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  1. [DEBUG] [Shaders] Load parameter value: "GAMMA_INPUT" = 2.000000.
  2. [DEBUG] [Shaders] Load parameter value: "gamma_out" = 1.950000.
  3. [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 600.000000.
  4. [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR" = 0.000000.
  5. [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR" = 100.000000.
  6. [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR" = 0.000000.
  7. [DEBUG] [Shaders] Load parameter value: "SHARPEN" = 1.000000.
  8. [DEBUG] [Shaders] Load parameter value: "SGPT_BLEND_OPTION" = 1.000000.
  9. [DEBUG] [Shaders] Load parameter value: "SHARPSMOOTHER_ON" = 1.000000.
  10. [DEBUG] [Shaders] Load parameter value: "max_w" = 0.050000.
  11. [DEBUG] [Shaders] Load parameter value: "min_w" = 0.000000.
  12. [DEBUG] [Shaders] Load parameter value: "smoot" = 0.400000.
  13. [DEBUG] [Shaders] Load parameter value: "lumad" = 0.500000.
  14. [DEBUG] [Shaders] Load parameter value: "mtric" = 0.300000.
  15. [DEBUG] [Shaders] Load parameter value: "SUPERXBR_ON" = 1.000000.
  16. [DEBUG] [Shaders] Load parameter value: "ntsc_scale" = 0.520000.
  17. [DEBUG] [Shaders] Load parameter value: "masksize" = 0.000000.
  18. [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
  19. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\vulkan_Beetle PCE.params"
  20. [DEBUG] Falling back to original Filepath
  21. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\$VID-DRV$_$CORE$.params"
  22. [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
  23. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\Beetle PCE.params"
  24. [DEBUG] Falling back to original Filepath
  25. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\$CORE$.params"
  26. [INFO] [Vulkan] Deferred: prepared 52 passes for "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR.slangp".
  27. [INFO] [Shaders] Deferred load started: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR.slangp".
  28. [DEBUG] [Shaders] Load parameter value: "GAMMA_INPUT" = 2.000000.
  29. [DEBUG] [Shaders] Load parameter value: "gamma_out" = 1.950000.
  30. [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 600.000000.
  31. [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR" = 0.000000.
  32. [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR" = 100.000000.
  33. [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR" = 0.000000.
  34. [DEBUG] [Shaders] Load parameter value: "SHARPEN" = 1.000000.
  35. [DEBUG] [Shaders] Load parameter value: "SGPT_BLEND_OPTION" = 1.000000.
  36. [DEBUG] [Shaders] Load parameter value: "SHARPSMOOTHER_ON" = 1.000000.
  37. [DEBUG] [Shaders] Load parameter value: "max_w" = 0.050000.
  38. [DEBUG] [Shaders] Load parameter value: "min_w" = 0.000000.
  39. [DEBUG] [Shaders] Load parameter value: "smoot" = 0.400000.
  40. [DEBUG] [Shaders] Load parameter value: "lumad" = 0.500000.
  41. [DEBUG] [Shaders] Load parameter value: "mtric" = 0.300000.
  42. [DEBUG] [Shaders] Load parameter value: "SUPERXBR_ON" = 1.000000.
  43. [DEBUG] [Shaders] Load parameter value: "ntsc_scale" = 0.520000.
  44. [DEBUG] [Shaders] Load parameter value: "masksize" = 0.000000.
  45. [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
  46. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\vulkan_Beetle PCE.params"
  47. [DEBUG] Falling back to original Filepath
  48. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\$VID-DRV$_$CORE$.params"
  49. [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
  50. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\Beetle PCE.params"
  51. [DEBUG] Falling back to original Filepath
  52. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\$CORE$.params"
  53. [INFO] [Vulkan] Deferred: compiling pass 1/52...
  54. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-drez-none.slang".
  55. [INFO] [Vulkan] Using render target format R8G8B8A8_SRGB for pass output #0.
  56. [INFO] [Vulkan] Building pass #0 (DerezedPass)
  57. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  58. [INFO] [Vulkan] Deferred: compiling pass 2/52...
  59. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-all-params.slang".
