688.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  689.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  690.     end
  691.     for i = 0,1.2,0.1 do
  692.         swait()
  693.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  694.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  695.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  696.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  697.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  698.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  699.     end
  700.     for i = 0,1.2,0.1 do
  701.         swait()
  702.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  703.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  704.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  705.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  706.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  707.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  708.     end
  709.     for i = 0,1.2,0.1 do
  710.         swait()
  711.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  712.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  713.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  714.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  715.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  716.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  717.     end
  718.     for i = 0,1,0.1 do
  719.         swait()
  720.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  721.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  722.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  723.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  724.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  725.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  726.     end
  727.     for i = 0,1,0.1 do
  728.         swait()
  729.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  730.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  731.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  732.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  733.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  734.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  735.     end
  736.     attack = false
  737.         Character.Head.face.Texture = "rbxassetid://7028202"
  738.     hum.WalkSpeed = 40
  739. end
  740.  
  741. function FindNearestHead(Position, Distance, SinglePlayer)
  742.     if SinglePlayer then
  743.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  744.     end
  745.     local List = {}
  746.     for i, v in pairs(workspace:GetChildren()) do
  747.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  748.             table.insert(List, v)
  749.         end
  750.     end
  751.     return List
  752. end
  753.  
  754. function SoulSteal(dude)
  755. if dude.Name ~= char then
  756. local bgf = IT("BodyGyro", dude.Head)
  757. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  758. local val = IT("BoolValue", dude)
  759. val.Name = "IsHit"
  760. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  761. local soulst = coroutine.wrap(function()
  762. local soul = Instance.new("Part",dude)
  763. soul.Size = Vector3.new(1,1,1)
  764. soul.CanCollide = false
  765. soul.Anchored = false
  766. soul.Position = torso.Position
  767. soul.Transparency = 1
  768. local PartEmmit1 = IT("ParticleEmitter", soul)
  769. PartEmmit1.LightEmission = 1
  770. PartEmmit1.Texture = "rbxassetid://569507414"
  771. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  772. PartEmmit1.Rate = 250
  773. PartEmmit1.Lifetime = NumberRange.new(1.6)
  774. PartEmmit1.Size = NumberSequence.new({
  775.     NumberSequenceKeypoint.new(0, 1, 0),
  776.     NumberSequenceKeypoint.new(1, 0, 0)
  777. })
  778. PartEmmit1.Transparency = NumberSequence.new({
  779.     NumberSequenceKeypoint.new(0, 0, 0),
  780.     NumberSequenceKeypoint.new(1, 1, 0)
  781. })
  782. PartEmmit1.Speed = NumberRange.new(0, 0)
  783. PartEmmit1.VelocitySpread = 30000
  784. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  785. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  786. local BodPoss = IT("BodyPosition", soul)
  787. BodPoss.P = 3000
  788. BodPoss.D = 1000
  789. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  790. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  791. wait(1.6)
  792. soul.Touched:connect(function(hit)
  793.     if hit.Parent == char then
  794.     soul:Destroy()
  795.     end
  796. end)
  797. wait(1.2)
  798. while soul do
  799.     swait()
  800.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  801.     BodPoss.Position = tors.Position
  802. end
  803. end)
  804.     soulst()
  805.     end
  806. end
  807. function FaceMouse()
  808. local   Cam = workspace.CurrentCamera
  809.     return {
  810.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  811.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  812.     }
  813. end
  814.  
  815. function Eviscerate(dude)
  816.     if dude.Name ~= char then
  817.         local bgf = IT("BodyGyro", dude.Head)
  818.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  819.         local val = IT("BoolValue", dude)
  820.         val.Name = "IsHit"
  821.         local ds = coroutine.wrap(function()
  822.             dude:WaitForChild("Head"):BreakJoints()
  823.             wait(0.5)
  824.             target = nil
  825.             coroutine.resume(coroutine.create(function()
  826.                 for i, v in pairs(dude:GetChildren()) do
  827.                     if v:IsA("Accessory") then
  828.                         v:Destroy()
  829.                     end
  830.                     if v:IsA("Humanoid") then
  831.                         v:Destroy()
  832.                     end
  833.                     if v:IsA("CharacterMesh") then
  834.                         v:Destroy()
  835.                     end
  836.                     if v:IsA("Model") then
  837.                         v:Destroy()
  838.                     end
  839.                     if v:IsA("Part") or v:IsA("MeshPart") then
  840.                         for x, o in pairs(v:GetChildren()) do
  841.                             if o:IsA("Decal") then
  842.                                 o:Destroy()
  843.                             end
  844.                         end
  845.                         coroutine.resume(coroutine.create(function()
  846.                             v.Material = "Neon"
  847.                             v.CanCollide = false
  848.                             local PartEmmit1 = IT("ParticleEmitter", v)
  849.                             PartEmmit1.LightEmission = 1
  850.                             PartEmmit1.Texture = "rbxassetid://284205403"
  851.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  852.                             PartEmmit1.Rate = 150
  853.                             PartEmmit1.Lifetime = NumberRange.new(1)
  854.                             PartEmmit1.Size = NumberSequence.new({
  855.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  856.                                 NumberSequenceKeypoint.new(1, 0, 0)
  857.                             })
  858.                             PartEmmit1.Transparency = NumberSequence.new({
  859.                                 NumberSequenceKeypoint.new(0, 0, 0),
  860.                                 NumberSequenceKeypoint.new(1, 1, 0)
  861.                             })
  862.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  863.                             PartEmmit1.VelocitySpread = 30000
  864.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  865.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  866.                             local BodPoss = IT("BodyPosition", v)
  867.                             BodPoss.P = 3000
  868.                             BodPoss.D = 1000
  869.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  870.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  871.                             v.Color = maincolor.Color
  872.                             coroutine.resume(coroutine.create(function()
  873.                                 for i = 0, 49 do
  874.                                     swait(1)
  875.                                     v.Transparency = v.Transparency + 0.08
  876.                                 end
  877.                                 wait(0.5)
  878.                                 PartEmmit1.Enabled = false
  879.                                 wait(3)
  880.                                 v:Destroy()
  881.                                 dude:Destroy()
  882.                             end))
  883.                         end))
  884.                     end
  885.                 end
  886.             end))
  887.         end)
  888.         ds()
  889.     end
  890. end
  891.  
  892. function ragdoll(model)
  893.     local char = model
  894.     torso = char.HumanoidRootPart
  895.     torso2 = char.Torso
  896.     LW.Parent = nil
  897.     RW.Parent = nil
  898.     LH.Parent = nil
  899.     RH.Parent = nil
  900.         if hum ~= nil then
  901.         hum.PlatformStand = true
  902.         end
  903.  
  904.         local Head = char:FindFirstChild("Head")
  905.         if Head then
  906.             local Neck = Instance.new("Weld")
  907.             Neck.Name = "Neck"
  908.             Neck.Part0 = torso
  909.             Neck.Part1 = Head
  910.             Neck.C0 = CFrame.new(0, 1.5, 0)
  911.             Neck.C1 = CFrame.new()
  912.             Neck.Parent = torso
  913.         end
  914.         local Limb = char:FindFirstChild("Right Arm")
  915.         if Limb then
  916.  
  917.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  918.             local Joint = Instance.new("Glue")
  919.             Joint.Name = "RightShoulder"
  920.             Joint.Part0 = torso
  921.             Joint.Part1 = Limb
  922.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  923.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  924.             Joint.Parent = torso
  925.  
  926.             local B = Instance.new("Part")
  927.             B.TopSurface = 0
  928.             B.BottomSurface = 0
  929.             B.formFactor = "Symmetric"
  930.             B.Size = Vector3.new(1, 1, 1)
  931.             B.Transparency = 1
  932.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  933.             B.Parent = char
  934.             local W = Instance.new("Weld")
  935.             W.Part0 = Limb
  936.             W.Part1 = B
  937.             W.C0 = CFrame.new(0, -0.5, 0)
  938.             W.Parent = Limb
  939.  
  940.         end
  941.         local Limb = char:FindFirstChild("Left Arm")
  942.         if Limb then
  943.  
  944.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  945.             local Joint = Instance.new("Glue")
  946.             Joint.Name = "LeftShoulder"
  947.             Joint.Part0 = torso
  948.             Joint.Part1 = Limb
  949.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  950.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  951.             Joint.Parent = torso
  952.  
  953.             local B = Instance.new("Part")
  954.             B.TopSurface = 0
  955.             B.BottomSurface = 0
  956.             B.formFactor = "Symmetric"
  957.             B.Size = Vector3.new(1, 1, 1)
  958.             B.Transparency = 1
  959.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  960.             B.Parent = char
  961.             local W = Instance.new("Weld")
  962.             W.Part0 = Limb
  963.             W.Part1 = B
  964.             W.C0 = CFrame.new(0, -0.5, 0)
  965.             W.Parent = Limb
  966.  
  967.         end
  968.         local Limb = char:FindFirstChild("Right Leg")
  969.         if Limb then
  970.  
  971.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  972.             local Joint = Instance.new("Glue")
  973.             Joint.Name = "RightHip"
  974.             Joint.Part0 = torso
  975.             Joint.Part1 = Limb
  976.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  977.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  978.             Joint.Parent = torso
  979.  
  980.             local B = Instance.new("Part")
  981.             B.TopSurface = 0
  982.             B.BottomSurface = 0
  983.             B.formFactor = "Symmetric"
  984.             B.Size = Vector3.new(1, 1, 1)
  985.             B.Transparency = 1
  986.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  987.             B.Parent = char
  988.             local W = Instance.new("Weld")
  989.             W.Part0 = Limb
  990.             W.Part1 = B
  991.             W.C0 = CFrame.new(0, -0.5, 0)
  992.             W.Parent = Limb
  993.  
  994.         end
  995.         local Limb = char:FindFirstChild("Left Leg")
  996.         if Limb then
  997.  
  998.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  999.             local Joint = Instance.new("Glue")
  1000.             Joint.Name = "LeftHip"
  1001.             Joint.Part0 = torso
  1002.             Joint.Part1 = Limb
  1003.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1004.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1005.             Joint.Parent = torso
  1006.  
  1007.             local B = Instance.new("Part")
  1008.             B.TopSurface = 0
  1009.             B.BottomSurface = 0
  1010.             B.formFactor = "Symmetric"
  1011.             B.Size = Vector3.new(1, 1, 1)
  1012.             B.Transparency = 1
  1013.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1014.             B.Parent = char
  1015.             local W = Instance.new("Weld")
  1016.             W.Part0 = Limb
  1017.             W.Part1 = B
  1018.             W.C0 = CFrame.new(0, -0.5, 0)
  1019.             W.Parent = Limb
  1020.  
  1021.         end
  1022.         --[
  1023.         local Bar = Instance.new("Part")
  1024.         Bar.TopSurface = 0
  1025.         Bar.BottomSurface = 0
  1026.         Bar.formFactor = "Symmetric"
  1027.         Bar.Size = Vector3.new(1, 1, 1)
  1028.         Bar.Transparency = 1
  1029.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1030.         Bar.Parent = char
  1031.         local Weld = Instance.new("Weld")
  1032.         Weld.Part0 = torso
  1033.         Weld.Part1 = Bar
  1034.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1035.         Weld.Parent = torso
  1036.         --]]
  1037.  
