vlatkovski

Large Tent

Jul 29th, 2015
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  1. --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[
  2.  
  3.     Map Saver/Stealer/Loader, made by Vlatkovski on ROBLOX, StopPGingMe on Vermillion
  4.    
  5. --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=]
  6.  
  7. -- AutoGenerated Code
  8.  
  9.  
  10. local var = {}
  11.  
  12. var[1] = Instance.new('Model', game['Workspace'])
  13.     var[1].Name = "Large Tent"
  14.     var[1].Archivable   = true
  15.  
  16. var[2] = Instance.new('Part', game['Workspace']['Large Tent'])
  17.     var[2].Name = "Part"
  18.     var[2].Archivable   = true
  19.     var[2].BrickColor   = BrickColor.new('Institutional white')
  20.     var[2].Material = 'Fabric'
  21.     var[2].Reflectance  = 0
  22.     var[2].Transparency = 0
  23.     var[2].RotVelocity  = Vector3.new(0, 0, 0)
  24.     var[2].Velocity = Vector3.new(0, 0, 0)
  25.     var[2].Anchored = true
  26.     var[2].CanCollide   = true
  27.     var[2].Locked   = false
  28.     var[2].Elasticity   = 0.5
  29.     var[2].Friction = 0.30000001192093
  30.     var[2].Size = Vector3.new(6.17652559, 0.214084238, 4.06450129)
  31.     var[2].FormFactor   = 'Custom'
  32.     var[2].Shape    = 'Block'
  33.     var[2].BackSurface  = 'Smooth'
  34.     var[2].FrontSurface = 'Smooth'
  35.     var[2].TopSurface   = 'Smooth'
  36.     var[2].BottomSurface    = 'Smooth'
  37.     var[2].LeftSurface  = 'Smooth'
  38.     var[2].RightSurface = 'Smooth'
  39.     var[2].CFrame   = CFrame.new(-64.9769135, 8.25203609, 17.4261932, 0.0248258859, -0.338735878, -0.940553963, 0.0687486157, -0.938037992, 0.339644432, -0.997325122, -0.0730937496, 0)
  40.     var[2]:MakeJoints()
  41.  
  42. var[3] = Instance.new('Model', game['Workspace']['Large Tent'])
  43.     var[3].Name = "Ropes"
  44.     var[3].Archivable   = true
  45.  
  46. var[4] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  47.     var[4].Name = "Rope"
  48.     var[4].Archivable   = true
  49.     var[4].BrickColor   = BrickColor.new('Brown')
  50.     var[4].Material = 'Fabric'
  51.     var[4].Reflectance  = 0
  52.     var[4].Transparency = 0
  53.     var[4].RotVelocity  = Vector3.new(0, 0, 0)
  54.     var[4].Velocity = Vector3.new(0, 0, 0)
  55.     var[4].Anchored = true
  56.     var[4].CanCollide   = true
  57.     var[4].Locked   = false
  58.     var[4].Elasticity   = 0.5
  59.     var[4].Friction = 0.30000001192093
  60.     var[4].Size = Vector3.new(0.200000003, 0.200000003, 3.70486784)
  61.     var[4].FormFactor   = 'Custom'
  62.     var[4].Shape    = 'Block'
  63.     var[4].BackSurface  = 'Smooth'
  64.     var[4].FrontSurface = 'Smooth'
  65.     var[4].TopSurface   = 'Smooth'
  66.     var[4].BottomSurface    = 'Smooth'
  67.     var[4].LeftSurface  = 'Smooth'
  68.     var[4].RightSurface = 'Smooth'
  69.     var[4].CFrame   = CFrame.new(-61.8198128, 5.86177492, 20.6139374, 0, 0.776755929, -0.629801691, 0, 0.629801691, 0.776755929, 1, 0, 0)
  70.     var[4]:MakeJoints()
  71.  
  72. var[5] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  73.     var[5].Name = "Rope"
  74.     var[5].Archivable   = true
  75.     var[5].BrickColor   = BrickColor.new('Brown')
  76.     var[5].Material = 'Fabric'
  77.     var[5].Reflectance  = 0
  78.     var[5].Transparency = 0
  79.     var[5].RotVelocity  = Vector3.new(0, 0, 0)
  80.     var[5].Velocity = Vector3.new(0, 0, 0)
  81.     var[5].Anchored = true
  82.     var[5].CanCollide   = true
  83.     var[5].Locked   = false
  84.     var[5].Elasticity   = 0.5
  85.     var[5].Friction = 0.30000001192093
  86.     var[5].Size = Vector3.new(0.200000003, 0.200000003, 3.37128305)
  87.     var[5].FormFactor   = 'Custom'
  88.     var[5].Shape    = 'Block'
  89.     var[5].BackSurface  = 'Smooth'
  90.     var[5].FrontSurface = 'Smooth'
  91.     var[5].TopSurface   = 'Smooth'
  92.     var[5].BottomSurface    = 'Smooth'
  93.     var[5].LeftSurface  = 'Smooth'
  94.     var[5].RightSurface = 'Smooth'
  95.     var[5].CFrame   = CFrame.new(-59.4864998, 3.20546508, 20.6139374, 0, 0.721782565, -0.692119956, 0, 0.692119956, 0.721782565, 1, 0, 0)
  96.     var[5]:MakeJoints()
  97.  
  98. var[6] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  99.     var[6].Name = "Rope"
  100.     var[6].Archivable   = true
  101.     var[6].BrickColor   = BrickColor.new('Brown')
  102.     var[6].Material = 'Fabric'
  103.     var[6].Reflectance  = 0
  104.     var[6].Transparency = 0
  105.     var[6].RotVelocity  = Vector3.new(0, 0, 0)
  106.     var[6].Velocity = Vector3.new(0, 0, 0)
  107.     var[6].Anchored = true
  108.     var[6].CanCollide   = true
  109.     var[6].Locked   = false
  110.     var[6].Elasticity   = 0.5
  111.     var[6].Friction = 0.30000001192093
  112.     var[6].Size = Vector3.new(0.200000003, 0.200000003, 2.56596398)
  113.     var[6].FormFactor   = 'Custom'
  114.     var[6].Shape    = 'Block'
  115.     var[6].BackSurface  = 'Smooth'
  116.     var[6].FrontSurface = 'Smooth'
  117.     var[6].TopSurface   = 'Smooth'
  118.     var[6].BottomSurface    = 'Smooth'
  119.     var[6].LeftSurface  = 'Smooth'
  120.     var[6].RightSurface = 'Smooth'
  121.     var[6].CFrame   = CFrame.new(-57.3434334, 1.15663695, 20.6139374, 0, 0.648699403, -0.761044741, 0, 0.761044741, 0.648699403, 1, 0, 0)
  122.     var[6]:MakeJoints()
  123.  
  124. var[7] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  125.     var[7].Name = "Wedge"
  126.     var[7].Archivable   = true
  127.     var[7].BrickColor   = BrickColor.new('Institutional white')
  128.     var[7].Material = 'Fabric'
  129.     var[7].Reflectance  = 0
  130.     var[7].Transparency = 0
  131.     var[7].RotVelocity  = Vector3.new(0, 0, 0)
  132.     var[7].Velocity = Vector3.new(0, 0, 0)
  133.     var[7].Anchored = true
  134.     var[7].CanCollide   = true
  135.     var[7].Locked   = false
  136.     var[7].Elasticity   = 0.5
  137.     var[7].Friction = 0.30000001192093
  138.     var[7].Size = Vector3.new(0.200000003, 4.69059277, 5.11504889)
  139.     var[7].BackSurface  = 'Smooth'
  140.     var[7].FrontSurface = 'Smooth'
  141.     var[7].TopSurface   = 'Smooth'
  142.     var[7].BottomSurface    = 'Smooth'
  143.     var[7].LeftSurface  = 'Smooth'
  144.     var[7].RightSurface = 'Smooth'
  145.     var[7].CFrame   = CFrame.new(-62.9864998, 3.57002807, 30.1564178, -1, -4.37113954e-008, 8.74227766e-008, -3.49559031e-008, -0.675331235, -0.737514555, 9.12771227e-008, -0.737514555, 0.675331235)
  146.     var[7]:MakeJoints()
  147.  
  148. var[8] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  149.     var[8].Name = "Wedge"
  150.     var[8].Archivable   = true
  151.     var[8].BrickColor   = BrickColor.new('Institutional white')
  152.     var[8].Material = 'Fabric'
  153.     var[8].Reflectance  = 0
  154.     var[8].Transparency = 0
  155.     var[8].RotVelocity  = Vector3.new(0, 0, 0)
  156.     var[8].Velocity = Vector3.new(0, 0, 0)
  157.     var[8].Anchored = true
  158.     var[8].CanCollide   = true
  159.     var[8].Locked   = false
  160.     var[8].Elasticity   = 0.5
  161.     var[8].Friction = 0.30000001192093
  162.     var[8].Size = Vector3.new(0.200000003, 4.05910158, 4.90669727)
  163.     var[8].BackSurface  = 'Smooth'
  164.     var[8].FrontSurface = 'Smooth'
  165.     var[8].TopSurface   = 'Smooth'
  166.     var[8].BottomSurface    = 'Smooth'
  167.     var[8].LeftSurface  = 'Smooth'
  168.     var[8].RightSurface = 'Smooth'
  169.     var[8].CFrame   = CFrame.new(-62.9864998, 7.20088577, 33.3391571, -0.99999994, 8.74227695e-008, 4.37113847e-008, 3.49558889e-008, 0.737514496, -0.675331235, -9.12771014e-008, -0.675331295, -0.737514436)
  170.     var[8]:MakeJoints()
  171.  
  172. var[9] = Instance.new('Part', game['Workspace']['Large Tent'])
  173.     var[9].Name = "Part"
  174.     var[9].Archivable   = true
  175.     var[9].BrickColor   = BrickColor.new('Institutional white')
  176.     var[9].Material = 'Fabric'
  177.     var[9].Reflectance  = 0
  178.     var[9].Transparency = 0
  179.     var[9].RotVelocity  = Vector3.new(0, 0, 0)
  180.     var[9].Velocity = Vector3.new(0, 0, 0)
  181.     var[9].Anchored = true
  182.     var[9].CanCollide   = true
  183.     var[9].Locked   = false
  184.     var[9].Elasticity   = 0.5
  185.     var[9].Friction = 0.30000001192093
  186.     var[9].Size = Vector3.new(6.93999863, 0.200000003, 6.35999298)
  187.     var[9].FormFactor   = 'Custom'
  188.     var[9].Shape    = 'Block'
  189.     var[9].BackSurface  = 'Smooth'
  190.     var[9].FrontSurface = 'Smooth'
  191.     var[9].TopSurface   = 'Smooth'
  192.     var[9].BottomSurface    = 'Smooth'
  193.     var[9].LeftSurface  = 'Weld'
  194.     var[9].RightSurface = 'Smooth'
  195.     var[9].CFrame   = CFrame.new(-62.9864998, 3.56996703, 26.9739227, 0, -1, 0, 1, 0, -0, 0, 0, 1)
  196.     var[9]:MakeJoints()
  197.  
  198. var[10] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  199.     var[10].Name    = "Wedge"
  200.     var[10].Archivable  = true
  201.     var[10].BrickColor  = BrickColor.new('Institutional white')
  202.     var[10].Material    = 'Fabric'
  203.     var[10].Reflectance = 0
  204.     var[10].Transparency    = 0
  205.     var[10].RotVelocity = Vector3.new(0, 0, 0)
  206.     var[10].Velocity    = Vector3.new(0, 0, 0)
  207.     var[10].Anchored    = true
  208.     var[10].CanCollide  = true
  209.     var[10].Locked  = false
  210.     var[10].Elasticity  = 0.5
  211.     var[10].Friction    = 0.30000001192093
  212.     var[10].Size    = Vector3.new(0.200000003, 4.69059134, 5.11505032)
  213.     var[10].BackSurface = 'Smooth'
  214.     var[10].FrontSurface    = 'Smooth'
  215.     var[10].TopSurface  = 'Smooth'
  216.     var[10].BottomSurface   = 'Smooth'
  217.     var[10].LeftSurface = 'Smooth'
  218.     var[10].RightSurface    = 'Smooth'
  219.     var[10].CFrame  = CFrame.new(-62.9864998, 3.57002807, 23.7914276, 1, -4.37113883e-008, -8.74227766e-008, -9.39952258e-008, -0.675331473, -0.737514317, -2.68015761e-008, 0.737514317, -0.675331473)
  220.     var[10]:MakeJoints()
  221.  
  222. var[11] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  223.     var[11].Name    = "Wedge"
  224.     var[11].Archivable  = true
  225.     var[11].BrickColor  = BrickColor.new('Institutional white')
  226.     var[11].Material    = 'Fabric'
  227.     var[11].Reflectance = 0
  228.     var[11].Transparency    = 0
  229.     var[11].RotVelocity = Vector3.new(0, 0, 0)
  230.     var[11].Velocity    = Vector3.new(0, 0, 0)
  231.     var[11].Anchored    = true
  232.     var[11].CanCollide  = true
  233.     var[11].Locked  = false
  234.     var[11].Elasticity  = 0.5
  235.     var[11].Friction    = 0.30000001192093
  236.     var[11].Size    = Vector3.new(0.200000003, 4.90669727, 4.05910444)
  237.     var[11].BackSurface = 'Smooth'
  238.     var[11].FrontSurface    = 'Smooth'
  239.     var[11].TopSurface  = 'Smooth'
  240.     var[11].BottomSurface   = 'Smooth'
  241.     var[11].LeftSurface = 'Smooth'
  242.     var[11].RightSurface    = 'Smooth'
  243.     var[11].CFrame  = CFrame.new(-62.9864998, 7.20088577, 20.6089325, -1, 4.37113883e-008, 8.74227766e-008, -3.49558746e-008, 0.675331473, -0.737514317, -9.12771299e-008, -0.737514317, -0.675331473)
  244.     var[11]:MakeJoints()
  245.  
  246. var[12] = Instance.new('Model', game['Workspace']['Large Tent'])
  247.     var[12].Name    = "Ropes"
  248.     var[12].Archivable  = true
  249.  
  250. var[13] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  251.     var[13].Name    = "Rope"
  252.     var[13].Archivable  = true
  253.     var[13].BrickColor  = BrickColor.new('Brown')
  254.     var[13].Material    = 'Fabric'
  255.     var[13].Reflectance = 0
  256.     var[13].Transparency    = 0
  257.     var[13].RotVelocity = Vector3.new(0, 0, 0)
  258.     var[13].Velocity    = Vector3.new(0, 0, 0)
  259.     var[13].Anchored    = true
  260.     var[13].CanCollide  = true
  261.     var[13].Locked  = false
  262.     var[13].Elasticity  = 0.5
  263.     var[13].Friction    = 0.30000001192093
  264.     var[13].Size    = Vector3.new(0.200000003, 0.200000003, 3.70486784)
  265.     var[13].FormFactor  = 'Custom'
  266.     var[13].Shape   = 'Block'
  267.     var[13].BackSurface = 'Smooth'
  268.     var[13].FrontSurface    = 'Smooth'
  269.     var[13].TopSurface  = 'Smooth'
  270.     var[13].BottomSurface   = 'Smooth'
  271.     var[13].LeftSurface = 'Smooth'
  272.     var[13].RightSurface    = 'Smooth'
  273.     var[13].CFrame  = CFrame.new(-61.8198128, 5.86177492, 33.3339081, 0, 0.776755929, -0.629801691, 0, 0.629801691, 0.776755929, 1, 0, 0)
  274.     var[13]:MakeJoints()
  275.  
  276. var[14] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  277.     var[14].Name    = "Rope"
  278.     var[14].Archivable  = true
  279.     var[14].BrickColor  = BrickColor.new('Brown')
  280.     var[14].Material    = 'Fabric'
  281.     var[14].Reflectance = 0
  282.     var[14].Transparency    = 0
  283.     var[14].RotVelocity = Vector3.new(0, 0, 0)
  284.     var[14].Velocity    = Vector3.new(0, 0, 0)
  285.     var[14].Anchored    = true
  286.     var[14].CanCollide  = true
  287.     var[14].Locked  = false
  288.     var[14].Elasticity  = 0.5
  289.     var[14].Friction    = 0.30000001192093
  290.     var[14].Size    = Vector3.new(0.200000003, 0.200000003, 3.37128305)
  291.     var[14].FormFactor  = 'Custom'
  292.     var[14].Shape   = 'Block'
  293.     var[14].BackSurface = 'Smooth'
  294.     var[14].FrontSurface    = 'Smooth'
  295.     var[14].TopSurface  = 'Smooth'
  296.     var[14].BottomSurface   = 'Smooth'
  297.     var[14].LeftSurface = 'Smooth'
  298.     var[14].RightSurface    = 'Smooth'
  299.     var[14].CFrame  = CFrame.new(-59.4864998, 3.20546508, 33.3339081, 0, 0.721782565, -0.692119956, 0, 0.692119956, 0.721782565, 1, 0, 0)
  300.     var[14]:MakeJoints()
  301.  
  302. var[15] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  303.     var[15].Name    = "Rope"
  304.     var[15].Archivable  = true
  305.     var[15].BrickColor  = BrickColor.new('Brown')
  306.     var[15].Material    = 'Fabric'
  307.     var[15].Reflectance = 0
  308.     var[15].Transparency    = 0
  309.     var[15].RotVelocity = Vector3.new(0, 0, 0)
  310.     var[15].Velocity    = Vector3.new(0, 0, 0)
  311.     var[15].Anchored    = true
  312.     var[15].CanCollide  = true
  313.     var[15].Locked  = false
  314.     var[15].Elasticity  = 0.5
  315.     var[15].Friction    = 0.30000001192093
  316.     var[15].Size    = Vector3.new(0.200000003, 0.200000003, 2.56596398)
  317.     var[15].FormFactor  = 'Custom'
  318.     var[15].Shape   = 'Block'
  319.     var[15].BackSurface = 'Smooth'
  320.     var[15].FrontSurface    = 'Smooth'
  321.     var[15].TopSurface  = 'Smooth'
  322.     var[15].BottomSurface   = 'Smooth'
  323.     var[15].LeftSurface = 'Smooth'
  324.     var[15].RightSurface    = 'Smooth'
  325.     var[15].CFrame  = CFrame.new(-57.3434334, 1.15663695, 33.3339081, 0, 0.648699403, -0.761044741, 0, 0.761044741, 0.648699403, 1, 0, 0)
  326.     var[15]:MakeJoints()
  327.  
  328. var[16] = Instance.new('Model', game['Workspace']['Large Tent'])
  329.     var[16].Name    = "Ropes"
  330.     var[16].Archivable  = true
  331.  
  332. var[17] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  333.     var[17].Name    = "Rope"
  334.     var[17].Archivable  = true
  335.     var[17].BrickColor  = BrickColor.new('Brown')
  336.     var[17].Material    = 'Fabric'
  337.     var[17].Reflectance = 0
  338.     var[17].Transparency    = 0
  339.     var[17].RotVelocity = Vector3.new(0, 0, 0)
  340.     var[17].Velocity    = Vector3.new(0, 0, 0)
  341.     var[17].Anchored    = true
  342.     var[17].CanCollide  = true
  343.     var[17].Locked  = false
  344.     var[17].Elasticity  = 0.5
  345.     var[17].Friction    = 0.30000001192093
  346.     var[17].Size    = Vector3.new(0.200000003, 0.200000003, 3.66359401)
  347.     var[17].FormFactor  = 'Custom'
  348.     var[17].Shape   = 'Block'
  349.     var[17].BackSurface = 'Smooth'
  350.     var[17].FrontSurface    = 'Smooth'
  351.     var[17].TopSurface  = 'Smooth'
  352.     var[17].BottomSurface   = 'Smooth'
  353.     var[17].LeftSurface = 'Smooth'
  354.     var[17].RightSurface    = 'Smooth'
  355.     var[17].CFrame  = CFrame.new(-61.8198128, 5.72835112, 26.9739227, 0, 0.770948946, -0.636897027, 0, 0.636897027, 0.770948946, 1, 0, 0)
  356.     var[17]:MakeJoints()
  357.  
  358. var[18] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  359.     var[18].Name    = "Rope"
  360.     var[18].Archivable  = true
  361.     var[18].BrickColor  = BrickColor.new('Brown')
  362.     var[18].Material    = 'Fabric'
  363.     var[18].Reflectance = 0
  364.     var[18].Transparency    = 0
  365.     var[18].RotVelocity = Vector3.new(0, 0, 0)
  366.     var[18].Velocity    = Vector3.new(0, 0, 0)
  367.     var[18].Anchored    = true
  368.     var[18].CanCollide  = true
  369.     var[18].Locked  = false
  370.     var[18].Elasticity  = 0.5
  371.     var[18].Friction    = 0.30000001192093
  372.     var[18].Size    = Vector3.new(0.200000003, 0.200000003, 3.33299208)
  373.     var[18].FormFactor  = 'Custom'
  374.     var[18].Shape   = 'Block'
  375.     var[18].BackSurface = 'Smooth'
  376.     var[18].FrontSurface    = 'Smooth'
  377.     var[18].TopSurface  = 'Smooth'
  378.     var[18].BottomSurface   = 'Smooth'
  379.     var[18].LeftSurface = 'Smooth'
  380.     var[18].RightSurface    = 'Smooth'
  381.     var[18].CFrame  = CFrame.new(-59.4864998, 3.12557006, 26.9739227, 0, 0.714073002, -0.700071335, 0, 0.700071335, 0.714073002, 1, 0, 0)
  382.     var[18]:MakeJoints()
  383.  
  384. var[19] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  385.     var[19].Name    = "Rope"
  386.     var[19].Archivable  = true
  387.     var[19].BrickColor  = BrickColor.new('Brown')
  388.     var[19].Material    = 'Fabric'
  389.     var[19].Reflectance = 0
  390.     var[19].Transparency    = 0
  391.     var[19].RotVelocity = Vector3.new(0, 0, 0)
  392.     var[19].Velocity    = Vector3.new(0, 0, 0)
  393.     var[19].Anchored    = true
  394.     var[19].CanCollide  = true
  395.     var[19].Locked  = false
  396.     var[19].Elasticity  = 0.5
  397.     var[19].Friction    = 0.30000001192093
  398.     var[19].Size    = Vector3.new(0.200000003, 0.200000003, 2.53163815)
  399.     var[19].FormFactor  = 'Custom'
  400.     var[19].Shape   = 'Block'
  401.     var[19].BackSurface = 'Smooth'
  402.     var[19].FrontSurface    = 'Smooth'
  403.     var[19].TopSurface  = 'Smooth'
  404.     var[19].BottomSurface   = 'Smooth'
  405.     var[19].LeftSurface = 'Smooth'
  406.     var[19].RightSurface    = 'Smooth'
  407.     var[19].CFrame  = CFrame.new(-57.3455696, 1.12740099, 26.9739227, 0, 0.638451934, -0.769661725, 0, 0.769661725, 0.638451934, 1, 0, 0)
  408.     var[19]:MakeJoints()
  409.  
  410. var[20] = Instance.new('Model', game['Workspace']['Large Tent'])
  411.     var[20].Name    = "Ropes"
  412.     var[20].Archivable  = true
  413.  
  414. var[21] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  415.     var[21].Name    = "Rope"
  416.     var[21].Archivable  = true
  417.     var[21].BrickColor  = BrickColor.new('Brown')
  418.     var[21].Material    = 'Fabric'
  419.     var[21].Reflectance = 0
  420.     var[21].Transparency    = 0
  421.     var[21].RotVelocity = Vector3.new(0, 0, 0)
  422.     var[21].Velocity    = Vector3.new(0, 0, 0)
  423.     var[21].Anchored    = true
  424.     var[21].CanCollide  = true
  425.     var[21].Locked  = false
  426.     var[21].Elasticity  = 0.5
  427.     var[21].Friction    = 0.30000001192093
  428.     var[21].Size    = Vector3.new(0.200000003, 0.200000003, 3.83047438)
  429.     var[21].FormFactor  = 'Custom'
  430.     var[21].Shape   = 'Block'
  431.     var[21].BackSurface = 'Smooth'
  432.     var[21].FrontSurface    = 'Smooth'
  433.     var[21].TopSurface  = 'Smooth'
  434.     var[21].BottomSurface   = 'Smooth'
  435.     var[21].LeftSurface = 'Smooth'
  436.     var[21].RightSurface    = 'Smooth'
  437.     var[21].CFrame  = CFrame.new(-61.8198128, 6.26192093, 39.6938934, 0, 0.793055356, -0.609149694, 0, 0.609149694, 0.793055356, 1, 0, 0)
  438.     var[21]:MakeJoints()
  439.  
  440. var[22] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  441.     var[22].Name    = "Rope"
  442.     var[22].Archivable  = true
  443.     var[22].BrickColor  = BrickColor.new('Brown')
  444.     var[22].Material    = 'Fabric'
  445.     var[22].Reflectance = 0
  446.     var[22].Transparency    = 0
  447.     var[22].RotVelocity = Vector3.new(0, 0, 0)
  448.     var[22].Velocity    = Vector3.new(0, 0, 0)
  449.     var[22].Anchored    = true
  450.     var[22].CanCollide  = true
  451.     var[22].Locked  = false
  452.     var[22].Elasticity  = 0.5
  453.     var[22].Friction    = 0.30000001192093
  454.     var[22].Size    = Vector3.new(0.200000003, 0.200000003, 3.48852611)
  455.     var[22].FormFactor  = 'Custom'
  456.     var[22].Shape   = 'Block'
  457.     var[22].BackSurface = 'Smooth'
  458.     var[22].FrontSurface    = 'Smooth'
  459.     var[22].TopSurface  = 'Smooth'
  460.     var[22].BottomSurface   = 'Smooth'
  461.     var[22].LeftSurface = 'Smooth'
  462.     var[22].RightSurface    = 'Smooth'
  463.     var[22].CFrame  = CFrame.new(-59.4864998, 3.44551706, 39.6938934, 0, 0.743389249, -0.668858945, 0, 0.668858945, 0.743389249, 1, 0, 0)
  464.     var[22]:MakeJoints()
  465.  
  466. var[23] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  467.     var[23].Name    = "Rope"
  468.     var[23].Archivable  = true
  469.     var[23].BrickColor  = BrickColor.new('Brown')
  470.     var[23].Material    = 'Fabric'
  471.     var[23].Reflectance = 0
  472.     var[23].Transparency    = 0
  473.     var[23].RotVelocity = Vector3.new(0, 0, 0)
  474.     var[23].Velocity    = Vector3.new(0, 0, 0)
  475.     var[23].Anchored    = true
  476.     var[23].CanCollide  = true
  477.     var[23].Locked  = false
  478.     var[23].Elasticity  = 0.5
  479.     var[23].Friction    = 0.30000001192093
  480.     var[23].Size    = Vector3.new(0.200000003, 0.200000003, 2.67209387)
  481.     var[23].FormFactor  = 'Custom'
  482.     var[23].Shape   = 'Block'
  483.     var[23].BackSurface = 'Smooth'
  484.     var[23].FrontSurface    = 'Smooth'
  485.     var[23].TopSurface  = 'Smooth'
  486.     var[23].BottomSurface   = 'Smooth'
  487.     var[23].LeftSurface = 'Smooth'
  488.     var[23].RightSurface    = 'Smooth'
  489.     var[23].CFrame  = CFrame.new(-57.3370857, 1.24385703, 39.6938934, 0, 0.677435458, -0.735582232, 0, 0.735582232, 0.677435458, 1, 0, 0)
  490.     var[23]:MakeJoints()
  491.  
  492. var[24] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  493.     var[24].Name    = "Wedge"
  494.     var[24].Archivable  = true
  495.     var[24].BrickColor  = BrickColor.new('Institutional white')
  496.     var[24].Material    = 'Fabric'
  497.     var[24].Reflectance = 0
  498.     var[24].Transparency    = 0
  499.     var[24].RotVelocity = Vector3.new(0, 0, 0)
  500.     var[24].Velocity    = Vector3.new(0, 0, 0)
  501.     var[24].Anchored    = true
  502.     var[24].CanCollide  = true
  503.     var[24].Locked  = false
  504.     var[24].Elasticity  = 0.5
  505.     var[24].Friction    = 0.30000001192093
  506.     var[24].Size    = Vector3.new(0.200000003, 4.57138014, 4.43333864)
  507.     var[24].BackSurface = 'Smooth'
  508.     var[24].FrontSurface    = 'Smooth'
  509.     var[24].TopSurface  = 'Smooth'
  510.     var[24].BottomSurface   = 'Smooth'
  511.     var[24].LeftSurface = 'Smooth'
  512.     var[24].RightSurface    = 'Smooth'
  513.     var[24].CFrame  = CFrame.new(-77.3865204, 7.20088577, 20.6089325, 1, 3.3945031e-007, -4.8251502e-007, -5.86598617e-007, 0.659232378, -0.751939237, 6.28435259e-008, 0.751939237, 0.659232378)
  514.     var[24]:MakeJoints()
  515.  
  516. var[25] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  517.     var[25].Name    = "Wedge"
  518.     var[25].Archivable  = true
  519.     var[25].BrickColor  = BrickColor.new('Institutional white')
  520.     var[25].Material    = 'Fabric'
  521.     var[25].Reflectance = 0
  522.     var[25].Transparency    = 0
  523.     var[25].RotVelocity = Vector3.new(0, 0, 0)
  524.     var[25].Velocity    = Vector3.new(0, 0, 0)
  525.     var[25].Anchored    = true
  526.     var[25].CanCollide  = true
  527.     var[25].Locked  = false
  528.     var[25].Elasticity  = 0.5
  529.     var[25].Friction    = 0.30000001192093
  530.     var[25].Size    = Vector3.new(0.200000003, 4.19271851, 4.78233433)
  531.     var[25].BackSurface = 'Smooth'
  532.     var[25].FrontSurface    = 'Weld'
  533.     var[25].TopSurface  = 'Smooth'
  534.     var[25].BottomSurface   = 'Smooth'
  535.     var[25].LeftSurface = 'Smooth'
  536.     var[25].RightSurface    = 'Smooth'
  537.     var[25].CFrame  = CFrame.new(-77.3865204, 0.0999969989, 20.6139374, -0.99999994, -3.07669438e-007, 3.02669804e-007, 4.30878458e-007, -0.751939178, 0.659232438, 2.47636081e-008, 0.659232438, 0.751939178)
  538.     var[25]:MakeJoints()
  539.  
  540. var[26] = Instance.new('Part', game['Workspace']['Large Tent'])
  541.     var[26].Name    = "Part"
  542.     var[26].Archivable  = true
  543.     var[26].BrickColor  = BrickColor.new('Institutional white')
  544.     var[26].Material    = 'Fabric'
  545.     var[26].Reflectance = 0
  546.     var[26].Transparency    = 0
  547.     var[26].RotVelocity = Vector3.new(0, 0, 0)
  548.     var[26].Velocity    = Vector3.new(0, 0, 0)
  549.     var[26].Anchored    = true
  550.     var[26].CanCollide  = true
  551.     var[26].Locked  = false
  552.     var[26].Elasticity  = 0.5
  553.     var[26].Friction    = 0.30000001192093
  554.     var[26].Size    = Vector3.new(6.16183949, 0.204825625, 3.97318697)
  555.     var[26].FormFactor  = 'Custom'
  556.     var[26].Shape   = 'Block'
  557.     var[26].BackSurface = 'Smooth'
  558.     var[26].FrontSurface    = 'Smooth'
  559.     var[26].TopSurface  = 'Smooth'
  560.     var[26].BottomSurface   = 'Smooth'
  561.     var[26].LeftSurface = 'Smooth'
  562.     var[26].RightSurface    = 'Smooth'
  563.     var[26].CFrame  = CFrame.new(-64.8813934, 7.90211821, 30.1564178, -0.00829506852, -0.339543104, -0.940553963, -0.0229709614, -0.940273404, 0.339644432, -0.999701798, 0.0244228002, 0)
  564.     var[26]:MakeJoints()
  565.  
  566. var[27] = Instance.new('Part', game['Workspace']['Large Tent'])
  567.     var[27].Name    = "Part"
  568.     var[27].Archivable  = true
  569.     var[27].BrickColor  = BrickColor.new('Institutional white')
  570.     var[27].Material    = 'Fabric'
  571.     var[27].Reflectance = 0
  572.     var[27].Transparency    = 0
  573.     var[27].RotVelocity = Vector3.new(0, 0, 0)
  574.     var[27].Velocity    = Vector3.new(0, 0, 0)
  575.     var[27].Anchored    = true
  576.     var[27].CanCollide  = true
  577.     var[27].Locked  = false
  578.     var[27].Elasticity  = 0.5
  579.     var[27].Friction    = 0.30000001192093
  580.     var[27].Size    = Vector3.new(6.161129, 0.203793347, 4.77552795)
  581.     var[27].FormFactor  = 'Custom'
  582.     var[27].Shape   = 'Block'
  583.     var[27].BackSurface = 'Smooth'
  584.     var[27].FrontSurface    = 'Smooth'
  585.     var[27].TopSurface  = 'Smooth'
  586.     var[27].BottomSurface   = 'Smooth'
  587.     var[27].LeftSurface = 'Smooth'
  588.     var[27].RightSurface    = 'Smooth'
  589.     var[27].CFrame  = CFrame.new(-71.9852142, 10.1697598, 23.792038, 0.012935699, 0.675600886, 0.737154067, -0.0141116688, -0.737018943, 0.675724685, 0.999816716, -0.0191434454, 0)
  590.     var[27]:MakeJoints()
  591.  
  592. var[28] = Instance.new('Part', game['Workspace']['Large Tent'])
  593.     var[28].Name    = "Part"
  594.     var[28].Archivable  = true
  595.     var[28].BrickColor  = BrickColor.new('Institutional white')
  596.     var[28].Material    = 'Fabric'
  597.     var[28].Reflectance = 0
  598.     var[28].Transparency    = 0
  599.     var[28].RotVelocity = Vector3.new(0, 0, 0)
  600.     var[28].Velocity    = Vector3.new(0, 0, 0)
  601.     var[28].Anchored    = true
  602.     var[28].CanCollide  = true
  603.     var[28].Locked  = false
  604.     var[28].Elasticity  = 0.5
  605.     var[28].Friction    = 0.30000001192093
  606.     var[28].Size    = Vector3.new(6.161129, 0.200000003, 4.77552795)
  607.     var[28].FormFactor  = 'Custom'
  608.     var[28].Shape   = 'Block'
  609.     var[28].BackSurface = 'Smooth'
  610.     var[28].FrontSurface    = 'Smooth'
  611.     var[28].TopSurface  = 'Smooth'
  612.     var[28].BottomSurface   = 'Smooth'
  613.     var[28].LeftSurface = 'Smooth'
  614.     var[28].RightSurface    = 'Smooth'
  615.     var[28].CFrame  = CFrame.new(-68.3864594, 10.1711636, 23.792038, 0.012935699, -0.675600886, -0.737154067, 0.0141116688, -0.737018943, 0.675724685, -0.999816716, -0.0191434454, 0)
  616.     var[28]:MakeJoints()
  617.  
  618. var[29] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  619.     var[29].Name    = "Wedge"
  620.     var[29].Archivable  = true
  621.     var[29].BrickColor  = BrickColor.new('Institutional white')
  622.     var[29].Material    = 'Fabric'
  623.     var[29].Reflectance = 0
  624.     var[29].Transparency    = 0
  625.     var[29].RotVelocity = Vector3.new(0, 0, 0)
  626.     var[29].Velocity    = Vector3.new(0, 0, 0)
  627.     var[29].Anchored    = true
  628.     var[29].CanCollide  = true
  629.     var[29].Locked  = false
  630.     var[29].Elasticity  = 0.5
  631.     var[29].Friction    = 0.30000001192093
  632.     var[29].Size    = Vector3.new(0.211141035, 6.17015743, 0.324347764)
  633.     var[29].BackSurface = 'Smooth'
  634.     var[29].FrontSurface    = 'Smooth'
  635.     var[29].TopSurface  = 'Smooth'
  636.     var[29].BottomSurface   = 'Smooth'
  637.     var[29].LeftSurface = 'Smooth'
  638.     var[29].RightSurface    = 'Smooth'
  639.     var[29].CFrame  = CFrame.new(-70.1901703, 12.1367998, 17.4279022, 0.674613178, -0.0387501195, 0.73715359, 0.735940516, -0.0422726646, -0.675725222, 0.0573458821, 0.998354316, 8.2265565e-008)
  640.     var[29]:MakeJoints()
  641.  
  642. var[30] = Instance.new('Part', game['Workspace']['Large Tent'])
  643.     var[30].Name    = "Part"
  644.     var[30].Archivable  = true
  645.     var[30].BrickColor  = BrickColor.new('Institutional white')
  646.     var[30].Material    = 'Fabric'
  647.     var[30].Reflectance = 0
  648.     var[30].Transparency    = 0
  649.     var[30].RotVelocity = Vector3.new(0, 0, 0)
  650.     var[30].Velocity    = Vector3.new(0, 0, 0)
  651.     var[30].Anchored    = true
  652.     var[30].CanCollide  = true
  653.     var[30].Locked  = false
  654.     var[30].Elasticity  = 0.5
  655.     var[30].Friction    = 0.30000001192093
  656.     var[30].Size    = Vector3.new(6.17015743, 0.21114105, 4.75929689)
  657.     var[30].FormFactor  = 'Custom'
  658.     var[30].Shape   = 'Block'
  659.     var[30].BackSurface = 'Smooth'
  660.     var[30].FrontSurface    = 'Smooth'
  661.     var[30].TopSurface  = 'Smooth'
  662.     var[30].BottomSurface   = 'Smooth'
  663.     var[30].LeftSurface = 'Smooth'
  664.     var[30].RightSurface    = 'Smooth'
  665.     var[30].CFrame  = CFrame.new(-68.316452, 10.4195757, 17.4279022, 0.0387500823, -0.674612701, -0.737154067, 0.0422728099, -0.735940993, 0.675724685, -0.998354316, -0.057345964, 0)
  666.     var[30]:MakeJoints()
  667.  