  60. [INFO] [Vulkan] Using render target format R32G32B32A32_SFLOAT for pass output #1.
  61. [INFO] [Vulkan] Building pass #1 (InfoCachePass)
  62. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  63. [INFO] [Vulkan] Deferred: compiling pass 3/52...
  64. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv.slang".
  65. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #2.
  66. [INFO] [Vulkan] Building pass #2 (TextPass)
  67. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  68. [INFO] [Vulkan] Deferred: compiling pass 4/52...
  69. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-fetch-drez-output.slang".
  70. [INFO] [Vulkan] Using render target format R8G8B8A8_SRGB for pass output #3.
  71. [INFO] [Vulkan] Building pass #3 (N/A)
  72. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  73. [INFO] [Vulkan] Deferred: compiling pass 5/52...
  74. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang".
  75. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #4.
  76. [INFO] [Vulkan] Building pass #4 (LinearGamma)
  77. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  78. [INFO] [Vulkan] Deferred: compiling pass 6/52...
  79. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang".
  80. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #5.
  81. [INFO] [Vulkan] Building pass #5 (N/A)
  82. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  83. [INFO] [Vulkan] Deferred: compiling pass 7/52...
  84. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang".
  85. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #6.
  86. [INFO] [Vulkan] Building pass #6 (N/A)
  87. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  88. [INFO] [Vulkan] Deferred: compiling pass 8/52...
  89. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang".
  90. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #7.
  91. [INFO] [Vulkan] Building pass #7 (CB_Output)
  92. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  93. [INFO] [Vulkan] Deferred: compiling pass 9/52...
  94. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang".
  95. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #8.
  96. [INFO] [Vulkan] Building pass #8 (N/A)
  97. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  98. [INFO] [Vulkan] Deferred: compiling pass 10/52...
  99. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang".
  100. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #9.
  101. [INFO] [Vulkan] Building pass #9 (N/A)
  102. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  103. [INFO] [Vulkan] Deferred: compiling pass 11/52...
  104. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang".
  105. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #10.
  106. [INFO] [Vulkan] Building pass #10 (N/A)
  107. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  108. [INFO] [Vulkan] Deferred: compiling pass 12/52...
  109. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang".
  110. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #11.
  111. [INFO] [Vulkan] Building pass #11 (N/A)
  112. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  113. [INFO] [Vulkan] Deferred: compiling pass 13/52...
  114. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\fxaa\fxaa.slang".
  115. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #12.
  116. [INFO] [Vulkan] Building pass #12 (N/A)
  117. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  118. [INFO] [Vulkan] Deferred: compiling pass 14/52...
  119. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang".
  120. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #13.
  121. [INFO] [Vulkan] Building pass #13 (N/A)
  122. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  123. [INFO] [Vulkan] Deferred: compiling pass 15/52...
  124. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang".
  125. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #14.
  126. [INFO] [Vulkan] Building pass #14 (DeditherPass)
  127. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  128. [INFO] [Vulkan] Deferred: compiling pass 16/52...
  129. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
  130. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #15.
  131. [INFO] [Vulkan] Building pass #15 (XbrSource)
  132. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  133. [INFO] [Vulkan] Deferred: compiling pass 17/52...
  134. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\super-xbr-pass0.slang".
  135. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #16.
  136. [INFO] [Vulkan] Building pass #16 (N/A)
  137. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  138. [INFO] [Vulkan] Deferred: compiling pass 18/52...
  139. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\super-xbr-pass1.slang".
  140. [INFO] [Vulkan] Using render target format R8G8B8A8_SRGB for pass output #17.
  141. [INFO] [Vulkan] Building pass #17 (N/A)
  142. [INFO] [Vulkan] Creating framebuffer 4096x4096 (max 1 level(s)).
  143. [INFO] [Vulkan] Deferred: compiling pass 19/52...
  144. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\super-xbr-pass2.slang".
  145. [INFO] [Vulkan] Using render target format R8G8B8A8_SRGB for pass output #18.
  146. [INFO] [Vulkan] Building pass #18 (N/A)
  147. [INFO] [Vulkan] Creating framebuffer 4096x4096 (max 1 level(s)).