  1038. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1039.  
  1040. end
  1041.  
  1042. -------------------------------------------------------
  1043. --End Kyu's shitty stuff--
  1044. -------------------------------------------------------
  1045.  
  1046. -------------------------------------------------------
  1047. --Start Important Functions--
  1048. -------------------------------------------------------
  1049. function swait(num)
  1050.     if num == 0 or num == nil then
  1051.         game:service("RunService").Stepped:wait(0)
  1052.     else
  1053.         for i = 0, num do
  1054.             game:service("RunService").Stepped:wait(0)
  1055.         end
  1056.     end
  1057. end
  1058. function thread(f)
  1059.     coroutine.resume(coroutine.create(f))
  1060. end
  1061. function clerp(a, b, t)
  1062.     local qa = {
  1063.         QuaternionFromCFrame(a)
  1064.     }
  1065.     local qb = {
  1066.         QuaternionFromCFrame(b)
  1067.     }
  1068.     local ax, ay, az = a.x, a.y, a.z
  1069.     local bx, by, bz = b.x, b.y, b.z
  1070.     local _t = 1 - t
  1071.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1072. end
  1073. function QuaternionFromCFrame(cf)
  1074.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1075.     local trace = m00 + m11 + m22
  1076.     if trace > 0 then
  1077.         local s = math.sqrt(1 + trace)
  1078.         local recip = 0.5 / s
  1079.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1080.     else
  1081.         local i = 0
  1082.         if m00 < m11 then
  1083.             i = 1
  1084.         end
  1085.         if m22 > (i == 0 and m00 or m11) then
  1086.             i = 2
  1087.         end
  1088.         if i == 0 then
  1089.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1090.             local recip = 0.5 / s
  1091.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1092.         elseif i == 1 then
  1093.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1094.             local recip = 0.5 / s
  1095.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1096.         elseif i == 2 then
  1097.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1098.             local recip = 0.5 / s
  1099.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1100.         end
  1101.     end
  1102. end
  1103. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1104.     local xs, ys, zs = x + x, y + y, z + z
  1105.     local wx, wy, wz = w * xs, w * ys, w * zs
  1106.     local xx = x * xs
  1107.     local xy = x * ys
  1108.     local xz = x * zs
  1109.     local yy = y * ys
  1110.     local yz = y * zs
  1111.     local zz = z * zs
  1112.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1113. end
  1114. function QuaternionSlerp(a, b, t)
  1115.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1116.     local startInterp, finishInterp
  1117.     if cosTheta >= 1.0E-4 then
  1118.         if 1 - cosTheta > 1.0E-4 then
  1119.             local theta = math.acos(cosTheta)
  1120.             local invSinTheta = 1 / Sin(theta)
  1121.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1122.             finishInterp = Sin(t * theta) * invSinTheta
  1123.         else
  1124.             startInterp = 1 - t
  1125.             finishInterp = t
  1126.         end
  1127.     elseif 1 + cosTheta > 1.0E-4 then
  1128.         local theta = math.acos(-cosTheta)
  1129.         local invSinTheta = 1 / Sin(theta)
  1130.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1131.         finishInterp = Sin(t * theta) * invSinTheta
  1132.     else
  1133.         startInterp = t - 1
  1134.         finishInterp = t
  1135.     end
  1136.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1137. end
  1138. function rayCast(Position, Direction, Range, Ignore)
  1139.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1140. end
  1141. local RbxUtility = LoadLibrary("RbxUtility")
  1142. local Create = RbxUtility.Create
  1143. local insta = true
  1144.  
  1145. -------------------------------------------------------
  1146. --Start Damage Function--
  1147. -------------------------------------------------------
  1148. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1149.     if hit.Parent == nil then
  1150.         return
  1151.     end
  1152.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1153.     for _, v in pairs(hit.Parent:children()) do
  1154.         if v:IsA("Humanoid") then
  1155.             h = v
  1156.         end
  1157.     end
  1158.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1159.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1160.          end
  1161.  
  1162.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1163.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1164.             if hit.Parent.DebounceHit.Value == true then
  1165.                 return
  1166.             end
  1167.         end
  1168.          if insta == true then
  1169.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1170.          end
  1171.         local c = Create("ObjectValue"){
  1172.             Name = "creator",
  1173.             Value = game:service("Players").LocalPlayer,
  1174.             Parent = h,
  1175.         }
  1176.         game:GetService("Debris"):AddItem(c, .5)
  1177.         CreateSound("958257111", hit, 10, 1)
  1178.         local Damage = math.random(minim, maxim)
  1179.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1180.         local blocked = false
  1181.         local block = hit.Parent:findFirstChild("Block")
  1182.         if block ~= nil then
  1183.             if block.className == "IntValue" then
  1184.                 if block.Value > 0 then
  1185.                     blocked = true
  1186.                     block.Value = block.Value - 1
  1187.                 end
  1188.             end
  1189.         end
  1190.         if blocked == false then
  1191.             h.Health = h.Health - Damage
  1192.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1193.         else
  1194.             h.Health = h.Health - (Damage / 2)
  1195.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1196.         end
  1197.         if Type == "Knockdown" then
  1198.             local hum = hit.Parent.Humanoid
  1199.             hum.PlatformStand = true
  1200.             coroutine.resume(coroutine.create(function(HHumanoid)
  1201.                 swait(1)
  1202.                 HHumanoid.PlatformStand = false
  1203.             end), hum)
  1204.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1205.             local bodvol = Create("BodyVelocity"){
  1206.                 velocity = angle * knockback,
  1207.                 P = 5000,
  1208.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1209.                 Parent = hit,
  1210.             }
  1211.             local rl = Create("BodyAngularVelocity"){
  1212.                 P = 3000,
  1213.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1214.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1215.                 Parent = hit,
  1216.             }
  1217.             game:GetService("Debris"):AddItem(bodvol, .5)
  1218.             game:GetService("Debris"):AddItem(rl, .5)
  1219.         elseif Type == "Normal" then
  1220.             local vp = Create("BodyVelocity"){
  1221.                 P = 500,
  1222.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1223.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1224.             }
  1225.             if knockback > 0 then
  1226.                 vp.Parent = hit.Parent.Torso
  1227.             end
  1228.             game:GetService("Debris"):AddItem(vp, .5)
  1229.         elseif Type == "Up" then
  1230.             local bodyVelocity = Create("BodyVelocity"){
  1231.                 velocity = Vector3.new(0, 20, 0),
  1232.                 P = 5000,
  1233.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1234.                 Parent = hit,
  1235.             }
  1236.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1237.         elseif Type == "DarkUp" then
  1238.             coroutine.resume(coroutine.create(function()
  1239.                 for i = 0, 1, 0.1 do
  1240.                     swait()
  1241.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1242.                 end
  1243.             end))
  1244.             local bodyVelocity = Create("BodyVelocity"){
  1245.                 velocity = Vector3.new(0, 20, 0),
  1246.                 P = 5000,
  1247.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1248.                 Parent = hit,
  1249.             }
  1250.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1251.         elseif Type == "Snare" then
  1252.             local bp = Create("BodyPosition"){
  1253.                 P = 2000,
  1254.                 D = 100,
  1255.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1256.                 position = hit.Parent.Torso.Position,
  1257.                 Parent = hit.Parent.Torso,
  1258.             }
  1259.             game:GetService("Debris"):AddItem(bp, 1)
  1260.         elseif Type == "Freeze" then
  1261.             local BodPos = Create("BodyPosition"){
  1262.                 P = 50000,
  1263.                 D = 1000,
  1264.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1265.                 position = hit.Parent.Torso.Position,
  1266.                 Parent = hit.Parent.Torso,
  1267.             }
  1268.             local BodGy = Create("BodyGyro") {
  1269.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1270.                 P = 20e+003,
  1271.                 Parent = hit.Parent.Torso,
  1272.                 cframe = hit.Parent.Torso.CFrame,
  1273.             }
  1274.             hit.Parent.Torso.Anchored = true
  1275.             coroutine.resume(coroutine.create(function(Part)
  1276.                 swait(1.5)
  1277.                 Part.Anchored = false
  1278.             end), hit.Parent.Torso)
  1279.             game:GetService("Debris"):AddItem(BodPos, 3)
  1280.             game:GetService("Debris"):AddItem(BodGy, 3)
  1281.         end
  1282.         local debounce = Create("BoolValue"){
  1283.             Name = "DebounceHit",
  1284.             Parent = hit.Parent,
  1285.             Value = true,
  1286.         }
  1287.         game:GetService("Debris"):AddItem(debounce, Delay)
  1288.         c = Create("ObjectValue"){
  1289.             Name = "creator",
  1290.             Value = Player,
  1291.             Parent = h,
  1292.         }
  1293.         game:GetService("Debris"):AddItem(c, .5)
  1294.     end
  1295. end
  1296. -------------------------------------------------------
  1297. --End Damage Function--
  1298. -------------------------------------------------------
  1299.  
  1300. -------------------------------------------------------
  1301. --Start Damage Function Customization--
  1302. -------------------------------------------------------
  1303. function ShowDamage(Pos, Text, Time, Color)
  1304.     local Rate = (1 / 30)
  1305.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1306.     local Text = (Text or "")
  1307.     local Time = (Time or 2)
  1308.     local Color = (Color or Color3.new(1, 0, 1))
  1309.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1310.     EffectPart.Anchored = true
  1311.     local BillboardGui = Create("BillboardGui"){
  1312.         Size = UDim2.new(3, 0, 3, 0),
  1313.         Adornee = EffectPart,
  1314.         Parent = EffectPart,
  1315.     }
  1316.     local TextLabel = Create("TextLabel"){
  1317.         BackgroundTransparency = 1,
  1318.         Size = UDim2.new(1, 0, 1, 0),
  1319.         Text = Text,
  1320.         Font = "Bodoni",
  1321.         TextColor3 = Color,
  1322.         TextScaled = true,
  1323.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1324.         Parent = BillboardGui,
  1325.     }
  1326.     game.Debris:AddItem(EffectPart, (Time))
  1327.     EffectPart.Parent = game:GetService("Workspace")
  1328.     delay(0, function()
  1329.         local Frames = (Time / Rate)
  1330.         for Frame = 1, Frames do
  1331.             wait(Rate)
  1332.             local Percent = (Frame / Frames)
  1333.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1334.             TextLabel.TextTransparency = Percent
  1335.         end
  1336.         if EffectPart and EffectPart.Parent then
  1337.             EffectPart:Destroy()
  1338.         end
  1339.     end)
  1340. end
  1341. -------------------------------------------------------
  1342. --End Damage Function Customization--
  1343. -------------------------------------------------------
  1344.  
  1345. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1346.   for _, c in pairs(workspace:children()) do
  1347.     local hum = c:findFirstChild("Humanoid")
  1348.     if hum ~= nil then
  1349.       local head = c:findFirstChild("Head")
  1350.       if head ~= nil then
  1351.         local targ = head.Position - Part.Position
  1352.         local mag = targ.magnitude
  1353.         if magni >= mag and c.Name ~= plr.Name then
  1354.            
  1355.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1356.         end
  1357.       end
  1358.     end
  1359.   end
  1360. end
  1361.  
