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- Update v1.5 Changelog:
- ____________________________________
- Bug fixes
- • Fix rendering bug affecting "stealth" effects (i.e. Airgetlam fading in/out)
- • Fix Z ordering error with some transparent effects when HBAO is active (this error was introduced in 1.4)
- • Fix camera positioning issue at 60 FPS in a Chapter 5 cutscene (Eisengraf)
- Graphics improvements
- • Make fog-dependent AO fade-out work as intended on all maps
- • Change the sprint blur effect to more closely resemble the console version
- Assets
- • Fix shadow casting issue on some NPCs using the maid-uniform mesh (See https://abload.de/img/15_maidfuzqj.png )
- • Fix Z-fighting issue on distant geometry at Dreichels Plaza
- • Fix Z-fighting and shadow issues at Sachsen Iron Mine
- General
- • Add version number display to title screen
- Update v1.4 Changelog:
- ____________________________________
- Bug fixes
- Fix persistent xaudio dll error popup message on some systems.
- Graphics improvements:
- • Complete re-write of ambient occlusion (HBAO+) integration. ( http://screenshotcomparison.com/comparison/120153 )
- • Improves HBAO interaction with character skin in closeups.
- • Fades out AO effect based on current area fog level.
- • Fixes AO artifacts (e.g. on skyboxes).
- Assets:
- • Fix various English text errors in textures.
- Update v1.3.5 Changelog:
- ____________________________________
- • Text improvements
- • Fix reference to console version in some tutorial text.
- • Fix book text layout in a few chapters.
- • More text fixes throughout the game.
- Bug fixes
- • Fix crash issue on some configurations in a chapter 5 cutscene. (might also affect other locations)
- • Fix intermittent crash issue on some systems related to an XAudio dll reference counting bug.
- Graphics improvements:
- • Generate correct mip-maps and rebuild map assets for Bareahard. (fixes flickering of many ground and object textures)
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