  148. [INFO] [Vulkan] Deferred: compiling pass 20/52...
  149. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\custom-bicubic-X.slang".
  150. [INFO] [Vulkan] Using render target format R8G8B8A8_SRGB for pass output #19.
  151. [INFO] [Vulkan] Building pass #19 (N/A)
  152. [INFO] [Vulkan] Creating framebuffer 4096x4096 (max 1 level(s)).
  153. [INFO] [Vulkan] Deferred: compiling pass 21/52...
  154. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\crt-super-xbr\custom-bicubic-y.slang".
  155. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #20.
  156. [INFO] [Vulkan] Building pass #20 (N/A)
  157. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  158. [INFO] [Vulkan] Deferred: compiling pass 22/52...
  159. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang".
  160. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #21.
  161. [INFO] [Vulkan] Building pass #21 (IntroPass)
  162. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  163. [INFO] [Vulkan] Deferred: compiling pass 23/52...
  164. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
  165. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #22.
  166. [INFO] [Vulkan] Building pass #22 (PreCRTPass)
  167. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  168. [INFO] [Vulkan] Deferred: compiling pass 24/52...
  169. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang".
  170. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #23.
  171. [INFO] [Vulkan] Building pass #23 (AfterglowPass)
  172. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 4294967295 level(s)).
  173. [INFO] [Vulkan] Deferred: compiling pass 25/52...
  174. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang".
  175. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #24.
  176. [INFO] [Vulkan] Building pass #24 (N/A)
  177. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  178. [INFO] [Vulkan] Deferred: compiling pass 26/52...
  179. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang".
  180. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #25.
  181. [INFO] [Vulkan] Building pass #25 (ColorCorrectPass)
  182. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  183. [INFO] [Vulkan] Deferred: compiling pass 27/52...
  184. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
  185. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #26.
  186. [INFO] [Vulkan] Building pass #26 (PrePass0)
  187. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  188. [INFO] [Vulkan] Deferred: compiling pass 28/52...
  189. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass1.slang".
  190. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #27.
  191. [INFO] [Vulkan] Building pass #27 (NPass1)
  192. [INFO] [Vulkan] Creating framebuffer 16384x2048 (max 1 level(s)).
  193. [INFO] [Vulkan] Deferred: compiling pass 29/52...
  194. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass2.slang".
  195. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #28.
  196. [INFO] [Vulkan] Building pass #28 (N/A)
  197. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  198. [INFO] [Vulkan] Deferred: compiling pass 30/52...
  199. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\ntsc\hsm-ntsc-pass3.slang".
  200. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #29.
  201. [INFO] [Vulkan] Building pass #29 (N/A)
  202. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  203. [INFO] [Vulkan] Deferred: compiling pass 31/52...
  204. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang".
  205. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #30.
  206. [INFO] [Vulkan] Building pass #30 (N/A)
  207. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 4294967295 level(s)).
  208. [INFO] [Vulkan] Deferred: compiling pass 32/52...
  209. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
  210. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #31.
  211. [INFO] [Vulkan] Building pass #31 (PrePass)
  212. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 4294967295 level(s)).
  213. [INFO] [Vulkan] Deferred: compiling pass 33/52...
  214. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang".
  215. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #32.
  216. [INFO] [Vulkan] Building pass #32 (AvgLumPass)
  217. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  218. [INFO] [Vulkan] Deferred: compiling pass 34/52...
  219. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang".
  220. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #33.
  221. [INFO] [Vulkan] Building pass #33 (LinearizePass)
  222. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  223. [INFO] [Vulkan] Deferred: compiling pass 35/52...
  224. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced-ntsc-pass1.slang".
  225. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #34.
  226. [INFO] [Vulkan] Building pass #34 (Pass1)
  227. [INFO] [Vulkan] Creating framebuffer 2560x2048 (max 1 level(s)).
  228. [INFO] [Vulkan] Deferred: compiling pass 36/52...
  229. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_horizontal.slang".
  230. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #35.
  231. [INFO] [Vulkan] Building pass #35 (N/A)
  232. [INFO] [Vulkan] Creating framebuffer 640x2048 (max 1 level(s)).