  1362.  
  1363. CFuncs = {
  1364.     Part = {
  1365.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1366.             local Part = Create("Part")({
  1367.                 Parent = Parent,
  1368.                 Reflectance = Reflectance,
  1369.                 Transparency = Transparency,
  1370.                 CanCollide = false,
  1371.                 Locked = true,
  1372.                 BrickColor = BrickColor.new(tostring(BColor)),
  1373.                 Name = Name,
  1374.                 Size = Size,
  1375.                 Material = Material
  1376.             })
  1377.             RemoveOutlines(Part)
  1378.             return Part
  1379.         end
  1380.     },
  1381.     Mesh = {
  1382.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1383.             local Msh = Create(Mesh)({
  1384.                 Parent = Part,
  1385.                 Offset = OffSet,
  1386.                 Scale = Scale
  1387.             })
  1388.             if Mesh == "SpecialMesh" then
  1389.                 Msh.MeshType = MeshType
  1390.                 Msh.MeshId = MeshId
  1391.             end
  1392.             return Msh
  1393.         end
  1394.     },
  1395.     Mesh = {
  1396.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1397.             local Msh = Create(Mesh)({
  1398.                 Parent = Part,
  1399.                 Offset = OffSet,
  1400.                 Scale = Scale
  1401.             })
  1402.             if Mesh == "SpecialMesh" then
  1403.                 Msh.MeshType = MeshType
  1404.                 Msh.MeshId = MeshId
  1405.             end
  1406.             return Msh
  1407.         end
  1408.     },
  1409.     Weld = {
  1410.         Create = function(Parent, Part0, Part1, C0, C1)
  1411.             local Weld = Create("Weld")({
  1412.                 Parent = Parent,
  1413.                 Part0 = Part0,
  1414.                 Part1 = Part1,
  1415.                 C0 = C0,
  1416.                 C1 = C1
  1417.             })
  1418.             return Weld
  1419.         end
  1420.     },
  1421.     Sound = {
  1422.         Create = function(id, par, vol, pit)
  1423.             coroutine.resume(coroutine.create(function()
  1424.                 local S = Create("Sound")({
  1425.                     Volume = vol,
  1426.                     Pitch = pit or 1,
  1427.                     SoundId = id,
  1428.                     Parent = par or workspace
  1429.                 })
  1430.                 wait()
  1431.                 S:play()
  1432.                 game:GetService("Debris"):AddItem(S, 6)
  1433.             end))
  1434.         end
  1435.     },
  1436.     ParticleEmitter = {
  1437.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1438.             local fp = Create("ParticleEmitter")({
  1439.                 Parent = Parent,
  1440.                 Color = ColorSequence.new(Color1, Color2),
  1441.                 LightEmission = LightEmission,
  1442.                 Size = Size,
  1443.                 Texture = Texture,
  1444.                 Transparency = Transparency,
  1445.                 ZOffset = ZOffset,
  1446.                 Acceleration = Accel,
  1447.                 Drag = Drag,
  1448.                 LockedToPart = LockedToPart,
  1449.                 VelocityInheritance = VelocityInheritance,
  1450.                 EmissionDirection = EmissionDirection,
  1451.                 Enabled = Enabled,
  1452.                 Lifetime = LifeTime,
  1453.                 Rate = Rate,
  1454.                 Rotation = Rotation,
  1455.                 RotSpeed = RotSpeed,
  1456.                 Speed = Speed,
  1457.                 VelocitySpread = VelocitySpread
  1458.             })
  1459.             return fp
  1460.         end
  1461.     }
  1462. }
  1463. function RemoveOutlines(part)
  1464.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1465. end
  1466. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1467.     local Part = Create("Part")({
  1468.         formFactor = FormFactor,
  1469.         Parent = Parent,
  1470.         Reflectance = Reflectance,
  1471.         Transparency = Transparency,
  1472.         CanCollide = false,
  1473.         Locked = true,
  1474.         BrickColor = BrickColor.new(tostring(BColor)),
  1475.         Name = Name,
  1476.         Size = Size,
  1477.         Material = Material
  1478.     })
  1479.     RemoveOutlines(Part)
  1480.     return Part
  1481. end
  1482. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1483.     local Msh = Create(Mesh)({
  1484.         Parent = Part,
  1485.         Offset = OffSet,
  1486.         Scale = Scale
  1487.     })
  1488.     if Mesh == "SpecialMesh" then
  1489.         Msh.MeshType = MeshType
  1490.         Msh.MeshId = MeshId
  1491.     end
  1492.     return Msh
  1493. end
  1494. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1495.     local Weld = Create("Weld")({
  1496.         Parent = Parent,
  1497.         Part0 = Part0,
  1498.         Part1 = Part1,
  1499.         C0 = C0,
  1500.         C1 = C1
  1501.     })
  1502.     return Weld
  1503. end
  1504.  
  1505. -------------------------------------------------------
  1506. --Start Effect Function--
  1507. -------------------------------------------------------
  1508. EffectModel = Instance.new("Model", char)
  1509. Effects = {
  1510.   Block = {
  1511.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1512.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1513.       prt.Anchored = true
  1514.       prt.CFrame = cframe
  1515.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1516.       game:GetService("Debris"):AddItem(prt, 10)
  1517.       if Type == 1 or Type == nil then
  1518.         table.insert(Effects, {
  1519.           prt,
  1520.           "Block1",
  1521.           delay,
  1522.           x3,
  1523.           y3,
  1524.           z3,
  1525.           msh
  1526.         })
  1527.       elseif Type == 2 then
  1528.         table.insert(Effects, {
  1529.           prt,
  1530.           "Block2",
  1531.           delay,
  1532.           x3,
  1533.           y3,
  1534.           z3,
  1535.           msh
  1536.         })
  1537.       else
  1538.         table.insert(Effects, {
  1539.           prt,
  1540.           "Block3",
  1541.           delay,
  1542.           x3,
  1543.           y3,
  1544.           z3,
  1545.           msh
  1546.         })
  1547.       end
  1548.     end
  1549.   },
  1550.   Sphere = {
  1551.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1552.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1553.       prt.Anchored = true
  1554.       prt.CFrame = cframe
  1555.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1556.       game:GetService("Debris"):AddItem(prt, 10)
  1557.       table.insert(Effects, {
  1558.         prt,
  1559.         "Cylinder",
  1560.         delay,
  1561.         x3,
  1562.         y3,
  1563.         z3,
  1564.         msh
  1565.       })
  1566.     end
  1567.   },
  1568.   Cylinder = {
  1569.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1570.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1571.       prt.Anchored = true
  1572.       prt.CFrame = cframe
  1573.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1574.       game:GetService("Debris"):AddItem(prt, 10)
  1575.       table.insert(Effects, {
  1576.         prt,
  1577.         "Cylinder",
  1578.         delay,
  1579.         x3,
  1580.         y3,
  1581.         z3,
  1582.         msh
  1583.       })
  1584.     end
  1585.   },
  1586.   Wave = {
  1587.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1588.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1589.       prt.Anchored = true
  1590.       prt.CFrame = cframe
  1591.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1592.       game:GetService("Debris"):AddItem(prt, 10)
  1593.       table.insert(Effects, {
  1594.         prt,
  1595.         "Cylinder",
  1596.         delay,
  1597.         x3 / 60,
  1598.         y3 / 60,
  1599.         z3 / 60,
  1600.         msh
  1601.       })
  1602.     end
  1603.   },
  1604.   Ring = {
  1605.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1606.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1607.       prt.Anchored = true
  1608.       prt.CFrame = cframe
  1609.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1610.       game:GetService("Debris"):AddItem(prt, 10)
  1611.       table.insert(Effects, {
  1612.         prt,
  1613.         "Cylinder",
  1614.         delay,
  1615.         x3,
  1616.         y3,
  1617.         z3,
  1618.         msh
  1619.       })
  1620.     end
  1621.   },
  1622.   Break = {
  1623.     Create = function(brickcolor, cframe, x1, y1, z1)
  1624.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1625.       prt.Anchored = true
  1626.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1627.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1628.       local num = math.random(10, 50) / 1000
  1629.       game:GetService("Debris"):AddItem(prt, 10)
  1630.       table.insert(Effects, {
  1631.         prt,
  1632.         "Shatter",
  1633.         num,
  1634.         prt.CFrame,
  1635.         math.random() - math.random(),
  1636.         0,
  1637.         math.random(50, 100) / 100
  1638.       })
  1639.     end
  1640.   },
  1641. Spiral = {
  1642.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1643.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1644.       prt.Anchored = true
  1645.       prt.CFrame = cframe
  1646.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1647.       game:GetService("Debris"):AddItem(prt, 10)
  1648.       table.insert(Effects, {
  1649.         prt,
  1650.         "Cylinder",
  1651.         delay,
  1652.         x3,
  1653.         y3,
  1654.         z3,
  1655.         msh
  1656.       })
  1657.     end
  1658.   },
  1659. Push = {
  1660.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1661.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1662.       prt.Anchored = true
  1663.       prt.CFrame = cframe
  1664.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1665.       game:GetService("Debris"):AddItem(prt, 10)
  1666.       table.insert(Effects, {
  1667.         prt,
  1668.         "Cylinder",
  1669.         delay,
  1670.         x3,
  1671.         y3,
  1672.         z3,
  1673.         msh
  1674.       })
  1675.     end
  1676.   }
  1677. }
  1678. -------------------------------------------------------
  1679. --End Effect Function--
  1680. -------------------------------------------------------
  1681.  
  1682. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1683.     local NSound = nil
  1684.     coroutine.resume(coroutine.create(function()
  1685.         NSound = Instance.new("Sound", PARENT)
  1686.         NSound.Volume = VOLUME
  1687.         NSound.Pitch = PITCH
  1688.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1689.         swait()
  1690.         NSound:play()
  1691.         game:GetService("Debris"):AddItem(NSound, 10)
  1692.     end))
  1693.     return NSound
  1694. end
  1695.  
  1696.  
  1697. coroutine.resume(coroutine.create(function()
  1698.     while text ~= nil do
  1699.         swait()
  1700.         text.Rotation = math.random(-1.8,1.8)
  1701.     end
  1702. end))
  1703.  
  1704. angery = false
  1705.  
  1706.  
  1707. -------------------------------------------------------
  1708. --End Important Functions--
  1709. -------------------------------------------------------
  1710.  
  1711. lul = Instance.new("Sound", tors) --le musice
  1712. lul.Pitch = 1
  1713.  