  668. var[31] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  669.     var[31].Name    = "Wedge"
  670.     var[31].Archivable  = true
  671.     var[31].BrickColor  = BrickColor.new('Institutional white')
  672.     var[31].Material    = 'Fabric'
  673.     var[31].Reflectance = 0
  674.     var[31].Transparency    = 0
  675.     var[31].RotVelocity = Vector3.new(0, 0, 0)
  676.     var[31].Velocity    = Vector3.new(0, 0, 0)
  677.     var[31].Anchored    = true
  678.     var[31].CanCollide  = true
  679.     var[31].Locked  = false
  680.     var[31].Elasticity  = 0.5
  681.     var[31].Friction    = 0.30000001192093
  682.     var[31].Size    = Vector3.new(0.200000003, 1.3320123, 3.34450769)
  683.     var[31].BackSurface = 'Smooth'
  684.     var[31].FrontSurface    = 'Weld'
  685.     var[31].TopSurface  = 'Smooth'
  686.     var[31].BottomSurface   = 'Smooth'
  687.     var[31].LeftSurface = 'Smooth'
  688.     var[31].RightSurface    = 'Smooth'
  689.     var[31].CFrame  = CFrame.new(-75.3865204, 0.0999969989, 42.8739471, -7.29559417e-008, -0.370003581, -0.929030299, -6.50450431e-008, -0.929030299, 0.370003581, -0.99999994, 8.74227766e-008, 4.37113883e-008)
  690.     var[31]:MakeJoints()
  691.  
  692. var[32] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  693.     var[32].Name    = "Wedge"
  694.     var[32].Archivable  = true
  695.     var[32].BrickColor  = BrickColor.new('Institutional white')
  696.     var[32].Material    = 'Fabric'
  697.     var[32].Reflectance = 0
  698.     var[32].Transparency    = 0
  699.     var[32].RotVelocity = Vector3.new(0, 0, 0)
  700.     var[32].Velocity    = Vector3.new(0, 0, 0)
  701.     var[32].Anchored    = true
  702.     var[32].CanCollide  = true
  703.     var[32].Locked  = false
  704.     var[32].Elasticity  = 0.5
  705.     var[32].Friction    = 0.30000001192093
  706.     var[32].Size    = Vector3.new(0.200000003, 3.01312995, 7.2086134)
  707.     var[32].BackSurface = 'Smooth'
  708.     var[32].FrontSurface    = 'Smooth'
  709.     var[32].TopSurface  = 'Smooth'
  710.     var[32].BottomSurface   = 'Smooth'
  711.     var[32].LeftSurface = 'Smooth'
  712.     var[32].RightSurface    = 'Smooth'
  713.     var[32].CFrame  = CFrame.new(-77.2525482, 4.00587988, 42.8739471, -8.26246449e-009, -0.929030299, 0.370003581, 9.73917764e-008, 0.370003581, 0.929030299, -1, 4.37113883e-008, 8.74227766e-008)
  714.     var[32]:MakeJoints()
  715.  
  716. var[33] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  717.     var[33].Name    = "Wedge"
  718.     var[33].Archivable  = true
  719.     var[33].BrickColor  = BrickColor.new('Institutional white')
  720.     var[33].Material    = 'Fabric'
  721.     var[33].Reflectance = 0
  722.     var[33].Transparency    = 0
  723.     var[33].RotVelocity = Vector3.new(0, 0, 0)
  724.     var[33].Velocity    = Vector3.new(0, 0, 0)
  725.     var[33].Anchored    = true
  726.     var[33].CanCollide  = true
  727.     var[33].Locked  = false
  728.     var[33].Elasticity  = 0.5
  729.     var[33].Friction    = 0.30000001192093
  730.     var[33].Size    = Vector3.new(0.200000003, 3.01312995, 2.67246032)
  731.     var[33].BackSurface = 'Smooth'
  732.     var[33].FrontSurface    = 'Smooth'
  733.     var[33].TopSurface  = 'Smooth'
  734.     var[33].BottomSurface   = 'Smooth'
  735.     var[33].LeftSurface = 'Smooth'
  736.     var[33].RightSurface    = 'Smooth'
  737.     var[33].CFrame  = CFrame.new(-75.4245453, 8.59645557, 42.8739471, 8.26246094e-009, -0.92903024, -0.37000367, -9.73917906e-008, 0.37000367, -0.92903024, 1, 4.37113954e-008, -8.74227766e-008)
  738.     var[33]:MakeJoints()
  739.  
  740. var[34] = Instance.new('Model', game['Workspace']['Large Tent'])
  741.     var[34].Name    = "Ropes"
  742.     var[34].Archivable  = true
  743.  
  744. var[35] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  745.     var[35].Name    = "Rope"
  746.     var[35].Archivable  = true
  747.     var[35].BrickColor  = BrickColor.new('Brown')
  748.     var[35].Material    = 'Fabric'
  749.     var[35].Reflectance = 0
  750.     var[35].Transparency    = 0
  751.     var[35].RotVelocity = Vector3.new(0, 0, 0)
  752.     var[35].Velocity    = Vector3.new(0, 0, 0)
  753.     var[35].Anchored    = true
  754.     var[35].CanCollide  = true
  755.     var[35].Locked  = false
  756.     var[35].Elasticity  = 0.5
  757.     var[35].Friction    = 0.30000001192093
  758.     var[35].Size    = Vector3.new(0.200000003, 0.400000006, 6.39212084)
  759.     var[35].FormFactor  = 'Custom'
  760.     var[35].Shape   = 'Block'
  761.     var[35].BackSurface = 'Smooth'
  762.     var[35].FrontSurface    = 'Smooth'
  763.     var[35].TopSurface  = 'Smooth'
  764.     var[35].BottomSurface   = 'Smooth'
  765.     var[35].LeftSurface = 'Smooth'
  766.     var[35].RightSurface    = 'Smooth'
  767.     var[35].CFrame  = CFrame.new(-70.1865082, 12.3804522, 14.253952, -1, 0, 0, 0, 0.99497503, 0.100123242, 0, 0.100123242, -0.99497503)
  768.     var[35]:MakeJoints()
  769.  
  770. var[36] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  771.     var[36].Name    = "Rope"
  772.     var[36].Archivable  = true
  773.     var[36].BrickColor  = BrickColor.new('Brown')
  774.     var[36].Material    = 'Fabric'
  775.     var[36].Reflectance = 0
  776.     var[36].Transparency    = 0
  777.     var[36].RotVelocity = Vector3.new(0, 0, 0)
  778.     var[36].Velocity    = Vector3.new(0, 0, 0)
  779.     var[36].Anchored    = true
  780.     var[36].CanCollide  = true
  781.     var[36].Locked  = false
  782.     var[36].Elasticity  = 0.5
  783.     var[36].Friction    = 0.30000001192093
  784.     var[36].Size    = Vector3.new(0.200000003, 0.400000006, 6.36804581)
  785.     var[36].FormFactor  = 'Custom'
  786.     var[36].Shape   = 'Block'
  787.     var[36].BackSurface = 'Smooth'
  788.     var[36].FrontSurface    = 'Smooth'
  789.     var[36].TopSurface  = 'Smooth'
  790.     var[36].BottomSurface   = 'Smooth'
  791.     var[36].LeftSurface = 'Smooth'
  792.     var[36].RightSurface    = 'Smooth'
  793.     var[36].CFrame  = CFrame.new(-70.1865082, 11.901082, 20.6139374, -1, 0, 0, 0, 0.99873656, 0.0502509214, 0, 0.0502509214, -0.99873656)
  794.     var[36]:MakeJoints()
  795.  
  796. var[37] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  797.     var[37].Name    = "Rope"
  798.     var[37].Archivable  = true
  799.     var[37].BrickColor  = BrickColor.new('Brown')
  800.     var[37].Material    = 'Fabric'
  801.     var[37].Reflectance = 0
  802.     var[37].Transparency    = 0
  803.     var[37].RotVelocity = Vector3.new(0, 0, 0)
  804.     var[37].Velocity    = Vector3.new(0, 0, 0)
  805.     var[37].Anchored    = true
  806.     var[37].CanCollide  = true
  807.     var[37].Locked  = false
  808.     var[37].Elasticity  = 0.5
  809.     var[37].Friction    = 0.30000001192093
  810.     var[37].Size    = Vector3.new(0.200000003, 0.400000006, 6.3599968)
  811.     var[37].FormFactor  = 'Custom'
  812.     var[37].Shape   = 'Block'
  813.     var[37].BackSurface = 'Smooth'
  814.     var[37].FrontSurface    = 'Smooth'
  815.     var[37].TopSurface  = 'Smooth'
  816.     var[37].BottomSurface   = 'Smooth'
  817.     var[37].LeftSurface = 'Smooth'
  818.     var[37].RightSurface    = 'Smooth'
  819.     var[37].CFrame  = CFrame.new(-70.1865082, 11.7411098, 26.9739227, -1, 0, 0, 0, 0.99999994, 0, 0, 0, -0.99999994)
  820.     var[37]:MakeJoints()
  821.  
  822. var[38] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  823.     var[38].Name    = "Rope"
  824.     var[38].Archivable  = true
  825.     var[38].BrickColor  = BrickColor.new('Brown')
  826.     var[38].Material    = 'Fabric'
  827.     var[38].Reflectance = 0
  828.     var[38].Transparency    = 0
  829.     var[38].RotVelocity = Vector3.new(0, 0, 0)
  830.     var[38].Velocity    = Vector3.new(0, 0, 0)
  831.     var[38].Anchored    = true
  832.     var[38].CanCollide  = true
  833.     var[38].Locked  = false
  834.     var[38].Elasticity  = 0.5
  835.     var[38].Friction    = 0.30000001192093
  836.     var[38].Size    = Vector3.new(0.200000003, 0.400000006, 6.36804581)
  837.     var[38].FormFactor  = 'Custom'
  838.     var[38].Shape   = 'Block'
  839.     var[38].BackSurface = 'Smooth'
  840.     var[38].FrontSurface    = 'Smooth'
  841.     var[38].TopSurface  = 'Smooth'
  842.     var[38].BottomSurface   = 'Smooth'
  843.     var[38].LeftSurface = 'Smooth'
  844.     var[38].RightSurface    = 'Smooth'
  845.     var[38].CFrame  = CFrame.new(-70.1865082, 11.901082, 33.3339081, -1, 0, 0, 0, 0.99873656, -0.0502509214, 0, -0.0502509214, -0.99873656)
  846.     var[38]:MakeJoints()
  847.  
  848. var[39] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  849.     var[39].Name    = "Rope"
  850.     var[39].Archivable  = true
  851.     var[39].BrickColor  = BrickColor.new('Brown')
  852.     var[39].Material    = 'Fabric'
  853.     var[39].Reflectance = 0
  854.     var[39].Transparency    = 0
  855.     var[39].RotVelocity = Vector3.new(0, 0, 0)
  856.     var[39].Velocity    = Vector3.new(0, 0, 0)
  857.     var[39].Anchored    = true
  858.     var[39].CanCollide  = true
  859.     var[39].Locked  = false
  860.     var[39].Elasticity  = 0.5
  861.     var[39].Friction    = 0.30000001192093
  862.     var[39].Size    = Vector3.new(0.200000003, 0.400000006, 6.39212084)
  863.     var[39].FormFactor  = 'Custom'
  864.     var[39].Shape   = 'Block'
  865.     var[39].BackSurface = 'Smooth'
  866.     var[39].FrontSurface    = 'Smooth'
  867.     var[39].TopSurface  = 'Smooth'
  868.     var[39].BottomSurface   = 'Smooth'
  869.     var[39].LeftSurface = 'Smooth'
  870.     var[39].RightSurface    = 'Smooth'
  871.     var[39].CFrame  = CFrame.new(-70.1865082, 12.3804522, 39.6938934, -1, 0, 0, 0, 0.99497503, -0.100123242, 0, -0.100123242, -0.99497503)
  872.     var[39]:MakeJoints()
  873.  
  874. var[40] = Instance.new('Part', game['Workspace']['Large Tent'])
  875.     var[40].Name    = "Part"
  876.     var[40].Archivable  = true
  877.     var[40].BrickColor  = BrickColor.new('Brown')
  878.     var[40].Material    = 'Wood'
  879.     var[40].Reflectance = 0
  880.     var[40].Transparency    = 0
  881.     var[40].RotVelocity = Vector3.new(0, 0, 0)
  882.     var[40].Velocity    = Vector3.new(0, 0, 0)
  883.     var[40].Anchored    = true
  884.     var[40].CanCollide  = true
  885.     var[40].Locked  = false
  886.     var[40].Elasticity  = 0.5
  887.     var[40].Friction    = 0.30000001192093
  888.     var[40].Size    = Vector3.new(0.400000006, 8.39999962, 0.399999619)
  889.     var[40].FormFactor  = 'Custom'
  890.     var[40].Shape   = 'Block'
  891.     var[40].BackSurface = 'Smooth'
  892.     var[40].FrontSurface    = 'Smooth'
  893.     var[40].TopSurface  = 'Smooth'
  894.     var[40].BottomSurface   = 'Weld'
  895.     var[40].LeftSurface = 'Smooth'
  896.     var[40].RightSurface    = 'Smooth'
  897.     var[40].CFrame  = CFrame.new(-62.9864998, 4.29994678, 42.8739471, -6.39488462e-013, -1.16471279e-020, 1, 2.39808173e-013, 1, -1.16471271e-020, -1, -2.39808173e-013, 6.39488462e-013)
  898.     var[40]:MakeJoints()
  899.  
  900. var[41] = Instance.new('Part', game['Workspace']['Large Tent'])
  901.     var[41].Name    = "Part"
  902.     var[41].Archivable  = true
  903.     var[41].BrickColor  = BrickColor.new('Brown')
  904.     var[41].Material    = 'Wood'
  905.     var[41].Reflectance = 0
  906.     var[41].Transparency    = 0
  907.     var[41].RotVelocity = Vector3.new(0, 0, 0)
  908.     var[41].Velocity    = Vector3.new(0, 0, 0)
  909.     var[41].Anchored    = true
  910.     var[41].CanCollide  = true
  911.     var[41].Locked  = false
  912.     var[41].Elasticity  = 0.5
  913.     var[41].Friction    = 0.30000001192093
  914.     var[41].Size    = Vector3.new(0.400000006, 8.39999962, 0.399999619)
  915.     var[41].FormFactor  = 'Custom'
  916.     var[41].Shape   = 'Block'
  917.     var[41].BackSurface = 'Smooth'
  918.     var[41].FrontSurface    = 'Smooth'
  919.     var[41].TopSurface  = 'Smooth'
  920.     var[41].BottomSurface   = 'Weld'
  921.     var[41].LeftSurface = 'Smooth'
  922.     var[41].RightSurface    = 'Smooth'
  923.     var[41].CFrame  = CFrame.new(-62.9864998, 4.29994678, 11.0738983, -3.83693077e-013, -6.9882585e-021, 1, 1.43884904e-013, 1, -6.98825769e-021, -1, -1.43884904e-013, 3.83693077e-013)
  924.     var[41]:MakeJoints()
  925.  
  926. var[42] = Instance.new('Part', game['Workspace']['Large Tent'])
  927.     var[42].Name    = "Part"
  928.     var[42].Archivable  = true
  929.     var[42].BrickColor  = BrickColor.new('Institutional white')
  930.     var[42].Material    = 'Fabric'
  931.     var[42].Reflectance = 0
  932.     var[42].Transparency    = 0
  933.     var[42].RotVelocity = Vector3.new(0, 0, 0)
  934.     var[42].Velocity    = Vector3.new(0, 0, 0)
  935.     var[42].Anchored    = true
  936.     var[42].CanCollide  = true
  937.     var[42].Locked  = false
  938.     var[42].Elasticity  = 0.5
  939.     var[42].Friction    = 0.30000001192093
  940.     var[42].Size    = Vector3.new(6.16113091, 0.203793243, 4.77552795)
  941.     var[42].FormFactor  = 'Custom'
  942.     var[42].Shape   = 'Block'
  943.     var[42].BackSurface = 'Smooth'
  944.     var[42].FrontSurface    = 'Smooth'
  945.     var[42].TopSurface  = 'Smooth'
  946.     var[42].BottomSurface   = 'Smooth'
  947.     var[42].LeftSurface = 'Smooth'
  948.     var[42].RightSurface    = 'Smooth'
  949.     var[42].CFrame  = CFrame.new(-68.3877411, 10.1697598, 30.1560516, -0.0129356962, -0.675600886, -0.737154067, -0.014111666, -0.737019002, 0.675724685, -0.999816775, 0.0191434417, 0)
  950.     var[42]:MakeJoints()
  951.  
  952. var[43] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  953.     var[43].Name    = "Wedge"
  954.     var[43].Archivable  = true
  955.     var[43].BrickColor  = BrickColor.new('Institutional white')
  956.     var[43].Material    = 'Fabric'
  957.     var[43].Reflectance = 0
  958.     var[43].Transparency    = 0
  959.     var[43].RotVelocity = Vector3.new(0, 0, 0)
  960.     var[43].Velocity    = Vector3.new(0, 0, 0)
  961.     var[43].Anchored    = true
  962.     var[43].CanCollide  = true
  963.     var[43].Locked  = false
  964.     var[43].Elasticity  = 0.5
  965.     var[43].Friction    = 0.30000001192093
  966.     var[43].Size    = Vector3.new(0.211141035, 6.17015743, 0.324347764)
  967.     var[43].BackSurface = 'Smooth'
  968.     var[43].FrontSurface    = 'Smooth'
  969.     var[43].TopSurface  = 'Smooth'
  970.     var[43].BottomSurface   = 'Smooth'
  971.     var[43].LeftSurface = 'Smooth'
  972.     var[43].RightSurface    = 'Smooth'
  973.     var[43].CFrame  = CFrame.new(-70.1828461, 12.1367998, 17.4279022, 0.674613059, 0.0387501791, -0.737153709, -0.735940635, -0.0422727317, -0.675725102, -0.0573459715, 0.998354316, 9.22922467e-008)
  974.     var[43]:MakeJoints()
  975.  
  976. var[44] = Instance.new('Part', game['Workspace']['Large Tent'])
  977.     var[44].Name    = "Part"
  978.     var[44].Archivable  = true
  979.     var[44].BrickColor  = BrickColor.new('Institutional white')
  980.     var[44].Material    = 'Fabric'
  981.     var[44].Reflectance = 0
  982.     var[44].Transparency    = 0
  983.     var[44].RotVelocity = Vector3.new(0, 0, 0)
  984.     var[44].Velocity    = Vector3.new(0, 0, 0)
  985.     var[44].Anchored    = true
  986.     var[44].CanCollide  = true
  987.     var[44].Locked  = false
  988.     var[44].Elasticity  = 0.5
  989.     var[44].Friction    = 0.30000001192093
  990.     var[44].Size    = Vector3.new(6.17015743, 0.21114105, 4.75929689)
  991.     var[44].FormFactor  = 'Custom'
  992.     var[44].Shape   = 'Block'
  993.     var[44].BackSurface = 'Smooth'
  994.     var[44].FrontSurface    = 'Smooth'
  995.     var[44].TopSurface  = 'Smooth'
  996.     var[44].BottomSurface   = 'Smooth'
  997.     var[44].LeftSurface = 'Smooth'
  998.     var[44].RightSurface    = 'Smooth'
  999.     var[44].CFrame  = CFrame.new(-72.0565643, 10.4195757, 17.4279022, 0.0387500823, 0.674612701, 0.737154067, -0.0422728099, -0.735940993, 0.675724685, 0.998354316, -0.057345964, 0)
  1000.     var[44]:MakeJoints()
  1001.  
  1002. var[45] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1003.     var[45].Name    = "Wedge"
  1004.     var[45].Archivable  = true
  1005.     var[45].BrickColor  = BrickColor.new('Institutional white')
  1006.     var[45].Material    = 'Fabric'
  1007.     var[45].Reflectance = 0
  1008.     var[45].Transparency    = 0
  1009.     var[45].RotVelocity = Vector3.new(0, 0, 0)
  1010.     var[45].Velocity    = Vector3.new(0, 0, 0)
  1011.     var[45].Anchored    = true
  1012.     var[45].CanCollide  = true
  1013.     var[45].Locked  = false
  1014.     var[45].Elasticity  = 0.5
  1015.     var[45].Friction    = 0.30000001192093
  1016.     var[45].Size    = Vector3.new(0.200000003, 0.902830243, 4.79946661)
  1017.     var[45].BackSurface = 'Smooth'
  1018.     var[45].FrontSurface    = 'Smooth'
  1019.     var[45].TopSurface  = 'Smooth'
  1020.     var[45].BottomSurface   = 'Smooth'
  1021.     var[45].LeftSurface = 'Smooth'
  1022.     var[45].RightSurface    = 'Smooth'
  1023.     var[45].CFrame  = CFrame.new(-71.8513641, 10.9037075, 42.8739471, -1.7427837e-008, -0.800353646, -0.599528074, -9.61753486e-008, 0.599528074, -0.800353646, 1, 4.37113954e-008, -8.74227766e-008)
  1024.     var[45]:MakeJoints()
  1025.  
  1026. var[46] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1027.     var[46].Name    = "Wedge"
  1028.     var[46].Archivable  = true
  1029.     var[46].BrickColor  = BrickColor.new('Institutional white')
  1030.     var[46].Material    = 'Fabric'
  1031.     var[46].Reflectance = 0
  1032.     var[46].Transparency    = 0
  1033.     var[46].RotVelocity = Vector3.new(0, 0, 0)
  1034.     var[46].Velocity    = Vector3.new(0, 0, 0)
  1035.     var[46].Anchored    = true
  1036.     var[46].CanCollide  = true
  1037.     var[46].Locked  = false
  1038.     var[46].Elasticity  = 0.5
  1039.     var[46].Friction    = 0.30000001192093
  1040.     var[46].Size    = Vector3.new(0.200000003, 2.52111554, 3.92462802)
  1041.     var[46].BackSurface = 'Smooth'
  1042.     var[46].FrontSurface    = 'Smooth'
  1043.     var[46].TopSurface  = 'Smooth'
  1044.     var[46].BottomSurface   = 'Smooth'
  1045.     var[46].LeftSurface = 'Smooth'
  1046.     var[46].RightSurface    = 'Smooth'
  1047.     var[46].CFrame  = CFrame.new(-70.2189178, 10.227438, 42.8739471, -8.73969768e-008, 0.800353765, -0.599527955, -4.37629453e-008, -0.599527955, -0.800353765, -1, -4.37113954e-008, 8.74227766e-008)
  1048.     var[46]:MakeJoints()
  1049.  
  1050. var[47] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1051.     var[47].Name    = "Wedge"
  1052.     var[47].Archivable  = true
  1053.     var[47].BrickColor  = BrickColor.new('Institutional white')
  1054.     var[47].Material    = 'Fabric'
  1055.     var[47].Reflectance = 0
  1056.     var[47].Transparency    = 0
  1057.     var[47].RotVelocity = Vector3.new(0, 0, 0)
  1058.     var[47].Velocity    = Vector3.new(0, 0, 0)
  1059.     var[47].Anchored    = true
  1060.     var[47].CanCollide  = true
  1061.     var[47].Locked  = false
  1062.     var[47].Elasticity  = 0.5
  1063.     var[47].Friction    = 0.30000001192093
  1064.     var[47].Size    = Vector3.new(0.200000003, 2.52111554, 1.88851428)
  1065.     var[47].BackSurface = 'Smooth'
  1066.     var[47].FrontSurface    = 'Smooth'
  1067.     var[47].TopSurface  = 'Smooth'
  1068.     var[47].BottomSurface   = 'Smooth'
  1069.     var[47].LeftSurface = 'Smooth'
  1070.     var[47].RightSurface    = 'Smooth'
  1071.     var[47].CFrame  = CFrame.new(-71.9615326, 7.90041018, 42.8739471, 8.73969697e-008, 0.800353706, 0.599528015, 4.37629382e-008, -0.599528015, 0.800353706, 1, -4.37113883e-008, -8.74227766e-008)
  1072.     var[47]:MakeJoints()
  1073.  
  1074. var[48] = Instance.new('Model', game['Workspace']['Large Tent'])
  1075.     var[48].Name    = "Ropes"
  1076.     var[48].Archivable  = true
  1077.  
  1078. var[49] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1079.     var[49].Name    = "Rope"
  1080.     var[49].Archivable  = true
  1081.     var[49].BrickColor  = BrickColor.new('Brown')
  1082.     var[49].Material    = 'Fabric'
  1083.     var[49].Reflectance = 0
  1084.     var[49].Transparency    = 0
  1085.     var[49].RotVelocity = Vector3.new(0, 0, 0)
  1086.     var[49].Velocity    = Vector3.new(0, 0, 0)
  1087.     var[49].Anchored    = true
  1088.     var[49].CanCollide  = true
  1089.     var[49].Locked  = false
  1090.     var[49].Elasticity  = 0.5
  1091.     var[49].Friction    = 0.30000001192093
  1092.     var[49].Size    = Vector3.new(0.200000003, 0.200000003, 3.70487094)
  1093.     var[49].FormFactor  = 'Custom'
  1094.     var[49].Shape   = 'Block'
  1095.     var[49].BackSurface = 'Smooth'
  1096.     var[49].FrontSurface    = 'Smooth'
  1097.     var[49].TopSurface  = 'Smooth'
  1098.     var[49].BottomSurface   = 'Smooth'
  1099.     var[49].LeftSurface = 'Smooth'
  1100.     var[49].RightSurface    = 'Smooth'
  1101.     var[49].CFrame  = CFrame.new(-78.5531464, 5.86177492, 20.6139374, 0, -0.776755512, 0.629802167, 0, 0.629802167, 0.776755512, -1, 0, 0)
  1102.     var[49]:MakeJoints()
  1103.  
  1104. var[50] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1105.     var[50].Name    = "Rope"
  1106.     var[50].Archivable  = true
  1107.     var[50].BrickColor  = BrickColor.new('Brown')
  1108.     var[50].Material    = 'Fabric'
  1109.     var[50].Reflectance = 0
  1110.     var[50].Transparency    = 0
  1111.     var[50].RotVelocity = Vector3.new(0, 0, 0)
  1112.     var[50].Velocity    = Vector3.new(0, 0, 0)
  1113.     var[50].Anchored    = true
  1114.     var[50].CanCollide  = true
  1115.     var[50].Locked  = false
  1116.     var[50].Elasticity  = 0.5
  1117.     var[50].Friction    = 0.30000001192093
  1118.     var[50].Size    = Vector3.new(0.200000003, 0.200000003, 3.37128329)
  1119.     var[50].FormFactor  = 'Custom'
  1120.     var[50].Shape   = 'Block'
  1121.     var[50].BackSurface = 'Smooth'
  1122.     var[50].FrontSurface    = 'Smooth'
  1123.     var[50].TopSurface  = 'Smooth'
  1124.     var[50].BottomSurface   = 'Smooth'
  1125.     var[50].LeftSurface = 'Smooth'
  1126.     var[50].RightSurface    = 'Smooth'
  1127.     var[50].CFrame  = CFrame.new(-80.8865204, 3.20546508, 20.6139374, 0, -0.721782625, 0.692119896, 0, 0.692119896, 0.721782625, -1, 0, 0)
  1128.     var[50]:MakeJoints()
  1129.  
  1130. var[51] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1131.     var[51].Name    = "Rope"
  1132.     var[51].Archivable  = true
  1133.     var[51].BrickColor  = BrickColor.new('Brown')
  1134.     var[51].Material    = 'Fabric'
  1135.     var[51].Reflectance = 0
  1136.     var[51].Transparency    = 0
  1137.     var[51].RotVelocity = Vector3.new(0, 0, 0)
  1138.     var[51].Velocity    = Vector3.new(0, 0, 0)
  1139.     var[51].Anchored    = true
  1140.     var[51].CanCollide  = true
  1141.     var[51].Locked  = false
  1142.     var[51].Elasticity  = 0.5
  1143.     var[51].Friction    = 0.30000001192093
  1144.     var[51].Size    = Vector3.new(0.200000003, 0.200000003, 2.56596446)
  1145.     var[51].FormFactor  = 'Custom'
  1146.     var[51].Shape   = 'Block'
  1147.     var[51].BackSurface = 'Smooth'
  1148.     var[51].FrontSurface    = 'Smooth'
  1149.     var[51].TopSurface  = 'Smooth'
  1150.     var[51].BottomSurface   = 'Smooth'
  1151.     var[51].LeftSurface = 'Smooth'
  1152.     var[51].RightSurface    = 'Smooth'
  1153.     var[51].CFrame  = CFrame.new(-83.0295868, 1.15663695, 20.6139374, 0, -0.648699462, 0.761044681, 0, 0.761044681, 0.648699462, -1, 0, 0)
  1154.     var[51]:MakeJoints()
  1155.  
  1156. var[52] = Instance.new('Model', game['Workspace']['Large Tent'])
  1157.     var[52].Name    = "Ropes"
  1158.     var[52].Archivable  = true
  1159.  
  1160. var[53] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1161.     var[53].Name    = "Rope"
  1162.     var[53].Archivable  = true
  1163.     var[53].BrickColor  = BrickColor.new('Brown')
  1164.     var[53].Material    = 'Fabric'
  1165.     var[53].Reflectance = 0
  1166.     var[53].Transparency    = 0
  1167.     var[53].RotVelocity = Vector3.new(0, 0, 0)
  1168.     var[53].Velocity    = Vector3.new(0, 0, 0)
  1169.     var[53].Anchored    = true
  1170.     var[53].CanCollide  = true
  1171.     var[53].Locked  = false
  1172.     var[53].Elasticity  = 0.5
  1173.     var[53].Friction    = 0.30000001192093
  1174.     var[53].Size    = Vector3.new(0.200000003, 0.200000003, 3.66359711)
  1175.     var[53].FormFactor  = 'Custom'
  1176.     var[53].Shape   = 'Block'
  1177.     var[53].BackSurface = 'Smooth'
  1178.     var[53].FrontSurface    = 'Smooth'
  1179.     var[53].TopSurface  = 'Smooth'
  1180.     var[53].BottomSurface   = 'Smooth'
  1181.     var[53].LeftSurface = 'Smooth'
  1182.     var[53].RightSurface    = 'Smooth'
  1183.     var[53].CFrame  = CFrame.new(-78.5531464, 5.72835112, 26.9739227, 0, -0.770948529, 0.636897504, 0, 0.636897504, 0.770948529, -1, 0, 0)
  1184.     var[53]:MakeJoints()
  1185.  
  1186. var[54] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1187.     var[54].Name    = "Rope"
  1188.     var[54].Archivable  = true
  1189.     var[54].BrickColor  = BrickColor.new('Brown')
  1190.     var[54].Material    = 'Fabric'
  1191.     var[54].Reflectance = 0
  1192.     var[54].Transparency    = 0
  1193.     var[54].RotVelocity = Vector3.new(0, 0, 0)
  1194.     var[54].Velocity    = Vector3.new(0, 0, 0)
  1195.     var[54].Anchored    = true
  1196.     var[54].CanCollide  = true
  1197.     var[54].Locked  = false
  1198.     var[54].Elasticity  = 0.5
  1199.     var[54].Friction    = 0.30000001192093
  1200.     var[54].Size    = Vector3.new(0.200000003, 0.200000003, 3.33299232)
  1201.     var[54].FormFactor  = 'Custom'
  1202.     var[54].Shape   = 'Block'
  1203.     var[54].BackSurface = 'Smooth'
  1204.     var[54].FrontSurface    = 'Smooth'
  1205.     var[54].TopSurface  = 'Smooth'
  1206.     var[54].BottomSurface   = 'Smooth'
  1207.     var[54].LeftSurface = 'Smooth'
  1208.     var[54].RightSurface    = 'Smooth'
  1209.     var[54].CFrame  = CFrame.new(-80.8865204, 3.12557006, 26.9739227, 0, -0.714073002, 0.700071216, 0, 0.700071216, 0.714073002, -1, 0, 0)
  1210.     var[54]:MakeJoints()
  1211.  
  1212. var[55] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1213.     var[55].Name    = "Rope"
  1214.     var[55].Archivable  = true
  1215.     var[55].BrickColor  = BrickColor.new('Brown')
  1216.     var[55].Material    = 'Fabric'
  1217.     var[55].Reflectance = 0
  1218.     var[55].Transparency    = 0
  1219.     var[55].RotVelocity = Vector3.new(0, 0, 0)
  1220.     var[55].Velocity    = Vector3.new(0, 0, 0)
  1221.     var[55].Anchored    = true
  1222.     var[55].CanCollide  = true
  1223.     var[55].Locked  = false
  1224.     var[55].Elasticity  = 0.5
  1225.     var[55].Friction    = 0.30000001192093
  1226.     var[55].Size    = Vector3.new(0.200000003, 0.200000003, 2.53163862)
  1227.     var[55].FormFactor  = 'Custom'
  1228.     var[55].Shape   = 'Block'
  1229.     var[55].BackSurface = 'Smooth'
  1230.     var[55].FrontSurface    = 'Smooth'
  1231.     var[55].TopSurface  = 'Smooth'
  1232.     var[55].BottomSurface   = 'Smooth'
  1233.     var[55].LeftSurface = 'Smooth'
  1234.     var[55].RightSurface    = 'Smooth'
  1235.     var[55].CFrame  = CFrame.new(-83.0274506, 1.12740099, 26.9739227, 0, -0.638451993, 0.769661665, 0, 0.769661665, 0.638451993, -1, 0, 0)
  1236.     var[55]:MakeJoints()
  1237.  
  1238. var[56] = Instance.new('Part', game['Workspace']['Large Tent'])
  1239.     var[56].Name    = "Part"
  1240.     var[56].Archivable  = true
  1241.     var[56].BrickColor  = BrickColor.new('Institutional white')
  1242.     var[56].Material    = 'Fabric'
  1243.     var[56].Reflectance = 0
  1244.     var[56].Transparency    = 0
  1245.     var[56].RotVelocity = Vector3.new(0, 0, 0)
  1246.     var[56].Velocity    = Vector3.new(0, 0, 0)
  1247.     var[56].Anchored    = true
  1248.     var[56].CanCollide  = true
  1249.     var[56].Locked  = false
  1250.     var[56].Elasticity  = 0.5
  1251.     var[56].Friction    = 0.30000001192093
  1252.     var[56].Size    = Vector3.new(6.16113091, 0.200000003, 4.77552748)
  1253.     var[56].FormFactor  = 'Custom'
  1254.     var[56].Shape   = 'Block'
  1255.     var[56].BackSurface = 'Smooth'
  1256.     var[56].FrontSurface    = 'Smooth'
  1257.     var[56].TopSurface  = 'Smooth'
  1258.     var[56].BottomSurface   = 'Smooth'
  1259.     var[56].LeftSurface = 'Smooth'
  1260.     var[56].RightSurface    = 'Smooth'
  1261.     var[56].CFrame  = CFrame.new(-71.986557, 10.1711636, 30.1558075, -0.0129357725, 0.675600886, 0.737154067, 0.0141117498, -0.737019002, 0.675724685, 0.999816775, 0.0191435553, 0)
  1262.     var[56]:MakeJoints()
  1263.  
  1264. var[57] = Instance.new('Model', game['Workspace']['Large Tent'])
  1265.     var[57].Name    = "Ropes"
  1266.     var[57].Archivable  = true
  1267.  
  1268. var[58] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1269.     var[58].Name    = "Rope"
  1270.     var[58].Archivable  = true
  1271.     var[58].BrickColor  = BrickColor.new('Brown')
  1272.     var[58].Material    = 'Fabric'
  1273.     var[58].Reflectance = 0
  1274.     var[58].Transparency    = 0
  1275.     var[58].RotVelocity = Vector3.new(0, 0, 0)
  1276.     var[58].Velocity    = Vector3.new(0, 0, 0)
  1277.     var[58].Anchored    = true
  1278.     var[58].CanCollide  = true
  1279.     var[58].Locked  = false
  1280.     var[58].Elasticity  = 0.5
  1281.     var[58].Friction    = 0.30000001192093
  1282.     var[58].Size    = Vector3.new(0.200000003, 0.200000003, 3.83047724)
  1283.     var[58].FormFactor  = 'Custom'
  1284.     var[58].Shape   = 'Block'
  1285.     var[58].BackSurface = 'Smooth'
  1286.     var[58].FrontSurface    = 'Smooth'
  1287.     var[58].TopSurface  = 'Smooth'
  1288.     var[58].BottomSurface   = 'Smooth'
  1289.     var[58].LeftSurface = 'Smooth'
  1290.     var[58].RightSurface    = 'Smooth'
  1291.     var[58].CFrame  = CFrame.new(-78.5531464, 6.26192093, 39.6938934, 0, -0.793054938, 0.609150171, 0, 0.609150171, 0.793054938, -1, 0, 0)
  1292.     var[58]:MakeJoints()
  1293.  