  233. [INFO] [Vulkan] Deferred: compiling pass 37/52...
  234. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-gaussian_vertical.slang".
  235. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #36.
  236. [INFO] [Vulkan] Building pass #36 (GlowPass)
  237. [INFO] [Vulkan] Creating framebuffer 640x480 (max 1 level(s)).
  238. [INFO] [Vulkan] Deferred: compiling pass 38/52...
  239. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_horizontal.slang".
  240. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #37.
  241. [INFO] [Vulkan] Building pass #37 (N/A)
  242. [INFO] [Vulkan] Creating framebuffer 640x480 (max 1 level(s)).
  243. [INFO] [Vulkan] Deferred: compiling pass 39/52...
  244. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-bloom_vertical.slang".
  245. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #38.
  246. [INFO] [Vulkan] Building pass #38 (BloomPass)
  247. [INFO] [Vulkan] Creating framebuffer 640x480 (max 1 level(s)).
  248. [INFO] [Vulkan] Deferred: compiling pass 40/52...
  249. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-crt-guest-advanced-ntsc-pass2.slang".
  250. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #39.
  251. [INFO] [Vulkan] Building pass #39 (N/A)
  252. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  253. [INFO] [Vulkan] Deferred: compiling pass 41/52...
  254. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-deconvergence.slang".
  255. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #40.
  256. [INFO] [Vulkan] Building pass #40 (CRTPass)
  257. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  258. [INFO] [Vulkan] Deferred: compiling pass 42/52...
  259. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-image-layers.slang".
  260. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #41.
  261. [INFO] [Vulkan] Building pass #41 (PostCRTPass)
  262. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  263. [INFO] [Vulkan] Deferred: compiling pass 43/52...
  264. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-under-crt.slang".
  265. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #42.
  266. [INFO] [Vulkan] Building pass #42 (BR_LayersUnderCRTPass)
  267. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  268. [INFO] [Vulkan] Deferred: compiling pass 44/52...
  269. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\bezel-images-over-crt.slang".
  270. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #43.
  271. [INFO] [Vulkan] Building pass #43 (BR_LayersOverCRTPass)
  272. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  273. [INFO] [Vulkan] Deferred: compiling pass 45/52...
  274. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang".
  275. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #44.
  276. [INFO] [Vulkan] Building pass #44 (BR_MirrorLowResPass)
  277. [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
  278. [INFO] [Vulkan] Deferred: compiling pass 46/52...
  279. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang".
  280. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #45.
  281. [INFO] [Vulkan] Building pass #45 (N/A)
  282. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  283. [INFO] [Vulkan] Deferred: compiling pass 47/52...
  284. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang".
  285. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #46.
  286. [INFO] [Vulkan] Building pass #46 (BR_MirrorBlurredPass)
  287. [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
  288. [INFO] [Vulkan] Deferred: compiling pass 48/52...
  289. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang".
  290. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #47.
  291. [INFO] [Vulkan] Building pass #47 (BR_MirrorReflectionDiffusedPass)
  292. [INFO] [Vulkan] Creating framebuffer 128x128 (max 4294967295 level(s)).
  293. [INFO] [Vulkan] Deferred: compiling pass 49/52...
  294. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang".
  295. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #48.
  296. [INFO] [Vulkan] Building pass #48 (BR_MirrorFullscreenGlowPass)
  297. [INFO] [Vulkan] Creating framebuffer 12x12 (max 1 level(s)).
  298. [INFO] [Vulkan] Deferred: compiling pass 50/52...
  299. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection.slang".
  300. [INFO] [Vulkan] Using render target format R16G16B16A16_SFLOAT for pass output #49.
  301. [INFO] [Vulkan] Building pass #49 (ReflectionPass)
  302. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  303. [INFO] [Vulkan] Deferred: compiling pass 51/52...
  304. [INFO] [Slang] Compiling shader: "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\combine-passes.slang".
  305. [INFO] [Vulkan] Using render target format R8G8B8A8_UNORM for pass output #50.
  306. [INFO] [Vulkan] Building pass #50 (CombinePass)
  307. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  308. [INFO] [Vulkan] Deferred: compiling pass 52/52...
