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- --[[
- || 📜 AUTHOR: @4zx16 || TOOL PAD (WHITELIST)
- ]]
- local Allowed = {}
- local WinningSmile = false
- local function onTouched(hit)
- local player = game.Players:GetPlayerFromCharacter(hit.Parent)
- for _, v in pairs(Allowed) do
- if player ~= nil and player.Name == v then
- if WinningSmile == false then
- WinningSmile = true
- game.ReplicatedStorage.Name:Clone().Parent = player:WaitForChild("Backpack")
- wait(1)
- WinningSmile = false
- end
- end
- end
- end
- script.Parent.Touched:Connect(onTouched)
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