  1294. var[59] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1295.     var[59].Name    = "Rope"
  1296.     var[59].Archivable  = true
  1297.     var[59].BrickColor  = BrickColor.new('Brown')
  1298.     var[59].Material    = 'Fabric'
  1299.     var[59].Reflectance = 0
  1300.     var[59].Transparency    = 0
  1301.     var[59].RotVelocity = Vector3.new(0, 0, 0)
  1302.     var[59].Velocity    = Vector3.new(0, 0, 0)
  1303.     var[59].Anchored    = true
  1304.     var[59].CanCollide  = true
  1305.     var[59].Locked  = false
  1306.     var[59].Elasticity  = 0.5
  1307.     var[59].Friction    = 0.30000001192093
  1308.     var[59].Size    = Vector3.new(0.200000003, 0.200000003, 3.48852658)
  1309.     var[59].FormFactor  = 'Custom'
  1310.     var[59].Shape   = 'Block'
  1311.     var[59].BackSurface = 'Smooth'
  1312.     var[59].FrontSurface    = 'Smooth'
  1313.     var[59].TopSurface  = 'Smooth'
  1314.     var[59].BottomSurface   = 'Smooth'
  1315.     var[59].LeftSurface = 'Smooth'
  1316.     var[59].RightSurface    = 'Smooth'
  1317.     var[59].CFrame  = CFrame.new(-80.8865204, 3.44551706, 39.6938934, 0, -0.743389308, 0.668858886, 0, 0.668858886, 0.743389308, -1, 0, 0)
  1318.     var[59]:MakeJoints()
  1319.  
  1320. var[60] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1321.     var[60].Name    = "Rope"
  1322.     var[60].Archivable  = true
  1323.     var[60].BrickColor  = BrickColor.new('Brown')
  1324.     var[60].Material    = 'Fabric'
  1325.     var[60].Reflectance = 0
  1326.     var[60].Transparency    = 0
  1327.     var[60].RotVelocity = Vector3.new(0, 0, 0)
  1328.     var[60].Velocity    = Vector3.new(0, 0, 0)
  1329.     var[60].Anchored    = true
  1330.     var[60].CanCollide  = true
  1331.     var[60].Locked  = false
  1332.     var[60].Elasticity  = 0.5
  1333.     var[60].Friction    = 0.30000001192093
  1334.     var[60].Size    = Vector3.new(0.200000003, 0.200000003, 2.67209411)
  1335.     var[60].FormFactor  = 'Custom'
  1336.     var[60].Shape   = 'Block'
  1337.     var[60].BackSurface = 'Smooth'
  1338.     var[60].FrontSurface    = 'Smooth'
  1339.     var[60].TopSurface  = 'Smooth'
  1340.     var[60].BottomSurface   = 'Smooth'
  1341.     var[60].LeftSurface = 'Smooth'
  1342.     var[60].RightSurface    = 'Smooth'
  1343.     var[60].CFrame  = CFrame.new(-83.0359344, 1.24385703, 39.6938934, 0, -0.677435517, 0.735582113, 0, 0.735582113, 0.677435517, -1, 0, 0)
  1344.     var[60]:MakeJoints()
  1345.  
  1346. var[61] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1347.     var[61].Name    = "Wedge"
  1348.     var[61].Archivable  = true
  1349.     var[61].BrickColor  = BrickColor.new('Institutional white')
  1350.     var[61].Material    = 'Fabric'
  1351.     var[61].Reflectance = 0
  1352.     var[61].Transparency    = 0
  1353.     var[61].RotVelocity = Vector3.new(0, 0, 0)
  1354.     var[61].Velocity    = Vector3.new(0, 0, 0)
  1355.     var[61].Anchored    = true
  1356.     var[61].CanCollide  = true
  1357.     var[61].Locked  = false
  1358.     var[61].Elasticity  = 0.5
  1359.     var[61].Friction    = 0.30000001192093
  1360.     var[61].Size    = Vector3.new(0.200000003, 4.69059324, 5.11505079)
  1361.     var[61].BackSurface = 'Smooth'
  1362.     var[61].FrontSurface    = 'Smooth'
  1363.     var[61].TopSurface  = 'Smooth'
  1364.     var[61].BottomSurface   = 'Smooth'
  1365.     var[61].LeftSurface = 'Smooth'
  1366.     var[61].RightSurface    = 'Smooth'
  1367.     var[61].CFrame  = CFrame.new(-77.3865204, 3.57002807, 30.1564178, -1, -3.27489744e-007, -3.1795804e-007, 4.55662729e-007, -0.675331175, -0.737514615, 2.68015015e-008, -0.737514615, 0.675331175)
  1368.     var[61]:MakeJoints()
  1369.  
  1370. var[62] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1371.     var[62].Name    = "Wedge"
  1372.     var[62].Archivable  = true
  1373.     var[62].BrickColor  = BrickColor.new('Institutional white')
  1374.     var[62].Material    = 'Fabric'
  1375.     var[62].Reflectance = 0
  1376.     var[62].Transparency    = 0
  1377.     var[62].RotVelocity = Vector3.new(0, 0, 0)
  1378.     var[62].Velocity    = Vector3.new(0, 0, 0)
  1379.     var[62].Anchored    = true
  1380.     var[62].CanCollide  = true
  1381.     var[62].Locked  = false
  1382.     var[62].Elasticity  = 0.5
  1383.     var[62].Friction    = 0.30000001192093
  1384.     var[62].Size    = Vector3.new(0.215185449, 2.98932505, 0.216229752)
  1385.     var[62].BackSurface = 'Smooth'
  1386.     var[62].FrontSurface    = 'Smooth'
  1387.     var[62].TopSurface  = 'Smooth'
  1388.     var[62].BottomSurface   = 'Smooth'
  1389.     var[62].LeftSurface = 'Smooth'
  1390.     var[62].RightSurface    = 'Smooth'
  1391.     var[62].CFrame  = CFrame.new(-70.1816254, 12.5351162, 12.6554403, 0.673613489, 0.0533216484, -0.737157881, -0.734859169, -0.0581695773, -0.675720572, -0.0789106935, 0.996881723, 9.40487581e-008)
  1392.     var[62]:MakeJoints()
  1393.  
  1394. var[63] = Instance.new('Part', game['Workspace']['Large Tent'])
  1395.     var[63].Name    = "Part"
  1396.     var[63].Archivable  = true
  1397.     var[63].BrickColor  = BrickColor.new('Institutional white')
  1398.     var[63].Material    = 'Fabric'
  1399.     var[63].Reflectance = 0
  1400.     var[63].Transparency    = 0
  1401.     var[63].RotVelocity = Vector3.new(0, 0, 0)
  1402.     var[63].Velocity    = Vector3.new(0, 0, 0)
  1403.     var[63].Anchored    = true
  1404.     var[63].CanCollide  = true
  1405.     var[63].Locked  = false
  1406.     var[63].Elasticity  = 0.5
  1407.     var[63].Friction    = 0.30000001192093
  1408.     var[63].Size    = Vector3.new(2.98932505, 0.200000003, 4.66741276)
  1409.     var[63].FormFactor  = 'Custom'
  1410.     var[63].Shape   = 'Block'
  1411.     var[63].BackSurface = 'Smooth'
  1412.     var[63].FrontSurface    = 'Smooth'
  1413.     var[63].TopSurface  = 'Smooth'
  1414.     var[63].BottomSurface   = 'Smooth'
  1415.     var[63].LeftSurface = 'Smooth'
  1416.     var[63].RightSurface    = 'Smooth'
  1417.     var[63].CFrame  = CFrame.new(-71.9869843, 10.8915615, 12.6560516, 0.0533217639, 0.673617601, 0.737154067, -0.0581691861, -0.734855354, 0.675724685, 0.996881664, -0.0789104849, 0)
  1418.     var[63]:MakeJoints()
  1419.  
  1420. var[64] = Instance.new('Model', game['Workspace']['Large Tent'])
  1421.     var[64].Name    = "Ropes"
  1422.     var[64].Archivable  = true
  1423.  
  1424. var[65] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1425.     var[65].Name    = "Rope"
  1426.     var[65].Archivable  = true
  1427.     var[65].BrickColor  = BrickColor.new('Brown')
  1428.     var[65].Material    = 'Fabric'
  1429.     var[65].Reflectance = 0
  1430.     var[65].Transparency    = 0
  1431.     var[65].RotVelocity = Vector3.new(0, 0, 0)
  1432.     var[65].Velocity    = Vector3.new(0, 0, 0)
  1433.     var[65].Anchored    = true
  1434.     var[65].CanCollide  = true
  1435.     var[65].Locked  = false
  1436.     var[65].Elasticity  = 0.5
  1437.     var[65].Friction    = 0.30000001192093
  1438.     var[65].Size    = Vector3.new(0.200000003, 0.200000003, 6.39212084)
  1439.     var[65].FormFactor  = 'Custom'
  1440.     var[65].Shape   = 'Block'
  1441.     var[65].BackSurface = 'Smooth'
  1442.     var[65].FrontSurface    = 'Smooth'
  1443.     var[65].TopSurface  = 'Smooth'
  1444.     var[65].BottomSurface   = 'Smooth'
  1445.     var[65].LeftSurface = 'Smooth'
  1446.     var[65].RightSurface    = 'Smooth'
  1447.     var[65].CFrame  = CFrame.new(-62.9864998, 7.78053617, 14.253952, -1, 0, 0, 0, 0.99497503, 0.100123242, 0, 0.100123242, -0.99497503)
  1448.     var[65]:MakeJoints()
  1449.  
  1450. var[66] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1451.     var[66].Name    = "Rope"
  1452.     var[66].Archivable  = true
  1453.     var[66].BrickColor  = BrickColor.new('Brown')
  1454.     var[66].Material    = 'Fabric'
  1455.     var[66].Reflectance = 0
  1456.     var[66].Transparency    = 0
  1457.     var[66].RotVelocity = Vector3.new(0, 0, 0)
  1458.     var[66].Velocity    = Vector3.new(0, 0, 0)
  1459.     var[66].Anchored    = true
  1460.     var[66].CanCollide  = true
  1461.     var[66].Locked  = false
  1462.     var[66].Elasticity  = 0.5
  1463.     var[66].Friction    = 0.30000001192093
  1464.     var[66].Size    = Vector3.new(0.200000003, 0.200000003, 6.36804581)
  1465.     var[66].FormFactor  = 'Custom'
  1466.     var[66].Shape   = 'Block'
  1467.     var[66].BackSurface = 'Smooth'
  1468.     var[66].FrontSurface    = 'Smooth'
  1469.     var[66].TopSurface  = 'Smooth'
  1470.     var[66].BottomSurface   = 'Smooth'
  1471.     var[66].LeftSurface = 'Smooth'
  1472.     var[66].RightSurface    = 'Smooth'
  1473.     var[66].CFrame  = CFrame.new(-62.9864998, 7.3007412, 20.6139374, -1, 0, 0, 0, 0.99873656, 0.0502509214, 0, 0.0502509214, -0.99873656)
  1474.     var[66]:MakeJoints()
  1475.  
  1476. var[67] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1477.     var[67].Name    = "Rope"
  1478.     var[67].Archivable  = true
  1479.     var[67].BrickColor  = BrickColor.new('Brown')
  1480.     var[67].Material    = 'Fabric'
  1481.     var[67].Reflectance = 0
  1482.     var[67].Transparency    = 0
  1483.     var[67].RotVelocity = Vector3.new(0, 0, 0)
  1484.     var[67].Velocity    = Vector3.new(0, 0, 0)
  1485.     var[67].Anchored    = true
  1486.     var[67].CanCollide  = true
  1487.     var[67].Locked  = false
  1488.     var[67].Elasticity  = 0.5
  1489.     var[67].Friction    = 0.30000001192093
  1490.     var[67].Size    = Vector3.new(0.200000003, 0.200000003, 6.3599968)
  1491.     var[67].FormFactor  = 'Custom'
  1492.     var[67].Shape   = 'Block'
  1493.     var[67].BackSurface = 'Smooth'
  1494.     var[67].FrontSurface    = 'Smooth'
  1495.     var[67].TopSurface  = 'Smooth'
  1496.     var[67].BottomSurface   = 'Smooth'
  1497.     var[67].LeftSurface = 'Smooth'
  1498.     var[67].RightSurface    = 'Smooth'
  1499.     var[67].CFrame  = CFrame.new(-62.9864998, 7.1407671, 26.9739227, -1, 0, 0, 0, 0.99999994, 0, 0, 0, -0.99999994)
  1500.     var[67]:MakeJoints()
  1501.  
  1502. var[68] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1503.     var[68].Name    = "Rope"
  1504.     var[68].Archivable  = true
  1505.     var[68].BrickColor  = BrickColor.new('Brown')
  1506.     var[68].Material    = 'Fabric'
  1507.     var[68].Reflectance = 0
  1508.     var[68].Transparency    = 0
  1509.     var[68].RotVelocity = Vector3.new(0, 0, 0)
  1510.     var[68].Velocity    = Vector3.new(0, 0, 0)
  1511.     var[68].Anchored    = true
  1512.     var[68].CanCollide  = true
  1513.     var[68].Locked  = false
  1514.     var[68].Elasticity  = 0.5
  1515.     var[68].Friction    = 0.30000001192093
  1516.     var[68].Size    = Vector3.new(0.200000003, 0.200000003, 6.36804581)
  1517.     var[68].FormFactor  = 'Custom'
  1518.     var[68].Shape   = 'Block'
  1519.     var[68].BackSurface = 'Smooth'
  1520.     var[68].FrontSurface    = 'Smooth'
  1521.     var[68].TopSurface  = 'Smooth'
  1522.     var[68].BottomSurface   = 'Smooth'
  1523.     var[68].LeftSurface = 'Smooth'
  1524.     var[68].RightSurface    = 'Smooth'
  1525.     var[68].CFrame  = CFrame.new(-62.9864998, 7.3007412, 33.3339081, -1, 0, 0, 0, 0.99873656, -0.0502509214, 0, -0.0502509214, -0.99873656)
  1526.     var[68]:MakeJoints()
  1527.  
  1528. var[69] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  1529.     var[69].Name    = "Rope"
  1530.     var[69].Archivable  = true
  1531.     var[69].BrickColor  = BrickColor.new('Brown')
  1532.     var[69].Material    = 'Fabric'
  1533.     var[69].Reflectance = 0
  1534.     var[69].Transparency    = 0
  1535.     var[69].RotVelocity = Vector3.new(0, 0, 0)
  1536.     var[69].Velocity    = Vector3.new(0, 0, 0)
  1537.     var[69].Anchored    = true
  1538.     var[69].CanCollide  = true
  1539.     var[69].Locked  = false
  1540.     var[69].Elasticity  = 0.5
  1541.     var[69].Friction    = 0.30000001192093
  1542.     var[69].Size    = Vector3.new(0.200000003, 0.200000003, 6.39212084)
  1543.     var[69].FormFactor  = 'Custom'
  1544.     var[69].Shape   = 'Block'
  1545.     var[69].BackSurface = 'Smooth'
  1546.     var[69].FrontSurface    = 'Smooth'
  1547.     var[69].TopSurface  = 'Smooth'
  1548.     var[69].BottomSurface   = 'Smooth'
  1549.     var[69].LeftSurface = 'Smooth'
  1550.     var[69].RightSurface    = 'Smooth'
  1551.     var[69].CFrame  = CFrame.new(-62.9864998, 7.78053617, 39.6938934, -1, 0, 0, 0, 0.99497503, -0.100123242, 0, -0.100123242, -0.99497503)
  1552.     var[69]:MakeJoints()
  1553.  
  1554. var[70] = Instance.new('Part', game['Workspace']['Large Tent'])
  1555.     var[70].Name    = "Part"
  1556.     var[70].Archivable  = true
  1557.     var[70].BrickColor  = BrickColor.new('Institutional white')
  1558.     var[70].Material    = 'Fabric'
  1559.     var[70].Reflectance = 0
  1560.     var[70].Transparency    = 0
  1561.     var[70].RotVelocity = Vector3.new(0, 0, 0)
  1562.     var[70].Velocity    = Vector3.new(0, 0, 0)
  1563.     var[70].Anchored    = true
  1564.     var[70].CanCollide  = true
  1565.     var[70].Locked  = false
  1566.     var[70].Elasticity  = 0.5
  1567.     var[70].Friction    = 0.30000001192093
  1568.     var[70].Size    = Vector3.new(6.17652178, 0.200000003, 4.06450081)
  1569.     var[70].FormFactor  = 'Custom'
  1570.     var[70].Shape   = 'Block'
  1571.     var[70].BackSurface = 'Smooth'
  1572.     var[70].FrontSurface    = 'Smooth'
  1573.     var[70].TopSurface  = 'Smooth'
  1574.     var[70].BottomSurface   = 'Smooth'
  1575.     var[70].LeftSurface = 'Smooth'
  1576.     var[70].RightSurface    = 'Smooth'
  1577.     var[70].CFrame  = CFrame.new(-64.974411, 8.25887012, 36.521286, -0.0248259008, -0.338735878, -0.940553963, -0.0687486604, -0.938037992, 0.339644432, -0.997325122, 0.0730937943, 0)
  1578.     var[70]:MakeJoints()
  1579.  
  1580. var[71] = Instance.new('Part', game['Workspace']['Large Tent'])
  1581.     var[71].Name    = "Part"
  1582.     var[71].Archivable  = true
  1583.     var[71].BrickColor  = BrickColor.new('Brown')
  1584.     var[71].Material    = 'Wood'
  1585.     var[71].Reflectance = 0
  1586.     var[71].Transparency    = 0
  1587.     var[71].RotVelocity = Vector3.new(0, 0, 0)
  1588.     var[71].Velocity    = Vector3.new(0, 0, 0)
  1589.     var[71].Anchored    = true
  1590.     var[71].CanCollide  = true
  1591.     var[71].Locked  = false
  1592.     var[71].Elasticity  = 0.5
  1593.     var[71].Friction    = 0.30000001192093
  1594.     var[71].Size    = Vector3.new(0.400000006, 0.400000006, 12.8000011)
  1595.     var[71].FormFactor  = 'Custom'
  1596.     var[71].Shape   = 'Block'
  1597.     var[71].BackSurface = 'Smooth'
  1598.     var[71].FrontSurface    = 'Weld'
  1599.     var[71].TopSurface  = 'Smooth'
  1600.     var[71].BottomSurface   = 'Smooth'
  1601.     var[71].LeftSurface = 'Smooth'
  1602.     var[71].RightSurface    = 'Smooth'
  1603.     var[71].CFrame  = CFrame.new(-70.1865082, 6.5008111, 11.0738983, -1.27897692e-013, -1, 1.31134158e-007, 4.79616347e-014, 1.31134158e-007, 1, -0.999999821, 3.19744773e-014, 3.03756965e-013)
  1604.     var[71]:MakeJoints()
  1605.  
  1606. var[72] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1607.     var[72].Name    = "Wedge"
  1608.     var[72].Archivable  = true
  1609.     var[72].BrickColor  = BrickColor.new('Institutional white')
  1610.     var[72].Material    = 'Fabric'
  1611.     var[72].Reflectance = 0
  1612.     var[72].Transparency    = 0
  1613.     var[72].RotVelocity = Vector3.new(0, 0, 0)
  1614.     var[72].Velocity    = Vector3.new(0, 0, 0)
  1615.     var[72].Anchored    = true
  1616.     var[72].CanCollide  = true
  1617.     var[72].Locked  = false
  1618.     var[72].Elasticity  = 0.5
  1619.     var[72].Friction    = 0.30000001192093
  1620.     var[72].Size    = Vector3.new(0.211141273, 6.17015362, 0.324347764)
  1621.     var[72].BackSurface = 'Smooth'
  1622.     var[72].FrontSurface    = 'Smooth'
  1623.     var[72].TopSurface  = 'Smooth'
  1624.     var[72].BottomSurface   = 'Smooth'
  1625.     var[72].LeftSurface = 'Smooth'
  1626.     var[72].RightSurface    = 'Smooth'
  1627.     var[72].CFrame  = CFrame.new(-70.1828461, 12.1367998, 36.5199432, -0.674613237, 0.0387501456, -0.73715359, 0.735940516, -0.0422726944, -0.675725222, -0.057345923, -0.998354375, -8.22655721e-008)
  1628.     var[72]:MakeJoints()
  1629.  
  1630. var[73] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1631.     var[73].Name    = "Wedge"
  1632.     var[73].Archivable  = true
  1633.     var[73].BrickColor  = BrickColor.new('Institutional white')
  1634.     var[73].Material    = 'Fabric'
  1635.     var[73].Reflectance = 0
  1636.     var[73].Transparency    = 0
  1637.     var[73].RotVelocity = Vector3.new(0, 0, 0)
  1638.     var[73].Velocity    = Vector3.new(0, 0, 0)
  1639.     var[73].Anchored    = true
  1640.     var[73].CanCollide  = true
  1641.     var[73].Locked  = false
  1642.     var[73].Elasticity  = 0.5
  1643.     var[73].Friction    = 0.30000001192093
  1644.     var[73].Size    = Vector3.new(0.200000003, 4.29510689, 4.69059324)
  1645.     var[73].BackSurface = 'Smooth'
  1646.     var[73].FrontSurface    = 'Weld'
  1647.     var[73].TopSurface  = 'Smooth'
  1648.     var[73].BottomSurface   = 'Smooth'
  1649.     var[73].LeftSurface = 'Smooth'
  1650.     var[73].RightSurface    = 'Smooth'
  1651.     var[73].CFrame  = CFrame.new(-77.3865204, 0.0999969989, 33.3339081, -1, -3.17957983e-007, 3.27489772e-007, 4.556627e-007, -0.737514555, 0.675331235, 2.68015299e-008, 0.675331235, 0.737514555)
  1652.     var[73]:MakeJoints()
  1653.  
  1654. var[74] = Instance.new('Part', game['Workspace']['Large Tent'])
  1655.     var[74].Name    = "Part"
  1656.     var[74].Archivable  = true
  1657.     var[74].BrickColor  = BrickColor.new('Institutional white')
  1658.     var[74].Material    = 'Fabric'
  1659.     var[74].Reflectance = 0
  1660.     var[74].Transparency    = 0
  1661.     var[74].RotVelocity = Vector3.new(0, 0, 0)
  1662.     var[74].Velocity    = Vector3.new(0, 0, 0)
  1663.     var[74].Anchored    = true
  1664.     var[74].CanCollide  = true
  1665.     var[74].Locked  = false
  1666.     var[74].Elasticity  = 0.5
  1667.     var[74].Friction    = 0.30000001192093
  1668.     var[74].Size    = Vector3.new(6.17015362, 0.211141482, 4.75929689)
  1669.     var[74].FormFactor  = 'Custom'
  1670.     var[74].Shape   = 'Block'
  1671.     var[74].BackSurface = 'Smooth'
  1672.     var[74].FrontSurface    = 'Smooth'
  1673.     var[74].TopSurface  = 'Smooth'
  1674.     var[74].BottomSurface   = 'Smooth'
  1675.     var[74].LeftSurface = 'Smooth'
  1676.     var[74].RightSurface    = 'Smooth'
  1677.     var[74].CFrame  = CFrame.new(-72.0565643, 10.4195757, 36.5199432, -0.0387501083, 0.674612761, 0.737154067, 0.0422728397, -0.735940993, 0.675724685, 0.998354375, 0.0573460013, 0)
  1678.     var[74]:MakeJoints()
  1679.  
  1680. var[75] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1681.     var[75].Name    = "Wedge"
  1682.     var[75].Archivable  = true
  1683.     var[75].BrickColor  = BrickColor.new('Institutional white')
  1684.     var[75].Material    = 'Fabric'
  1685.     var[75].Reflectance = 0
  1686.     var[75].Transparency    = 0
  1687.     var[75].RotVelocity = Vector3.new(0, 0, 0)
  1688.     var[75].Velocity    = Vector3.new(0, 0, 0)
  1689.     var[75].Anchored    = true
  1690.     var[75].CanCollide  = true
  1691.     var[75].Locked  = false
  1692.     var[75].Elasticity  = 0.5
  1693.     var[75].Friction    = 0.30000001192093
  1694.     var[75].Size    = Vector3.new(0.200000003, 4.90669775, 4.0591011)
  1695.     var[75].BackSurface = 'Smooth'
  1696.     var[75].FrontSurface    = 'Smooth'
  1697.     var[75].TopSurface  = 'Smooth'
  1698.     var[75].BottomSurface   = 'Smooth'
  1699.     var[75].LeftSurface = 'Smooth'
  1700.     var[75].RightSurface    = 'Smooth'
  1701.     var[75].CFrame  = CFrame.new(-77.3865204, 7.20088577, 33.3391571, 1, 2.91642777e-007, -4.92803565e-007, -5.60405283e-007, 0.675331175, -0.737514615, 1.17714791e-007, 0.737514615, 0.675331175)
  1702.     var[75]:MakeJoints()
  1703.  
  1704. var[76] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1705.     var[76].Name    = "Wedge"
  1706.     var[76].Archivable  = true
  1707.     var[76].BrickColor  = BrickColor.new('Institutional white')
  1708.     var[76].Material    = 'Fabric'
  1709.     var[76].Reflectance = 0
  1710.     var[76].Transparency    = 0
  1711.     var[76].RotVelocity = Vector3.new(0, 0, 0)
  1712.     var[76].Velocity    = Vector3.new(0, 0, 0)
  1713.     var[76].Anchored    = true
  1714.     var[76].CanCollide  = true
  1715.     var[76].Locked  = false
  1716.     var[76].Elasticity  = 0.5
  1717.     var[76].Friction    = 0.30000001192093
  1718.     var[76].Size    = Vector3.new(0.200000003, 5.35105658, 4.90669775)
  1719.     var[76].BackSurface = 'Smooth'
  1720.     var[76].FrontSurface    = 'Smooth'
  1721.     var[76].TopSurface  = 'Smooth'
  1722.     var[76].BottomSurface   = 'Smooth'
  1723.     var[76].LeftSurface = 'Smooth'
  1724.     var[76].RightSurface    = 'Smooth'
  1725.     var[76].CFrame  = CFrame.new(-77.3865204, 3.73000193, 36.5164032, 1, -4.92803622e-007, -2.91642749e-007, -5.6040534e-007, -0.737514675, -0.675331116, 1.17714819e-007, 0.675331116, -0.737514675)
  1726.     var[76]:MakeJoints()
  1727.  
  1728. var[77] = Instance.new('Part', game['Workspace']['Large Tent'])
  1729.     var[77].Name    = "Peg"
  1730.     var[77].Archivable  = true
  1731.     var[77].BrickColor  = BrickColor.new('Brown')
  1732.     var[77].Material    = 'Wood'
  1733.     var[77].Reflectance = 0
  1734.     var[77].Transparency    = 0
  1735.     var[77].RotVelocity = Vector3.new(0, 0, 0)
  1736.     var[77].Velocity    = Vector3.new(0, 0, 0)
  1737.     var[77].Anchored    = true
  1738.     var[77].CanCollide  = true
  1739.     var[77].Locked  = false
  1740.     var[77].Elasticity  = 0.5
  1741.     var[77].Friction    = 0.30000001192093
  1742.     var[77].Size    = Vector3.new(0.400000006, 0.400000006, 0.900000572)
  1743.     var[77].FormFactor  = 'Custom'
  1744.     var[77].Shape   = 'Block'
  1745.     var[77].BackSurface = 'Smooth'
  1746.     var[77].FrontSurface    = 'Weld'
  1747.     var[77].TopSurface  = 'Smooth'
  1748.     var[77].BottomSurface   = 'Smooth'
  1749.     var[77].LeftSurface = 'Smooth'
  1750.     var[77].RightSurface    = 'Smooth'
  1751.     var[77].CFrame  = CFrame.new(-70.1865082, 0.550009012, -0.776076972, -1.37489683e-012, -1, 1.31134158e-007, -3.2773697e-012, 1.31134158e-007, 1, -0.999995172, -1.2150245e-012, 3.6290877e-012)
  1752.     var[77]:MakeJoints()
  1753.  
  1754. var[78] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1755.     var[78].Name    = "Wedge"
  1756.     var[78].Archivable  = true
  1757.     var[78].BrickColor  = BrickColor.new('Institutional white')
  1758.     var[78].Material    = 'Fabric'
  1759.     var[78].Reflectance = 0
  1760.     var[78].Transparency    = 0
  1761.     var[78].RotVelocity = Vector3.new(0, 0, 0)
  1762.     var[78].Velocity    = Vector3.new(0, 0, 0)
  1763.     var[78].Anchored    = true
  1764.     var[78].CanCollide  = true
  1765.     var[78].Locked  = false
  1766.     var[78].Elasticity  = 0.5
  1767.     var[78].Friction    = 0.30000001192093
  1768.     var[78].Size    = Vector3.new(0.200000003, 4.78735256, 4.18698692)
  1769.     var[78].BackSurface = 'Smooth'
  1770.     var[78].FrontSurface    = 'Weld'
  1771.     var[78].TopSurface  = 'Smooth'
  1772.     var[78].BottomSurface   = 'Smooth'
  1773.     var[78].LeftSurface = 'Smooth'
  1774.     var[78].RightSurface    = 'Smooth'
  1775.     var[78].CFrame  = CFrame.new(-77.3865204, 0.0999969989, 39.6938934, 0.999999881, -3.02178421e-007, 3.08063591e-007, -4.30821672e-007, -0.658331275, 0.752728283, -2.46503475e-008, -0.752728283, -0.658331275)
  1776.     var[78]:MakeJoints()
  1777.  
  1778. var[79] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1779.     var[79].Name    = "Wedge"
  1780.     var[79].Archivable  = true
  1781.     var[79].BrickColor  = BrickColor.new('Institutional white')
  1782.     var[79].Material    = 'Fabric'
  1783.     var[79].Reflectance = 0
  1784.     var[79].Transparency    = 0
  1785.     var[79].RotVelocity = Vector3.new(0, 0, 0)
  1786.     var[79].Velocity    = Vector3.new(0, 0, 0)
  1787.     var[79].Anchored    = true
  1788.     var[79].CanCollide  = true
  1789.     var[79].Locked  = false
  1790.     var[79].Elasticity  = 0.5
  1791.     var[79].Friction    = 0.30000001192093
  1792.     var[79].Size    = Vector3.new(0.200000003, 4.95112324, 6.1566577)
  1793.     var[79].BackSurface = 'Smooth'
  1794.     var[79].FrontSurface    = 'Smooth'
  1795.     var[79].TopSurface  = 'Smooth'
  1796.     var[79].BottomSurface   = 'Smooth'
  1797.     var[79].LeftSurface = 'Smooth'
  1798.     var[79].RightSurface    = 'Smooth'
  1799.     var[79].CFrame  = CFrame.new(-77.3865204, 4.05018997, 11.0688915, -1, -2.59354806e-007, -2.88459546e-007, 3.87349104e-007, -0.627671242, -0.778478503, 2.08443822e-008, -0.778478503, 0.627671242)
  1800.     var[79]:MakeJoints()
  1801.  
  1802. var[80] = Instance.new('Part', game['Workspace']['Large Tent'])
  1803.     var[80].Name    = "Part"
  1804.     var[80].Archivable  = true
  1805.     var[80].BrickColor  = BrickColor.new('Institutional white')
  1806.     var[80].Material    = 'Fabric'
  1807.     var[80].Reflectance = 0
  1808.     var[80].Transparency    = 0
  1809.     var[80].RotVelocity = Vector3.new(0, 0, 0)
  1810.     var[80].Velocity    = Vector3.new(0, 0, 0)
  1811.     var[80].Anchored    = true
  1812.     var[80].CanCollide  = true
  1813.     var[80].Locked  = false
  1814.     var[80].Elasticity  = 0.5
  1815.     var[80].Friction    = 0.30000001192093
  1816.     var[80].Size    = Vector3.new(2.99516392, 0.200000003, 3.91884398)
  1817.     var[80].FormFactor  = 'Custom'
  1818.     var[80].Shape   = 'Block'
  1819.     var[80].BackSurface = 'Smooth'
  1820.     var[80].FrontSurface    = 'Smooth'
  1821.     var[80].TopSurface  = 'Smooth'
  1822.     var[80].BottomSurface   = 'Smooth'
  1823.     var[80].LeftSurface = 'Smooth'
  1824.     var[80].RightSurface    = 'Smooth'
  1825.     var[80].CFrame  = CFrame.new(-64.8802948, 8.62563229, 12.6540976, 0.0341300666, -0.337925255, -0.940553963, 0.0945140496, -0.935793102, 0.339644432, -0.994938314, -0.100487642, 0)
  1826.     var[80]:MakeJoints()
  1827.  
  1828. var[81] = Instance.new('Part', game['Workspace']['Large Tent'])
  1829.     var[81].Name    = "Part"
  1830.     var[81].Archivable  = true
  1831.     var[81].BrickColor  = BrickColor.new('Brown')
  1832.     var[81].Material    = 'Wood'
  1833.     var[81].Reflectance = 0
  1834.     var[81].Transparency    = 0
  1835.     var[81].RotVelocity = Vector3.new(0, 0, 0)
  1836.     var[81].Velocity    = Vector3.new(0, 0, 0)
  1837.     var[81].Anchored    = true
  1838.     var[81].CanCollide  = true
  1839.     var[81].Locked  = false
  1840.     var[81].Elasticity  = 0.5
  1841.     var[81].Friction    = 0.30000001192093
  1842.     var[81].Size    = Vector3.new(0.400000006, 0.400000006, 12.8000011)
  1843.     var[81].FormFactor  = 'Custom'
  1844.     var[81].Shape   = 'Block'
  1845.     var[81].BackSurface = 'Smooth'
  1846.     var[81].FrontSurface    = 'Weld'
  1847.     var[81].TopSurface  = 'Smooth'
  1848.     var[81].BottomSurface   = 'Smooth'
  1849.     var[81].LeftSurface = 'Smooth'
  1850.     var[81].RightSurface    = 'Smooth'
  1851.     var[81].CFrame  = CFrame.new(-70.1865082, 6.5008111, 42.8739471, -3.83693077e-013, -1, -4.37113883e-008, 1.43884904e-013, -4.37113883e-008, 1, -0.99999994, 9.59232829e-014, 9.11271059e-013)
  1852.     var[81]:MakeJoints()
  1853.  
  1854. var[82] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1855.     var[82].Name    = "Wedge"
  1856.     var[82].Archivable  = true
  1857.     var[82].BrickColor  = BrickColor.new('Institutional white')
  1858.     var[82].Material    = 'Fabric'
  1859.     var[82].Reflectance = 0
  1860.     var[82].Transparency    = 0
  1861.     var[82].RotVelocity = Vector3.new(0, 0, 0)
  1862.     var[82].Velocity    = Vector3.new(0, 0, 0)
  1863.     var[82].Anchored    = true
  1864.     var[82].CanCollide  = true
  1865.     var[82].Locked  = false
  1866.     var[82].Elasticity  = 0.5
  1867.     var[82].Friction    = 0.30000001192093
  1868.     var[82].Size    = Vector3.new(0.211141273, 6.17015362, 0.324347764)
  1869.     var[82].BackSurface = 'Smooth'
  1870.     var[82].FrontSurface    = 'Smooth'
  1871.     var[82].TopSurface  = 'Smooth'
  1872.     var[82].BottomSurface   = 'Smooth'
  1873.     var[82].LeftSurface = 'Smooth'
  1874.     var[82].RightSurface    = 'Smooth'
  1875.     var[82].CFrame  = CFrame.new(-70.1901703, 12.1367998, 36.5199432, -0.674613118, -0.0387502052, 0.737153709, -0.735940635, -0.0422727615, -0.675725102, 0.0573460124, -0.998354375, -9.22922538e-008)
  1876.     var[82]:MakeJoints()
  1877.  
  1878. var[83] = Instance.new('Part', game['Workspace']['Large Tent'])
  1879.     var[83].Name    = "Part"
  1880.     var[83].Archivable  = true
  1881.     var[83].BrickColor  = BrickColor.new('Institutional white')
  1882.     var[83].Material    = 'Fabric'
  1883.     var[83].Reflectance = 0
  1884.     var[83].Transparency    = 0
  1885.     var[83].RotVelocity = Vector3.new(0, 0, 0)
  1886.     var[83].Velocity    = Vector3.new(0, 0, 0)
  1887.     var[83].Anchored    = true
  1888.     var[83].CanCollide  = true
  1889.     var[83].Locked  = false
  1890.     var[83].Elasticity  = 0.5
  1891.     var[83].Friction    = 0.30000001192093
  1892.     var[83].Size    = Vector3.new(6.17015362, 0.211141482, 4.75929689)
  1893.     var[83].FormFactor  = 'Custom'
  1894.     var[83].Shape   = 'Block'
  1895.     var[83].BackSurface = 'Smooth'
  1896.     var[83].FrontSurface    = 'Smooth'
  1897.     var[83].TopSurface  = 'Smooth'
  1898.     var[83].BottomSurface   = 'Smooth'
  1899.     var[83].LeftSurface = 'Smooth'
  1900.     var[83].RightSurface    = 'Smooth'
  1901.     var[83].CFrame  = CFrame.new(-68.316452, 10.4195757, 36.5199432, -0.0387501083, -0.674612761, -0.737154067, -0.0422728397, -0.735940993, 0.675724685, -0.998354375, 0.0573460013, 0)
  1902.     var[83]:MakeJoints()
  1903.  
  1904. var[84] = Instance.new('Part', game['Workspace']['Large Tent'])
  1905.     var[84].Name    = "Part"
  1906.     var[84].Archivable  = true
  1907.     var[84].BrickColor  = BrickColor.new('Institutional white')
  1908.     var[84].Material    = 'Fabric'
  1909.     var[84].Reflectance = 0
  1910.     var[84].Transparency    = 0
  1911.     var[84].RotVelocity = Vector3.new(0, 0, 0)
  1912.     var[84].Velocity    = Vector3.new(0, 0, 0)
  1913.     var[84].Anchored    = true
  1914.     var[84].CanCollide  = true
  1915.     var[84].Locked  = false
  1916.     var[84].Elasticity  = 0.5
  1917.     var[84].Friction    = 0.30000001192093
  1918.     var[84].Size    = Vector3.new(6.16183758, 0.200000003, 3.97318673)
  1919.     var[84].FormFactor  = 'Custom'
  1920.     var[84].Shape   = 'Block'
  1921.     var[84].BackSurface = 'Smooth'
  1922.     var[84].FrontSurface    = 'Smooth'
  1923.     var[84].TopSurface  = 'Smooth'
  1924.     var[84].BottomSurface   = 'Smooth'
  1925.     var[84].LeftSurface = 'Smooth'
  1926.     var[84].RightSurface    = 'Smooth'
  1927.     var[84].CFrame  = CFrame.new(-64.8805389, 7.90443802, 23.7915497, 0.00829507038, -0.339543074, -0.940553963, 0.0229709689, -0.940273345, 0.339644432, -0.999701738, -0.0244228076, 0)
  1928.     var[84]:MakeJoints()
  1929.  