  1714. local mu = math.random(1,14)
  1715. if mu == 1 then
  1716.     lul.SoundId = "rbxassetid://193889412"
  1717. end
  1718. if mu == 2 then
  1719.     lul.SoundId = "rbxassetid://274690929"
  1720. end
  1721. if mu == 3 then
  1722.     lul.SoundId = "rbxassetid://1241998626"
  1723. end
  1724. if mu == 4 then
  1725.     lul.SoundId = "rbxassetid://1878962648"
  1726. end
  1727. if mu == 5 then
  1728.     lul.SoundId = "rbxassetid://185117072"
  1729. end
  1730. if mu == 6 then
  1731.     lul.SoundId = "rbxassetid://295856024"
  1732. end
  1733. if mu == 7 then
  1734.     lul.SoundId = "rbxassetid://2054013600"
  1735. end
  1736. if mu == 8 then
  1737.     lul.SoundId = "rbxassetid://1463709693"
  1738.     lul.Pitch = 1.4
  1739. end
  1740. if mu == 9 then
  1741.     lul.SoundId = "rbxassetid://575705300"
  1742. end
  1743. if mu == 10 then
  1744.     lul.SoundId = "rbxassetid://142924062"
  1745. end
  1746. if mu == 11 then
  1747.     lul.SoundId = "rbxassetid://251072363"
  1748. end
  1749. if mu == 12 then
  1750.     lul.SoundId = "rbxassetid://731061980"
  1751. end
  1752. if mu == 13 then
  1753.     lul.SoundId = "rbxassetid://455682677"
  1754. end
  1755. if mu == 14 then
  1756.     lul.SoundId = "rbxassetid://1283123885"
  1757. end
  1758.  
  1759. lul.Volume = 4.7
  1760. lul.TimePosition = 0
  1761. lul.Looped = true
  1762. lul:Play()
  1763.  
  1764. NEWS = Instance.new("Sound", tors) --O NO
  1765. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1766. NEWS.Volume = 100
  1767. NEWS.Pitch = 1
  1768. NEWS.Looped = false
  1769. NEWS.TimePosition = 1
  1770.  
  1771. AAAAA = Instance.new("Sound", tors) --aaa
  1772. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1773. AAAAA.Volume = 10
  1774. AAAAA.Pitch = 1
  1775. AAAAA.Looped = false
  1776. AAAAA.TimePosition = 1
  1777.  
  1778. MERKIO = Instance.new("Sound", tors) --why
  1779. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1780. MERKIO.Volume = 10
  1781. MERKIO.Pitch = 1
  1782. MERKIO.Looped = false
  1783. MERKIO.TimePosition = 0
  1784.  
  1785. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1786. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1787. MERKIO2.Volume = 10
  1788. MERKIO2.Pitch = 1
  1789. MERKIO2.Looped = false
  1790. MERKIO2.TimePosition = 0
  1791.  
  1792. thonks = Instance.new("Sound", tors) --wat?
  1793. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1794. thonks.Volume = 10
  1795. thonks.Pitch = 1
  1796. thonks.Looped = false
  1797. thonks.TimePosition = 0
  1798.  
  1799. gudsong = Instance.new("Sound", tors) --seizure time
  1800. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1801. gudsong.Volume = 10
  1802. gudsong.Pitch = 1
  1803. gudsong.Looped = true
  1804. gudsong.TimePosition = 6.6
  1805.  
  1806. -------------------------------------------------------
  1807. --Start Music Option--
  1808. -------------------------------------------------------
  1809. ;
  1810. -------------------------------------------------------
  1811. --End Music Option--
  1812. -------------------------------------------------------
  1813. --hi fat >:)
  1814. -------------------------------------------------------
  1815. --Start Attacks N Stuff--
  1816. -------------------------------------------------------
  1817.  
  1818. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1819.     attack = true
  1820.  
  1821.     hum.WalkSpeed = 40
  1822.     lul:Pause()
  1823.         Character.Head.face.Texture = "rbxassetid://7028202"
  1824.         NEWS:Play()
  1825.         repeat
  1826.                 NEWS.Parent = tors
  1827.         swait()
  1828.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1829.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1830.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1831.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1832.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1833.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1834.     until NEWS.Playing == false
  1835.         local S = Instance.new("Explosion",workspace)    
  1836.         S.Position = tors.Position
  1837.         S.BlastPressure = 999
  1838.         S.BlastRadius = 45
  1839.         S.ExplosionType = 0
  1840.     attack = false
  1841.     hum.WalkSpeed = 40
  1842.     lul:Resume()
  1843.         Character.Head.face.Texture = "rbxassetid://7028202"
  1844.     attack = false
  1845.     hum.WalkSpeed = 40
  1846. end
  1847.  
  1848. function sneakonehundred()
  1849.     attack = true
  1850.     hum.WalkSpeed = 0.03
  1851.         Character.Head.face.Texture = "rbxassetid://1667792"
  1852.         CreateSound("1542642349", tors, 10, 1.05)
  1853.     for i = 0,20,0.1 do
  1854.         swait()
  1855.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1856.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1857.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1858.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1859.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1860.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1861.     end
  1862.         CreateSound("753450324", tors, 10, 1.05)
  1863.         wait(0.25)
  1864.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1865.     for i = 0,7,0.1 do
  1866.         swait()
  1867.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1868.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1869.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1870.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1871.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1872.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1873.     end
  1874.         Character.Head.face.Texture = "rbxassetid://7028202"
  1875.     attack = false
  1876.     hum.WalkSpeed = 40
  1877. end
  1878.  
  1879. function WRY() --WRYYYYYYY
  1880.     attack = true
  1881.     hum.WalkSpeed = 0.30
  1882.     CreateSound("794081034", hed, 10, 1)
  1883.         Character.Head.face.Texture = "rbxassetid://396389196"
  1884.     for i = 0,2,0.1 do
  1885.         swait()
  1886.         CameraEnshaking(1, 2)
  1887.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1888.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1889.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1890.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1891.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1892.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1893.     end
  1894.     for i = 0,14.7,0.1 do
  1895.         swait()
  1896.         CameraEnshaking(1, 3)
  1897.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1898.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1899.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1900.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1901.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1902.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1903.     end
  1904.     attack = false
  1905.         Character.Head.face.Texture = "rbxassetid://7028202"
  1906.     hum.WalkSpeed = 40
  1907. end
  1908.  
  1909. function DANCEFORME()
  1910.     attack = true
  1911.     texth.Text = "Squɑƚing."
  1912.     text.Text = ""
  1913.     lul:Pause()
  1914.         Character.Head.face.Texture = "rbxassetid://293198485"
  1915.         MERKIO:Play()
  1916.         repeat
  1917.     for i = 0,0.37,0.03 do
  1918.         swait()
  1919.                 MERKIO.Parent = tors
  1920.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1921.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1922.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1923.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1924.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1925.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1926.     end
  1927.         for i = 0,0.37,0.03 do
  1928.                 swait()
  1929.                 MERKIO.Parent = tors
  1930.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1931.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1932.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1933.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1934.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1935.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1936.         end
  1937.         until MERKIO.Playing == false
  1938.         MERKIO:Stop()
  1939.         Character.Head.face.Texture = "rbxassetid://7028202"
  1940.     attack = false
  1941.     lul:Resume()
  1942.     texth.Text = ""
  1943.     text.Text = "watermorph"
  1944.     hum.WalkSpeed = 40
  1945. end
  1946.  
  1947. function takethat()
  1948.         attack = true
  1949.         hum.WalkSpeed = 0
  1950.         CreateSound("1238240145", tors, 10, 1.05)
  1951.     for i = 0,8.3,0.1 do
  1952.         swait()
  1953.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1954.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1955.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1956.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1957.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1958.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1959.         end
  1960.         CreateSound("135165859", tors, 10, 1.05)
  1961.     for i = 0,6,0.1 do
  1962.         swait()
  1963.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1964.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1965.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1966.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1967.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1968.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1969.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1970.         end
  1971.         attack = false
  1972.         Character.Head.face.Texture = "rbxassetid://7028202"
  1973.         hum.WalkSpeed = 40
  1974. end
  1975. function thonki()
  1976.         attack = true
  1977.     text.Text = "Thinking..."
  1978.         hum.WalkSpeed = 6.5
  1979.         Character.Head.face.Texture = "rbxassetid://1528105298"
  1980.         thonks:Play()
  1981.     lul:Pause()
  1982.         repeat
  1983.     for i = 0,8.3,0.1 do
  1984.         swait()
  1985.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1986.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1987.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1988.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1989.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1990.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1991.         end
  1992.         until thonks.Playing == false
  1993.         thonks:Stop()
  1994.         attack = false
  1995.     text.Text = "watermorph"
  1996.         Character.Head.face.Texture = "rbxassetid://7028202"
  1997.     lul:Resume()
  1998.         hum.WalkSpeed = 40
  1999. end
  2000. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2001. attack = true
  2002.         Character.Head.face.Texture = "rbxassetid://266304560"
  2003.     for i = 0,6,0.1 do
  2004.         swait()
  2005.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2006.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2007.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2008.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2009.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2010.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2011.     end
  2012.     CreateSound("1093102664", hed, 10, 1)
  2013.     CameraEnshaking(3, 8)
  2014.     for i = 0,2,0.1 do
  2015.         swait()
  2016.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2017.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2018.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2019.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2020.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2021.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2022.     end
  2023. Character.Head.face.Texture = "rbxassetid://30128383"
  2024. hum.MaxHealth = 0
  2025. ragdoll(char)
  2026. CreateSound("534269232", hed, 5, 1)
  2027. end
  2028.  
  2029. function dead()
  2030.     attack = true
  2031.     hum.WalkSpeed = 0.20
  2032.     CreateSound("137225991", hed, 10, 1)
  2033.         Character.Head.face.Texture = "rbxassetid://297512410"
  2034.     for i = 0,1.1,0.1 do
  2035.         swait()
  2036.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2037.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2038.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2039.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2040.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2041.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2042.     end
  2043.     for i = 0,1.1,0.1 do
  2044.         swait()
  2045.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2046.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2047.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2048.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2049.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2050.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2051.     end
  2052.     for i = 0,1.1,0.1 do
  2053.         swait()
  2054.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2055.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2056.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2057.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2058.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2059.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2060.     end
  2061.     for i = 0,1.1,0.1 do
  2062.         swait()
  2063.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2064.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2065.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2066.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2067.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2068.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2069.     end
  2070.     for i = 0,1.1,0.1 do
  2071.         swait()
  2072.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2073.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2074.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2075.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2076.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2077.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2078.     end
  2079.     for i = 0,1.1,0.1 do
  2080.         swait()
  2081.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2082.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2083.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2084.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2085.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2086.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2087.     end
  2088.     for i = 0,1.1,0.1 do
  2089.         swait()
  2090.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2091.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2092.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2093.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2094.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2095.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2096.     end
  2097.     for i = 0,1.1,0.1 do
  2098.         swait()
  2099.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2100.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2101.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2102.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2103.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2104.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2105.     end
  2106.     for i = 0,1.1,0.1 do
  2107.         swait()
  2108.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2109.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2110.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2111.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2112.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2113.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2114.     end
  2115.         Character.Head.face.Texture = "rbxassetid://273309187"
  2116.     for i = 0,9,0.1 do
  2117.         swait()
  2118.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2119.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2120.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2121.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2122.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2123.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2124.     end
  2125.     attack = false
  2126.         Character.Head.face.Texture = "rbxassetid://7028202"
  2127.     hum.WalkSpeed = 40
  2128. end
  2129.  
