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- --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[
- Map Saver/Stealer/Loader, made by Vlatkovski on ROBLOX, StopPGingMe on Vermillion
- --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=]
- -- AutoGenerated Code
- local var = {}
- var[1] = Instance.new('Model', game['Workspace'])
- var[1].Name = "Large Tent"
- var[1].Archivable = true
- var[2] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[2].Name = "Part"
- var[2].Archivable = true
- var[2].BrickColor = BrickColor.new('Institutional white')
- var[2].Material = 'Fabric'
- var[2].Reflectance = 0
- var[2].Transparency = 0
- var[2].RotVelocity = Vector3.new(0, 0, 0)
- var[2].Velocity = Vector3.new(0, 0, 0)
- var[2].Anchored = true
- var[2].CanCollide = true
- var[2].Locked = false
- var[2].Elasticity = 0.5
- var[2].Friction = 0.30000001192093
- var[2].Size = Vector3.new(6.17652559, 0.214084238, 4.06450129)
- var[2].FormFactor = 'Custom'
- var[2].Shape = 'Block'
- var[2].BackSurface = 'Smooth'
- var[2].FrontSurface = 'Smooth'
- var[2].TopSurface = 'Smooth'
- var[2].BottomSurface = 'Smooth'
- var[2].LeftSurface = 'Smooth'
- var[2].RightSurface = 'Smooth'
- var[2].CFrame = CFrame.new(-64.9769135, 8.25203609, 17.4261932, 0.0248258859, -0.338735878, -0.940553963, 0.0687486157, -0.938037992, 0.339644432, -0.997325122, -0.0730937496, 0)
- var[2]:MakeJoints()
- var[3] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[3].Name = "Ropes"
- var[3].Archivable = true
- var[4] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[4].Name = "Rope"
- var[4].Archivable = true
- var[4].BrickColor = BrickColor.new('Brown')
- var[4].Material = 'Fabric'
- var[4].Reflectance = 0
- var[4].Transparency = 0
- var[4].RotVelocity = Vector3.new(0, 0, 0)
- var[4].Velocity = Vector3.new(0, 0, 0)
- var[4].Anchored = true
- var[4].CanCollide = true
- var[4].Locked = false
- var[4].Elasticity = 0.5
- var[4].Friction = 0.30000001192093
- var[4].Size = Vector3.new(0.200000003, 0.200000003, 3.70486784)
- var[4].FormFactor = 'Custom'
- var[4].Shape = 'Block'
- var[4].BackSurface = 'Smooth'
- var[4].FrontSurface = 'Smooth'
- var[4].TopSurface = 'Smooth'
- var[4].BottomSurface = 'Smooth'
- var[4].LeftSurface = 'Smooth'
- var[4].RightSurface = 'Smooth'
- var[4].CFrame = CFrame.new(-61.8198128, 5.86177492, 20.6139374, 0, 0.776755929, -0.629801691, 0, 0.629801691, 0.776755929, 1, 0, 0)
- var[4]:MakeJoints()
- var[5] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[5].Name = "Rope"
- var[5].Archivable = true
- var[5].BrickColor = BrickColor.new('Brown')
- var[5].Material = 'Fabric'
- var[5].Reflectance = 0
- var[5].Transparency = 0
- var[5].RotVelocity = Vector3.new(0, 0, 0)
- var[5].Velocity = Vector3.new(0, 0, 0)
- var[5].Anchored = true
- var[5].CanCollide = true
- var[5].Locked = false
- var[5].Elasticity = 0.5
- var[5].Friction = 0.30000001192093
- var[5].Size = Vector3.new(0.200000003, 0.200000003, 3.37128305)
- var[5].FormFactor = 'Custom'
- var[5].Shape = 'Block'
- var[5].BackSurface = 'Smooth'
- var[5].FrontSurface = 'Smooth'
- var[5].TopSurface = 'Smooth'
- var[5].BottomSurface = 'Smooth'
- var[5].LeftSurface = 'Smooth'
- var[5].RightSurface = 'Smooth'
- var[5].CFrame = CFrame.new(-59.4864998, 3.20546508, 20.6139374, 0, 0.721782565, -0.692119956, 0, 0.692119956, 0.721782565, 1, 0, 0)
- var[5]:MakeJoints()
- var[6] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[6].Name = "Rope"
- var[6].Archivable = true
- var[6].BrickColor = BrickColor.new('Brown')
- var[6].Material = 'Fabric'
- var[6].Reflectance = 0
- var[6].Transparency = 0
- var[6].RotVelocity = Vector3.new(0, 0, 0)
- var[6].Velocity = Vector3.new(0, 0, 0)
- var[6].Anchored = true
- var[6].CanCollide = true
- var[6].Locked = false
- var[6].Elasticity = 0.5
- var[6].Friction = 0.30000001192093
- var[6].Size = Vector3.new(0.200000003, 0.200000003, 2.56596398)
- var[6].FormFactor = 'Custom'
- var[6].Shape = 'Block'
- var[6].BackSurface = 'Smooth'
- var[6].FrontSurface = 'Smooth'
- var[6].TopSurface = 'Smooth'
- var[6].BottomSurface = 'Smooth'
- var[6].LeftSurface = 'Smooth'
- var[6].RightSurface = 'Smooth'
- var[6].CFrame = CFrame.new(-57.3434334, 1.15663695, 20.6139374, 0, 0.648699403, -0.761044741, 0, 0.761044741, 0.648699403, 1, 0, 0)
- var[6]:MakeJoints()
- var[7] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[7].Name = "Wedge"
- var[7].Archivable = true
- var[7].BrickColor = BrickColor.new('Institutional white')
- var[7].Material = 'Fabric'
- var[7].Reflectance = 0
- var[7].Transparency = 0
- var[7].RotVelocity = Vector3.new(0, 0, 0)
- var[7].Velocity = Vector3.new(0, 0, 0)
- var[7].Anchored = true
- var[7].CanCollide = true
- var[7].Locked = false
- var[7].Elasticity = 0.5
- var[7].Friction = 0.30000001192093
- var[7].Size = Vector3.new(0.200000003, 4.69059277, 5.11504889)
- var[7].BackSurface = 'Smooth'
- var[7].FrontSurface = 'Smooth'
- var[7].TopSurface = 'Smooth'
- var[7].BottomSurface = 'Smooth'
- var[7].LeftSurface = 'Smooth'
- var[7].RightSurface = 'Smooth'
- var[7].CFrame = CFrame.new(-62.9864998, 3.57002807, 30.1564178, -1, -4.37113954e-008, 8.74227766e-008, -3.49559031e-008, -0.675331235, -0.737514555, 9.12771227e-008, -0.737514555, 0.675331235)
- var[7]:MakeJoints()
- var[8] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[8].Name = "Wedge"
- var[8].Archivable = true
- var[8].BrickColor = BrickColor.new('Institutional white')
- var[8].Material = 'Fabric'
- var[8].Reflectance = 0
- var[8].Transparency = 0
- var[8].RotVelocity = Vector3.new(0, 0, 0)
- var[8].Velocity = Vector3.new(0, 0, 0)
- var[8].Anchored = true
- var[8].CanCollide = true
- var[8].Locked = false
- var[8].Elasticity = 0.5
- var[8].Friction = 0.30000001192093
- var[8].Size = Vector3.new(0.200000003, 4.05910158, 4.90669727)
- var[8].BackSurface = 'Smooth'
- var[8].FrontSurface = 'Smooth'
- var[8].TopSurface = 'Smooth'
- var[8].BottomSurface = 'Smooth'
- var[8].LeftSurface = 'Smooth'
- var[8].RightSurface = 'Smooth'
- var[8].CFrame = CFrame.new(-62.9864998, 7.20088577, 33.3391571, -0.99999994, 8.74227695e-008, 4.37113847e-008, 3.49558889e-008, 0.737514496, -0.675331235, -9.12771014e-008, -0.675331295, -0.737514436)
- var[8]:MakeJoints()
- var[9] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[9].Name = "Part"
- var[9].Archivable = true
- var[9].BrickColor = BrickColor.new('Institutional white')
- var[9].Material = 'Fabric'
- var[9].Reflectance = 0
- var[9].Transparency = 0
- var[9].RotVelocity = Vector3.new(0, 0, 0)
- var[9].Velocity = Vector3.new(0, 0, 0)
- var[9].Anchored = true
- var[9].CanCollide = true
- var[9].Locked = false
- var[9].Elasticity = 0.5
- var[9].Friction = 0.30000001192093
- var[9].Size = Vector3.new(6.93999863, 0.200000003, 6.35999298)
- var[9].FormFactor = 'Custom'
- var[9].Shape = 'Block'
- var[9].BackSurface = 'Smooth'
- var[9].FrontSurface = 'Smooth'
- var[9].TopSurface = 'Smooth'
- var[9].BottomSurface = 'Smooth'
- var[9].LeftSurface = 'Weld'
- var[9].RightSurface = 'Smooth'
- var[9].CFrame = CFrame.new(-62.9864998, 3.56996703, 26.9739227, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- var[9]:MakeJoints()
- var[10] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[10].Name = "Wedge"
- var[10].Archivable = true
- var[10].BrickColor = BrickColor.new('Institutional white')
- var[10].Material = 'Fabric'
- var[10].Reflectance = 0
- var[10].Transparency = 0
- var[10].RotVelocity = Vector3.new(0, 0, 0)
- var[10].Velocity = Vector3.new(0, 0, 0)
- var[10].Anchored = true
- var[10].CanCollide = true
- var[10].Locked = false
- var[10].Elasticity = 0.5
- var[10].Friction = 0.30000001192093
- var[10].Size = Vector3.new(0.200000003, 4.69059134, 5.11505032)
- var[10].BackSurface = 'Smooth'
- var[10].FrontSurface = 'Smooth'
- var[10].TopSurface = 'Smooth'
- var[10].BottomSurface = 'Smooth'
- var[10].LeftSurface = 'Smooth'
- var[10].RightSurface = 'Smooth'
- var[10].CFrame = CFrame.new(-62.9864998, 3.57002807, 23.7914276, 1, -4.37113883e-008, -8.74227766e-008, -9.39952258e-008, -0.675331473, -0.737514317, -2.68015761e-008, 0.737514317, -0.675331473)
- var[10]:MakeJoints()
- var[11] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[11].Name = "Wedge"
- var[11].Archivable = true
- var[11].BrickColor = BrickColor.new('Institutional white')
- var[11].Material = 'Fabric'
- var[11].Reflectance = 0
- var[11].Transparency = 0
- var[11].RotVelocity = Vector3.new(0, 0, 0)
- var[11].Velocity = Vector3.new(0, 0, 0)
- var[11].Anchored = true
- var[11].CanCollide = true
- var[11].Locked = false
- var[11].Elasticity = 0.5
- var[11].Friction = 0.30000001192093
- var[11].Size = Vector3.new(0.200000003, 4.90669727, 4.05910444)
- var[11].BackSurface = 'Smooth'
- var[11].FrontSurface = 'Smooth'
- var[11].TopSurface = 'Smooth'
- var[11].BottomSurface = 'Smooth'
- var[11].LeftSurface = 'Smooth'
- var[11].RightSurface = 'Smooth'
- var[11].CFrame = CFrame.new(-62.9864998, 7.20088577, 20.6089325, -1, 4.37113883e-008, 8.74227766e-008, -3.49558746e-008, 0.675331473, -0.737514317, -9.12771299e-008, -0.737514317, -0.675331473)
- var[11]:MakeJoints()
- var[12] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[12].Name = "Ropes"
- var[12].Archivable = true
- var[13] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[13].Name = "Rope"
- var[13].Archivable = true
- var[13].BrickColor = BrickColor.new('Brown')
- var[13].Material = 'Fabric'
- var[13].Reflectance = 0
- var[13].Transparency = 0
- var[13].RotVelocity = Vector3.new(0, 0, 0)
- var[13].Velocity = Vector3.new(0, 0, 0)
- var[13].Anchored = true
- var[13].CanCollide = true
- var[13].Locked = false
- var[13].Elasticity = 0.5
- var[13].Friction = 0.30000001192093
- var[13].Size = Vector3.new(0.200000003, 0.200000003, 3.70486784)
- var[13].FormFactor = 'Custom'
- var[13].Shape = 'Block'
- var[13].BackSurface = 'Smooth'
- var[13].FrontSurface = 'Smooth'
- var[13].TopSurface = 'Smooth'
- var[13].BottomSurface = 'Smooth'
- var[13].LeftSurface = 'Smooth'
- var[13].RightSurface = 'Smooth'
- var[13].CFrame = CFrame.new(-61.8198128, 5.86177492, 33.3339081, 0, 0.776755929, -0.629801691, 0, 0.629801691, 0.776755929, 1, 0, 0)
- var[13]:MakeJoints()
- var[14] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[14].Name = "Rope"
- var[14].Archivable = true
- var[14].BrickColor = BrickColor.new('Brown')
- var[14].Material = 'Fabric'
- var[14].Reflectance = 0
- var[14].Transparency = 0
- var[14].RotVelocity = Vector3.new(0, 0, 0)
- var[14].Velocity = Vector3.new(0, 0, 0)
- var[14].Anchored = true
- var[14].CanCollide = true
- var[14].Locked = false
- var[14].Elasticity = 0.5
- var[14].Friction = 0.30000001192093
- var[14].Size = Vector3.new(0.200000003, 0.200000003, 3.37128305)
- var[14].FormFactor = 'Custom'
- var[14].Shape = 'Block'
- var[14].BackSurface = 'Smooth'
- var[14].FrontSurface = 'Smooth'
- var[14].TopSurface = 'Smooth'
- var[14].BottomSurface = 'Smooth'
- var[14].LeftSurface = 'Smooth'
- var[14].RightSurface = 'Smooth'
- var[14].CFrame = CFrame.new(-59.4864998, 3.20546508, 33.3339081, 0, 0.721782565, -0.692119956, 0, 0.692119956, 0.721782565, 1, 0, 0)
- var[14]:MakeJoints()
- var[15] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[15].Name = "Rope"
- var[15].Archivable = true
- var[15].BrickColor = BrickColor.new('Brown')
- var[15].Material = 'Fabric'
- var[15].Reflectance = 0
- var[15].Transparency = 0
- var[15].RotVelocity = Vector3.new(0, 0, 0)
- var[15].Velocity = Vector3.new(0, 0, 0)
- var[15].Anchored = true
- var[15].CanCollide = true
- var[15].Locked = false
- var[15].Elasticity = 0.5
- var[15].Friction = 0.30000001192093
- var[15].Size = Vector3.new(0.200000003, 0.200000003, 2.56596398)
- var[15].FormFactor = 'Custom'
- var[15].Shape = 'Block'
- var[15].BackSurface = 'Smooth'
- var[15].FrontSurface = 'Smooth'
- var[15].TopSurface = 'Smooth'
- var[15].BottomSurface = 'Smooth'
- var[15].LeftSurface = 'Smooth'
- var[15].RightSurface = 'Smooth'
- var[15].CFrame = CFrame.new(-57.3434334, 1.15663695, 33.3339081, 0, 0.648699403, -0.761044741, 0, 0.761044741, 0.648699403, 1, 0, 0)
- var[15]:MakeJoints()
- var[16] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[16].Name = "Ropes"
- var[16].Archivable = true
- var[17] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[17].Name = "Rope"
- var[17].Archivable = true
- var[17].BrickColor = BrickColor.new('Brown')
- var[17].Material = 'Fabric'
- var[17].Reflectance = 0
- var[17].Transparency = 0
- var[17].RotVelocity = Vector3.new(0, 0, 0)
- var[17].Velocity = Vector3.new(0, 0, 0)
- var[17].Anchored = true
- var[17].CanCollide = true
- var[17].Locked = false
- var[17].Elasticity = 0.5
- var[17].Friction = 0.30000001192093
- var[17].Size = Vector3.new(0.200000003, 0.200000003, 3.66359401)
- var[17].FormFactor = 'Custom'
- var[17].Shape = 'Block'
- var[17].BackSurface = 'Smooth'
- var[17].FrontSurface = 'Smooth'
- var[17].TopSurface = 'Smooth'
- var[17].BottomSurface = 'Smooth'
- var[17].LeftSurface = 'Smooth'
- var[17].RightSurface = 'Smooth'
- var[17].CFrame = CFrame.new(-61.8198128, 5.72835112, 26.9739227, 0, 0.770948946, -0.636897027, 0, 0.636897027, 0.770948946, 1, 0, 0)
- var[17]:MakeJoints()
- var[18] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[18].Name = "Rope"
- var[18].Archivable = true
- var[18].BrickColor = BrickColor.new('Brown')
- var[18].Material = 'Fabric'
- var[18].Reflectance = 0
- var[18].Transparency = 0
- var[18].RotVelocity = Vector3.new(0, 0, 0)
- var[18].Velocity = Vector3.new(0, 0, 0)
- var[18].Anchored = true
- var[18].CanCollide = true
- var[18].Locked = false
- var[18].Elasticity = 0.5
- var[18].Friction = 0.30000001192093
- var[18].Size = Vector3.new(0.200000003, 0.200000003, 3.33299208)
- var[18].FormFactor = 'Custom'
- var[18].Shape = 'Block'
- var[18].BackSurface = 'Smooth'
- var[18].FrontSurface = 'Smooth'
- var[18].TopSurface = 'Smooth'
- var[18].BottomSurface = 'Smooth'
- var[18].LeftSurface = 'Smooth'
- var[18].RightSurface = 'Smooth'
- var[18].CFrame = CFrame.new(-59.4864998, 3.12557006, 26.9739227, 0, 0.714073002, -0.700071335, 0, 0.700071335, 0.714073002, 1, 0, 0)
- var[18]:MakeJoints()
- var[19] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[19].Name = "Rope"
- var[19].Archivable = true
- var[19].BrickColor = BrickColor.new('Brown')
- var[19].Material = 'Fabric'
- var[19].Reflectance = 0
- var[19].Transparency = 0
- var[19].RotVelocity = Vector3.new(0, 0, 0)
- var[19].Velocity = Vector3.new(0, 0, 0)
- var[19].Anchored = true
- var[19].CanCollide = true
- var[19].Locked = false
- var[19].Elasticity = 0.5
- var[19].Friction = 0.30000001192093
- var[19].Size = Vector3.new(0.200000003, 0.200000003, 2.53163815)
- var[19].FormFactor = 'Custom'
- var[19].Shape = 'Block'
- var[19].BackSurface = 'Smooth'
- var[19].FrontSurface = 'Smooth'
- var[19].TopSurface = 'Smooth'
- var[19].BottomSurface = 'Smooth'
- var[19].LeftSurface = 'Smooth'
- var[19].RightSurface = 'Smooth'
- var[19].CFrame = CFrame.new(-57.3455696, 1.12740099, 26.9739227, 0, 0.638451934, -0.769661725, 0, 0.769661725, 0.638451934, 1, 0, 0)
- var[19]:MakeJoints()
- var[20] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[20].Name = "Ropes"
- var[20].Archivable = true
- var[21] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[21].Name = "Rope"
- var[21].Archivable = true
- var[21].BrickColor = BrickColor.new('Brown')
- var[21].Material = 'Fabric'
- var[21].Reflectance = 0
- var[21].Transparency = 0
- var[21].RotVelocity = Vector3.new(0, 0, 0)
- var[21].Velocity = Vector3.new(0, 0, 0)
- var[21].Anchored = true
- var[21].CanCollide = true
- var[21].Locked = false
- var[21].Elasticity = 0.5
- var[21].Friction = 0.30000001192093
- var[21].Size = Vector3.new(0.200000003, 0.200000003, 3.83047438)
- var[21].FormFactor = 'Custom'
- var[21].Shape = 'Block'
- var[21].BackSurface = 'Smooth'
- var[21].FrontSurface = 'Smooth'
- var[21].TopSurface = 'Smooth'
- var[21].BottomSurface = 'Smooth'
- var[21].LeftSurface = 'Smooth'
- var[21].RightSurface = 'Smooth'
- var[21].CFrame = CFrame.new(-61.8198128, 6.26192093, 39.6938934, 0, 0.793055356, -0.609149694, 0, 0.609149694, 0.793055356, 1, 0, 0)
- var[21]:MakeJoints()
- var[22] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[22].Name = "Rope"
- var[22].Archivable = true
- var[22].BrickColor = BrickColor.new('Brown')
- var[22].Material = 'Fabric'
- var[22].Reflectance = 0
- var[22].Transparency = 0
- var[22].RotVelocity = Vector3.new(0, 0, 0)
- var[22].Velocity = Vector3.new(0, 0, 0)
- var[22].Anchored = true
- var[22].CanCollide = true
- var[22].Locked = false
- var[22].Elasticity = 0.5
- var[22].Friction = 0.30000001192093
- var[22].Size = Vector3.new(0.200000003, 0.200000003, 3.48852611)
- var[22].FormFactor = 'Custom'
- var[22].Shape = 'Block'
- var[22].BackSurface = 'Smooth'
- var[22].FrontSurface = 'Smooth'
- var[22].TopSurface = 'Smooth'
- var[22].BottomSurface = 'Smooth'
- var[22].LeftSurface = 'Smooth'
- var[22].RightSurface = 'Smooth'
- var[22].CFrame = CFrame.new(-59.4864998, 3.44551706, 39.6938934, 0, 0.743389249, -0.668858945, 0, 0.668858945, 0.743389249, 1, 0, 0)
- var[22]:MakeJoints()
- var[23] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[23].Name = "Rope"
- var[23].Archivable = true
- var[23].BrickColor = BrickColor.new('Brown')
- var[23].Material = 'Fabric'
- var[23].Reflectance = 0
- var[23].Transparency = 0
- var[23].RotVelocity = Vector3.new(0, 0, 0)
- var[23].Velocity = Vector3.new(0, 0, 0)
- var[23].Anchored = true
- var[23].CanCollide = true
- var[23].Locked = false
- var[23].Elasticity = 0.5
- var[23].Friction = 0.30000001192093
- var[23].Size = Vector3.new(0.200000003, 0.200000003, 2.67209387)
- var[23].FormFactor = 'Custom'
- var[23].Shape = 'Block'
- var[23].BackSurface = 'Smooth'
- var[23].FrontSurface = 'Smooth'
- var[23].TopSurface = 'Smooth'
- var[23].BottomSurface = 'Smooth'
- var[23].LeftSurface = 'Smooth'
- var[23].RightSurface = 'Smooth'
- var[23].CFrame = CFrame.new(-57.3370857, 1.24385703, 39.6938934, 0, 0.677435458, -0.735582232, 0, 0.735582232, 0.677435458, 1, 0, 0)
- var[23]:MakeJoints()
- var[24] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[24].Name = "Wedge"
- var[24].Archivable = true
- var[24].BrickColor = BrickColor.new('Institutional white')
- var[24].Material = 'Fabric'
- var[24].Reflectance = 0
- var[24].Transparency = 0
- var[24].RotVelocity = Vector3.new(0, 0, 0)
- var[24].Velocity = Vector3.new(0, 0, 0)
- var[24].Anchored = true
- var[24].CanCollide = true
- var[24].Locked = false
- var[24].Elasticity = 0.5
- var[24].Friction = 0.30000001192093
- var[24].Size = Vector3.new(0.200000003, 4.57138014, 4.43333864)
- var[24].BackSurface = 'Smooth'
- var[24].FrontSurface = 'Smooth'
- var[24].TopSurface = 'Smooth'
- var[24].BottomSurface = 'Smooth'
- var[24].LeftSurface = 'Smooth'
- var[24].RightSurface = 'Smooth'
- var[24].CFrame = CFrame.new(-77.3865204, 7.20088577, 20.6089325, 1, 3.3945031e-007, -4.8251502e-007, -5.86598617e-007, 0.659232378, -0.751939237, 6.28435259e-008, 0.751939237, 0.659232378)
- var[24]:MakeJoints()
- var[25] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[25].Name = "Wedge"
- var[25].Archivable = true
- var[25].BrickColor = BrickColor.new('Institutional white')
- var[25].Material = 'Fabric'
- var[25].Reflectance = 0
- var[25].Transparency = 0
- var[25].RotVelocity = Vector3.new(0, 0, 0)
- var[25].Velocity = Vector3.new(0, 0, 0)
- var[25].Anchored = true
- var[25].CanCollide = true
- var[25].Locked = false
- var[25].Elasticity = 0.5
- var[25].Friction = 0.30000001192093
- var[25].Size = Vector3.new(0.200000003, 4.19271851, 4.78233433)
- var[25].BackSurface = 'Smooth'
- var[25].FrontSurface = 'Weld'
- var[25].TopSurface = 'Smooth'
- var[25].BottomSurface = 'Smooth'
- var[25].LeftSurface = 'Smooth'
- var[25].RightSurface = 'Smooth'
- var[25].CFrame = CFrame.new(-77.3865204, 0.0999969989, 20.6139374, -0.99999994, -3.07669438e-007, 3.02669804e-007, 4.30878458e-007, -0.751939178, 0.659232438, 2.47636081e-008, 0.659232438, 0.751939178)
- var[25]:MakeJoints()
- var[26] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[26].Name = "Part"
- var[26].Archivable = true
- var[26].BrickColor = BrickColor.new('Institutional white')
- var[26].Material = 'Fabric'
- var[26].Reflectance = 0
- var[26].Transparency = 0
- var[26].RotVelocity = Vector3.new(0, 0, 0)
- var[26].Velocity = Vector3.new(0, 0, 0)
- var[26].Anchored = true
- var[26].CanCollide = true
- var[26].Locked = false
- var[26].Elasticity = 0.5
- var[26].Friction = 0.30000001192093
- var[26].Size = Vector3.new(6.16183949, 0.204825625, 3.97318697)
- var[26].FormFactor = 'Custom'
- var[26].Shape = 'Block'
- var[26].BackSurface = 'Smooth'
- var[26].FrontSurface = 'Smooth'
- var[26].TopSurface = 'Smooth'
- var[26].BottomSurface = 'Smooth'
- var[26].LeftSurface = 'Smooth'
- var[26].RightSurface = 'Smooth'
- var[26].CFrame = CFrame.new(-64.8813934, 7.90211821, 30.1564178, -0.00829506852, -0.339543104, -0.940553963, -0.0229709614, -0.940273404, 0.339644432, -0.999701798, 0.0244228002, 0)
- var[26]:MakeJoints()
- var[27] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[27].Name = "Part"
- var[27].Archivable = true
- var[27].BrickColor = BrickColor.new('Institutional white')
- var[27].Material = 'Fabric'
- var[27].Reflectance = 0
- var[27].Transparency = 0
- var[27].RotVelocity = Vector3.new(0, 0, 0)
- var[27].Velocity = Vector3.new(0, 0, 0)
- var[27].Anchored = true
- var[27].CanCollide = true
- var[27].Locked = false
- var[27].Elasticity = 0.5
- var[27].Friction = 0.30000001192093
- var[27].Size = Vector3.new(6.161129, 0.203793347, 4.77552795)
- var[27].FormFactor = 'Custom'
- var[27].Shape = 'Block'
- var[27].BackSurface = 'Smooth'
- var[27].FrontSurface = 'Smooth'
- var[27].TopSurface = 'Smooth'
- var[27].BottomSurface = 'Smooth'
- var[27].LeftSurface = 'Smooth'
- var[27].RightSurface = 'Smooth'
- var[27].CFrame = CFrame.new(-71.9852142, 10.1697598, 23.792038, 0.012935699, 0.675600886, 0.737154067, -0.0141116688, -0.737018943, 0.675724685, 0.999816716, -0.0191434454, 0)
- var[27]:MakeJoints()
- var[28] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[28].Name = "Part"
- var[28].Archivable = true
- var[28].BrickColor = BrickColor.new('Institutional white')
- var[28].Material = 'Fabric'
- var[28].Reflectance = 0
- var[28].Transparency = 0
- var[28].RotVelocity = Vector3.new(0, 0, 0)
- var[28].Velocity = Vector3.new(0, 0, 0)
- var[28].Anchored = true
- var[28].CanCollide = true
- var[28].Locked = false
- var[28].Elasticity = 0.5
- var[28].Friction = 0.30000001192093
- var[28].Size = Vector3.new(6.161129, 0.200000003, 4.77552795)
- var[28].FormFactor = 'Custom'
- var[28].Shape = 'Block'
- var[28].BackSurface = 'Smooth'
- var[28].FrontSurface = 'Smooth'
- var[28].TopSurface = 'Smooth'
- var[28].BottomSurface = 'Smooth'
- var[28].LeftSurface = 'Smooth'
- var[28].RightSurface = 'Smooth'
- var[28].CFrame = CFrame.new(-68.3864594, 10.1711636, 23.792038, 0.012935699, -0.675600886, -0.737154067, 0.0141116688, -0.737018943, 0.675724685, -0.999816716, -0.0191434454, 0)
- var[28]:MakeJoints()
- var[29] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[29].Name = "Wedge"
- var[29].Archivable = true
- var[29].BrickColor = BrickColor.new('Institutional white')
- var[29].Material = 'Fabric'
- var[29].Reflectance = 0
- var[29].Transparency = 0
- var[29].RotVelocity = Vector3.new(0, 0, 0)
- var[29].Velocity = Vector3.new(0, 0, 0)
- var[29].Anchored = true
- var[29].CanCollide = true
- var[29].Locked = false
- var[29].Elasticity = 0.5
- var[29].Friction = 0.30000001192093
- var[29].Size = Vector3.new(0.211141035, 6.17015743, 0.324347764)
- var[29].BackSurface = 'Smooth'
- var[29].FrontSurface = 'Smooth'
- var[29].TopSurface = 'Smooth'
- var[29].BottomSurface = 'Smooth'
- var[29].LeftSurface = 'Smooth'
- var[29].RightSurface = 'Smooth'
- var[29].CFrame = CFrame.new(-70.1901703, 12.1367998, 17.4279022, 0.674613178, -0.0387501195, 0.73715359, 0.735940516, -0.0422726646, -0.675725222, 0.0573458821, 0.998354316, 8.2265565e-008)
- var[29]:MakeJoints()
- var[30] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[30].Name = "Part"
- var[30].Archivable = true
- var[30].BrickColor = BrickColor.new('Institutional white')
- var[30].Material = 'Fabric'
- var[30].Reflectance = 0
- var[30].Transparency = 0
- var[30].RotVelocity = Vector3.new(0, 0, 0)
- var[30].Velocity = Vector3.new(0, 0, 0)
- var[30].Anchored = true
- var[30].CanCollide = true
- var[30].Locked = false
- var[30].Elasticity = 0.5
- var[30].Friction = 0.30000001192093
- var[30].Size = Vector3.new(6.17015743, 0.21114105, 4.75929689)
- var[30].FormFactor = 'Custom'
- var[30].Shape = 'Block'
- var[30].BackSurface = 'Smooth'
- var[30].FrontSurface = 'Smooth'
- var[30].TopSurface = 'Smooth'
- var[30].BottomSurface = 'Smooth'