  1930. var[85] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1931.     var[85].Name    = "Wedge"
  1932.     var[85].Archivable  = true
  1933.     var[85].BrickColor  = BrickColor.new('Institutional white')
  1934.     var[85].Material    = 'Fabric'
  1935.     var[85].Reflectance = 0
  1936.     var[85].Transparency    = 0
  1937.     var[85].RotVelocity = Vector3.new(0, 0, 0)
  1938.     var[85].Velocity    = Vector3.new(0, 0, 0)
  1939.     var[85].Anchored    = true
  1940.     var[85].CanCollide  = true
  1941.     var[85].Locked  = false
  1942.     var[85].Elasticity  = 0.5
  1943.     var[85].Friction    = 0.30000001192093
  1944.     var[85].Size    = Vector3.new(0.200000003, 0.90282774, 1.01367724)
  1945.     var[85].BackSurface = 'Smooth'
  1946.     var[85].FrontSurface    = 'Smooth'
  1947.     var[85].TopSurface  = 'Smooth'
  1948.     var[85].BottomSurface   = 'Smooth'
  1949.     var[85].LeftSurface = 'Smooth'
  1950.     var[85].RightSurface    = 'Smooth'
  1951.     var[85].CFrame  = CFrame.new(-66.7790985, 8.57686424, 11.0738983, -1.74278831e-008, 0.800353467, -0.599528491, 9.61753486e-008, 0.599528491, 0.800353467, 1, -4.37113883e-008, -8.74227766e-008)
  1952.     var[85]:MakeJoints()
  1953.  
  1954. var[86] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1955.     var[86].Name    = "Wedge"
  1956.     var[86].Archivable  = true
  1957.     var[86].BrickColor  = BrickColor.new('Institutional white')
  1958.     var[86].Material    = 'Fabric'
  1959.     var[86].Reflectance = 0
  1960.     var[86].Transparency    = 0
  1961.     var[86].RotVelocity = Vector3.new(0, 0, 0)
  1962.     var[86].Velocity    = Vector3.new(0, 0, 0)
  1963.     var[86].Anchored    = true
  1964.     var[86].CanCollide  = true
  1965.     var[86].Locked  = false
  1966.     var[86].Elasticity  = 0.5
  1967.     var[86].Friction    = 0.30000001192093
  1968.     var[86].Size    = Vector3.new(0.200000003, 0.90282774, 4.79946709)
  1969.     var[86].BackSurface = 'Smooth'
  1970.     var[86].FrontSurface    = 'Smooth'
  1971.     var[86].TopSurface  = 'Smooth'
  1972.     var[86].BottomSurface   = 'Smooth'
  1973.     var[86].LeftSurface = 'Smooth'
  1974.     var[86].RightSurface    = 'Smooth'
  1975.     var[86].CFrame  = CFrame.new(-68.5216522, 10.9037075, 11.0738983, 1.74278867e-008, 0.800353408, 0.599528551, -9.61753486e-008, 0.599528551, -0.800353408, -1, -4.37113954e-008, 8.74227766e-008)
  1976.     var[86]:MakeJoints()
  1977.  
  1978. var[87] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  1979.     var[87].Name    = "Wedge"
  1980.     var[87].Archivable  = true
  1981.     var[87].BrickColor  = BrickColor.new('Institutional white')
  1982.     var[87].Material    = 'Fabric'
  1983.     var[87].Reflectance = 0
  1984.     var[87].Transparency    = 0
  1985.     var[87].RotVelocity = Vector3.new(0, 0, 0)
  1986.     var[87].Velocity    = Vector3.new(0, 0, 0)
  1987.     var[87].Anchored    = true
  1988.     var[87].CanCollide  = true
  1989.     var[87].Locked  = false
  1990.     var[87].Elasticity  = 0.5
  1991.     var[87].Friction    = 0.30000001192093
  1992.     var[87].Size    = Vector3.new(0.200000003, 2.52111459, 1.88851559)
  1993.     var[87].BackSurface = 'Smooth'
  1994.     var[87].FrontSurface    = 'Smooth'
  1995.     var[87].TopSurface  = 'Smooth'
  1996.     var[87].BottomSurface   = 'Smooth'
  1997.     var[87].LeftSurface = 'Smooth'
  1998.     var[87].RightSurface    = 'Smooth'
  1999.     var[87].CFrame  = CFrame.new(-68.4114761, 7.90041018, 11.0738983, -8.73970052e-008, -0.800353408, -0.599528491, 4.37629062e-008, -0.599528432, 0.800353467, -0.99999994, 4.37113847e-008, 8.74227695e-008)
  2000.     var[87]:MakeJoints()
  2001.  
  2002. var[88] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2003.     var[88].Name    = "Wedge"
  2004.     var[88].Archivable  = true
  2005.     var[88].BrickColor  = BrickColor.new('Institutional white')
  2006.     var[88].Material    = 'Fabric'
  2007.     var[88].Reflectance = 0
  2008.     var[88].Transparency    = 0
  2009.     var[88].RotVelocity = Vector3.new(0, 0, 0)
  2010.     var[88].Velocity    = Vector3.new(0, 0, 0)
  2011.     var[88].Anchored    = true
  2012.     var[88].CanCollide  = true
  2013.     var[88].Locked  = false
  2014.     var[88].Elasticity  = 0.5
  2015.     var[88].Friction    = 0.30000001192093
  2016.     var[88].Size    = Vector3.new(0.200000003, 2.52111459, 3.92462897)
  2017.     var[88].BackSurface = 'Smooth'
  2018.     var[88].FrontSurface    = 'Smooth'
  2019.     var[88].TopSurface  = 'Smooth'
  2020.     var[88].BottomSurface   = 'Smooth'
  2021.     var[88].LeftSurface = 'Smooth'
  2022.     var[88].RightSurface    = 'Smooth'
  2023.     var[88].CFrame  = CFrame.new(-70.1540985, 10.227438, 11.0738983, 8.73970123e-008, -0.800353467, 0.599528432, -4.37629062e-008, -0.599528372, -0.800353527, 0.99999994, 4.37113918e-008, -8.74227695e-008)
  2024.     var[88]:MakeJoints()
  2025.  
  2026. var[89] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2027.     var[89].Name    = "Wedge"
  2028.     var[89].Archivable  = true
  2029.     var[89].BrickColor  = BrickColor.new('Institutional white')
  2030.     var[89].Material    = 'Fabric'
  2031.     var[89].Reflectance = 0
  2032.     var[89].Transparency    = 0
  2033.     var[89].RotVelocity = Vector3.new(0, 0, 0)
  2034.     var[89].Velocity    = Vector3.new(0, 0, 0)
  2035.     var[89].Anchored    = true
  2036.     var[89].CanCollide  = true
  2037.     var[89].Locked  = false
  2038.     var[89].Elasticity  = 0.5
  2039.     var[89].Friction    = 0.30000001192093
  2040.     var[89].Size    = Vector3.new(0.200000003, 4.42658234, 2.06285071)
  2041.     var[89].BackSurface = 'Smooth'
  2042.     var[89].FrontSurface    = 'Smooth'
  2043.     var[89].TopSurface  = 'Smooth'
  2044.     var[89].BottomSurface   = 'Smooth'
  2045.     var[89].LeftSurface = 'Smooth'
  2046.     var[89].RightSurface    = 'Smooth'
  2047.     var[89].CFrame  = CFrame.new(-68.5216522, 10.9037075, 42.8739471, -9.7496148e-008, -0.382737547, -0.923857152, 6.92309854e-009, 0.923857152, -0.382737547, 1, -4.37113883e-008, -8.74227766e-008)
  2048.     var[89]:MakeJoints()
  2049.  
  2050. var[90] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2051.     var[90].Name    = "Wedge"
  2052.     var[90].Archivable  = true
  2053.     var[90].BrickColor  = BrickColor.new('Institutional white')
  2054.     var[90].Material    = 'Fabric'
  2055.     var[90].Reflectance = 0
  2056.     var[90].Transparency    = 0
  2057.     var[90].RotVelocity = Vector3.new(0, 0, 0)
  2058.     var[90].Velocity    = Vector3.new(0, 0, 0)
  2059.     var[90].Anchored    = true
  2060.     var[90].CanCollide  = true
  2061.     var[90].Locked  = false
  2062.     var[90].Elasticity  = 0.5
  2063.     var[90].Friction    = 0.30000001192093
  2064.     var[90].Size    = Vector3.new(0.200000003, 4.42658234, 1.47108805)
  2065.     var[90].BackSurface = 'Smooth'
  2066.     var[90].FrontSurface    = 'Smooth'
  2067.     var[90].TopSurface  = 'Smooth'
  2068.     var[90].BottomSurface   = 'Smooth'
  2069.     var[90].LeftSurface = 'Smooth'
  2070.     var[90].RightSurface    = 'Smooth'
  2071.     var[90].CFrame  = CFrame.new(-70.1540985, 10.227438, 42.8739471, 9.74961551e-008, -0.382737637, 0.923857093, -6.92309499e-009, 0.923857093, 0.382737637, -1, -4.37113954e-008, 8.74227766e-008)
  2072.     var[90]:MakeJoints()
  2073.  
  2074. var[91] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2075.     var[91].Name    = "Wedge"
  2076.     var[91].Archivable  = true
  2077.     var[91].BrickColor  = BrickColor.new('Institutional white')
  2078.     var[91].Material    = 'Fabric'
  2079.     var[91].Reflectance = 0
  2080.     var[91].Transparency    = 0
  2081.     var[91].RotVelocity = Vector3.new(0, 0, 0)
  2082.     var[91].Velocity    = Vector3.new(0, 0, 0)
  2083.     var[91].Anchored    = true
  2084.     var[91].CanCollide  = true
  2085.     var[91].Locked  = false
  2086.     var[91].Elasticity  = 0.5
  2087.     var[91].Friction    = 0.30000001192093
  2088.     var[91].Size    = Vector3.new(0.200000003, 4.42658138, 2.06285238)
  2089.     var[91].BackSurface = 'Smooth'
  2090.     var[91].FrontSurface    = 'Smooth'
  2091.     var[91].TopSurface  = 'Smooth'
  2092.     var[91].BottomSurface   = 'Smooth'
  2093.     var[91].LeftSurface = 'Smooth'
  2094.     var[91].RightSurface    = 'Smooth'
  2095.     var[91].CFrame  = CFrame.new(-71.8513641, 10.9037075, 11.0738983, 9.74961409e-008, 0.38273716, 0.923857272, 6.92314117e-009, 0.923857272, -0.38273716, -1, 4.37113883e-008, 8.74227766e-008)
  2096.     var[91]:MakeJoints()
  2097.  
  2098. var[92] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2099.     var[92].Name    = "Wedge"
  2100.     var[92].Archivable  = true
  2101.     var[92].BrickColor  = BrickColor.new('Institutional white')
  2102.     var[92].Material    = 'Fabric'
  2103.     var[92].Reflectance = 0
  2104.     var[92].Transparency    = 0
  2105.     var[92].RotVelocity = Vector3.new(0, 0, 0)
  2106.     var[92].Velocity    = Vector3.new(0, 0, 0)
  2107.     var[92].Anchored    = true
  2108.     var[92].CanCollide  = true
  2109.     var[92].Locked  = false
  2110.     var[92].Elasticity  = 0.5
  2111.     var[92].Friction    = 0.30000001192093
  2112.     var[92].Size    = Vector3.new(0.200000003, 4.42658138, 1.47108984)
  2113.     var[92].BackSurface = 'Smooth'
  2114.     var[92].FrontSurface    = 'Smooth'
  2115.     var[92].TopSurface  = 'Smooth'
  2116.     var[92].BottomSurface   = 'Smooth'
  2117.     var[92].LeftSurface = 'Smooth'
  2118.     var[92].RightSurface    = 'Smooth'
  2119.     var[92].CFrame  = CFrame.new(-70.2189178, 10.227438, 11.0738983, -9.7496148e-008, 0.382737249, -0.923857212, -6.92313762e-009, 0.923857212, 0.382737249, 1, 4.37113954e-008, -8.74227766e-008)
  2120.     var[92]:MakeJoints()
  2121.  
  2122. var[93] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2123.     var[93].Name    = "Wedge"
  2124.     var[93].Archivable  = true
  2125.     var[93].BrickColor  = BrickColor.new('Institutional white')
  2126.     var[93].Material    = 'Fabric'
  2127.     var[93].Reflectance = 0
  2128.     var[93].Transparency    = 0
  2129.     var[93].RotVelocity = Vector3.new(0, 0, 0)
  2130.     var[93].Velocity    = Vector3.new(0, 0, 0)
  2131.     var[93].Anchored    = true
  2132.     var[93].CanCollide  = true
  2133.     var[93].Locked  = false
  2134.     var[93].Elasticity  = 0.5
  2135.     var[93].Friction    = 0.30000001192093
  2136.     var[93].Size    = Vector3.new(0.200000003, 1.20562267, 0.623790383)
  2137.     var[93].BackSurface = 'Smooth'
  2138.     var[93].FrontSurface    = 'Smooth'
  2139.     var[93].TopSurface  = 'Smooth'
  2140.     var[93].BottomSurface   = 'Smooth'
  2141.     var[93].LeftSurface = 'Smooth'
  2142.     var[93].RightSurface    = 'Smooth'
  2143.     var[93].CFrame  = CFrame.new(-73.5939178, 8.57686424, 11.0738983, 9.7496148e-008, -0.382737249, 0.923857212, 6.92313762e-009, -0.923857212, -0.382737249, 1, 4.37113954e-008, -8.74227766e-008)
  2144.     var[93]:MakeJoints()
  2145.  
  2146. var[94] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2147.     var[94].Name    = "Wedge"
  2148.     var[94].Archivable  = true
  2149.     var[94].BrickColor  = BrickColor.new('Institutional white')
  2150.     var[94].Material    = 'Fabric'
  2151.     var[94].Reflectance = 0
  2152.     var[94].Transparency    = 0
  2153.     var[94].RotVelocity = Vector3.new(0, 0, 0)
  2154.     var[94].Velocity    = Vector3.new(0, 0, 0)
  2155.     var[94].Anchored    = true
  2156.     var[94].CanCollide  = true
  2157.     var[94].Locked  = false
  2158.     var[94].Elasticity  = 0.5
  2159.     var[94].Friction    = 0.30000001192093
  2160.     var[94].Size    = Vector3.new(0.200000003, 1.20562267, 2.91015172)
  2161.     var[94].BackSurface = 'Smooth'
  2162.     var[94].FrontSurface    = 'Smooth'
  2163.     var[94].TopSurface  = 'Smooth'
  2164.     var[94].BottomSurface   = 'Smooth'
  2165.     var[94].LeftSurface = 'Smooth'
  2166.     var[94].RightSurface    = 'Smooth'
  2167.     var[94].CFrame  = CFrame.new(-71.9615326, 7.90041018, 11.0738983, -9.74961409e-008, -0.38273716, -0.923857272, -6.92314117e-009, -0.923857272, 0.38273716, -1, 4.37113883e-008, 8.74227766e-008)
  2168.     var[94]:MakeJoints()
  2169.  
  2170. var[95] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2171.     var[95].Name    = "Wedge"
  2172.     var[95].Archivable  = true
  2173.     var[95].BrickColor  = BrickColor.new('Institutional white')
  2174.     var[95].Material    = 'Fabric'
  2175.     var[95].Reflectance = 0
  2176.     var[95].Transparency    = 0
  2177.     var[95].RotVelocity = Vector3.new(0, 0, 0)
  2178.     var[95].Velocity    = Vector3.new(0, 0, 0)
  2179.     var[95].Anchored    = true
  2180.     var[95].CanCollide  = true
  2181.     var[95].Locked  = false
  2182.     var[95].Elasticity  = 0.5
  2183.     var[95].Friction    = 0.30000001192093
  2184.     var[95].Size    = Vector3.new(0.215170801, 2.98932123, 0.216231167)
  2185.     var[95].BackSurface = 'Smooth'
  2186.     var[95].FrontSurface    = 'Smooth'
  2187.     var[95].TopSurface  = 'Smooth'
  2188.     var[95].BottomSurface   = 'Smooth'
  2189.     var[95].LeftSurface = 'Smooth'
  2190.     var[95].RightSurface    = 'Smooth'
  2191.     var[95].CFrame  = CFrame.new(-70.191391, 12.5351162, 41.2924042, -0.673615813, -0.0533219017, 0.737155676, -0.734856963, -0.058169473, -0.675722957, 0.0789107904, -0.996881604, -9.4048751e-008)
  2192.     var[95]:MakeJoints()
  2193.  
  2194. var[96] = Instance.new('Part', game['Workspace']['Large Tent'])
  2195.     var[96].Name    = "Part"
  2196.     var[96].Archivable  = true
  2197.     var[96].BrickColor  = BrickColor.new('Institutional white')
  2198.     var[96].Material    = 'Fabric'
  2199.     var[96].Reflectance = 0
  2200.     var[96].Transparency    = 0
  2201.     var[96].RotVelocity = Vector3.new(0, 0, 0)
  2202.     var[96].Velocity    = Vector3.new(0, 0, 0)
  2203.     var[96].Anchored    = true
  2204.     var[96].CanCollide  = true
  2205.     var[96].Locked  = false
  2206.     var[96].Elasticity  = 0.5
  2207.     var[96].Friction    = 0.30000001192093
  2208.     var[96].Size    = Vector3.new(2.98932123, 0.215159714, 4.66741276)
  2209.     var[96].FormFactor  = 'Custom'
  2210.     var[96].Shape   = 'Block'
  2211.     var[96].BackSurface = 'Smooth'
  2212.     var[96].FrontSurface    = 'Smooth'
  2213.     var[96].TopSurface  = 'Smooth'
  2214.     var[96].BottomSurface   = 'Smooth'
  2215.     var[96].LeftSurface = 'Smooth'
  2216.     var[96].RightSurface    = 'Smooth'
  2217.     var[96].CFrame  = CFrame.new(-68.3914642, 10.8857641, 41.2924042, -0.0533218347, -0.673617601, -0.737154067, -0.0581692606, -0.734855413, 0.675724685, -0.996881723, 0.0789105892, 0)
  2218.     var[96]:MakeJoints()
  2219.  
  2220. var[97] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2221.     var[97].Name    = "Wedge"
  2222.     var[97].Archivable  = true
  2223.     var[97].BrickColor  = BrickColor.new('Institutional white')
  2224.     var[97].Material    = 'Fabric'
  2225.     var[97].Reflectance = 0
  2226.     var[97].Transparency    = 0
  2227.     var[97].RotVelocity = Vector3.new(0, 0, 0)
  2228.     var[97].Velocity    = Vector3.new(0, 0, 0)
  2229.     var[97].Anchored    = true
  2230.     var[97].CanCollide  = true
  2231.     var[97].Locked  = false
  2232.     var[97].Elasticity  = 0.5
  2233.     var[97].Friction    = 0.30000001192093
  2234.     var[97].Size    = Vector3.new(0.200000003, 3.99198961, 4.95112324)
  2235.     var[97].BackSurface = 'Smooth'
  2236.     var[97].FrontSurface    = 'Weld'
  2237.     var[97].TopSurface  = 'Smooth'
  2238.     var[97].BottomSurface   = 'Smooth'
  2239.     var[97].LeftSurface = 'Smooth'
  2240.     var[97].RightSurface    = 'Smooth'
  2241.     var[97].CFrame  = CFrame.new(-77.3865204, 0.0999969989, 14.253952, -0.99999994, -2.88459546e-007, 2.59354834e-007, 3.87349132e-007, -0.778478444, 0.627671301, 2.0844368e-008, 0.627671301, 0.778478444)
  2242.     var[97]:MakeJoints()
  2243.  
  2244. var[98] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2245.     var[98].Name    = "Wedge"
  2246.     var[98].Archivable  = true
  2247.     var[98].BrickColor  = BrickColor.new('Institutional white')
  2248.     var[98].Material    = 'Fabric'
  2249.     var[98].Reflectance = 0
  2250.     var[98].Transparency    = 0
  2251.     var[98].RotVelocity = Vector3.new(0, 0, 0)
  2252.     var[98].Velocity    = Vector3.new(0, 0, 0)
  2253.     var[98].Anchored    = true
  2254.     var[98].CanCollide  = true
  2255.     var[98].Locked  = false
  2256.     var[98].Elasticity  = 0.5
  2257.     var[98].Friction    = 0.30000001192093
  2258.     var[98].Size    = Vector3.new(0.200000003, 5.94034195, 5.20868444)
  2259.     var[98].BackSurface = 'Smooth'
  2260.     var[98].FrontSurface    = 'Smooth'
  2261.     var[98].TopSurface  = 'Smooth'
  2262.     var[98].BottomSurface   = 'Smooth'
  2263.     var[98].LeftSurface = 'Smooth'
  2264.     var[98].RightSurface    = 'Smooth'
  2265.     var[98].CFrame  = CFrame.new(-77.3865204, 4.05012894, 42.878952, 0.99999994, -4.82909229e-007, -2.37621151e-007, -5.19932883e-007, -0.752728403, -0.658331156, 1.39050002e-007, 0.658331156, -0.752728403)
  2266.     var[98]:MakeJoints()
  2267.  
  2268. var[99] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2269.     var[99].Name    = "Wedge"
  2270.     var[99].Archivable  = true
  2271.     var[99].BrickColor  = BrickColor.new('Institutional white')
  2272.     var[99].Material    = 'Fabric'
  2273.     var[99].Reflectance = 0
  2274.     var[99].Transparency    = 0
  2275.     var[99].RotVelocity = Vector3.new(0, 0, 0)
  2276.     var[99].Velocity    = Vector3.new(0, 0, 0)
  2277.     var[99].Anchored    = true
  2278.     var[99].CanCollide  = true
  2279.     var[99].Locked  = false
  2280.     var[99].Elasticity  = 0.5
  2281.     var[99].Friction    = 0.30000001192093
  2282.     var[99].Size    = Vector3.new(0.200000003, 3.70524144, 5.20868444)
  2283.     var[99].BackSurface = 'Smooth'
  2284.     var[99].FrontSurface    = 'Smooth'
  2285.     var[99].TopSurface  = 'Smooth'
  2286.     var[99].BottomSurface   = 'Smooth'
  2287.     var[99].LeftSurface = 'Smooth'
  2288.     var[99].RightSurface    = 'Smooth'
  2289.     var[99].CFrame  = CFrame.new(-77.3865204, 7.68110991, 39.7039032, -0.99999994, 4.82909172e-007, -2.3762118e-007, 5.19932883e-007, 0.752728343, -0.658331215, -1.39049988e-007, -0.658331215, -0.752728343)
  2290.     var[99]:MakeJoints()
  2291.  
  2292. var[100] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2293.     var[100].Name   = "Wedge"
  2294.     var[100].Archivable = true
  2295.     var[100].BrickColor = BrickColor.new('Institutional white')
  2296.     var[100].Material   = 'Fabric'
  2297.     var[100].Reflectance    = 0
  2298.     var[100].Transparency   = 0
  2299.     var[100].RotVelocity    = Vector3.new(0, 0, 0)
  2300.     var[100].Velocity   = Vector3.new(0, 0, 0)
  2301.     var[100].Anchored   = true
  2302.     var[100].CanCollide = true
  2303.     var[100].Locked = false
  2304.     var[100].Elasticity = 0.5
  2305.     var[100].Friction   = 0.30000001192093
  2306.     var[100].Size   = Vector3.new(0.215159401, 0.216232672, 2.98932481)
  2307.     var[100].BackSurface    = 'Smooth'
  2308.     var[100].FrontSurface   = 'Smooth'
  2309.     var[100].TopSurface = 'Smooth'
  2310.     var[100].BottomSurface  = 'Smooth'
  2311.     var[100].LeftSurface    = 'Smooth'
  2312.     var[100].RightSurface   = 'Smooth'
  2313.     var[100].CFrame = CFrame.new(-66.5914154, 9.2357378, 12.6554403, -0.673615992, 0.737155497, -0.0533219911, -0.734856904, -0.675723076, -0.0581690818, -0.0789105594, 4.08589415e-007, 0.996881664)
  2314.     var[100]:MakeJoints()
  2315.  
  2316. var[101] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2317.     var[101].Name   = "Wedge"
  2318.     var[101].Archivable = true
  2319.     var[101].BrickColor = BrickColor.new('Institutional white')
  2320.     var[101].Material   = 'Fabric'
  2321.     var[101].Reflectance    = 0
  2322.     var[101].Transparency   = 0
  2323.     var[101].RotVelocity    = Vector3.new(0, 0, 0)
  2324.     var[101].Velocity   = Vector3.new(0, 0, 0)
  2325.     var[101].Anchored   = true
  2326.     var[101].CanCollide = true
  2327.     var[101].Locked = false
  2328.     var[101].Elasticity = 0.5
  2329.     var[101].Friction   = 0.30000001192093
  2330.     var[101].Size   = Vector3.new(0.215185449, 2.98932505, 0.216229752)
  2331.     var[101].BackSurface    = 'Smooth'
  2332.     var[101].FrontSurface   = 'Smooth'
  2333.     var[101].TopSurface = 'Smooth'
  2334.     var[101].BottomSurface  = 'Smooth'
  2335.     var[101].LeftSurface    = 'Smooth'
  2336.     var[101].RightSurface   = 'Smooth'
  2337.     var[101].CFrame = CFrame.new(-70.191391, 12.5351162, 12.6554403, 0.673613608, -0.0533215888, 0.737157762, 0.734859049, -0.0581695102, -0.675720692, 0.0789106041, 0.996881723, 8.02515814e-008)
  2338.     var[101]:MakeJoints()
  2339.  
  2340. var[102] = Instance.new('Part', game['Workspace']['Large Tent'])
  2341.     var[102].Name   = "Part"
  2342.     var[102].Archivable = true
  2343.     var[102].BrickColor = BrickColor.new('Institutional white')
  2344.     var[102].Material   = 'Fabric'
  2345.     var[102].Reflectance    = 0
  2346.     var[102].Transparency   = 0
  2347.     var[102].RotVelocity    = Vector3.new(0, 0, 0)
  2348.     var[102].Velocity   = Vector3.new(0, 0, 0)
  2349.     var[102].Anchored   = true
  2350.     var[102].CanCollide = true
  2351.     var[102].Locked = false
  2352.     var[102].Elasticity = 0.5
  2353.     var[102].Friction   = 0.30000001192093
  2354.     var[102].Size   = Vector3.new(2.98932505, 0.200000003, 4.66741276)
  2355.     var[102].FormFactor = 'Custom'
  2356.     var[102].Shape  = 'Block'
  2357.     var[102].BackSurface    = 'Smooth'
  2358.     var[102].FrontSurface   = 'Smooth'
  2359.     var[102].TopSurface = 'Smooth'
  2360.     var[102].BottomSurface  = 'Smooth'
  2361.     var[102].LeftSurface    = 'Smooth'
  2362.     var[102].RightSurface   = 'Smooth'
  2363.     var[102].CFrame = CFrame.new(-68.3860931, 10.8915615, 12.6560516, 0.0533217639, -0.673617601, -0.737154067, 0.0581691861, -0.734855354, 0.675724685, -0.996881664, -0.0789104849, 0)
  2364.     var[102]:MakeJoints()
  2365.  
  2366. var[103] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2367.     var[103].Name   = "Wedge"
  2368.     var[103].Archivable = true
  2369.     var[103].BrickColor = BrickColor.new('Institutional white')
  2370.     var[103].Material   = 'Fabric'
  2371.     var[103].Reflectance    = 0
  2372.     var[103].Transparency   = 0
  2373.     var[103].RotVelocity    = Vector3.new(0, 0, 0)
  2374.     var[103].Velocity   = Vector3.new(0, 0, 0)
  2375.     var[103].Anchored   = true
  2376.     var[103].CanCollide = true
  2377.     var[103].Locked = false
  2378.     var[103].Elasticity = 0.5
  2379.     var[103].Friction   = 0.30000001192093
  2380.     var[103].Size   = Vector3.new(0.200000003, 3.24833632, 1.55186975)
  2381.     var[103].BackSurface    = 'Smooth'
  2382.     var[103].FrontSurface   = 'Weld'
  2383.     var[103].TopSurface = 'Smooth'
  2384.     var[103].BottomSurface  = 'Smooth'
  2385.     var[103].LeftSurface    = 'Smooth'
  2386.     var[103].RightSurface   = 'Smooth'
  2387.     var[103].CFrame = CFrame.new(-75.3865204, 0.0999969989, 11.0738983, -7.71272681e-008, -0.902316034, -0.431075096, 6.00400796e-008, -0.431075096, 0.902316034, -1, 4.37113883e-008, 8.74227766e-008)
  2388.     var[103]:MakeJoints()
  2389.  
  2390. var[104] = Instance.new('Part', game['Workspace']['Large Tent'])
  2391.     var[104].Name   = "Part"
  2392.     var[104].Archivable = true
  2393.     var[104].BrickColor = BrickColor.new('Institutional white')
  2394.     var[104].Material   = 'Fabric'
  2395.     var[104].Reflectance    = 0
  2396.     var[104].Transparency   = 0
  2397.     var[104].RotVelocity    = Vector3.new(0, 0, 0)
  2398.     var[104].Velocity   = Vector3.new(0, 0, 0)
  2399.     var[104].Anchored   = true
  2400.     var[104].CanCollide = true
  2401.     var[104].Locked = false
  2402.     var[104].Elasticity = 0.5
  2403.     var[104].Friction   = 0.30000001192093
  2404.     var[104].Size   = Vector3.new(2.9951601, 0.200000003, 3.91884398)
  2405.     var[104].FormFactor = 'Custom'
  2406.     var[104].Shape  = 'Block'
  2407.     var[104].BackSurface    = 'Smooth'
  2408.     var[104].FrontSurface   = 'Smooth'
  2409.     var[104].TopSurface = 'Smooth'
  2410.     var[104].BottomSurface  = 'Smooth'
  2411.     var[104].LeftSurface    = 'Smooth'
  2412.     var[104].RightSurface   = 'Smooth'
  2413.     var[104].CFrame = CFrame.new(-64.8802948, 8.62563229, 41.2939911, -0.0341301113, -0.337925225, -0.940553963, -0.0945141688, -0.935793102, 0.339644432, -0.994938314, 0.100487769, 0)
  2414.     var[104]:MakeJoints()
  2415.  
  2416. var[105] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2417.     var[105].Name   = "Wedge"
  2418.     var[105].Archivable = true
  2419.     var[105].BrickColor = BrickColor.new('Institutional white')
  2420.     var[105].Material   = 'Fabric'
  2421.     var[105].Reflectance    = 0
  2422.     var[105].Transparency   = 0
  2423.     var[105].RotVelocity    = Vector3.new(0, 0, 0)
  2424.     var[105].Velocity   = Vector3.new(0, 0, 0)
  2425.     var[105].Anchored   = true
  2426.     var[105].CanCollide = true
  2427.     var[105].Locked = false
  2428.     var[105].Elasticity = 0.5
  2429.     var[105].Friction   = 0.30000001192093
  2430.     var[105].Size   = Vector3.new(0.200000003, 4.54941463, 4.4902153)
  2431.     var[105].BackSurface    = 'Smooth'
  2432.     var[105].FrontSurface   = 'Smooth'
  2433.     var[105].TopSurface = 'Smooth'
  2434.     var[105].BottomSurface  = 'Smooth'
  2435.     var[105].LeftSurface    = 'Smooth'
  2436.     var[105].RightSurface   = 'Smooth'
  2437.     var[105].CFrame = CFrame.new(-77.3865204, 7.68110991, 14.2439423, 1, 3.27279764e-007, -4.63305128e-007, -5.66097185e-007, 0.627671242, -0.778478503, 3.60230388e-008, 0.778478503, 0.627671242)
  2438.     var[105]:MakeJoints()
  2439.  
  2440. var[106] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2441.     var[106].Name   = "Wedge"
  2442.     var[106].Archivable = true
  2443.     var[106].BrickColor = BrickColor.new('Institutional white')
  2444.     var[106].Material   = 'Fabric'
  2445.     var[106].Reflectance    = 0
  2446.     var[106].Transparency   = 0
  2447.     var[106].RotVelocity    = Vector3.new(0, 0, 0)
  2448.     var[106].Velocity   = Vector3.new(0, 0, 0)
  2449.     var[106].Anchored   = true
  2450.     var[106].CanCollide = true
  2451.     var[106].Locked = false
  2452.     var[106].Elasticity = 0.5
  2453.     var[106].Friction   = 0.30000001192093
  2454.     var[106].Size   = Vector3.new(0.200000003, 4.54941463, 5.65843153)
  2455.     var[106].BackSurface    = 'Smooth'
  2456.     var[106].FrontSurface   = 'Smooth'
  2457.     var[106].TopSurface = 'Smooth'
  2458.     var[106].BottomSurface  = 'Smooth'
  2459.     var[106].LeftSurface    = 'Smooth'
  2460.     var[106].RightSurface   = 'Smooth'
  2461.     var[106].CFrame = CFrame.new(-77.3865204, 3.73018503, 17.4289932, -1, 3.27279736e-007, 4.63305156e-007, 5.66097185e-007, 0.627671182, 0.778478563, -3.60230388e-008, 0.778478563, -0.627671182)
  2462.     var[106]:MakeJoints()
  2463.  
  2464. var[107] = Instance.new('Model', game['Workspace']['Large Tent'])
  2465.     var[107].Name   = "Pegs"
  2466.     var[107].Archivable = true
  2467.  
  2468. var[108] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
  2469.     var[108].Name   = "Peg"
  2470.     var[108].Archivable = true
  2471.     var[108].BrickColor = BrickColor.new('Brown')
  2472.     var[108].Material   = 'Wood'
  2473.     var[108].Reflectance    = 0
  2474.     var[108].Transparency   = 0
  2475.     var[108].RotVelocity    = Vector3.new(0, 0, 0)
  2476.     var[108].Velocity   = Vector3.new(0, 0, 0)
  2477.     var[108].Anchored   = true
  2478.     var[108].CanCollide = true
  2479.     var[108].Locked = false
  2480.     var[108].Elasticity = 0.5
  2481.     var[108].Friction   = 0.30000001192093
  2482.     var[108].Size   = Vector3.new(0.400000006, 0.899999976, 0.36000061)
  2483.     var[108].FormFactor = 'Custom'
  2484.     var[108].Shape  = 'Block'
  2485.     var[108].BackSurface    = 'Smooth'
  2486.     var[108].FrontSurface   = 'Smooth'
  2487.     var[108].TopSurface = 'Smooth'
  2488.     var[108].BottomSurface  = 'Weld'
  2489.     var[108].LeftSurface    = 'Smooth'
  2490.     var[108].RightSurface   = 'Smooth'
  2491.     var[108].CFrame = CFrame.new(-83.986496, 0.550009012, 14.253952, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2492.     var[108]:MakeJoints()
  2493.  
  2494. var[109] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
  2495.     var[109].Name   = "Peg"
  2496.     var[109].Archivable = true
  2497.     var[109].BrickColor = BrickColor.new('Brown')
  2498.     var[109].Material   = 'Wood'
  2499.     var[109].Reflectance    = 0
  2500.     var[109].Transparency   = 0
  2501.     var[109].RotVelocity    = Vector3.new(0, 0, 0)
  2502.     var[109].Velocity   = Vector3.new(0, 0, 0)
  2503.     var[109].Anchored   = true
  2504.     var[109].CanCollide = true
  2505.     var[109].Locked = false
  2506.     var[109].Elasticity = 0.5
  2507.     var[109].Friction   = 0.30000001192093
  2508.     var[109].Size   = Vector3.new(0.400000006, 0.899999976, 0.36000061)
  2509.     var[109].FormFactor = 'Custom'
  2510.     var[109].Shape  = 'Block'
  2511.     var[109].BackSurface    = 'Smooth'
  2512.     var[109].FrontSurface   = 'Smooth'
  2513.     var[109].TopSurface = 'Smooth'
  2514.     var[109].BottomSurface  = 'Weld'
  2515.     var[109].LeftSurface    = 'Smooth'
  2516.     var[109].RightSurface   = 'Smooth'
  2517.     var[109].CFrame = CFrame.new(-83.986496, 0.550009012, 20.6139374, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2518.     var[109]:MakeJoints()
  2519.  
  2520. var[110] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
  2521.     var[110].Name   = "Peg"
  2522.     var[110].Archivable = true
  2523.     var[110].BrickColor = BrickColor.new('Brown')
  2524.     var[110].Material   = 'Wood'
  2525.     var[110].Reflectance    = 0
  2526.     var[110].Transparency   = 0
  2527.     var[110].RotVelocity    = Vector3.new(0, 0, 0)
  2528.     var[110].Velocity   = Vector3.new(0, 0, 0)
  2529.     var[110].Anchored   = true
  2530.     var[110].CanCollide = true
  2531.     var[110].Locked = false
  2532.     var[110].Elasticity = 0.5
  2533.     var[110].Friction   = 0.30000001192093
  2534.     var[110].Size   = Vector3.new(0.400000006, 0.899999976, 0.359996796)
  2535.     var[110].FormFactor = 'Custom'
  2536.     var[110].Shape  = 'Block'
  2537.     var[110].BackSurface    = 'Smooth'
  2538.     var[110].FrontSurface   = 'Smooth'
  2539.     var[110].TopSurface = 'Smooth'
  2540.     var[110].BottomSurface  = 'Weld'
  2541.     var[110].LeftSurface    = 'Smooth'
  2542.     var[110].RightSurface   = 'Smooth'
  2543.     var[110].CFrame = CFrame.new(-83.986496, 0.550009012, 26.9739227, -1, 0, 0, 0, 0.99999994, 0, 0, 0, -0.99999994)
  2544.     var[110]:MakeJoints()
  2545.  