  2130. function ShutTheHellUp()
  2131.     attack = true
  2132.     hum.WalkSpeed = 2.01
  2133.     CreateSound("336377340", hed, 10, 1)
  2134.     for i = 0,3,0.1 do
  2135.         swait()
  2136.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2137.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2138.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2139.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2140.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2141.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2142.     end
  2143.     for i = 0,1.2,0.1 do
  2144.         swait()
  2145.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2146.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2147.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2148.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2149.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2150.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2151.     end
  2152.     for i = 0,1.2,0.1 do
  2153.         swait()
  2154.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2155.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2156.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2157.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2158.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2159.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2160.     end
  2161.     for i = 0,1.2,0.1 do
  2162.         swait()
  2163.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2164.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2165.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2166.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2167.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2168.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2169.     end
  2170.     for i = 0,1.2,0.1 do
  2171.         swait()
  2172.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2173.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2174.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2175.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2177.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2178.     end
  2179.     for i = 0,2,0.1 do
  2180.         swait()
  2181.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2182.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2183.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2184.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2185.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2186.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2187.     end
  2188.     for i = 0,2,0.1 do
  2189.         swait()
  2190.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2191.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2192.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2193.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2195.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2196.     end
  2197.     hum.WalkSpeed = 40
  2198.     attack = false
  2199. end
  2200.  
  2201. function NO_U()
  2202.     attack = true
  2203.     hum.WalkSpeed = 4.01
  2204.         Character.Head.face.Texture = "rbxassetid://304904077"
  2205.     CreateSound("1543318456", hed, 10, 1)
  2206.     for i = 0,6,0.1 do
  2207.         swait()
  2208.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2209.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2210.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2211.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2213.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2214.     end
  2215.     for i = 0,3.2,0.1 do
  2216.         swait()
  2217.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2218.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2219.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2220.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2221.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2222.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2223.     end
  2224.     hum.WalkSpeed = 40
  2225.         Character.Head.face.Texture = "rbxassetid://7028202"
  2226.     attack = false
  2227. end
  2228.  
  2229. function EndMySufferingV2()
  2230.     attack = true
  2231.     hum.WalkSpeed = 1.01
  2232.     CreateSound("577475178", hed, 10, 1)
  2233.     for i = 0,18,0.1 do
  2234.         swait()
  2235.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2236.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2237.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2238.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2239.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2240.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2241.     end
  2242.     attack = false
  2243.     hum.WalkSpeed = 40
  2244. end
  2245.  
  2246. function Victory()
  2247.     attack = true
  2248.     hum.WalkSpeed = 1.01
  2249.         Character.Head.face.Texture = "rbxassetid://616284160"
  2250.         Humanoid.Jump = true
  2251.         CreateSound("130834939", hed, 10, 1)
  2252.         for i = 0,3.7,0.1 do
  2253.         swait()
  2254.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2255.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2256.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2257.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2258.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2259.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2260.         end
  2261.         Humanoid.Jump = true
  2262.         for i = 0,3.7,0.1 do
  2263.         swait()
  2264.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2265.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2266.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2267.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2268.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2269.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2270.         end
  2271.         Humanoid.Jump = true
  2272.         for i = 0,3.7,0.1 do
  2273.         swait()
  2274.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2275.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2276.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2277.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2278.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2279.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2280.         end
  2281.         Humanoid.Jump = true
  2282.         for i = 0,3.7,0.1 do
  2283.         swait()
  2284.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2285.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2286.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2287.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2288.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2289.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2290.         end
  2291.         Humanoid.Jump = true
  2292.         for i = 0,3.7,0.1 do
  2293.         swait()
  2294.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2295.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2296.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2297.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2298.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2299.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2300.         end
  2301.     attack = false
  2302.         Character.Head.face.Texture = "rbxassetid://7028202"
  2303.     hum.WalkSpeed = 40
  2304. end
  2305.  
  2306. function WhatHuh()
  2307.     attack = true
  2308.     hum.WalkSpeed = 1.01
  2309.     CreateSound("130766865", hed, 10, 1)
  2310.         Character.Head.face.Texture = "rbxassetid://276732672"
  2311.     for i = 0,4,0.1 do
  2312.         swait()
  2313.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2314.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2315.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2316.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2317.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2318.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2319.     end
  2320.     for i = 0,6.7,0.1 do
  2321.         swait()
  2322.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2323.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2324.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2325.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2326.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2327.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2328.     end
  2329.     for i = 0,8.1,0.1 do
  2330.         swait()
  2331.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2332.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2333.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2335.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2336.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2337.     end
  2338.     for i = 0,1,0.1 do
  2339.         swait()
  2340.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2341.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2342.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2345.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2346.     end
  2347.     for i = 0,1,0.1 do
  2348.         swait()
  2349.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2350.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2351.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2353.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2354.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2355.     end
  2356.     for i = 0,4,0.1 do
  2357.         swait()
  2358.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2360.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2363.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2364.     end
  2365.     attack = false
  2366.         Character.Head.face.Texture = "rbxassetid://7028202"
  2367.     hum.WalkSpeed = 40
  2368. end
  2369.  
  2370. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2371. attack = true
  2372.         Character.Head.face.Texture = "rbxassetid://266304560"
  2373.     for i = 0,6,0.1 do
  2374.         swait()
  2375.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2376.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2377.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2378.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2379.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2380.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2381.     end
  2382.     CreateSound("1093102664", hed, 10, 1)
  2383.     CameraEnshaking(3, 8)
  2384.     for i = 0,2,0.1 do
  2385.         swait()
  2386.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2387.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2388.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2389.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2390.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2391.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2392.     end
  2393. Character.Head.face.Texture = "rbxassetid://30128383"
  2394. hum.MaxHealth = 0
  2395. ragdoll(char)
  2396. CreateSound("534269232", hed, 5, 1)
  2397. end
  2398.  
  2399. function AnotherOne() --WhAT ANOTHER ONE
  2400.     attack = true
  2401.     hum.WalkSpeed = 1.01
  2402.     local icri = CreateSound("1205111204", hed, 10, 1)
  2403.     swait(165)
  2404.     local FRAME = tors.CFrame
  2405.     repeat
  2406.         swait()
  2407.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2408.         CameraEnshaking(1, 10)
  2409.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2410.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2411.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2412.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2413.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2414.         tors.CFrame = FRAME * CF(0,1,0)
  2415.         swait()
  2416.         tors.CFrame = FRAME
  2417.     until icri.Playing == false
  2418.         Character.Head.face.Texture = "rbxassetid://7028202"
  2419.     attack = false
  2420.     hum.WalkSpeed = 40
  2421. end
  2422.  
  2423.  
  2424. function NEN()
  2425.     attack = true
  2426.     hum.WalkSpeed = 1.01
  2427.     CreateSound("230292011", hed, 10, 1)
  2428.         Character.Head.face.Texture = "rbxassetid://705269463"
  2429.     for i = 0,4,0.1 do
  2430.         swait()
  2431.         CameraEnshaking(1, 3)
  2432.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2433.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2434.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2435.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2436.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2437.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2438.     end
  2439.     attack = false
  2440.         Character.Head.face.Texture = "rbxassetid://7028202"
  2441.     hum.WalkSpeed = 40
  2442. end
  2443.  
  2444. function Ashes() --Straight from... Whatever it was called.
  2445.         attack = true
  2446.     hum.WalkSpeed = 1.01
  2447.         Character.Head.face.Texture = "rbxassetid://360687027"
  2448.     CreateSound("290084602", tors, 10, 1)
  2449.     for i = 0,6.2,0.1 do
  2450.             swait()
  2451.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2452.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2453.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2454.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2455.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2456.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2457.     end
  2458.     for i = 0,6.2,0.1 do
  2459.             swait()
  2460.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2461.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2462.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2463.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2464.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2465.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2466.     end
  2467.     attack = false
  2468.         Character.Head.face.Texture = "rbxassetid://7028202"
  2469.     hum.WalkSpeed = 40
  2470. end
  2471.  
  2472.  
  2473. function BOI()
  2474.     attack = true
  2475.     hum.WalkSpeed = 1.01
  2476.     CreateSound("390901873", hed, 10, 1)
  2477.         Character.Head.face.Texture = "rbxassetid://282463320"
  2478.     for i = 0,4,0.1 do
  2479.         swait()
  2480.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2481.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2482.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2483.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2484.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2485.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2486.     end
  2487.     for i = 0,4,0.1 do
  2488.         swait()
  2489.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2490.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2491.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2492.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2493.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2494.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2495.     end
  2496.     attack = false
  2497.         Character.Head.face.Texture = "rbxassetid://7028202"
  2498.     hum.WalkSpeed = 40
  2499. end
  2500.  
  2501. function DrinkdaDrink()
  2502.     attack = true
  2503.     RHe.Transparency = 0
  2504.     hum.WalkSpeed = 3
  2505.     local Munch = CreateSound("554208103", hed, 5, 1)
  2506.     swait(2)
  2507.     repeat
  2508.     for i = 0,6,0.1 do
  2509.         swait()
  2510.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2511.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2512.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2513.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2514.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2515.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2516.     end
  2517.     until Munch.Playing == false
  2518.     hum.WalkSpeed = 40
  2519.     RHe.Transparency = 1
  2520.     attack = false
  2521. end
  2522.  
  2523. function EatdaChips()
  2524.     attack = true
  2525.     RHk.Transparency = 0
  2526.     hum.WalkSpeed = 3
  2527.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2528.     swait(2)
  2529.     repeat
  2530.     for i = 0,6,0.1 do
  2531.         swait()
  2532.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2533.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2534.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2535.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2536.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2537.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2538.     end
  2539.     until Muncha.Playing == false
  2540.     hum.WalkSpeed = 40
  2541.     RHk.Transparency = 1
  2542.     attack = false
  2543. end
  2544.  
  2545. function Sittyboi()
  2546.     attack = true
  2547.         lul:Pause()
  2548.     text.Text = "Waiting..."
  2549.         AAAAA.SoundId = "rbxassetid://1239136800"
  2550.         AAAAA.TimePosition = 0
  2551.         AAAAA:Play()
  2552.     hum.WalkSpeed = 0
  2553.     repeat
  2554.     swait()
  2555.     for i = 0, 1, 0.1 do
  2556.         swait()
  2557.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2558.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2559.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2560.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2561.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2562.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2563.     end
  2564.     until AAAAA.Playing == false
  2565.     attack = false
  2566.         AAAAA:Stop()
  2567.         lul:Resume()
  2568.     text.Text = "watermorph"
  2569.     hum.WalkSpeed = 40
  2570. end
  2571.  
  2572. function HELP()
  2573.     attack = true
  2574.     hum.WalkSpeed = 1.01
  2575.         Character.Head.face.Texture = "rbxassetid://307972876"
  2576.     CreateSound("1123321019", hed, 10, 1)
  2577.     for i = 0,15,0.1 do
  2578.         swait()
  2579.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2580.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2581.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2582.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2583.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2584.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2585.     end
  2586.     CreateSound("198462271", hed, 10, 1)
  2587.     for i = 0,8,0.1 do
  2588.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2589.         swait()
  2590.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2591.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2592.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2593.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2594.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2595.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2596.     end
  2597.     for i = 0,8,0.1 do
  2598.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2599.         swait()
  2600.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2601.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2602.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2603.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2604.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2605.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2606.     end
  2607.     CreateSound("948494432", hed, 10, 1)
  2608.     for i = 0,7.5,0.1 do
  2609.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2610.         swait()
  2611.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2612.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2613.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2614.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2615.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2616.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2617.     end
  2618.     CreateSound("1542642349", hed, 10, 1)
  2619.     for i = 0,10,0.1 do
  2620.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2621.         swait()
  2622.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2623.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2624.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2625.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2626.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2627.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2628.     end
  2629.     CreateSound("269597232", hed, 10, 1)
  2630.     for i = 0,6,0.1 do
  2631.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2632.         swait()
  2633.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2634.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2635.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2636.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2637.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2638.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2639.     end
  2640.     attack = false
  2641.         Character.Head.face.Texture = "rbxassetid://7028202"
  2642.     hum.WalkSpeed = 40
  2643. end
  2644.  
