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- #pragma once
- #include "CoreMinimal.h"
- #include "GameFramework/Actor.h"
- #include "Kismet/BlueprintFunctionLibrary.h"
- #include "UMG.h"
- #include "SlateBasics.h"
- #include "SlateCore.h"
- #include "SWidget.h"
- #include "WidgetRenderer.h"
- #include "SpectatorCamera.generated.h"
- UCLASS(Blueprintable)
- class UFO_RODEO_API ASpectatorCamera : public AActor
- {
- GENERATED_BODY()
- public:
- // Sets default values for this actor's properties
- ASpectatorCamera();
- protected:
- // Called when the game starts or when spawned
- virtual void BeginPlay() override;
- public:
- // Called every frame
- virtual void Tick(float DeltaTime) override;
- UFUNCTION(Category = "SpectatorCamera", BlueprintCallable)
- void RenderWidgetToTargetEnhanced(bool UseGamma, TextureFilter Filter, UUserWidget * WidgetToRender, FVector2D DrawSize, float DeltaTime, UPARAM(ref) UTextureRenderTarget2D * Target);
- FWidgetRenderer * renderer;
- };
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