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- Name: Thoth
- Alignment: Chaotic Good
- Gender: Male
- Height: 6'4"
- Weight: 240lb
- 'Skin': Blue
- 'Eyes': Silver
- 'Hair': None, it's a fucking Shardmind
- Size: Medium
- Speed: 6 squares
- Vision: normal
- Race: Shardmind
- Class: Psion (Kineticist)
- Theme: Noble Adept [Dark Sun]
- Level: 1
- Hit points: 24 (9 + CON + (4 * level))
- TMP hit points: 0
- Bloodied: 12 (HP // 2)
- Surge power: 6 (HP // 4)
- Surges: 7/7 (6 + CON)
- Action points: 1/1
- Power points: 2/2
- Racial attributes:
- +2 INT, +2 WIS
- +2 Arcana, +2 Endurance, +2 Perception
- Telepathy: Ranged 5
- Crystalline mind: Resist 5 psychic per tier
- Living construct: No need for food/drink/air/sleep
- Immortal origin
- Abilities:
- STR: 8+0 = 10 (+0)
- CON: 12+0 = 12 (+1)
- DEX: 10+0 = 10 (+0)
- INT: 16+2 = 18 (+4)
- WIS: 16+2 = 18 (+4)
- CHA: 12+0 = 12 (+1)
- Saving throw: 10
- Initiative: 10 (+0) (10 + (level/2) + DEX)
- Armor Class: 14 (+4) (10 + INT)
- Fortitude: 11 (+0) (10 + CON)
- Reflex: 14 (+4) (10 + INT)
- Will: 16 (+4) (12 + WIS)
- Skill Bonus Sub-bonuses
- Acrobatics +0 +0 (DEX)
- Arcana +13 +4 (INT) +2 (race) +2 (class training) +2 (background)
- Athletics -1 -1 (STR)
- Bluff +1 +1 (CHA)
- Diplomacy +1 +1 (CHA)
- Dungeoneering +4 +4 (WIS)
- Endurance +3 +1 (CON) +2 (race)
- Healing +4 +4 (WIS)
- History +4 +4 (INT)
- Insight +9 +4 (WIS) +5 (class training)
- Intimidate +6 +1 (CHA) +5 (class training)
- Nature +4 +4 (WIS)
- Perception +11 +4 (WIS) +5 (class training) +2 (race choice)
- Religion +4 +4 (INT)
- Stealth +0 +0 (DEX)
- Streetwise +1 +1 (CHA)
- Thievery +0 +0 (DEX)
- Main class skills:
- - Arcana
- - Insight
- - Intimidate
- - Perception
- Languages: Common, Deep Speech, Primordial
- Feats:
- Implement Focus - Staff (+1 to all staff-assisted attacks per tier)
- Ritual Caster
- Psionic Augmentation
- Telekinesis Focus
- Attacks:
- Unarmed: 1d4+STR, melee, +0+STR vs AC
- Sickle: 1d6+STR, melee, +0+STR vs AC, usable off-hand
- Staff: 1d8+STR, melee, +0+STR vs AC
- Hand crossbow: 1d6+DEX, range 10/20, +2+DEX vs AC, load free
- Force Punch: see power, implement-ready
- Mind lock: see power, implement-ready
- Living Missile: see power
- Rituals:
- Tenser's Floating Disc (Arcana): level 1
- Sending (Arcana): level 1
- Powers:
- At will:
- Force Punch
- : Melee 1, INT vs Fortitude
- : Standard action
- : Target: One creature
- On hit:
- Unaugmented: 1d8+INT force damage, push all adjacent enemies + target 1 square back
- Augmented 1: As above, but the pushback is now WIS
- Augmented 2: 1d8+INT+WIS force damage, knock target prone,
- push all adjacent enemies + target 1 square back
- Mind Lock
- : Ranged 10, INT vs Will
- : Standard action
- : Target: One creature
- On hit:
- Unagumented: 1d8 + INT psychic damage, target slowed until end of your next turn
- Augmented 1: As above + target cannot shift until end of your next turn
- Augmented 2:
- : Area burst 1 within 10 squares
- : Target: Each creature in burst
- On hit: as Unaugmented
- Encounter:
- Shard Swarm
- : Close Burst 1
- : Move action
- : Target: every enemy in burst
- Targets give you combat advantage until end of your next turn
- Teleport half your speed
- Adept's Insight
- : Close Burst 5
- : Trigger: You/ally in burst does an attack roll, saving throw, or skill check
- : Target: ????
- Unaugmented: +1 to roll
- Augmented 1: +1d4+1 to roll
- Far Hand
- : Ranged 5
- : Minor action, sustainable
- : Target: Any <20lb object not carried by another creature
- Telekinesis on the target
- Forceful Push
- : Ranged 10
- : Free action
- : Target: One creature
- Levels 1-10: Slide target one square
- Levels 11-20: Slide target two squares
- Levels 21+: Slide target three squares
- Daily:
- Living Missile
- : Ranged 10, INT vs Fortitude
- : Standard action
- : Primary target: One creature
- On hit: primary target is immobilised (save ends)
- On miss: primary target is slowed (save ends)
- While target is immobilised/slowed:
- : Ranged 10, INT vs Reflex
- : Minor action
- : Secondary target: One creature adjacent to primary target
- at any time during sliding
- On hit: 2d6+INT damage, primary target takes half this damage,
- both targets fall prone
- On miss: Half damage, primary target falls prone
- Equipment:
- All weights in pounds.
- Normal/Heavy/Maximum loads: 100/200/500
- 2 Backpack
- 2 Sickle [+0, +0] (1d6+STR)
- 4 Staff [+0, +0] (1d8+STR) <implement> (x1)
- 2 Hand crossbow [+0, +0] (1d6+DEX)
- 8 Crossbow bolt (x80)
- 1 Flint and steel
- 1 Belt pouch
- 10 Rope (50', hempen) (x1)
- 2 Sunrod (x2)
- 2 Orb <implement> (x1)
- 3 Ritual book (x1)
- --- Ritual components (x1)
- Total: 27lb
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