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ijontichy

charsheet-k.txt

Jul 3rd, 2013
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  1. Name: Thoth
  2. Alignment: Chaotic Good
  3. Gender: Male
  4.  
  5. Height: 6'4"
  6. Weight: 240lb
  7. 'Skin': Blue
  8. 'Eyes': Silver
  9. 'Hair': None, it's a fucking Shardmind
  10.  
  11. Size: Medium
  12. Speed: 6 squares
  13. Vision: normal
  14.  
  15. Race: Shardmind
  16. Class: Psion (Kineticist)
  17. Theme: Noble Adept [Dark Sun]
  18.  
  19. Level: 1
  20.  
  21. Hit points: 24 (9 + CON + (4 * level))
  22. TMP hit points: 0
  23.  
  24. Bloodied: 12 (HP // 2)
  25. Surge power: 6 (HP // 4)
  26. Surges: 7/7 (6 + CON)
  27.  
  28. Action points: 1/1
  29. Power points: 2/2
  30.  
  31. Racial attributes:
  32. +2 INT, +2 WIS
  33. +2 Arcana, +2 Endurance, +2 Perception
  34. Telepathy: Ranged 5
  35. Crystalline mind: Resist 5 psychic per tier
  36. Living construct: No need for food/drink/air/sleep
  37. Immortal origin
  38.  
  39. Abilities:
  40.  
  41. STR: 8+0 = 10 (+0)
  42. CON: 12+0 = 12 (+1)
  43. DEX: 10+0 = 10 (+0)
  44. INT: 16+2 = 18 (+4)
  45. WIS: 16+2 = 18 (+4)
  46. CHA: 12+0 = 12 (+1)
  47.  
  48. Saving throw: 10
  49. Initiative: 10 (+0) (10 + (level/2) + DEX)
  50. Armor Class: 14 (+4) (10 + INT)
  51. Fortitude: 11 (+0) (10 + CON)
  52. Reflex: 14 (+4) (10 + INT)
  53. Will: 16 (+4) (12 + WIS)
  54.  
  55. Skill Bonus Sub-bonuses
  56.  
  57. Acrobatics +0 +0 (DEX)
  58. Arcana +13 +4 (INT) +2 (race) +2 (class training) +2 (background)
  59. Athletics -1 -1 (STR)
  60. Bluff +1 +1 (CHA)
  61. Diplomacy +1 +1 (CHA)
  62. Dungeoneering +4 +4 (WIS)
  63. Endurance +3 +1 (CON) +2 (race)
  64. Healing +4 +4 (WIS)
  65. History +4 +4 (INT)
  66. Insight +9 +4 (WIS) +5 (class training)
  67. Intimidate +6 +1 (CHA) +5 (class training)
  68. Nature +4 +4 (WIS)
  69. Perception +11 +4 (WIS) +5 (class training) +2 (race choice)
  70. Religion +4 +4 (INT)
  71. Stealth +0 +0 (DEX)
  72. Streetwise +1 +1 (CHA)
  73. Thievery +0 +0 (DEX)
  74.  
  75. Main class skills:
  76. - Arcana
  77. - Insight
  78. - Intimidate
  79. - Perception
  80.  
  81. Languages: Common, Deep Speech, Primordial
  82.  
  83. Feats:
  84. Implement Focus - Staff (+1 to all staff-assisted attacks per tier)
  85. Ritual Caster
  86. Psionic Augmentation
  87. Telekinesis Focus
  88.  
  89. Attacks:
  90. Unarmed: 1d4+STR, melee, +0+STR vs AC
  91. Sickle: 1d6+STR, melee, +0+STR vs AC, usable off-hand
  92. Staff: 1d8+STR, melee, +0+STR vs AC
  93. Hand crossbow: 1d6+DEX, range 10/20, +2+DEX vs AC, load free
  94. Force Punch: see power, implement-ready
  95. Mind lock: see power, implement-ready
  96. Living Missile: see power
  97.  
  98. Rituals:
  99. Tenser's Floating Disc (Arcana): level 1
  100. Sending (Arcana): level 1
  101.  
  102. Powers:
  103.  
  104. At will:
  105. Force Punch
  106. : Melee 1, INT vs Fortitude
  107. : Standard action
  108. : Target: One creature
  109. On hit:
  110. Unaugmented: 1d8+INT force damage, push all adjacent enemies + target 1 square back
  111. Augmented 1: As above, but the pushback is now WIS
  112. Augmented 2: 1d8+INT+WIS force damage, knock target prone,
  113. push all adjacent enemies + target 1 square back
  114.  
  115. Mind Lock
  116. : Ranged 10, INT vs Will
  117. : Standard action
  118. : Target: One creature
  119. On hit:
  120. Unagumented: 1d8 + INT psychic damage, target slowed until end of your next turn
  121. Augmented 1: As above + target cannot shift until end of your next turn
  122. Augmented 2:
  123. : Area burst 1 within 10 squares
  124. : Target: Each creature in burst
  125. On hit: as Unaugmented
  126.  
  127.  
  128.  
  129. Encounter:
  130. Shard Swarm
  131. : Close Burst 1
  132. : Move action
  133. : Target: every enemy in burst
  134. Targets give you combat advantage until end of your next turn
  135. Teleport half your speed
  136.  
  137. Adept's Insight
  138. : Close Burst 5
  139. : Trigger: You/ally in burst does an attack roll, saving throw, or skill check
  140. : Target: ????
  141. Unaugmented: +1 to roll
  142. Augmented 1: +1d4+1 to roll
  143.  
  144. Far Hand
  145. : Ranged 5
  146. : Minor action, sustainable
  147. : Target: Any <20lb object not carried by another creature
  148. Telekinesis on the target
  149.  
  150. Forceful Push
  151. : Ranged 10
  152. : Free action
  153. : Target: One creature
  154. Levels 1-10: Slide target one square
  155. Levels 11-20: Slide target two squares
  156. Levels 21+: Slide target three squares
  157.  
  158.  
  159.  
  160. Daily:
  161. Living Missile
  162. : Ranged 10, INT vs Fortitude
  163. : Standard action
  164. : Primary target: One creature
  165. On hit: primary target is immobilised (save ends)
  166. On miss: primary target is slowed (save ends)
  167. While target is immobilised/slowed:
  168. : Ranged 10, INT vs Reflex
  169. : Minor action
  170. : Secondary target: One creature adjacent to primary target
  171. at any time during sliding
  172. On hit: 2d6+INT damage, primary target takes half this damage,
  173. both targets fall prone
  174. On miss: Half damage, primary target falls prone
  175.  
  176.  
  177. Equipment:
  178.  
  179. All weights in pounds.
  180. Normal/Heavy/Maximum loads: 100/200/500
  181.  
  182. 2 Backpack
  183. 2 Sickle [+0, +0] (1d6+STR)
  184. 4 Staff [+0, +0] (1d8+STR) <implement> (x1)
  185. 2 Hand crossbow [+0, +0] (1d6+DEX)
  186. 8 Crossbow bolt (x80)
  187. 1 Flint and steel
  188. 1 Belt pouch
  189. 10 Rope (50', hempen) (x1)
  190. 2 Sunrod (x2)
  191. 2 Orb <implement> (x1)
  192. 3 Ritual book (x1)
  193. --- Ritual components (x1)
  194.  
  195. Total: 27lb
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