  309. [INFO] [Vulkan] Building pass #51 (N/A)
  310. [INFO] [Vulkan] Deferred: finalizing chain...
  311. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  312. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  313. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  314. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  315. [INFO] [Vulkan] Using framebuffer feedback for pass #1.
  316. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  317. [INFO] [Vulkan] Using framebuffer feedback for pass #2.
  318. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 4294967295 level(s)).
  319. [INFO] [Vulkan] Using framebuffer feedback for pass #23.
  320. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  321. [INFO] [Vulkan] Using framebuffer feedback for pass #32.
  322. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  323. [INFO] [Vulkan] Using framebuffer feedback for pass #41.
  324. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  325. [INFO] [Vulkan] Using framebuffer feedback for pass #42.
  326. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  327. [INFO] [Vulkan] Using framebuffer feedback for pass #43.
  328. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  329. [INFO] [Vulkan] Using framebuffer feedback for pass #49.
  330. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  331. [INFO] [Vulkan] Using framebuffer feedback for pass #50.
  332. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  333. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  334. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  335. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  336. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  337. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  338. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  339. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  340. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  341. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  342. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  343. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  344. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  345. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  346. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  347. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  348. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  349. [INFO] [Vulkan] Creating framebuffer 4096x4096 (max 1 level(s)).
  350. [INFO] [Vulkan] Creating framebuffer 4096x4096 (max 1 level(s)).
  351. [INFO] [Vulkan] Creating framebuffer 4096x4096 (max 1 level(s)).
  352. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  353. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  354. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  355. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 4294967295 level(s)).
  356. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  357. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  358. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  359. [INFO] [Vulkan] Creating framebuffer 16384x2048 (max 1 level(s)).
  360. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  361. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  362. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 4294967295 level(s)).
  363. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 4294967295 level(s)).
  364. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  365. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  366. [INFO] [Vulkan] Creating framebuffer 2560x2048 (max 1 level(s)).
  367. [INFO] [Vulkan] Creating framebuffer 640x2048 (max 1 level(s)).
  368. [INFO] [Vulkan] Creating framebuffer 640x480 (max 1 level(s)).
  369. [INFO] [Vulkan] Creating framebuffer 640x480 (max 1 level(s)).
  370. [INFO] [Vulkan] Creating framebuffer 640x480 (max 1 level(s)).
  371. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  372. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  373. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  374. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  375. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  376. [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
  377. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  378. [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
  379. [INFO] [Vulkan] Creating framebuffer 128x128 (max 4294967295 level(s)).
  380. [INFO] [Vulkan] Creating framebuffer 12x12 (max 1 level(s)).
  381. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  382. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  383. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  384. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  385. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  386. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  387. [INFO] [Vulkan] Using framebuffer feedback for pass #1.
  388. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  389. [INFO] [Vulkan] Using framebuffer feedback for pass #2.
  390. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 4294967295 level(s)).
  391. [INFO] [Vulkan] Using framebuffer feedback for pass #23.
  392. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  393. [INFO] [Vulkan] Using framebuffer feedback for pass #32.
  394. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  395. [INFO] [Vulkan] Using framebuffer feedback for pass #41.
  396. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  397. [INFO] [Vulkan] Using framebuffer feedback for pass #42.
  398. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  399. [INFO] [Vulkan] Using framebuffer feedback for pass #43.
  400. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  401. [INFO] [Vulkan] Using framebuffer feedback for pass #49.
  402. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  403. [INFO] [Vulkan] Using framebuffer feedback for pass #50.
  404. [INFO] [Vulkan] Deferred: shader loaded successfully.
  405. [DEBUG] [Shaders] Load parameter value: "GAMMA_INPUT" = 2.000000.
  406. [DEBUG] [Shaders] Load parameter value: "gamma_out" = 1.950000.
  407. [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR" = 600.000000.
  408. [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR" = 0.000000.
  409. [DEBUG] [Shaders] Load parameter value: "HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR" = 100.000000.
  410. [DEBUG] [Shaders] Load parameter value: "HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR" = 0.000000.