  2546. var[111] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
  2547.     var[111].Name   = "Peg"
  2548.     var[111].Archivable = true
  2549.     var[111].BrickColor = BrickColor.new('Brown')
  2550.     var[111].Material   = 'Wood'
  2551.     var[111].Reflectance    = 0
  2552.     var[111].Transparency   = 0
  2553.     var[111].RotVelocity    = Vector3.new(0, 0, 0)
  2554.     var[111].Velocity   = Vector3.new(0, 0, 0)
  2555.     var[111].Anchored   = true
  2556.     var[111].CanCollide = true
  2557.     var[111].Locked = false
  2558.     var[111].Elasticity = 0.5
  2559.     var[111].Friction   = 0.30000001192093
  2560.     var[111].Size   = Vector3.new(0.400000006, 0.899999976, 0.36000061)
  2561.     var[111].FormFactor = 'Custom'
  2562.     var[111].Shape  = 'Block'
  2563.     var[111].BackSurface    = 'Smooth'
  2564.     var[111].FrontSurface   = 'Smooth'
  2565.     var[111].TopSurface = 'Smooth'
  2566.     var[111].BottomSurface  = 'Weld'
  2567.     var[111].LeftSurface    = 'Smooth'
  2568.     var[111].RightSurface   = 'Smooth'
  2569.     var[111].CFrame = CFrame.new(-83.986496, 0.550009012, 33.3339081, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2570.     var[111]:MakeJoints()
  2571.  
  2572. var[112] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
  2573.     var[112].Name   = "Peg"
  2574.     var[112].Archivable = true
  2575.     var[112].BrickColor = BrickColor.new('Brown')
  2576.     var[112].Material   = 'Wood'
  2577.     var[112].Reflectance    = 0
  2578.     var[112].Transparency   = 0
  2579.     var[112].RotVelocity    = Vector3.new(0, 0, 0)
  2580.     var[112].Velocity   = Vector3.new(0, 0, 0)
  2581.     var[112].Anchored   = true
  2582.     var[112].CanCollide = true
  2583.     var[112].Locked = false
  2584.     var[112].Elasticity = 0.5
  2585.     var[112].Friction   = 0.30000001192093
  2586.     var[112].Size   = Vector3.new(0.400000006, 0.899999976, 0.36000061)
  2587.     var[112].FormFactor = 'Custom'
  2588.     var[112].Shape  = 'Block'
  2589.     var[112].BackSurface    = 'Smooth'
  2590.     var[112].FrontSurface   = 'Smooth'
  2591.     var[112].TopSurface = 'Smooth'
  2592.     var[112].BottomSurface  = 'Weld'
  2593.     var[112].LeftSurface    = 'Smooth'
  2594.     var[112].RightSurface   = 'Smooth'
  2595.     var[112].CFrame = CFrame.new(-83.986496, 0.550009012, 39.6938934, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2596.     var[112]:MakeJoints()
  2597.  
  2598. var[113] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2599.     var[113].Name   = "Wedge"
  2600.     var[113].Archivable = true
  2601.     var[113].BrickColor = BrickColor.new('Institutional white')
  2602.     var[113].Material   = 'Fabric'
  2603.     var[113].Reflectance    = 0
  2604.     var[113].Transparency   = 0
  2605.     var[113].RotVelocity    = Vector3.new(0, 0, 0)
  2606.     var[113].Velocity   = Vector3.new(0, 0, 0)
  2607.     var[113].Anchored   = true
  2608.     var[113].CanCollide = true
  2609.     var[113].Locked = false
  2610.     var[113].Elasticity = 0.5
  2611.     var[113].Friction   = 0.30000001192093
  2612.     var[113].Size   = Vector3.new(0.200000003, 8.61508179, 3.17057562)
  2613.     var[113].BackSurface    = 'Smooth'
  2614.     var[113].FrontSurface   = 'Smooth'
  2615.     var[113].TopSurface = 'Smooth'
  2616.     var[113].BottomSurface  = 'Smooth'
  2617.     var[113].LeftSurface    = 'Smooth'
  2618.     var[113].RightSurface   = 'Smooth'
  2619.     var[113].CFrame = CFrame.new(-73.5584564, 4.68983793, 11.0738983, -9.70721672e-008, 0.339644402, -0.940553963, 1.14202674e-008, -0.940553963, -0.339644402, -1, -4.37113954e-008, 8.74227766e-008)
  2620.     var[113]:MakeJoints()
  2621.  
  2622. var[114] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2623.     var[114].Name   = "Wedge"
  2624.     var[114].Archivable = true
  2625.     var[114].BrickColor = BrickColor.new('Institutional white')
  2626.     var[114].Material   = 'Fabric'
  2627.     var[114].Reflectance    = 0
  2628.     var[114].Transparency   = 0
  2629.     var[114].RotVelocity    = Vector3.new(0, 0, 0)
  2630.     var[114].Velocity   = Vector3.new(0, 0, 0)
  2631.     var[114].Anchored   = true
  2632.     var[114].CanCollide = true
  2633.     var[114].Locked = false
  2634.     var[114].Elasticity = 0.5
  2635.     var[114].Friction   = 0.30000001192093
  2636.     var[114].Size   = Vector3.new(0.21518597, 2.98932123, 0.216229752)
  2637.     var[114].BackSurface    = 'Smooth'
  2638.     var[114].FrontSurface   = 'Smooth'
  2639.     var[114].TopSurface = 'Smooth'
  2640.     var[114].BottomSurface  = 'Smooth'
  2641.     var[114].LeftSurface    = 'Smooth'
  2642.     var[114].RightSurface   = 'Smooth'
  2643.     var[114].CFrame = CFrame.new(-70.1816254, 12.5351162, 41.2924042, -0.673613548, 0.0533216521, -0.737157762, 0.734859049, -0.058169581, -0.675720692, -0.078910701, -0.996881723, -8.02515743e-008)
  2644.     var[114]:MakeJoints()
  2645.  
  2646. var[115] = Instance.new('Part', game['Workspace']['Large Tent'])
  2647.     var[115].Name   = "Part"
  2648.     var[115].Archivable = true
  2649.     var[115].BrickColor = BrickColor.new('Institutional white')
  2650.     var[115].Material   = 'Fabric'
  2651.     var[115].Reflectance    = 0
  2652.     var[115].Transparency   = 0
  2653.     var[115].RotVelocity    = Vector3.new(0, 0, 0)
  2654.     var[115].Velocity   = Vector3.new(0, 0, 0)
  2655.     var[115].Anchored   = true
  2656.     var[115].CanCollide = true
  2657.     var[115].Locked = false
  2658.     var[115].Elasticity = 0.5
  2659.     var[115].Friction   = 0.30000001192093
  2660.     var[115].Size   = Vector3.new(2.98932123, 0.200000003, 4.66741276)
  2661.     var[115].FormFactor = 'Custom'
  2662.     var[115].Shape  = 'Block'
  2663.     var[115].BackSurface    = 'Smooth'
  2664.     var[115].FrontSurface   = 'Smooth'
  2665.     var[115].TopSurface = 'Smooth'
  2666.     var[115].BottomSurface  = 'Smooth'
  2667.     var[115].LeftSurface    = 'Smooth'
  2668.     var[115].RightSurface   = 'Smooth'
  2669.     var[115].CFrame = CFrame.new(-71.9869843, 10.8915615, 41.29179, -0.0533218347, 0.673617601, 0.737154067, 0.0581692606, -0.734855413, 0.675724685, 0.996881723, 0.0789105892, 0)
  2670.     var[115]:MakeJoints()
  2671.  
  2672. var[116] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2673.     var[116].Name   = "Wedge"
  2674.     var[116].Archivable = true
  2675.     var[116].BrickColor = BrickColor.new('Institutional white')
  2676.     var[116].Material   = 'Fabric'
  2677.     var[116].Reflectance    = 0
  2678.     var[116].Transparency   = 0
  2679.     var[116].RotVelocity    = Vector3.new(0, 0, 0)
  2680.     var[116].Velocity   = Vector3.new(0, 0, 0)
  2681.     var[116].Anchored   = true
  2682.     var[116].CanCollide = true
  2683.     var[116].Locked = false
  2684.     var[116].Elasticity = 0.5
  2685.     var[116].Friction   = 0.30000001192093
  2686.     var[116].Size   = Vector3.new(0.200000003, 3.34450769, 8.54906178)
  2687.     var[116].BackSurface    = 'Smooth'
  2688.     var[116].FrontSurface   = 'Smooth'
  2689.     var[116].TopSurface = 'Smooth'
  2690.     var[116].BottomSurface  = 'Smooth'
  2691.     var[116].LeftSurface    = 'Smooth'
  2692.     var[116].RightSurface   = 'Smooth'
  2693.     var[116].CFrame = CFrame.new(-73.5585175, 4.68983793, 42.8739471, -7.29559417e-008, 0.929030359, -0.370003492, -6.50450502e-008, -0.370003492, -0.929030359, -1, -4.37113954e-008, 8.74227766e-008)
  2694.     var[116]:MakeJoints()
  2695.  
  2696. var[117] = Instance.new('Part', game['Workspace']['Large Tent'])
  2697.     var[117].Name   = "Part"
  2698.     var[117].Archivable = true
  2699.     var[117].BrickColor = BrickColor.new('Brown')
  2700.     var[117].Material   = 'Wood'
  2701.     var[117].Reflectance    = 0
  2702.     var[117].Transparency   = 0
  2703.     var[117].RotVelocity    = Vector3.new(0, 0, 0)
  2704.     var[117].Velocity   = Vector3.new(0, 0, 0)
  2705.     var[117].Anchored   = true
  2706.     var[117].CanCollide = true
  2707.     var[117].Locked = false
  2708.     var[117].Elasticity = 0.5
  2709.     var[117].Friction   = 0.30000001192093
  2710.     var[117].Size   = Vector3.new(0.400000006, 0.400000572, 13.999999)
  2711.     var[117].FormFactor = 'Custom'
  2712.     var[117].Shape  = 'Block'
  2713.     var[117].BackSurface    = 'Smooth'
  2714.     var[117].FrontSurface   = 'Smooth'
  2715.     var[117].TopSurface = 'Smooth'
  2716.     var[117].BottomSurface  = 'Smooth'
  2717.     var[117].LeftSurface    = 'Smooth'
  2718.     var[117].RightSurface   = 'Smooth'
  2719.     var[117].CFrame = CFrame.new(-70.1865082, 7.90041018, 11.2739716, -1.15107923e-012, -2.09649395e-020, 1, 4.31654712e-013, 1, -2.09649379e-020, -1, -4.31654712e-013, 1.15107923e-012)
  2720.     var[117]:MakeJoints()
  2721.  
  2722. var[118] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2723.     var[118].Name   = "Wedge"
  2724.     var[118].Archivable = true
  2725.     var[118].BrickColor = BrickColor.new('Institutional white')
  2726.     var[118].Material   = 'Fabric'
  2727.     var[118].Reflectance    = 0
  2728.     var[118].Transparency   = 0
  2729.     var[118].RotVelocity    = Vector3.new(0, 0, 0)
  2730.     var[118].Velocity   = Vector3.new(0, 0, 0)
  2731.     var[118].Anchored   = true
  2732.     var[118].CanCollide = true
  2733.     var[118].Locked = false
  2734.     var[118].Elasticity = 0.5
  2735.     var[118].Friction   = 0.30000001192093
  2736.     var[118].Size   = Vector3.new(0.200000003, 3.17057943, 8.61508083)
  2737.     var[118].BackSurface    = 'Smooth'
  2738.     var[118].FrontSurface   = 'Smooth'
  2739.     var[118].TopSurface = 'Smooth'
  2740.     var[118].BottomSurface  = 'Smooth'
  2741.     var[118].LeftSurface    = 'Smooth'
  2742.     var[118].RightSurface   = 'Smooth'
  2743.     var[118].CFrame = CFrame.new(-66.8144989, 4.68983793, 42.8739471, -6.73795171e-008, -0.940553963, 0.339644313, 7.08055694e-008, 0.339644313, 0.940553963, -1, 8.74227766e-008, 4.37113883e-008)
  2744.     var[118]:MakeJoints()
  2745.  
  2746. var[119] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2747.     var[119].Name   = "Wedge"
  2748.     var[119].Archivable = true
  2749.     var[119].BrickColor = BrickColor.new('Institutional white')
  2750.     var[119].Material   = 'Fabric'
  2751.     var[119].Reflectance    = 0
  2752.     var[119].Transparency   = 0
  2753.     var[119].RotVelocity    = Vector3.new(0, 0, 0)
  2754.     var[119].Velocity   = Vector3.new(0, 0, 0)
  2755.     var[119].Anchored   = true
  2756.     var[119].CanCollide = true
  2757.     var[119].Locked = false
  2758.     var[119].Elasticity = 0.5
  2759.     var[119].Friction   = 0.30000001192093
  2760.     var[119].Size   = Vector3.new(0.200000003, 8.61508083, 0.856950045)
  2761.     var[119].BackSurface    = 'Smooth'
  2762.     var[119].FrontSurface   = 'Smooth'
  2763.     var[119].TopSurface = 'Smooth'
  2764.     var[119].BottomSurface  = 'Smooth'
  2765.     var[119].LeftSurface    = 'Smooth'
  2766.     var[119].RightSurface   = 'Smooth'
  2767.     var[119].CFrame = CFrame.new(-64.9204559, 4.00587988, 42.8739471, -6.73795171e-008, -0.339644223, -0.940553963, 7.08055694e-008, -0.940553963, 0.339644223, -0.99999994, -4.37113954e-008, 8.74227766e-008)
  2768.     var[119]:MakeJoints()
  2769.  
  2770. var[120] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2771.     var[120].Name   = "Wedge"
  2772.     var[120].Archivable = true
  2773.     var[120].BrickColor = BrickColor.new('Institutional white')
  2774.     var[120].Material   = 'Fabric'
  2775.     var[120].Reflectance    = 0
  2776.     var[120].Transparency   = 0
  2777.     var[120].RotVelocity    = Vector3.new(0, 0, 0)
  2778.     var[120].Velocity   = Vector3.new(0, 0, 0)
  2779.     var[120].Anchored   = true
  2780.     var[120].CanCollide = true
  2781.     var[120].Locked = false
  2782.     var[120].Elasticity = 0.5
  2783.     var[120].Friction   = 0.30000001192093
  2784.     var[120].Size   = Vector3.new(0.200000003, 7.1057272, 3.24833703)
  2785.     var[120].BackSurface    = 'Smooth'
  2786.     var[120].FrontSurface   = 'Smooth'
  2787.     var[120].TopSurface = 'Smooth'
  2788.     var[120].BottomSurface  = 'Smooth'
  2789.     var[120].LeftSurface    = 'Smooth'
  2790.     var[120].RightSurface   = 'Smooth'
  2791.     var[120].CFrame = CFrame.new(-63.120472, 4.00587988, 42.8739471, 7.71272468e-008, 0.431074649, -0.902316272, 6.00401151e-008, 0.902316272, 0.431074649, 1, -8.74227766e-008, 4.37113954e-008)
  2792.     var[120]:MakeJoints()
  2793.  
  2794. var[121] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2795.     var[121].Name   = "Wedge"
  2796.     var[121].Archivable = true
  2797.     var[121].BrickColor = BrickColor.new('Institutional white')
  2798.     var[121].Material   = 'Fabric'
  2799.     var[121].Reflectance    = 0
  2800.     var[121].Transparency   = 0
  2801.     var[121].RotVelocity    = Vector3.new(0, 0, 0)
  2802.     var[121].Velocity   = Vector3.new(0, 0, 0)
  2803.     var[121].Anchored   = true
  2804.     var[121].CanCollide = true
  2805.     var[121].Locked = false
  2806.     var[121].Elasticity = 0.5
  2807.     var[121].Friction   = 0.30000001192093
  2808.     var[121].Size   = Vector3.new(0.200000003, 1.55186844, 3.24833703)
  2809.     var[121].BackSurface    = 'Smooth'
  2810.     var[121].FrontSurface   = 'Weld'
  2811.     var[121].TopSurface = 'Smooth'
  2812.     var[121].BottomSurface  = 'Smooth'
  2813.     var[121].LeftSurface    = 'Smooth'
  2814.     var[121].RightSurface   = 'Smooth'
  2815.     var[121].CFrame = CFrame.new(-64.986496, 0.0999969989, 42.8739471, -7.71272468e-008, -0.431074739, -0.902316213, -6.00401151e-008, -0.902316213, 0.431074739, -1, 8.74227766e-008, 4.37113883e-008)
  2816.     var[121]:MakeJoints()
  2817.  
  2818. var[122] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2819.     var[122].Name   = "Wedge"
  2820.     var[122].Archivable = true
  2821.     var[122].BrickColor = BrickColor.new('Institutional white')
  2822.     var[122].Material   = 'Fabric'
  2823.     var[122].Reflectance    = 0
  2824.     var[122].Transparency   = 0
  2825.     var[122].RotVelocity    = Vector3.new(0, 0, 0)
  2826.     var[122].Velocity   = Vector3.new(0, 0, 0)
  2827.     var[122].Anchored   = true
  2828.     var[122].CanCollide = true
  2829.     var[122].Locked = false
  2830.     var[122].Elasticity = 0.5
  2831.     var[122].Friction   = 0.30000001192093
  2832.     var[122].Size   = Vector3.new(0.200000003, 1.20562375, 2.91015124)
  2833.     var[122].BackSurface    = 'Smooth'
  2834.     var[122].FrontSurface   = 'Smooth'
  2835.     var[122].TopSurface = 'Smooth'
  2836.     var[122].BottomSurface  = 'Smooth'
  2837.     var[122].LeftSurface    = 'Smooth'
  2838.     var[122].RightSurface   = 'Smooth'
  2839.     var[122].CFrame = CFrame.new(-68.4114761, 7.90041018, 42.8739471, 9.7496148e-008, 0.382737547, 0.923857152, -6.92309854e-009, -0.923857152, 0.382737547, 1, -4.37113883e-008, -8.74227766e-008)
  2840.     var[122]:MakeJoints()
  2841.  
  2842. var[123] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2843.     var[123].Name   = "Wedge"
  2844.     var[123].Archivable = true
  2845.     var[123].BrickColor = BrickColor.new('Institutional white')
  2846.     var[123].Material   = 'Fabric'
  2847.     var[123].Reflectance    = 0
  2848.     var[123].Transparency   = 0
  2849.     var[123].RotVelocity    = Vector3.new(0, 0, 0)
  2850.     var[123].Velocity   = Vector3.new(0, 0, 0)
  2851.     var[123].Anchored   = true
  2852.     var[123].CanCollide = true
  2853.     var[123].Locked = false
  2854.     var[123].Elasticity = 0.5
  2855.     var[123].Friction   = 0.30000001192093
  2856.     var[123].Size   = Vector3.new(0.200000003, 1.20562375, 0.623787403)
  2857.     var[123].BackSurface    = 'Smooth'
  2858.     var[123].FrontSurface   = 'Smooth'
  2859.     var[123].TopSurface = 'Smooth'
  2860.     var[123].BottomSurface  = 'Smooth'
  2861.     var[123].LeftSurface    = 'Smooth'
  2862.     var[123].RightSurface   = 'Smooth'
  2863.     var[123].CFrame = CFrame.new(-66.7790985, 8.57686424, 42.8739471, -9.74961551e-008, 0.382737637, -0.923857093, 6.92309499e-009, -0.923857093, -0.382737637, -1, -4.37113954e-008, 8.74227766e-008)
  2864.     var[123]:MakeJoints()
  2865.  
  2866. var[124] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2867.     var[124].Name   = "Wedge"
  2868.     var[124].Archivable = true
  2869.     var[124].BrickColor = BrickColor.new('Institutional white')
  2870.     var[124].Material   = 'Fabric'
  2871.     var[124].Reflectance    = 0
  2872.     var[124].Transparency   = 0
  2873.     var[124].RotVelocity    = Vector3.new(0, 0, 0)
  2874.     var[124].Velocity   = Vector3.new(0, 0, 0)
  2875.     var[124].Anchored   = true
  2876.     var[124].CanCollide = true
  2877.     var[124].Locked = false
  2878.     var[124].Elasticity = 0.5
  2879.     var[124].Friction   = 0.30000001192093
  2880.     var[124].Size   = Vector3.new(0.200000003, 3.70524216, 5.20868397)
  2881.     var[124].BackSurface    = 'Smooth'
  2882.     var[124].FrontSurface   = 'Smooth'
  2883.     var[124].TopSurface = 'Smooth'
  2884.     var[124].BottomSurface  = 'Smooth'
  2885.     var[124].LeftSurface    = 'Smooth'
  2886.     var[124].RightSurface   = 'Smooth'
  2887.     var[124].CFrame = CFrame.new(-62.9864998, 7.68110991, 39.7039032, -0.99999994, 8.74227695e-008, 4.37113847e-008, 3.7029011e-008, 0.752728283, -0.658331275, -9.04559414e-008, -0.658331335, -0.752728224)
  2888.     var[124]:MakeJoints()
  2889.  
  2890. var[125] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2891.     var[125].Name   = "Wedge"
  2892.     var[125].Archivable = true
  2893.     var[125].BrickColor = BrickColor.new('Institutional white')
  2894.     var[125].Material   = 'Fabric'
  2895.     var[125].Reflectance    = 0
  2896.     var[125].Transparency   = 0
  2897.     var[125].RotVelocity    = Vector3.new(0, 0, 0)
  2898.     var[125].Velocity   = Vector3.new(0, 0, 0)
  2899.     var[125].Anchored   = true
  2900.     var[125].CanCollide = true
  2901.     var[125].Locked = false
  2902.     var[125].Elasticity = 0.5
  2903.     var[125].Friction   = 0.30000001192093
  2904.     var[125].Size   = Vector3.new(0.200000003, 5.94034004, 5.20868397)
  2905.     var[125].BackSurface    = 'Smooth'
  2906.     var[125].FrontSurface   = 'Smooth'
  2907.     var[125].TopSurface = 'Smooth'
  2908.     var[125].BottomSurface  = 'Smooth'
  2909.     var[125].LeftSurface    = 'Smooth'
  2910.     var[125].RightSurface   = 'Smooth'
  2911.     var[125].CFrame = CFrame.new(-62.9864998, 4.05018997, 42.878952, 0.99999994, -8.74227695e-008, 4.37113918e-008, -3.70290181e-008, -0.752728343, -0.658331215, 9.04559414e-008, 0.658331275, -0.752728283)
  2912.     var[125]:MakeJoints()
  2913.  
  2914. var[126] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2915.     var[126].Name   = "Wedge"
  2916.     var[126].Archivable = true
  2917.     var[126].BrickColor = BrickColor.new('Institutional white')
  2918.     var[126].Material   = 'Fabric'
  2919.     var[126].Reflectance    = 0
  2920.     var[126].Transparency   = 0
  2921.     var[126].RotVelocity    = Vector3.new(0, 0, 0)
  2922.     var[126].Velocity   = Vector3.new(0, 0, 0)
  2923.     var[126].Anchored   = true
  2924.     var[126].CanCollide = true
  2925.     var[126].Locked = false
  2926.     var[126].Elasticity = 0.5
  2927.     var[126].Friction   = 0.30000001192093
  2928.     var[126].Size   = Vector3.new(0.200000003, 4.69059277, 4.29510736)
  2929.     var[126].BackSurface    = 'Smooth'
  2930.     var[126].FrontSurface   = 'Weld'
  2931.     var[126].TopSurface = 'Smooth'
  2932.     var[126].BottomSurface  = 'Smooth'
  2933.     var[126].LeftSurface    = 'Smooth'
  2934.     var[126].RightSurface   = 'Smooth'
  2935.     var[126].CFrame = CFrame.new(-62.9864998, 0.0999969989, 33.3339081, 1, -4.37113883e-008, -8.74227766e-008, 3.4955896e-008, -0.675331295, 0.737514496, -9.12771156e-008, -0.737514496, -0.675331295)
  2936.     var[126]:MakeJoints()
  2937.  
  2938. var[127] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2939.     var[127].Name   = "Wedge"
  2940.     var[127].Archivable = true
  2941.     var[127].BrickColor = BrickColor.new('Institutional white')
  2942.     var[127].Material   = 'Fabric'
  2943.     var[127].Reflectance    = 0
  2944.     var[127].Transparency   = 0
  2945.     var[127].RotVelocity    = Vector3.new(0, 0, 0)
  2946.     var[127].Velocity   = Vector3.new(0, 0, 0)
  2947.     var[127].Anchored   = true
  2948.     var[127].CanCollide = true
  2949.     var[127].Locked = false
  2950.     var[127].Elasticity = 0.5
  2951.     var[127].Friction   = 0.30000001192093
  2952.     var[127].Size   = Vector3.new(0.200000003, 5.35105467, 4.90669727)
  2953.     var[127].BackSurface    = 'Smooth'
  2954.     var[127].FrontSurface   = 'Smooth'
  2955.     var[127].TopSurface = 'Smooth'
  2956.     var[127].BottomSurface  = 'Smooth'
  2957.     var[127].LeftSurface    = 'Smooth'
  2958.     var[127].RightSurface   = 'Smooth'
  2959.     var[127].CFrame = CFrame.new(-62.9864998, 3.73000193, 36.5164032, 0.999999881, -8.74227695e-008, 4.37113918e-008, -3.49558889e-008, -0.737514555, -0.675331175, 9.12771156e-008, 0.675331235, -0.737514496)
  2960.     var[127]:MakeJoints()
  2961.  
  2962. var[128] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2963.     var[128].Name   = "Wedge"
  2964.     var[128].Archivable = true
  2965.     var[128].BrickColor = BrickColor.new('Institutional white')
  2966.     var[128].Material   = 'Fabric'
  2967.     var[128].Reflectance    = 0
  2968.     var[128].Transparency   = 0
  2969.     var[128].RotVelocity    = Vector3.new(0, 0, 0)
  2970.     var[128].Velocity   = Vector3.new(0, 0, 0)
  2971.     var[128].Anchored   = true
  2972.     var[128].CanCollide = true
  2973.     var[128].Locked = false
  2974.     var[128].Elasticity = 0.5
  2975.     var[128].Friction   = 0.30000001192093
  2976.     var[128].Size   = Vector3.new(0.200000003, 4.78735209, 4.18698788)
  2977.     var[128].BackSurface    = 'Smooth'
  2978.     var[128].FrontSurface   = 'Weld'
  2979.     var[128].TopSurface = 'Smooth'
  2980.     var[128].BottomSurface  = 'Smooth'
  2981.     var[128].LeftSurface    = 'Smooth'
  2982.     var[128].RightSurface   = 'Smooth'
  2983.     var[128].CFrame = CFrame.new(-62.9864998, 0.0999969989, 39.6938934, 1, -4.37113883e-008, -8.74227766e-008, 3.70290181e-008, -0.658331335, 0.752728283, -9.04559485e-008, -0.752728283, -0.658331335)
  2984.     var[128]:MakeJoints()
  2985.  
  2986. var[129] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  2987.     var[129].Name   = "Wedge"
  2988.     var[129].Archivable = true
  2989.     var[129].BrickColor = BrickColor.new('Institutional white')
  2990.     var[129].Material   = 'Fabric'
  2991.     var[129].Reflectance    = 0
  2992.     var[129].Transparency   = 0
  2993.     var[129].RotVelocity    = Vector3.new(0, 0, 0)
  2994.     var[129].Velocity   = Vector3.new(0, 0, 0)
  2995.     var[129].Anchored   = true
  2996.     var[129].CanCollide = true
  2997.     var[129].Locked = false
  2998.     var[129].Elasticity = 0.5
  2999.     var[129].Friction   = 0.30000001192093
  3000.     var[129].Size   = Vector3.new(0.200000003, 4.78735209, 5.45859432)
  3001.     var[129].BackSurface    = 'Smooth'
  3002.     var[129].FrontSurface   = 'Smooth'
  3003.     var[129].TopSurface = 'Smooth'
  3004.     var[129].BottomSurface  = 'Smooth'
  3005.     var[129].LeftSurface    = 'Smooth'
  3006.     var[129].RightSurface   = 'Smooth'
  3007.     var[129].CFrame = CFrame.new(-62.9864998, 3.73018503, 36.5189667, -1, -4.37113954e-008, 8.74227766e-008, -3.70290252e-008, -0.658331275, -0.752728343, 9.04559556e-008, -0.752728343, 0.658331275)
  3008.     var[129]:MakeJoints()
  3009.  
  3010. var[130] = Instance.new('Model', game['Workspace']['Large Tent'])
  3011.     var[130].Name   = "Pegs"
  3012.     var[130].Archivable = true
  3013.  
  3014. var[131] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
  3015.     var[131].Name   = "Peg"
  3016.     var[131].Archivable = true
  3017.     var[131].BrickColor = BrickColor.new('Brown')
  3018.     var[131].Material   = 'Wood'
  3019.     var[131].Reflectance    = 0
  3020.     var[131].Transparency   = 0
  3021.     var[131].RotVelocity    = Vector3.new(0, 0, 0)
  3022.     var[131].Velocity   = Vector3.new(0, 0, 0)
  3023.     var[131].Anchored   = true
  3024.     var[131].CanCollide = true
  3025.     var[131].Locked = false
  3026.     var[131].Elasticity = 0.5
  3027.     var[131].Friction   = 0.30000001192093
  3028.     var[131].Size   = Vector3.new(0.400000006, 0.899999976, 0.400000006)
  3029.     var[131].FormFactor = 'Custom'
  3030.     var[131].Shape  = 'Block'
  3031.     var[131].BackSurface    = 'Smooth'
  3032.     var[131].FrontSurface   = 'Smooth'
  3033.     var[131].TopSurface = 'Smooth'
  3034.     var[131].BottomSurface  = 'Weld'
  3035.     var[131].LeftSurface    = 'Smooth'
  3036.     var[131].RightSurface   = 'Smooth'
  3037.     var[131].CFrame = CFrame.new(-56.3865242, 0.550009012, 14.253952, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3038.     var[131]:MakeJoints()
  3039.  
  3040. var[132] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
  3041.     var[132].Name   = "Peg"
  3042.     var[132].Archivable = true
  3043.     var[132].BrickColor = BrickColor.new('Brown')
  3044.     var[132].Material   = 'Wood'
  3045.     var[132].Reflectance    = 0
  3046.     var[132].Transparency   = 0
  3047.     var[132].RotVelocity    = Vector3.new(0, 0, 0)
  3048.     var[132].Velocity   = Vector3.new(0, 0, 0)
  3049.     var[132].Anchored   = true
  3050.     var[132].CanCollide = true
  3051.     var[132].Locked = false
  3052.     var[132].Elasticity = 0.5
  3053.     var[132].Friction   = 0.30000001192093
  3054.     var[132].Size   = Vector3.new(0.400000006, 0.899999976, 0.400000006)
  3055.     var[132].FormFactor = 'Custom'
  3056.     var[132].Shape  = 'Block'
  3057.     var[132].BackSurface    = 'Smooth'
  3058.     var[132].FrontSurface   = 'Smooth'
  3059.     var[132].TopSurface = 'Smooth'
  3060.     var[132].BottomSurface  = 'Weld'
  3061.     var[132].LeftSurface    = 'Smooth'
  3062.     var[132].RightSurface   = 'Smooth'
  3063.     var[132].CFrame = CFrame.new(-56.3865242, 0.550009012, 20.6139374, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3064.     var[132]:MakeJoints()
  3065.  
  3066. var[133] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
  3067.     var[133].Name   = "Peg"
  3068.     var[133].Archivable = true
  3069.     var[133].BrickColor = BrickColor.new('Brown')
  3070.     var[133].Material   = 'Wood'
  3071.     var[133].Reflectance    = 0
  3072.     var[133].Transparency   = 0
  3073.     var[133].RotVelocity    = Vector3.new(0, 0, 0)
  3074.     var[133].Velocity   = Vector3.new(0, 0, 0)
  3075.     var[133].Anchored   = true
  3076.     var[133].CanCollide = true
  3077.     var[133].Locked = false
  3078.     var[133].Elasticity = 0.5
  3079.     var[133].Friction   = 0.30000001192093
  3080.     var[133].Size   = Vector3.new(0.400000006, 0.899999976, 0.400000006)
  3081.     var[133].FormFactor = 'Custom'
  3082.     var[133].Shape  = 'Block'
  3083.     var[133].BackSurface    = 'Smooth'
  3084.     var[133].FrontSurface   = 'Smooth'
  3085.     var[133].TopSurface = 'Smooth'
  3086.     var[133].BottomSurface  = 'Weld'
  3087.     var[133].LeftSurface    = 'Smooth'
  3088.     var[133].RightSurface   = 'Smooth'
  3089.     var[133].CFrame = CFrame.new(-56.3865242, 0.550009012, 26.9739227, -1, 0, 0, 0, 0.99999994, 0, 0, 0, -0.99999994)
  3090.     var[133]:MakeJoints()
  3091.  
  3092. var[134] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
  3093.     var[134].Name   = "Peg"
  3094.     var[134].Archivable = true
  3095.     var[134].BrickColor = BrickColor.new('Brown')
  3096.     var[134].Material   = 'Wood'
  3097.     var[134].Reflectance    = 0
  3098.     var[134].Transparency   = 0
  3099.     var[134].RotVelocity    = Vector3.new(0, 0, 0)
  3100.     var[134].Velocity   = Vector3.new(0, 0, 0)
  3101.     var[134].Anchored   = true
  3102.     var[134].CanCollide = true
  3103.     var[134].Locked = false
  3104.     var[134].Elasticity = 0.5
  3105.     var[134].Friction   = 0.30000001192093
  3106.     var[134].Size   = Vector3.new(0.400000006, 0.899999976, 0.400000006)
  3107.     var[134].FormFactor = 'Custom'
  3108.     var[134].Shape  = 'Block'
  3109.     var[134].BackSurface    = 'Smooth'
  3110.     var[134].FrontSurface   = 'Smooth'
  3111.     var[134].TopSurface = 'Smooth'
  3112.     var[134].BottomSurface  = 'Weld'
  3113.     var[134].LeftSurface    = 'Smooth'
  3114.     var[134].RightSurface   = 'Smooth'
  3115.     var[134].CFrame = CFrame.new(-56.3865242, 0.550009012, 33.3339081, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3116.     var[134]:MakeJoints()
  3117.  
  3118. var[135] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
  3119.     var[135].Name   = "Peg"
  3120.     var[135].Archivable = true
  3121.     var[135].BrickColor = BrickColor.new('Brown')
  3122.     var[135].Material   = 'Wood'
  3123.     var[135].Reflectance    = 0
  3124.     var[135].Transparency   = 0
  3125.     var[135].RotVelocity    = Vector3.new(0, 0, 0)
  3126.     var[135].Velocity   = Vector3.new(0, 0, 0)
  3127.     var[135].Anchored   = true
  3128.     var[135].CanCollide = true
  3129.     var[135].Locked = false
  3130.     var[135].Elasticity = 0.5
  3131.     var[135].Friction   = 0.30000001192093
  3132.     var[135].Size   = Vector3.new(0.400000006, 0.899999976, 0.400000006)
  3133.     var[135].FormFactor = 'Custom'
  3134.     var[135].Shape  = 'Block'
  3135.     var[135].BackSurface    = 'Smooth'
  3136.     var[135].FrontSurface   = 'Smooth'
  3137.     var[135].TopSurface = 'Smooth'
  3138.     var[135].BottomSurface  = 'Weld'
  3139.     var[135].LeftSurface    = 'Smooth'
  3140.     var[135].RightSurface   = 'Smooth'
  3141.     var[135].CFrame = CFrame.new(-56.3865242, 0.550009012, 39.6938934, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3142.     var[135]:MakeJoints()
  3143.  
  3144. var[136] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  3145.     var[136].Name   = "Wedge"
  3146.     var[136].Archivable = true
  3147.     var[136].BrickColor = BrickColor.new('Institutional white')
  3148.     var[136].Material   = 'Fabric'
  3149.     var[136].Reflectance    = 0
  3150.     var[136].Transparency   = 0
  3151.     var[136].RotVelocity    = Vector3.new(0, 0, 0)
  3152.     var[136].Velocity   = Vector3.new(0, 0, 0)
  3153.     var[136].Anchored   = true
  3154.     var[136].CanCollide = true
  3155.     var[136].Locked = false
  3156.     var[136].Elasticity = 0.5
  3157.     var[136].Friction   = 0.30000001192093
  3158.     var[136].Size   = Vector3.new(0.200000003, 4.69059134, 4.2951088)
  3159.     var[136].BackSurface    = 'Smooth'
  3160.     var[136].FrontSurface   = 'Weld'
  3161.     var[136].TopSurface = 'Smooth'
  3162.     var[136].BottomSurface  = 'Smooth'
  3163.     var[136].LeftSurface    = 'Smooth'
  3164.     var[136].RightSurface   = 'Smooth'
  3165.     var[136].CFrame = CFrame.new(-62.9864998, 0.0999969989, 20.6139374, -1, -4.37113954e-008, 8.74227766e-008, 9.39952329e-008, -0.675331533, 0.737514257, 2.68015832e-008, 0.737514257, 0.675331533)
  3166.     var[136]:MakeJoints()
  3167.  