  2645. danci = false
  2646.  
  2647. function dingidongo() --my head burns
  2648.     attack = true
  2649.     danci = true
  2650.     hum.WalkSpeed = 27.6
  2651.     texth.Text = "Having a Seizure."
  2652.     text.Text = ""
  2653.         gudsong:Play()
  2654.         lul:Pause()
  2655.     gudsong.TimePosition = 6.6
  2656.         Character.Head.face.Texture = "rbxassetid://315792941"
  2657.         repeat
  2658.     for i = 0,1.87,0.23 do
  2659.         swait()
  2660.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2661.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2662.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2663.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2664.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2665.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2666.     end
  2667.     if gudsong.TimePosition == 11.937 then
  2668.         gudsong.TimePosition = 6.6
  2669.     end
  2670.         for i = 0,1.87,0.23 do
  2671.                 swait()
  2672.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2673.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2674.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2675.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2676.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2677.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2678.         end
  2679.         until danci == false
  2680.         gudsong:Stop()
  2681.     attack = false
  2682.     lul:Resume()
  2683.     texth.Text = ""
  2684.     text.Text = "watermorph"
  2685.     attack = false
  2686.         Character.Head.face.Texture = "rbxassetid://7028202"
  2687.     hum.WalkSpeed = 40
  2688. end
  2689.  
  2690. function hap() --much hap
  2691.     attack = true
  2692.     hum.WalkSpeed = 0.10
  2693.     CreateSound("363808674", hed, 10, 1)
  2694.         Character.Head.face.Texture = "rbxassetid://315792941"
  2695.     for i = 0,12,0.1 do
  2696.         swait()
  2697.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2698.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2699.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2700.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2701.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2702.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2703.     end
  2704.     CreateSound("233168827", hed, 10, 1)
  2705.         Character.Head.face.Texture = "rbxassetid://335761015"
  2706.     for i = 0,10,0.1 do
  2707.         swait()
  2708.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2709.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2710.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2711.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2712.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2713.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2714.     end
  2715.         CreateSound("363808674", hed, 10, 1)
  2716.     attack = false
  2717.         Character.Head.face.Texture = "rbxassetid://7028202"
  2718.     hum.WalkSpeed = 40
  2719. end
  2720.  
  2721. function Gumilol()
  2722.     attack = true
  2723.     hum.WalkSpeed = 0
  2724.     local Senses = CreateSound("605297168", hed, 6, 1)
  2725.     swait(2)
  2726.     repeat
  2727.         swait()
  2728.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2729.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2730.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2731.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2732.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2733.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2734.     until Senses.TimePosition > 2.7
  2735.     for i = 0, 3, 0.1 do
  2736.         swait()
  2737.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2738.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2739.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2740.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2741.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2742.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2743.     end
  2744.     root.Anchored = true
  2745.     repeat
  2746.         swait()
  2747.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2748.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2749.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2750.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2751.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2752.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2753.     until Senses.Playing == false
  2754.     hum.WalkSpeed = 40
  2755.     attack = false
  2756.     root.Anchored = false
  2757. end
  2758. function oofmyass()
  2759.     attack = true
  2760.     hum.WalkSpeed = 0
  2761.     CreateSound("663306786", tors, 3, 1)
  2762.     for i = 0, 12, 0.1 do
  2763.         swait()
  2764.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2765.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2766.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2767.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2768.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2769.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2770.     end
  2771.     CreateSound("663307468", tors, 6, 1)
  2772.     for i = 0, 6, 0.1 do
  2773.         swait()
  2774.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2775.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2776.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2777.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2778.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2779.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2780.     end
  2781.     hum.WalkSpeed = 40
  2782.     attack = false
  2783. end
  2784. function WoodyGotWood()
  2785.     attack = true
  2786.     hum.WalkSpeed = 0
  2787.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2788.     swait(2)
  2789.     repeat
  2790.         swait()
  2791.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2792.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2793.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2794.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2795.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2796.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2797.     until Woodlenny.TimePosition > 3.6
  2798.     root.Anchored = true
  2799.     repeat
  2800.         swait()
  2801.         for i = 0, 2, 0.1 do
  2802.             swait()
  2803.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2804.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2805.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2806.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2807.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2808.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2809.         end
  2810.         for i = 0, 1.6, 0.1 do
  2811.             swait()
  2812.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2813.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2814.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2815.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2816.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2817.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2818.         end
  2819.     until Woodlenny.Playing == false
  2820.     hum.WalkSpeed = 40
  2821.     attack = false
  2822.     root.Anchored = false
  2823. end
  2824.  
  2825. function LeChange()
  2826.     attack = true
  2827.     hum.WalkSpeed = 40
  2828.     lul.Pitch = 1
  2829.         lul:Stop()
  2830.     local mue = math.random(1,14)
  2831.     if mue == 1 then
  2832.         lul.SoundId = "rbxassetid://193889412"
  2833.     end
  2834.     if mue == 2 then
  2835.         lul.SoundId = "rbxassetid://274690929"
  2836.     end
  2837.     if mue == 3 then
  2838.         lul.SoundId = "rbxassetid://1241998626"
  2839.     end
  2840.     if mue == 4 then
  2841.         lul.SoundId = "rbxassetid://1878962648"
  2842.     end
  2843.     if mue == 5 then
  2844.         lul.SoundId = "rbxassetid://185117072"
  2845.     end
  2846.     if mue == 6 then
  2847.         lul.SoundId = "rbxassetid://295856024"
  2848.     end
  2849.     if mue == 7 then
  2850.         lul.SoundId = "rbxassetid://2054013600"
  2851.     end
  2852.     if mue == 8 then
  2853.         lul.SoundId = "rbxassetid://1463709693"
  2854.         lul.Pitch = 1.4
  2855.     end
  2856.     if mue == 9 then
  2857.         lul.SoundId = "rbxassetid://575705300"
  2858.     end
  2859.     if mue == 10 then
  2860.         lul.SoundId = "rbxassetid://142924062"
  2861.     end
  2862.     if mue == 11 then
  2863.         lul.SoundId = "rbxassetid://251072363"
  2864.     end
  2865.     if mue == 12 then
  2866.         lul.SoundId = "rbxassetid://731061980"
  2867.     end
  2868.     if mue == 13 then
  2869.         lul.SoundId = "rbxassetid://455682677"
  2870.     end
  2871.     if mue == 14 then
  2872.         lul.SoundId = "rbxassetid://1283123885"
  2873.     end
  2874.     hum.WalkSpeed = 40
  2875.         lul:Play()
  2876.     attack = false
  2877.     root.Anchored = false
  2878. end
  2879.  
  2880. function SCREAM()
  2881.     attack = true
  2882.     hum.WalkSpeed = 70
  2883.     lul:Pause()
  2884.         Character.Head.face.Texture = "rbxassetid://278714301"
  2885.         local A = math.random(1,83)
  2886.         if A == 1 then
  2887.             AAAAA.SoundId = "rbxassetid://580806904"
  2888.             AAAAA.TimePosition = 0
  2889.         end
  2890.         if A == 2 then
  2891.             AAAAA.SoundId = "rbxassetid://569124237"
  2892.             AAAAA.TimePosition = 0
  2893.         end
  2894.         if A == 3 then
  2895.             AAAAA.SoundId = "rbxassetid://824995694"
  2896.             AAAAA.TimePosition = 0
  2897.         end
  2898.         if A == 4 then
  2899.             AAAAA.SoundId = "rbxassetid://619398081"
  2900.             AAAAA.TimePosition = 0
  2901.         end
  2902.         if A == 5 then
  2903.             AAAAA.SoundId = "rbxassetid://561567000"
  2904.             AAAAA.TimePosition = 0
  2905.         end
  2906.         if A == 6 then
  2907.             AAAAA.SoundId = "rbxassetid://780544434"
  2908.             AAAAA.TimePosition = 0
  2909.         end
  2910.         if A == 7 then
  2911.             AAAAA.SoundId = "rbxassetid://1127778994"
  2912.             AAAAA.TimePosition = 0
  2913.         end
  2914.         if A == 8 then
  2915.             AAAAA.SoundId = "rbxassetid://2016152738"
  2916.             AAAAA.TimePosition = 0
  2917.         end
  2918.         if A == 9 then
  2919.             AAAAA.SoundId = "rbxassetid://1649268255"
  2920.             AAAAA.TimePosition = 0
  2921.         end
  2922.         if A == 10 then
  2923.             AAAAA.SoundId = "rbxassetid://318925857"
  2924.             AAAAA.TimePosition = 0
  2925.         end
  2926.         if A == 11 then
  2927.             AAAAA.SoundId = "rbxassetid://1231447409"
  2928.             AAAAA.TimePosition = 0
  2929.         end
  2930.         if A == 12 then
  2931.             AAAAA.SoundId = "rbxassetid://1173662546"
  2932.             AAAAA.TimePosition = 0
  2933.         end
  2934.         if A == 13 then
  2935.             AAAAA.SoundId = "rbxassetid://1731102335"
  2936.             AAAAA.TimePosition = 0
  2937.         end
  2938.         if A == 14 then
  2939.             AAAAA.SoundId = "rbxassetid://597084853"
  2940.             AAAAA.TimePosition = 0