- var[30].LeftSurface = 'Smooth'
- var[30].RightSurface = 'Smooth'
- var[30].CFrame = CFrame.new(-68.316452, 10.4195757, 17.4279022, 0.0387500823, -0.674612701, -0.737154067, 0.0422728099, -0.735940993, 0.675724685, -0.998354316, -0.057345964, 0)
- var[30]:MakeJoints()
- var[31] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[31].Name = "Wedge"
- var[31].Archivable = true
- var[31].BrickColor = BrickColor.new('Institutional white')
- var[31].Material = 'Fabric'
- var[31].Reflectance = 0
- var[31].Transparency = 0
- var[31].RotVelocity = Vector3.new(0, 0, 0)
- var[31].Velocity = Vector3.new(0, 0, 0)
- var[31].Anchored = true
- var[31].CanCollide = true
- var[31].Locked = false
- var[31].Elasticity = 0.5
- var[31].Friction = 0.30000001192093
- var[31].Size = Vector3.new(0.200000003, 1.3320123, 3.34450769)
- var[31].BackSurface = 'Smooth'
- var[31].FrontSurface = 'Weld'
- var[31].TopSurface = 'Smooth'
- var[31].BottomSurface = 'Smooth'
- var[31].LeftSurface = 'Smooth'
- var[31].RightSurface = 'Smooth'
- var[31].CFrame = CFrame.new(-75.3865204, 0.0999969989, 42.8739471, -7.29559417e-008, -0.370003581, -0.929030299, -6.50450431e-008, -0.929030299, 0.370003581, -0.99999994, 8.74227766e-008, 4.37113883e-008)
- var[31]:MakeJoints()
- var[32] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[32].Name = "Wedge"
- var[32].Archivable = true
- var[32].BrickColor = BrickColor.new('Institutional white')
- var[32].Material = 'Fabric'
- var[32].Reflectance = 0
- var[32].Transparency = 0
- var[32].RotVelocity = Vector3.new(0, 0, 0)
- var[32].Velocity = Vector3.new(0, 0, 0)
- var[32].Anchored = true
- var[32].CanCollide = true
- var[32].Locked = false
- var[32].Elasticity = 0.5
- var[32].Friction = 0.30000001192093
- var[32].Size = Vector3.new(0.200000003, 3.01312995, 7.2086134)
- var[32].BackSurface = 'Smooth'
- var[32].FrontSurface = 'Smooth'
- var[32].TopSurface = 'Smooth'
- var[32].BottomSurface = 'Smooth'
- var[32].LeftSurface = 'Smooth'
- var[32].RightSurface = 'Smooth'
- var[32].CFrame = CFrame.new(-77.2525482, 4.00587988, 42.8739471, -8.26246449e-009, -0.929030299, 0.370003581, 9.73917764e-008, 0.370003581, 0.929030299, -1, 4.37113883e-008, 8.74227766e-008)
- var[32]:MakeJoints()
- var[33] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[33].Name = "Wedge"
- var[33].Archivable = true
- var[33].BrickColor = BrickColor.new('Institutional white')
- var[33].Material = 'Fabric'
- var[33].Reflectance = 0
- var[33].Transparency = 0
- var[33].RotVelocity = Vector3.new(0, 0, 0)
- var[33].Velocity = Vector3.new(0, 0, 0)
- var[33].Anchored = true
- var[33].CanCollide = true
- var[33].Locked = false
- var[33].Elasticity = 0.5
- var[33].Friction = 0.30000001192093
- var[33].Size = Vector3.new(0.200000003, 3.01312995, 2.67246032)
- var[33].BackSurface = 'Smooth'
- var[33].FrontSurface = 'Smooth'
- var[33].TopSurface = 'Smooth'
- var[33].BottomSurface = 'Smooth'
- var[33].LeftSurface = 'Smooth'
- var[33].RightSurface = 'Smooth'
- var[33].CFrame = CFrame.new(-75.4245453, 8.59645557, 42.8739471, 8.26246094e-009, -0.92903024, -0.37000367, -9.73917906e-008, 0.37000367, -0.92903024, 1, 4.37113954e-008, -8.74227766e-008)
- var[33]:MakeJoints()
- var[34] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[34].Name = "Ropes"
- var[34].Archivable = true
- var[35] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[35].Name = "Rope"
- var[35].Archivable = true
- var[35].BrickColor = BrickColor.new('Brown')
- var[35].Material = 'Fabric'
- var[35].Reflectance = 0
- var[35].Transparency = 0
- var[35].RotVelocity = Vector3.new(0, 0, 0)
- var[35].Velocity = Vector3.new(0, 0, 0)
- var[35].Anchored = true
- var[35].CanCollide = true
- var[35].Locked = false
- var[35].Elasticity = 0.5
- var[35].Friction = 0.30000001192093
- var[35].Size = Vector3.new(0.200000003, 0.400000006, 6.39212084)
- var[35].FormFactor = 'Custom'
- var[35].Shape = 'Block'
- var[35].BackSurface = 'Smooth'
- var[35].FrontSurface = 'Smooth'
- var[35].TopSurface = 'Smooth'
- var[35].BottomSurface = 'Smooth'
- var[35].LeftSurface = 'Smooth'
- var[35].RightSurface = 'Smooth'
- var[35].CFrame = CFrame.new(-70.1865082, 12.3804522, 14.253952, -1, 0, 0, 0, 0.99497503, 0.100123242, 0, 0.100123242, -0.99497503)
- var[35]:MakeJoints()
- var[36] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[36].Name = "Rope"
- var[36].Archivable = true
- var[36].BrickColor = BrickColor.new('Brown')
- var[36].Material = 'Fabric'
- var[36].Reflectance = 0
- var[36].Transparency = 0
- var[36].RotVelocity = Vector3.new(0, 0, 0)
- var[36].Velocity = Vector3.new(0, 0, 0)
- var[36].Anchored = true
- var[36].CanCollide = true
- var[36].Locked = false
- var[36].Elasticity = 0.5
- var[36].Friction = 0.30000001192093
- var[36].Size = Vector3.new(0.200000003, 0.400000006, 6.36804581)
- var[36].FormFactor = 'Custom'
- var[36].Shape = 'Block'
- var[36].BackSurface = 'Smooth'
- var[36].FrontSurface = 'Smooth'
- var[36].TopSurface = 'Smooth'
- var[36].BottomSurface = 'Smooth'
- var[36].LeftSurface = 'Smooth'
- var[36].RightSurface = 'Smooth'
- var[36].CFrame = CFrame.new(-70.1865082, 11.901082, 20.6139374, -1, 0, 0, 0, 0.99873656, 0.0502509214, 0, 0.0502509214, -0.99873656)
- var[36]:MakeJoints()
- var[37] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[37].Name = "Rope"
- var[37].Archivable = true
- var[37].BrickColor = BrickColor.new('Brown')
- var[37].Material = 'Fabric'
- var[37].Reflectance = 0
- var[37].Transparency = 0
- var[37].RotVelocity = Vector3.new(0, 0, 0)
- var[37].Velocity = Vector3.new(0, 0, 0)
- var[37].Anchored = true
- var[37].CanCollide = true
- var[37].Locked = false
- var[37].Elasticity = 0.5
- var[37].Friction = 0.30000001192093
- var[37].Size = Vector3.new(0.200000003, 0.400000006, 6.3599968)
- var[37].FormFactor = 'Custom'
- var[37].Shape = 'Block'
- var[37].BackSurface = 'Smooth'
- var[37].FrontSurface = 'Smooth'
- var[37].TopSurface = 'Smooth'
- var[37].BottomSurface = 'Smooth'
- var[37].LeftSurface = 'Smooth'
- var[37].RightSurface = 'Smooth'
- var[37].CFrame = CFrame.new(-70.1865082, 11.7411098, 26.9739227, -1, 0, 0, 0, 0.99999994, 0, 0, 0, -0.99999994)
- var[37]:MakeJoints()
- var[38] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[38].Name = "Rope"
- var[38].Archivable = true
- var[38].BrickColor = BrickColor.new('Brown')
- var[38].Material = 'Fabric'
- var[38].Reflectance = 0
- var[38].Transparency = 0
- var[38].RotVelocity = Vector3.new(0, 0, 0)
- var[38].Velocity = Vector3.new(0, 0, 0)
- var[38].Anchored = true
- var[38].CanCollide = true
- var[38].Locked = false
- var[38].Elasticity = 0.5
- var[38].Friction = 0.30000001192093
- var[38].Size = Vector3.new(0.200000003, 0.400000006, 6.36804581)
- var[38].FormFactor = 'Custom'
- var[38].Shape = 'Block'
- var[38].BackSurface = 'Smooth'
- var[38].FrontSurface = 'Smooth'
- var[38].TopSurface = 'Smooth'
- var[38].BottomSurface = 'Smooth'
- var[38].LeftSurface = 'Smooth'
- var[38].RightSurface = 'Smooth'
- var[38].CFrame = CFrame.new(-70.1865082, 11.901082, 33.3339081, -1, 0, 0, 0, 0.99873656, -0.0502509214, 0, -0.0502509214, -0.99873656)
- var[38]:MakeJoints()
- var[39] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[39].Name = "Rope"
- var[39].Archivable = true
- var[39].BrickColor = BrickColor.new('Brown')
- var[39].Material = 'Fabric'
- var[39].Reflectance = 0
- var[39].Transparency = 0
- var[39].RotVelocity = Vector3.new(0, 0, 0)
- var[39].Velocity = Vector3.new(0, 0, 0)
- var[39].Anchored = true
- var[39].CanCollide = true
- var[39].Locked = false
- var[39].Elasticity = 0.5
- var[39].Friction = 0.30000001192093
- var[39].Size = Vector3.new(0.200000003, 0.400000006, 6.39212084)
- var[39].FormFactor = 'Custom'
- var[39].Shape = 'Block'
- var[39].BackSurface = 'Smooth'
- var[39].FrontSurface = 'Smooth'
- var[39].TopSurface = 'Smooth'
- var[39].BottomSurface = 'Smooth'
- var[39].LeftSurface = 'Smooth'
- var[39].RightSurface = 'Smooth'
- var[39].CFrame = CFrame.new(-70.1865082, 12.3804522, 39.6938934, -1, 0, 0, 0, 0.99497503, -0.100123242, 0, -0.100123242, -0.99497503)
- var[39]:MakeJoints()
- var[40] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[40].Name = "Part"
- var[40].Archivable = true
- var[40].BrickColor = BrickColor.new('Brown')
- var[40].Material = 'Wood'
- var[40].Reflectance = 0
- var[40].Transparency = 0
- var[40].RotVelocity = Vector3.new(0, 0, 0)
- var[40].Velocity = Vector3.new(0, 0, 0)
- var[40].Anchored = true
- var[40].CanCollide = true
- var[40].Locked = false
- var[40].Elasticity = 0.5
- var[40].Friction = 0.30000001192093
- var[40].Size = Vector3.new(0.400000006, 8.39999962, 0.399999619)
- var[40].FormFactor = 'Custom'
- var[40].Shape = 'Block'
- var[40].BackSurface = 'Smooth'
- var[40].FrontSurface = 'Smooth'
- var[40].TopSurface = 'Smooth'
- var[40].BottomSurface = 'Weld'
- var[40].LeftSurface = 'Smooth'
- var[40].RightSurface = 'Smooth'
- var[40].CFrame = CFrame.new(-62.9864998, 4.29994678, 42.8739471, -6.39488462e-013, -1.16471279e-020, 1, 2.39808173e-013, 1, -1.16471271e-020, -1, -2.39808173e-013, 6.39488462e-013)
- var[40]:MakeJoints()
- var[41] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[41].Name = "Part"
- var[41].Archivable = true
- var[41].BrickColor = BrickColor.new('Brown')
- var[41].Material = 'Wood'
- var[41].Reflectance = 0
- var[41].Transparency = 0
- var[41].RotVelocity = Vector3.new(0, 0, 0)
- var[41].Velocity = Vector3.new(0, 0, 0)
- var[41].Anchored = true
- var[41].CanCollide = true
- var[41].Locked = false
- var[41].Elasticity = 0.5
- var[41].Friction = 0.30000001192093
- var[41].Size = Vector3.new(0.400000006, 8.39999962, 0.399999619)
- var[41].FormFactor = 'Custom'
- var[41].Shape = 'Block'
- var[41].BackSurface = 'Smooth'
- var[41].FrontSurface = 'Smooth'
- var[41].TopSurface = 'Smooth'
- var[41].BottomSurface = 'Weld'
- var[41].LeftSurface = 'Smooth'
- var[41].RightSurface = 'Smooth'
- var[41].CFrame = CFrame.new(-62.9864998, 4.29994678, 11.0738983, -3.83693077e-013, -6.9882585e-021, 1, 1.43884904e-013, 1, -6.98825769e-021, -1, -1.43884904e-013, 3.83693077e-013)
- var[41]:MakeJoints()
- var[42] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[42].Name = "Part"
- var[42].Archivable = true
- var[42].BrickColor = BrickColor.new('Institutional white')
- var[42].Material = 'Fabric'
- var[42].Reflectance = 0
- var[42].Transparency = 0
- var[42].RotVelocity = Vector3.new(0, 0, 0)
- var[42].Velocity = Vector3.new(0, 0, 0)
- var[42].Anchored = true
- var[42].CanCollide = true
- var[42].Locked = false
- var[42].Elasticity = 0.5
- var[42].Friction = 0.30000001192093
- var[42].Size = Vector3.new(6.16113091, 0.203793243, 4.77552795)
- var[42].FormFactor = 'Custom'
- var[42].Shape = 'Block'
- var[42].BackSurface = 'Smooth'
- var[42].FrontSurface = 'Smooth'
- var[42].TopSurface = 'Smooth'
- var[42].BottomSurface = 'Smooth'
- var[42].LeftSurface = 'Smooth'
- var[42].RightSurface = 'Smooth'
- var[42].CFrame = CFrame.new(-68.3877411, 10.1697598, 30.1560516, -0.0129356962, -0.675600886, -0.737154067, -0.014111666, -0.737019002, 0.675724685, -0.999816775, 0.0191434417, 0)
- var[42]:MakeJoints()
- var[43] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[43].Name = "Wedge"
- var[43].Archivable = true
- var[43].BrickColor = BrickColor.new('Institutional white')
- var[43].Material = 'Fabric'
- var[43].Reflectance = 0
- var[43].Transparency = 0
- var[43].RotVelocity = Vector3.new(0, 0, 0)
- var[43].Velocity = Vector3.new(0, 0, 0)
- var[43].Anchored = true
- var[43].CanCollide = true
- var[43].Locked = false
- var[43].Elasticity = 0.5
- var[43].Friction = 0.30000001192093
- var[43].Size = Vector3.new(0.211141035, 6.17015743, 0.324347764)
- var[43].BackSurface = 'Smooth'
- var[43].FrontSurface = 'Smooth'
- var[43].TopSurface = 'Smooth'
- var[43].BottomSurface = 'Smooth'
- var[43].LeftSurface = 'Smooth'
- var[43].RightSurface = 'Smooth'
- var[43].CFrame = CFrame.new(-70.1828461, 12.1367998, 17.4279022, 0.674613059, 0.0387501791, -0.737153709, -0.735940635, -0.0422727317, -0.675725102, -0.0573459715, 0.998354316, 9.22922467e-008)
- var[43]:MakeJoints()
- var[44] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[44].Name = "Part"
- var[44].Archivable = true
- var[44].BrickColor = BrickColor.new('Institutional white')
- var[44].Material = 'Fabric'
- var[44].Reflectance = 0
- var[44].Transparency = 0
- var[44].RotVelocity = Vector3.new(0, 0, 0)
- var[44].Velocity = Vector3.new(0, 0, 0)
- var[44].Anchored = true
- var[44].CanCollide = true
- var[44].Locked = false
- var[44].Elasticity = 0.5
- var[44].Friction = 0.30000001192093
- var[44].Size = Vector3.new(6.17015743, 0.21114105, 4.75929689)
- var[44].FormFactor = 'Custom'
- var[44].Shape = 'Block'
- var[44].BackSurface = 'Smooth'
- var[44].FrontSurface = 'Smooth'
- var[44].TopSurface = 'Smooth'
- var[44].BottomSurface = 'Smooth'
- var[44].LeftSurface = 'Smooth'
- var[44].RightSurface = 'Smooth'
- var[44].CFrame = CFrame.new(-72.0565643, 10.4195757, 17.4279022, 0.0387500823, 0.674612701, 0.737154067, -0.0422728099, -0.735940993, 0.675724685, 0.998354316, -0.057345964, 0)
- var[44]:MakeJoints()
- var[45] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[45].Name = "Wedge"
- var[45].Archivable = true
- var[45].BrickColor = BrickColor.new('Institutional white')
- var[45].Material = 'Fabric'
- var[45].Reflectance = 0
- var[45].Transparency = 0
- var[45].RotVelocity = Vector3.new(0, 0, 0)
- var[45].Velocity = Vector3.new(0, 0, 0)
- var[45].Anchored = true
- var[45].CanCollide = true
- var[45].Locked = false
- var[45].Elasticity = 0.5
- var[45].Friction = 0.30000001192093
- var[45].Size = Vector3.new(0.200000003, 0.902830243, 4.79946661)
- var[45].BackSurface = 'Smooth'
- var[45].FrontSurface = 'Smooth'
- var[45].TopSurface = 'Smooth'
- var[45].BottomSurface = 'Smooth'
- var[45].LeftSurface = 'Smooth'
- var[45].RightSurface = 'Smooth'
- var[45].CFrame = CFrame.new(-71.8513641, 10.9037075, 42.8739471, -1.7427837e-008, -0.800353646, -0.599528074, -9.61753486e-008, 0.599528074, -0.800353646, 1, 4.37113954e-008, -8.74227766e-008)
- var[45]:MakeJoints()
- var[46] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[46].Name = "Wedge"
- var[46].Archivable = true
- var[46].BrickColor = BrickColor.new('Institutional white')
- var[46].Material = 'Fabric'
- var[46].Reflectance = 0
- var[46].Transparency = 0
- var[46].RotVelocity = Vector3.new(0, 0, 0)
- var[46].Velocity = Vector3.new(0, 0, 0)
- var[46].Anchored = true
- var[46].CanCollide = true
- var[46].Locked = false
- var[46].Elasticity = 0.5
- var[46].Friction = 0.30000001192093
- var[46].Size = Vector3.new(0.200000003, 2.52111554, 3.92462802)
- var[46].BackSurface = 'Smooth'
- var[46].FrontSurface = 'Smooth'
- var[46].TopSurface = 'Smooth'
- var[46].BottomSurface = 'Smooth'
- var[46].LeftSurface = 'Smooth'
- var[46].RightSurface = 'Smooth'
- var[46].CFrame = CFrame.new(-70.2189178, 10.227438, 42.8739471, -8.73969768e-008, 0.800353765, -0.599527955, -4.37629453e-008, -0.599527955, -0.800353765, -1, -4.37113954e-008, 8.74227766e-008)
- var[46]:MakeJoints()
- var[47] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[47].Name = "Wedge"
- var[47].Archivable = true
- var[47].BrickColor = BrickColor.new('Institutional white')
- var[47].Material = 'Fabric'
- var[47].Reflectance = 0
- var[47].Transparency = 0
- var[47].RotVelocity = Vector3.new(0, 0, 0)
- var[47].Velocity = Vector3.new(0, 0, 0)
- var[47].Anchored = true
- var[47].CanCollide = true
- var[47].Locked = false
- var[47].Elasticity = 0.5
- var[47].Friction = 0.30000001192093
- var[47].Size = Vector3.new(0.200000003, 2.52111554, 1.88851428)
- var[47].BackSurface = 'Smooth'
- var[47].FrontSurface = 'Smooth'
- var[47].TopSurface = 'Smooth'
- var[47].BottomSurface = 'Smooth'
- var[47].LeftSurface = 'Smooth'
- var[47].RightSurface = 'Smooth'
- var[47].CFrame = CFrame.new(-71.9615326, 7.90041018, 42.8739471, 8.73969697e-008, 0.800353706, 0.599528015, 4.37629382e-008, -0.599528015, 0.800353706, 1, -4.37113883e-008, -8.74227766e-008)
- var[47]:MakeJoints()
- var[48] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[48].Name = "Ropes"
- var[48].Archivable = true
- var[49] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[49].Name = "Rope"
- var[49].Archivable = true
- var[49].BrickColor = BrickColor.new('Brown')
- var[49].Material = 'Fabric'
- var[49].Reflectance = 0
- var[49].Transparency = 0
- var[49].RotVelocity = Vector3.new(0, 0, 0)
- var[49].Velocity = Vector3.new(0, 0, 0)
- var[49].Anchored = true
- var[49].CanCollide = true
- var[49].Locked = false
- var[49].Elasticity = 0.5
- var[49].Friction = 0.30000001192093
- var[49].Size = Vector3.new(0.200000003, 0.200000003, 3.70487094)
- var[49].FormFactor = 'Custom'
- var[49].Shape = 'Block'
- var[49].BackSurface = 'Smooth'
- var[49].FrontSurface = 'Smooth'
- var[49].TopSurface = 'Smooth'
- var[49].BottomSurface = 'Smooth'
- var[49].LeftSurface = 'Smooth'
- var[49].RightSurface = 'Smooth'
- var[49].CFrame = CFrame.new(-78.5531464, 5.86177492, 20.6139374, 0, -0.776755512, 0.629802167, 0, 0.629802167, 0.776755512, -1, 0, 0)
- var[49]:MakeJoints()
- var[50] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[50].Name = "Rope"
- var[50].Archivable = true
- var[50].BrickColor = BrickColor.new('Brown')
- var[50].Material = 'Fabric'
- var[50].Reflectance = 0
- var[50].Transparency = 0
- var[50].RotVelocity = Vector3.new(0, 0, 0)
- var[50].Velocity = Vector3.new(0, 0, 0)
- var[50].Anchored = true
- var[50].CanCollide = true
- var[50].Locked = false
- var[50].Elasticity = 0.5
- var[50].Friction = 0.30000001192093
- var[50].Size = Vector3.new(0.200000003, 0.200000003, 3.37128329)
- var[50].FormFactor = 'Custom'
- var[50].Shape = 'Block'
- var[50].BackSurface = 'Smooth'
- var[50].FrontSurface = 'Smooth'
- var[50].TopSurface = 'Smooth'
- var[50].BottomSurface = 'Smooth'
- var[50].LeftSurface = 'Smooth'
- var[50].RightSurface = 'Smooth'
- var[50].CFrame = CFrame.new(-80.8865204, 3.20546508, 20.6139374, 0, -0.721782625, 0.692119896, 0, 0.692119896, 0.721782625, -1, 0, 0)
- var[50]:MakeJoints()
- var[51] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[51].Name = "Rope"
- var[51].Archivable = true
- var[51].BrickColor = BrickColor.new('Brown')
- var[51].Material = 'Fabric'
- var[51].Reflectance = 0
- var[51].Transparency = 0
- var[51].RotVelocity = Vector3.new(0, 0, 0)
- var[51].Velocity = Vector3.new(0, 0, 0)
- var[51].Anchored = true
- var[51].CanCollide = true
- var[51].Locked = false
- var[51].Elasticity = 0.5
- var[51].Friction = 0.30000001192093
- var[51].Size = Vector3.new(0.200000003, 0.200000003, 2.56596446)
- var[51].FormFactor = 'Custom'
- var[51].Shape = 'Block'
- var[51].BackSurface = 'Smooth'
- var[51].FrontSurface = 'Smooth'
- var[51].TopSurface = 'Smooth'
- var[51].BottomSurface = 'Smooth'
- var[51].LeftSurface = 'Smooth'
- var[51].RightSurface = 'Smooth'
- var[51].CFrame = CFrame.new(-83.0295868, 1.15663695, 20.6139374, 0, -0.648699462, 0.761044681, 0, 0.761044681, 0.648699462, -1, 0, 0)
- var[51]:MakeJoints()
- var[52] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[52].Name = "Ropes"
- var[52].Archivable = true
- var[53] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[53].Name = "Rope"
- var[53].Archivable = true
- var[53].BrickColor = BrickColor.new('Brown')
- var[53].Material = 'Fabric'
- var[53].Reflectance = 0
- var[53].Transparency = 0
- var[53].RotVelocity = Vector3.new(0, 0, 0)
- var[53].Velocity = Vector3.new(0, 0, 0)
- var[53].Anchored = true
- var[53].CanCollide = true
- var[53].Locked = false
- var[53].Elasticity = 0.5
- var[53].Friction = 0.30000001192093
- var[53].Size = Vector3.new(0.200000003, 0.200000003, 3.66359711)
- var[53].FormFactor = 'Custom'
- var[53].Shape = 'Block'
- var[53].BackSurface = 'Smooth'
- var[53].FrontSurface = 'Smooth'
- var[53].TopSurface = 'Smooth'
- var[53].BottomSurface = 'Smooth'
- var[53].LeftSurface = 'Smooth'
- var[53].RightSurface = 'Smooth'
- var[53].CFrame = CFrame.new(-78.5531464, 5.72835112, 26.9739227, 0, -0.770948529, 0.636897504, 0, 0.636897504, 0.770948529, -1, 0, 0)
- var[53]:MakeJoints()
- var[54] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[54].Name = "Rope"
- var[54].Archivable = true
- var[54].BrickColor = BrickColor.new('Brown')
- var[54].Material = 'Fabric'
- var[54].Reflectance = 0
- var[54].Transparency = 0
- var[54].RotVelocity = Vector3.new(0, 0, 0)
- var[54].Velocity = Vector3.new(0, 0, 0)
- var[54].Anchored = true
- var[54].CanCollide = true
- var[54].Locked = false
- var[54].Elasticity = 0.5
- var[54].Friction = 0.30000001192093
- var[54].Size = Vector3.new(0.200000003, 0.200000003, 3.33299232)
- var[54].FormFactor = 'Custom'
- var[54].Shape = 'Block'
- var[54].BackSurface = 'Smooth'
- var[54].FrontSurface = 'Smooth'
- var[54].TopSurface = 'Smooth'
- var[54].BottomSurface = 'Smooth'
- var[54].LeftSurface = 'Smooth'
- var[54].RightSurface = 'Smooth'
- var[54].CFrame = CFrame.new(-80.8865204, 3.12557006, 26.9739227, 0, -0.714073002, 0.700071216, 0, 0.700071216, 0.714073002, -1, 0, 0)
- var[54]:MakeJoints()
- var[55] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[55].Name = "Rope"
- var[55].Archivable = true
- var[55].BrickColor = BrickColor.new('Brown')
- var[55].Material = 'Fabric'
- var[55].Reflectance = 0
- var[55].Transparency = 0
- var[55].RotVelocity = Vector3.new(0, 0, 0)
- var[55].Velocity = Vector3.new(0, 0, 0)
- var[55].Anchored = true
- var[55].CanCollide = true
- var[55].Locked = false
- var[55].Elasticity = 0.5
- var[55].Friction = 0.30000001192093
- var[55].Size = Vector3.new(0.200000003, 0.200000003, 2.53163862)
- var[55].FormFactor = 'Custom'
- var[55].Shape = 'Block'
- var[55].BackSurface = 'Smooth'
- var[55].FrontSurface = 'Smooth'
- var[55].TopSurface = 'Smooth'
- var[55].BottomSurface = 'Smooth'
- var[55].LeftSurface = 'Smooth'
- var[55].RightSurface = 'Smooth'
- var[55].CFrame = CFrame.new(-83.0274506, 1.12740099, 26.9739227, 0, -0.638451993, 0.769661665, 0, 0.769661665, 0.638451993, -1, 0, 0)
- var[55]:MakeJoints()
- var[56] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[56].Name = "Part"
- var[56].Archivable = true
- var[56].BrickColor = BrickColor.new('Institutional white')
- var[56].Material = 'Fabric'
- var[56].Reflectance = 0
- var[56].Transparency = 0
- var[56].RotVelocity = Vector3.new(0, 0, 0)
- var[56].Velocity = Vector3.new(0, 0, 0)
- var[56].Anchored = true
- var[56].CanCollide = true
- var[56].Locked = false
- var[56].Elasticity = 0.5
- var[56].Friction = 0.30000001192093
- var[56].Size = Vector3.new(6.16113091, 0.200000003, 4.77552748)
- var[56].FormFactor = 'Custom'
- var[56].Shape = 'Block'
- var[56].BackSurface = 'Smooth'
- var[56].FrontSurface = 'Smooth'
- var[56].TopSurface = 'Smooth'
- var[56].BottomSurface = 'Smooth'
- var[56].LeftSurface = 'Smooth'
- var[56].RightSurface = 'Smooth'
- var[56].CFrame = CFrame.new(-71.986557, 10.1711636, 30.1558075, -0.0129357725, 0.675600886, 0.737154067, 0.0141117498, -0.737019002, 0.675724685, 0.999816775, 0.0191435553, 0)
- var[56]:MakeJoints()
- var[57] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[57].Name = "Ropes"
- var[57].Archivable = true
- var[58] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[58].Name = "Rope"
- var[58].Archivable = true
- var[58].BrickColor = BrickColor.new('Brown')
- var[58].Material = 'Fabric'
- var[58].Reflectance = 0
- var[58].Transparency = 0
- var[58].RotVelocity = Vector3.new(0, 0, 0)
- var[58].Velocity = Vector3.new(0, 0, 0)
- var[58].Anchored = true
- var[58].CanCollide = true
- var[58].Locked = false
- var[58].Elasticity = 0.5
- var[58].Friction = 0.30000001192093
- var[58].Size = Vector3.new(0.200000003, 0.200000003, 3.83047724)
- var[58].FormFactor = 'Custom'
- var[58].Shape = 'Block'
- var[58].BackSurface = 'Smooth'
- var[58].FrontSurface = 'Smooth'
- var[58].TopSurface = 'Smooth'
- var[58].BottomSurface = 'Smooth'
- var[58].LeftSurface = 'Smooth'
- var[58].RightSurface = 'Smooth'
- var[58].CFrame = CFrame.new(-78.5531464, 6.26192093, 39.6938934, 0, -0.793054938, 0.609150171, 0, 0.609150171, 0.793054938, -1, 0, 0)
- var[58]:MakeJoints()
- var[59] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[59].Name = "Rope"
- var[59].Archivable = true
- var[59].BrickColor = BrickColor.new('Brown')
- var[59].Material = 'Fabric'
- var[59].Reflectance = 0
- var[59].Transparency = 0
- var[59].RotVelocity = Vector3.new(0, 0, 0)
- var[59].Velocity = Vector3.new(0, 0, 0)
- var[59].Anchored = true
- var[59].CanCollide = true
- var[59].Locked = false
- var[59].Elasticity = 0.5
- var[59].Friction = 0.30000001192093
- var[59].Size = Vector3.new(0.200000003, 0.200000003, 3.48852658)
- var[59].FormFactor = 'Custom'
- var[59].Shape = 'Block'
- var[59].BackSurface = 'Smooth'
- var[59].FrontSurface = 'Smooth'
- var[59].TopSurface = 'Smooth'