  3168. var[137] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  3169.     var[137].Name   = "Wedge"
  3170.     var[137].Archivable = true
  3171.     var[137].BrickColor = BrickColor.new('Institutional white')
  3172.     var[137].Material   = 'Fabric'
  3173.     var[137].Reflectance    = 0
  3174.     var[137].Transparency   = 0
  3175.     var[137].RotVelocity    = Vector3.new(0, 0, 0)
  3176.     var[137].Velocity   = Vector3.new(0, 0, 0)
  3177.     var[137].Anchored   = true
  3178.     var[137].CanCollide = true
  3179.     var[137].Locked = false
  3180.     var[137].Elasticity = 0.5
  3181.     var[137].Friction   = 0.30000001192093
  3182.     var[137].Size   = Vector3.new(0.200000003, 4.90669727, 5.35105467)
  3183.     var[137].BackSurface    = 'Smooth'
  3184.     var[137].FrontSurface   = 'Smooth'
  3185.     var[137].TopSurface = 'Smooth'
  3186.     var[137].BottomSurface  = 'Smooth'
  3187.     var[137].LeftSurface    = 'Smooth'
  3188.     var[137].RightSurface   = 'Smooth'
  3189.     var[137].CFrame = CFrame.new(-62.9864998, 3.73000193, 17.4314423, 1, 4.37113954e-008, -8.74227766e-008, 3.49558817e-008, 0.675331414, 0.737514377, 9.12771299e-008, -0.737514377, 0.675331414)
  3190.     var[137]:MakeJoints()
  3191.  
  3192. var[138] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  3193.     var[138].Name   = "Wedge"
  3194.     var[138].Archivable = true
  3195.     var[138].BrickColor = BrickColor.new('Institutional white')
  3196.     var[138].Material   = 'Fabric'
  3197.     var[138].Reflectance    = 0
  3198.     var[138].Transparency   = 0
  3199.     var[138].RotVelocity    = Vector3.new(0, 0, 0)
  3200.     var[138].Velocity   = Vector3.new(0, 0, 0)
  3201.     var[138].Anchored   = true
  3202.     var[138].CanCollide = true
  3203.     var[138].Locked = false
  3204.     var[138].Elasticity = 0.5
  3205.     var[138].Friction   = 0.30000001192093
  3206.     var[138].Size   = Vector3.new(0.200000003, 4.78735304, 5.45859385)
  3207.     var[138].BackSurface    = 'Smooth'
  3208.     var[138].FrontSurface   = 'Smooth'
  3209.     var[138].TopSurface = 'Smooth'
  3210.     var[138].BottomSurface  = 'Smooth'
  3211.     var[138].LeftSurface    = 'Smooth'
  3212.     var[138].RightSurface   = 'Smooth'
  3213.     var[138].CFrame = CFrame.new(-62.9864998, 3.73018503, 17.4289932, 0.99999994, -4.37113883e-008, -8.74227766e-008, -9.45821768e-008, -0.658331215, -0.752728343, -2.4650344e-008, 0.752728343, -0.658331215)
  3214.     var[138]:MakeJoints()
  3215.  
  3216. var[139] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  3217.     var[139].Name   = "Wedge"
  3218.     var[139].Archivable = true
  3219.     var[139].BrickColor = BrickColor.new('Institutional white')
  3220.     var[139].Material   = 'Fabric'
  3221.     var[139].Reflectance    = 0
  3222.     var[139].Transparency   = 0
  3223.     var[139].RotVelocity    = Vector3.new(0, 0, 0)
  3224.     var[139].Velocity   = Vector3.new(0, 0, 0)
  3225.     var[139].Anchored   = true
  3226.     var[139].CanCollide = true
  3227.     var[139].Locked = false
  3228.     var[139].Elasticity = 0.5
  3229.     var[139].Friction   = 0.30000001192093
  3230.     var[139].Size   = Vector3.new(0.200000003, 4.78735304, 4.18698692)
  3231.     var[139].BackSurface    = 'Smooth'
  3232.     var[139].FrontSurface   = 'Weld'
  3233.     var[139].TopSurface = 'Smooth'
  3234.     var[139].BottomSurface  = 'Smooth'
  3235.     var[139].LeftSurface    = 'Smooth'
  3236.     var[139].RightSurface   = 'Smooth'
  3237.     var[139].CFrame = CFrame.new(-62.9864998, 0.0999969989, 14.253952, -1, -4.37113954e-008, 8.74227766e-008, 9.45821768e-008, -0.658331275, 0.752728283, 2.46503475e-008, 0.752728283, 0.658331275)
  3238.     var[139]:MakeJoints()
  3239.  
  3240. var[140] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  3241.     var[140].Name   = "Wedge"
  3242.     var[140].Archivable = true
  3243.     var[140].BrickColor = BrickColor.new('Institutional white')
  3244.     var[140].Material   = 'Fabric'
  3245.     var[140].Reflectance    = 0
  3246.     var[140].Transparency   = 0
  3247.     var[140].RotVelocity    = Vector3.new(0, 0, 0)
  3248.     var[140].Velocity   = Vector3.new(0, 0, 0)
  3249.     var[140].Anchored   = true
  3250.     var[140].CanCollide = true
  3251.     var[140].Locked = false
  3252.     var[140].Elasticity = 0.5
  3253.     var[140].Friction   = 0.30000001192093
  3254.     var[140].Size   = Vector3.new(0.200000003, 5.20868444, 5.94033957)
  3255.     var[140].BackSurface    = 'Smooth'
  3256.     var[140].FrontSurface   = 'Smooth'
  3257.     var[140].TopSurface = 'Smooth'
  3258.     var[140].BottomSurface  = 'Smooth'
  3259.     var[140].LeftSurface    = 'Smooth'
  3260.     var[140].RightSurface   = 'Smooth'
  3261.     var[140].CFrame = CFrame.new(-62.9864998, 4.05018997, 11.0688915, 0.99999994, 4.37113918e-008, -8.74227695e-008, 3.70290394e-008, 0.658331096, 0.752728403, 9.04559414e-008, -0.752728343, 0.658331156)
  3262.     var[140]:MakeJoints()
  3263.  
  3264. var[141] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  3265.     var[141].Name   = "Wedge"
  3266.     var[141].Archivable = true
  3267.     var[141].BrickColor = BrickColor.new('Institutional white')
  3268.     var[141].Material   = 'Fabric'
  3269.     var[141].Reflectance    = 0
  3270.     var[141].Transparency   = 0
  3271.     var[141].RotVelocity    = Vector3.new(0, 0, 0)
  3272.     var[141].Velocity   = Vector3.new(0, 0, 0)
  3273.     var[141].Anchored   = true
  3274.     var[141].CanCollide = true
  3275.     var[141].Locked = false
  3276.     var[141].Elasticity = 0.5
  3277.     var[141].Friction   = 0.30000001192093
  3278.     var[141].Size   = Vector3.new(0.200000003, 5.20868444, 3.7052412)
  3279.     var[141].BackSurface    = 'Smooth'
  3280.     var[141].FrontSurface   = 'Smooth'
  3281.     var[141].TopSurface = 'Smooth'
  3282.     var[141].BottomSurface  = 'Smooth'
  3283.     var[141].LeftSurface    = 'Smooth'
  3284.     var[141].RightSurface   = 'Smooth'
  3285.     var[141].CFrame = CFrame.new(-62.9864998, 7.68110991, 14.2439423, -0.99999994, 4.37113847e-008, 8.74227695e-008, -3.70290323e-008, 0.658331156, -0.752728343, -9.04559414e-008, -0.752728283, -0.658331215)
  3286.     var[141]:MakeJoints()
  3287.  
  3288. var[142] = Instance.new('Part', game['Workspace']['Large Tent'])
  3289.     var[142].Name   = "Part"
  3290.     var[142].Archivable = true
  3291.     var[142].BrickColor = BrickColor.new('Brown')
  3292.     var[142].Material   = 'Wood'
  3293.     var[142].Reflectance    = 0
  3294.     var[142].Transparency   = 0
  3295.     var[142].RotVelocity    = Vector3.new(0, 0, 0)
  3296.     var[142].Velocity   = Vector3.new(0, 0, 0)
  3297.     var[142].Anchored   = true
  3298.     var[142].CanCollide = true
  3299.     var[142].Locked = false
  3300.     var[142].Elasticity = 0.5
  3301.     var[142].Friction   = 0.30000001192093
  3302.     var[142].Size   = Vector3.new(0.400000006, 0.400000572, 13.999999)
  3303.     var[142].FormFactor = 'Custom'
  3304.     var[142].Shape  = 'Block'
  3305.     var[142].BackSurface    = 'Smooth'
  3306.     var[142].FrontSurface   = 'Smooth'
  3307.     var[142].TopSurface = 'Smooth'
  3308.     var[142].BottomSurface  = 'Smooth'
  3309.     var[142].LeftSurface    = 'Smooth'
  3310.     var[142].RightSurface   = 'Smooth'
  3311.     var[142].CFrame = CFrame.new(-70.1865082, 7.90041018, 42.673996, -3.4532377e-012, -8.74227766e-008, -1, 1.29496392e-012, -1, 8.74227766e-008, -0.999999881, -3.88489154e-012, 1.03597131e-011)
  3312.     var[142]:MakeJoints()
  3313.  
  3314. var[143] = Instance.new('Part', game['Workspace']['Large Tent'])
  3315.     var[143].Name   = "Peg"
  3316.     var[143].Archivable = true
  3317.     var[143].BrickColor = BrickColor.new('Brown')
  3318.     var[143].Material   = 'Wood'
  3319.     var[143].Reflectance    = 0
  3320.     var[143].Transparency   = 0
  3321.     var[143].RotVelocity    = Vector3.new(0, 0, 0)
  3322.     var[143].Velocity   = Vector3.new(0, 0, 0)
  3323.     var[143].Anchored   = true
  3324.     var[143].CanCollide = true
  3325.     var[143].Locked = false
  3326.     var[143].Elasticity = 0.5
  3327.     var[143].Friction   = 0.30000001192093
  3328.     var[143].Size   = Vector3.new(0.400000036, 0.400000006, 0.900000632)
  3329.     var[143].FormFactor = 'Custom'
  3330.     var[143].Shape  = 'Block'
  3331.     var[143].BackSurface    = 'Smooth'
  3332.     var[143].FrontSurface   = 'Weld'
  3333.     var[143].TopSurface = 'Smooth'
  3334.     var[143].BottomSurface  = 'Smooth'
  3335.     var[143].LeftSurface    = 'Smooth'
  3336.     var[143].RightSurface   = 'Smooth'
  3337.     var[143].CFrame = CFrame.new(-70.1865082, 0.550009012, 54.7739716, -1.37489683e-012, -1, 1.31134158e-007, -3.2773697e-012, 1.31134158e-007, 1, -0.999995172, -1.2150245e-012, 3.6290877e-012)
  3338.     var[143]:MakeJoints()
  3339.  
  3340. var[144] = Instance.new('Model', game['Workspace']['Large Tent'])
  3341.     var[144].Name   = "Ropes"
  3342.     var[144].Archivable = true
  3343.  
  3344. var[145] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3345.     var[145].Name   = "Rope"
  3346.     var[145].Archivable = true
  3347.     var[145].BrickColor = BrickColor.new('Brown')
  3348.     var[145].Material   = 'Fabric'
  3349.     var[145].Reflectance    = 0
  3350.     var[145].Transparency   = 0
  3351.     var[145].RotVelocity    = Vector3.new(0, 0, 0)
  3352.     var[145].Velocity   = Vector3.new(0, 0, 0)
  3353.     var[145].Anchored   = true
  3354.     var[145].CanCollide = true
  3355.     var[145].Locked = false
  3356.     var[145].Elasticity = 0.5
  3357.     var[145].Friction   = 0.30000001192093
  3358.     var[145].Size   = Vector3.new(0.200000003, 0.200000003, 6.03548765)
  3359.     var[145].FormFactor = 'Custom'
  3360.     var[145].Shape  = 'Block'
  3361.     var[145].BackSurface    = 'Smooth'
  3362.     var[145].FrontSurface   = 'Smooth'
  3363.     var[145].TopSurface = 'Smooth'
  3364.     var[145].BottomSurface  = 'Smooth'
  3365.     var[145].LeftSurface    = 'Smooth'
  3366.     var[145].RightSurface   = 'Smooth'
  3367.     var[145].CFrame = CFrame.new(-70.1865082, 10.5122118, 44.8406181, -1, 0, 0, 0, 0.651699901, 0.758476913, 0, 0.758476913, -0.651699901)
  3368.     var[145]:MakeJoints()
  3369.  
  3370. var[146] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3371.     var[146].Name   = "Rope"
  3372.     var[146].Archivable = true
  3373.     var[146].BrickColor = BrickColor.new('Brown')
  3374.     var[146].Material   = 'Fabric'
  3375.     var[146].Reflectance    = 0
  3376.     var[146].Transparency   = 0
  3377.     var[146].RotVelocity    = Vector3.new(0, 0, 0)
  3378.     var[146].Velocity   = Vector3.new(0, 0, 0)
  3379.     var[146].Anchored   = true
  3380.     var[146].CanCollide = true
  3381.     var[146].Locked = false
  3382.     var[146].Elasticity = 0.5
  3383.     var[146].Friction   = 0.30000001192093
  3384.     var[146].Size   = Vector3.new(0.200000003, 0.200000003, 5.70574284)
  3385.     var[146].FormFactor = 'Custom'
  3386.     var[146].Shape  = 'Block'
  3387.     var[146].BackSurface    = 'Smooth'
  3388.     var[146].FrontSurface   = 'Smooth'
  3389.     var[146].TopSurface = 'Smooth'
  3390.     var[146].BottomSurface  = 'Smooth'
  3391.     var[146].LeftSurface    = 'Smooth'
  3392.     var[146].RightSurface   = 'Smooth'
  3393.     var[146].CFrame = CFrame.new(-70.1865082, 6.15633011, 48.7739716, -1, 0, 0, 0, 0.689362764, 0.724416316, 0, 0.724416316, -0.689362764)
  3394.     var[146]:MakeJoints()
  3395.  
  3396. var[147] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3397.     var[147].Name   = "Rope"
  3398.     var[147].Archivable = true
  3399.     var[147].BrickColor = BrickColor.new('Brown')
  3400.     var[147].Material   = 'Fabric'
  3401.     var[147].Reflectance    = 0
  3402.     var[147].Transparency   = 0
  3403.     var[147].RotVelocity    = Vector3.new(0, 0, 0)
  3404.     var[147].Velocity   = Vector3.new(0, 0, 0)
  3405.     var[147].Anchored   = true
  3406.     var[147].CanCollide = true
  3407.     var[147].Locked = false
  3408.     var[147].Elasticity = 0.5
  3409.     var[147].Friction   = 0.30000001192093
  3410.     var[147].Size   = Vector3.new(0.200000003, 0.200000003, 5.39249039)
  3411.     var[147].FormFactor = 'Custom'
  3412.     var[147].Shape  = 'Block'
  3413.     var[147].BackSurface    = 'Smooth'
  3414.     var[147].FrontSurface   = 'Smooth'
  3415.     var[147].TopSurface = 'Smooth'
  3416.     var[147].BottomSurface  = 'Smooth'
  3417.     var[147].LeftSurface    = 'Smooth'
  3418.     var[147].RightSurface   = 'Smooth'
  3419.     var[147].CFrame = CFrame.new(-70.1865082, 2.2445879, 52.7073212, -1, 0, 0, 0, 0.729408026, 0.684078872, 0, 0.684078872, -0.729408026)
  3420.     var[147]:MakeJoints()
  3421.  
  3422. var[148] = Instance.new('Model', game['Workspace']['Large Tent'])
  3423.     var[148].Name   = "Ropes"
  3424.     var[148].Archivable = true
  3425.  
  3426. var[149] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3427.     var[149].Name   = "Rope"
  3428.     var[149].Archivable = true
  3429.     var[149].BrickColor = BrickColor.new('Brown')
  3430.     var[149].Material   = 'Fabric'
  3431.     var[149].Reflectance    = 0
  3432.     var[149].Transparency   = 0
  3433.     var[149].RotVelocity    = Vector3.new(0, 0, 0)
  3434.     var[149].Velocity   = Vector3.new(0, 0, 0)
  3435.     var[149].Anchored   = true
  3436.     var[149].CanCollide = true
  3437.     var[149].Locked = false
  3438.     var[149].Elasticity = 0.5
  3439.     var[149].Friction   = 0.30000001192093
  3440.     var[149].Size   = Vector3.new(0.200000003, 0.200000003, 6.03549242)
  3441.     var[149].FormFactor = 'Custom'
  3442.     var[149].Shape  = 'Block'
  3443.     var[149].BackSurface    = 'Smooth'
  3444.     var[149].FrontSurface   = 'Smooth'
  3445.     var[149].TopSurface = 'Smooth'
  3446.     var[149].BottomSurface  = 'Smooth'
  3447.     var[149].LeftSurface    = 'Smooth'
  3448.     var[149].RightSurface   = 'Smooth'
  3449.     var[149].CFrame = CFrame.new(-70.1865082, 10.5122118, 9.10734558, 1, 0, 0, 0, 0.651700675, 0.758476257, 0, -0.758476257, 0.651700675)
  3450.     var[149]:MakeJoints()
  3451.  
  3452. var[150] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3453.     var[150].Name   = "Rope"
  3454.     var[150].Archivable = true
  3455.     var[150].BrickColor = BrickColor.new('Brown')
  3456.     var[150].Material   = 'Fabric'
  3457.     var[150].Reflectance    = 0
  3458.     var[150].Transparency   = 0
  3459.     var[150].RotVelocity    = Vector3.new(0, 0, 0)
  3460.     var[150].Velocity   = Vector3.new(0, 0, 0)
  3461.     var[150].Anchored   = true
  3462.     var[150].CanCollide = true
  3463.     var[150].Locked = false
  3464.     var[150].Elasticity = 0.5
  3465.     var[150].Friction   = 0.30000001192093
  3466.     var[150].Size   = Vector3.new(0.200000003, 0.200000003, 5.70575094)
  3467.     var[150].FormFactor = 'Custom'
  3468.     var[150].Shape  = 'Block'
  3469.     var[150].BackSurface    = 'Smooth'
  3470.     var[150].FrontSurface   = 'Smooth'
  3471.     var[150].TopSurface = 'Smooth'
  3472.     var[150].BottomSurface  = 'Smooth'
  3473.     var[150].LeftSurface    = 'Smooth'
  3474.     var[150].RightSurface   = 'Smooth'
  3475.     var[150].CFrame = CFrame.new(-70.1865082, 6.15633011, 5.17399597, 1, 0, 0, 0, 0.689363778, 0.724415302, 0, -0.724415302, 0.689363778)
  3476.     var[150]:MakeJoints()
  3477.  
  3478. var[151] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3479.     var[151].Name   = "Rope"
  3480.     var[151].Archivable = true
  3481.     var[151].BrickColor = BrickColor.new('Brown')
  3482.     var[151].Material   = 'Fabric'
  3483.     var[151].Reflectance    = 0
  3484.     var[151].Transparency   = 0
  3485.     var[151].RotVelocity    = Vector3.new(0, 0, 0)
  3486.     var[151].Velocity   = Vector3.new(0, 0, 0)
  3487.     var[151].Anchored   = true
  3488.     var[151].CanCollide = true
  3489.     var[151].Locked = false
  3490.     var[151].Elasticity = 0.5
  3491.     var[151].Friction   = 0.30000001192093
  3492.     var[151].Size   = Vector3.new(0.200000003, 0.200000003, 5.39249659)
  3493.     var[151].FormFactor = 'Custom'
  3494.     var[151].Shape  = 'Block'
  3495.     var[151].BackSurface    = 'Smooth'
  3496.     var[151].FrontSurface   = 'Smooth'
  3497.     var[151].TopSurface = 'Smooth'
  3498.     var[151].BottomSurface  = 'Smooth'
  3499.     var[151].LeftSurface    = 'Smooth'
  3500.     var[151].RightSurface   = 'Smooth'
  3501.     var[151].CFrame = CFrame.new(-70.1865082, 2.2445879, 1.240646, 1, 0, 0, 0, 0.729408801, 0.684078097, 0, -0.684078097, 0.729408801)
  3502.     var[151]:MakeJoints()
  3503.  
  3504. var[152] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  3505.     var[152].Name   = "Wedge"
  3506.     var[152].Archivable = true
  3507.     var[152].BrickColor = BrickColor.new('Institutional white')
  3508.     var[152].Material   = 'Fabric'
  3509.     var[152].Reflectance    = 0
  3510.     var[152].Transparency   = 0
  3511.     var[152].RotVelocity    = Vector3.new(0, 0, 0)
  3512.     var[152].Velocity   = Vector3.new(0, 0, 0)
  3513.     var[152].Anchored   = true
  3514.     var[152].CanCollide = true
  3515.     var[152].Locked = false
  3516.     var[152].Elasticity = 0.5
  3517.     var[152].Friction   = 0.30000001192093
  3518.     var[152].Size   = Vector3.new(0.200000003, 3.34450722, 1.33201349)
  3519.     var[152].BackSurface    = 'Smooth'
  3520.     var[152].FrontSurface   = 'Weld'
  3521.     var[152].TopSurface = 'Smooth'
  3522.     var[152].BottomSurface  = 'Smooth'
  3523.     var[152].LeftSurface    = 'Smooth'
  3524.     var[152].RightSurface   = 'Smooth'
  3525.     var[152].CFrame = CFrame.new(-64.986496, 0.0999969989, 11.0738983, -7.29559702e-008, -0.92903018, -0.370003909, 6.50450147e-008, -0.370003909, 0.92903018, -1, 4.37113883e-008, 8.74227766e-008)
  3526.     var[152]:MakeJoints()
  3527.  
  3528. var[153] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  3529.     var[153].Name   = "Wedge"
  3530.     var[153].Archivable = true
  3531.     var[153].BrickColor = BrickColor.new('Institutional white')
  3532.     var[153].Material   = 'Fabric'
  3533.     var[153].Reflectance    = 0
  3534.     var[153].Transparency   = 0
  3535.     var[153].RotVelocity    = Vector3.new(0, 0, 0)
  3536.     var[153].Velocity   = Vector3.new(0, 0, 0)
  3537.     var[153].Anchored   = true
  3538.     var[153].CanCollide = true
  3539.     var[153].Locked = false
  3540.     var[153].Elasticity = 0.5
  3541.     var[153].Friction   = 0.30000001192093
  3542.     var[153].Size   = Vector3.new(0.200000003, 3.34450722, 8.54906178)
  3543.     var[153].BackSurface    = 'Smooth'
  3544.     var[153].FrontSurface   = 'Smooth'
  3545.     var[153].TopSurface = 'Smooth'
  3546.     var[153].BottomSurface  = 'Smooth'
  3547.     var[153].LeftSurface    = 'Smooth'
  3548.     var[153].RightSurface   = 'Smooth'
  3549.     var[153].CFrame = CFrame.new(-66.8144989, 4.68983793, 11.0738983, 7.29559702e-008, -0.92903024, 0.370003819, -6.50450147e-008, -0.370003819, -0.92903024, 1, 4.37113954e-008, -8.74227766e-008)
  3550.     var[153]:MakeJoints()
  3551.  
  3552. var[154] = Instance.new('Model', game['Workspace']['Large Tent'])
  3553.     var[154].Name   = "Ropes"
  3554.     var[154].Archivable = true
  3555.  
  3556. var[155] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3557.     var[155].Name   = "Rope"
  3558.     var[155].Archivable = true
  3559.     var[155].BrickColor = BrickColor.new('Brown')
  3560.     var[155].Material   = 'Fabric'
  3561.     var[155].Reflectance    = 0
  3562.     var[155].Transparency   = 0
  3563.     var[155].RotVelocity    = Vector3.new(0, 0, 0)
  3564.     var[155].Velocity   = Vector3.new(0, 0, 0)
  3565.     var[155].Anchored   = true
  3566.     var[155].CanCollide = true
  3567.     var[155].Locked = false
  3568.     var[155].Elasticity = 0.5
  3569.     var[155].Friction   = 0.30000001192093
  3570.     var[155].Size   = Vector3.new(0.200000003, 0.200000003, 3.83047438)
  3571.     var[155].FormFactor = 'Custom'
  3572.     var[155].Shape  = 'Block'
  3573.     var[155].BackSurface    = 'Smooth'
  3574.     var[155].FrontSurface   = 'Smooth'
  3575.     var[155].TopSurface = 'Smooth'
  3576.     var[155].BottomSurface  = 'Smooth'
  3577.     var[155].LeftSurface    = 'Smooth'
  3578.     var[155].RightSurface   = 'Smooth'
  3579.     var[155].CFrame = CFrame.new(-61.8198128, 6.26192093, 14.253952, 0, 0.793055356, -0.609149694, 0, 0.609149694, 0.793055356, 1, 0, 0)
  3580.     var[155]:MakeJoints()
  3581.  
  3582. var[156] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3583.     var[156].Name   = "Rope"
  3584.     var[156].Archivable = true
  3585.     var[156].BrickColor = BrickColor.new('Brown')
  3586.     var[156].Material   = 'Fabric'
  3587.     var[156].Reflectance    = 0
  3588.     var[156].Transparency   = 0
  3589.     var[156].RotVelocity    = Vector3.new(0, 0, 0)
  3590.     var[156].Velocity   = Vector3.new(0, 0, 0)
  3591.     var[156].Anchored   = true
  3592.     var[156].CanCollide = true
  3593.     var[156].Locked = false
  3594.     var[156].Elasticity = 0.5
  3595.     var[156].Friction   = 0.30000001192093
  3596.     var[156].Size   = Vector3.new(0.200000003, 0.200000003, 3.48852611)
  3597.     var[156].FormFactor = 'Custom'
  3598.     var[156].Shape  = 'Block'
  3599.     var[156].BackSurface    = 'Smooth'
  3600.     var[156].FrontSurface   = 'Smooth'
  3601.     var[156].TopSurface = 'Smooth'
  3602.     var[156].BottomSurface  = 'Smooth'
  3603.     var[156].LeftSurface    = 'Smooth'
  3604.     var[156].RightSurface   = 'Smooth'
  3605.     var[156].CFrame = CFrame.new(-59.4864998, 3.44551706, 14.253952, 0, 0.743389249, -0.668858945, 0, 0.668858945, 0.743389249, 1, 0, 0)
  3606.     var[156]:MakeJoints()
  3607.  
  3608. var[157] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3609.     var[157].Name   = "Rope"
  3610.     var[157].Archivable = true
  3611.     var[157].BrickColor = BrickColor.new('Brown')
  3612.     var[157].Material   = 'Fabric'
  3613.     var[157].Reflectance    = 0
  3614.     var[157].Transparency   = 0
  3615.     var[157].RotVelocity    = Vector3.new(0, 0, 0)
  3616.     var[157].Velocity   = Vector3.new(0, 0, 0)
  3617.     var[157].Anchored   = true
  3618.     var[157].CanCollide = true
  3619.     var[157].Locked = false
  3620.     var[157].Elasticity = 0.5
  3621.     var[157].Friction   = 0.30000001192093
  3622.     var[157].Size   = Vector3.new(0.200000003, 0.200000003, 2.67209387)
  3623.     var[157].FormFactor = 'Custom'
  3624.     var[157].Shape  = 'Block'
  3625.     var[157].BackSurface    = 'Smooth'
  3626.     var[157].FrontSurface   = 'Smooth'
  3627.     var[157].TopSurface = 'Smooth'
  3628.     var[157].BottomSurface  = 'Smooth'
  3629.     var[157].LeftSurface    = 'Smooth'
  3630.     var[157].RightSurface   = 'Smooth'
  3631.     var[157].CFrame = CFrame.new(-57.3370857, 1.24385703, 14.253952, 0, 0.677435458, -0.735582232, 0, 0.735582232, 0.677435458, 1, 0, 0)
  3632.     var[157]:MakeJoints()
  3633.  
  3634. var[158] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  3635.     var[158].Name   = "Wedge"
  3636.     var[158].Archivable = true
  3637.     var[158].BrickColor = BrickColor.new('Institutional white')
  3638.     var[158].Material   = 'Fabric'
  3639.     var[158].Reflectance    = 0
  3640.     var[158].Transparency   = 0
  3641.     var[158].RotVelocity    = Vector3.new(0, 0, 0)
  3642.     var[158].Velocity   = Vector3.new(0, 0, 0)
  3643.     var[158].Anchored   = true
  3644.     var[158].CanCollide = true
  3645.     var[158].Locked = false
  3646.     var[158].Elasticity = 0.5
  3647.     var[158].Friction   = 0.30000001192093
  3648.     var[158].Size   = Vector3.new(0.200000003, 3.01312876, 2.67246151)
  3649.     var[158].BackSurface    = 'Smooth'
  3650.     var[158].FrontSurface   = 'Smooth'
  3651.     var[158].TopSurface = 'Smooth'
  3652.     var[158].BottomSurface  = 'Smooth'
  3653.     var[158].LeftSurface    = 'Smooth'
  3654.     var[158].RightSurface   = 'Smooth'
  3655.     var[158].CFrame = CFrame.new(-64.9484711, 8.59645557, 11.0738983, -8.26242541e-009, 0.929030061, 0.370003998, -9.73917835e-008, 0.370003968, -0.92903012, -0.99999994, -4.37113918e-008, 8.74227695e-008)
  3656.     var[158]:MakeJoints()
  3657.  
  3658. var[159] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  3659.     var[159].Name   = "Wedge"
  3660.     var[159].Archivable = true
  3661.     var[159].BrickColor = BrickColor.new('Institutional white')
  3662.     var[159].Material   = 'Fabric'
  3663.     var[159].Reflectance    = 0
  3664.     var[159].Transparency   = 0
  3665.     var[159].RotVelocity    = Vector3.new(0, 0, 0)
  3666.     var[159].Velocity   = Vector3.new(0, 0, 0)
  3667.     var[159].Anchored   = true
  3668.     var[159].CanCollide = true
  3669.     var[159].Locked = false
  3670.     var[159].Elasticity = 0.5
  3671.     var[159].Friction   = 0.30000001192093
  3672.     var[159].Size   = Vector3.new(0.200000003, 3.01312876, 7.2086134)
  3673.     var[159].BackSurface    = 'Smooth'
  3674.     var[159].FrontSurface   = 'Smooth'
  3675.     var[159].TopSurface = 'Smooth'
  3676.     var[159].BottomSurface  = 'Smooth'
  3677.     var[159].LeftSurface    = 'Smooth'
  3678.     var[159].RightSurface   = 'Smooth'
  3679.     var[159].CFrame = CFrame.new(-63.120472, 4.00587988, 11.0738983, 8.26242896e-009, 0.92903012, -0.370003909, 9.73917764e-008, 0.370003879, 0.92903018, 0.99999994, -4.37113847e-008, -8.74227695e-008)
  3680.     var[159]:MakeJoints()
  3681.  
  3682. var[160] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  3683.     var[160].Name   = "Wedge"
  3684.     var[160].Archivable = true
  3685.     var[160].BrickColor = BrickColor.new('Institutional white')
  3686.     var[160].Material   = 'Fabric'
  3687.     var[160].Reflectance    = 0
  3688.     var[160].Transparency   = 0
  3689.     var[160].RotVelocity    = Vector3.new(0, 0, 0)
  3690.     var[160].Velocity   = Vector3.new(0, 0, 0)
  3691.     var[160].Anchored   = true
  3692.     var[160].CanCollide = true
  3693.     var[160].Locked = false
  3694.     var[160].Elasticity = 0.5
  3695.     var[160].Friction   = 0.30000001192093
  3696.     var[160].Size   = Vector3.new(0.200000003, 8.61508179, 0.8569538)
  3697.     var[160].BackSurface    = 'Smooth'
  3698.     var[160].FrontSurface   = 'Smooth'
  3699.     var[160].TopSurface = 'Smooth'
  3700.     var[160].BottomSurface  = 'Smooth'
  3701.     var[160].LeftSurface    = 'Smooth'
  3702.     var[160].RightSurface   = 'Smooth'
  3703.     var[160].CFrame = CFrame.new(-75.4525604, 4.00587988, 11.0738983, 9.70721601e-008, 0.339644313, 0.940553963, -1.1420271e-008, -0.940553963, 0.339644313, 1, -4.37113883e-008, -8.74227766e-008)
  3704.     var[160]:MakeJoints()
  3705.  
  3706. var[161] = Instance.new('Part', game['Workspace']['Large Tent'])
  3707.     var[161].Name   = "Part"
  3708.     var[161].Archivable = true
  3709.     var[161].BrickColor = BrickColor.new('Institutional white')
  3710.     var[161].Material   = 'Fabric'
  3711.     var[161].Reflectance    = 0
  3712.     var[161].Transparency   = 0
  3713.     var[161].RotVelocity    = Vector3.new(0, 0, 0)
  3714.     var[161].Velocity   = Vector3.new(0, 0, 0)
  3715.     var[161].Anchored   = true
  3716.     var[161].CanCollide = true
  3717.     var[161].Locked = false
  3718.     var[161].Elasticity = 0.5
  3719.     var[161].Friction   = 0.30000001192093
  3720.     var[161].Size   = Vector3.new(6.17652559, 0.214084238, 4.06450129)
  3721.     var[161].FormFactor = 'Custom'
  3722.     var[161].Shape  = 'Block'
  3723.     var[161].BackSurface    = 'Smooth'
  3724.     var[161].FrontSurface   = 'Smooth'
  3725.     var[161].TopSurface = 'Smooth'
  3726.     var[161].BottomSurface  = 'Smooth'
  3727.     var[161].LeftSurface    = 'Smooth'
  3728.     var[161].RightSurface   = 'Smooth'
  3729.     var[161].CFrame = CFrame.new(-75.3961029, 8.25203609, 17.4261932, 0.0248258859, 0.338735878, 0.940553963, -0.0687486157, -0.938037992, 0.339644432, 0.997325122, -0.0730937496, 0)
  3730.     var[161]:MakeJoints()
  3731.  
  3732. var[162] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  3733.     var[162].Name   = "Wedge"
  3734.     var[162].Archivable = true
  3735.     var[162].BrickColor = BrickColor.new('Institutional white')
  3736.     var[162].Material   = 'Fabric'
  3737.     var[162].Reflectance    = 0
  3738.     var[162].Transparency   = 0
  3739.     var[162].RotVelocity    = Vector3.new(0, 0, 0)
  3740.     var[162].Velocity   = Vector3.new(0, 0, 0)
  3741.     var[162].Anchored   = true
  3742.     var[162].CanCollide = true
  3743.     var[162].Locked = false
  3744.     var[162].Elasticity = 0.5
  3745.     var[162].Friction   = 0.30000001192093
  3746.     var[162].Size   = Vector3.new(0.200000003, 5.22186708, 4.57138014)
  3747.     var[162].BackSurface    = 'Smooth'
  3748.     var[162].FrontSurface   = 'Smooth'
  3749.     var[162].TopSurface = 'Smooth'
  3750.     var[162].BottomSurface  = 'Smooth'
  3751.     var[162].LeftSurface    = 'Smooth'
  3752.     var[162].RightSurface   = 'Smooth'
  3753.     var[162].CFrame = CFrame.new(-77.3865204, 3.57002807, 23.7914276, 0.99999994, -4.82515077e-007, -3.39450281e-007, -5.86598617e-007, -0.751939297, -0.659232318, 6.28435259e-008, 0.659232318, -0.751939297)
  3754.     var[162]:MakeJoints()
  3755.  
  3756. var[163] = Instance.new('Part', game['Workspace']['Large Tent'])
  3757.     var[163].Name   = "Part"
  3758.     var[163].Archivable = true
  3759.     var[163].BrickColor = BrickColor.new('Institutional white')
  3760.     var[163].Material   = 'Fabric'
  3761.     var[163].Reflectance    = 0
  3762.     var[163].Transparency   = 0
  3763.     var[163].RotVelocity    = Vector3.new(0, 0, 0)
  3764.     var[163].Velocity   = Vector3.new(0, 0, 0)
  3765.     var[163].Anchored   = true
  3766.     var[163].CanCollide = true
  3767.     var[163].Locked = false
  3768.     var[163].Elasticity = 0.5
  3769.     var[163].Friction   = 0.30000001192093
  3770.     var[163].Size   = Vector3.new(6.16183949, 0.204825625, 3.97318697)
  3771.     var[163].FormFactor = 'Custom'
  3772.     var[163].Shape  = 'Block'
  3773.     var[163].BackSurface    = 'Smooth'
  3774.     var[163].FrontSurface   = 'Smooth'
  3775.     var[163].TopSurface = 'Smooth'
  3776.     var[163].BottomSurface  = 'Smooth'
  3777.     var[163].LeftSurface    = 'Smooth'
  3778.     var[163].RightSurface   = 'Smooth'
  3779.     var[163].CFrame = CFrame.new(-75.4916229, 7.90211821, 30.1564178, -0.00829506852, 0.339543104, 0.940553963, 0.0229709614, -0.940273404, 0.339644432, 0.999701798, 0.0244228002, 0)
  3780.     var[163]:MakeJoints()
  3781.  
  3782. var[164] = Instance.new('Model', game['Workspace']['Large Tent'])
  3783.     var[164].Name   = "Ropes"
  3784.     var[164].Archivable = true
  3785.  
  3786. var[165] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3787.     var[165].Name   = "Rope"
  3788.     var[165].Archivable = true
  3789.     var[165].BrickColor = BrickColor.new('Brown')
  3790.     var[165].Material   = 'Fabric'
  3791.     var[165].Reflectance    = 0
  3792.     var[165].Transparency   = 0
  3793.     var[165].RotVelocity    = Vector3.new(0, 0, 0)
  3794.     var[165].Velocity   = Vector3.new(0, 0, 0)
  3795.     var[165].Anchored   = true
  3796.     var[165].CanCollide = true
  3797.     var[165].Locked = false
  3798.     var[165].Elasticity = 0.5
  3799.     var[165].Friction   = 0.30000001192093
  3800.     var[165].Size   = Vector3.new(0.200000003, 0.200000003, 3.83047724)
  3801.     var[165].FormFactor = 'Custom'
  3802.     var[165].Shape  = 'Block'
  3803.     var[165].BackSurface    = 'Smooth'
  3804.     var[165].FrontSurface   = 'Smooth'
  3805.     var[165].TopSurface = 'Smooth'
  3806.     var[165].BottomSurface  = 'Smooth'
  3807.     var[165].LeftSurface    = 'Smooth'
  3808.     var[165].RightSurface   = 'Smooth'
  3809.     var[165].CFrame = CFrame.new(-78.5531464, 6.26192093, 14.253952, 0, -0.793054938, 0.609150171, 0, 0.609150171, 0.793054938, -1, 0, 0)
  3810.     var[165]:MakeJoints()
  3811.  
