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- Decal Brick Spam
- local TextId = "rbxassetid://338700690" -- Decal ID Here
- local DecalSpam = 1 -- Number of times you want decal ran
- local Victim = game.Players.LocalPlayer.Name -- Who do you want the brick to spawn by; Change LocalPlayer to the name of the player you want it to spawn by!
- nPart = Instance.new("Part",game.Workspace)
- nPart.Name = "DecalPicture"
- nPart.Size = Vector3.new(25,1,25)
- nPart.Anchored = true
- nPart.TopSurface = "Smooth"
- nPart:MoveTo(game.Workspace.Victim.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- nIntV = Instance.new("IntValue",nPart)
- nIntV.Name = "TestedValue"
- nIntV.Value = 0
- while nIntV.Value <= DecalSpam do
- nDecal = Instance.new("Decal",nPart)
- nDecal.Texture = TextId
- nDecal.Face = "Top"
- nIntV.Value = nIntV.Value + 1
- wait()
- end
- FFA Aimbot (Rocky2u)
- loadstring(game:GetObjects('rbxassetid://340856112')[1].Source)()
- wait()
- _G.FREE_FOR_ALL = true
- _G.BIND = 50 -- LEFT CTRL
- _G.ESP_BIND = 48 -- LEFT ALT
- _G.CHANGE_AIM = 'q'
- Teams Aimbot (Rocky2u)
- loadstring(game:GetObjects('rbxassetid://340856112')[1].Source)()
- wait()
- _G.FREE_FOR_ALL = false
- _G.BIND = 50 -- LEFT CTRL
- _G.ESP_BIND = 48 -- LEFT ALT
- _G.CHANGE_AIM = 'q'
- Filtering Enabled Check
- print(game.Workspace.FilteringEnabled)
- Find All GUI's
- function recurse(x)
- if x:isA("ScreenGui") then
- print(x.ClassName.." : "..x:GetFullName())
- else
- for i,v in pairs(x:GetChildren()) do
- recurse(v)
- end
- end
- end
- recurse(workspace)
- Guest Chat
- local player = game.Players.LocalPlayer
- player.userId = 261
- player.Name = '001'
- player.Parent = nil
- player.Parent = game.Players
- -- CHATLOGS AS DEVCONSOLE --
- for i,v in pairs(game.Players:children'') do
- v.Chatted:connect(function(m)
- print(v.Name..": "..m)
- end)
- end
- game.Players.ChildAdded:connect(function(v)
- v.Chatted:connect(function(m)
- print(v.Name..": "..m)
- end)
- end)
- -- CHATBAR SCRIPT --
- local plrgui = player.PlayerGui
- local mouse = player:GetMouse()
- local sgui = Instance.new('ScreenGui',game.CoreGui)
- sgui.Name = 'GuestChat'
- local createChatBar = function()
- local chatbar = Instance.new('TextBox',sgui)
- chatbar.Name = 'Chatbar'
- chatbar.Size = UDim2.new(1,0,0.03,0)
- chatbar.Position = UDim2.new(0,0,0.97,0)
- chatbar.BackgroundColor3 = Color3.new(70/255,70/255,70/255)
- chatbar.BorderSizePixel = 0
- chatbar.TextXAlignment = 'Left'
- chatbar.TextColor3 = Color3.new(255/255,255/255,255/255)
- chatbar.Font = 'ArialBold'
- chatbar.FontSize = 'Size14'
- chatbar.Text = "Press 'E' to chat as a guest, press F9 to see chatlogs."
- return chatbar
- end
- local chatbar = createChatBar()
- mouse.KeyDown:connect(function(key)
- if key:lower():byte() == 101 then
- chatbar:CaptureFocus()
- end
- end)
- chatbar.FocusLost:connect(function()
- if chatbar.Text ~= "Press 'E' to chat as a guest, press F9 to see chatlogs." or chatbar.Text ~= "" then
- game.Players:Chat(chatbar.Text)
- chatbar.Text = "Press 'E' to chat as a guest, press F9 to see chatlogs."
- end
- end)
- Map Copier
- -- Made by 001 from v3rmillion.net.
- -- Map Copy Script: Rewritten
- Settings = {
- Copy = true, -- Using this option might cause lag in game but it doesn't remove the game.
- Creator = '001', -- Created by 001 from V3rmillion.net.