  2941.         end
  2942.         if A == 15 then
  2943.             AAAAA.SoundId = "rbxassetid://255219578"
  2944.             AAAAA.TimePosition = 0
  2945.         end
  2946.         if A == 16 then
  2947.             AAAAA.SoundId = "rbxassetid://968042399"
  2948.             AAAAA.TimePosition = 0
  2949.         end
  2950.         if A == 17 then
  2951.             AAAAA.SoundId = "rbxassetid://2088388847"
  2952.             AAAAA.TimePosition = 0
  2953.         end
  2954.         if A == 18 then
  2955.             AAAAA.SoundId = "rbxassetid://1958305455"
  2956.             AAAAA.TimePosition = 0
  2957.         end
  2958.         if A == 19 then
  2959.             AAAAA.SoundId = "rbxassetid://1171758804"
  2960.             AAAAA.TimePosition = 0
  2961.         end
  2962.         if A == 20 then
  2963.             AAAAA.SoundId = "rbxassetid://1453459167"
  2964.             AAAAA.TimePosition = 0
  2965.         end
  2966.         if A == 21 then
  2967.             AAAAA.SoundId = "rbxassetid://2000897208"
  2968.             AAAAA.TimePosition = 0
  2969.         end
  2970.         if A == 22 then
  2971.             AAAAA.SoundId = "rbxassetid://841541884"
  2972.             AAAAA.TimePosition = 0
  2973.         end
  2974.         if A == 23 then
  2975.             AAAAA.SoundId = "rbxassetid://839044936"
  2976.             AAAAA.TimePosition = 0
  2977.         end
  2978.         if A == 24 then
  2979.             AAAAA.SoundId = "rbxassetid://520168377"
  2980.             AAAAA.TimePosition = 0
  2981.         end
  2982.         if A == 25 then
  2983.             AAAAA.SoundId = "rbxassetid://655669511"
  2984.             AAAAA.TimePosition = 0
  2985.         end
  2986.         if A == 26 then
  2987.             AAAAA.SoundId = "rbxassetid://1125711065"
  2988.             AAAAA.TimePosition = 0
  2989.         end
  2990.         if A == 27 then
  2991.             AAAAA.SoundId = "rbxassetid://482886779"
  2992.             AAAAA.TimePosition = 0
  2993.         end
  2994.         if A == 28 then
  2995.             AAAAA.SoundId = "rbxassetid://470406966"
  2996.             AAAAA.TimePosition = 0
  2997.         end
  2998.         if A == 29 then
  2999.             AAAAA.SoundId = "rbxassetid://363239413"
  3000.             AAAAA.TimePosition = 0
  3001.         end
  3002.         if A == 30 then
  3003.             AAAAA.SoundId = "rbxassetid://1183260037"
  3004.             AAAAA.TimePosition = 0
  3005.         end
  3006.         if A == 31 then
  3007.             AAAAA.SoundId = "rbxassetid://644321050"
  3008.             AAAAA.TimePosition = 0
  3009.         end
  3010.         if A == 32 then
  3011.             AAAAA.SoundId = "rbxassetid://962124783"
  3012.             AAAAA.TimePosition = 0
  3013.         end
  3014.         if A == 33 then
  3015.             AAAAA.SoundId = "rbxassetid://328782098"
  3016.             AAAAA.TimePosition = 0
  3017.         end
  3018.         if A == 34 then
  3019.             AAAAA.SoundId = "rbxassetid://1868475933"
  3020.             AAAAA.TimePosition = 0
  3021.         end
  3022.         if A == 35 then
  3023.             AAAAA.SoundId = "rbxassetid://606775826"
  3024.             AAAAA.TimePosition = 0
  3025.         end
  3026.         if A == 36 then
  3027.             AAAAA.SoundId = "rbxassetid://299132320"
  3028.             AAAAA.TimePosition = 0
  3029.         end
  3030.         if A == 37 then
  3031.             AAAAA.SoundId = "rbxassetid://153109732"
  3032.             AAAAA.TimePosition = 0
  3033.         end
  3034.         if A == 37 then
  3035.             AAAAA.SoundId = "rbxassetid://457506669"
  3036.             AAAAA.TimePosition = 0
  3037.         end
  3038.         if A == 38 then
  3039.             AAAAA.SoundId = "rbxassetid://335628150"
  3040.             AAAAA.TimePosition = 0
  3041.         end
  3042.         if A == 39 then
  3043.             AAAAA.SoundId = "rbxassetid://488032404"
  3044.             AAAAA.TimePosition = 0
  3045.         end
  3046.         if A == 40 then
  3047.             AAAAA.SoundId = "rbxassetid://1375131348"
  3048.             AAAAA.TimePosition = 0
  3049.         end
  3050.         if A == 41 then
  3051.             AAAAA.SoundId = "rbxassetid://1314602285"
  3052.             AAAAA.TimePosition = 0
  3053.         end
  3054.         if A == 42 then
  3055.             AAAAA.SoundId = "rbxassetid://744281932"
  3056.             AAAAA.TimePosition = 0
  3057.         end
  3058.         if A == 43 then
  3059.             AAAAA.SoundId = "rbxassetid://434976383"
  3060.             AAAAA.TimePosition = 0
  3061.         end
  3062.         if A == 44 then
  3063.             AAAAA.SoundId = "rbxassetid://1842306658"
  3064.             AAAAA.TimePosition = 0
  3065.         end
  3066.         if A == 45 then
  3067.             AAAAA.SoundId = "rbxassetid://643472343"
  3068.             AAAAA.TimePosition = 0
  3069.         end
  3070.         if A == 46 then
  3071.             AAAAA.SoundId = "rbxassetid://221258319"
  3072.             AAAAA.TimePosition = 0
  3073.         end
  3074.         if A == 47 then
  3075.             AAAAA.SoundId = "rbxassetid://1679015957"
  3076.             AAAAA.TimePosition = 0
  3077.         end
  3078.         if A == 48 then
  3079.             AAAAA.SoundId = "rbxassetid://567908972"
  3080.             AAAAA.TimePosition = 0
  3081.         end
  3082.         if A == 49 then
  3083.             AAAAA.SoundId = "rbxassetid://717014037"
  3084.             AAAAA.TimePosition = 0
  3085.         end
  3086.         if A == 50 then
  3087.             AAAAA.SoundId = "rbxassetid://744323533"
  3088.             AAAAA.TimePosition = 0
  3089.         end
  3090.         if A == 51 then
  3091.             AAAAA.SoundId = "rbxassetid://889774006"
  3092.             AAAAA.TimePosition = 0
  3093.         end
  3094.         if A == 52 then
  3095.             AAAAA.SoundId = "rbxassetid://167137736"
  3096.             AAAAA.TimePosition = 0
  3097.         end
  3098.         if A == 53 then
  3099.             AAAAA.SoundId = "rbxassetid://251074756"
  3100.             AAAAA.TimePosition = 0
  3101.         end
  3102.         if A == 54 then
  3103.             AAAAA.SoundId = "rbxassetid://977558364"
  3104.             AAAAA.TimePosition = 0
  3105.         end
  3106.         if A == 55 then
  3107.             AAAAA.SoundId = "rbxassetid://328728034"
  3108.             AAAAA.TimePosition = 0
  3109.         end
  3110.         if A == 56 then
  3111.             AAAAA.SoundId = "rbxassetid://1266243649"
  3112.             AAAAA.TimePosition = 0
  3113.         end
  3114.         if A == 57 then
  3115.             AAAAA.SoundId = "rbxassetid://964618925"
  3116.             AAAAA.TimePosition = 0
  3117.         end
  3118.         if A == 58 then
  3119.             AAAAA.SoundId = "rbxassetid://1803630339"
  3120.             AAAAA.TimePosition = 0
  3121.         end
  3122.         if A == 59 then
  3123.             AAAAA.SoundId = "rbxassetid://840189092"
  3124.             AAAAA.TimePosition = 0
  3125.         end
  3126.         if A == 60 then
  3127.             AAAAA.SoundId = "rbxassetid://1559029429"
  3128.             AAAAA.TimePosition = 0
  3129.         end
  3130.         if A == 61 then
  3131.             AAAAA.SoundId = "rbxassetid://1638542850"
  3132.             AAAAA.TimePosition = 0
  3133.         end
  3134.         if A == 62 then
  3135.             AAAAA.SoundId = "rbxassetid://803576871"
  3136.             AAAAA.TimePosition = 0
  3137.         end
  3138.         if A == 63 then
  3139.             AAAAA.SoundId = "rbxassetid://698882646"
  3140.             AAAAA.TimePosition = 0
  3141.         end
  3142.         if A == 64 then
  3143.             AAAAA.SoundId = "rbxassetid://1151976352"
  3144.             AAAAA.TimePosition = 0
  3145.         end
  3146.         if A == 65 then
  3147.             AAAAA.SoundId = "rbxassetid://406116544"
  3148.             AAAAA.TimePosition = 0
  3149.         end
  3150.         if A == 66 then
  3151.             AAAAA.SoundId = "rbxassetid://316022829"
  3152.             AAAAA.TimePosition = 0
  3153.         end
  3154.         if A == 67 then
  3155.             AAAAA.SoundId = "rbxassetid://171914461"
  3156.             AAAAA.TimePosition = 0
  3157.         end
  3158.         if A == 68 then
  3159.             AAAAA.SoundId = "rbxassetid://287491840"
  3160.             AAAAA.TimePosition = 0
  3161.         end
  3162.         if A == 69 then
  3163.             AAAAA.SoundId = "rbxassetid://430752531"
  3164.             AAAAA.TimePosition = 0
  3165.         end
  3166.         if A == 70 then
  3167.             AAAAA.SoundId = "rbxassetid://531023877"
  3168.             AAAAA.TimePosition = 0
  3169.         end
  3170.         if A == 71 then
  3171.             AAAAA.SoundId = "rbxassetid://271588868"
  3172.             AAAAA.TimePosition = 0
  3173.         end
  3174.         if A == 72 then
  3175.             AAAAA.SoundId = "rbxassetid://602958674"
  3176.             AAAAA.TimePosition = 0
  3177.         end
  3178.         if A == 73 then
  3179.             AAAAA.SoundId = "rbxassetid://899472110"
  3180.             AAAAA.TimePosition = 0
  3181.         end
  3182.         if A == 74 then
  3183.             AAAAA.SoundId = "rbxassetid://793986125"
  3184.             AAAAA.TimePosition = 0
  3185.         end
  3186.         if A == 75 then
  3187.             AAAAA.SoundId = "rbxassetid://317643401"
  3188.             AAAAA.TimePosition = 0
  3189.         end
  3190.         if A == 76 then
  3191.             AAAAA.SoundId = "rbxassetid://427265119"
  3192.             AAAAA.TimePosition = 0
  3193.         end
  3194.         if A == 77 then
  3195.             AAAAA.SoundId = "rbxassetid://318250043"
  3196.             AAAAA.TimePosition = 0
  3197.         end
  3198.         if A == 78 then
  3199.             AAAAA.SoundId = "rbxassetid://272135781"
  3200.             AAAAA.TimePosition = 0
  3201.         end
  3202.         if A == 79 then
  3203.             AAAAA.SoundId = "rbxassetid://302662929"
  3204.             AAAAA.TimePosition = 0
  3205.         end
  3206.         if A == 80 then
  3207.             AAAAA.SoundId = "rbxassetid://1226918619"
  3208.             AAAAA.TimePosition = 0
  3209.         end
  3210.         if A == 81 then
  3211.             AAAAA.SoundId = "rbxassetid://973891000"
  3212.             AAAAA.TimePosition = 0
  3213.         end
  3214.         if A == 82 then
  3215.             AAAAA.SoundId = "rbxassetid://1002843959"
  3216.             AAAAA.TimePosition = 0
  3217.         end
  3218.         if A == 83 then
  3219.             AAAAA.SoundId = "rbxassetid://1441494988"
  3220.             AAAAA.TimePosition = 0
  3221.         end
  3222. particle = Instance.new("ParticleEmitter",Torso)
  3223. particle.Texture = "rbxassetid://824874219"
  3224. particle.LockedToPart = true
  3225. particle.Speed = NumberRange.new(3)
  3226. particle.SpreadAngle = Vector2.new(20, 0)
  3227.         AAAAA:Play()
  3228.         repeat
  3229.         swait()
  3230.                 AAAAA.Parent = tors
  3231.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3232.     until AAAAA.Playing == false
  3233.     hum.WalkSpeed = 40
  3234.     attack = false
  3235.     lul:Resume()
  3236.     Character.Head.face.Texture = "rbxassetid://7028202"
  3237.     hum.WalkSpeed = 40
  3238. particle:Destroy()
  3239. end
  3240.  