  3812. var[166] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3813.     var[166].Name   = "Rope"
  3814.     var[166].Archivable = true
  3815.     var[166].BrickColor = BrickColor.new('Brown')
  3816.     var[166].Material   = 'Fabric'
  3817.     var[166].Reflectance    = 0
  3818.     var[166].Transparency   = 0
  3819.     var[166].RotVelocity    = Vector3.new(0, 0, 0)
  3820.     var[166].Velocity   = Vector3.new(0, 0, 0)
  3821.     var[166].Anchored   = true
  3822.     var[166].CanCollide = true
  3823.     var[166].Locked = false
  3824.     var[166].Elasticity = 0.5
  3825.     var[166].Friction   = 0.30000001192093
  3826.     var[166].Size   = Vector3.new(0.200000003, 0.200000003, 3.48852658)
  3827.     var[166].FormFactor = 'Custom'
  3828.     var[166].Shape  = 'Block'
  3829.     var[166].BackSurface    = 'Smooth'
  3830.     var[166].FrontSurface   = 'Smooth'
  3831.     var[166].TopSurface = 'Smooth'
  3832.     var[166].BottomSurface  = 'Smooth'
  3833.     var[166].LeftSurface    = 'Smooth'
  3834.     var[166].RightSurface   = 'Smooth'
  3835.     var[166].CFrame = CFrame.new(-80.8865204, 3.44551706, 14.253952, 0, -0.743389308, 0.668858886, 0, 0.668858886, 0.743389308, -1, 0, 0)
  3836.     var[166]:MakeJoints()
  3837.  
  3838. var[167] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3839.     var[167].Name   = "Rope"
  3840.     var[167].Archivable = true
  3841.     var[167].BrickColor = BrickColor.new('Brown')
  3842.     var[167].Material   = 'Fabric'
  3843.     var[167].Reflectance    = 0
  3844.     var[167].Transparency   = 0
  3845.     var[167].RotVelocity    = Vector3.new(0, 0, 0)
  3846.     var[167].Velocity   = Vector3.new(0, 0, 0)
  3847.     var[167].Anchored   = true
  3848.     var[167].CanCollide = true
  3849.     var[167].Locked = false
  3850.     var[167].Elasticity = 0.5
  3851.     var[167].Friction   = 0.30000001192093
  3852.     var[167].Size   = Vector3.new(0.200000003, 0.200000003, 2.67209411)
  3853.     var[167].FormFactor = 'Custom'
  3854.     var[167].Shape  = 'Block'
  3855.     var[167].BackSurface    = 'Smooth'
  3856.     var[167].FrontSurface   = 'Smooth'
  3857.     var[167].TopSurface = 'Smooth'
  3858.     var[167].BottomSurface  = 'Smooth'
  3859.     var[167].LeftSurface    = 'Smooth'
  3860.     var[167].RightSurface   = 'Smooth'
  3861.     var[167].CFrame = CFrame.new(-83.0359344, 1.24385703, 14.253952, 0, -0.677435517, 0.735582113, 0, 0.735582113, 0.677435517, -1, 0, 0)
  3862.     var[167]:MakeJoints()
  3863.  
  3864. var[168] = Instance.new('Part', game['Workspace']['Large Tent'])
  3865.     var[168].Name   = "Part"
  3866.     var[168].Archivable = true
  3867.     var[168].BrickColor = BrickColor.new('Institutional white')
  3868.     var[168].Material   = 'Fabric'
  3869.     var[168].Reflectance    = 0
  3870.     var[168].Transparency   = 0
  3871.     var[168].RotVelocity    = Vector3.new(0, 0, 0)
  3872.     var[168].Velocity   = Vector3.new(0, 0, 0)
  3873.     var[168].Anchored   = true
  3874.     var[168].CanCollide = true
  3875.     var[168].Locked = false
  3876.     var[168].Elasticity = 0.5
  3877.     var[168].Friction   = 0.30000001192093
  3878.     var[168].Size   = Vector3.new(6.16183758, 0.200000003, 3.97318673)
  3879.     var[168].FormFactor = 'Custom'
  3880.     var[168].Shape  = 'Block'
  3881.     var[168].BackSurface    = 'Smooth'
  3882.     var[168].FrontSurface   = 'Smooth'
  3883.     var[168].TopSurface = 'Smooth'
  3884.     var[168].BottomSurface  = 'Smooth'
  3885.     var[168].LeftSurface    = 'Smooth'
  3886.     var[168].RightSurface   = 'Smooth'
  3887.     var[168].CFrame = CFrame.new(-75.4924774, 7.90443802, 23.7915497, 0.00829507038, 0.339543074, 0.940553963, -0.0229709689, -0.940273345, 0.339644432, 0.999701738, -0.0244228076, 0)
  3888.     var[168]:MakeJoints()
  3889.  
  3890. var[169] = Instance.new('Model', game['Workspace']['Large Tent'])
  3891.     var[169].Name   = "Ropes"
  3892.     var[169].Archivable = true
  3893.  
  3894. var[170] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3895.     var[170].Name   = "Rope"
  3896.     var[170].Archivable = true
  3897.     var[170].BrickColor = BrickColor.new('Brown')
  3898.     var[170].Material   = 'Fabric'
  3899.     var[170].Reflectance    = 0
  3900.     var[170].Transparency   = 0
  3901.     var[170].RotVelocity    = Vector3.new(0, 0, 0)
  3902.     var[170].Velocity   = Vector3.new(0, 0, 0)
  3903.     var[170].Anchored   = true
  3904.     var[170].CanCollide = true
  3905.     var[170].Locked = false
  3906.     var[170].Elasticity = 0.5
  3907.     var[170].Friction   = 0.30000001192093
  3908.     var[170].Size   = Vector3.new(0.200000003, 0.200000003, 6.39212084)
  3909.     var[170].FormFactor = 'Custom'
  3910.     var[170].Shape  = 'Block'
  3911.     var[170].BackSurface    = 'Smooth'
  3912.     var[170].FrontSurface   = 'Smooth'
  3913.     var[170].TopSurface = 'Smooth'
  3914.     var[170].BottomSurface  = 'Smooth'
  3915.     var[170].LeftSurface    = 'Smooth'
  3916.     var[170].RightSurface   = 'Smooth'
  3917.     var[170].CFrame = CFrame.new(-77.3865204, 7.78053617, 14.253952, -1, 0, 0, 0, 0.99497503, 0.100123242, 0, 0.100123242, -0.99497503)
  3918.     var[170]:MakeJoints()
  3919.  
  3920. var[171] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3921.     var[171].Name   = "Rope"
  3922.     var[171].Archivable = true
  3923.     var[171].BrickColor = BrickColor.new('Brown')
  3924.     var[171].Material   = 'Fabric'
  3925.     var[171].Reflectance    = 0
  3926.     var[171].Transparency   = 0
  3927.     var[171].RotVelocity    = Vector3.new(0, 0, 0)
  3928.     var[171].Velocity   = Vector3.new(0, 0, 0)
  3929.     var[171].Anchored   = true
  3930.     var[171].CanCollide = true
  3931.     var[171].Locked = false
  3932.     var[171].Elasticity = 0.5
  3933.     var[171].Friction   = 0.30000001192093
  3934.     var[171].Size   = Vector3.new(0.200000003, 0.200000003, 6.36804581)
  3935.     var[171].FormFactor = 'Custom'
  3936.     var[171].Shape  = 'Block'
  3937.     var[171].BackSurface    = 'Smooth'
  3938.     var[171].FrontSurface   = 'Smooth'
  3939.     var[171].TopSurface = 'Smooth'
  3940.     var[171].BottomSurface  = 'Smooth'
  3941.     var[171].LeftSurface    = 'Smooth'
  3942.     var[171].RightSurface   = 'Smooth'
  3943.     var[171].CFrame = CFrame.new(-77.3865204, 7.3007412, 20.6139374, -1, 0, 0, 0, 0.99873656, 0.0502509214, 0, 0.0502509214, -0.99873656)
  3944.     var[171]:MakeJoints()
  3945.  
  3946. var[172] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3947.     var[172].Name   = "Rope"
  3948.     var[172].Archivable = true
  3949.     var[172].BrickColor = BrickColor.new('Brown')
  3950.     var[172].Material   = 'Fabric'
  3951.     var[172].Reflectance    = 0
  3952.     var[172].Transparency   = 0
  3953.     var[172].RotVelocity    = Vector3.new(0, 0, 0)
  3954.     var[172].Velocity   = Vector3.new(0, 0, 0)
  3955.     var[172].Anchored   = true
  3956.     var[172].CanCollide = true
  3957.     var[172].Locked = false
  3958.     var[172].Elasticity = 0.5
  3959.     var[172].Friction   = 0.30000001192093
  3960.     var[172].Size   = Vector3.new(0.200000003, 0.200000003, 6.3599968)
  3961.     var[172].FormFactor = 'Custom'
  3962.     var[172].Shape  = 'Block'
  3963.     var[172].BackSurface    = 'Smooth'
  3964.     var[172].FrontSurface   = 'Smooth'
  3965.     var[172].TopSurface = 'Smooth'
  3966.     var[172].BottomSurface  = 'Smooth'
  3967.     var[172].LeftSurface    = 'Smooth'
  3968.     var[172].RightSurface   = 'Smooth'
  3969.     var[172].CFrame = CFrame.new(-77.3865204, 7.1407671, 26.9739227, -1, 0, 0, 0, 0.99999994, 0, 0, 0, -0.99999994)
  3970.     var[172]:MakeJoints()
  3971.  
  3972. var[173] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3973.     var[173].Name   = "Rope"
  3974.     var[173].Archivable = true
  3975.     var[173].BrickColor = BrickColor.new('Brown')
  3976.     var[173].Material   = 'Fabric'
  3977.     var[173].Reflectance    = 0
  3978.     var[173].Transparency   = 0
  3979.     var[173].RotVelocity    = Vector3.new(0, 0, 0)
  3980.     var[173].Velocity   = Vector3.new(0, 0, 0)
  3981.     var[173].Anchored   = true
  3982.     var[173].CanCollide = true
  3983.     var[173].Locked = false
  3984.     var[173].Elasticity = 0.5
  3985.     var[173].Friction   = 0.30000001192093
  3986.     var[173].Size   = Vector3.new(0.200000003, 0.200000003, 6.36804581)
  3987.     var[173].FormFactor = 'Custom'
  3988.     var[173].Shape  = 'Block'
  3989.     var[173].BackSurface    = 'Smooth'
  3990.     var[173].FrontSurface   = 'Smooth'
  3991.     var[173].TopSurface = 'Smooth'
  3992.     var[173].BottomSurface  = 'Smooth'
  3993.     var[173].LeftSurface    = 'Smooth'
  3994.     var[173].RightSurface   = 'Smooth'
  3995.     var[173].CFrame = CFrame.new(-77.3865204, 7.3007412, 33.3339081, -1, 0, 0, 0, 0.99873656, -0.0502509214, 0, -0.0502509214, -0.99873656)
  3996.     var[173]:MakeJoints()
  3997.  
  3998. var[174] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  3999.     var[174].Name   = "Rope"
  4000.     var[174].Archivable = true
  4001.     var[174].BrickColor = BrickColor.new('Brown')
  4002.     var[174].Material   = 'Fabric'
  4003.     var[174].Reflectance    = 0
  4004.     var[174].Transparency   = 0
  4005.     var[174].RotVelocity    = Vector3.new(0, 0, 0)
  4006.     var[174].Velocity   = Vector3.new(0, 0, 0)
  4007.     var[174].Anchored   = true
  4008.     var[174].CanCollide = true
  4009.     var[174].Locked = false
  4010.     var[174].Elasticity = 0.5
  4011.     var[174].Friction   = 0.30000001192093
  4012.     var[174].Size   = Vector3.new(0.200000003, 0.200000003, 6.39212084)
  4013.     var[174].FormFactor = 'Custom'
  4014.     var[174].Shape  = 'Block'
  4015.     var[174].BackSurface    = 'Smooth'
  4016.     var[174].FrontSurface   = 'Smooth'
  4017.     var[174].TopSurface = 'Smooth'
  4018.     var[174].BottomSurface  = 'Smooth'
  4019.     var[174].LeftSurface    = 'Smooth'
  4020.     var[174].RightSurface   = 'Smooth'
  4021.     var[174].CFrame = CFrame.new(-77.3865204, 7.78053617, 39.6938934, -1, 0, 0, 0, 0.99497503, -0.100123242, 0, -0.100123242, -0.99497503)
  4022.     var[174]:MakeJoints()
  4023.  
  4024. var[175] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  4025.     var[175].Name   = "Wedge"
  4026.     var[175].Archivable = true
  4027.     var[175].BrickColor = BrickColor.new('Institutional white')
  4028.     var[175].Material   = 'Fabric'
  4029.     var[175].Reflectance    = 0
  4030.     var[175].Transparency   = 0
  4031.     var[175].RotVelocity    = Vector3.new(0, 0, 0)
  4032.     var[175].Velocity   = Vector3.new(0, 0, 0)
  4033.     var[175].Anchored   = true
  4034.     var[175].CanCollide = true
  4035.     var[175].Locked = false
  4036.     var[175].Elasticity = 0.5
  4037.     var[175].Friction   = 0.30000001192093
  4038.     var[175].Size   = Vector3.new(0.200000003, 5.4624877, 4.78233433)
  4039.     var[175].BackSurface    = 'Smooth'
  4040.     var[175].FrontSurface   = 'Smooth'
  4041.     var[175].TopSurface = 'Smooth'
  4042.     var[175].BottomSurface  = 'Smooth'
  4043.     var[175].LeftSurface    = 'Smooth'
  4044.     var[175].RightSurface   = 'Smooth'
  4045.     var[175].CFrame = CFrame.new(-77.3865204, 3.73000193, 17.4314423, 1, 3.07669495e-007, 3.02669775e-007, -4.30878487e-007, 0.751939237, 0.659232378, -2.47635938e-008, -0.659232378, 0.751939237)
  4046.     var[175]:MakeJoints()
  4047.  
  4048. var[176] = Instance.new('Part', game['Workspace']['Large Tent'])
  4049.     var[176].Name   = "Part"
  4050.     var[176].Archivable = true
  4051.     var[176].BrickColor = BrickColor.new('Institutional white')
  4052.     var[176].Material   = 'Fabric'
  4053.     var[176].Reflectance    = 0
  4054.     var[176].Transparency   = 0
  4055.     var[176].RotVelocity    = Vector3.new(0, 0, 0)
  4056.     var[176].Velocity   = Vector3.new(0, 0, 0)
  4057.     var[176].Anchored   = true
  4058.     var[176].CanCollide = true
  4059.     var[176].Locked = false
  4060.     var[176].Elasticity = 0.5
  4061.     var[176].Friction   = 0.30000001192093
  4062.     var[176].Size   = Vector3.new(2.99516392, 0.200000003, 3.91884398)
  4063.     var[176].FormFactor = 'Custom'
  4064.     var[176].Shape  = 'Block'
  4065.     var[176].BackSurface    = 'Smooth'
  4066.     var[176].FrontSurface   = 'Smooth'
  4067.     var[176].TopSurface = 'Smooth'
  4068.     var[176].BottomSurface  = 'Smooth'
  4069.     var[176].LeftSurface    = 'Smooth'
  4070.     var[176].RightSurface   = 'Smooth'
  4071.     var[176].CFrame = CFrame.new(-75.4927826, 8.62563229, 12.6540976, 0.0341300666, 0.337925255, 0.940553963, -0.0945140496, -0.935793102, 0.339644432, 0.994938314, -0.100487642, 0)
  4072.     var[176]:MakeJoints()
  4073.  
  4074. var[177] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  4075.     var[177].Name   = "Wedge"
  4076.     var[177].Archivable = true
  4077.     var[177].BrickColor = BrickColor.new('Institutional white')
  4078.     var[177].Material   = 'Fabric'
  4079.     var[177].Reflectance    = 0
  4080.     var[177].Transparency   = 0
  4081.     var[177].RotVelocity    = Vector3.new(0, 0, 0)
  4082.     var[177].Velocity   = Vector3.new(0, 0, 0)
  4083.     var[177].Anchored   = true
  4084.     var[177].CanCollide = true
  4085.     var[177].Locked = false
  4086.     var[177].Elasticity = 0.5
  4087.     var[177].Friction   = 0.30000001192093
  4088.     var[177].Size   = Vector3.new(0.200000003, 0.902830243, 1.01367545)
  4089.     var[177].BackSurface    = 'Smooth'
  4090.     var[177].FrontSurface   = 'Smooth'
  4091.     var[177].TopSurface = 'Smooth'
  4092.     var[177].BottomSurface  = 'Smooth'
  4093.     var[177].LeftSurface    = 'Smooth'
  4094.     var[177].RightSurface   = 'Smooth'
  4095.     var[177].CFrame = CFrame.new(-73.5939178, 8.57686424, 42.8739471, 1.74278334e-008, -0.800353706, 0.599528015, 9.61753415e-008, 0.599528015, 0.800353706, -1, 4.37113883e-008, 8.74227766e-008)
  4096.     var[177]:MakeJoints()
  4097.  
  4098. var[178] = Instance.new('Part', game['Workspace']['Large Tent'])
  4099.     var[178].Name   = "Part"
  4100.     var[178].Archivable = true
  4101.     var[178].BrickColor = BrickColor.new('Institutional white')
  4102.     var[178].Material   = 'Fabric'
  4103.     var[178].Reflectance    = 0
  4104.     var[178].Transparency   = 0
  4105.     var[178].RotVelocity    = Vector3.new(0, 0, 0)
  4106.     var[178].Velocity   = Vector3.new(0, 0, 0)
  4107.     var[178].Anchored   = true
  4108.     var[178].CanCollide = true
  4109.     var[178].Locked = false
  4110.     var[178].Elasticity = 0.5
  4111.     var[178].Friction   = 0.30000001192093
  4112.     var[178].Size   = Vector3.new(6.17652178, 0.200000003, 4.06450081)
  4113.     var[178].FormFactor = 'Custom'
  4114.     var[178].Shape  = 'Block'
  4115.     var[178].BackSurface    = 'Smooth'
  4116.     var[178].FrontSurface   = 'Smooth'
  4117.     var[178].TopSurface = 'Smooth'
  4118.     var[178].BottomSurface  = 'Smooth'
  4119.     var[178].LeftSurface    = 'Smooth'
  4120.     var[178].RightSurface   = 'Smooth'
  4121.     var[178].CFrame = CFrame.new(-75.3986053, 8.25887012, 36.521286, -0.0248259008, 0.338735878, 0.940553963, 0.0687486604, -0.938037992, 0.339644432, 0.997325122, 0.0730937943, 0)
  4122.     var[178]:MakeJoints()
  4123.  
  4124. var[179] = Instance.new('Part', game['Workspace']['Large Tent'])
  4125.     var[179].Name   = "Part"
  4126.     var[179].Archivable = true
  4127.     var[179].BrickColor = BrickColor.new('Brown')
  4128.     var[179].Material   = 'Wood'
  4129.     var[179].Reflectance    = 0
  4130.     var[179].Transparency   = 0
  4131.     var[179].RotVelocity    = Vector3.new(0, 0, 0)
  4132.     var[179].Velocity   = Vector3.new(0, 0, 0)
  4133.     var[179].Anchored   = true
  4134.     var[179].CanCollide = true
  4135.     var[179].Locked = false
  4136.     var[179].Elasticity = 0.5
  4137.     var[179].Friction   = 0.30000001192093
  4138.     var[179].Size   = Vector3.new(0.400000006, 8.39999962, 0.399999619)
  4139.     var[179].FormFactor = 'Custom'
  4140.     var[179].Shape  = 'Block'
  4141.     var[179].BackSurface    = 'Smooth'
  4142.     var[179].FrontSurface   = 'Smooth'
  4143.     var[179].TopSurface = 'Smooth'
  4144.     var[179].BottomSurface  = 'Weld'
  4145.     var[179].LeftSurface    = 'Smooth'
  4146.     var[179].RightSurface   = 'Smooth'
  4147.     var[179].CFrame = CFrame.new(-77.3865204, 4.29994678, 11.0738983, -1.69811925e-011, -3.93489594e-023, 1, 6.3679474e-012, 1, -3.28229182e-023, -1, -6.36794697e-012, 1.69811925e-011)
  4148.     var[179]:MakeJoints()
  4149.  
  4150. var[180] = Instance.new('Part', game['Workspace']['Large Tent'])
  4151.     var[180].Name   = "Part"
  4152.     var[180].Archivable = true
  4153.     var[180].BrickColor = BrickColor.new('Brown')
  4154.     var[180].Material   = 'Wood'
  4155.     var[180].Reflectance    = 0
  4156.     var[180].Transparency   = 0
  4157.     var[180].RotVelocity    = Vector3.new(0, 0, 0)
  4158.     var[180].Velocity   = Vector3.new(0, 0, 0)
  4159.     var[180].Anchored   = true
  4160.     var[180].CanCollide = true
  4161.     var[180].Locked = false
  4162.     var[180].Elasticity = 0.5
  4163.     var[180].Friction   = 0.30000001192093
  4164.     var[180].Size   = Vector3.new(0.400000006, 8.39999962, 0.399999619)
  4165.     var[180].FormFactor = 'Custom'
  4166.     var[180].Shape  = 'Block'
  4167.     var[180].BackSurface    = 'Smooth'
  4168.     var[180].FrontSurface   = 'Smooth'
  4169.     var[180].TopSurface = 'Smooth'
  4170.     var[180].BottomSurface  = 'Weld'
  4171.     var[180].LeftSurface    = 'Smooth'
  4172.     var[180].RightSurface   = 'Smooth'
  4173.     var[180].CFrame = CFrame.new(-77.3865204, 4.29994678, 42.8739471, -1.72369879e-011, -4.0457025e-023, 1, 6.46387024e-012, 1, -3.38822007e-023, -1, -6.46387024e-012, 1.72369879e-011)
  4174.     var[180]:MakeJoints()
  4175.  
  4176. var[181] = Instance.new('Part', game['Workspace']['Large Tent'])
  4177.     var[181].Name   = "Part"
  4178.     var[181].Archivable = true
  4179.     var[181].BrickColor = BrickColor.new('Institutional white')
  4180.     var[181].Material   = 'Fabric'
  4181.     var[181].Reflectance    = 0
  4182.     var[181].Transparency   = 0
  4183.     var[181].RotVelocity    = Vector3.new(0, 0, 0)
  4184.     var[181].Velocity   = Vector3.new(0, 0, 0)
  4185.     var[181].Anchored   = true
  4186.     var[181].CanCollide = true
  4187.     var[181].Locked = false
  4188.     var[181].Elasticity = 0.5
  4189.     var[181].Friction   = 0.30000001192093
  4190.     var[181].Size   = Vector3.new(6.35999298, 0.200000003, 6.94000053)
  4191.     var[181].FormFactor = 'Custom'
  4192.     var[181].Shape  = 'Block'
  4193.     var[181].BackSurface    = 'Weld'
  4194.     var[181].FrontSurface   = 'Smooth'
  4195.     var[181].TopSurface = 'Smooth'
  4196.     var[181].BottomSurface  = 'Smooth'
  4197.     var[181].LeftSurface    = 'Smooth'
  4198.     var[181].RightSurface   = 'Smooth'
  4199.     var[181].CFrame = CFrame.new(-77.3865204, 3.56996703, 26.9739227, 5.68434189e-014, 0.999999523, -5.49668073e-007, 4.37113847e-008, -5.49667902e-007, -0.999999881, -0.999999821, 0, -4.37113812e-008)
  4200.     var[181]:MakeJoints()
  4201.  
  4202. var[182] = Instance.new('Model', game['Workspace']['Large Tent'])
  4203.     var[182].Name   = "Ropes"
  4204.     var[182].Archivable = true
  4205.  
  4206. var[183] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  4207.     var[183].Name   = "Rope"
  4208.     var[183].Archivable = true
  4209.     var[183].BrickColor = BrickColor.new('Brown')
  4210.     var[183].Material   = 'Fabric'
  4211.     var[183].Reflectance    = 0
  4212.     var[183].Transparency   = 0
  4213.     var[183].RotVelocity    = Vector3.new(0, 0, 0)
  4214.     var[183].Velocity   = Vector3.new(0, 0, 0)
  4215.     var[183].Anchored   = true
  4216.     var[183].CanCollide = true
  4217.     var[183].Locked = false
  4218.     var[183].Elasticity = 0.5
  4219.     var[183].Friction   = 0.30000001192093
  4220.     var[183].Size   = Vector3.new(0.200000003, 0.200000003, 3.70487094)
  4221.     var[183].FormFactor = 'Custom'
  4222.     var[183].Shape  = 'Block'
  4223.     var[183].BackSurface    = 'Smooth'
  4224.     var[183].FrontSurface   = 'Smooth'
  4225.     var[183].TopSurface = 'Smooth'
  4226.     var[183].BottomSurface  = 'Smooth'
  4227.     var[183].LeftSurface    = 'Smooth'
  4228.     var[183].RightSurface   = 'Smooth'
  4229.     var[183].CFrame = CFrame.new(-78.5531464, 5.86177492, 33.3339081, 0, -0.776755512, 0.629802167, 0, 0.629802167, 0.776755512, -1, 0, 0)
  4230.     var[183]:MakeJoints()
  4231.  
  4232. var[184] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  4233.     var[184].Name   = "Rope"
  4234.     var[184].Archivable = true
  4235.     var[184].BrickColor = BrickColor.new('Brown')
  4236.     var[184].Material   = 'Fabric'
  4237.     var[184].Reflectance    = 0
  4238.     var[184].Transparency   = 0
  4239.     var[184].RotVelocity    = Vector3.new(0, 0, 0)
  4240.     var[184].Velocity   = Vector3.new(0, 0, 0)
  4241.     var[184].Anchored   = true
  4242.     var[184].CanCollide = true
  4243.     var[184].Locked = false
  4244.     var[184].Elasticity = 0.5
  4245.     var[184].Friction   = 0.30000001192093
  4246.     var[184].Size   = Vector3.new(0.200000003, 0.200000003, 3.37128329)
  4247.     var[184].FormFactor = 'Custom'
  4248.     var[184].Shape  = 'Block'
  4249.     var[184].BackSurface    = 'Smooth'
  4250.     var[184].FrontSurface   = 'Smooth'
  4251.     var[184].TopSurface = 'Smooth'
  4252.     var[184].BottomSurface  = 'Smooth'
  4253.     var[184].LeftSurface    = 'Smooth'
  4254.     var[184].RightSurface   = 'Smooth'
  4255.     var[184].CFrame = CFrame.new(-80.8865204, 3.20546508, 33.3339081, 0, -0.721782625, 0.692119896, 0, 0.692119896, 0.721782625, -1, 0, 0)
  4256.     var[184]:MakeJoints()
  4257.  
  4258. var[185] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
  4259.     var[185].Name   = "Rope"
  4260.     var[185].Archivable = true
  4261.     var[185].BrickColor = BrickColor.new('Brown')
  4262.     var[185].Material   = 'Fabric'
  4263.     var[185].Reflectance    = 0
  4264.     var[185].Transparency   = 0
  4265.     var[185].RotVelocity    = Vector3.new(0, 0, 0)
  4266.     var[185].Velocity   = Vector3.new(0, 0, 0)
  4267.     var[185].Anchored   = true
  4268.     var[185].CanCollide = true
  4269.     var[185].Locked = false
  4270.     var[185].Elasticity = 0.5
  4271.     var[185].Friction   = 0.30000001192093
  4272.     var[185].Size   = Vector3.new(0.200000003, 0.200000003, 2.56596446)
  4273.     var[185].FormFactor = 'Custom'
  4274.     var[185].Shape  = 'Block'
  4275.     var[185].BackSurface    = 'Smooth'
  4276.     var[185].FrontSurface   = 'Smooth'
  4277.     var[185].TopSurface = 'Smooth'
  4278.     var[185].BottomSurface  = 'Smooth'
  4279.     var[185].LeftSurface    = 'Smooth'
  4280.     var[185].RightSurface   = 'Smooth'
  4281.     var[185].CFrame = CFrame.new(-83.0295868, 1.15663695, 33.3339081, 0, -0.648699462, 0.761044681, 0, 0.761044681, 0.648699462, -1, 0, 0)
  4282.     var[185]:MakeJoints()
  4283.  
  4284. var[186] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  4285.     var[186].Name   = "Wedge"
  4286.     var[186].Archivable = true
  4287.     var[186].BrickColor = BrickColor.new('Institutional white')
  4288.     var[186].Material   = 'Fabric'
  4289.     var[186].Reflectance    = 0
  4290.     var[186].Transparency   = 0
  4291.     var[186].RotVelocity    = Vector3.new(0, 0, 0)
  4292.     var[186].Velocity   = Vector3.new(0, 0, 0)
  4293.     var[186].Anchored   = true
  4294.     var[186].CanCollide = true
  4295.     var[186].Locked = false
  4296.     var[186].Elasticity = 0.5
  4297.     var[186].Friction   = 0.30000001192093
  4298.     var[186].Size   = Vector3.new(0.200000003, 4.78735256, 5.45859623)
  4299.     var[186].BackSurface    = 'Smooth'
  4300.     var[186].FrontSurface   = 'Smooth'
  4301.     var[186].TopSurface = 'Smooth'
  4302.     var[186].BottomSurface  = 'Smooth'
  4303.     var[186].LeftSurface    = 'Smooth'
  4304.     var[186].RightSurface   = 'Smooth'
  4305.     var[186].CFrame = CFrame.new(-77.3865204, 3.73018503, 36.5189667, -0.99999994, -3.02178393e-007, -3.08063647e-007, 4.308217e-007, -0.658331215, -0.752728343, 2.46503333e-008, -0.752728343, 0.658331215)
  4306.     var[186]:MakeJoints()
  4307.  
  4308. var[187] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
  4309.     var[187].Name   = "Wedge"
  4310.     var[187].Archivable = true
  4311.     var[187].BrickColor = BrickColor.new('Institutional white')
  4312.     var[187].Material   = 'Fabric'
  4313.     var[187].Reflectance    = 0
  4314.     var[187].Transparency   = 0
  4315.     var[187].RotVelocity    = Vector3.new(0, 0, 0)
  4316.     var[187].Velocity   = Vector3.new(0, 0, 0)
  4317.     var[187].Anchored   = true
  4318.     var[187].CanCollide = true
  4319.     var[187].Locked = false
  4320.     var[187].Elasticity = 0.5
  4321.     var[187].Friction   = 0.30000001192093
  4322.     var[187].Size   = Vector3.new(0.200000003, 3.24833632, 7.10572767)
  4323.     var[187].BackSurface    = 'Smooth'
  4324.     var[187].FrontSurface   = 'Smooth'
  4325.     var[187].TopSurface = 'Smooth'
  4326.     var[187].BottomSurface  = 'Smooth'
  4327.     var[187].LeftSurface    = 'Smooth'
  4328.     var[187].RightSurface   = 'Smooth'
  4329.     var[187].CFrame = CFrame.new(-77.2525482, 4.00587988, 11.0738983, 7.71272681e-008, -0.902316093, 0.431075007, -6.00400867e-008, -0.431075007, -0.902316093, 1, 4.37113954e-008, -8.74227766e-008)
  4330.     var[187]:MakeJoints()
  4331.  
  4332. var[188] = Instance.new('Part', game['Workspace']['Large Tent'])
  4333.     var[188].Name   = "Part"
  4334.     var[188].Archivable = true
  4335.     var[188].BrickColor = BrickColor.new('Institutional white')
  4336.     var[188].Material   = 'Fabric'
  4337.     var[188].Reflectance    = 0
  4338.     var[188].Transparency   = 0
  4339.     var[188].RotVelocity    = Vector3.new(0, 0, 0)
  4340.     var[188].Velocity   = Vector3.new(0, 0, 0)
  4341.     var[188].Anchored   = true
  4342.     var[188].CanCollide = true
  4343.     var[188].Locked = false
  4344.     var[188].Elasticity = 0.5
  4345.     var[188].Friction   = 0.30000001192093
  4346.     var[188].Size   = Vector3.new(2.9951601, 0.200000003, 3.91884398)
  4347.     var[188].FormFactor = 'Custom'
  4348.     var[188].Shape  = 'Block'
  4349.     var[188].BackSurface    = 'Smooth'
  4350.     var[188].FrontSurface   = 'Smooth'
  4351.     var[188].TopSurface = 'Smooth'
  4352.     var[188].BottomSurface  = 'Smooth'
  4353.     var[188].LeftSurface    = 'Smooth'
  4354.     var[188].RightSurface   = 'Smooth'
  4355.     var[188].CFrame = CFrame.new(-75.4927826, 8.62563229, 41.2939911, -0.0341301113, 0.337925225, 0.940553963, 0.0945141688, -0.935793102, 0.339644432, 0.994938314, 0.100487769, 0)
  4356.     var[188]:MakeJoints()
  4357.  
  4358. var[189] = Instance.new('Model', game['Workspace']['Large Tent'])
  4359.     var[189].Name   = "MiddleRopes"
  4360.     var[189].Archivable = true
  4361.  
  4362. var[190] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4363.     var[190].Name   = "SupportingMiddleRopes"
  4364.     var[190].Archivable = true
  4365.     var[190].BrickColor = BrickColor.new('Brown')
  4366.     var[190].Material   = 'Fabric'
  4367.     var[190].Reflectance    = 0
  4368.     var[190].Transparency   = 0
  4369.     var[190].RotVelocity    = Vector3.new(0, 0, 0)
  4370.     var[190].Velocity   = Vector3.new(0, 0, 0)
  4371.     var[190].Anchored   = true
  4372.     var[190].CanCollide = true
  4373.     var[190].Locked = false
  4374.     var[190].Elasticity = 0.5
  4375.     var[190].Friction   = 0.30000001192093
  4376.     var[190].Size   = Vector3.new(0.200000003, 0.400000006, 4.02753019)
  4377.     var[190].FormFactor = 'Custom'
  4378.     var[190].Shape  = 'Block'
  4379.     var[190].BackSurface    = 'Smooth'
  4380.     var[190].FrontSurface   = 'Smooth'
  4381.     var[190].TopSurface = 'Smooth'
  4382.     var[190].BottomSurface  = 'Smooth'
  4383.     var[190].LeftSurface    = 'Smooth'
  4384.     var[190].RightSurface   = 'Smooth'
  4385.     var[190].CFrame = CFrame.new(-75.4924774, 8.784688, 42.8739471, 0, -0.339644432, 0.940553963, 0, 0.940553963, 0.339644432, -1, 0, 0)
  4386.     var[190]:MakeJoints()
  4387.  
  4388. var[191] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4389.     var[191].Name   = "SupportingMiddleRopes"
  4390.     var[191].Archivable = true
  4391.     var[191].BrickColor = BrickColor.new('Brown')
  4392.     var[191].Material   = 'Fabric'
  4393.     var[191].Reflectance    = 0
  4394.     var[191].Transparency   = 0
  4395.     var[191].RotVelocity    = Vector3.new(0, 0, 0)
  4396.     var[191].Velocity   = Vector3.new(0, 0, 0)
  4397.     var[191].Anchored   = true
  4398.     var[191].CanCollide = true
  4399.     var[191].Locked = false
  4400.     var[191].Elasticity = 0.5
  4401.     var[191].Friction   = 0.30000001192093
  4402.     var[191].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  4403.     var[191].FormFactor = 'Custom'
  4404.     var[191].Shape  = 'Block'
  4405.     var[191].BackSurface    = 'Smooth'
  4406.     var[191].FrontSurface   = 'Smooth'
  4407.     var[191].TopSurface = 'Smooth'
  4408.     var[191].BottomSurface  = 'Smooth'
  4409.     var[191].LeftSurface    = 'Smooth'
  4410.     var[191].RightSurface   = 'Smooth'
  4411.     var[191].CFrame = CFrame.new(-71.986496, 11.0511084, 42.8739471, 0, -0.675724387, 0.737154305, 0, 0.737154305, 0.675724387, -1, 0, 0)
  4412.     var[191]:MakeJoints()
  4413.  
  4414. var[192] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4415.     var[192].Name   = "SupportingMiddleRopes"
  4416.     var[192].Archivable = true
  4417.     var[192].BrickColor = BrickColor.new('Brown')
  4418.     var[192].Material   = 'Fabric'
  4419.     var[192].Reflectance    = 0
  4420.     var[192].Transparency   = 0
  4421.     var[192].RotVelocity    = Vector3.new(0, 0, 0)
  4422.     var[192].Velocity   = Vector3.new(0, 0, 0)
  4423.     var[192].Anchored   = true
  4424.     var[192].CanCollide = true
  4425.     var[192].Locked = false
  4426.     var[192].Elasticity = 0.5
  4427.     var[192].Friction   = 0.30000001192093
  4428.     var[192].Size   = Vector3.new(0.200000003, 0.400000006, 4.02753019)
  4429.     var[192].FormFactor = 'Custom'
  4430.     var[192].Shape  = 'Block'
  4431.     var[192].BackSurface    = 'Smooth'
  4432.     var[192].FrontSurface   = 'Smooth'
  4433.     var[192].TopSurface = 'Smooth'
  4434.     var[192].BottomSurface  = 'Smooth'
  4435.     var[192].LeftSurface    = 'Smooth'
  4436.     var[192].RightSurface   = 'Smooth'
  4437.     var[192].CFrame = CFrame.new(-64.8805389, 8.784688, 11.0738983, 0, 0.339644432, -0.940553963, 0, 0.940553963, 0.339644432, 1, 0, 0)
  4438.     var[192]:MakeJoints()
  4439.  