- EverythingAnchored = false, -- Anchors every part.
- CopyLightingProperties = true, -- Copy ambient, skybox, timeofday, globalshadows, etc properties from Lighting.
- }
- AllowedClassnames = {'Part','WedgePart','SpawnLocation','UnionOperation','Seat','VehicleSeat','TrussPart'}
- source = ""
- newline = [[
- ]]
- tablecheck = function(t,value) -- Function: tablecheck, Description: checks a table for a value, Variables: table (table), value (string).
- for i,v in pairs(t) do
- if v==value then
- return true
- end
- end
- return nil
- end
- printFunction = function(str) -- Function: printFunction, Description: Custom print function, Variables: print (string).
- source=source..";"..str
- end
- copy = function(children) -- no time to document this,
- local PartClass = children.ClassName
- if tablecheck(AllowedClassnames, PartClass) then
- local PartName = "P"..math.random(100,999)
- printFunction(PartName.."=Instance.new('"..PartClass.."', Workspace)") -- Instance.new
- upc=tostring('false')
- if children:IsA'UnionOperation' then
- upc=tostring(children.UsePartColor)
- end
- shape='"N"'
- if children:IsA'Part' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- shape=tostring(children.Shape)
- end
- formfactor='"N"'
- if children:IsA'Part' or children:IsA'WedgePart' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- formfactor=tostring(children.FormFactor)
- end
- local Anchored = tostring(children.Anchored)
- local Locked = tostring(children.Locked)
- local Name = children.Name
- local Size = children.Size
- local CanCollide = tostring(children.CanCollide)
- local Archivable = tostring(children.Archivable)
- local CFrame = children.CFrame
- local Transparency = tonumber(children.Transparency)
- local Reflectance = tonumber(children.Reflectance)
- local Material = children.Material
- local BrickColor = children.BrickColor
- local fc = PartName..",'"..Name.."',"..tostring(Settings.EverythingAnchored)..","..shape..","..upc..","..CanCollide..","..Locked..","..Anchored..","..Archivable..","..formfactor..",{"..tostring(Size).."},{"..tostring(CFrame).."},'"..tostring(BrickColor).."',"..Transparency..","..tostring(Material)..","..Reflectance
- printFunction("c("..fc..")")
- printFunction("ss("..PartName..","..tostring(children.BackSurface)..","..tostring(children.BottomSurface)..","..tostring(children.FrontSurface)..","..tostring(children.LeftSurface)..","..tostring(children.RightSurface)..","..tostring(children.TopSurface)..")")
- for i,v in pairs(children:GetChildren()) do
- if v:IsA'Decal' then
- printFunction("d("..v.Name..","..tonumber(v.Transparency)..",'"..tostring(v.Texture).."',"..tostring(v.Face)..",'"..tostring(v.Name).."')") -- Decal
- elseif v:IsA'SpecialMesh' then
- -- For mesh (d): p=part,t=meshid,te=meshtexture,face=size,n=name,ff=meshtype
- printFunction("d("..PartName..",'"..tostring(v.MeshId).."','"..tostring(v.TextureId).."',{"..tostring(v.Scale).."},'"..tostring(v.Name).."',"..tostring(v.MeshType)..")") -- Mesh
- end
- end
- end
- end
- local decryptFunc = [[
- c=function(part,name,everythinganchored,shape,usepartcolor,cancollide,locked,anchored,archivable,formfactor,size,cframe,brickcolor,transparency,material,reflectance)
- part.Name=name
- function tabltostring(tabl)
- s=''
- for i,v in pairs(tabl) do
- s=s..v
- end
- return s
- end
- function n(nu)
- return tonumber(nu)
- end
- if part:IsA'Part' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- part.Shape=shape
- end
- if part:IsA'UnionOperation' then
- part.UsePartColor=usepartcolor
- end
- part.CanCollide=cancollide
- part.Locked=locked
- if everythinganchored == true then
- part.Anchored = true
- else
- part.Anchored = anchored
- end
- part.Archivable = archivable
- if part:IsA'Part' or part:IsA'WedgePart' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- part.FormFactor=formfactor
- end
- part.Size = Vector3.new(n(size[1]),n(size[2]),n(size[3]))
- part.CFrame = CFrame.new(n(cframe[1]),n(cframe[2]),n(cframe[3]),n(cframe[4]),n(cframe[5]),n(cframe[6]),n(cframe[7]),n(cframe[8]),n(cframe[9]),n(cframe[10]),n(cframe[11]),n(cframe[12]))
- part.BrickColor = BrickColor.new(brickcolor)
- part.Material = material
- part.Transparency = transparency
- part.Reflectance = reflectance
- end
- ]]
- local function magiclines( str )
- if str:sub(-1)~="\n" then str=str.."\n" end
- return str:gmatch("(.-)\n")
- end
- function findLoop(childre)
- Instance.new('Model',game.Lighting).Name='Copy'
- findLoop2 = function(children) -- Function: findLoop, Description: Just a find loop, Variables: children (Part).