- var[59].BottomSurface = 'Smooth'
- var[59].LeftSurface = 'Smooth'
- var[59].RightSurface = 'Smooth'
- var[59].CFrame = CFrame.new(-80.8865204, 3.44551706, 39.6938934, 0, -0.743389308, 0.668858886, 0, 0.668858886, 0.743389308, -1, 0, 0)
- var[59]:MakeJoints()
- var[60] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[60].Name = "Rope"
- var[60].Archivable = true
- var[60].BrickColor = BrickColor.new('Brown')
- var[60].Material = 'Fabric'
- var[60].Reflectance = 0
- var[60].Transparency = 0
- var[60].RotVelocity = Vector3.new(0, 0, 0)
- var[60].Velocity = Vector3.new(0, 0, 0)
- var[60].Anchored = true
- var[60].CanCollide = true
- var[60].Locked = false
- var[60].Elasticity = 0.5
- var[60].Friction = 0.30000001192093
- var[60].Size = Vector3.new(0.200000003, 0.200000003, 2.67209411)
- var[60].FormFactor = 'Custom'
- var[60].Shape = 'Block'
- var[60].BackSurface = 'Smooth'
- var[60].FrontSurface = 'Smooth'
- var[60].TopSurface = 'Smooth'
- var[60].BottomSurface = 'Smooth'
- var[60].LeftSurface = 'Smooth'
- var[60].RightSurface = 'Smooth'
- var[60].CFrame = CFrame.new(-83.0359344, 1.24385703, 39.6938934, 0, -0.677435517, 0.735582113, 0, 0.735582113, 0.677435517, -1, 0, 0)
- var[60]:MakeJoints()
- var[61] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[61].Name = "Wedge"
- var[61].Archivable = true
- var[61].BrickColor = BrickColor.new('Institutional white')
- var[61].Material = 'Fabric'
- var[61].Reflectance = 0
- var[61].Transparency = 0
- var[61].RotVelocity = Vector3.new(0, 0, 0)
- var[61].Velocity = Vector3.new(0, 0, 0)
- var[61].Anchored = true
- var[61].CanCollide = true
- var[61].Locked = false
- var[61].Elasticity = 0.5
- var[61].Friction = 0.30000001192093
- var[61].Size = Vector3.new(0.200000003, 4.69059324, 5.11505079)
- var[61].BackSurface = 'Smooth'
- var[61].FrontSurface = 'Smooth'
- var[61].TopSurface = 'Smooth'
- var[61].BottomSurface = 'Smooth'
- var[61].LeftSurface = 'Smooth'
- var[61].RightSurface = 'Smooth'
- var[61].CFrame = CFrame.new(-77.3865204, 3.57002807, 30.1564178, -1, -3.27489744e-007, -3.1795804e-007, 4.55662729e-007, -0.675331175, -0.737514615, 2.68015015e-008, -0.737514615, 0.675331175)
- var[61]:MakeJoints()
- var[62] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[62].Name = "Wedge"
- var[62].Archivable = true
- var[62].BrickColor = BrickColor.new('Institutional white')
- var[62].Material = 'Fabric'
- var[62].Reflectance = 0
- var[62].Transparency = 0
- var[62].RotVelocity = Vector3.new(0, 0, 0)
- var[62].Velocity = Vector3.new(0, 0, 0)
- var[62].Anchored = true
- var[62].CanCollide = true
- var[62].Locked = false
- var[62].Elasticity = 0.5
- var[62].Friction = 0.30000001192093
- var[62].Size = Vector3.new(0.215185449, 2.98932505, 0.216229752)
- var[62].BackSurface = 'Smooth'
- var[62].FrontSurface = 'Smooth'
- var[62].TopSurface = 'Smooth'
- var[62].BottomSurface = 'Smooth'
- var[62].LeftSurface = 'Smooth'
- var[62].RightSurface = 'Smooth'
- var[62].CFrame = CFrame.new(-70.1816254, 12.5351162, 12.6554403, 0.673613489, 0.0533216484, -0.737157881, -0.734859169, -0.0581695773, -0.675720572, -0.0789106935, 0.996881723, 9.40487581e-008)
- var[62]:MakeJoints()
- var[63] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[63].Name = "Part"
- var[63].Archivable = true
- var[63].BrickColor = BrickColor.new('Institutional white')
- var[63].Material = 'Fabric'
- var[63].Reflectance = 0
- var[63].Transparency = 0
- var[63].RotVelocity = Vector3.new(0, 0, 0)
- var[63].Velocity = Vector3.new(0, 0, 0)
- var[63].Anchored = true
- var[63].CanCollide = true
- var[63].Locked = false
- var[63].Elasticity = 0.5
- var[63].Friction = 0.30000001192093
- var[63].Size = Vector3.new(2.98932505, 0.200000003, 4.66741276)
- var[63].FormFactor = 'Custom'
- var[63].Shape = 'Block'
- var[63].BackSurface = 'Smooth'
- var[63].FrontSurface = 'Smooth'
- var[63].TopSurface = 'Smooth'
- var[63].BottomSurface = 'Smooth'
- var[63].LeftSurface = 'Smooth'
- var[63].RightSurface = 'Smooth'
- var[63].CFrame = CFrame.new(-71.9869843, 10.8915615, 12.6560516, 0.0533217639, 0.673617601, 0.737154067, -0.0581691861, -0.734855354, 0.675724685, 0.996881664, -0.0789104849, 0)
- var[63]:MakeJoints()
- var[64] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[64].Name = "Ropes"
- var[64].Archivable = true
- var[65] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[65].Name = "Rope"
- var[65].Archivable = true
- var[65].BrickColor = BrickColor.new('Brown')
- var[65].Material = 'Fabric'
- var[65].Reflectance = 0
- var[65].Transparency = 0
- var[65].RotVelocity = Vector3.new(0, 0, 0)
- var[65].Velocity = Vector3.new(0, 0, 0)
- var[65].Anchored = true
- var[65].CanCollide = true
- var[65].Locked = false
- var[65].Elasticity = 0.5
- var[65].Friction = 0.30000001192093
- var[65].Size = Vector3.new(0.200000003, 0.200000003, 6.39212084)
- var[65].FormFactor = 'Custom'
- var[65].Shape = 'Block'
- var[65].BackSurface = 'Smooth'
- var[65].FrontSurface = 'Smooth'
- var[65].TopSurface = 'Smooth'
- var[65].BottomSurface = 'Smooth'
- var[65].LeftSurface = 'Smooth'
- var[65].RightSurface = 'Smooth'
- var[65].CFrame = CFrame.new(-62.9864998, 7.78053617, 14.253952, -1, 0, 0, 0, 0.99497503, 0.100123242, 0, 0.100123242, -0.99497503)
- var[65]:MakeJoints()
- var[66] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[66].Name = "Rope"
- var[66].Archivable = true
- var[66].BrickColor = BrickColor.new('Brown')
- var[66].Material = 'Fabric'
- var[66].Reflectance = 0
- var[66].Transparency = 0
- var[66].RotVelocity = Vector3.new(0, 0, 0)
- var[66].Velocity = Vector3.new(0, 0, 0)
- var[66].Anchored = true
- var[66].CanCollide = true
- var[66].Locked = false
- var[66].Elasticity = 0.5
- var[66].Friction = 0.30000001192093
- var[66].Size = Vector3.new(0.200000003, 0.200000003, 6.36804581)
- var[66].FormFactor = 'Custom'
- var[66].Shape = 'Block'
- var[66].BackSurface = 'Smooth'
- var[66].FrontSurface = 'Smooth'
- var[66].TopSurface = 'Smooth'
- var[66].BottomSurface = 'Smooth'
- var[66].LeftSurface = 'Smooth'
- var[66].RightSurface = 'Smooth'
- var[66].CFrame = CFrame.new(-62.9864998, 7.3007412, 20.6139374, -1, 0, 0, 0, 0.99873656, 0.0502509214, 0, 0.0502509214, -0.99873656)
- var[66]:MakeJoints()
- var[67] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[67].Name = "Rope"
- var[67].Archivable = true
- var[67].BrickColor = BrickColor.new('Brown')
- var[67].Material = 'Fabric'
- var[67].Reflectance = 0
- var[67].Transparency = 0
- var[67].RotVelocity = Vector3.new(0, 0, 0)
- var[67].Velocity = Vector3.new(0, 0, 0)
- var[67].Anchored = true
- var[67].CanCollide = true
- var[67].Locked = false
- var[67].Elasticity = 0.5
- var[67].Friction = 0.30000001192093
- var[67].Size = Vector3.new(0.200000003, 0.200000003, 6.3599968)
- var[67].FormFactor = 'Custom'
- var[67].Shape = 'Block'
- var[67].BackSurface = 'Smooth'
- var[67].FrontSurface = 'Smooth'
- var[67].TopSurface = 'Smooth'
- var[67].BottomSurface = 'Smooth'
- var[67].LeftSurface = 'Smooth'
- var[67].RightSurface = 'Smooth'
- var[67].CFrame = CFrame.new(-62.9864998, 7.1407671, 26.9739227, -1, 0, 0, 0, 0.99999994, 0, 0, 0, -0.99999994)
- var[67]:MakeJoints()
- var[68] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[68].Name = "Rope"
- var[68].Archivable = true
- var[68].BrickColor = BrickColor.new('Brown')
- var[68].Material = 'Fabric'
- var[68].Reflectance = 0
- var[68].Transparency = 0
- var[68].RotVelocity = Vector3.new(0, 0, 0)
- var[68].Velocity = Vector3.new(0, 0, 0)
- var[68].Anchored = true
- var[68].CanCollide = true
- var[68].Locked = false
- var[68].Elasticity = 0.5
- var[68].Friction = 0.30000001192093
- var[68].Size = Vector3.new(0.200000003, 0.200000003, 6.36804581)
- var[68].FormFactor = 'Custom'
- var[68].Shape = 'Block'
- var[68].BackSurface = 'Smooth'
- var[68].FrontSurface = 'Smooth'
- var[68].TopSurface = 'Smooth'
- var[68].BottomSurface = 'Smooth'
- var[68].LeftSurface = 'Smooth'
- var[68].RightSurface = 'Smooth'
- var[68].CFrame = CFrame.new(-62.9864998, 7.3007412, 33.3339081, -1, 0, 0, 0, 0.99873656, -0.0502509214, 0, -0.0502509214, -0.99873656)
- var[68]:MakeJoints()
- var[69] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[69].Name = "Rope"
- var[69].Archivable = true
- var[69].BrickColor = BrickColor.new('Brown')
- var[69].Material = 'Fabric'
- var[69].Reflectance = 0
- var[69].Transparency = 0
- var[69].RotVelocity = Vector3.new(0, 0, 0)
- var[69].Velocity = Vector3.new(0, 0, 0)
- var[69].Anchored = true
- var[69].CanCollide = true
- var[69].Locked = false
- var[69].Elasticity = 0.5
- var[69].Friction = 0.30000001192093
- var[69].Size = Vector3.new(0.200000003, 0.200000003, 6.39212084)
- var[69].FormFactor = 'Custom'
- var[69].Shape = 'Block'
- var[69].BackSurface = 'Smooth'
- var[69].FrontSurface = 'Smooth'
- var[69].TopSurface = 'Smooth'
- var[69].BottomSurface = 'Smooth'
- var[69].LeftSurface = 'Smooth'
- var[69].RightSurface = 'Smooth'
- var[69].CFrame = CFrame.new(-62.9864998, 7.78053617, 39.6938934, -1, 0, 0, 0, 0.99497503, -0.100123242, 0, -0.100123242, -0.99497503)
- var[69]:MakeJoints()
- var[70] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[70].Name = "Part"
- var[70].Archivable = true
- var[70].BrickColor = BrickColor.new('Institutional white')
- var[70].Material = 'Fabric'
- var[70].Reflectance = 0
- var[70].Transparency = 0
- var[70].RotVelocity = Vector3.new(0, 0, 0)
- var[70].Velocity = Vector3.new(0, 0, 0)
- var[70].Anchored = true
- var[70].CanCollide = true
- var[70].Locked = false
- var[70].Elasticity = 0.5
- var[70].Friction = 0.30000001192093
- var[70].Size = Vector3.new(6.17652178, 0.200000003, 4.06450081)
- var[70].FormFactor = 'Custom'
- var[70].Shape = 'Block'
- var[70].BackSurface = 'Smooth'
- var[70].FrontSurface = 'Smooth'
- var[70].TopSurface = 'Smooth'
- var[70].BottomSurface = 'Smooth'
- var[70].LeftSurface = 'Smooth'
- var[70].RightSurface = 'Smooth'
- var[70].CFrame = CFrame.new(-64.974411, 8.25887012, 36.521286, -0.0248259008, -0.338735878, -0.940553963, -0.0687486604, -0.938037992, 0.339644432, -0.997325122, 0.0730937943, 0)
- var[70]:MakeJoints()
- var[71] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[71].Name = "Part"
- var[71].Archivable = true
- var[71].BrickColor = BrickColor.new('Brown')
- var[71].Material = 'Wood'
- var[71].Reflectance = 0
- var[71].Transparency = 0
- var[71].RotVelocity = Vector3.new(0, 0, 0)
- var[71].Velocity = Vector3.new(0, 0, 0)
- var[71].Anchored = true
- var[71].CanCollide = true
- var[71].Locked = false
- var[71].Elasticity = 0.5
- var[71].Friction = 0.30000001192093
- var[71].Size = Vector3.new(0.400000006, 0.400000006, 12.8000011)
- var[71].FormFactor = 'Custom'
- var[71].Shape = 'Block'
- var[71].BackSurface = 'Smooth'
- var[71].FrontSurface = 'Weld'
- var[71].TopSurface = 'Smooth'
- var[71].BottomSurface = 'Smooth'
- var[71].LeftSurface = 'Smooth'
- var[71].RightSurface = 'Smooth'
- var[71].CFrame = CFrame.new(-70.1865082, 6.5008111, 11.0738983, -1.27897692e-013, -1, 1.31134158e-007, 4.79616347e-014, 1.31134158e-007, 1, -0.999999821, 3.19744773e-014, 3.03756965e-013)
- var[71]:MakeJoints()
- var[72] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[72].Name = "Wedge"
- var[72].Archivable = true
- var[72].BrickColor = BrickColor.new('Institutional white')
- var[72].Material = 'Fabric'
- var[72].Reflectance = 0
- var[72].Transparency = 0
- var[72].RotVelocity = Vector3.new(0, 0, 0)
- var[72].Velocity = Vector3.new(0, 0, 0)
- var[72].Anchored = true
- var[72].CanCollide = true
- var[72].Locked = false
- var[72].Elasticity = 0.5
- var[72].Friction = 0.30000001192093
- var[72].Size = Vector3.new(0.211141273, 6.17015362, 0.324347764)
- var[72].BackSurface = 'Smooth'
- var[72].FrontSurface = 'Smooth'
- var[72].TopSurface = 'Smooth'
- var[72].BottomSurface = 'Smooth'
- var[72].LeftSurface = 'Smooth'
- var[72].RightSurface = 'Smooth'
- var[72].CFrame = CFrame.new(-70.1828461, 12.1367998, 36.5199432, -0.674613237, 0.0387501456, -0.73715359, 0.735940516, -0.0422726944, -0.675725222, -0.057345923, -0.998354375, -8.22655721e-008)
- var[72]:MakeJoints()
- var[73] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[73].Name = "Wedge"
- var[73].Archivable = true
- var[73].BrickColor = BrickColor.new('Institutional white')
- var[73].Material = 'Fabric'
- var[73].Reflectance = 0
- var[73].Transparency = 0
- var[73].RotVelocity = Vector3.new(0, 0, 0)
- var[73].Velocity = Vector3.new(0, 0, 0)
- var[73].Anchored = true
- var[73].CanCollide = true
- var[73].Locked = false
- var[73].Elasticity = 0.5
- var[73].Friction = 0.30000001192093
- var[73].Size = Vector3.new(0.200000003, 4.29510689, 4.69059324)
- var[73].BackSurface = 'Smooth'
- var[73].FrontSurface = 'Weld'
- var[73].TopSurface = 'Smooth'
- var[73].BottomSurface = 'Smooth'
- var[73].LeftSurface = 'Smooth'
- var[73].RightSurface = 'Smooth'
- var[73].CFrame = CFrame.new(-77.3865204, 0.0999969989, 33.3339081, -1, -3.17957983e-007, 3.27489772e-007, 4.556627e-007, -0.737514555, 0.675331235, 2.68015299e-008, 0.675331235, 0.737514555)
- var[73]:MakeJoints()
- var[74] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[74].Name = "Part"
- var[74].Archivable = true
- var[74].BrickColor = BrickColor.new('Institutional white')
- var[74].Material = 'Fabric'
- var[74].Reflectance = 0
- var[74].Transparency = 0
- var[74].RotVelocity = Vector3.new(0, 0, 0)
- var[74].Velocity = Vector3.new(0, 0, 0)
- var[74].Anchored = true
- var[74].CanCollide = true
- var[74].Locked = false
- var[74].Elasticity = 0.5
- var[74].Friction = 0.30000001192093
- var[74].Size = Vector3.new(6.17015362, 0.211141482, 4.75929689)
- var[74].FormFactor = 'Custom'
- var[74].Shape = 'Block'
- var[74].BackSurface = 'Smooth'
- var[74].FrontSurface = 'Smooth'
- var[74].TopSurface = 'Smooth'
- var[74].BottomSurface = 'Smooth'
- var[74].LeftSurface = 'Smooth'
- var[74].RightSurface = 'Smooth'
- var[74].CFrame = CFrame.new(-72.0565643, 10.4195757, 36.5199432, -0.0387501083, 0.674612761, 0.737154067, 0.0422728397, -0.735940993, 0.675724685, 0.998354375, 0.0573460013, 0)
- var[74]:MakeJoints()
- var[75] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[75].Name = "Wedge"
- var[75].Archivable = true
- var[75].BrickColor = BrickColor.new('Institutional white')
- var[75].Material = 'Fabric'
- var[75].Reflectance = 0
- var[75].Transparency = 0
- var[75].RotVelocity = Vector3.new(0, 0, 0)
- var[75].Velocity = Vector3.new(0, 0, 0)
- var[75].Anchored = true
- var[75].CanCollide = true
- var[75].Locked = false
- var[75].Elasticity = 0.5
- var[75].Friction = 0.30000001192093
- var[75].Size = Vector3.new(0.200000003, 4.90669775, 4.0591011)
- var[75].BackSurface = 'Smooth'
- var[75].FrontSurface = 'Smooth'
- var[75].TopSurface = 'Smooth'
- var[75].BottomSurface = 'Smooth'
- var[75].LeftSurface = 'Smooth'
- var[75].RightSurface = 'Smooth'
- var[75].CFrame = CFrame.new(-77.3865204, 7.20088577, 33.3391571, 1, 2.91642777e-007, -4.92803565e-007, -5.60405283e-007, 0.675331175, -0.737514615, 1.17714791e-007, 0.737514615, 0.675331175)
- var[75]:MakeJoints()
- var[76] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[76].Name = "Wedge"
- var[76].Archivable = true
- var[76].BrickColor = BrickColor.new('Institutional white')
- var[76].Material = 'Fabric'
- var[76].Reflectance = 0
- var[76].Transparency = 0
- var[76].RotVelocity = Vector3.new(0, 0, 0)
- var[76].Velocity = Vector3.new(0, 0, 0)
- var[76].Anchored = true
- var[76].CanCollide = true
- var[76].Locked = false
- var[76].Elasticity = 0.5
- var[76].Friction = 0.30000001192093
- var[76].Size = Vector3.new(0.200000003, 5.35105658, 4.90669775)
- var[76].BackSurface = 'Smooth'
- var[76].FrontSurface = 'Smooth'
- var[76].TopSurface = 'Smooth'
- var[76].BottomSurface = 'Smooth'
- var[76].LeftSurface = 'Smooth'
- var[76].RightSurface = 'Smooth'
- var[76].CFrame = CFrame.new(-77.3865204, 3.73000193, 36.5164032, 1, -4.92803622e-007, -2.91642749e-007, -5.6040534e-007, -0.737514675, -0.675331116, 1.17714819e-007, 0.675331116, -0.737514675)
- var[76]:MakeJoints()
- var[77] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[77].Name = "Peg"
- var[77].Archivable = true
- var[77].BrickColor = BrickColor.new('Brown')
- var[77].Material = 'Wood'
- var[77].Reflectance = 0
- var[77].Transparency = 0
- var[77].RotVelocity = Vector3.new(0, 0, 0)
- var[77].Velocity = Vector3.new(0, 0, 0)
- var[77].Anchored = true
- var[77].CanCollide = true
- var[77].Locked = false
- var[77].Elasticity = 0.5
- var[77].Friction = 0.30000001192093
- var[77].Size = Vector3.new(0.400000006, 0.400000006, 0.900000572)
- var[77].FormFactor = 'Custom'
- var[77].Shape = 'Block'
- var[77].BackSurface = 'Smooth'
- var[77].FrontSurface = 'Weld'
- var[77].TopSurface = 'Smooth'
- var[77].BottomSurface = 'Smooth'
- var[77].LeftSurface = 'Smooth'
- var[77].RightSurface = 'Smooth'
- var[77].CFrame = CFrame.new(-70.1865082, 0.550009012, -0.776076972, -1.37489683e-012, -1, 1.31134158e-007, -3.2773697e-012, 1.31134158e-007, 1, -0.999995172, -1.2150245e-012, 3.6290877e-012)
- var[77]:MakeJoints()
- var[78] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[78].Name = "Wedge"
- var[78].Archivable = true
- var[78].BrickColor = BrickColor.new('Institutional white')
- var[78].Material = 'Fabric'
- var[78].Reflectance = 0
- var[78].Transparency = 0
- var[78].RotVelocity = Vector3.new(0, 0, 0)
- var[78].Velocity = Vector3.new(0, 0, 0)
- var[78].Anchored = true
- var[78].CanCollide = true
- var[78].Locked = false
- var[78].Elasticity = 0.5
- var[78].Friction = 0.30000001192093
- var[78].Size = Vector3.new(0.200000003, 4.78735256, 4.18698692)
- var[78].BackSurface = 'Smooth'
- var[78].FrontSurface = 'Weld'
- var[78].TopSurface = 'Smooth'
- var[78].BottomSurface = 'Smooth'
- var[78].LeftSurface = 'Smooth'
- var[78].RightSurface = 'Smooth'
- var[78].CFrame = CFrame.new(-77.3865204, 0.0999969989, 39.6938934, 0.999999881, -3.02178421e-007, 3.08063591e-007, -4.30821672e-007, -0.658331275, 0.752728283, -2.46503475e-008, -0.752728283, -0.658331275)
- var[78]:MakeJoints()
- var[79] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[79].Name = "Wedge"
- var[79].Archivable = true
- var[79].BrickColor = BrickColor.new('Institutional white')
- var[79].Material = 'Fabric'
- var[79].Reflectance = 0
- var[79].Transparency = 0
- var[79].RotVelocity = Vector3.new(0, 0, 0)
- var[79].Velocity = Vector3.new(0, 0, 0)
- var[79].Anchored = true
- var[79].CanCollide = true
- var[79].Locked = false
- var[79].Elasticity = 0.5
- var[79].Friction = 0.30000001192093
- var[79].Size = Vector3.new(0.200000003, 4.95112324, 6.1566577)
- var[79].BackSurface = 'Smooth'
- var[79].FrontSurface = 'Smooth'
- var[79].TopSurface = 'Smooth'
- var[79].BottomSurface = 'Smooth'
- var[79].LeftSurface = 'Smooth'
- var[79].RightSurface = 'Smooth'
- var[79].CFrame = CFrame.new(-77.3865204, 4.05018997, 11.0688915, -1, -2.59354806e-007, -2.88459546e-007, 3.87349104e-007, -0.627671242, -0.778478503, 2.08443822e-008, -0.778478503, 0.627671242)
- var[79]:MakeJoints()
- var[80] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[80].Name = "Part"
- var[80].Archivable = true
- var[80].BrickColor = BrickColor.new('Institutional white')
- var[80].Material = 'Fabric'
- var[80].Reflectance = 0
- var[80].Transparency = 0
- var[80].RotVelocity = Vector3.new(0, 0, 0)
- var[80].Velocity = Vector3.new(0, 0, 0)
- var[80].Anchored = true
- var[80].CanCollide = true
- var[80].Locked = false
- var[80].Elasticity = 0.5
- var[80].Friction = 0.30000001192093
- var[80].Size = Vector3.new(2.99516392, 0.200000003, 3.91884398)
- var[80].FormFactor = 'Custom'
- var[80].Shape = 'Block'
- var[80].BackSurface = 'Smooth'
- var[80].FrontSurface = 'Smooth'
- var[80].TopSurface = 'Smooth'
- var[80].BottomSurface = 'Smooth'
- var[80].LeftSurface = 'Smooth'
- var[80].RightSurface = 'Smooth'
- var[80].CFrame = CFrame.new(-64.8802948, 8.62563229, 12.6540976, 0.0341300666, -0.337925255, -0.940553963, 0.0945140496, -0.935793102, 0.339644432, -0.994938314, -0.100487642, 0)
- var[80]:MakeJoints()
- var[81] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[81].Name = "Part"
- var[81].Archivable = true
- var[81].BrickColor = BrickColor.new('Brown')
- var[81].Material = 'Wood'
- var[81].Reflectance = 0
- var[81].Transparency = 0
- var[81].RotVelocity = Vector3.new(0, 0, 0)
- var[81].Velocity = Vector3.new(0, 0, 0)
- var[81].Anchored = true
- var[81].CanCollide = true
- var[81].Locked = false
- var[81].Elasticity = 0.5
- var[81].Friction = 0.30000001192093
- var[81].Size = Vector3.new(0.400000006, 0.400000006, 12.8000011)
- var[81].FormFactor = 'Custom'
- var[81].Shape = 'Block'
- var[81].BackSurface = 'Smooth'
- var[81].FrontSurface = 'Weld'
- var[81].TopSurface = 'Smooth'
- var[81].BottomSurface = 'Smooth'
- var[81].LeftSurface = 'Smooth'
- var[81].RightSurface = 'Smooth'
- var[81].CFrame = CFrame.new(-70.1865082, 6.5008111, 42.8739471, -3.83693077e-013, -1, -4.37113883e-008, 1.43884904e-013, -4.37113883e-008, 1, -0.99999994, 9.59232829e-014, 9.11271059e-013)
- var[81]:MakeJoints()
- var[82] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[82].Name = "Wedge"
- var[82].Archivable = true
- var[82].BrickColor = BrickColor.new('Institutional white')
- var[82].Material = 'Fabric'
- var[82].Reflectance = 0
- var[82].Transparency = 0
- var[82].RotVelocity = Vector3.new(0, 0, 0)
- var[82].Velocity = Vector3.new(0, 0, 0)
- var[82].Anchored = true
- var[82].CanCollide = true
- var[82].Locked = false
- var[82].Elasticity = 0.5
- var[82].Friction = 0.30000001192093
- var[82].Size = Vector3.new(0.211141273, 6.17015362, 0.324347764)
- var[82].BackSurface = 'Smooth'
- var[82].FrontSurface = 'Smooth'
- var[82].TopSurface = 'Smooth'
- var[82].BottomSurface = 'Smooth'
- var[82].LeftSurface = 'Smooth'
- var[82].RightSurface = 'Smooth'
- var[82].CFrame = CFrame.new(-70.1901703, 12.1367998, 36.5199432, -0.674613118, -0.0387502052, 0.737153709, -0.735940635, -0.0422727615, -0.675725102, 0.0573460124, -0.998354375, -9.22922538e-008)
- var[82]:MakeJoints()
- var[83] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[83].Name = "Part"
- var[83].Archivable = true
- var[83].BrickColor = BrickColor.new('Institutional white')
- var[83].Material = 'Fabric'
- var[83].Reflectance = 0
- var[83].Transparency = 0
- var[83].RotVelocity = Vector3.new(0, 0, 0)
- var[83].Velocity = Vector3.new(0, 0, 0)
- var[83].Anchored = true
- var[83].CanCollide = true
- var[83].Locked = false
- var[83].Elasticity = 0.5
- var[83].Friction = 0.30000001192093
- var[83].Size = Vector3.new(6.17015362, 0.211141482, 4.75929689)
- var[83].FormFactor = 'Custom'
- var[83].Shape = 'Block'
- var[83].BackSurface = 'Smooth'
- var[83].FrontSurface = 'Smooth'
- var[83].TopSurface = 'Smooth'
- var[83].BottomSurface = 'Smooth'
- var[83].LeftSurface = 'Smooth'
- var[83].RightSurface = 'Smooth'
- var[83].CFrame = CFrame.new(-68.316452, 10.4195757, 36.5199432, -0.0387501083, -0.674612761, -0.737154067, -0.0422728397, -0.735940993, 0.675724685, -0.998354375, 0.0573460013, 0)
- var[83]:MakeJoints()
- var[84] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[84].Name = "Part"
- var[84].Archivable = true
- var[84].BrickColor = BrickColor.new('Institutional white')
- var[84].Material = 'Fabric'
- var[84].Reflectance = 0
- var[84].Transparency = 0
- var[84].RotVelocity = Vector3.new(0, 0, 0)
- var[84].Velocity = Vector3.new(0, 0, 0)
- var[84].Anchored = true
- var[84].CanCollide = true
- var[84].Locked = false
- var[84].Elasticity = 0.5
- var[84].Friction = 0.30000001192093
- var[84].Size = Vector3.new(6.16183758, 0.200000003, 3.97318673)
- var[84].FormFactor = 'Custom'
- var[84].Shape = 'Block'
- var[84].BackSurface = 'Smooth'
- var[84].FrontSurface = 'Smooth'
- var[84].TopSurface = 'Smooth'
- var[84].BottomSurface = 'Smooth'
- var[84].LeftSurface = 'Smooth'
- var[84].RightSurface = 'Smooth'
- var[84].CFrame = CFrame.new(-64.8805389, 7.90443802, 23.7915497, 0.00829507038, -0.339543074, -0.940553963, 0.0229709689, -0.940273345, 0.339644432, -0.999701738, -0.0244228076, 0)
- var[84]:MakeJoints()
- var[85] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[85].Name = "Wedge"
- var[85].Archivable = true
- var[85].BrickColor = BrickColor.new('Institutional white')
- var[85].Material = 'Fabric'
- var[85].Reflectance = 0
- var[85].Transparency = 0
- var[85].RotVelocity = Vector3.new(0, 0, 0)
- var[85].Velocity = Vector3.new(0, 0, 0)
- var[85].Anchored = true
- var[85].CanCollide = true
- var[85].Locked = false
- var[85].Elasticity = 0.5
- var[85].Friction = 0.30000001192093
- var[85].Size = Vector3.new(0.200000003, 0.90282774, 1.01367724)
- var[85].BackSurface = 'Smooth'
- var[85].FrontSurface = 'Smooth'
- var[85].TopSurface = 'Smooth'
- var[85].BottomSurface = 'Smooth'
- var[85].LeftSurface = 'Smooth'
- var[85].RightSurface = 'Smooth'