  3241. lolxdtest = false --dont remove or script wont work
  3242. MoreTaunts = false
  3243. mouse.KeyDown:connect(function(key)
  3244.     if key == 'm' then
  3245.         MERKIO:Stop()
  3246.         AAAAA:Stop()
  3247.         thonks:Stop()
  3248.         danci = false
  3249.     elseif key == 'n' and angery == true then
  3250.         angery = false
  3251.         MoreTaunts = false
  3252.         print"Back to normal Taunts"
  3253.     end
  3254.     if attack == false then
  3255.         if lolxdtest == false then
  3256.         if key == 'q' then
  3257.             THEBESTOVERUSEDJOKEEVER()
  3258.         elseif key == 'e' then
  3259.             SCREAM()
  3260.         elseif key == 'b' and angery == false then
  3261.             angery = true
  3262.             MoreTaunts = true
  3263.             print"Replaced y,u,h,j,k,x,l with new Taunts"
  3264.         elseif key == 'n' and angery == true then
  3265.             angery = false
  3266.         elseif key == 'r' then
  3267.                         sneakonehundred()
  3268.         elseif key == 't' then
  3269.                         DANCEFORME()
  3270.         elseif key == 'y' and MoreTaunts == false then
  3271.                         takethat()
  3272.         elseif key == 'f' then
  3273.                         Tauntmelon()
  3274.         elseif key == 'z' then
  3275.             EndMySufferingV2()
  3276.         elseif key == 'g' then
  3277.                         un_fun()
  3278.                 elseif key == 'p' then
  3279.                         HELP()
  3280.                 elseif key == 'u' and MoreTaunts == false then
  3281.                         BOI()
  3282.                 elseif key == 'o' then
  3283.                         NO_U()
  3284.                 elseif key == 'f' then
  3285.                         Ashes()
  3286.         elseif key == 'h' and MoreTaunts == false then
  3287.             NEN()
  3288.                 elseif key == 'g' then
  3289.                         AnotherOne()
  3290.                 elseif key == 'k' and MoreTaunts == false then
  3291.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3292.                 elseif key == 'j' and MoreTaunts == false then
  3293.                         WhatHuh()
  3294.                 elseif key == 'i' then
  3295.                         fbiopenup()
  3296.                 elseif key == 'l' and MoreTaunts == false then
  3297.                         Victory()
  3298.         elseif key == 'z' then
  3299.             EndMySufferingV2()
  3300.         elseif key == 'x' and MoreTaunts == false then
  3301.             ShutTheHellUp()
  3302.         elseif key == 'v' then
  3303.             dead()
  3304.                 elseif key == 'c' and MoreTaunts == false then
  3305.                         WRY()
  3306.         elseif key == "y" and MoreTaunts == true then
  3307.             thonki()
  3308.         elseif key == "u" and MoreTaunts == true then
  3309.             Gumilol()
  3310.         elseif key == "j" and MoreTaunts == true then
  3311.             WoodyGotWood()
  3312.         elseif key == "h" and MoreTaunts == true then
  3313.             oofmyass()
  3314.         elseif key == "k" and MoreTaunts == true then
  3315.             DrinkdaDrink()
  3316.         elseif key == "l" and MoreTaunts == true then
  3317.             EatdaChips()
  3318.         elseif key == "x" and MoreTaunts == true then
  3319.             Sittyboi()
  3320.         elseif key == "c" and MoreTaunts == true then
  3321.             LeChange()
  3322.         end
  3323.         end
  3324.         end
  3325.     end)
  3326.  
  3327. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3328.   local Hitboxpart = Instance.new("Part", EffectModel)
  3329.   RemoveOutlines(Hitboxpart)
  3330.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3331.   Hitboxpart.CanCollide = false
  3332.   Hitboxpart.Transparency = 1
  3333.   Hitboxpart.Anchored = true
  3334.   Hitboxpart.CFrame = Pose
  3335.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3336.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3337. end
  3338. wait2 = false
  3339. combo = 1
  3340.  
  3341.  
  3342.  
  3343.  
  3344. mouse.Button1Down:connect(function(key)
  3345.   if attack == false then
  3346.     attack = true
  3347.     hum.WalkSpeed = 3.01
  3348.     if combo == 1 then
  3349.     for i = 0, 1.2, 0.1 do
  3350.         swait()
  3351.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3352.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3353.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3354.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3355.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3356.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3357.           end
  3358.         CreateSound("608537390", ra, 3, .8)
  3359.         local sude = Instance.new("Part", ra)
  3360.         sude.Size = Vector3.new(1, 1, 1)
  3361.         sude:BreakJoints()
  3362.         sude.Transparency = 1
  3363.         sude.CanCollide = false
  3364.         local dmgweld = Instance.new("Weld", sude)
  3365.         dmgweld.Part0 = ra
  3366.         dmgweld.Part1 = sude
  3367.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3368.             local function death(part)
  3369.                 local tor = part.Parent:findFirstChild("Torso")
  3370.                 if tor ~= nil then
  3371.                     CreateSound("1615641704", ra, 7, 1)
  3372.                     local heds = part.Parent:findFirstChild("Head")
  3373.                     local vel = Instance.new("BodyVelocity", tor)
  3374.                     vel.Velocity = tor.CFrame.lookVector * -754
  3375.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3376.                     local vels = Instance.new("BodyVelocity", heds)
  3377.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3378.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3379.                     tor:BreakJoints()
  3380.                     if tor then
  3381.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3382.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3383.                     end
  3384.                     wait(1.4)
  3385.                     sude:destroy()
  3386.                 end
  3387.             end
  3388.             sude.Touched:connect(death)
  3389.       for i = 0, 1.2, 0.1 do
  3390.         swait()
  3391.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3392.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3393.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3394.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3395.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3396.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3397.       end
  3398.     end
  3399.     hum.WalkSpeed = 40
  3400.     wait2 = false
  3401.     attack = false
  3402.     end
  3403. end)
  3404.  
  3405. -------------------------------------------------------
  3406. --End Attacks N Stuff--
  3407. -------------------------------------------------------
  3408.  
  3409.  
  3410. while jumping do
  3411.  Humanoid.Jump = true
  3412.  wait(0.9)
  3413. end
  3414.  
  3415.  
  3416.  
  3417.  
  3418. -------------------------------------------------------
  3419. --Start Animations--
  3420. -------------------------------------------------------
  3421. local PlayerSize = 1
  3422. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3423. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3424. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3425. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3426. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3427. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3428.  
  3429.  
  3430. local equipped = false
  3431. local idle = 0
  3432. local change = 1
  3433. local val = 0
  3434. local toim = 0
  3435. local idleanim = 0.4
  3436. hum.Animator.Parent = nil
  3437. while true do
  3438.     swait()
  3439.     sine = sine + change
  3440.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3441.     local velderp = root.Velocity.y
  3442.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3443.     if equipped == true or equipped == false then
  3444.         if attack == false then
  3445.             idle = idle + 1
  3446.         else
  3447.             idle = 0
  3448.         end
  3449.         if 1 < root.Velocity.y and hitfloor == nil then
  3450.             Anim = "Jump"
  3451.             if attack == false then
  3452.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3453.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3454.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3455.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3456.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3457.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3458.             end
  3459.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3460.             Anim = "Fall"
  3461.             if attack == false then
  3462.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3463.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3464.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3465.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3466.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3467.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3468.             end
  3469.         elseif torvel < 1 and hitfloor ~= nil then
  3470.             Anim = "Idle"
  3471.             change = .5
  3472.             if attack == false then
  3473. if angery == false then
  3474. VALUE1 = false
  3475.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3476.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3477.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3478.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3479.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3480.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3481. if VALUE1 == false and math.random(1,200) == 1 then
  3482.                 coroutine.resume(coroutine.create(function()
  3483.                     VALUE1 = true
  3484.                 for i = 1, 25 do
  3485.                         swait()
  3486.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3487.                     end
  3488.                     VALUE1 = false
  3489.                    
  3490.                 end))
  3491. end
  3492. elseif angery == true then
  3493.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3494.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3495.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3496.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3497.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3498.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3499. if VALUE1 == false and math.random(1,200) == 1 then
  3500.                 coroutine.resume(coroutine.create(function()
  3501.                     VALUE1 = true
  3502.                     for i = 1, 25 do
  3503.                         swait()
  3504.         FT.Parent = tors
  3505.         RA.Parent = ra
  3506.         LA.Parent = la
  3507.         RL.Parent = rl
  3508.         LL.Parent = ll
  3509.         for _,v in next, char:GetDescendants() do
  3510.             if(v:IsA'DataModelMesh')then
  3511.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3512.             end
  3513.         end
  3514.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3515.                     end
  3516.                     VALUE1 = false
  3517.         FT.Parent = nil
  3518.         RA.Parent = nil
  3519.         LA.Parent = nil
  3520.         RL.Parent = nil
  3521.         LL.Parent = nil
  3522.         for _,v in next, char:GetDescendants() do
  3523.             if(v:IsA'DataModelMesh')then
  3524.                 v.Offset = Vector3.new(0,0,0)
  3525.             end
  3526.         end
  3527.                    
  3528.                 end))
  3529.     end
  3530. end
  3531. end
  3532.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3533.             Anim = "Walk"
  3534.             change = 1
  3535.             if attack == false then
  3536.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3537.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3538.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3539.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3540.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3541.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3542.             end
  3543.         end
  3544.     end
  3545.     if 0 < #Effects then
  3546.         for e = 1, #Effects do
  3547.             if Effects[e] ~= nil then
  3548.                 local Thing = Effects[e]
  3549.                 if Thing ~= nil then
  3550.                     local Part = Thing[1]
  3551.                     local Mode = Thing[2]
  3552.                     local Delay = Thing[3]
  3553.                     local IncX = Thing[4]
  3554.                     local IncY = Thing[5]
  3555.                     local IncZ = Thing[6]
  3556.                     if 1 >= Thing[1].Transparency then
  3557.                         if Thing[2] == "Block1" then
  3558.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3559.                             local Mesh = Thing[1].Mesh
  3560.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3561.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3562.                         elseif Thing[2] == "Block2" then
  3563.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3564.                             local Mesh = Thing[7]
  3565.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3566.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3567.                         elseif Thing[2] == "Block3" then
  3568.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3569.                             local Mesh = Thing[7]
  3570.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3571.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3572.                         elseif Thing[2] == "Cylinder" then
  3573.                             local Mesh = Thing[1].Mesh
  3574.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3575.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3576.                         elseif Thing[2] == "Blood" then
  3577.                             local Mesh = Thing[7]
  3578.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3579.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3580.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3581.                         elseif Thing[2] == "Elec" then
  3582.                             local Mesh = Thing[1].Mesh
  3583.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3584.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3585.                         elseif Thing[2] == "Disappear" then
  3586.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3587.                         elseif Thing[2] == "Shatter" then
  3588.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3589.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3590.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3591.                             Thing[6] = Thing[6] + Thing[5]
  3592.                         end
  3593.                     else
  3594.                         Part.Parent = nil
  3595.                         table.remove(Effects, e)
  3596.                     end
  3597.                 end
  3598.             end
  3599.         end
  3600.     end
  3601. end
  3602. -------------------------------------------------------
  3603. --End Animations And Script--
  3604. -------------------------------------------------------
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