- for i,v in pairs(children:GetChildren()) do
- if tablecheck(AllowedClassnames, v.ClassName) then
- if Settings.Copy == true then
- v:Clone().Parent = game.Lighting.Copy
- else
- v.Parent = game.Lighting.Copy
- end
- end
- if v:FindFirstChild'HumanoidRootPart' ~= true then -- Anti player copy.
- findLoop2(v)
- end
- end
- end
- findLoop2(childre)
- wait(2)
- for line in magiclines(decryptFunc) do
- printFunction(line)
- wait()
- end
- wait(4)
- printFunction("d=function(p,t,te,face,n,ff)if type(ff)=='string' then me=Instance.new('SpecialMesh',p);me.MeshType=ff;me.MeshId=t;me.TextureId=te;me.Name=n;me.Scale=Vector3.new(face[1],face[2],face[3]); else xx=Instance.new('Decal',p);xx.Texture=te;xx.Transparency=t;xx.Face=face;xx.Name=n;end;end") -- Decal (d) function.
- printFunction("ss=function(p,bs,bz,fs,ls,rs,ts)p.BackSurface=bs;p.BottomSurface=bz;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;end") -- SetSurface (ss) function.
- if Settings.CopyLightingProperties == true then
- printFunction("game.Lighting.Ambient = Color3.new("..tostring(game.Lighting.Ambient)..")")
- printFunction("game.Lighting.TimeOfDay = '"..tostring(game.Lighting.TimeOfDay).."'")
- printFunction("game.Lighting.Brightness = "..tostring(game.Lighting.Brightness))
- printFunction("game.Lighting.ColorShift_Bottom = Color3.new("..tostring(game.Lighting.ColorShift_Bottom)..")")
- printFunction("game.Lighting.ColorShift_Top = Color3.new("..tostring(game.Lighting.ColorShift_Top)..")")
- printFunction("game.Lighting.GlobalShadows = "..tostring(game.Lighting.GlobalShadows))
- printFunction("game.Lighting.OutdoorAmbient = Color3.new("..tostring(game.Lighting.OutdoorAmbient)..")")
- printFunction("game.Lighting.ShadowColor = Color3.new("..tostring(game.Lighting.ShadowColor)..")")
- printFunction("game.Lighting.FogColor = Color3.new("..tostring(game.Lighting.FogColor)..")")
- printFunction("game.Lighting.FogEnd = "..tostring(game.Lighting.FogEnd))
- printFunction("game.Lighting.FogStart = "..tostring(game.Lighting.FogStart))
- printFunction("game.Lighting.GeographicLatitude = "..tostring(game.Lighting.GeographicLatitude))
- for i,v in pairs(game.Lighting:GetChildren()) do
- if v:IsA'Sky' then
- printFunction("a=Instance.new('Sky',game.Lighting)")
- printFunction("a.CelestialBodiesShown="..tostring(v.CelestialBodiesShown))
- printFunction("a.SkyboxBk='"..tostring(v.SkyboxBk).."'")
- printFunction("a.SkyboxDn='"..tostring(v.SkyboxDn).."'")
- printFunction("a.SkyboxFt='"..tostring(v.SkyboxFt).."'")
- printFunction("a.SkyboxLf='"..tostring(v.SkyboxLf).."'")
- printFunction("a.SkyboxRt='"..tostring(v.SkyboxRt).."'")
- printFunction("a.SkyboxUp='"..tostring(v.SkyboxUp).."'")
- printFunction("a.StarCount="..tostring(v.StarCount))
- printFunction("a.Name='"..tostring(v.Name).."'")
- end
- end
- wait(2)
- end
- for i,v in pairs(game.Lighting.Copy:GetChildren()) do
- copy(v)
- end
- Clipboard.set(source)
- end
- findLoop(game.Workspace) -- Start the script.