- var[85].CFrame = CFrame.new(-66.7790985, 8.57686424, 11.0738983, -1.74278831e-008, 0.800353467, -0.599528491, 9.61753486e-008, 0.599528491, 0.800353467, 1, -4.37113883e-008, -8.74227766e-008)
- var[85]:MakeJoints()
- var[86] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[86].Name = "Wedge"
- var[86].Archivable = true
- var[86].BrickColor = BrickColor.new('Institutional white')
- var[86].Material = 'Fabric'
- var[86].Reflectance = 0
- var[86].Transparency = 0
- var[86].RotVelocity = Vector3.new(0, 0, 0)
- var[86].Velocity = Vector3.new(0, 0, 0)
- var[86].Anchored = true
- var[86].CanCollide = true
- var[86].Locked = false
- var[86].Elasticity = 0.5
- var[86].Friction = 0.30000001192093
- var[86].Size = Vector3.new(0.200000003, 0.90282774, 4.79946709)
- var[86].BackSurface = 'Smooth'
- var[86].FrontSurface = 'Smooth'
- var[86].TopSurface = 'Smooth'
- var[86].BottomSurface = 'Smooth'
- var[86].LeftSurface = 'Smooth'
- var[86].RightSurface = 'Smooth'
- var[86].CFrame = CFrame.new(-68.5216522, 10.9037075, 11.0738983, 1.74278867e-008, 0.800353408, 0.599528551, -9.61753486e-008, 0.599528551, -0.800353408, -1, -4.37113954e-008, 8.74227766e-008)
- var[86]:MakeJoints()
- var[87] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[87].Name = "Wedge"
- var[87].Archivable = true
- var[87].BrickColor = BrickColor.new('Institutional white')
- var[87].Material = 'Fabric'
- var[87].Reflectance = 0
- var[87].Transparency = 0
- var[87].RotVelocity = Vector3.new(0, 0, 0)
- var[87].Velocity = Vector3.new(0, 0, 0)
- var[87].Anchored = true
- var[87].CanCollide = true
- var[87].Locked = false
- var[87].Elasticity = 0.5
- var[87].Friction = 0.30000001192093
- var[87].Size = Vector3.new(0.200000003, 2.52111459, 1.88851559)
- var[87].BackSurface = 'Smooth'
- var[87].FrontSurface = 'Smooth'
- var[87].TopSurface = 'Smooth'
- var[87].BottomSurface = 'Smooth'
- var[87].LeftSurface = 'Smooth'
- var[87].RightSurface = 'Smooth'
- var[87].CFrame = CFrame.new(-68.4114761, 7.90041018, 11.0738983, -8.73970052e-008, -0.800353408, -0.599528491, 4.37629062e-008, -0.599528432, 0.800353467, -0.99999994, 4.37113847e-008, 8.74227695e-008)
- var[87]:MakeJoints()
- var[88] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[88].Name = "Wedge"
- var[88].Archivable = true
- var[88].BrickColor = BrickColor.new('Institutional white')
- var[88].Material = 'Fabric'
- var[88].Reflectance = 0
- var[88].Transparency = 0
- var[88].RotVelocity = Vector3.new(0, 0, 0)
- var[88].Velocity = Vector3.new(0, 0, 0)
- var[88].Anchored = true
- var[88].CanCollide = true
- var[88].Locked = false
- var[88].Elasticity = 0.5
- var[88].Friction = 0.30000001192093
- var[88].Size = Vector3.new(0.200000003, 2.52111459, 3.92462897)
- var[88].BackSurface = 'Smooth'
- var[88].FrontSurface = 'Smooth'
- var[88].TopSurface = 'Smooth'
- var[88].BottomSurface = 'Smooth'
- var[88].LeftSurface = 'Smooth'
- var[88].RightSurface = 'Smooth'
- var[88].CFrame = CFrame.new(-70.1540985, 10.227438, 11.0738983, 8.73970123e-008, -0.800353467, 0.599528432, -4.37629062e-008, -0.599528372, -0.800353527, 0.99999994, 4.37113918e-008, -8.74227695e-008)
- var[88]:MakeJoints()
- var[89] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[89].Name = "Wedge"
- var[89].Archivable = true
- var[89].BrickColor = BrickColor.new('Institutional white')
- var[89].Material = 'Fabric'
- var[89].Reflectance = 0
- var[89].Transparency = 0
- var[89].RotVelocity = Vector3.new(0, 0, 0)
- var[89].Velocity = Vector3.new(0, 0, 0)
- var[89].Anchored = true
- var[89].CanCollide = true
- var[89].Locked = false
- var[89].Elasticity = 0.5
- var[89].Friction = 0.30000001192093
- var[89].Size = Vector3.new(0.200000003, 4.42658234, 2.06285071)
- var[89].BackSurface = 'Smooth'
- var[89].FrontSurface = 'Smooth'
- var[89].TopSurface = 'Smooth'
- var[89].BottomSurface = 'Smooth'
- var[89].LeftSurface = 'Smooth'
- var[89].RightSurface = 'Smooth'
- var[89].CFrame = CFrame.new(-68.5216522, 10.9037075, 42.8739471, -9.7496148e-008, -0.382737547, -0.923857152, 6.92309854e-009, 0.923857152, -0.382737547, 1, -4.37113883e-008, -8.74227766e-008)
- var[89]:MakeJoints()
- var[90] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[90].Name = "Wedge"
- var[90].Archivable = true
- var[90].BrickColor = BrickColor.new('Institutional white')
- var[90].Material = 'Fabric'
- var[90].Reflectance = 0
- var[90].Transparency = 0
- var[90].RotVelocity = Vector3.new(0, 0, 0)
- var[90].Velocity = Vector3.new(0, 0, 0)
- var[90].Anchored = true
- var[90].CanCollide = true
- var[90].Locked = false
- var[90].Elasticity = 0.5
- var[90].Friction = 0.30000001192093
- var[90].Size = Vector3.new(0.200000003, 4.42658234, 1.47108805)
- var[90].BackSurface = 'Smooth'
- var[90].FrontSurface = 'Smooth'
- var[90].TopSurface = 'Smooth'
- var[90].BottomSurface = 'Smooth'
- var[90].LeftSurface = 'Smooth'
- var[90].RightSurface = 'Smooth'
- var[90].CFrame = CFrame.new(-70.1540985, 10.227438, 42.8739471, 9.74961551e-008, -0.382737637, 0.923857093, -6.92309499e-009, 0.923857093, 0.382737637, -1, -4.37113954e-008, 8.74227766e-008)
- var[90]:MakeJoints()
- var[91] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[91].Name = "Wedge"
- var[91].Archivable = true
- var[91].BrickColor = BrickColor.new('Institutional white')
- var[91].Material = 'Fabric'
- var[91].Reflectance = 0
- var[91].Transparency = 0
- var[91].RotVelocity = Vector3.new(0, 0, 0)
- var[91].Velocity = Vector3.new(0, 0, 0)
- var[91].Anchored = true
- var[91].CanCollide = true
- var[91].Locked = false
- var[91].Elasticity = 0.5
- var[91].Friction = 0.30000001192093
- var[91].Size = Vector3.new(0.200000003, 4.42658138, 2.06285238)
- var[91].BackSurface = 'Smooth'
- var[91].FrontSurface = 'Smooth'
- var[91].TopSurface = 'Smooth'
- var[91].BottomSurface = 'Smooth'
- var[91].LeftSurface = 'Smooth'
- var[91].RightSurface = 'Smooth'
- var[91].CFrame = CFrame.new(-71.8513641, 10.9037075, 11.0738983, 9.74961409e-008, 0.38273716, 0.923857272, 6.92314117e-009, 0.923857272, -0.38273716, -1, 4.37113883e-008, 8.74227766e-008)
- var[91]:MakeJoints()
- var[92] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[92].Name = "Wedge"
- var[92].Archivable = true
- var[92].BrickColor = BrickColor.new('Institutional white')
- var[92].Material = 'Fabric'
- var[92].Reflectance = 0
- var[92].Transparency = 0
- var[92].RotVelocity = Vector3.new(0, 0, 0)
- var[92].Velocity = Vector3.new(0, 0, 0)
- var[92].Anchored = true
- var[92].CanCollide = true
- var[92].Locked = false
- var[92].Elasticity = 0.5
- var[92].Friction = 0.30000001192093
- var[92].Size = Vector3.new(0.200000003, 4.42658138, 1.47108984)
- var[92].BackSurface = 'Smooth'
- var[92].FrontSurface = 'Smooth'
- var[92].TopSurface = 'Smooth'
- var[92].BottomSurface = 'Smooth'
- var[92].LeftSurface = 'Smooth'
- var[92].RightSurface = 'Smooth'
- var[92].CFrame = CFrame.new(-70.2189178, 10.227438, 11.0738983, -9.7496148e-008, 0.382737249, -0.923857212, -6.92313762e-009, 0.923857212, 0.382737249, 1, 4.37113954e-008, -8.74227766e-008)
- var[92]:MakeJoints()
- var[93] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[93].Name = "Wedge"
- var[93].Archivable = true
- var[93].BrickColor = BrickColor.new('Institutional white')
- var[93].Material = 'Fabric'
- var[93].Reflectance = 0
- var[93].Transparency = 0
- var[93].RotVelocity = Vector3.new(0, 0, 0)
- var[93].Velocity = Vector3.new(0, 0, 0)
- var[93].Anchored = true
- var[93].CanCollide = true
- var[93].Locked = false
- var[93].Elasticity = 0.5
- var[93].Friction = 0.30000001192093
- var[93].Size = Vector3.new(0.200000003, 1.20562267, 0.623790383)
- var[93].BackSurface = 'Smooth'
- var[93].FrontSurface = 'Smooth'
- var[93].TopSurface = 'Smooth'
- var[93].BottomSurface = 'Smooth'
- var[93].LeftSurface = 'Smooth'
- var[93].RightSurface = 'Smooth'
- var[93].CFrame = CFrame.new(-73.5939178, 8.57686424, 11.0738983, 9.7496148e-008, -0.382737249, 0.923857212, 6.92313762e-009, -0.923857212, -0.382737249, 1, 4.37113954e-008, -8.74227766e-008)
- var[93]:MakeJoints()
- var[94] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[94].Name = "Wedge"
- var[94].Archivable = true
- var[94].BrickColor = BrickColor.new('Institutional white')
- var[94].Material = 'Fabric'
- var[94].Reflectance = 0
- var[94].Transparency = 0
- var[94].RotVelocity = Vector3.new(0, 0, 0)
- var[94].Velocity = Vector3.new(0, 0, 0)
- var[94].Anchored = true
- var[94].CanCollide = true
- var[94].Locked = false
- var[94].Elasticity = 0.5
- var[94].Friction = 0.30000001192093
- var[94].Size = Vector3.new(0.200000003, 1.20562267, 2.91015172)
- var[94].BackSurface = 'Smooth'
- var[94].FrontSurface = 'Smooth'
- var[94].TopSurface = 'Smooth'
- var[94].BottomSurface = 'Smooth'
- var[94].LeftSurface = 'Smooth'
- var[94].RightSurface = 'Smooth'
- var[94].CFrame = CFrame.new(-71.9615326, 7.90041018, 11.0738983, -9.74961409e-008, -0.38273716, -0.923857272, -6.92314117e-009, -0.923857272, 0.38273716, -1, 4.37113883e-008, 8.74227766e-008)
- var[94]:MakeJoints()
- var[95] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[95].Name = "Wedge"
- var[95].Archivable = true
- var[95].BrickColor = BrickColor.new('Institutional white')
- var[95].Material = 'Fabric'
- var[95].Reflectance = 0
- var[95].Transparency = 0
- var[95].RotVelocity = Vector3.new(0, 0, 0)
- var[95].Velocity = Vector3.new(0, 0, 0)
- var[95].Anchored = true
- var[95].CanCollide = true
- var[95].Locked = false
- var[95].Elasticity = 0.5
- var[95].Friction = 0.30000001192093
- var[95].Size = Vector3.new(0.215170801, 2.98932123, 0.216231167)
- var[95].BackSurface = 'Smooth'
- var[95].FrontSurface = 'Smooth'
- var[95].TopSurface = 'Smooth'
- var[95].BottomSurface = 'Smooth'
- var[95].LeftSurface = 'Smooth'
- var[95].RightSurface = 'Smooth'
- var[95].CFrame = CFrame.new(-70.191391, 12.5351162, 41.2924042, -0.673615813, -0.0533219017, 0.737155676, -0.734856963, -0.058169473, -0.675722957, 0.0789107904, -0.996881604, -9.4048751e-008)
- var[95]:MakeJoints()
- var[96] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[96].Name = "Part"
- var[96].Archivable = true
- var[96].BrickColor = BrickColor.new('Institutional white')
- var[96].Material = 'Fabric'
- var[96].Reflectance = 0
- var[96].Transparency = 0
- var[96].RotVelocity = Vector3.new(0, 0, 0)
- var[96].Velocity = Vector3.new(0, 0, 0)
- var[96].Anchored = true
- var[96].CanCollide = true
- var[96].Locked = false
- var[96].Elasticity = 0.5
- var[96].Friction = 0.30000001192093
- var[96].Size = Vector3.new(2.98932123, 0.215159714, 4.66741276)
- var[96].FormFactor = 'Custom'
- var[96].Shape = 'Block'
- var[96].BackSurface = 'Smooth'
- var[96].FrontSurface = 'Smooth'
- var[96].TopSurface = 'Smooth'
- var[96].BottomSurface = 'Smooth'
- var[96].LeftSurface = 'Smooth'
- var[96].RightSurface = 'Smooth'
- var[96].CFrame = CFrame.new(-68.3914642, 10.8857641, 41.2924042, -0.0533218347, -0.673617601, -0.737154067, -0.0581692606, -0.734855413, 0.675724685, -0.996881723, 0.0789105892, 0)
- var[96]:MakeJoints()
- var[97] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[97].Name = "Wedge"
- var[97].Archivable = true
- var[97].BrickColor = BrickColor.new('Institutional white')
- var[97].Material = 'Fabric'
- var[97].Reflectance = 0
- var[97].Transparency = 0
- var[97].RotVelocity = Vector3.new(0, 0, 0)
- var[97].Velocity = Vector3.new(0, 0, 0)
- var[97].Anchored = true
- var[97].CanCollide = true
- var[97].Locked = false
- var[97].Elasticity = 0.5
- var[97].Friction = 0.30000001192093
- var[97].Size = Vector3.new(0.200000003, 3.99198961, 4.95112324)
- var[97].BackSurface = 'Smooth'
- var[97].FrontSurface = 'Weld'
- var[97].TopSurface = 'Smooth'
- var[97].BottomSurface = 'Smooth'
- var[97].LeftSurface = 'Smooth'
- var[97].RightSurface = 'Smooth'
- var[97].CFrame = CFrame.new(-77.3865204, 0.0999969989, 14.253952, -0.99999994, -2.88459546e-007, 2.59354834e-007, 3.87349132e-007, -0.778478444, 0.627671301, 2.0844368e-008, 0.627671301, 0.778478444)
- var[97]:MakeJoints()
- var[98] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[98].Name = "Wedge"
- var[98].Archivable = true
- var[98].BrickColor = BrickColor.new('Institutional white')
- var[98].Material = 'Fabric'
- var[98].Reflectance = 0
- var[98].Transparency = 0
- var[98].RotVelocity = Vector3.new(0, 0, 0)
- var[98].Velocity = Vector3.new(0, 0, 0)
- var[98].Anchored = true
- var[98].CanCollide = true
- var[98].Locked = false
- var[98].Elasticity = 0.5
- var[98].Friction = 0.30000001192093
- var[98].Size = Vector3.new(0.200000003, 5.94034195, 5.20868444)
- var[98].BackSurface = 'Smooth'
- var[98].FrontSurface = 'Smooth'
- var[98].TopSurface = 'Smooth'
- var[98].BottomSurface = 'Smooth'
- var[98].LeftSurface = 'Smooth'
- var[98].RightSurface = 'Smooth'
- var[98].CFrame = CFrame.new(-77.3865204, 4.05012894, 42.878952, 0.99999994, -4.82909229e-007, -2.37621151e-007, -5.19932883e-007, -0.752728403, -0.658331156, 1.39050002e-007, 0.658331156, -0.752728403)
- var[98]:MakeJoints()
- var[99] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[99].Name = "Wedge"
- var[99].Archivable = true
- var[99].BrickColor = BrickColor.new('Institutional white')
- var[99].Material = 'Fabric'
- var[99].Reflectance = 0
- var[99].Transparency = 0
- var[99].RotVelocity = Vector3.new(0, 0, 0)
- var[99].Velocity = Vector3.new(0, 0, 0)
- var[99].Anchored = true
- var[99].CanCollide = true
- var[99].Locked = false
- var[99].Elasticity = 0.5
- var[99].Friction = 0.30000001192093
- var[99].Size = Vector3.new(0.200000003, 3.70524144, 5.20868444)
- var[99].BackSurface = 'Smooth'
- var[99].FrontSurface = 'Smooth'
- var[99].TopSurface = 'Smooth'
- var[99].BottomSurface = 'Smooth'
- var[99].LeftSurface = 'Smooth'
- var[99].RightSurface = 'Smooth'
- var[99].CFrame = CFrame.new(-77.3865204, 7.68110991, 39.7039032, -0.99999994, 4.82909172e-007, -2.3762118e-007, 5.19932883e-007, 0.752728343, -0.658331215, -1.39049988e-007, -0.658331215, -0.752728343)
- var[99]:MakeJoints()
- var[100] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[100].Name = "Wedge"
- var[100].Archivable = true
- var[100].BrickColor = BrickColor.new('Institutional white')
- var[100].Material = 'Fabric'
- var[100].Reflectance = 0
- var[100].Transparency = 0
- var[100].RotVelocity = Vector3.new(0, 0, 0)
- var[100].Velocity = Vector3.new(0, 0, 0)
- var[100].Anchored = true
- var[100].CanCollide = true
- var[100].Locked = false
- var[100].Elasticity = 0.5
- var[100].Friction = 0.30000001192093
- var[100].Size = Vector3.new(0.215159401, 0.216232672, 2.98932481)
- var[100].BackSurface = 'Smooth'
- var[100].FrontSurface = 'Smooth'
- var[100].TopSurface = 'Smooth'
- var[100].BottomSurface = 'Smooth'
- var[100].LeftSurface = 'Smooth'
- var[100].RightSurface = 'Smooth'
- var[100].CFrame = CFrame.new(-66.5914154, 9.2357378, 12.6554403, -0.673615992, 0.737155497, -0.0533219911, -0.734856904, -0.675723076, -0.0581690818, -0.0789105594, 4.08589415e-007, 0.996881664)
- var[100]:MakeJoints()
- var[101] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[101].Name = "Wedge"
- var[101].Archivable = true
- var[101].BrickColor = BrickColor.new('Institutional white')
- var[101].Material = 'Fabric'
- var[101].Reflectance = 0
- var[101].Transparency = 0
- var[101].RotVelocity = Vector3.new(0, 0, 0)
- var[101].Velocity = Vector3.new(0, 0, 0)
- var[101].Anchored = true
- var[101].CanCollide = true
- var[101].Locked = false
- var[101].Elasticity = 0.5
- var[101].Friction = 0.30000001192093
- var[101].Size = Vector3.new(0.215185449, 2.98932505, 0.216229752)
- var[101].BackSurface = 'Smooth'
- var[101].FrontSurface = 'Smooth'
- var[101].TopSurface = 'Smooth'
- var[101].BottomSurface = 'Smooth'
- var[101].LeftSurface = 'Smooth'
- var[101].RightSurface = 'Smooth'
- var[101].CFrame = CFrame.new(-70.191391, 12.5351162, 12.6554403, 0.673613608, -0.0533215888, 0.737157762, 0.734859049, -0.0581695102, -0.675720692, 0.0789106041, 0.996881723, 8.02515814e-008)
- var[101]:MakeJoints()
- var[102] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[102].Name = "Part"
- var[102].Archivable = true
- var[102].BrickColor = BrickColor.new('Institutional white')
- var[102].Material = 'Fabric'
- var[102].Reflectance = 0
- var[102].Transparency = 0
- var[102].RotVelocity = Vector3.new(0, 0, 0)
- var[102].Velocity = Vector3.new(0, 0, 0)
- var[102].Anchored = true
- var[102].CanCollide = true
- var[102].Locked = false
- var[102].Elasticity = 0.5
- var[102].Friction = 0.30000001192093
- var[102].Size = Vector3.new(2.98932505, 0.200000003, 4.66741276)
- var[102].FormFactor = 'Custom'
- var[102].Shape = 'Block'
- var[102].BackSurface = 'Smooth'
- var[102].FrontSurface = 'Smooth'
- var[102].TopSurface = 'Smooth'
- var[102].BottomSurface = 'Smooth'
- var[102].LeftSurface = 'Smooth'
- var[102].RightSurface = 'Smooth'
- var[102].CFrame = CFrame.new(-68.3860931, 10.8915615, 12.6560516, 0.0533217639, -0.673617601, -0.737154067, 0.0581691861, -0.734855354, 0.675724685, -0.996881664, -0.0789104849, 0)
- var[102]:MakeJoints()
- var[103] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[103].Name = "Wedge"
- var[103].Archivable = true
- var[103].BrickColor = BrickColor.new('Institutional white')
- var[103].Material = 'Fabric'
- var[103].Reflectance = 0
- var[103].Transparency = 0
- var[103].RotVelocity = Vector3.new(0, 0, 0)
- var[103].Velocity = Vector3.new(0, 0, 0)
- var[103].Anchored = true
- var[103].CanCollide = true
- var[103].Locked = false
- var[103].Elasticity = 0.5
- var[103].Friction = 0.30000001192093
- var[103].Size = Vector3.new(0.200000003, 3.24833632, 1.55186975)
- var[103].BackSurface = 'Smooth'
- var[103].FrontSurface = 'Weld'
- var[103].TopSurface = 'Smooth'
- var[103].BottomSurface = 'Smooth'
- var[103].LeftSurface = 'Smooth'
- var[103].RightSurface = 'Smooth'
- var[103].CFrame = CFrame.new(-75.3865204, 0.0999969989, 11.0738983, -7.71272681e-008, -0.902316034, -0.431075096, 6.00400796e-008, -0.431075096, 0.902316034, -1, 4.37113883e-008, 8.74227766e-008)
- var[103]:MakeJoints()
- var[104] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[104].Name = "Part"
- var[104].Archivable = true
- var[104].BrickColor = BrickColor.new('Institutional white')
- var[104].Material = 'Fabric'
- var[104].Reflectance = 0
- var[104].Transparency = 0
- var[104].RotVelocity = Vector3.new(0, 0, 0)
- var[104].Velocity = Vector3.new(0, 0, 0)
- var[104].Anchored = true
- var[104].CanCollide = true
- var[104].Locked = false
- var[104].Elasticity = 0.5
- var[104].Friction = 0.30000001192093
- var[104].Size = Vector3.new(2.9951601, 0.200000003, 3.91884398)
- var[104].FormFactor = 'Custom'
- var[104].Shape = 'Block'
- var[104].BackSurface = 'Smooth'
- var[104].FrontSurface = 'Smooth'
- var[104].TopSurface = 'Smooth'
- var[104].BottomSurface = 'Smooth'
- var[104].LeftSurface = 'Smooth'
- var[104].RightSurface = 'Smooth'
- var[104].CFrame = CFrame.new(-64.8802948, 8.62563229, 41.2939911, -0.0341301113, -0.337925225, -0.940553963, -0.0945141688, -0.935793102, 0.339644432, -0.994938314, 0.100487769, 0)
- var[104]:MakeJoints()
- var[105] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[105].Name = "Wedge"
- var[105].Archivable = true
- var[105].BrickColor = BrickColor.new('Institutional white')
- var[105].Material = 'Fabric'
- var[105].Reflectance = 0
- var[105].Transparency = 0
- var[105].RotVelocity = Vector3.new(0, 0, 0)
- var[105].Velocity = Vector3.new(0, 0, 0)
- var[105].Anchored = true
- var[105].CanCollide = true
- var[105].Locked = false
- var[105].Elasticity = 0.5
- var[105].Friction = 0.30000001192093
- var[105].Size = Vector3.new(0.200000003, 4.54941463, 4.4902153)
- var[105].BackSurface = 'Smooth'
- var[105].FrontSurface = 'Smooth'
- var[105].TopSurface = 'Smooth'
- var[105].BottomSurface = 'Smooth'
- var[105].LeftSurface = 'Smooth'
- var[105].RightSurface = 'Smooth'
- var[105].CFrame = CFrame.new(-77.3865204, 7.68110991, 14.2439423, 1, 3.27279764e-007, -4.63305128e-007, -5.66097185e-007, 0.627671242, -0.778478503, 3.60230388e-008, 0.778478503, 0.627671242)
- var[105]:MakeJoints()
- var[106] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[106].Name = "Wedge"
- var[106].Archivable = true
- var[106].BrickColor = BrickColor.new('Institutional white')
- var[106].Material = 'Fabric'
- var[106].Reflectance = 0
- var[106].Transparency = 0
- var[106].RotVelocity = Vector3.new(0, 0, 0)
- var[106].Velocity = Vector3.new(0, 0, 0)
- var[106].Anchored = true
- var[106].CanCollide = true
- var[106].Locked = false
- var[106].Elasticity = 0.5
- var[106].Friction = 0.30000001192093
- var[106].Size = Vector3.new(0.200000003, 4.54941463, 5.65843153)
- var[106].BackSurface = 'Smooth'
- var[106].FrontSurface = 'Smooth'
- var[106].TopSurface = 'Smooth'
- var[106].BottomSurface = 'Smooth'
- var[106].LeftSurface = 'Smooth'
- var[106].RightSurface = 'Smooth'
- var[106].CFrame = CFrame.new(-77.3865204, 3.73018503, 17.4289932, -1, 3.27279736e-007, 4.63305156e-007, 5.66097185e-007, 0.627671182, 0.778478563, -3.60230388e-008, 0.778478563, -0.627671182)
- var[106]:MakeJoints()
- var[107] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[107].Name = "Pegs"
- var[107].Archivable = true
- var[108] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
- var[108].Name = "Peg"
- var[108].Archivable = true
- var[108].BrickColor = BrickColor.new('Brown')
- var[108].Material = 'Wood'
- var[108].Reflectance = 0
- var[108].Transparency = 0
- var[108].RotVelocity = Vector3.new(0, 0, 0)
- var[108].Velocity = Vector3.new(0, 0, 0)
- var[108].Anchored = true
- var[108].CanCollide = true
- var[108].Locked = false
- var[108].Elasticity = 0.5
- var[108].Friction = 0.30000001192093
- var[108].Size = Vector3.new(0.400000006, 0.899999976, 0.36000061)
- var[108].FormFactor = 'Custom'
- var[108].Shape = 'Block'
- var[108].BackSurface = 'Smooth'
- var[108].FrontSurface = 'Smooth'
- var[108].TopSurface = 'Smooth'
- var[108].BottomSurface = 'Weld'
- var[108].LeftSurface = 'Smooth'
- var[108].RightSurface = 'Smooth'
- var[108].CFrame = CFrame.new(-83.986496, 0.550009012, 14.253952, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[108]:MakeJoints()
- var[109] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
- var[109].Name = "Peg"
- var[109].Archivable = true
- var[109].BrickColor = BrickColor.new('Brown')
- var[109].Material = 'Wood'
- var[109].Reflectance = 0
- var[109].Transparency = 0
- var[109].RotVelocity = Vector3.new(0, 0, 0)
- var[109].Velocity = Vector3.new(0, 0, 0)
- var[109].Anchored = true
- var[109].CanCollide = true
- var[109].Locked = false
- var[109].Elasticity = 0.5
- var[109].Friction = 0.30000001192093
- var[109].Size = Vector3.new(0.400000006, 0.899999976, 0.36000061)
- var[109].FormFactor = 'Custom'
- var[109].Shape = 'Block'
- var[109].BackSurface = 'Smooth'
- var[109].FrontSurface = 'Smooth'
- var[109].TopSurface = 'Smooth'
- var[109].BottomSurface = 'Weld'
- var[109].LeftSurface = 'Smooth'
- var[109].RightSurface = 'Smooth'
- var[109].CFrame = CFrame.new(-83.986496, 0.550009012, 20.6139374, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[109]:MakeJoints()
- var[110] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
- var[110].Name = "Peg"
- var[110].Archivable = true
- var[110].BrickColor = BrickColor.new('Brown')
- var[110].Material = 'Wood'
- var[110].Reflectance = 0
- var[110].Transparency = 0
- var[110].RotVelocity = Vector3.new(0, 0, 0)
- var[110].Velocity = Vector3.new(0, 0, 0)
- var[110].Anchored = true
- var[110].CanCollide = true
- var[110].Locked = false
- var[110].Elasticity = 0.5
- var[110].Friction = 0.30000001192093
- var[110].Size = Vector3.new(0.400000006, 0.899999976, 0.359996796)
- var[110].FormFactor = 'Custom'
- var[110].Shape = 'Block'
- var[110].BackSurface = 'Smooth'
- var[110].FrontSurface = 'Smooth'
- var[110].TopSurface = 'Smooth'
- var[110].BottomSurface = 'Weld'
- var[110].LeftSurface = 'Smooth'
- var[110].RightSurface = 'Smooth'
- var[110].CFrame = CFrame.new(-83.986496, 0.550009012, 26.9739227, -1, 0, 0, 0, 0.99999994, 0, 0, 0, -0.99999994)
- var[110]:MakeJoints()
- var[111] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
- var[111].Name = "Peg"
- var[111].Archivable = true
- var[111].BrickColor = BrickColor.new('Brown')
- var[111].Material = 'Wood'
- var[111].Reflectance = 0
- var[111].Transparency = 0
- var[111].RotVelocity = Vector3.new(0, 0, 0)
- var[111].Velocity = Vector3.new(0, 0, 0)
- var[111].Anchored = true
- var[111].CanCollide = true
- var[111].Locked = false
- var[111].Elasticity = 0.5
- var[111].Friction = 0.30000001192093
- var[111].Size = Vector3.new(0.400000006, 0.899999976, 0.36000061)
- var[111].FormFactor = 'Custom'
- var[111].Shape = 'Block'
- var[111].BackSurface = 'Smooth'
- var[111].FrontSurface = 'Smooth'
- var[111].TopSurface = 'Smooth'
- var[111].BottomSurface = 'Weld'
