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- ChangeLog for 2.53 (2.50.2.1 RC1)
- Seem to have fixed reported bug of ZC crashing if the user shiftws focus when assigning joypad buttons.
- In any case, I can not replicat eit in this build, and I did change a read_button function that was a bit bonkers. ( ZoriaRPG, 2nd July, 2017 )
- ZC and ZQuest now use Allegro 4.4. (DarkDragon, 2nd Jly, 2017)
- Fixed 3rd quest with zero deaths not going to 5th quest. ( ZoriaRPG, 20th June, 2017 )
- Reverted COMBOSDM change made by Saffith, as it caused different bugs with older players.
- This is properly fixed in 2.51+. ( ZoriaRPG, 20th June 2017 )
- Fixed long-standing bug where setting Link->Item every frame causes lag. ( ZoriaRPG, May 2017 )
- Fixed lweapon->Behind not working. ( ZoriaRPG, May 2017 )
- Fixed ffc->Link being unable to be cleared, or otherwise set to 0 ( ZoriaRPG, May 2017 )
- Fixed scale args for DrawChar() and DrawInteger(): Both of these now scale per zscript.txt documentation. ( ZoriaRPG, Jan 2017 )
- Zelda Classic Menus: Added Etc->Show Debug Console. This opens the Allegro debug console or closes it if it is open. ( ZoriaRPG, Jan 2017 )
- ZScript Variables in scope are destroyed when their scope exits. ( DarkDragon, Jan 2017 )
- Fixed lomg-standing keyboard issues with alt_tab, and hopfully) issues with the keyboard losing focus. (DD/Z, Dec 2016-Jan 2017)
- Added a checkbox to disable analog stick movement.
- Changed joystick config dialogues to match keyboard config dialogues.
- Added more joystick options to ag.cfg.
- Small fixes to joystick input.
- Fixed minor issues in key config dialogues. ( Saffith, 18-Dec-2016 )
- Additional fixes with Link exiting water. ( Saffith, 15-Dec-2016 )
- Fixed an invalid read in draw_wavy(). ( Saffith, 14-Dec-2016 )
- Fixed Link's position being offset improperly on continue when quakeclk > 0.
- Ensure overscane rectangle is black while the screen is shaking.
- Fixed an issue with Limk exiting water.
- Fixed Stone of Agony sensitivity. ( Saffith, 11-Dec-2016 )
- Fixed incorrect screen calculation and possible crash in warp with combos that carry over. ( Saffith, 6-Dec-2016 )
- Global script OnExit now works. In prior versions, this script did not run.
- Fixed a crash when loading a sfx file with more than 35 chars or without any extension. ( Gleeok, 2015-12-30 01:05:05 )
- Fixed negative constants being read incorrectly.
- Fixed incorrect screen calculation and possible crash in Game->SetComboSolid(). ( Saffith, 2015-12-19 19:41:38 )
- Fixed a crash when importing combos. ( Saffith, 2015-11-27 09:30:31 )
- Replaced the built-in MIDIs with versions edited by zaphod77 to sound more like the NES game. ( Saffith, 2015-10-14 10:41:20 )
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