- Place Teleport
- local quickPlaceID = 339049565 -- Change this if you want to have your placeID ready in the textbox so you don't have to copy/paste and waste time.
- local justGo = true -- Change this if you want to teleport people immediately when the GUI is inserted. Make sure you have a placeID set in quickPlaceID.
- local whitelistPlayers = {} -- People who you don't want to teleport.
- local GUI = game:GetObjects("rbxassetid://281287169")[1]:Clone()
- GUI.Parent = game.Players.LocalPlayer.PlayerGui
- script.Parent = GUI
- local mainWindow = GUI:WaitForChild("Window")
- local mainWindowContent = mainWindow:WaitForChild("Main")
- local outputBase = mainWindowContent:WaitForChild("OutputText")
- local outputBox = mainWindowContent:WaitForChild("Output")
- local Settings = mainWindowContent:WaitForChild("Settings")
- local ToId = mainWindowContent:WaitForChild("PlaceID")
- local GoButton = mainWindowContent:WaitForChild("GOButton")
- local AutoButton = Settings:WaitForChild("AutoSetting")
- local PID = ""
- local LocatedTeleporter = ""
- local located = false
- local foundTele = ""
- local speedrun = false
- ToId.Text = tostring(quickPlaceID)
- function RecursiveSearch(obj, objname) -- Old ALX Function
- local foundObj = false
- for i,v in pairs(obj:GetChildren()) do
- if v.Name == objname then
- foundObj = v
- end
- end
- return foundObj
- end
- function FindTeleporter(root)
- for i,v in pairs(root:GetChildren()) do
- if RecursiveSearch(v,"TouchScript") and RecursiveSearch(v,"teleBeam1") then
- foundTele = v
- return
- end
- FindTeleporter(v)
- end
- if game.PlaceId == 183364845 then
- foundTele = workspace.TpToNextWorld
- speedrun = true
- return
- end
- end
- function printOutput(str)
- for i,v in pairs(outputBox:GetChildren()) do
- if v.Position.Y.Offset < 10 then
- v:Destroy()
- end
- v.Position = UDim2.new(0,0,0,v.Position.Y.Offset-20)
- end
- local newOutput = outputBase:Clone()
- newOutput.Position = UDim2.new(0,0,0,285)
- newOutput.Parent = outputBox
- newOutput.Text = str
- newOutput.Visible = true
- end
- function locateTeleporter()
- FindTeleporter(workspace)
- if foundTele == false then
- printOutput("Teleporter not found. Cannot continue.")
- else
- if RecursiveSearch(foundTele,"PlaceId") then
- printOutput("Teleporter found... Masking...")
- for i,v2 in pairs(foundTele:GetChildren()) do -- Masks your teleporter
- if v2:isA("BasePart") then
- if RecursiveSearch(v2,"Decal") then
- v2.Decal:Destroy()
- end
- v2.Transparency = 1
- v2.Anchored = true
- v2.CanCollide = false
- end
- end
- PID = foundTele.PlaceId
- print(PID)
- LocatedTeleporter = foundTele
- located = true
- elseif RecursiveSearch(foundTele.TouchScript.TeleportScript, "PlaceId") then
- printOutput("Teleporter found... Masking...")
- for i,v2 in pairs(foundTele:GetChildren()) do -- Masks your teleporter
- if v2:isA("BasePart") then
- if RecursiveSearch(v2,"Decal") then
- v2.Decal:Destroy()
- end
- v2.Transparency = 1
- v2.Anchored = true
- v2.CanCollide = false
- end
- end
- PID = foundTele.TouchScript.TeleportScript.PlaceId
- LocatedTeleporter = foundTele
- located = true
- else
- printOutput("Incompatible teleporter.")
- end
- end
- end
- function checkWhitelist(name)
- for i,v in pairs(whitelistPlayers) do
- if v == name then
- return false
- end
- end
- return true
- end
- function Place()
- local placeID = ToId.Text
- if #game.Players:GetChildren() - 1 - #whitelistPlayers == 0 then
- printOutput("No players to teleport.")