- var[111].LeftSurface = 'Smooth'
- var[111].RightSurface = 'Smooth'
- var[111].CFrame = CFrame.new(-83.986496, 0.550009012, 33.3339081, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[111]:MakeJoints()
- var[112] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
- var[112].Name = "Peg"
- var[112].Archivable = true
- var[112].BrickColor = BrickColor.new('Brown')
- var[112].Material = 'Wood'
- var[112].Reflectance = 0
- var[112].Transparency = 0
- var[112].RotVelocity = Vector3.new(0, 0, 0)
- var[112].Velocity = Vector3.new(0, 0, 0)
- var[112].Anchored = true
- var[112].CanCollide = true
- var[112].Locked = false
- var[112].Elasticity = 0.5
- var[112].Friction = 0.30000001192093
- var[112].Size = Vector3.new(0.400000006, 0.899999976, 0.36000061)
- var[112].FormFactor = 'Custom'
- var[112].Shape = 'Block'
- var[112].BackSurface = 'Smooth'
- var[112].FrontSurface = 'Smooth'
- var[112].TopSurface = 'Smooth'
- var[112].BottomSurface = 'Weld'
- var[112].LeftSurface = 'Smooth'
- var[112].RightSurface = 'Smooth'
- var[112].CFrame = CFrame.new(-83.986496, 0.550009012, 39.6938934, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[112]:MakeJoints()
- var[113] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[113].Name = "Wedge"
- var[113].Archivable = true
- var[113].BrickColor = BrickColor.new('Institutional white')
- var[113].Material = 'Fabric'
- var[113].Reflectance = 0
- var[113].Transparency = 0
- var[113].RotVelocity = Vector3.new(0, 0, 0)
- var[113].Velocity = Vector3.new(0, 0, 0)
- var[113].Anchored = true
- var[113].CanCollide = true
- var[113].Locked = false
- var[113].Elasticity = 0.5
- var[113].Friction = 0.30000001192093
- var[113].Size = Vector3.new(0.200000003, 8.61508179, 3.17057562)
- var[113].BackSurface = 'Smooth'
- var[113].FrontSurface = 'Smooth'
- var[113].TopSurface = 'Smooth'
- var[113].BottomSurface = 'Smooth'
- var[113].LeftSurface = 'Smooth'
- var[113].RightSurface = 'Smooth'
- var[113].CFrame = CFrame.new(-73.5584564, 4.68983793, 11.0738983, -9.70721672e-008, 0.339644402, -0.940553963, 1.14202674e-008, -0.940553963, -0.339644402, -1, -4.37113954e-008, 8.74227766e-008)
- var[113]:MakeJoints()
- var[114] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[114].Name = "Wedge"
- var[114].Archivable = true
- var[114].BrickColor = BrickColor.new('Institutional white')
- var[114].Material = 'Fabric'
- var[114].Reflectance = 0
- var[114].Transparency = 0
- var[114].RotVelocity = Vector3.new(0, 0, 0)
- var[114].Velocity = Vector3.new(0, 0, 0)
- var[114].Anchored = true
- var[114].CanCollide = true
- var[114].Locked = false
- var[114].Elasticity = 0.5
- var[114].Friction = 0.30000001192093
- var[114].Size = Vector3.new(0.21518597, 2.98932123, 0.216229752)
- var[114].BackSurface = 'Smooth'
- var[114].FrontSurface = 'Smooth'
- var[114].TopSurface = 'Smooth'
- var[114].BottomSurface = 'Smooth'
- var[114].LeftSurface = 'Smooth'
- var[114].RightSurface = 'Smooth'
- var[114].CFrame = CFrame.new(-70.1816254, 12.5351162, 41.2924042, -0.673613548, 0.0533216521, -0.737157762, 0.734859049, -0.058169581, -0.675720692, -0.078910701, -0.996881723, -8.02515743e-008)
- var[114]:MakeJoints()
- var[115] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[115].Name = "Part"
- var[115].Archivable = true
- var[115].BrickColor = BrickColor.new('Institutional white')
- var[115].Material = 'Fabric'
- var[115].Reflectance = 0
- var[115].Transparency = 0
- var[115].RotVelocity = Vector3.new(0, 0, 0)
- var[115].Velocity = Vector3.new(0, 0, 0)
- var[115].Anchored = true
- var[115].CanCollide = true
- var[115].Locked = false
- var[115].Elasticity = 0.5
- var[115].Friction = 0.30000001192093
- var[115].Size = Vector3.new(2.98932123, 0.200000003, 4.66741276)
- var[115].FormFactor = 'Custom'
- var[115].Shape = 'Block'
- var[115].BackSurface = 'Smooth'
- var[115].FrontSurface = 'Smooth'
- var[115].TopSurface = 'Smooth'
- var[115].BottomSurface = 'Smooth'
- var[115].LeftSurface = 'Smooth'
- var[115].RightSurface = 'Smooth'
- var[115].CFrame = CFrame.new(-71.9869843, 10.8915615, 41.29179, -0.0533218347, 0.673617601, 0.737154067, 0.0581692606, -0.734855413, 0.675724685, 0.996881723, 0.0789105892, 0)
- var[115]:MakeJoints()
- var[116] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[116].Name = "Wedge"
- var[116].Archivable = true
- var[116].BrickColor = BrickColor.new('Institutional white')
- var[116].Material = 'Fabric'
- var[116].Reflectance = 0
- var[116].Transparency = 0
- var[116].RotVelocity = Vector3.new(0, 0, 0)
- var[116].Velocity = Vector3.new(0, 0, 0)
- var[116].Anchored = true
- var[116].CanCollide = true
- var[116].Locked = false
- var[116].Elasticity = 0.5
- var[116].Friction = 0.30000001192093
- var[116].Size = Vector3.new(0.200000003, 3.34450769, 8.54906178)
- var[116].BackSurface = 'Smooth'
- var[116].FrontSurface = 'Smooth'
- var[116].TopSurface = 'Smooth'
- var[116].BottomSurface = 'Smooth'
- var[116].LeftSurface = 'Smooth'
- var[116].RightSurface = 'Smooth'
- var[116].CFrame = CFrame.new(-73.5585175, 4.68983793, 42.8739471, -7.29559417e-008, 0.929030359, -0.370003492, -6.50450502e-008, -0.370003492, -0.929030359, -1, -4.37113954e-008, 8.74227766e-008)
- var[116]:MakeJoints()
- var[117] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[117].Name = "Part"
- var[117].Archivable = true
- var[117].BrickColor = BrickColor.new('Brown')
- var[117].Material = 'Wood'
- var[117].Reflectance = 0
- var[117].Transparency = 0
- var[117].RotVelocity = Vector3.new(0, 0, 0)
- var[117].Velocity = Vector3.new(0, 0, 0)
- var[117].Anchored = true
- var[117].CanCollide = true
- var[117].Locked = false
- var[117].Elasticity = 0.5
- var[117].Friction = 0.30000001192093
- var[117].Size = Vector3.new(0.400000006, 0.400000572, 13.999999)
- var[117].FormFactor = 'Custom'
- var[117].Shape = 'Block'
- var[117].BackSurface = 'Smooth'
- var[117].FrontSurface = 'Smooth'
- var[117].TopSurface = 'Smooth'
- var[117].BottomSurface = 'Smooth'
- var[117].LeftSurface = 'Smooth'
- var[117].RightSurface = 'Smooth'
- var[117].CFrame = CFrame.new(-70.1865082, 7.90041018, 11.2739716, -1.15107923e-012, -2.09649395e-020, 1, 4.31654712e-013, 1, -2.09649379e-020, -1, -4.31654712e-013, 1.15107923e-012)
- var[117]:MakeJoints()
- var[118] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[118].Name = "Wedge"
- var[118].Archivable = true
- var[118].BrickColor = BrickColor.new('Institutional white')
- var[118].Material = 'Fabric'
- var[118].Reflectance = 0
- var[118].Transparency = 0
- var[118].RotVelocity = Vector3.new(0, 0, 0)
- var[118].Velocity = Vector3.new(0, 0, 0)
- var[118].Anchored = true
- var[118].CanCollide = true
- var[118].Locked = false
- var[118].Elasticity = 0.5
- var[118].Friction = 0.30000001192093
- var[118].Size = Vector3.new(0.200000003, 3.17057943, 8.61508083)
- var[118].BackSurface = 'Smooth'
- var[118].FrontSurface = 'Smooth'
- var[118].TopSurface = 'Smooth'
- var[118].BottomSurface = 'Smooth'
- var[118].LeftSurface = 'Smooth'
- var[118].RightSurface = 'Smooth'
- var[118].CFrame = CFrame.new(-66.8144989, 4.68983793, 42.8739471, -6.73795171e-008, -0.940553963, 0.339644313, 7.08055694e-008, 0.339644313, 0.940553963, -1, 8.74227766e-008, 4.37113883e-008)
- var[118]:MakeJoints()
- var[119] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[119].Name = "Wedge"
- var[119].Archivable = true
- var[119].BrickColor = BrickColor.new('Institutional white')
- var[119].Material = 'Fabric'
- var[119].Reflectance = 0
- var[119].Transparency = 0
- var[119].RotVelocity = Vector3.new(0, 0, 0)
- var[119].Velocity = Vector3.new(0, 0, 0)
- var[119].Anchored = true
- var[119].CanCollide = true
- var[119].Locked = false
- var[119].Elasticity = 0.5
- var[119].Friction = 0.30000001192093
- var[119].Size = Vector3.new(0.200000003, 8.61508083, 0.856950045)
- var[119].BackSurface = 'Smooth'
- var[119].FrontSurface = 'Smooth'
- var[119].TopSurface = 'Smooth'
- var[119].BottomSurface = 'Smooth'
- var[119].LeftSurface = 'Smooth'
- var[119].RightSurface = 'Smooth'
- var[119].CFrame = CFrame.new(-64.9204559, 4.00587988, 42.8739471, -6.73795171e-008, -0.339644223, -0.940553963, 7.08055694e-008, -0.940553963, 0.339644223, -0.99999994, -4.37113954e-008, 8.74227766e-008)
- var[119]:MakeJoints()
- var[120] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[120].Name = "Wedge"
- var[120].Archivable = true
- var[120].BrickColor = BrickColor.new('Institutional white')
- var[120].Material = 'Fabric'
- var[120].Reflectance = 0
- var[120].Transparency = 0
- var[120].RotVelocity = Vector3.new(0, 0, 0)
- var[120].Velocity = Vector3.new(0, 0, 0)
- var[120].Anchored = true
- var[120].CanCollide = true
- var[120].Locked = false
- var[120].Elasticity = 0.5
- var[120].Friction = 0.30000001192093
- var[120].Size = Vector3.new(0.200000003, 7.1057272, 3.24833703)
- var[120].BackSurface = 'Smooth'
- var[120].FrontSurface = 'Smooth'
- var[120].TopSurface = 'Smooth'
- var[120].BottomSurface = 'Smooth'
- var[120].LeftSurface = 'Smooth'
- var[120].RightSurface = 'Smooth'
- var[120].CFrame = CFrame.new(-63.120472, 4.00587988, 42.8739471, 7.71272468e-008, 0.431074649, -0.902316272, 6.00401151e-008, 0.902316272, 0.431074649, 1, -8.74227766e-008, 4.37113954e-008)
- var[120]:MakeJoints()
- var[121] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[121].Name = "Wedge"
- var[121].Archivable = true
- var[121].BrickColor = BrickColor.new('Institutional white')
- var[121].Material = 'Fabric'
- var[121].Reflectance = 0
- var[121].Transparency = 0
- var[121].RotVelocity = Vector3.new(0, 0, 0)
- var[121].Velocity = Vector3.new(0, 0, 0)
- var[121].Anchored = true
- var[121].CanCollide = true
- var[121].Locked = false
- var[121].Elasticity = 0.5
- var[121].Friction = 0.30000001192093
- var[121].Size = Vector3.new(0.200000003, 1.55186844, 3.24833703)
- var[121].BackSurface = 'Smooth'
- var[121].FrontSurface = 'Weld'
- var[121].TopSurface = 'Smooth'
- var[121].BottomSurface = 'Smooth'
- var[121].LeftSurface = 'Smooth'
- var[121].RightSurface = 'Smooth'
- var[121].CFrame = CFrame.new(-64.986496, 0.0999969989, 42.8739471, -7.71272468e-008, -0.431074739, -0.902316213, -6.00401151e-008, -0.902316213, 0.431074739, -1, 8.74227766e-008, 4.37113883e-008)
- var[121]:MakeJoints()
- var[122] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[122].Name = "Wedge"
- var[122].Archivable = true
- var[122].BrickColor = BrickColor.new('Institutional white')
- var[122].Material = 'Fabric'
- var[122].Reflectance = 0
- var[122].Transparency = 0
- var[122].RotVelocity = Vector3.new(0, 0, 0)
- var[122].Velocity = Vector3.new(0, 0, 0)
- var[122].Anchored = true
- var[122].CanCollide = true
- var[122].Locked = false
- var[122].Elasticity = 0.5
- var[122].Friction = 0.30000001192093
- var[122].Size = Vector3.new(0.200000003, 1.20562375, 2.91015124)
- var[122].BackSurface = 'Smooth'
- var[122].FrontSurface = 'Smooth'
- var[122].TopSurface = 'Smooth'
- var[122].BottomSurface = 'Smooth'
- var[122].LeftSurface = 'Smooth'
- var[122].RightSurface = 'Smooth'
- var[122].CFrame = CFrame.new(-68.4114761, 7.90041018, 42.8739471, 9.7496148e-008, 0.382737547, 0.923857152, -6.92309854e-009, -0.923857152, 0.382737547, 1, -4.37113883e-008, -8.74227766e-008)
- var[122]:MakeJoints()
- var[123] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[123].Name = "Wedge"
- var[123].Archivable = true
- var[123].BrickColor = BrickColor.new('Institutional white')
- var[123].Material = 'Fabric'
- var[123].Reflectance = 0
- var[123].Transparency = 0
- var[123].RotVelocity = Vector3.new(0, 0, 0)
- var[123].Velocity = Vector3.new(0, 0, 0)
- var[123].Anchored = true
- var[123].CanCollide = true
- var[123].Locked = false
- var[123].Elasticity = 0.5
- var[123].Friction = 0.30000001192093
- var[123].Size = Vector3.new(0.200000003, 1.20562375, 0.623787403)
- var[123].BackSurface = 'Smooth'
- var[123].FrontSurface = 'Smooth'
- var[123].TopSurface = 'Smooth'
- var[123].BottomSurface = 'Smooth'
- var[123].LeftSurface = 'Smooth'
- var[123].RightSurface = 'Smooth'
- var[123].CFrame = CFrame.new(-66.7790985, 8.57686424, 42.8739471, -9.74961551e-008, 0.382737637, -0.923857093, 6.92309499e-009, -0.923857093, -0.382737637, -1, -4.37113954e-008, 8.74227766e-008)
- var[123]:MakeJoints()
- var[124] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[124].Name = "Wedge"
- var[124].Archivable = true
- var[124].BrickColor = BrickColor.new('Institutional white')
- var[124].Material = 'Fabric'
- var[124].Reflectance = 0
- var[124].Transparency = 0
- var[124].RotVelocity = Vector3.new(0, 0, 0)
- var[124].Velocity = Vector3.new(0, 0, 0)
- var[124].Anchored = true
- var[124].CanCollide = true
- var[124].Locked = false
- var[124].Elasticity = 0.5
- var[124].Friction = 0.30000001192093
- var[124].Size = Vector3.new(0.200000003, 3.70524216, 5.20868397)
- var[124].BackSurface = 'Smooth'
- var[124].FrontSurface = 'Smooth'
- var[124].TopSurface = 'Smooth'
- var[124].BottomSurface = 'Smooth'
- var[124].LeftSurface = 'Smooth'
- var[124].RightSurface = 'Smooth'
- var[124].CFrame = CFrame.new(-62.9864998, 7.68110991, 39.7039032, -0.99999994, 8.74227695e-008, 4.37113847e-008, 3.7029011e-008, 0.752728283, -0.658331275, -9.04559414e-008, -0.658331335, -0.752728224)
- var[124]:MakeJoints()
- var[125] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[125].Name = "Wedge"
- var[125].Archivable = true
- var[125].BrickColor = BrickColor.new('Institutional white')
- var[125].Material = 'Fabric'
- var[125].Reflectance = 0
- var[125].Transparency = 0
- var[125].RotVelocity = Vector3.new(0, 0, 0)
- var[125].Velocity = Vector3.new(0, 0, 0)
- var[125].Anchored = true
- var[125].CanCollide = true
- var[125].Locked = false
- var[125].Elasticity = 0.5
- var[125].Friction = 0.30000001192093
- var[125].Size = Vector3.new(0.200000003, 5.94034004, 5.20868397)
- var[125].BackSurface = 'Smooth'
- var[125].FrontSurface = 'Smooth'
- var[125].TopSurface = 'Smooth'
- var[125].BottomSurface = 'Smooth'
- var[125].LeftSurface = 'Smooth'
- var[125].RightSurface = 'Smooth'
- var[125].CFrame = CFrame.new(-62.9864998, 4.05018997, 42.878952, 0.99999994, -8.74227695e-008, 4.37113918e-008, -3.70290181e-008, -0.752728343, -0.658331215, 9.04559414e-008, 0.658331275, -0.752728283)
- var[125]:MakeJoints()
- var[126] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[126].Name = "Wedge"
- var[126].Archivable = true
- var[126].BrickColor = BrickColor.new('Institutional white')
- var[126].Material = 'Fabric'
- var[126].Reflectance = 0
- var[126].Transparency = 0
- var[126].RotVelocity = Vector3.new(0, 0, 0)
- var[126].Velocity = Vector3.new(0, 0, 0)
- var[126].Anchored = true
- var[126].CanCollide = true
- var[126].Locked = false
- var[126].Elasticity = 0.5
- var[126].Friction = 0.30000001192093
- var[126].Size = Vector3.new(0.200000003, 4.69059277, 4.29510736)
- var[126].BackSurface = 'Smooth'
- var[126].FrontSurface = 'Weld'
- var[126].TopSurface = 'Smooth'
- var[126].BottomSurface = 'Smooth'
- var[126].LeftSurface = 'Smooth'
- var[126].RightSurface = 'Smooth'
- var[126].CFrame = CFrame.new(-62.9864998, 0.0999969989, 33.3339081, 1, -4.37113883e-008, -8.74227766e-008, 3.4955896e-008, -0.675331295, 0.737514496, -9.12771156e-008, -0.737514496, -0.675331295)
- var[126]:MakeJoints()
- var[127] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[127].Name = "Wedge"
- var[127].Archivable = true
- var[127].BrickColor = BrickColor.new('Institutional white')
- var[127].Material = 'Fabric'
- var[127].Reflectance = 0
- var[127].Transparency = 0
- var[127].RotVelocity = Vector3.new(0, 0, 0)
- var[127].Velocity = Vector3.new(0, 0, 0)
- var[127].Anchored = true
- var[127].CanCollide = true
- var[127].Locked = false
- var[127].Elasticity = 0.5
- var[127].Friction = 0.30000001192093
- var[127].Size = Vector3.new(0.200000003, 5.35105467, 4.90669727)
- var[127].BackSurface = 'Smooth'
- var[127].FrontSurface = 'Smooth'
- var[127].TopSurface = 'Smooth'
- var[127].BottomSurface = 'Smooth'
- var[127].LeftSurface = 'Smooth'
- var[127].RightSurface = 'Smooth'
- var[127].CFrame = CFrame.new(-62.9864998, 3.73000193, 36.5164032, 0.999999881, -8.74227695e-008, 4.37113918e-008, -3.49558889e-008, -0.737514555, -0.675331175, 9.12771156e-008, 0.675331235, -0.737514496)
- var[127]:MakeJoints()
- var[128] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[128].Name = "Wedge"
- var[128].Archivable = true
- var[128].BrickColor = BrickColor.new('Institutional white')
- var[128].Material = 'Fabric'
- var[128].Reflectance = 0
- var[128].Transparency = 0
- var[128].RotVelocity = Vector3.new(0, 0, 0)
- var[128].Velocity = Vector3.new(0, 0, 0)
- var[128].Anchored = true
- var[128].CanCollide = true
- var[128].Locked = false
- var[128].Elasticity = 0.5
- var[128].Friction = 0.30000001192093
- var[128].Size = Vector3.new(0.200000003, 4.78735209, 4.18698788)
- var[128].BackSurface = 'Smooth'
- var[128].FrontSurface = 'Weld'
- var[128].TopSurface = 'Smooth'
- var[128].BottomSurface = 'Smooth'
- var[128].LeftSurface = 'Smooth'
- var[128].RightSurface = 'Smooth'
- var[128].CFrame = CFrame.new(-62.9864998, 0.0999969989, 39.6938934, 1, -4.37113883e-008, -8.74227766e-008, 3.70290181e-008, -0.658331335, 0.752728283, -9.04559485e-008, -0.752728283, -0.658331335)
- var[128]:MakeJoints()
- var[129] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[129].Name = "Wedge"
- var[129].Archivable = true
- var[129].BrickColor = BrickColor.new('Institutional white')
- var[129].Material = 'Fabric'
- var[129].Reflectance = 0
- var[129].Transparency = 0
- var[129].RotVelocity = Vector3.new(0, 0, 0)
- var[129].Velocity = Vector3.new(0, 0, 0)
- var[129].Anchored = true
- var[129].CanCollide = true
- var[129].Locked = false
- var[129].Elasticity = 0.5
- var[129].Friction = 0.30000001192093
- var[129].Size = Vector3.new(0.200000003, 4.78735209, 5.45859432)
- var[129].BackSurface = 'Smooth'
- var[129].FrontSurface = 'Smooth'
- var[129].TopSurface = 'Smooth'
- var[129].BottomSurface = 'Smooth'
- var[129].LeftSurface = 'Smooth'
- var[129].RightSurface = 'Smooth'
- var[129].CFrame = CFrame.new(-62.9864998, 3.73018503, 36.5189667, -1, -4.37113954e-008, 8.74227766e-008, -3.70290252e-008, -0.658331275, -0.752728343, 9.04559556e-008, -0.752728343, 0.658331275)
- var[129]:MakeJoints()
- var[130] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[130].Name = "Pegs"
- var[130].Archivable = true
- var[131] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
- var[131].Name = "Peg"
- var[131].Archivable = true
- var[131].BrickColor = BrickColor.new('Brown')
- var[131].Material = 'Wood'
- var[131].Reflectance = 0
- var[131].Transparency = 0
- var[131].RotVelocity = Vector3.new(0, 0, 0)
- var[131].Velocity = Vector3.new(0, 0, 0)
- var[131].Anchored = true
- var[131].CanCollide = true
- var[131].Locked = false
- var[131].Elasticity = 0.5
- var[131].Friction = 0.30000001192093
- var[131].Size = Vector3.new(0.400000006, 0.899999976, 0.400000006)
- var[131].FormFactor = 'Custom'
- var[131].Shape = 'Block'
- var[131].BackSurface = 'Smooth'
- var[131].FrontSurface = 'Smooth'
- var[131].TopSurface = 'Smooth'
- var[131].BottomSurface = 'Weld'
- var[131].LeftSurface = 'Smooth'
- var[131].RightSurface = 'Smooth'
- var[131].CFrame = CFrame.new(-56.3865242, 0.550009012, 14.253952, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[131]:MakeJoints()
- var[132] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
- var[132].Name = "Peg"
- var[132].Archivable = true
- var[132].BrickColor = BrickColor.new('Brown')
- var[132].Material = 'Wood'
- var[132].Reflectance = 0
- var[132].Transparency = 0
- var[132].RotVelocity = Vector3.new(0, 0, 0)
- var[132].Velocity = Vector3.new(0, 0, 0)
- var[132].Anchored = true
- var[132].CanCollide = true
- var[132].Locked = false
- var[132].Elasticity = 0.5
- var[132].Friction = 0.30000001192093
- var[132].Size = Vector3.new(0.400000006, 0.899999976, 0.400000006)
- var[132].FormFactor = 'Custom'
- var[132].Shape = 'Block'
- var[132].BackSurface = 'Smooth'
- var[132].FrontSurface = 'Smooth'
- var[132].TopSurface = 'Smooth'
- var[132].BottomSurface = 'Weld'
- var[132].LeftSurface = 'Smooth'
- var[132].RightSurface = 'Smooth'
- var[132].CFrame = CFrame.new(-56.3865242, 0.550009012, 20.6139374, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[132]:MakeJoints()
- var[133] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
- var[133].Name = "Peg"
- var[133].Archivable = true
- var[133].BrickColor = BrickColor.new('Brown')
- var[133].Material = 'Wood'
- var[133].Reflectance = 0
- var[133].Transparency = 0
- var[133].RotVelocity = Vector3.new(0, 0, 0)
- var[133].Velocity = Vector3.new(0, 0, 0)
- var[133].Anchored = true
- var[133].CanCollide = true
- var[133].Locked = false
- var[133].Elasticity = 0.5
- var[133].Friction = 0.30000001192093
- var[133].Size = Vector3.new(0.400000006, 0.899999976, 0.400000006)
- var[133].FormFactor = 'Custom'
- var[133].Shape = 'Block'
- var[133].BackSurface = 'Smooth'
- var[133].FrontSurface = 'Smooth'
- var[133].TopSurface = 'Smooth'
- var[133].BottomSurface = 'Weld'
- var[133].LeftSurface = 'Smooth'
- var[133].RightSurface = 'Smooth'
- var[133].CFrame = CFrame.new(-56.3865242, 0.550009012, 26.9739227, -1, 0, 0, 0, 0.99999994, 0, 0, 0, -0.99999994)
- var[133]:MakeJoints()
- var[134] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
- var[134].Name = "Peg"
- var[134].Archivable = true
- var[134].BrickColor = BrickColor.new('Brown')
- var[134].Material = 'Wood'
- var[134].Reflectance = 0
- var[134].Transparency = 0
- var[134].RotVelocity = Vector3.new(0, 0, 0)
- var[134].Velocity = Vector3.new(0, 0, 0)
- var[134].Anchored = true
- var[134].CanCollide = true
- var[134].Locked = false
- var[134].Elasticity = 0.5
- var[134].Friction = 0.30000001192093
- var[134].Size = Vector3.new(0.400000006, 0.899999976, 0.400000006)
- var[134].FormFactor = 'Custom'
- var[134].Shape = 'Block'
- var[134].BackSurface = 'Smooth'
- var[134].FrontSurface = 'Smooth'
- var[134].TopSurface = 'Smooth'
- var[134].BottomSurface = 'Weld'
- var[134].LeftSurface = 'Smooth'
- var[134].RightSurface = 'Smooth'
- var[134].CFrame = CFrame.new(-56.3865242, 0.550009012, 33.3339081, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[134]:MakeJoints()
- var[135] = Instance.new('Part', game['Workspace']['Large Tent']['Pegs'])
- var[135].Name = "Peg"
- var[135].Archivable = true
- var[135].BrickColor = BrickColor.new('Brown')
- var[135].Material = 'Wood'
- var[135].Reflectance = 0
- var[135].Transparency = 0
- var[135].RotVelocity = Vector3.new(0, 0, 0)
- var[135].Velocity = Vector3.new(0, 0, 0)
- var[135].Anchored = true
- var[135].CanCollide = true
- var[135].Locked = false
- var[135].Elasticity = 0.5
- var[135].Friction = 0.30000001192093
- var[135].Size = Vector3.new(0.400000006, 0.899999976, 0.400000006)
- var[135].FormFactor = 'Custom'
- var[135].Shape = 'Block'
- var[135].BackSurface = 'Smooth'
- var[135].FrontSurface = 'Smooth'
- var[135].TopSurface = 'Smooth'
- var[135].BottomSurface = 'Weld'
- var[135].LeftSurface = 'Smooth'
- var[135].RightSurface = 'Smooth'
- var[135].CFrame = CFrame.new(-56.3865242, 0.550009012, 39.6938934, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[135]:MakeJoints()
- var[136] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[136].Name = "Wedge"
- var[136].Archivable = true
- var[136].BrickColor = BrickColor.new('Institutional white')
- var[136].Material = 'Fabric'
- var[136].Reflectance = 0
- var[136].Transparency = 0
- var[136].RotVelocity = Vector3.new(0, 0, 0)
- var[136].Velocity = Vector3.new(0, 0, 0)
- var[136].Anchored = true
- var[136].CanCollide = true
- var[136].Locked = false
- var[136].Elasticity = 0.5
- var[136].Friction = 0.30000001192093
- var[136].Size = Vector3.new(0.200000003, 4.69059134, 4.2951088)
- var[136].BackSurface = 'Smooth'
- var[136].FrontSurface = 'Weld'
- var[136].TopSurface = 'Smooth'
- var[136].BottomSurface = 'Smooth'
- var[136].LeftSurface = 'Smooth'
- var[136].RightSurface = 'Smooth'
- var[136].CFrame = CFrame.new(-62.9864998, 0.0999969989, 20.6139374, -1, -4.37113954e-008, 8.74227766e-008, 9.39952329e-008, -0.675331533, 0.737514257, 2.68015832e-008, 0.737514257, 0.675331533)
- var[136]:MakeJoints()
- var[137] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[137].Name = "Wedge"
- var[137].Archivable = true
- var[137].BrickColor = BrickColor.new('Institutional white')
- var[137].Material = 'Fabric'
- var[137].Reflectance = 0
- var[137].Transparency = 0
- var[137].RotVelocity = Vector3.new(0, 0, 0)
- var[137].Velocity = Vector3.new(0, 0, 0)
- var[137].Anchored = true
- var[137].CanCollide = true
- var[137].Locked = false
- var[137].Elasticity = 0.5
- var[137].Friction = 0.30000001192093
- var[137].Size = Vector3.new(0.200000003, 4.90669727, 5.35105467)