  411. [DEBUG] [Shaders] Load parameter value: "SHARPEN" = 1.000000.
  412. [DEBUG] [Shaders] Load parameter value: "SGPT_BLEND_OPTION" = 1.000000.
  413. [DEBUG] [Shaders] Load parameter value: "SHARPSMOOTHER_ON" = 1.000000.
  414. [DEBUG] [Shaders] Load parameter value: "max_w" = 0.050000.
  415. [DEBUG] [Shaders] Load parameter value: "min_w" = 0.000000.
  416. [DEBUG] [Shaders] Load parameter value: "smoot" = 0.400000.
  417. [DEBUG] [Shaders] Load parameter value: "lumad" = 0.500000.
  418. [DEBUG] [Shaders] Load parameter value: "mtric" = 0.300000.
  419. [DEBUG] [Shaders] Load parameter value: "SUPERXBR_ON" = 1.000000.
  420. [DEBUG] [Shaders] Load parameter value: "ntsc_scale" = 0.520000.
  421. [DEBUG] [Shaders] Load parameter value: "masksize" = 0.000000.
  422. [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
  423. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\vulkan_Beetle PCE.params"
  424. [DEBUG] Falling back to original Filepath
  425. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\video-driver_core\$VID-DRV$_$CORE$.params"
  426. [DEBUG] [Shaders] Filepath after wildcard replacement can't be found:
  427. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\Beetle PCE.params"
  428. [DEBUG] Falling back to original Filepath
  429. [DEBUG] "C:\Users\xxxx\Downloads\RetroArch\shaders\shaders_slang\bezel\Mega_Bezel\resource\param_values\core-defaults\core\$CORE$.params"
  430. [INFO] [Shaders] Deferred load complete: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Turbo_Duo_Composite_Shadow_Mask_Smooth_Neo-GX_Ultra_HDR.slangp".
  431. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 43).
  432. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 109).
  433. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 97).
  434. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 43).
  435. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  436. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  437. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  438. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  439. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  440. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  441. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  442. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  443. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  444. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  445. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  446. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  447. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  448. [INFO] [Vulkan] Updating framebuffer size 512x480 (format: 43).
  449. [INFO] [Vulkan] Updating framebuffer size 512x480 (format: 43).
  450. [INFO] [Vulkan] Updating framebuffer size 512x480 (format: 43).
  451. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 37).
  452. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 97).
  453. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 37).
  454. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 37).
  455. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 37).
  456. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 37).
  457. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 37).
  458. [INFO] [Vulkan] Updating framebuffer size 2048x240 (format: 97).
  459. [INFO] [Vulkan] Updating framebuffer size 1024x240 (format: 97).
  460. [INFO] [Vulkan] Updating framebuffer size 1024x240 (format: 37).
  461. [INFO] [Vulkan] Updating framebuffer size 1024x240 (format: 37).
  462. [INFO] [Vulkan] Updating framebuffer size 1024x240 (format: 37).
  463. [INFO] [Vulkan] Updating framebuffer size 1024x240 (format: 37).
  464. [INFO] [Vulkan] Updating framebuffer size 1024x240 (format: 97).
  465. [INFO] [Vulkan] Updating framebuffer size 2560x240 (format: 97).
  466. [INFO] [Vulkan] Updating framebuffer size 640x240 (format: 97).
  467. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  468. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  469. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  470. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  471. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  472. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  473. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  474. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  475. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  476. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  477. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  478. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  479. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  480. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  481. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  482. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  483. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  484. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  485. [INFO] [Vulkan] Creating framebuffer 4096x4096 (max 1 level(s)).
  486. [INFO] [Vulkan] Creating framebuffer 4096x4096 (max 1 level(s)).
  487. [INFO] [Vulkan] Creating framebuffer 4096x4096 (max 1 level(s)).
  488. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  489. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  490. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  491. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 4294967295 level(s)).
  492. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  493. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  494. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 1 level(s)).
  495. [INFO] [Vulkan] Creating framebuffer 16384x2048 (max 1 level(s)).
  496. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  497. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  498. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 4294967295 level(s)).
  499. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 4294967295 level(s)).