- return
- elseif placeID == "" or string.find(placeID,"%a") or string.len(placeID) > 9 then
- printOutput("Invalid ID")
- return
- end
- print("Teleportation process to "..placeID.." has started on "..#game.Players:GetChildren() - 1 - #whitelistPlayers)
- if located then
- print("--=Teleporter Found, starting teleport=--")
- PID.Value = placeID
- if speedrun then
- LocatedTeleporter.swagtp.Disabled = true
- wait()
- LocatedTeleporter.swagtp.Disabled = false
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name and checkWhitelist(v.Name) then
- if RecursiveSearch(game.Players,v.Name) and RecursiveSearch(game.Workspace,v.Name) then
- printOutput("Attempting to teleport "..v.Name.." to "..placeID.."...")
- local playerBase = game.Workspace:FindFirstChild(v.Name)
- for i,v2 in pairs(playerBase:GetChildren()) do -- Masks the player
- if v2:isA("BasePart") then
- if RecursiveSearch(v2,"face") then
- v2.face:Destroy()
- end
- v2.Transparency = 1
- elseif v:isA("Hat") then
- v2:Destroy()
- end
- end
- spawn(function()
- while wait() do
- if not game.Players:FindFirstChild(v.Name) then return end
- if game.Workspace:FindFirstChild(v.Name) then
- playerBase = game.Workspace:FindFirstChild(v.Name)
- if playerBase:FindFirstChild("Torso") and not speedrun then
- playerBase.HumanoidRootPart.CFrame = LocatedTeleporter.teleBeam1.CFrame
- else
- playerBase.HumanoidRootPart.CFrame = LocatedTeleporter.CFrame
- end
- end
- end
- printOutput("Teleported "..v.Name.." to "..placeID.." successfully.")
- end)
- end
- end
- end
- else
- printOutput("Teleporter Not Found")
- end
- end
- wait()
- printOutput("-==== Limited Placing Gui by Raspberry Pi loaded ===-")
- printOutput("Locating teleporter...")
- wait(0.5)
- locateTeleporter()
- if located then
- printOutput('Ready. Paste in a PlaceId and click "GO" to start placing.')
- if justGo then
- Place()
- end
- GoButton.Active = true
- GoButton.TextColor3 = Color3.new(1,1,1)
- GoButton.MouseButton1Down:connect(function()
- if AutoButton.enabled.Visible then return end
- Place()
- end)
- AutoButton.MouseButton1Down:connect(function()
- if AutoButton.enabled.Visible == false then
- AutoButton.enabled.Visible = true
- printOutput("Auto On.")
- else
- AutoButton.enabled.Visible = false
- printOutput("Auto Off.")
- end
- end)
- spawn(function()
- while wait(1) do
- if AutoButton.enabled.Visible == true then
- GoButton.Active = false
- GoButton.TextColor3 = Color3.new(160/255, 160/255, 160/255)
- Place()
- else
- GoButton.Active = true
- GoButton.TextColor3 = Color3.new(1,1,1)
- end
- end
- end)
- end
- Rape Script
- function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
- local funcw = Instance.new("Weld")
- funcw.Name = zName
- funcw.Parent = zParent
- funcw.Part0 = zPart0
- funcw.Part1 = zPart1
- if (zCoco == true) then
- funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- else
- funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- end
- return funcw
- end
- function fun(n1, n2)
- pcall(function()
- t1 = game.Players[n1].Character.Torso
- t2 = game.Players[n2].Character.Torso
- t2.Parent.Humanoid.PlatformStand = true
- t1["Left Shoulder"]:Remove()
- ls1 = Instance.new("Weld")
- ls1.Parent = t1
- ls1.Part0 = t1
- ls1.Part1 = t1.Parent["Left Arm"]
- ls1.C0 = CFrame.new(-1.5,0,0)
- ls1.Name = "Left Shoulder"
- t1["Right Shoulder"]:Remove()
- rs1 = Instance.new("Weld")
- rs1.Parent = t1
- rs1.Part0 = t1
- rs1.Part1 = t1.Parent["Right Arm"]
- rs1.C0 = CFrame.new(1.5,0,0)
- rs1.Name = "Right Shoulder"
- t2["Left Shoulder"]:Remove()
- ls2 = Instance.new("Weld")
- ls2.Parent = t2
- ls2.Part0 = t2
- ls2.Part1 = t2.Parent["Left Arm"]
- ls2.C0 = CFrame.new(-1.5,0,0)
- ls2.Name = "Left Shoulder"
- t2["Right Shoulder"]:Remove()
- rs2 = Instance.new("Weld")
- rs2.Parent = t2
- rs2.Part0 = t2
- rs2.Part1 = t2.Parent["Right Arm"]
- rs2.C0 = CFrame.new(1.5,0,0)
- rs2.Name = "Right Shoulder"
- t2["Left Hip"]:Remove()
- lh2 = Instance.new("Weld")
- lh2.Parent = t2
- lh2.Part0 = t2
- lh2.Part1 = t2.Parent["Left Leg"]
- lh2.C0 = CFrame.new(-0.5,-2,0)