- var[137].BackSurface = 'Smooth'
- var[137].FrontSurface = 'Smooth'
- var[137].TopSurface = 'Smooth'
- var[137].BottomSurface = 'Smooth'
- var[137].LeftSurface = 'Smooth'
- var[137].RightSurface = 'Smooth'
- var[137].CFrame = CFrame.new(-62.9864998, 3.73000193, 17.4314423, 1, 4.37113954e-008, -8.74227766e-008, 3.49558817e-008, 0.675331414, 0.737514377, 9.12771299e-008, -0.737514377, 0.675331414)
- var[137]:MakeJoints()
- var[138] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[138].Name = "Wedge"
- var[138].Archivable = true
- var[138].BrickColor = BrickColor.new('Institutional white')
- var[138].Material = 'Fabric'
- var[138].Reflectance = 0
- var[138].Transparency = 0
- var[138].RotVelocity = Vector3.new(0, 0, 0)
- var[138].Velocity = Vector3.new(0, 0, 0)
- var[138].Anchored = true
- var[138].CanCollide = true
- var[138].Locked = false
- var[138].Elasticity = 0.5
- var[138].Friction = 0.30000001192093
- var[138].Size = Vector3.new(0.200000003, 4.78735304, 5.45859385)
- var[138].BackSurface = 'Smooth'
- var[138].FrontSurface = 'Smooth'
- var[138].TopSurface = 'Smooth'
- var[138].BottomSurface = 'Smooth'
- var[138].LeftSurface = 'Smooth'
- var[138].RightSurface = 'Smooth'
- var[138].CFrame = CFrame.new(-62.9864998, 3.73018503, 17.4289932, 0.99999994, -4.37113883e-008, -8.74227766e-008, -9.45821768e-008, -0.658331215, -0.752728343, -2.4650344e-008, 0.752728343, -0.658331215)
- var[138]:MakeJoints()
- var[139] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[139].Name = "Wedge"
- var[139].Archivable = true
- var[139].BrickColor = BrickColor.new('Institutional white')
- var[139].Material = 'Fabric'
- var[139].Reflectance = 0
- var[139].Transparency = 0
- var[139].RotVelocity = Vector3.new(0, 0, 0)
- var[139].Velocity = Vector3.new(0, 0, 0)
- var[139].Anchored = true
- var[139].CanCollide = true
- var[139].Locked = false
- var[139].Elasticity = 0.5
- var[139].Friction = 0.30000001192093
- var[139].Size = Vector3.new(0.200000003, 4.78735304, 4.18698692)
- var[139].BackSurface = 'Smooth'
- var[139].FrontSurface = 'Weld'
- var[139].TopSurface = 'Smooth'
- var[139].BottomSurface = 'Smooth'
- var[139].LeftSurface = 'Smooth'
- var[139].RightSurface = 'Smooth'
- var[139].CFrame = CFrame.new(-62.9864998, 0.0999969989, 14.253952, -1, -4.37113954e-008, 8.74227766e-008, 9.45821768e-008, -0.658331275, 0.752728283, 2.46503475e-008, 0.752728283, 0.658331275)
- var[139]:MakeJoints()
- var[140] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[140].Name = "Wedge"
- var[140].Archivable = true
- var[140].BrickColor = BrickColor.new('Institutional white')
- var[140].Material = 'Fabric'
- var[140].Reflectance = 0
- var[140].Transparency = 0
- var[140].RotVelocity = Vector3.new(0, 0, 0)
- var[140].Velocity = Vector3.new(0, 0, 0)
- var[140].Anchored = true
- var[140].CanCollide = true
- var[140].Locked = false
- var[140].Elasticity = 0.5
- var[140].Friction = 0.30000001192093
- var[140].Size = Vector3.new(0.200000003, 5.20868444, 5.94033957)
- var[140].BackSurface = 'Smooth'
- var[140].FrontSurface = 'Smooth'
- var[140].TopSurface = 'Smooth'
- var[140].BottomSurface = 'Smooth'
- var[140].LeftSurface = 'Smooth'
- var[140].RightSurface = 'Smooth'
- var[140].CFrame = CFrame.new(-62.9864998, 4.05018997, 11.0688915, 0.99999994, 4.37113918e-008, -8.74227695e-008, 3.70290394e-008, 0.658331096, 0.752728403, 9.04559414e-008, -0.752728343, 0.658331156)
- var[140]:MakeJoints()
- var[141] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[141].Name = "Wedge"
- var[141].Archivable = true
- var[141].BrickColor = BrickColor.new('Institutional white')
- var[141].Material = 'Fabric'
- var[141].Reflectance = 0
- var[141].Transparency = 0
- var[141].RotVelocity = Vector3.new(0, 0, 0)
- var[141].Velocity = Vector3.new(0, 0, 0)
- var[141].Anchored = true
- var[141].CanCollide = true
- var[141].Locked = false
- var[141].Elasticity = 0.5
- var[141].Friction = 0.30000001192093
- var[141].Size = Vector3.new(0.200000003, 5.20868444, 3.7052412)
- var[141].BackSurface = 'Smooth'
- var[141].FrontSurface = 'Smooth'
- var[141].TopSurface = 'Smooth'
- var[141].BottomSurface = 'Smooth'
- var[141].LeftSurface = 'Smooth'
- var[141].RightSurface = 'Smooth'
- var[141].CFrame = CFrame.new(-62.9864998, 7.68110991, 14.2439423, -0.99999994, 4.37113847e-008, 8.74227695e-008, -3.70290323e-008, 0.658331156, -0.752728343, -9.04559414e-008, -0.752728283, -0.658331215)
- var[141]:MakeJoints()
- var[142] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[142].Name = "Part"
- var[142].Archivable = true
- var[142].BrickColor = BrickColor.new('Brown')
- var[142].Material = 'Wood'
- var[142].Reflectance = 0
- var[142].Transparency = 0
- var[142].RotVelocity = Vector3.new(0, 0, 0)
- var[142].Velocity = Vector3.new(0, 0, 0)
- var[142].Anchored = true
- var[142].CanCollide = true
- var[142].Locked = false
- var[142].Elasticity = 0.5
- var[142].Friction = 0.30000001192093
- var[142].Size = Vector3.new(0.400000006, 0.400000572, 13.999999)
- var[142].FormFactor = 'Custom'
- var[142].Shape = 'Block'
- var[142].BackSurface = 'Smooth'
- var[142].FrontSurface = 'Smooth'
- var[142].TopSurface = 'Smooth'
- var[142].BottomSurface = 'Smooth'
- var[142].LeftSurface = 'Smooth'
- var[142].RightSurface = 'Smooth'
- var[142].CFrame = CFrame.new(-70.1865082, 7.90041018, 42.673996, -3.4532377e-012, -8.74227766e-008, -1, 1.29496392e-012, -1, 8.74227766e-008, -0.999999881, -3.88489154e-012, 1.03597131e-011)
- var[142]:MakeJoints()
- var[143] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[143].Name = "Peg"
- var[143].Archivable = true
- var[143].BrickColor = BrickColor.new('Brown')
- var[143].Material = 'Wood'
- var[143].Reflectance = 0
- var[143].Transparency = 0
- var[143].RotVelocity = Vector3.new(0, 0, 0)
- var[143].Velocity = Vector3.new(0, 0, 0)
- var[143].Anchored = true
- var[143].CanCollide = true
- var[143].Locked = false
- var[143].Elasticity = 0.5
- var[143].Friction = 0.30000001192093
- var[143].Size = Vector3.new(0.400000036, 0.400000006, 0.900000632)
- var[143].FormFactor = 'Custom'
- var[143].Shape = 'Block'
- var[143].BackSurface = 'Smooth'
- var[143].FrontSurface = 'Weld'
- var[143].TopSurface = 'Smooth'
- var[143].BottomSurface = 'Smooth'
- var[143].LeftSurface = 'Smooth'
- var[143].RightSurface = 'Smooth'
- var[143].CFrame = CFrame.new(-70.1865082, 0.550009012, 54.7739716, -1.37489683e-012, -1, 1.31134158e-007, -3.2773697e-012, 1.31134158e-007, 1, -0.999995172, -1.2150245e-012, 3.6290877e-012)
- var[143]:MakeJoints()
- var[144] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[144].Name = "Ropes"
- var[144].Archivable = true
- var[145] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[145].Name = "Rope"
- var[145].Archivable = true
- var[145].BrickColor = BrickColor.new('Brown')
- var[145].Material = 'Fabric'
- var[145].Reflectance = 0
- var[145].Transparency = 0
- var[145].RotVelocity = Vector3.new(0, 0, 0)
- var[145].Velocity = Vector3.new(0, 0, 0)
- var[145].Anchored = true
- var[145].CanCollide = true
- var[145].Locked = false
- var[145].Elasticity = 0.5
- var[145].Friction = 0.30000001192093
- var[145].Size = Vector3.new(0.200000003, 0.200000003, 6.03548765)
- var[145].FormFactor = 'Custom'
- var[145].Shape = 'Block'
- var[145].BackSurface = 'Smooth'
- var[145].FrontSurface = 'Smooth'
- var[145].TopSurface = 'Smooth'
- var[145].BottomSurface = 'Smooth'
- var[145].LeftSurface = 'Smooth'
- var[145].RightSurface = 'Smooth'
- var[145].CFrame = CFrame.new(-70.1865082, 10.5122118, 44.8406181, -1, 0, 0, 0, 0.651699901, 0.758476913, 0, 0.758476913, -0.651699901)
- var[145]:MakeJoints()
- var[146] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[146].Name = "Rope"
- var[146].Archivable = true
- var[146].BrickColor = BrickColor.new('Brown')
- var[146].Material = 'Fabric'
- var[146].Reflectance = 0
- var[146].Transparency = 0
- var[146].RotVelocity = Vector3.new(0, 0, 0)
- var[146].Velocity = Vector3.new(0, 0, 0)
- var[146].Anchored = true
- var[146].CanCollide = true
- var[146].Locked = false
- var[146].Elasticity = 0.5
- var[146].Friction = 0.30000001192093
- var[146].Size = Vector3.new(0.200000003, 0.200000003, 5.70574284)
- var[146].FormFactor = 'Custom'
- var[146].Shape = 'Block'
- var[146].BackSurface = 'Smooth'
- var[146].FrontSurface = 'Smooth'
- var[146].TopSurface = 'Smooth'
- var[146].BottomSurface = 'Smooth'
- var[146].LeftSurface = 'Smooth'
- var[146].RightSurface = 'Smooth'
- var[146].CFrame = CFrame.new(-70.1865082, 6.15633011, 48.7739716, -1, 0, 0, 0, 0.689362764, 0.724416316, 0, 0.724416316, -0.689362764)
- var[146]:MakeJoints()
- var[147] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[147].Name = "Rope"
- var[147].Archivable = true
- var[147].BrickColor = BrickColor.new('Brown')
- var[147].Material = 'Fabric'
- var[147].Reflectance = 0
- var[147].Transparency = 0
- var[147].RotVelocity = Vector3.new(0, 0, 0)
- var[147].Velocity = Vector3.new(0, 0, 0)
- var[147].Anchored = true
- var[147].CanCollide = true
- var[147].Locked = false
- var[147].Elasticity = 0.5
- var[147].Friction = 0.30000001192093
- var[147].Size = Vector3.new(0.200000003, 0.200000003, 5.39249039)
- var[147].FormFactor = 'Custom'
- var[147].Shape = 'Block'
- var[147].BackSurface = 'Smooth'
- var[147].FrontSurface = 'Smooth'
- var[147].TopSurface = 'Smooth'
- var[147].BottomSurface = 'Smooth'
- var[147].LeftSurface = 'Smooth'
- var[147].RightSurface = 'Smooth'
- var[147].CFrame = CFrame.new(-70.1865082, 2.2445879, 52.7073212, -1, 0, 0, 0, 0.729408026, 0.684078872, 0, 0.684078872, -0.729408026)
- var[147]:MakeJoints()
- var[148] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[148].Name = "Ropes"
- var[148].Archivable = true
- var[149] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[149].Name = "Rope"
- var[149].Archivable = true
- var[149].BrickColor = BrickColor.new('Brown')
- var[149].Material = 'Fabric'
- var[149].Reflectance = 0
- var[149].Transparency = 0
- var[149].RotVelocity = Vector3.new(0, 0, 0)
- var[149].Velocity = Vector3.new(0, 0, 0)
- var[149].Anchored = true
- var[149].CanCollide = true
- var[149].Locked = false
- var[149].Elasticity = 0.5
- var[149].Friction = 0.30000001192093
- var[149].Size = Vector3.new(0.200000003, 0.200000003, 6.03549242)
- var[149].FormFactor = 'Custom'
- var[149].Shape = 'Block'
- var[149].BackSurface = 'Smooth'
- var[149].FrontSurface = 'Smooth'
- var[149].TopSurface = 'Smooth'
- var[149].BottomSurface = 'Smooth'
- var[149].LeftSurface = 'Smooth'
- var[149].RightSurface = 'Smooth'
- var[149].CFrame = CFrame.new(-70.1865082, 10.5122118, 9.10734558, 1, 0, 0, 0, 0.651700675, 0.758476257, 0, -0.758476257, 0.651700675)
- var[149]:MakeJoints()
- var[150] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[150].Name = "Rope"
- var[150].Archivable = true
- var[150].BrickColor = BrickColor.new('Brown')
- var[150].Material = 'Fabric'
- var[150].Reflectance = 0
- var[150].Transparency = 0
- var[150].RotVelocity = Vector3.new(0, 0, 0)
- var[150].Velocity = Vector3.new(0, 0, 0)
- var[150].Anchored = true
- var[150].CanCollide = true
- var[150].Locked = false
- var[150].Elasticity = 0.5
- var[150].Friction = 0.30000001192093
- var[150].Size = Vector3.new(0.200000003, 0.200000003, 5.70575094)
- var[150].FormFactor = 'Custom'
- var[150].Shape = 'Block'
- var[150].BackSurface = 'Smooth'
- var[150].FrontSurface = 'Smooth'
- var[150].TopSurface = 'Smooth'
- var[150].BottomSurface = 'Smooth'
- var[150].LeftSurface = 'Smooth'
- var[150].RightSurface = 'Smooth'
- var[150].CFrame = CFrame.new(-70.1865082, 6.15633011, 5.17399597, 1, 0, 0, 0, 0.689363778, 0.724415302, 0, -0.724415302, 0.689363778)
- var[150]:MakeJoints()
- var[151] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[151].Name = "Rope"
- var[151].Archivable = true
- var[151].BrickColor = BrickColor.new('Brown')
- var[151].Material = 'Fabric'
- var[151].Reflectance = 0
- var[151].Transparency = 0
- var[151].RotVelocity = Vector3.new(0, 0, 0)
- var[151].Velocity = Vector3.new(0, 0, 0)
- var[151].Anchored = true
- var[151].CanCollide = true
- var[151].Locked = false
- var[151].Elasticity = 0.5
- var[151].Friction = 0.30000001192093
- var[151].Size = Vector3.new(0.200000003, 0.200000003, 5.39249659)
- var[151].FormFactor = 'Custom'
- var[151].Shape = 'Block'
- var[151].BackSurface = 'Smooth'
- var[151].FrontSurface = 'Smooth'
- var[151].TopSurface = 'Smooth'
- var[151].BottomSurface = 'Smooth'
- var[151].LeftSurface = 'Smooth'
- var[151].RightSurface = 'Smooth'
- var[151].CFrame = CFrame.new(-70.1865082, 2.2445879, 1.240646, 1, 0, 0, 0, 0.729408801, 0.684078097, 0, -0.684078097, 0.729408801)
- var[151]:MakeJoints()
- var[152] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[152].Name = "Wedge"
- var[152].Archivable = true
- var[152].BrickColor = BrickColor.new('Institutional white')
- var[152].Material = 'Fabric'
- var[152].Reflectance = 0
- var[152].Transparency = 0
- var[152].RotVelocity = Vector3.new(0, 0, 0)
- var[152].Velocity = Vector3.new(0, 0, 0)
- var[152].Anchored = true
- var[152].CanCollide = true
- var[152].Locked = false
- var[152].Elasticity = 0.5
- var[152].Friction = 0.30000001192093
- var[152].Size = Vector3.new(0.200000003, 3.34450722, 1.33201349)
- var[152].BackSurface = 'Smooth'
- var[152].FrontSurface = 'Weld'
- var[152].TopSurface = 'Smooth'
- var[152].BottomSurface = 'Smooth'
- var[152].LeftSurface = 'Smooth'
- var[152].RightSurface = 'Smooth'
- var[152].CFrame = CFrame.new(-64.986496, 0.0999969989, 11.0738983, -7.29559702e-008, -0.92903018, -0.370003909, 6.50450147e-008, -0.370003909, 0.92903018, -1, 4.37113883e-008, 8.74227766e-008)
- var[152]:MakeJoints()
- var[153] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[153].Name = "Wedge"
- var[153].Archivable = true
- var[153].BrickColor = BrickColor.new('Institutional white')
- var[153].Material = 'Fabric'
- var[153].Reflectance = 0
- var[153].Transparency = 0
- var[153].RotVelocity = Vector3.new(0, 0, 0)
- var[153].Velocity = Vector3.new(0, 0, 0)
- var[153].Anchored = true
- var[153].CanCollide = true
- var[153].Locked = false
- var[153].Elasticity = 0.5
- var[153].Friction = 0.30000001192093
- var[153].Size = Vector3.new(0.200000003, 3.34450722, 8.54906178)
- var[153].BackSurface = 'Smooth'
- var[153].FrontSurface = 'Smooth'
- var[153].TopSurface = 'Smooth'
- var[153].BottomSurface = 'Smooth'
- var[153].LeftSurface = 'Smooth'
- var[153].RightSurface = 'Smooth'
- var[153].CFrame = CFrame.new(-66.8144989, 4.68983793, 11.0738983, 7.29559702e-008, -0.92903024, 0.370003819, -6.50450147e-008, -0.370003819, -0.92903024, 1, 4.37113954e-008, -8.74227766e-008)
- var[153]:MakeJoints()
- var[154] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[154].Name = "Ropes"
- var[154].Archivable = true
- var[155] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[155].Name = "Rope"
- var[155].Archivable = true
- var[155].BrickColor = BrickColor.new('Brown')
- var[155].Material = 'Fabric'
- var[155].Reflectance = 0
- var[155].Transparency = 0
- var[155].RotVelocity = Vector3.new(0, 0, 0)
- var[155].Velocity = Vector3.new(0, 0, 0)
- var[155].Anchored = true
- var[155].CanCollide = true
- var[155].Locked = false
- var[155].Elasticity = 0.5
- var[155].Friction = 0.30000001192093
- var[155].Size = Vector3.new(0.200000003, 0.200000003, 3.83047438)
- var[155].FormFactor = 'Custom'
- var[155].Shape = 'Block'
- var[155].BackSurface = 'Smooth'
- var[155].FrontSurface = 'Smooth'
- var[155].TopSurface = 'Smooth'
- var[155].BottomSurface = 'Smooth'
- var[155].LeftSurface = 'Smooth'
- var[155].RightSurface = 'Smooth'
- var[155].CFrame = CFrame.new(-61.8198128, 6.26192093, 14.253952, 0, 0.793055356, -0.609149694, 0, 0.609149694, 0.793055356, 1, 0, 0)
- var[155]:MakeJoints()
- var[156] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[156].Name = "Rope"
- var[156].Archivable = true
- var[156].BrickColor = BrickColor.new('Brown')
- var[156].Material = 'Fabric'
- var[156].Reflectance = 0
- var[156].Transparency = 0
- var[156].RotVelocity = Vector3.new(0, 0, 0)
- var[156].Velocity = Vector3.new(0, 0, 0)
- var[156].Anchored = true
- var[156].CanCollide = true
- var[156].Locked = false
- var[156].Elasticity = 0.5
- var[156].Friction = 0.30000001192093
- var[156].Size = Vector3.new(0.200000003, 0.200000003, 3.48852611)
- var[156].FormFactor = 'Custom'
- var[156].Shape = 'Block'
- var[156].BackSurface = 'Smooth'
- var[156].FrontSurface = 'Smooth'
- var[156].TopSurface = 'Smooth'
- var[156].BottomSurface = 'Smooth'
- var[156].LeftSurface = 'Smooth'
- var[156].RightSurface = 'Smooth'
- var[156].CFrame = CFrame.new(-59.4864998, 3.44551706, 14.253952, 0, 0.743389249, -0.668858945, 0, 0.668858945, 0.743389249, 1, 0, 0)
- var[156]:MakeJoints()
- var[157] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[157].Name = "Rope"
- var[157].Archivable = true
- var[157].BrickColor = BrickColor.new('Brown')
- var[157].Material = 'Fabric'
- var[157].Reflectance = 0
- var[157].Transparency = 0
- var[157].RotVelocity = Vector3.new(0, 0, 0)
- var[157].Velocity = Vector3.new(0, 0, 0)
- var[157].Anchored = true
- var[157].CanCollide = true
- var[157].Locked = false
- var[157].Elasticity = 0.5
- var[157].Friction = 0.30000001192093
- var[157].Size = Vector3.new(0.200000003, 0.200000003, 2.67209387)
- var[157].FormFactor = 'Custom'
- var[157].Shape = 'Block'
- var[157].BackSurface = 'Smooth'
- var[157].FrontSurface = 'Smooth'
- var[157].TopSurface = 'Smooth'
- var[157].BottomSurface = 'Smooth'
- var[157].LeftSurface = 'Smooth'
- var[157].RightSurface = 'Smooth'
- var[157].CFrame = CFrame.new(-57.3370857, 1.24385703, 14.253952, 0, 0.677435458, -0.735582232, 0, 0.735582232, 0.677435458, 1, 0, 0)
- var[157]:MakeJoints()
- var[158] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[158].Name = "Wedge"
- var[158].Archivable = true
- var[158].BrickColor = BrickColor.new('Institutional white')
- var[158].Material = 'Fabric'
- var[158].Reflectance = 0
- var[158].Transparency = 0
- var[158].RotVelocity = Vector3.new(0, 0, 0)
- var[158].Velocity = Vector3.new(0, 0, 0)
- var[158].Anchored = true
- var[158].CanCollide = true
- var[158].Locked = false
- var[158].Elasticity = 0.5
- var[158].Friction = 0.30000001192093
- var[158].Size = Vector3.new(0.200000003, 3.01312876, 2.67246151)
- var[158].BackSurface = 'Smooth'
- var[158].FrontSurface = 'Smooth'
- var[158].TopSurface = 'Smooth'
- var[158].BottomSurface = 'Smooth'
- var[158].LeftSurface = 'Smooth'
- var[158].RightSurface = 'Smooth'
- var[158].CFrame = CFrame.new(-64.9484711, 8.59645557, 11.0738983, -8.26242541e-009, 0.929030061, 0.370003998, -9.73917835e-008, 0.370003968, -0.92903012, -0.99999994, -4.37113918e-008, 8.74227695e-008)
- var[158]:MakeJoints()
- var[159] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[159].Name = "Wedge"
- var[159].Archivable = true
- var[159].BrickColor = BrickColor.new('Institutional white')
- var[159].Material = 'Fabric'
- var[159].Reflectance = 0
- var[159].Transparency = 0
- var[159].RotVelocity = Vector3.new(0, 0, 0)
- var[159].Velocity = Vector3.new(0, 0, 0)
- var[159].Anchored = true
- var[159].CanCollide = true
- var[159].Locked = false
- var[159].Elasticity = 0.5
- var[159].Friction = 0.30000001192093
- var[159].Size = Vector3.new(0.200000003, 3.01312876, 7.2086134)
- var[159].BackSurface = 'Smooth'
- var[159].FrontSurface = 'Smooth'
- var[159].TopSurface = 'Smooth'
- var[159].BottomSurface = 'Smooth'
- var[159].LeftSurface = 'Smooth'
- var[159].RightSurface = 'Smooth'
- var[159].CFrame = CFrame.new(-63.120472, 4.00587988, 11.0738983, 8.26242896e-009, 0.92903012, -0.370003909, 9.73917764e-008, 0.370003879, 0.92903018, 0.99999994, -4.37113847e-008, -8.74227695e-008)
- var[159]:MakeJoints()
- var[160] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[160].Name = "Wedge"
- var[160].Archivable = true
- var[160].BrickColor = BrickColor.new('Institutional white')
- var[160].Material = 'Fabric'
- var[160].Reflectance = 0
- var[160].Transparency = 0
- var[160].RotVelocity = Vector3.new(0, 0, 0)
- var[160].Velocity = Vector3.new(0, 0, 0)
- var[160].Anchored = true
- var[160].CanCollide = true
- var[160].Locked = false
- var[160].Elasticity = 0.5
- var[160].Friction = 0.30000001192093
- var[160].Size = Vector3.new(0.200000003, 8.61508179, 0.8569538)
- var[160].BackSurface = 'Smooth'
- var[160].FrontSurface = 'Smooth'
- var[160].TopSurface = 'Smooth'
- var[160].BottomSurface = 'Smooth'
- var[160].LeftSurface = 'Smooth'
- var[160].RightSurface = 'Smooth'
- var[160].CFrame = CFrame.new(-75.4525604, 4.00587988, 11.0738983, 9.70721601e-008, 0.339644313, 0.940553963, -1.1420271e-008, -0.940553963, 0.339644313, 1, -4.37113883e-008, -8.74227766e-008)
- var[160]:MakeJoints()
- var[161] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[161].Name = "Part"
- var[161].Archivable = true
- var[161].BrickColor = BrickColor.new('Institutional white')
- var[161].Material = 'Fabric'
- var[161].Reflectance = 0
- var[161].Transparency = 0
- var[161].RotVelocity = Vector3.new(0, 0, 0)
- var[161].Velocity = Vector3.new(0, 0, 0)
- var[161].Anchored = true
- var[161].CanCollide = true
- var[161].Locked = false
- var[161].Elasticity = 0.5
- var[161].Friction = 0.30000001192093
- var[161].Size = Vector3.new(6.17652559, 0.214084238, 4.06450129)
- var[161].FormFactor = 'Custom'
- var[161].Shape = 'Block'
- var[161].BackSurface = 'Smooth'
- var[161].FrontSurface = 'Smooth'
- var[161].TopSurface = 'Smooth'
- var[161].BottomSurface = 'Smooth'
- var[161].LeftSurface = 'Smooth'
- var[161].RightSurface = 'Smooth'
- var[161].CFrame = CFrame.new(-75.3961029, 8.25203609, 17.4261932, 0.0248258859, 0.338735878, 0.940553963, -0.0687486157, -0.938037992, 0.339644432, 0.997325122, -0.0730937496, 0)
- var[161]:MakeJoints()
- var[162] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[162].Name = "Wedge"
- var[162].Archivable = true
- var[162].BrickColor = BrickColor.new('Institutional white')
- var[162].Material = 'Fabric'
- var[162].Reflectance = 0
- var[162].Transparency = 0
- var[162].RotVelocity = Vector3.new(0, 0, 0)
- var[162].Velocity = Vector3.new(0, 0, 0)
- var[162].Anchored = true
- var[162].CanCollide = true
- var[162].Locked = false
- var[162].Elasticity = 0.5
- var[162].Friction = 0.30000001192093
- var[162].Size = Vector3.new(0.200000003, 5.22186708, 4.57138014)
- var[162].BackSurface = 'Smooth'
- var[162].FrontSurface = 'Smooth'
- var[162].TopSurface = 'Smooth'
- var[162].BottomSurface = 'Smooth'
- var[162].LeftSurface = 'Smooth'
- var[162].RightSurface = 'Smooth'
- var[162].CFrame = CFrame.new(-77.3865204, 3.57002807, 23.7914276, 0.99999994, -4.82515077e-007, -3.39450281e-007, -5.86598617e-007, -0.751939297, -0.659232318, 6.28435259e-008, 0.659232318, -0.751939297)
- var[162]:MakeJoints()
- var[163] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[163].Name = "Part"
- var[163].Archivable = true
- var[163].BrickColor = BrickColor.new('Institutional white')
- var[163].Material = 'Fabric'
- var[163].Reflectance = 0
- var[163].Transparency = 0
- var[163].RotVelocity = Vector3.new(0, 0, 0)
- var[163].Velocity = Vector3.new(0, 0, 0)
- var[163].Anchored = true
- var[163].CanCollide = true
- var[163].Locked = false
- var[163].Elasticity = 0.5
- var[163].Friction = 0.30000001192093
- var[163].Size = Vector3.new(6.16183949, 0.204825625, 3.97318697)
- var[163].FormFactor = 'Custom'
- var[163].Shape = 'Block'
- var[163].BackSurface = 'Smooth'
- var[163].FrontSurface = 'Smooth'
- var[163].TopSurface = 'Smooth'
- var[163].BottomSurface = 'Smooth'
- var[163].LeftSurface = 'Smooth'
- var[163].RightSurface = 'Smooth'
- var[163].CFrame = CFrame.new(-75.4916229, 7.90211821, 30.1564178, -0.00829506852, 0.339543104, 0.940553963, 0.0229709614, -0.940273404, 0.339644432, 0.999701798, 0.0244228002, 0)
- var[163]:MakeJoints()
- var[164] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[164].Name = "Ropes"
- var[164].Archivable = true
- var[165] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[165].Name = "Rope"
- var[165].Archivable = true
- var[165].BrickColor = BrickColor.new('Brown')
- var[165].Material = 'Fabric'
- var[165].Reflectance = 0
- var[165].Transparency = 0
- var[165].RotVelocity = Vector3.new(0, 0, 0)
- var[165].Velocity = Vector3.new(0, 0, 0)
- var[165].Anchored = true
- var[165].CanCollide = true
- var[165].Locked = false
- var[165].Elasticity = 0.5
- var[165].Friction = 0.30000001192093
- var[165].Size = Vector3.new(0.200000003, 0.200000003, 3.83047724)
- var[165].FormFactor = 'Custom'
- var[165].Shape = 'Block'
- var[165].BackSurface = 'Smooth'
- var[165].FrontSurface = 'Smooth'
- var[165].TopSurface = 'Smooth'
- var[165].BottomSurface = 'Smooth'
- var[165].LeftSurface = 'Smooth'
- var[165].RightSurface = 'Smooth'
- var[165].CFrame = CFrame.new(-78.5531464, 6.26192093, 14.253952, 0, -0.793054938, 0.609150171, 0, 0.609150171, 0.793054938, -1, 0, 0)
