EVA01X

Mao!

Feb 4th, 2013
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  1. Mellisa Mao
  2. High Concept: Grizzled but Soft on the Inside Mithril Commander
  3. Trouble: Self Destructive in Adversity
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  5. Phase One: (Full Metal Jacket!) Melissa Mao is a tough as nails and Eats Bullets and Craps Victory Drill Instructor in the United States Marine Corps, having risen there after various wetwork in the shit abroad and at home. Eventually, she meets two prospective Marines who show but do not demonstrate thier true potential...actually agents for the Clandestine special forces known as MITHRIL. She is recruited shortly afterwards as an Arm Slave Commander.
  6. Phase Two: (Full Metal Panic!) Mao, Souske and Kurz were assigned to a mission to guard a VIP named Chidori Kaname, who would go on to become good friends with the three of them. During the inital portion, the group clashed inconclusively with the Super Terrorist Gauron, and learned of Mysterous Black Technology, including the Lambda Driver. During this, the majority of Mithril's top agents are killed, leading to Mao becomming one of the most senior active combatants.
  7. Phase Three: (Full Metal Panic! -The Second Raid-) After various misadventures following the end of hostilities before, Mao, Kurz and Souske deploy to Hong Kong to confront known Terrorist Mastermind and general raving looney Gates. After a tough mission, Souske succeded in saving the others after finally attaining control of the Lambda Driver in the Arm Slave Arbalest
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  9. Physical Stress Track
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  12. Mental Stress Track
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  16. *Skills*
  17. +5: Armour
  18. +4: Blast, Melee
  19. +3: Daunt, Swagger, Machinery
  20. +2: Notice, Zeal, Will, Vigor
  21. +1: Lore, Stealth, Drive, Intrigue, Pilot
  22. +0: Everything Else
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  24. Stunts: Let me see your War Face!!!: Use Daunt in Place of Intrigue to get people motivated.
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  27. Unit: M9E-006S Gernsback Commander Type
  28. Head: Electronic Warfare Package - +2 on Machinery Checks to create an "Radar Jam" or "Communications Jam" advantage.
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  30. Torso: ECS - Great Stealth
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  32. Back: Arc-Personal Defense System - +2 on Armour checks to defend from Explosives.
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  34. R.Arm: GDC-B40mm Rifle - +2 to Blast to attack targets 1 zone away
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  36. L.Arm: Monomolecular Cutter - +2 to Melee against Armours with at least one shut-down System.
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  38. Legs: Hydra 90 Mod 9 22-Shot Stacked Box Rocket Launcher - +2 to Blast to attack targets 2-4 zones away.
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  40. Special: Arc-Repair Unit - Can make a Mechanics check to Restore a offline system of an ally.
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