  4440. var[193] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4441.     var[193].Name   = "SupportingMiddleRopes"
  4442.     var[193].Archivable = true
  4443.     var[193].BrickColor = BrickColor.new('Brown')
  4444.     var[193].Material   = 'Fabric'
  4445.     var[193].Reflectance    = 0
  4446.     var[193].Transparency   = 0
  4447.     var[193].RotVelocity    = Vector3.new(0, 0, 0)
  4448.     var[193].Velocity   = Vector3.new(0, 0, 0)
  4449.     var[193].Anchored   = true
  4450.     var[193].CanCollide = true
  4451.     var[193].Locked = false
  4452.     var[193].Elasticity = 0.5
  4453.     var[193].Friction   = 0.30000001192093
  4454.     var[193].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  4455.     var[193].FormFactor = 'Custom'
  4456.     var[193].Shape  = 'Block'
  4457.     var[193].BackSurface    = 'Smooth'
  4458.     var[193].FrontSurface   = 'Smooth'
  4459.     var[193].TopSurface = 'Smooth'
  4460.     var[193].BottomSurface  = 'Smooth'
  4461.     var[193].LeftSurface    = 'Smooth'
  4462.     var[193].RightSurface   = 'Smooth'
  4463.     var[193].CFrame = CFrame.new(-68.3865204, 11.0511084, 11.0738983, 0, 0.675724387, -0.737154305, 0, 0.737154305, 0.675724387, 1, 0, 0)
  4464.     var[193]:MakeJoints()
  4465.  
  4466. var[194] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4467.     var[194].Name   = "SupportingMiddleRopes"
  4468.     var[194].Archivable = true
  4469.     var[194].BrickColor = BrickColor.new('Brown')
  4470.     var[194].Material   = 'Fabric'
  4471.     var[194].Reflectance    = 0
  4472.     var[194].Transparency   = 0
  4473.     var[194].RotVelocity    = Vector3.new(0, 0, 0)
  4474.     var[194].Velocity   = Vector3.new(0, 0, 0)
  4475.     var[194].Anchored   = true
  4476.     var[194].CanCollide = true
  4477.     var[194].Locked = false
  4478.     var[194].Elasticity = 0.5
  4479.     var[194].Friction   = 0.30000001192093
  4480.     var[194].Size   = Vector3.new(0.200000003, 0.400000006, 4.02753019)
  4481.     var[194].FormFactor = 'Custom'
  4482.     var[194].Shape  = 'Block'
  4483.     var[194].BackSurface    = 'Smooth'
  4484.     var[194].FrontSurface   = 'Smooth'
  4485.     var[194].TopSurface = 'Smooth'
  4486.     var[194].BottomSurface  = 'Smooth'
  4487.     var[194].LeftSurface    = 'Smooth'
  4488.     var[194].RightSurface   = 'Smooth'
  4489.     var[194].CFrame = CFrame.new(-64.8805389, 8.784688, 42.8739471, 0, 0.339644432, -0.940553963, 0, 0.940553963, 0.339644432, 1, 0, 0)
  4490.     var[194]:MakeJoints()
  4491.  
  4492. var[195] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4493.     var[195].Name   = "SupportingMiddleRopes"
  4494.     var[195].Archivable = true
  4495.     var[195].BrickColor = BrickColor.new('Brown')
  4496.     var[195].Material   = 'Fabric'
  4497.     var[195].Reflectance    = 0
  4498.     var[195].Transparency   = 0
  4499.     var[195].RotVelocity    = Vector3.new(0, 0, 0)
  4500.     var[195].Velocity   = Vector3.new(0, 0, 0)
  4501.     var[195].Anchored   = true
  4502.     var[195].CanCollide = true
  4503.     var[195].Locked = false
  4504.     var[195].Elasticity = 0.5
  4505.     var[195].Friction   = 0.30000001192093
  4506.     var[195].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  4507.     var[195].FormFactor = 'Custom'
  4508.     var[195].Shape  = 'Block'
  4509.     var[195].BackSurface    = 'Smooth'
  4510.     var[195].FrontSurface   = 'Smooth'
  4511.     var[195].TopSurface = 'Smooth'
  4512.     var[195].BottomSurface  = 'Smooth'
  4513.     var[195].LeftSurface    = 'Smooth'
  4514.     var[195].RightSurface   = 'Smooth'
  4515.     var[195].CFrame = CFrame.new(-68.3865204, 11.0511084, 42.8739471, 0, 0.675724387, -0.737154305, 0, 0.737154305, 0.675724387, 1, 0, 0)
  4516.     var[195]:MakeJoints()
  4517.  
  4518. var[196] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4519.     var[196].Name   = "SupportingMiddleRopes"
  4520.     var[196].Archivable = true
  4521.     var[196].BrickColor = BrickColor.new('Brown')
  4522.     var[196].Material   = 'Fabric'
  4523.     var[196].Reflectance    = 0
  4524.     var[196].Transparency   = 0
  4525.     var[196].RotVelocity    = Vector3.new(0, 0, 0)
  4526.     var[196].Velocity   = Vector3.new(0, 0, 0)
  4527.     var[196].Anchored   = true
  4528.     var[196].CanCollide = true
  4529.     var[196].Locked = false
  4530.     var[196].Elasticity = 0.5
  4531.     var[196].Friction   = 0.30000001192093
  4532.     var[196].Size   = Vector3.new(0.200000003, 0.400000006, 4.02753019)
  4533.     var[196].FormFactor = 'Custom'
  4534.     var[196].Shape  = 'Block'
  4535.     var[196].BackSurface    = 'Smooth'
  4536.     var[196].FrontSurface   = 'Smooth'
  4537.     var[196].TopSurface = 'Smooth'
  4538.     var[196].BottomSurface  = 'Smooth'
  4539.     var[196].LeftSurface    = 'Smooth'
  4540.     var[196].RightSurface   = 'Smooth'
  4541.     var[196].CFrame = CFrame.new(-75.4924774, 8.784688, 11.0738983, 0, -0.339644432, 0.940553963, 0, 0.940553963, 0.339644432, -1, 0, 0)
  4542.     var[196]:MakeJoints()
  4543.  
  4544. var[197] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4545.     var[197].Name   = "SupportingMiddleRopes"
  4546.     var[197].Archivable = true
  4547.     var[197].BrickColor = BrickColor.new('Brown')
  4548.     var[197].Material   = 'Fabric'
  4549.     var[197].Reflectance    = 0
  4550.     var[197].Transparency   = 0
  4551.     var[197].RotVelocity    = Vector3.new(0, 0, 0)
  4552.     var[197].Velocity   = Vector3.new(0, 0, 0)
  4553.     var[197].Anchored   = true
  4554.     var[197].CanCollide = true
  4555.     var[197].Locked = false
  4556.     var[197].Elasticity = 0.5
  4557.     var[197].Friction   = 0.30000001192093
  4558.     var[197].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  4559.     var[197].FormFactor = 'Custom'
  4560.     var[197].Shape  = 'Block'
  4561.     var[197].BackSurface    = 'Smooth'
  4562.     var[197].FrontSurface   = 'Smooth'
  4563.     var[197].TopSurface = 'Smooth'
  4564.     var[197].BottomSurface  = 'Smooth'
  4565.     var[197].LeftSurface    = 'Smooth'
  4566.     var[197].RightSurface   = 'Smooth'
  4567.     var[197].CFrame = CFrame.new(-71.986496, 11.0511084, 11.0738983, 0, -0.675724387, 0.737154305, 0, 0.737154305, 0.675724387, -1, 0, 0)
  4568.     var[197]:MakeJoints()
  4569.  
  4570. var[198] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4571.     var[198].Name   = "SupportingMiddleRopes"
  4572.     var[198].Archivable = true
  4573.     var[198].BrickColor = BrickColor.new('Brown')
  4574.     var[198].Material   = 'Fabric'
  4575.     var[198].Reflectance    = 0
  4576.     var[198].Transparency   = 0
  4577.     var[198].RotVelocity    = Vector3.new(0, 0, 0)
  4578.     var[198].Velocity   = Vector3.new(0, 0, 0)
  4579.     var[198].Anchored   = true
  4580.     var[198].CanCollide = true
  4581.     var[198].Locked = false
  4582.     var[198].Elasticity = 0.5
  4583.     var[198].Friction   = 0.30000001192093
  4584.     var[198].Size   = Vector3.new(0.200000003, 0.400000006, 3.82753038)
  4585.     var[198].FormFactor = 'Custom'
  4586.     var[198].Shape  = 'Block'
  4587.     var[198].BackSurface    = 'Smooth'
  4588.     var[198].FrontSurface   = 'Smooth'
  4589.     var[198].TopSurface = 'Smooth'
  4590.     var[198].BottomSurface  = 'Smooth'
  4591.     var[198].LeftSurface    = 'Smooth'
  4592.     var[198].RightSurface   = 'Smooth'
  4593.     var[198].CFrame = CFrame.new(-64.7864838, 7.95039892, 20.6139374, 0, 0.339644521, -0.940553844, 0, 0.940553844, 0.339644521, 1, 0, 0)
  4594.     var[198]:MakeJoints()
  4595.  
  4596. var[199] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4597.     var[199].Name   = "SupportingMiddleRopes"
  4598.     var[199].Archivable = true
  4599.     var[199].BrickColor = BrickColor.new('Brown')
  4600.     var[199].Material   = 'Fabric'
  4601.     var[199].Reflectance    = 0
  4602.     var[199].Transparency   = 0
  4603.     var[199].RotVelocity    = Vector3.new(0, 0, 0)
  4604.     var[199].Velocity   = Vector3.new(0, 0, 0)
  4605.     var[199].Anchored   = true
  4606.     var[199].CanCollide = true
  4607.     var[199].Locked = false
  4608.     var[199].Elasticity = 0.5
  4609.     var[199].Friction   = 0.30000001192093
  4610.     var[199].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  4611.     var[199].FormFactor = 'Custom'
  4612.     var[199].Shape  = 'Block'
  4613.     var[199].BackSurface    = 'Smooth'
  4614.     var[199].FrontSurface   = 'Smooth'
  4615.     var[199].TopSurface = 'Smooth'
  4616.     var[199].BottomSurface  = 'Smooth'
  4617.     var[199].LeftSurface    = 'Smooth'
  4618.     var[199].RightSurface   = 'Smooth'
  4619.     var[199].CFrame = CFrame.new(-68.3865204, 10.2511196, 20.6139374, 0, 0.675724387, -0.737154305, 0, 0.737154305, 0.675724387, 1, 0, 0)
  4620.     var[199]:MakeJoints()
  4621.  
  4622. var[200] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4623.     var[200].Name   = "SupportingMiddleRopes"
  4624.     var[200].Archivable = true
  4625.     var[200].BrickColor = BrickColor.new('Brown')
  4626.     var[200].Material   = 'Fabric'
  4627.     var[200].Reflectance    = 0
  4628.     var[200].Transparency   = 0
  4629.     var[200].RotVelocity    = Vector3.new(0, 0, 0)
  4630.     var[200].Velocity   = Vector3.new(0, 0, 0)
  4631.     var[200].Anchored   = true
  4632.     var[200].CanCollide = true
  4633.     var[200].Locked = false
  4634.     var[200].Elasticity = 0.5
  4635.     var[200].Friction   = 0.30000001192093
  4636.     var[200].Size   = Vector3.new(0.200000003, 0.400000006, 3.82753038)
  4637.     var[200].FormFactor = 'Custom'
  4638.     var[200].Shape  = 'Block'
  4639.     var[200].BackSurface    = 'Smooth'
  4640.     var[200].FrontSurface   = 'Smooth'
  4641.     var[200].TopSurface = 'Smooth'
  4642.     var[200].BottomSurface  = 'Smooth'
  4643.     var[200].LeftSurface    = 'Smooth'
  4644.     var[200].RightSurface   = 'Smooth'
  4645.     var[200].CFrame = CFrame.new(-64.7864838, 7.7905302, 26.9739227, 0, 0.339644521, -0.940553844, 0, 0.940553844, 0.339644521, 1, 0, 0)
  4646.     var[200]:MakeJoints()
  4647.  
  4648. var[201] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4649.     var[201].Name   = "SupportingMiddleRopes"
  4650.     var[201].Archivable = true
  4651.     var[201].BrickColor = BrickColor.new('Brown')
  4652.     var[201].Material   = 'Fabric'
  4653.     var[201].Reflectance    = 0
  4654.     var[201].Transparency   = 0
  4655.     var[201].RotVelocity    = Vector3.new(0, 0, 0)
  4656.     var[201].Velocity   = Vector3.new(0, 0, 0)
  4657.     var[201].Anchored   = true
  4658.     var[201].CanCollide = true
  4659.     var[201].Locked = false
  4660.     var[201].Elasticity = 0.5
  4661.     var[201].Friction   = 0.30000001192093
  4662.     var[201].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  4663.     var[201].FormFactor = 'Custom'
  4664.     var[201].Shape  = 'Block'
  4665.     var[201].BackSurface    = 'Smooth'
  4666.     var[201].FrontSurface   = 'Smooth'
  4667.     var[201].TopSurface = 'Smooth'
  4668.     var[201].BottomSurface  = 'Smooth'
  4669.     var[201].LeftSurface    = 'Smooth'
  4670.     var[201].RightSurface   = 'Smooth'
  4671.     var[201].CFrame = CFrame.new(-68.3865204, 10.0911455, 26.9739227, 0, 0.675724387, -0.737154305, 0, 0.737154305, 0.675724387, 1, 0, 0)
  4672.     var[201]:MakeJoints()
  4673.  
  4674. var[202] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4675.     var[202].Name   = "SupportingMiddleRopes"
  4676.     var[202].Archivable = true
  4677.     var[202].BrickColor = BrickColor.new('Brown')
  4678.     var[202].Material   = 'Fabric'
  4679.     var[202].Reflectance    = 0
  4680.     var[202].Transparency   = 0
  4681.     var[202].RotVelocity    = Vector3.new(0, 0, 0)
  4682.     var[202].Velocity   = Vector3.new(0, 0, 0)
  4683.     var[202].Anchored   = true
  4684.     var[202].CanCollide = true
  4685.     var[202].Locked = false
  4686.     var[202].Elasticity = 0.5
  4687.     var[202].Friction   = 0.30000001192093
  4688.     var[202].Size   = Vector3.new(0.200000003, 0.400000006, 3.82753038)
  4689.     var[202].FormFactor = 'Custom'
  4690.     var[202].Shape  = 'Block'
  4691.     var[202].BackSurface    = 'Smooth'
  4692.     var[202].FrontSurface   = 'Smooth'
  4693.     var[202].TopSurface = 'Smooth'
  4694.     var[202].BottomSurface  = 'Smooth'
  4695.     var[202].LeftSurface    = 'Smooth'
  4696.     var[202].RightSurface   = 'Smooth'
  4697.     var[202].CFrame = CFrame.new(-64.7864838, 7.95039892, 33.3339081, 0, 0.339644521, -0.940553844, 0, 0.940553844, 0.339644521, 1, 0, 0)
  4698.     var[202]:MakeJoints()
  4699.  
  4700. var[203] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4701.     var[203].Name   = "SupportingMiddleRopes"
  4702.     var[203].Archivable = true
  4703.     var[203].BrickColor = BrickColor.new('Brown')
  4704.     var[203].Material   = 'Fabric'
  4705.     var[203].Reflectance    = 0
  4706.     var[203].Transparency   = 0
  4707.     var[203].RotVelocity    = Vector3.new(0, 0, 0)
  4708.     var[203].Velocity   = Vector3.new(0, 0, 0)
  4709.     var[203].Anchored   = true
  4710.     var[203].CanCollide = true
  4711.     var[203].Locked = false
  4712.     var[203].Elasticity = 0.5
  4713.     var[203].Friction   = 0.30000001192093
  4714.     var[203].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  4715.     var[203].FormFactor = 'Custom'
  4716.     var[203].Shape  = 'Block'
  4717.     var[203].BackSurface    = 'Smooth'
  4718.     var[203].FrontSurface   = 'Smooth'
  4719.     var[203].TopSurface = 'Smooth'
  4720.     var[203].BottomSurface  = 'Smooth'
  4721.     var[203].LeftSurface    = 'Smooth'
  4722.     var[203].RightSurface   = 'Smooth'
  4723.     var[203].CFrame = CFrame.new(-68.3865204, 10.2511196, 33.3339081, 0, 0.675724328, -0.737154245, 0, 0.737154245, 0.675724328, 1, 0, 0)
  4724.     var[203]:MakeJoints()
  4725.  
  4726. var[204] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4727.     var[204].Name   = "SupportingMiddleRopes"
  4728.     var[204].Archivable = true
  4729.     var[204].BrickColor = BrickColor.new('Brown')
  4730.     var[204].Material   = 'Fabric'
  4731.     var[204].Reflectance    = 0
  4732.     var[204].Transparency   = 0
  4733.     var[204].RotVelocity    = Vector3.new(0, 0, 0)
  4734.     var[204].Velocity   = Vector3.new(0, 0, 0)
  4735.     var[204].Anchored   = true
  4736.     var[204].CanCollide = true
  4737.     var[204].Locked = false
  4738.     var[204].Elasticity = 0.5
  4739.     var[204].Friction   = 0.30000001192093
  4740.     var[204].Size   = Vector3.new(0.200000003, 0.400000006, 3.82753038)
  4741.     var[204].FormFactor = 'Custom'
  4742.     var[204].Shape  = 'Block'
  4743.     var[204].BackSurface    = 'Smooth'
  4744.     var[204].FrontSurface   = 'Smooth'
  4745.     var[204].TopSurface = 'Smooth'
  4746.     var[204].BottomSurface  = 'Smooth'
  4747.     var[204].LeftSurface    = 'Smooth'
  4748.     var[204].RightSurface   = 'Smooth'
  4749.     var[204].CFrame = CFrame.new(-64.7864838, 8.43056202, 39.6938934, 0, 0.339644521, -0.940553844, 0, 0.940553844, 0.339644521, 1, 0, 0)
  4750.     var[204]:MakeJoints()
  4751.  
  4752. var[205] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4753.     var[205].Name   = "SupportingMiddleRopes"
  4754.     var[205].Archivable = true
  4755.     var[205].BrickColor = BrickColor.new('Brown')
  4756.     var[205].Material   = 'Fabric'
  4757.     var[205].Reflectance    = 0
  4758.     var[205].Transparency   = 0
  4759.     var[205].RotVelocity    = Vector3.new(0, 0, 0)
  4760.     var[205].Velocity   = Vector3.new(0, 0, 0)
  4761.     var[205].Anchored   = true
  4762.     var[205].CanCollide = true
  4763.     var[205].Locked = false
  4764.     var[205].Elasticity = 0.5
  4765.     var[205].Friction   = 0.30000001192093
  4766.     var[205].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  4767.     var[205].FormFactor = 'Custom'
  4768.     var[205].Shape  = 'Block'
  4769.     var[205].BackSurface    = 'Smooth'
  4770.     var[205].FrontSurface   = 'Smooth'
  4771.     var[205].TopSurface = 'Smooth'
  4772.     var[205].BottomSurface  = 'Smooth'
  4773.     var[205].LeftSurface    = 'Smooth'
  4774.     var[205].RightSurface   = 'Smooth'
  4775.     var[205].CFrame = CFrame.new(-68.3865204, 10.7311001, 39.6938934, 0, 0.675724387, -0.737154305, 0, 0.737154305, 0.675724387, 1, 0, 0)
  4776.     var[205]:MakeJoints()
  4777.  
  4778. var[206] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4779.     var[206].Name   = "SupportingMiddleRopes"
  4780.     var[206].Archivable = true
  4781.     var[206].BrickColor = BrickColor.new('Brown')
  4782.     var[206].Material   = 'Fabric'
  4783.     var[206].Reflectance    = 0
  4784.     var[206].Transparency   = 0
  4785.     var[206].RotVelocity    = Vector3.new(0, 0, 0)
  4786.     var[206].Velocity   = Vector3.new(0, 0, 0)
  4787.     var[206].Anchored   = true
  4788.     var[206].CanCollide = true
  4789.     var[206].Locked = false
  4790.     var[206].Elasticity = 0.5
  4791.     var[206].Friction   = 0.30000001192093
  4792.     var[206].Size   = Vector3.new(0.200000003, 0.400000006, 3.82753038)
  4793.     var[206].FormFactor = 'Custom'
  4794.     var[206].Shape  = 'Block'
  4795.     var[206].BackSurface    = 'Smooth'
  4796.     var[206].FrontSurface   = 'Smooth'
  4797.     var[206].TopSurface = 'Smooth'
  4798.     var[206].BottomSurface  = 'Smooth'
  4799.     var[206].LeftSurface    = 'Smooth'
  4800.     var[206].RightSurface   = 'Smooth'
  4801.     var[206].CFrame = CFrame.new(-75.5865326, 7.95039892, 33.3339081, 0, -0.339644521, 0.940553844, 0, 0.940553844, 0.339644521, -1, 0, 0)
  4802.     var[206]:MakeJoints()
  4803.  
  4804. var[207] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4805.     var[207].Name   = "SupportingMiddleRopes"
  4806.     var[207].Archivable = true
  4807.     var[207].BrickColor = BrickColor.new('Brown')
  4808.     var[207].Material   = 'Fabric'
  4809.     var[207].Reflectance    = 0
  4810.     var[207].Transparency   = 0
  4811.     var[207].RotVelocity    = Vector3.new(0, 0, 0)
  4812.     var[207].Velocity   = Vector3.new(0, 0, 0)
  4813.     var[207].Anchored   = true
  4814.     var[207].CanCollide = true
  4815.     var[207].Locked = false
  4816.     var[207].Elasticity = 0.5
  4817.     var[207].Friction   = 0.30000001192093
  4818.     var[207].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  4819.     var[207].FormFactor = 'Custom'
  4820.     var[207].Shape  = 'Block'
  4821.     var[207].BackSurface    = 'Smooth'
  4822.     var[207].FrontSurface   = 'Smooth'
  4823.     var[207].TopSurface = 'Smooth'
  4824.     var[207].BottomSurface  = 'Smooth'
  4825.     var[207].LeftSurface    = 'Smooth'
  4826.     var[207].RightSurface   = 'Smooth'
  4827.     var[207].CFrame = CFrame.new(-71.986496, 10.2511196, 33.3339081, 0, -0.675724328, 0.737154305, 0, 0.737154305, 0.675724328, -1, 0, 0)
  4828.     var[207]:MakeJoints()
  4829.  
  4830. var[208] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4831.     var[208].Name   = "SupportingMiddleRopes"
  4832.     var[208].Archivable = true
  4833.     var[208].BrickColor = BrickColor.new('Brown')
  4834.     var[208].Material   = 'Fabric'
  4835.     var[208].Reflectance    = 0
  4836.     var[208].Transparency   = 0
  4837.     var[208].RotVelocity    = Vector3.new(0, 0, 0)
  4838.     var[208].Velocity   = Vector3.new(0, 0, 0)
  4839.     var[208].Anchored   = true
  4840.     var[208].CanCollide = true
  4841.     var[208].Locked = false
  4842.     var[208].Elasticity = 0.5
  4843.     var[208].Friction   = 0.30000001192093
  4844.     var[208].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  4845.     var[208].FormFactor = 'Custom'
  4846.     var[208].Shape  = 'Block'
  4847.     var[208].BackSurface    = 'Smooth'
  4848.     var[208].FrontSurface   = 'Smooth'
  4849.     var[208].TopSurface = 'Smooth'
  4850.     var[208].BottomSurface  = 'Smooth'
  4851.     var[208].LeftSurface    = 'Smooth'
  4852.     var[208].RightSurface   = 'Smooth'
  4853.     var[208].CFrame = CFrame.new(-71.986496, 10.2511196, 20.6139374, 0, -0.675724387, 0.737154305, 0, 0.737154305, 0.675724387, -1, 0, 0)
  4854.     var[208]:MakeJoints()
  4855.  
  4856. var[209] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4857.     var[209].Name   = "SupportingMiddleRopes"
  4858.     var[209].Archivable = true
  4859.     var[209].BrickColor = BrickColor.new('Brown')
  4860.     var[209].Material   = 'Fabric'
  4861.     var[209].Reflectance    = 0
  4862.     var[209].Transparency   = 0
  4863.     var[209].RotVelocity    = Vector3.new(0, 0, 0)
  4864.     var[209].Velocity   = Vector3.new(0, 0, 0)
  4865.     var[209].Anchored   = true
  4866.     var[209].CanCollide = true
  4867.     var[209].Locked = false
  4868.     var[209].Elasticity = 0.5
  4869.     var[209].Friction   = 0.30000001192093
  4870.     var[209].Size   = Vector3.new(0.200000003, 0.400000006, 3.82753038)
  4871.     var[209].FormFactor = 'Custom'
  4872.     var[209].Shape  = 'Block'
  4873.     var[209].BackSurface    = 'Smooth'
  4874.     var[209].FrontSurface   = 'Smooth'
  4875.     var[209].TopSurface = 'Smooth'
  4876.     var[209].BottomSurface  = 'Smooth'
  4877.     var[209].LeftSurface    = 'Smooth'
  4878.     var[209].RightSurface   = 'Smooth'
  4879.     var[209].CFrame = CFrame.new(-75.5865326, 7.95039892, 20.6139374, 0, -0.339644521, 0.940553844, 0, 0.940553844, 0.339644521, -1, 0, 0)
  4880.     var[209]:MakeJoints()
  4881.  
  4882. var[210] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4883.     var[210].Name   = "SupportingMiddleRopes"
  4884.     var[210].Archivable = true
  4885.     var[210].BrickColor = BrickColor.new('Brown')
  4886.     var[210].Material   = 'Fabric'
  4887.     var[210].Reflectance    = 0
  4888.     var[210].Transparency   = 0
  4889.     var[210].RotVelocity    = Vector3.new(0, 0, 0)
  4890.     var[210].Velocity   = Vector3.new(0, 0, 0)
  4891.     var[210].Anchored   = true
  4892.     var[210].CanCollide = true
  4893.     var[210].Locked = false
  4894.     var[210].Elasticity = 0.5
  4895.     var[210].Friction   = 0.30000001192093
  4896.     var[210].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  4897.     var[210].FormFactor = 'Custom'
  4898.     var[210].Shape  = 'Block'
  4899.     var[210].BackSurface    = 'Smooth'
  4900.     var[210].FrontSurface   = 'Smooth'
  4901.     var[210].TopSurface = 'Smooth'
  4902.     var[210].BottomSurface  = 'Smooth'
  4903.     var[210].LeftSurface    = 'Smooth'
  4904.     var[210].RightSurface   = 'Smooth'
  4905.     var[210].CFrame = CFrame.new(-71.986496, 10.0911455, 26.9739227, 0, -0.675724387, 0.737154305, 0, 0.737154305, 0.675724387, -1, 0, 0)
  4906.     var[210]:MakeJoints()
  4907.  
  4908. var[211] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4909.     var[211].Name   = "SupportingMiddleRopes"
  4910.     var[211].Archivable = true
  4911.     var[211].BrickColor = BrickColor.new('Brown')
  4912.     var[211].Material   = 'Fabric'
  4913.     var[211].Reflectance    = 0
  4914.     var[211].Transparency   = 0
  4915.     var[211].RotVelocity    = Vector3.new(0, 0, 0)
  4916.     var[211].Velocity   = Vector3.new(0, 0, 0)
  4917.     var[211].Anchored   = true
  4918.     var[211].CanCollide = true
  4919.     var[211].Locked = false
  4920.     var[211].Elasticity = 0.5
  4921.     var[211].Friction   = 0.30000001192093
  4922.     var[211].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  4923.     var[211].FormFactor = 'Custom'
  4924.     var[211].Shape  = 'Block'
  4925.     var[211].BackSurface    = 'Smooth'
  4926.     var[211].FrontSurface   = 'Smooth'
  4927.     var[211].TopSurface = 'Smooth'
  4928.     var[211].BottomSurface  = 'Smooth'
  4929.     var[211].LeftSurface    = 'Smooth'
  4930.     var[211].RightSurface   = 'Smooth'
  4931.     var[211].CFrame = CFrame.new(-71.986496, 10.7311001, 39.6938934, 0, -0.675724387, 0.737154305, 0, 0.737154305, 0.675724387, -1, 0, 0)
  4932.     var[211]:MakeJoints()
  4933.  
  4934. var[212] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4935.     var[212].Name   = "SupportingMiddleRopes"
  4936.     var[212].Archivable = true
  4937.     var[212].BrickColor = BrickColor.new('Brown')
  4938.     var[212].Material   = 'Fabric'
  4939.     var[212].Reflectance    = 0
  4940.     var[212].Transparency   = 0
  4941.     var[212].RotVelocity    = Vector3.new(0, 0, 0)
  4942.     var[212].Velocity   = Vector3.new(0, 0, 0)
  4943.     var[212].Anchored   = true
  4944.     var[212].CanCollide = true
  4945.     var[212].Locked = false
  4946.     var[212].Elasticity = 0.5
  4947.     var[212].Friction   = 0.30000001192093
  4948.     var[212].Size   = Vector3.new(0.200000003, 0.400000006, 3.82753038)
  4949.     var[212].FormFactor = 'Custom'
  4950.     var[212].Shape  = 'Block'
  4951.     var[212].BackSurface    = 'Smooth'
  4952.     var[212].FrontSurface   = 'Smooth'
  4953.     var[212].TopSurface = 'Smooth'
  4954.     var[212].BottomSurface  = 'Smooth'
  4955.     var[212].LeftSurface    = 'Smooth'
  4956.     var[212].RightSurface   = 'Smooth'
  4957.     var[212].CFrame = CFrame.new(-75.5865326, 8.43056202, 39.6938934, 0, -0.339644521, 0.940553844, 0, 0.940553844, 0.339644521, -1, 0, 0)
  4958.     var[212]:MakeJoints()
  4959.  
  4960. var[213] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4961.     var[213].Name   = "SupportingMiddleRopes"
  4962.     var[213].Archivable = true
  4963.     var[213].BrickColor = BrickColor.new('Brown')
  4964.     var[213].Material   = 'Fabric'
  4965.     var[213].Reflectance    = 0
  4966.     var[213].Transparency   = 0
  4967.     var[213].RotVelocity    = Vector3.new(0, 0, 0)
  4968.     var[213].Velocity   = Vector3.new(0, 0, 0)
  4969.     var[213].Anchored   = true
  4970.     var[213].CanCollide = true
  4971.     var[213].Locked = false
  4972.     var[213].Elasticity = 0.5
  4973.     var[213].Friction   = 0.30000001192093
  4974.     var[213].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  4975.     var[213].FormFactor = 'Custom'
  4976.     var[213].Shape  = 'Block'
  4977.     var[213].BackSurface    = 'Smooth'
  4978.     var[213].FrontSurface   = 'Smooth'
  4979.     var[213].TopSurface = 'Smooth'
  4980.     var[213].BottomSurface  = 'Smooth'
  4981.     var[213].LeftSurface    = 'Smooth'
  4982.     var[213].RightSurface   = 'Smooth'
  4983.     var[213].CFrame = CFrame.new(-71.986496, 10.7311001, 14.253952, 0, -0.675724387, 0.737154305, 0, 0.737154305, 0.675724387, -1, 0, 0)
  4984.     var[213]:MakeJoints()
  4985.  
  4986. var[214] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  4987.     var[214].Name   = "SupportingMiddleRopes"
  4988.     var[214].Archivable = true
  4989.     var[214].BrickColor = BrickColor.new('Brown')
  4990.     var[214].Material   = 'Fabric'
  4991.     var[214].Reflectance    = 0
  4992.     var[214].Transparency   = 0
  4993.     var[214].RotVelocity    = Vector3.new(0, 0, 0)
  4994.     var[214].Velocity   = Vector3.new(0, 0, 0)
  4995.     var[214].Anchored   = true
  4996.     var[214].CanCollide = true
  4997.     var[214].Locked = false
  4998.     var[214].Elasticity = 0.5
  4999.     var[214].Friction   = 0.30000001192093
  5000.     var[214].Size   = Vector3.new(0.200000003, 0.400000006, 3.82753038)
  5001.     var[214].FormFactor = 'Custom'
  5002.     var[214].Shape  = 'Block'
  5003.     var[214].BackSurface    = 'Smooth'
  5004.     var[214].FrontSurface   = 'Smooth'
  5005.     var[214].TopSurface = 'Smooth'
  5006.     var[214].BottomSurface  = 'Smooth'
  5007.     var[214].LeftSurface    = 'Smooth'
  5008.     var[214].RightSurface   = 'Smooth'
  5009.     var[214].CFrame = CFrame.new(-75.5865326, 8.43056202, 14.253952, 0, -0.339644521, 0.940553844, 0, 0.940553844, 0.339644521, -1, 0, 0)
  5010.     var[214]:MakeJoints()
  5011.  
  5012. var[215] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  5013.     var[215].Name   = "SupportingMiddleRopes"
  5014.     var[215].Archivable = true
  5015.     var[215].BrickColor = BrickColor.new('Brown')
  5016.     var[215].Material   = 'Fabric'
  5017.     var[215].Reflectance    = 0
  5018.     var[215].Transparency   = 0
  5019.     var[215].RotVelocity    = Vector3.new(0, 0, 0)
  5020.     var[215].Velocity   = Vector3.new(0, 0, 0)
  5021.     var[215].Anchored   = true
  5022.     var[215].CanCollide = true
  5023.     var[215].Locked = false
  5024.     var[215].Elasticity = 0.5
  5025.     var[215].Friction   = 0.30000001192093
  5026.     var[215].Size   = Vector3.new(0.200000003, 0.400000006, 4.88364792)
  5027.     var[215].FormFactor = 'Custom'
  5028.     var[215].Shape  = 'Block'
  5029.     var[215].BackSurface    = 'Smooth'
  5030.     var[215].FrontSurface   = 'Smooth'
  5031.     var[215].TopSurface = 'Smooth'
  5032.     var[215].BottomSurface  = 'Smooth'
  5033.     var[215].LeftSurface    = 'Smooth'
  5034.     var[215].RightSurface   = 'Smooth'
  5035.     var[215].CFrame = CFrame.new(-68.3865204, 10.7311001, 14.253952, 0, 0.675724387, -0.737154305, 0, 0.737154305, 0.675724387, 1, 0, 0)
  5036.     var[215]:MakeJoints()
  5037.  
  5038. var[216] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  5039.     var[216].Name   = "SupportingMiddleRopes"
  5040.     var[216].Archivable = true
  5041.     var[216].BrickColor = BrickColor.new('Brown')
  5042.     var[216].Material   = 'Fabric'
  5043.     var[216].Reflectance    = 0
  5044.     var[216].Transparency   = 0
  5045.     var[216].RotVelocity    = Vector3.new(0, 0, 0)
  5046.     var[216].Velocity   = Vector3.new(0, 0, 0)
  5047.     var[216].Anchored   = true
  5048.     var[216].CanCollide = true
  5049.     var[216].Locked = false
  5050.     var[216].Elasticity = 0.5
  5051.     var[216].Friction   = 0.30000001192093
  5052.     var[216].Size   = Vector3.new(0.200000003, 0.400000006, 3.82753038)
  5053.     var[216].FormFactor = 'Custom'
  5054.     var[216].Shape  = 'Block'
  5055.     var[216].BackSurface    = 'Smooth'
  5056.     var[216].FrontSurface   = 'Smooth'
  5057.     var[216].TopSurface = 'Smooth'
  5058.     var[216].BottomSurface  = 'Smooth'
  5059.     var[216].LeftSurface    = 'Smooth'
  5060.     var[216].RightSurface   = 'Smooth'
  5061.     var[216].CFrame = CFrame.new(-64.7864838, 8.43056202, 14.253952, 0, 0.339644521, -0.940553844, 0, 0.940553844, 0.339644521, 1, 0, 0)
  5062.     var[216]:MakeJoints()
  5063.  
  5064. var[217] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
  5065.     var[217].Name   = "SupportingMiddleRopes"
  5066.     var[217].Archivable = true
  5067.     var[217].BrickColor = BrickColor.new('Brown')
  5068.     var[217].Material   = 'Fabric'
  5069.     var[217].Reflectance    = 0
  5070.     var[217].Transparency   = 0
  5071.     var[217].RotVelocity    = Vector3.new(0, 0, 0)
  5072.     var[217].Velocity   = Vector3.new(0, 0, 0)
  5073.     var[217].Anchored   = true
  5074.     var[217].CanCollide = true
  5075.     var[217].Locked = false
  5076.     var[217].Elasticity = 0.5
  5077.     var[217].Friction   = 0.30000001192093
  5078.     var[217].Size   = Vector3.new(0.200000003, 0.400000006, 3.82753038)
  5079.     var[217].FormFactor = 'Custom'
  5080.     var[217].Shape  = 'Block'
  5081.     var[217].BackSurface    = 'Smooth'
  5082.     var[217].FrontSurface   = 'Smooth'
  5083.     var[217].TopSurface = 'Smooth'
  5084.     var[217].BottomSurface  = 'Smooth'
  5085.     var[217].LeftSurface    = 'Smooth'
  5086.     var[217].RightSurface   = 'Smooth'
  5087.     var[217].CFrame = CFrame.new(-75.5865326, 7.7905302, 26.9739227, 0, -0.339644521, 0.940553844, 0, 0.940553844, 0.339644521, -1, 0, 0)
  5088.     var[217]:MakeJoints()
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