- var[165]:MakeJoints()
- var[166] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[166].Name = "Rope"
- var[166].Archivable = true
- var[166].BrickColor = BrickColor.new('Brown')
- var[166].Material = 'Fabric'
- var[166].Reflectance = 0
- var[166].Transparency = 0
- var[166].RotVelocity = Vector3.new(0, 0, 0)
- var[166].Velocity = Vector3.new(0, 0, 0)
- var[166].Anchored = true
- var[166].CanCollide = true
- var[166].Locked = false
- var[166].Elasticity = 0.5
- var[166].Friction = 0.30000001192093
- var[166].Size = Vector3.new(0.200000003, 0.200000003, 3.48852658)
- var[166].FormFactor = 'Custom'
- var[166].Shape = 'Block'
- var[166].BackSurface = 'Smooth'
- var[166].FrontSurface = 'Smooth'
- var[166].TopSurface = 'Smooth'
- var[166].BottomSurface = 'Smooth'
- var[166].LeftSurface = 'Smooth'
- var[166].RightSurface = 'Smooth'
- var[166].CFrame = CFrame.new(-80.8865204, 3.44551706, 14.253952, 0, -0.743389308, 0.668858886, 0, 0.668858886, 0.743389308, -1, 0, 0)
- var[166]:MakeJoints()
- var[167] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[167].Name = "Rope"
- var[167].Archivable = true
- var[167].BrickColor = BrickColor.new('Brown')
- var[167].Material = 'Fabric'
- var[167].Reflectance = 0
- var[167].Transparency = 0
- var[167].RotVelocity = Vector3.new(0, 0, 0)
- var[167].Velocity = Vector3.new(0, 0, 0)
- var[167].Anchored = true
- var[167].CanCollide = true
- var[167].Locked = false
- var[167].Elasticity = 0.5
- var[167].Friction = 0.30000001192093
- var[167].Size = Vector3.new(0.200000003, 0.200000003, 2.67209411)
- var[167].FormFactor = 'Custom'
- var[167].Shape = 'Block'
- var[167].BackSurface = 'Smooth'
- var[167].FrontSurface = 'Smooth'
- var[167].TopSurface = 'Smooth'
- var[167].BottomSurface = 'Smooth'
- var[167].LeftSurface = 'Smooth'
- var[167].RightSurface = 'Smooth'
- var[167].CFrame = CFrame.new(-83.0359344, 1.24385703, 14.253952, 0, -0.677435517, 0.735582113, 0, 0.735582113, 0.677435517, -1, 0, 0)
- var[167]:MakeJoints()
- var[168] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[168].Name = "Part"
- var[168].Archivable = true
- var[168].BrickColor = BrickColor.new('Institutional white')
- var[168].Material = 'Fabric'
- var[168].Reflectance = 0
- var[168].Transparency = 0
- var[168].RotVelocity = Vector3.new(0, 0, 0)
- var[168].Velocity = Vector3.new(0, 0, 0)
- var[168].Anchored = true
- var[168].CanCollide = true
- var[168].Locked = false
- var[168].Elasticity = 0.5
- var[168].Friction = 0.30000001192093
- var[168].Size = Vector3.new(6.16183758, 0.200000003, 3.97318673)
- var[168].FormFactor = 'Custom'
- var[168].Shape = 'Block'
- var[168].BackSurface = 'Smooth'
- var[168].FrontSurface = 'Smooth'
- var[168].TopSurface = 'Smooth'
- var[168].BottomSurface = 'Smooth'
- var[168].LeftSurface = 'Smooth'
- var[168].RightSurface = 'Smooth'
- var[168].CFrame = CFrame.new(-75.4924774, 7.90443802, 23.7915497, 0.00829507038, 0.339543074, 0.940553963, -0.0229709689, -0.940273345, 0.339644432, 0.999701738, -0.0244228076, 0)
- var[168]:MakeJoints()
- var[169] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[169].Name = "Ropes"
- var[169].Archivable = true
- var[170] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[170].Name = "Rope"
- var[170].Archivable = true
- var[170].BrickColor = BrickColor.new('Brown')
- var[170].Material = 'Fabric'
- var[170].Reflectance = 0
- var[170].Transparency = 0
- var[170].RotVelocity = Vector3.new(0, 0, 0)
- var[170].Velocity = Vector3.new(0, 0, 0)
- var[170].Anchored = true
- var[170].CanCollide = true
- var[170].Locked = false
- var[170].Elasticity = 0.5
- var[170].Friction = 0.30000001192093
- var[170].Size = Vector3.new(0.200000003, 0.200000003, 6.39212084)
- var[170].FormFactor = 'Custom'
- var[170].Shape = 'Block'
- var[170].BackSurface = 'Smooth'
- var[170].FrontSurface = 'Smooth'
- var[170].TopSurface = 'Smooth'
- var[170].BottomSurface = 'Smooth'
- var[170].LeftSurface = 'Smooth'
- var[170].RightSurface = 'Smooth'
- var[170].CFrame = CFrame.new(-77.3865204, 7.78053617, 14.253952, -1, 0, 0, 0, 0.99497503, 0.100123242, 0, 0.100123242, -0.99497503)
- var[170]:MakeJoints()
- var[171] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[171].Name = "Rope"
- var[171].Archivable = true
- var[171].BrickColor = BrickColor.new('Brown')
- var[171].Material = 'Fabric'
- var[171].Reflectance = 0
- var[171].Transparency = 0
- var[171].RotVelocity = Vector3.new(0, 0, 0)
- var[171].Velocity = Vector3.new(0, 0, 0)
- var[171].Anchored = true
- var[171].CanCollide = true
- var[171].Locked = false
- var[171].Elasticity = 0.5
- var[171].Friction = 0.30000001192093
- var[171].Size = Vector3.new(0.200000003, 0.200000003, 6.36804581)
- var[171].FormFactor = 'Custom'
- var[171].Shape = 'Block'
- var[171].BackSurface = 'Smooth'
- var[171].FrontSurface = 'Smooth'
- var[171].TopSurface = 'Smooth'
- var[171].BottomSurface = 'Smooth'
- var[171].LeftSurface = 'Smooth'
- var[171].RightSurface = 'Smooth'
- var[171].CFrame = CFrame.new(-77.3865204, 7.3007412, 20.6139374, -1, 0, 0, 0, 0.99873656, 0.0502509214, 0, 0.0502509214, -0.99873656)
- var[171]:MakeJoints()
- var[172] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[172].Name = "Rope"
- var[172].Archivable = true
- var[172].BrickColor = BrickColor.new('Brown')
- var[172].Material = 'Fabric'
- var[172].Reflectance = 0
- var[172].Transparency = 0
- var[172].RotVelocity = Vector3.new(0, 0, 0)
- var[172].Velocity = Vector3.new(0, 0, 0)
- var[172].Anchored = true
- var[172].CanCollide = true
- var[172].Locked = false
- var[172].Elasticity = 0.5
- var[172].Friction = 0.30000001192093
- var[172].Size = Vector3.new(0.200000003, 0.200000003, 6.3599968)
- var[172].FormFactor = 'Custom'
- var[172].Shape = 'Block'
- var[172].BackSurface = 'Smooth'
- var[172].FrontSurface = 'Smooth'
- var[172].TopSurface = 'Smooth'
- var[172].BottomSurface = 'Smooth'
- var[172].LeftSurface = 'Smooth'
- var[172].RightSurface = 'Smooth'
- var[172].CFrame = CFrame.new(-77.3865204, 7.1407671, 26.9739227, -1, 0, 0, 0, 0.99999994, 0, 0, 0, -0.99999994)
- var[172]:MakeJoints()
- var[173] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[173].Name = "Rope"
- var[173].Archivable = true
- var[173].BrickColor = BrickColor.new('Brown')
- var[173].Material = 'Fabric'
- var[173].Reflectance = 0
- var[173].Transparency = 0
- var[173].RotVelocity = Vector3.new(0, 0, 0)
- var[173].Velocity = Vector3.new(0, 0, 0)
- var[173].Anchored = true
- var[173].CanCollide = true
- var[173].Locked = false
- var[173].Elasticity = 0.5
- var[173].Friction = 0.30000001192093
- var[173].Size = Vector3.new(0.200000003, 0.200000003, 6.36804581)
- var[173].FormFactor = 'Custom'
- var[173].Shape = 'Block'
- var[173].BackSurface = 'Smooth'
- var[173].FrontSurface = 'Smooth'
- var[173].TopSurface = 'Smooth'
- var[173].BottomSurface = 'Smooth'
- var[173].LeftSurface = 'Smooth'
- var[173].RightSurface = 'Smooth'
- var[173].CFrame = CFrame.new(-77.3865204, 7.3007412, 33.3339081, -1, 0, 0, 0, 0.99873656, -0.0502509214, 0, -0.0502509214, -0.99873656)
- var[173]:MakeJoints()
- var[174] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[174].Name = "Rope"
- var[174].Archivable = true
- var[174].BrickColor = BrickColor.new('Brown')
- var[174].Material = 'Fabric'
- var[174].Reflectance = 0
- var[174].Transparency = 0
- var[174].RotVelocity = Vector3.new(0, 0, 0)
- var[174].Velocity = Vector3.new(0, 0, 0)
- var[174].Anchored = true
- var[174].CanCollide = true
- var[174].Locked = false
- var[174].Elasticity = 0.5
- var[174].Friction = 0.30000001192093
- var[174].Size = Vector3.new(0.200000003, 0.200000003, 6.39212084)
- var[174].FormFactor = 'Custom'
- var[174].Shape = 'Block'
- var[174].BackSurface = 'Smooth'
- var[174].FrontSurface = 'Smooth'
- var[174].TopSurface = 'Smooth'
- var[174].BottomSurface = 'Smooth'
- var[174].LeftSurface = 'Smooth'
- var[174].RightSurface = 'Smooth'
- var[174].CFrame = CFrame.new(-77.3865204, 7.78053617, 39.6938934, -1, 0, 0, 0, 0.99497503, -0.100123242, 0, -0.100123242, -0.99497503)
- var[174]:MakeJoints()
- var[175] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[175].Name = "Wedge"
- var[175].Archivable = true
- var[175].BrickColor = BrickColor.new('Institutional white')
- var[175].Material = 'Fabric'
- var[175].Reflectance = 0
- var[175].Transparency = 0
- var[175].RotVelocity = Vector3.new(0, 0, 0)
- var[175].Velocity = Vector3.new(0, 0, 0)
- var[175].Anchored = true
- var[175].CanCollide = true
- var[175].Locked = false
- var[175].Elasticity = 0.5
- var[175].Friction = 0.30000001192093
- var[175].Size = Vector3.new(0.200000003, 5.4624877, 4.78233433)
- var[175].BackSurface = 'Smooth'
- var[175].FrontSurface = 'Smooth'
- var[175].TopSurface = 'Smooth'
- var[175].BottomSurface = 'Smooth'
- var[175].LeftSurface = 'Smooth'
- var[175].RightSurface = 'Smooth'
- var[175].CFrame = CFrame.new(-77.3865204, 3.73000193, 17.4314423, 1, 3.07669495e-007, 3.02669775e-007, -4.30878487e-007, 0.751939237, 0.659232378, -2.47635938e-008, -0.659232378, 0.751939237)
- var[175]:MakeJoints()
- var[176] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[176].Name = "Part"
- var[176].Archivable = true
- var[176].BrickColor = BrickColor.new('Institutional white')
- var[176].Material = 'Fabric'
- var[176].Reflectance = 0
- var[176].Transparency = 0
- var[176].RotVelocity = Vector3.new(0, 0, 0)
- var[176].Velocity = Vector3.new(0, 0, 0)
- var[176].Anchored = true
- var[176].CanCollide = true
- var[176].Locked = false
- var[176].Elasticity = 0.5
- var[176].Friction = 0.30000001192093
- var[176].Size = Vector3.new(2.99516392, 0.200000003, 3.91884398)
- var[176].FormFactor = 'Custom'
- var[176].Shape = 'Block'
- var[176].BackSurface = 'Smooth'
- var[176].FrontSurface = 'Smooth'
- var[176].TopSurface = 'Smooth'
- var[176].BottomSurface = 'Smooth'
- var[176].LeftSurface = 'Smooth'
- var[176].RightSurface = 'Smooth'
- var[176].CFrame = CFrame.new(-75.4927826, 8.62563229, 12.6540976, 0.0341300666, 0.337925255, 0.940553963, -0.0945140496, -0.935793102, 0.339644432, 0.994938314, -0.100487642, 0)
- var[176]:MakeJoints()
- var[177] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[177].Name = "Wedge"
- var[177].Archivable = true
- var[177].BrickColor = BrickColor.new('Institutional white')
- var[177].Material = 'Fabric'
- var[177].Reflectance = 0
- var[177].Transparency = 0
- var[177].RotVelocity = Vector3.new(0, 0, 0)
- var[177].Velocity = Vector3.new(0, 0, 0)
- var[177].Anchored = true
- var[177].CanCollide = true
- var[177].Locked = false
- var[177].Elasticity = 0.5
- var[177].Friction = 0.30000001192093
- var[177].Size = Vector3.new(0.200000003, 0.902830243, 1.01367545)
- var[177].BackSurface = 'Smooth'
- var[177].FrontSurface = 'Smooth'
- var[177].TopSurface = 'Smooth'
- var[177].BottomSurface = 'Smooth'
- var[177].LeftSurface = 'Smooth'
- var[177].RightSurface = 'Smooth'
- var[177].CFrame = CFrame.new(-73.5939178, 8.57686424, 42.8739471, 1.74278334e-008, -0.800353706, 0.599528015, 9.61753415e-008, 0.599528015, 0.800353706, -1, 4.37113883e-008, 8.74227766e-008)
- var[177]:MakeJoints()
- var[178] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[178].Name = "Part"
- var[178].Archivable = true
- var[178].BrickColor = BrickColor.new('Institutional white')
- var[178].Material = 'Fabric'
- var[178].Reflectance = 0
- var[178].Transparency = 0
- var[178].RotVelocity = Vector3.new(0, 0, 0)
- var[178].Velocity = Vector3.new(0, 0, 0)
- var[178].Anchored = true
- var[178].CanCollide = true
- var[178].Locked = false
- var[178].Elasticity = 0.5
- var[178].Friction = 0.30000001192093
- var[178].Size = Vector3.new(6.17652178, 0.200000003, 4.06450081)
- var[178].FormFactor = 'Custom'
- var[178].Shape = 'Block'
- var[178].BackSurface = 'Smooth'
- var[178].FrontSurface = 'Smooth'
- var[178].TopSurface = 'Smooth'
- var[178].BottomSurface = 'Smooth'
- var[178].LeftSurface = 'Smooth'
- var[178].RightSurface = 'Smooth'
- var[178].CFrame = CFrame.new(-75.3986053, 8.25887012, 36.521286, -0.0248259008, 0.338735878, 0.940553963, 0.0687486604, -0.938037992, 0.339644432, 0.997325122, 0.0730937943, 0)
- var[178]:MakeJoints()
- var[179] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[179].Name = "Part"
- var[179].Archivable = true
- var[179].BrickColor = BrickColor.new('Brown')
- var[179].Material = 'Wood'
- var[179].Reflectance = 0
- var[179].Transparency = 0
- var[179].RotVelocity = Vector3.new(0, 0, 0)
- var[179].Velocity = Vector3.new(0, 0, 0)
- var[179].Anchored = true
- var[179].CanCollide = true
- var[179].Locked = false
- var[179].Elasticity = 0.5
- var[179].Friction = 0.30000001192093
- var[179].Size = Vector3.new(0.400000006, 8.39999962, 0.399999619)
- var[179].FormFactor = 'Custom'
- var[179].Shape = 'Block'
- var[179].BackSurface = 'Smooth'
- var[179].FrontSurface = 'Smooth'
- var[179].TopSurface = 'Smooth'
- var[179].BottomSurface = 'Weld'
- var[179].LeftSurface = 'Smooth'
- var[179].RightSurface = 'Smooth'
- var[179].CFrame = CFrame.new(-77.3865204, 4.29994678, 11.0738983, -1.69811925e-011, -3.93489594e-023, 1, 6.3679474e-012, 1, -3.28229182e-023, -1, -6.36794697e-012, 1.69811925e-011)
- var[179]:MakeJoints()
- var[180] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[180].Name = "Part"
- var[180].Archivable = true
- var[180].BrickColor = BrickColor.new('Brown')
- var[180].Material = 'Wood'
- var[180].Reflectance = 0
- var[180].Transparency = 0
- var[180].RotVelocity = Vector3.new(0, 0, 0)
- var[180].Velocity = Vector3.new(0, 0, 0)
- var[180].Anchored = true
- var[180].CanCollide = true
- var[180].Locked = false
- var[180].Elasticity = 0.5
- var[180].Friction = 0.30000001192093
- var[180].Size = Vector3.new(0.400000006, 8.39999962, 0.399999619)
- var[180].FormFactor = 'Custom'
- var[180].Shape = 'Block'
- var[180].BackSurface = 'Smooth'
- var[180].FrontSurface = 'Smooth'
- var[180].TopSurface = 'Smooth'
- var[180].BottomSurface = 'Weld'
- var[180].LeftSurface = 'Smooth'
- var[180].RightSurface = 'Smooth'
- var[180].CFrame = CFrame.new(-77.3865204, 4.29994678, 42.8739471, -1.72369879e-011, -4.0457025e-023, 1, 6.46387024e-012, 1, -3.38822007e-023, -1, -6.46387024e-012, 1.72369879e-011)
- var[180]:MakeJoints()
- var[181] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[181].Name = "Part"
- var[181].Archivable = true
- var[181].BrickColor = BrickColor.new('Institutional white')
- var[181].Material = 'Fabric'
- var[181].Reflectance = 0
- var[181].Transparency = 0
- var[181].RotVelocity = Vector3.new(0, 0, 0)
- var[181].Velocity = Vector3.new(0, 0, 0)
- var[181].Anchored = true
- var[181].CanCollide = true
- var[181].Locked = false
- var[181].Elasticity = 0.5
- var[181].Friction = 0.30000001192093
- var[181].Size = Vector3.new(6.35999298, 0.200000003, 6.94000053)
- var[181].FormFactor = 'Custom'
- var[181].Shape = 'Block'
- var[181].BackSurface = 'Weld'
- var[181].FrontSurface = 'Smooth'
- var[181].TopSurface = 'Smooth'
- var[181].BottomSurface = 'Smooth'
- var[181].LeftSurface = 'Smooth'
- var[181].RightSurface = 'Smooth'
- var[181].CFrame = CFrame.new(-77.3865204, 3.56996703, 26.9739227, 5.68434189e-014, 0.999999523, -5.49668073e-007, 4.37113847e-008, -5.49667902e-007, -0.999999881, -0.999999821, 0, -4.37113812e-008)
- var[181]:MakeJoints()
- var[182] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[182].Name = "Ropes"
- var[182].Archivable = true
- var[183] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[183].Name = "Rope"
- var[183].Archivable = true
- var[183].BrickColor = BrickColor.new('Brown')
- var[183].Material = 'Fabric'
- var[183].Reflectance = 0
- var[183].Transparency = 0
- var[183].RotVelocity = Vector3.new(0, 0, 0)
- var[183].Velocity = Vector3.new(0, 0, 0)
- var[183].Anchored = true
- var[183].CanCollide = true
- var[183].Locked = false
- var[183].Elasticity = 0.5
- var[183].Friction = 0.30000001192093
- var[183].Size = Vector3.new(0.200000003, 0.200000003, 3.70487094)
- var[183].FormFactor = 'Custom'
- var[183].Shape = 'Block'
- var[183].BackSurface = 'Smooth'
- var[183].FrontSurface = 'Smooth'
- var[183].TopSurface = 'Smooth'
- var[183].BottomSurface = 'Smooth'
- var[183].LeftSurface = 'Smooth'
- var[183].RightSurface = 'Smooth'
- var[183].CFrame = CFrame.new(-78.5531464, 5.86177492, 33.3339081, 0, -0.776755512, 0.629802167, 0, 0.629802167, 0.776755512, -1, 0, 0)
- var[183]:MakeJoints()
- var[184] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[184].Name = "Rope"
- var[184].Archivable = true
- var[184].BrickColor = BrickColor.new('Brown')
- var[184].Material = 'Fabric'
- var[184].Reflectance = 0
- var[184].Transparency = 0
- var[184].RotVelocity = Vector3.new(0, 0, 0)
- var[184].Velocity = Vector3.new(0, 0, 0)
- var[184].Anchored = true
- var[184].CanCollide = true
- var[184].Locked = false
- var[184].Elasticity = 0.5
- var[184].Friction = 0.30000001192093
- var[184].Size = Vector3.new(0.200000003, 0.200000003, 3.37128329)
- var[184].FormFactor = 'Custom'
- var[184].Shape = 'Block'
- var[184].BackSurface = 'Smooth'
- var[184].FrontSurface = 'Smooth'
- var[184].TopSurface = 'Smooth'
- var[184].BottomSurface = 'Smooth'
- var[184].LeftSurface = 'Smooth'
- var[184].RightSurface = 'Smooth'
- var[184].CFrame = CFrame.new(-80.8865204, 3.20546508, 33.3339081, 0, -0.721782625, 0.692119896, 0, 0.692119896, 0.721782625, -1, 0, 0)
- var[184]:MakeJoints()
- var[185] = Instance.new('Part', game['Workspace']['Large Tent']['Ropes'])
- var[185].Name = "Rope"
- var[185].Archivable = true
- var[185].BrickColor = BrickColor.new('Brown')
- var[185].Material = 'Fabric'
- var[185].Reflectance = 0
- var[185].Transparency = 0
- var[185].RotVelocity = Vector3.new(0, 0, 0)
- var[185].Velocity = Vector3.new(0, 0, 0)
- var[185].Anchored = true
- var[185].CanCollide = true
- var[185].Locked = false
- var[185].Elasticity = 0.5
- var[185].Friction = 0.30000001192093
- var[185].Size = Vector3.new(0.200000003, 0.200000003, 2.56596446)
- var[185].FormFactor = 'Custom'
- var[185].Shape = 'Block'
- var[185].BackSurface = 'Smooth'
- var[185].FrontSurface = 'Smooth'
- var[185].TopSurface = 'Smooth'
- var[185].BottomSurface = 'Smooth'
- var[185].LeftSurface = 'Smooth'
- var[185].RightSurface = 'Smooth'
- var[185].CFrame = CFrame.new(-83.0295868, 1.15663695, 33.3339081, 0, -0.648699462, 0.761044681, 0, 0.761044681, 0.648699462, -1, 0, 0)
- var[185]:MakeJoints()
- var[186] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[186].Name = "Wedge"
- var[186].Archivable = true
- var[186].BrickColor = BrickColor.new('Institutional white')
- var[186].Material = 'Fabric'
- var[186].Reflectance = 0
- var[186].Transparency = 0
- var[186].RotVelocity = Vector3.new(0, 0, 0)
- var[186].Velocity = Vector3.new(0, 0, 0)
- var[186].Anchored = true
- var[186].CanCollide = true
- var[186].Locked = false
- var[186].Elasticity = 0.5
- var[186].Friction = 0.30000001192093
- var[186].Size = Vector3.new(0.200000003, 4.78735256, 5.45859623)
- var[186].BackSurface = 'Smooth'
- var[186].FrontSurface = 'Smooth'
- var[186].TopSurface = 'Smooth'
- var[186].BottomSurface = 'Smooth'
- var[186].LeftSurface = 'Smooth'
- var[186].RightSurface = 'Smooth'
- var[186].CFrame = CFrame.new(-77.3865204, 3.73018503, 36.5189667, -0.99999994, -3.02178393e-007, -3.08063647e-007, 4.308217e-007, -0.658331215, -0.752728343, 2.46503333e-008, -0.752728343, 0.658331215)
- var[186]:MakeJoints()
- var[187] = Instance.new('WedgePart', game['Workspace']['Large Tent'])
- var[187].Name = "Wedge"
- var[187].Archivable = true
- var[187].BrickColor = BrickColor.new('Institutional white')
- var[187].Material = 'Fabric'
- var[187].Reflectance = 0
- var[187].Transparency = 0
- var[187].RotVelocity = Vector3.new(0, 0, 0)
- var[187].Velocity = Vector3.new(0, 0, 0)
- var[187].Anchored = true
- var[187].CanCollide = true
- var[187].Locked = false
- var[187].Elasticity = 0.5
- var[187].Friction = 0.30000001192093
- var[187].Size = Vector3.new(0.200000003, 3.24833632, 7.10572767)
- var[187].BackSurface = 'Smooth'
- var[187].FrontSurface = 'Smooth'
- var[187].TopSurface = 'Smooth'
- var[187].BottomSurface = 'Smooth'
- var[187].LeftSurface = 'Smooth'
- var[187].RightSurface = 'Smooth'
- var[187].CFrame = CFrame.new(-77.2525482, 4.00587988, 11.0738983, 7.71272681e-008, -0.902316093, 0.431075007, -6.00400867e-008, -0.431075007, -0.902316093, 1, 4.37113954e-008, -8.74227766e-008)
- var[187]:MakeJoints()
- var[188] = Instance.new('Part', game['Workspace']['Large Tent'])
- var[188].Name = "Part"
- var[188].Archivable = true
- var[188].BrickColor = BrickColor.new('Institutional white')
- var[188].Material = 'Fabric'
- var[188].Reflectance = 0
- var[188].Transparency = 0
- var[188].RotVelocity = Vector3.new(0, 0, 0)
- var[188].Velocity = Vector3.new(0, 0, 0)
- var[188].Anchored = true
- var[188].CanCollide = true
- var[188].Locked = false
- var[188].Elasticity = 0.5
- var[188].Friction = 0.30000001192093
- var[188].Size = Vector3.new(2.9951601, 0.200000003, 3.91884398)
- var[188].FormFactor = 'Custom'
- var[188].Shape = 'Block'
- var[188].BackSurface = 'Smooth'
- var[188].FrontSurface = 'Smooth'
- var[188].TopSurface = 'Smooth'
- var[188].BottomSurface = 'Smooth'
- var[188].LeftSurface = 'Smooth'
- var[188].RightSurface = 'Smooth'
- var[188].CFrame = CFrame.new(-75.4927826, 8.62563229, 41.2939911, -0.0341301113, 0.337925225, 0.940553963, 0.0945141688, -0.935793102, 0.339644432, 0.994938314, 0.100487769, 0)
- var[188]:MakeJoints()
- var[189] = Instance.new('Model', game['Workspace']['Large Tent'])
- var[189].Name = "MiddleRopes"
- var[189].Archivable = true
- var[190] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[190].Name = "SupportingMiddleRopes"
- var[190].Archivable = true
- var[190].BrickColor = BrickColor.new('Brown')
- var[190].Material = 'Fabric'
- var[190].Reflectance = 0
- var[190].Transparency = 0
- var[190].RotVelocity = Vector3.new(0, 0, 0)
- var[190].Velocity = Vector3.new(0, 0, 0)
- var[190].Anchored = true
- var[190].CanCollide = true
- var[190].Locked = false
- var[190].Elasticity = 0.5
- var[190].Friction = 0.30000001192093
- var[190].Size = Vector3.new(0.200000003, 0.400000006, 4.02753019)
- var[190].FormFactor = 'Custom'
- var[190].Shape = 'Block'
- var[190].BackSurface = 'Smooth'
- var[190].FrontSurface = 'Smooth'
- var[190].TopSurface = 'Smooth'
- var[190].BottomSurface = 'Smooth'
- var[190].LeftSurface = 'Smooth'
- var[190].RightSurface = 'Smooth'
- var[190].CFrame = CFrame.new(-75.4924774, 8.784688, 42.8739471, 0, -0.339644432, 0.940553963, 0, 0.940553963, 0.339644432, -1, 0, 0)
- var[190]:MakeJoints()
- var[191] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[191].Name = "SupportingMiddleRopes"
- var[191].Archivable = true
- var[191].BrickColor = BrickColor.new('Brown')
- var[191].Material = 'Fabric'
- var[191].Reflectance = 0
- var[191].Transparency = 0
- var[191].RotVelocity = Vector3.new(0, 0, 0)
- var[191].Velocity = Vector3.new(0, 0, 0)
- var[191].Anchored = true
- var[191].CanCollide = true
- var[191].Locked = false
- var[191].Elasticity = 0.5
- var[191].Friction = 0.30000001192093
- var[191].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[191].FormFactor = 'Custom'
- var[191].Shape = 'Block'
- var[191].BackSurface = 'Smooth'
- var[191].FrontSurface = 'Smooth'
- var[191].TopSurface = 'Smooth'
- var[191].BottomSurface = 'Smooth'
- var[191].LeftSurface = 'Smooth'
- var[191].RightSurface = 'Smooth'
- var[191].CFrame = CFrame.new(-71.986496, 11.0511084, 42.8739471, 0, -0.675724387, 0.737154305, 0, 0.737154305, 0.675724387, -1, 0, 0)
- var[191]:MakeJoints()
- var[192] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[192].Name = "SupportingMiddleRopes"
- var[192].Archivable = true
- var[192].BrickColor = BrickColor.new('Brown')
- var[192].Material = 'Fabric'
- var[192].Reflectance = 0
- var[192].Transparency = 0
- var[192].RotVelocity = Vector3.new(0, 0, 0)
- var[192].Velocity = Vector3.new(0, 0, 0)
- var[192].Anchored = true
- var[192].CanCollide = true
- var[192].Locked = false
- var[192].Elasticity = 0.5
- var[192].Friction = 0.30000001192093
- var[192].Size = Vector3.new(0.200000003, 0.400000006, 4.02753019)
- var[192].FormFactor = 'Custom'
- var[192].Shape = 'Block'
- var[192].BackSurface = 'Smooth'
- var[192].FrontSurface = 'Smooth'
- var[192].TopSurface = 'Smooth'
- var[192].BottomSurface = 'Smooth'
- var[192].LeftSurface = 'Smooth'
- var[192].RightSurface = 'Smooth'
- var[192].CFrame = CFrame.new(-64.8805389, 8.784688, 11.0738983, 0, 0.339644432, -0.940553963, 0, 0.940553963, 0.339644432, 1, 0, 0)
- var[192]:MakeJoints()
- var[193] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[193].Name = "SupportingMiddleRopes"
- var[193].Archivable = true
- var[193].BrickColor = BrickColor.new('Brown')
- var[193].Material = 'Fabric'
