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- import es
- import gamethread
- def chancelLoop():
- try:
- gamethread.cancelDelayed('slay_players')
- except:
- pass
- def round_start(ev):
- gamethread.delayedname(int(es.ServerVar('mp_roundtime')) + 300, 'slay_players', slay, ())
- def unload():
- chancelLoop()
- def round_end(ev):
- chancelLoop()
- def slay():
- for p in es.getUseridList():
- if not es.getplayerprop(p, 'CCSPlayer.baseclass.pl.deadflag'):
- es.server.queuecmd('es_xsexec %s kill' % p)
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