- lh2.Name = "Left Hip"
- t2["Right Hip"]:Remove()
- rh2 = Instance.new("Weld")
- rh2.Parent = t2
- rh2.Part0 = t2
- rh2.Part1 = t2.Parent["Right Leg"]
- rh2.C0 = CFrame.new(0.5,-2,0)
- rh2.Name = "Right Hip"
- local d = Instance.new("Part")
- d.TopSurface = 0
- d.BottomSurface = 0
- d.BrickColor = BrickColor.new("Medium stone grey")
- d.Shape = "Ball"
- d.Parent = t1
- d.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = d
- dm.Scale = Vector3.new(0.4,0.4,0.4)
- fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
- d2 = d:Clone()
- d2.Parent = t1
- fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
- local c = Instance.new("Part")
- c.TopSurface = 0
- c.BottomSurface = 0
- c.CanCollide = false
- c.BrickColor = BrickColor.new("Pastel brown")
- c.Parent = t1
- c.formFactor = "Custom"
- c.Size = Vector3.new(0.4,1.3,0.4)
- cm = Instance.new("CylinderMesh")
- cm.Parent = c
- a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
- c2 = d:Clone()
- c2.BrickColor = BrickColor.new("Medium stone grey")
- c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
- c2.Parent = t1
- fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
- local bl = Instance.new("Part")
- bl.TopSurface = 0
- bl.BottomSurface = 0
- bl.CanCollide = false
- bl.BrickColor = BrickColor.new("Pastel brown")
- bl.Shape = "Ball"
- bl.Parent = t2
- bl.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bl
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
- local br = Instance.new("Part")
- br.TopSurface = 0
- br.BottomSurface = 0
- br.CanCollide = false
- br.BrickColor = BrickColor.new("Pastel brown")
- br.Shape = "Ball"
- br.Parent = t2
- br.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = br
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
- local bln = Instance.new("Part")
- bln.TopSurface = 0
- bln.BottomSurface = 0
- bln.CanCollide = false
- bln.Shape = "Ball"
- bln.Parent = t2
- bln.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = bln
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
- local brn = Instance.new("Part")
- brn.TopSurface = 0
- brn.BottomSurface = 0
- brn.CanCollide = false
- brn.Shape = "Ball"
- brn.Parent = t2
- brn.Size = Vector3.new(1,1,1)
- local dm = Instance.new("SpecialMesh")
- dm.MeshType = "Sphere"
- dm.Parent = brn
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
- lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
- rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
- ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
- rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
- ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
- rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
- if t1:findFirstChild("weldx") ~= nil then
- t1.weldx:Remove()
- end
- we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
- n = t2.Neck
- n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
- end)
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 1,6 do
- we.C1 = we.C1 * CFrame.new(0,-0.3,0)
- wait()
- end
- for i = 1,6 do
- we.C1 = we.C1 * CFrame.new(0,0.3,0)
- wait()
- end
- end
- end))
- end
- fun("PeIadophobian", "trinitytheauthor")
- [/code]
- Remote Events & Functions
- [code]
- function Search(obj)
- if obj:isA("RemoteEvent") then
- print(obj:GetFullName())
- else
- for i,v in pairs(obj:GetChildren()) do
- Search(v)
- end
- end
- end
- Search(game)
- Server Lock
- while true do
- for a, xb in pairs(game.Players:children()) do
- if xb.Name~=game.Players.LocalPlayer.Name then xb:Destroy() end
- end
- wait(.69)
- end
- SkyBox Decal (change the ID)
- s = Instance.new("Sky")
- s.Name = "SKY"
- s.SkyboxBk = "http://www.roblox.com/asset/?id=78391907"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=78391907"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=78391907"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=78391907"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=78391907"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=78391907"
- s.Parent = game.Lighting
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