- var[193].Reflectance = 0
- var[193].Transparency = 0
- var[193].RotVelocity = Vector3.new(0, 0, 0)
- var[193].Velocity = Vector3.new(0, 0, 0)
- var[193].Anchored = true
- var[193].CanCollide = true
- var[193].Locked = false
- var[193].Elasticity = 0.5
- var[193].Friction = 0.30000001192093
- var[193].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[193].FormFactor = 'Custom'
- var[193].Shape = 'Block'
- var[193].BackSurface = 'Smooth'
- var[193].FrontSurface = 'Smooth'
- var[193].TopSurface = 'Smooth'
- var[193].BottomSurface = 'Smooth'
- var[193].LeftSurface = 'Smooth'
- var[193].RightSurface = 'Smooth'
- var[193].CFrame = CFrame.new(-68.3865204, 11.0511084, 11.0738983, 0, 0.675724387, -0.737154305, 0, 0.737154305, 0.675724387, 1, 0, 0)
- var[193]:MakeJoints()
- var[194] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[194].Name = "SupportingMiddleRopes"
- var[194].Archivable = true
- var[194].BrickColor = BrickColor.new('Brown')
- var[194].Material = 'Fabric'
- var[194].Reflectance = 0
- var[194].Transparency = 0
- var[194].RotVelocity = Vector3.new(0, 0, 0)
- var[194].Velocity = Vector3.new(0, 0, 0)
- var[194].Anchored = true
- var[194].CanCollide = true
- var[194].Locked = false
- var[194].Elasticity = 0.5
- var[194].Friction = 0.30000001192093
- var[194].Size = Vector3.new(0.200000003, 0.400000006, 4.02753019)
- var[194].FormFactor = 'Custom'
- var[194].Shape = 'Block'
- var[194].BackSurface = 'Smooth'
- var[194].FrontSurface = 'Smooth'
- var[194].TopSurface = 'Smooth'
- var[194].BottomSurface = 'Smooth'
- var[194].LeftSurface = 'Smooth'
- var[194].RightSurface = 'Smooth'
- var[194].CFrame = CFrame.new(-64.8805389, 8.784688, 42.8739471, 0, 0.339644432, -0.940553963, 0, 0.940553963, 0.339644432, 1, 0, 0)
- var[194]:MakeJoints()
- var[195] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[195].Name = "SupportingMiddleRopes"
- var[195].Archivable = true
- var[195].BrickColor = BrickColor.new('Brown')
- var[195].Material = 'Fabric'
- var[195].Reflectance = 0
- var[195].Transparency = 0
- var[195].RotVelocity = Vector3.new(0, 0, 0)
- var[195].Velocity = Vector3.new(0, 0, 0)
- var[195].Anchored = true
- var[195].CanCollide = true
- var[195].Locked = false
- var[195].Elasticity = 0.5
- var[195].Friction = 0.30000001192093
- var[195].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[195].FormFactor = 'Custom'
- var[195].Shape = 'Block'
- var[195].BackSurface = 'Smooth'
- var[195].FrontSurface = 'Smooth'
- var[195].TopSurface = 'Smooth'
- var[195].BottomSurface = 'Smooth'
- var[195].LeftSurface = 'Smooth'
- var[195].RightSurface = 'Smooth'
- var[195].CFrame = CFrame.new(-68.3865204, 11.0511084, 42.8739471, 0, 0.675724387, -0.737154305, 0, 0.737154305, 0.675724387, 1, 0, 0)
- var[195]:MakeJoints()
- var[196] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[196].Name = "SupportingMiddleRopes"
- var[196].Archivable = true
- var[196].BrickColor = BrickColor.new('Brown')
- var[196].Material = 'Fabric'
- var[196].Reflectance = 0
- var[196].Transparency = 0
- var[196].RotVelocity = Vector3.new(0, 0, 0)
- var[196].Velocity = Vector3.new(0, 0, 0)
- var[196].Anchored = true
- var[196].CanCollide = true
- var[196].Locked = false
- var[196].Elasticity = 0.5
- var[196].Friction = 0.30000001192093
- var[196].Size = Vector3.new(0.200000003, 0.400000006, 4.02753019)
- var[196].FormFactor = 'Custom'
- var[196].Shape = 'Block'
- var[196].BackSurface = 'Smooth'
- var[196].FrontSurface = 'Smooth'
- var[196].TopSurface = 'Smooth'
- var[196].BottomSurface = 'Smooth'
- var[196].LeftSurface = 'Smooth'
- var[196].RightSurface = 'Smooth'
- var[196].CFrame = CFrame.new(-75.4924774, 8.784688, 11.0738983, 0, -0.339644432, 0.940553963, 0, 0.940553963, 0.339644432, -1, 0, 0)
- var[196]:MakeJoints()
- var[197] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[197].Name = "SupportingMiddleRopes"
- var[197].Archivable = true
- var[197].BrickColor = BrickColor.new('Brown')
- var[197].Material = 'Fabric'
- var[197].Reflectance = 0
- var[197].Transparency = 0
- var[197].RotVelocity = Vector3.new(0, 0, 0)
- var[197].Velocity = Vector3.new(0, 0, 0)
- var[197].Anchored = true
- var[197].CanCollide = true
- var[197].Locked = false
- var[197].Elasticity = 0.5
- var[197].Friction = 0.30000001192093
- var[197].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[197].FormFactor = 'Custom'
- var[197].Shape = 'Block'
- var[197].BackSurface = 'Smooth'
- var[197].FrontSurface = 'Smooth'
- var[197].TopSurface = 'Smooth'
- var[197].BottomSurface = 'Smooth'
- var[197].LeftSurface = 'Smooth'
- var[197].RightSurface = 'Smooth'
- var[197].CFrame = CFrame.new(-71.986496, 11.0511084, 11.0738983, 0, -0.675724387, 0.737154305, 0, 0.737154305, 0.675724387, -1, 0, 0)
- var[197]:MakeJoints()
- var[198] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[198].Name = "SupportingMiddleRopes"
- var[198].Archivable = true
- var[198].BrickColor = BrickColor.new('Brown')
- var[198].Material = 'Fabric'
- var[198].Reflectance = 0
- var[198].Transparency = 0
- var[198].RotVelocity = Vector3.new(0, 0, 0)
- var[198].Velocity = Vector3.new(0, 0, 0)
- var[198].Anchored = true
- var[198].CanCollide = true
- var[198].Locked = false
- var[198].Elasticity = 0.5
- var[198].Friction = 0.30000001192093
- var[198].Size = Vector3.new(0.200000003, 0.400000006, 3.82753038)
- var[198].FormFactor = 'Custom'
- var[198].Shape = 'Block'
- var[198].BackSurface = 'Smooth'
- var[198].FrontSurface = 'Smooth'
- var[198].TopSurface = 'Smooth'
- var[198].BottomSurface = 'Smooth'
- var[198].LeftSurface = 'Smooth'
- var[198].RightSurface = 'Smooth'
- var[198].CFrame = CFrame.new(-64.7864838, 7.95039892, 20.6139374, 0, 0.339644521, -0.940553844, 0, 0.940553844, 0.339644521, 1, 0, 0)
- var[198]:MakeJoints()
- var[199] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[199].Name = "SupportingMiddleRopes"
- var[199].Archivable = true
- var[199].BrickColor = BrickColor.new('Brown')
- var[199].Material = 'Fabric'
- var[199].Reflectance = 0
- var[199].Transparency = 0
- var[199].RotVelocity = Vector3.new(0, 0, 0)
- var[199].Velocity = Vector3.new(0, 0, 0)
- var[199].Anchored = true
- var[199].CanCollide = true
- var[199].Locked = false
- var[199].Elasticity = 0.5
- var[199].Friction = 0.30000001192093
- var[199].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[199].FormFactor = 'Custom'
- var[199].Shape = 'Block'
- var[199].BackSurface = 'Smooth'
- var[199].FrontSurface = 'Smooth'
- var[199].TopSurface = 'Smooth'
- var[199].BottomSurface = 'Smooth'
- var[199].LeftSurface = 'Smooth'
- var[199].RightSurface = 'Smooth'
- var[199].CFrame = CFrame.new(-68.3865204, 10.2511196, 20.6139374, 0, 0.675724387, -0.737154305, 0, 0.737154305, 0.675724387, 1, 0, 0)
- var[199]:MakeJoints()
- var[200] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[200].Name = "SupportingMiddleRopes"
- var[200].Archivable = true
- var[200].BrickColor = BrickColor.new('Brown')
- var[200].Material = 'Fabric'
- var[200].Reflectance = 0
- var[200].Transparency = 0
- var[200].RotVelocity = Vector3.new(0, 0, 0)
- var[200].Velocity = Vector3.new(0, 0, 0)
- var[200].Anchored = true
- var[200].CanCollide = true
- var[200].Locked = false
- var[200].Elasticity = 0.5
- var[200].Friction = 0.30000001192093
- var[200].Size = Vector3.new(0.200000003, 0.400000006, 3.82753038)
- var[200].FormFactor = 'Custom'
- var[200].Shape = 'Block'
- var[200].BackSurface = 'Smooth'
- var[200].FrontSurface = 'Smooth'
- var[200].TopSurface = 'Smooth'
- var[200].BottomSurface = 'Smooth'
- var[200].LeftSurface = 'Smooth'
- var[200].RightSurface = 'Smooth'
- var[200].CFrame = CFrame.new(-64.7864838, 7.7905302, 26.9739227, 0, 0.339644521, -0.940553844, 0, 0.940553844, 0.339644521, 1, 0, 0)
- var[200]:MakeJoints()
- var[201] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[201].Name = "SupportingMiddleRopes"
- var[201].Archivable = true
- var[201].BrickColor = BrickColor.new('Brown')
- var[201].Material = 'Fabric'
- var[201].Reflectance = 0
- var[201].Transparency = 0
- var[201].RotVelocity = Vector3.new(0, 0, 0)
- var[201].Velocity = Vector3.new(0, 0, 0)
- var[201].Anchored = true
- var[201].CanCollide = true
- var[201].Locked = false
- var[201].Elasticity = 0.5
- var[201].Friction = 0.30000001192093
- var[201].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[201].FormFactor = 'Custom'
- var[201].Shape = 'Block'
- var[201].BackSurface = 'Smooth'
- var[201].FrontSurface = 'Smooth'
- var[201].TopSurface = 'Smooth'
- var[201].BottomSurface = 'Smooth'
- var[201].LeftSurface = 'Smooth'
- var[201].RightSurface = 'Smooth'
- var[201].CFrame = CFrame.new(-68.3865204, 10.0911455, 26.9739227, 0, 0.675724387, -0.737154305, 0, 0.737154305, 0.675724387, 1, 0, 0)
- var[201]:MakeJoints()
- var[202] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[202].Name = "SupportingMiddleRopes"
- var[202].Archivable = true
- var[202].BrickColor = BrickColor.new('Brown')
- var[202].Material = 'Fabric'
- var[202].Reflectance = 0
- var[202].Transparency = 0
- var[202].RotVelocity = Vector3.new(0, 0, 0)
- var[202].Velocity = Vector3.new(0, 0, 0)
- var[202].Anchored = true
- var[202].CanCollide = true
- var[202].Locked = false
- var[202].Elasticity = 0.5
- var[202].Friction = 0.30000001192093
- var[202].Size = Vector3.new(0.200000003, 0.400000006, 3.82753038)
- var[202].FormFactor = 'Custom'
- var[202].Shape = 'Block'
- var[202].BackSurface = 'Smooth'
- var[202].FrontSurface = 'Smooth'
- var[202].TopSurface = 'Smooth'
- var[202].BottomSurface = 'Smooth'
- var[202].LeftSurface = 'Smooth'
- var[202].RightSurface = 'Smooth'
- var[202].CFrame = CFrame.new(-64.7864838, 7.95039892, 33.3339081, 0, 0.339644521, -0.940553844, 0, 0.940553844, 0.339644521, 1, 0, 0)
- var[202]:MakeJoints()
- var[203] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[203].Name = "SupportingMiddleRopes"
- var[203].Archivable = true
- var[203].BrickColor = BrickColor.new('Brown')
- var[203].Material = 'Fabric'
- var[203].Reflectance = 0
- var[203].Transparency = 0
- var[203].RotVelocity = Vector3.new(0, 0, 0)
- var[203].Velocity = Vector3.new(0, 0, 0)
- var[203].Anchored = true
- var[203].CanCollide = true
- var[203].Locked = false
- var[203].Elasticity = 0.5
- var[203].Friction = 0.30000001192093
- var[203].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[203].FormFactor = 'Custom'
- var[203].Shape = 'Block'
- var[203].BackSurface = 'Smooth'
- var[203].FrontSurface = 'Smooth'
- var[203].TopSurface = 'Smooth'
- var[203].BottomSurface = 'Smooth'
- var[203].LeftSurface = 'Smooth'
- var[203].RightSurface = 'Smooth'
- var[203].CFrame = CFrame.new(-68.3865204, 10.2511196, 33.3339081, 0, 0.675724328, -0.737154245, 0, 0.737154245, 0.675724328, 1, 0, 0)
- var[203]:MakeJoints()
- var[204] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[204].Name = "SupportingMiddleRopes"
- var[204].Archivable = true
- var[204].BrickColor = BrickColor.new('Brown')
- var[204].Material = 'Fabric'
- var[204].Reflectance = 0
- var[204].Transparency = 0
- var[204].RotVelocity = Vector3.new(0, 0, 0)
- var[204].Velocity = Vector3.new(0, 0, 0)
- var[204].Anchored = true
- var[204].CanCollide = true
- var[204].Locked = false
- var[204].Elasticity = 0.5
- var[204].Friction = 0.30000001192093
- var[204].Size = Vector3.new(0.200000003, 0.400000006, 3.82753038)
- var[204].FormFactor = 'Custom'
- var[204].Shape = 'Block'
- var[204].BackSurface = 'Smooth'
- var[204].FrontSurface = 'Smooth'
- var[204].TopSurface = 'Smooth'
- var[204].BottomSurface = 'Smooth'
- var[204].LeftSurface = 'Smooth'
- var[204].RightSurface = 'Smooth'
- var[204].CFrame = CFrame.new(-64.7864838, 8.43056202, 39.6938934, 0, 0.339644521, -0.940553844, 0, 0.940553844, 0.339644521, 1, 0, 0)
- var[204]:MakeJoints()
- var[205] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[205].Name = "SupportingMiddleRopes"
- var[205].Archivable = true
- var[205].BrickColor = BrickColor.new('Brown')
- var[205].Material = 'Fabric'
- var[205].Reflectance = 0
- var[205].Transparency = 0
- var[205].RotVelocity = Vector3.new(0, 0, 0)
- var[205].Velocity = Vector3.new(0, 0, 0)
- var[205].Anchored = true
- var[205].CanCollide = true
- var[205].Locked = false
- var[205].Elasticity = 0.5
- var[205].Friction = 0.30000001192093
- var[205].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[205].FormFactor = 'Custom'
- var[205].Shape = 'Block'
- var[205].BackSurface = 'Smooth'
- var[205].FrontSurface = 'Smooth'
- var[205].TopSurface = 'Smooth'
- var[205].BottomSurface = 'Smooth'
- var[205].LeftSurface = 'Smooth'
- var[205].RightSurface = 'Smooth'
- var[205].CFrame = CFrame.new(-68.3865204, 10.7311001, 39.6938934, 0, 0.675724387, -0.737154305, 0, 0.737154305, 0.675724387, 1, 0, 0)
- var[205]:MakeJoints()
- var[206] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[206].Name = "SupportingMiddleRopes"
- var[206].Archivable = true
- var[206].BrickColor = BrickColor.new('Brown')
- var[206].Material = 'Fabric'
- var[206].Reflectance = 0
- var[206].Transparency = 0
- var[206].RotVelocity = Vector3.new(0, 0, 0)
- var[206].Velocity = Vector3.new(0, 0, 0)
- var[206].Anchored = true
- var[206].CanCollide = true
- var[206].Locked = false
- var[206].Elasticity = 0.5
- var[206].Friction = 0.30000001192093
- var[206].Size = Vector3.new(0.200000003, 0.400000006, 3.82753038)
- var[206].FormFactor = 'Custom'
- var[206].Shape = 'Block'
- var[206].BackSurface = 'Smooth'
- var[206].FrontSurface = 'Smooth'
- var[206].TopSurface = 'Smooth'
- var[206].BottomSurface = 'Smooth'
- var[206].LeftSurface = 'Smooth'
- var[206].RightSurface = 'Smooth'
- var[206].CFrame = CFrame.new(-75.5865326, 7.95039892, 33.3339081, 0, -0.339644521, 0.940553844, 0, 0.940553844, 0.339644521, -1, 0, 0)
- var[206]:MakeJoints()
- var[207] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[207].Name = "SupportingMiddleRopes"
- var[207].Archivable = true
- var[207].BrickColor = BrickColor.new('Brown')
- var[207].Material = 'Fabric'
- var[207].Reflectance = 0
- var[207].Transparency = 0
- var[207].RotVelocity = Vector3.new(0, 0, 0)
- var[207].Velocity = Vector3.new(0, 0, 0)
- var[207].Anchored = true
- var[207].CanCollide = true
- var[207].Locked = false
- var[207].Elasticity = 0.5
- var[207].Friction = 0.30000001192093
- var[207].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[207].FormFactor = 'Custom'
- var[207].Shape = 'Block'
- var[207].BackSurface = 'Smooth'
- var[207].FrontSurface = 'Smooth'
- var[207].TopSurface = 'Smooth'
- var[207].BottomSurface = 'Smooth'
- var[207].LeftSurface = 'Smooth'
- var[207].RightSurface = 'Smooth'
- var[207].CFrame = CFrame.new(-71.986496, 10.2511196, 33.3339081, 0, -0.675724328, 0.737154305, 0, 0.737154305, 0.675724328, -1, 0, 0)
- var[207]:MakeJoints()
- var[208] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[208].Name = "SupportingMiddleRopes"
- var[208].Archivable = true
- var[208].BrickColor = BrickColor.new('Brown')
- var[208].Material = 'Fabric'
- var[208].Reflectance = 0
- var[208].Transparency = 0
- var[208].RotVelocity = Vector3.new(0, 0, 0)
- var[208].Velocity = Vector3.new(0, 0, 0)
- var[208].Anchored = true
- var[208].CanCollide = true
- var[208].Locked = false
- var[208].Elasticity = 0.5
- var[208].Friction = 0.30000001192093
- var[208].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[208].FormFactor = 'Custom'
- var[208].Shape = 'Block'
- var[208].BackSurface = 'Smooth'
- var[208].FrontSurface = 'Smooth'
- var[208].TopSurface = 'Smooth'
- var[208].BottomSurface = 'Smooth'
- var[208].LeftSurface = 'Smooth'
- var[208].RightSurface = 'Smooth'
- var[208].CFrame = CFrame.new(-71.986496, 10.2511196, 20.6139374, 0, -0.675724387, 0.737154305, 0, 0.737154305, 0.675724387, -1, 0, 0)
- var[208]:MakeJoints()
- var[209] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[209].Name = "SupportingMiddleRopes"
- var[209].Archivable = true
- var[209].BrickColor = BrickColor.new('Brown')
- var[209].Material = 'Fabric'
- var[209].Reflectance = 0
- var[209].Transparency = 0
- var[209].RotVelocity = Vector3.new(0, 0, 0)
- var[209].Velocity = Vector3.new(0, 0, 0)
- var[209].Anchored = true
- var[209].CanCollide = true
- var[209].Locked = false
- var[209].Elasticity = 0.5
- var[209].Friction = 0.30000001192093
- var[209].Size = Vector3.new(0.200000003, 0.400000006, 3.82753038)
- var[209].FormFactor = 'Custom'
- var[209].Shape = 'Block'
- var[209].BackSurface = 'Smooth'
- var[209].FrontSurface = 'Smooth'
- var[209].TopSurface = 'Smooth'
- var[209].BottomSurface = 'Smooth'
- var[209].LeftSurface = 'Smooth'
- var[209].RightSurface = 'Smooth'
- var[209].CFrame = CFrame.new(-75.5865326, 7.95039892, 20.6139374, 0, -0.339644521, 0.940553844, 0, 0.940553844, 0.339644521, -1, 0, 0)
- var[209]:MakeJoints()
- var[210] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[210].Name = "SupportingMiddleRopes"
- var[210].Archivable = true
- var[210].BrickColor = BrickColor.new('Brown')
- var[210].Material = 'Fabric'
- var[210].Reflectance = 0
- var[210].Transparency = 0
- var[210].RotVelocity = Vector3.new(0, 0, 0)
- var[210].Velocity = Vector3.new(0, 0, 0)
- var[210].Anchored = true
- var[210].CanCollide = true
- var[210].Locked = false
- var[210].Elasticity = 0.5
- var[210].Friction = 0.30000001192093
- var[210].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[210].FormFactor = 'Custom'
- var[210].Shape = 'Block'
- var[210].BackSurface = 'Smooth'
- var[210].FrontSurface = 'Smooth'
- var[210].TopSurface = 'Smooth'
- var[210].BottomSurface = 'Smooth'
- var[210].LeftSurface = 'Smooth'
- var[210].RightSurface = 'Smooth'
- var[210].CFrame = CFrame.new(-71.986496, 10.0911455, 26.9739227, 0, -0.675724387, 0.737154305, 0, 0.737154305, 0.675724387, -1, 0, 0)
- var[210]:MakeJoints()
- var[211] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[211].Name = "SupportingMiddleRopes"
- var[211].Archivable = true
- var[211].BrickColor = BrickColor.new('Brown')
- var[211].Material = 'Fabric'
- var[211].Reflectance = 0
- var[211].Transparency = 0
- var[211].RotVelocity = Vector3.new(0, 0, 0)
- var[211].Velocity = Vector3.new(0, 0, 0)
- var[211].Anchored = true
- var[211].CanCollide = true
- var[211].Locked = false
- var[211].Elasticity = 0.5
- var[211].Friction = 0.30000001192093
- var[211].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[211].FormFactor = 'Custom'
- var[211].Shape = 'Block'
- var[211].BackSurface = 'Smooth'
- var[211].FrontSurface = 'Smooth'
- var[211].TopSurface = 'Smooth'
- var[211].BottomSurface = 'Smooth'
- var[211].LeftSurface = 'Smooth'
- var[211].RightSurface = 'Smooth'
- var[211].CFrame = CFrame.new(-71.986496, 10.7311001, 39.6938934, 0, -0.675724387, 0.737154305, 0, 0.737154305, 0.675724387, -1, 0, 0)
- var[211]:MakeJoints()
- var[212] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[212].Name = "SupportingMiddleRopes"
- var[212].Archivable = true
- var[212].BrickColor = BrickColor.new('Brown')
- var[212].Material = 'Fabric'
- var[212].Reflectance = 0
- var[212].Transparency = 0
- var[212].RotVelocity = Vector3.new(0, 0, 0)
- var[212].Velocity = Vector3.new(0, 0, 0)
- var[212].Anchored = true
- var[212].CanCollide = true
- var[212].Locked = false
- var[212].Elasticity = 0.5
- var[212].Friction = 0.30000001192093
- var[212].Size = Vector3.new(0.200000003, 0.400000006, 3.82753038)
- var[212].FormFactor = 'Custom'
- var[212].Shape = 'Block'
- var[212].BackSurface = 'Smooth'
- var[212].FrontSurface = 'Smooth'
- var[212].TopSurface = 'Smooth'
- var[212].BottomSurface = 'Smooth'
- var[212].LeftSurface = 'Smooth'
- var[212].RightSurface = 'Smooth'
- var[212].CFrame = CFrame.new(-75.5865326, 8.43056202, 39.6938934, 0, -0.339644521, 0.940553844, 0, 0.940553844, 0.339644521, -1, 0, 0)
- var[212]:MakeJoints()
- var[213] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[213].Name = "SupportingMiddleRopes"
- var[213].Archivable = true
- var[213].BrickColor = BrickColor.new('Brown')
- var[213].Material = 'Fabric'
- var[213].Reflectance = 0
- var[213].Transparency = 0
- var[213].RotVelocity = Vector3.new(0, 0, 0)
- var[213].Velocity = Vector3.new(0, 0, 0)
- var[213].Anchored = true
- var[213].CanCollide = true
- var[213].Locked = false
- var[213].Elasticity = 0.5
- var[213].Friction = 0.30000001192093
- var[213].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[213].FormFactor = 'Custom'
- var[213].Shape = 'Block'
- var[213].BackSurface = 'Smooth'
- var[213].FrontSurface = 'Smooth'
- var[213].TopSurface = 'Smooth'
- var[213].BottomSurface = 'Smooth'
- var[213].LeftSurface = 'Smooth'
- var[213].RightSurface = 'Smooth'
- var[213].CFrame = CFrame.new(-71.986496, 10.7311001, 14.253952, 0, -0.675724387, 0.737154305, 0, 0.737154305, 0.675724387, -1, 0, 0)
- var[213]:MakeJoints()
- var[214] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[214].Name = "SupportingMiddleRopes"
- var[214].Archivable = true
- var[214].BrickColor = BrickColor.new('Brown')
- var[214].Material = 'Fabric'
- var[214].Reflectance = 0
- var[214].Transparency = 0
- var[214].RotVelocity = Vector3.new(0, 0, 0)
- var[214].Velocity = Vector3.new(0, 0, 0)
- var[214].Anchored = true
- var[214].CanCollide = true
- var[214].Locked = false
- var[214].Elasticity = 0.5
- var[214].Friction = 0.30000001192093
- var[214].Size = Vector3.new(0.200000003, 0.400000006, 3.82753038)
- var[214].FormFactor = 'Custom'
- var[214].Shape = 'Block'
- var[214].BackSurface = 'Smooth'
- var[214].FrontSurface = 'Smooth'
- var[214].TopSurface = 'Smooth'
- var[214].BottomSurface = 'Smooth'
- var[214].LeftSurface = 'Smooth'
- var[214].RightSurface = 'Smooth'
- var[214].CFrame = CFrame.new(-75.5865326, 8.43056202, 14.253952, 0, -0.339644521, 0.940553844, 0, 0.940553844, 0.339644521, -1, 0, 0)
- var[214]:MakeJoints()
- var[215] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[215].Name = "SupportingMiddleRopes"
- var[215].Archivable = true
- var[215].BrickColor = BrickColor.new('Brown')
- var[215].Material = 'Fabric'
- var[215].Reflectance = 0
- var[215].Transparency = 0
- var[215].RotVelocity = Vector3.new(0, 0, 0)
- var[215].Velocity = Vector3.new(0, 0, 0)
- var[215].Anchored = true
- var[215].CanCollide = true
- var[215].Locked = false
- var[215].Elasticity = 0.5
- var[215].Friction = 0.30000001192093
- var[215].Size = Vector3.new(0.200000003, 0.400000006, 4.88364792)
- var[215].FormFactor = 'Custom'
- var[215].Shape = 'Block'
- var[215].BackSurface = 'Smooth'
- var[215].FrontSurface = 'Smooth'
- var[215].TopSurface = 'Smooth'
- var[215].BottomSurface = 'Smooth'
- var[215].LeftSurface = 'Smooth'
- var[215].RightSurface = 'Smooth'
- var[215].CFrame = CFrame.new(-68.3865204, 10.7311001, 14.253952, 0, 0.675724387, -0.737154305, 0, 0.737154305, 0.675724387, 1, 0, 0)
- var[215]:MakeJoints()
- var[216] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[216].Name = "SupportingMiddleRopes"
- var[216].Archivable = true
- var[216].BrickColor = BrickColor.new('Brown')
- var[216].Material = 'Fabric'
- var[216].Reflectance = 0
- var[216].Transparency = 0
- var[216].RotVelocity = Vector3.new(0, 0, 0)
- var[216].Velocity = Vector3.new(0, 0, 0)
- var[216].Anchored = true
- var[216].CanCollide = true
- var[216].Locked = false
- var[216].Elasticity = 0.5
- var[216].Friction = 0.30000001192093
- var[216].Size = Vector3.new(0.200000003, 0.400000006, 3.82753038)
- var[216].FormFactor = 'Custom'
- var[216].Shape = 'Block'
- var[216].BackSurface = 'Smooth'
- var[216].FrontSurface = 'Smooth'
- var[216].TopSurface = 'Smooth'
- var[216].BottomSurface = 'Smooth'
- var[216].LeftSurface = 'Smooth'
- var[216].RightSurface = 'Smooth'
- var[216].CFrame = CFrame.new(-64.7864838, 8.43056202, 14.253952, 0, 0.339644521, -0.940553844, 0, 0.940553844, 0.339644521, 1, 0, 0)
- var[216]:MakeJoints()
- var[217] = Instance.new('Part', game['Workspace']['Large Tent']['MiddleRopes'])
- var[217].Name = "SupportingMiddleRopes"
- var[217].Archivable = true
- var[217].BrickColor = BrickColor.new('Brown')
- var[217].Material = 'Fabric'
- var[217].Reflectance = 0
- var[217].Transparency = 0
- var[217].RotVelocity = Vector3.new(0, 0, 0)
- var[217].Velocity = Vector3.new(0, 0, 0)
- var[217].Anchored = true
- var[217].CanCollide = true
- var[217].Locked = false
- var[217].Elasticity = 0.5
- var[217].Friction = 0.30000001192093
- var[217].Size = Vector3.new(0.200000003, 0.400000006, 3.82753038)
- var[217].FormFactor = 'Custom'
- var[217].Shape = 'Block'
- var[217].BackSurface = 'Smooth'
- var[217].FrontSurface = 'Smooth'
- var[217].TopSurface = 'Smooth'
- var[217].BottomSurface = 'Smooth'
- var[217].LeftSurface = 'Smooth'
- var[217].RightSurface = 'Smooth'
- var[217].CFrame = CFrame.new(-75.5865326, 7.7905302, 26.9739227, 0, -0.339644521, 0.940553844, 0, 0.940553844, 0.339644521, -1, 0, 0)
- var[217]:MakeJoints()
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