  500. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  501. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  502. [INFO] [Vulkan] Creating framebuffer 2560x2048 (max 1 level(s)).
  503. [INFO] [Vulkan] Creating framebuffer 640x2048 (max 1 level(s)).
  504. [INFO] [Vulkan] Creating framebuffer 640x480 (max 1 level(s)).
  505. [INFO] [Vulkan] Creating framebuffer 640x480 (max 1 level(s)).
  506. [INFO] [Vulkan] Creating framebuffer 640x480 (max 1 level(s)).
  507. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  508. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  509. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  510. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  511. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  512. [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
  513. [INFO] [Vulkan] Creating framebuffer 800x600 (max 1 level(s)).
  514. [INFO] [Vulkan] Creating framebuffer 800x600 (max 4294967295 level(s)).
  515. [INFO] [Vulkan] Creating framebuffer 128x128 (max 4294967295 level(s)).
  516. [INFO] [Vulkan] Creating framebuffer 12x12 (max 1 level(s)).
  517. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  518. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  519. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  520. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  521. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  522. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  523. [INFO] [Vulkan] Using framebuffer feedback for pass #1.
  524. [INFO] [Vulkan] Creating framebuffer 2048x2048 (max 1 level(s)).
  525. [INFO] [Vulkan] Using framebuffer feedback for pass #2.
  526. [INFO] [Vulkan] Creating framebuffer 4096x2048 (max 4294967295 level(s)).
  527. [INFO] [Vulkan] Using framebuffer feedback for pass #23.
  528. [INFO] [Vulkan] Creating framebuffer 8192x2048 (max 1 level(s)).
  529. [INFO] [Vulkan] Using framebuffer feedback for pass #32.
  530. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  531. [INFO] [Vulkan] Using framebuffer feedback for pass #41.
  532. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  533. [INFO] [Vulkan] Using framebuffer feedback for pass #42.
  534. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 4294967295 level(s)).
  535. [INFO] [Vulkan] Using framebuffer feedback for pass #43.
  536. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  537. [INFO] [Vulkan] Using framebuffer feedback for pass #49.
  538. [INFO] [Vulkan] Creating framebuffer 2560x2160 (max 1 level(s)).
  539. [INFO] [Vulkan] Using framebuffer feedback for pass #50.
  540. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 43).
  541. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 109).
  542. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 97).
  543. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 43).
  544. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  545. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  546. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  547. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  548. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  549. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  550. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  551. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  552. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  553. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  554. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  555. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  556. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  557. [INFO] [Vulkan] Updating framebuffer size 512x480 (format: 43).
  558. [INFO] [Vulkan] Updating framebuffer size 512x480 (format: 43).
  559. [INFO] [Vulkan] Updating framebuffer size 512x480 (format: 43).
  560. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 37).
  561. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 97).
  562. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 37).
  563. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 37).
  564. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 37).
  565. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 37).
  566. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 37).
  567. [INFO] [Vulkan] Updating framebuffer size 2048x240 (format: 97).
  568. [INFO] [Vulkan] Updating framebuffer size 1024x240 (format: 97).
  569. [INFO] [Vulkan] Updating framebuffer size 1024x240 (format: 37).
  570. [INFO] [Vulkan] Updating framebuffer size 1024x240 (format: 37).
  571. [INFO] [Vulkan] Updating framebuffer size 1024x240 (format: 37).
  572. [INFO] [Vulkan] Updating framebuffer size 1024x240 (format: 37).
  573. [INFO] [Vulkan] Updating framebuffer size 1024x240 (format: 97).
  574. [INFO] [Vulkan] Updating framebuffer size 2560x240 (format: 97).
  575. [INFO] [Vulkan] Updating framebuffer size 640x240 (format: 97).
  576. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  577. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 109).
  578. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 97).
  579. [INFO] [Vulkan] Updating framebuffer size 512x240 (format: 37).
  580. [INFO] [Vulkan] Updating framebuffer size 1024x240 (format: 37).
  581. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  582. [INFO] [Vulkan] Updating framebuffer size 256x240 (format: 37).
  583. [WARN] [Shaders] Could not read shader preset in #reference line: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\4K_Optimized_Presets\Console_Specific_Presets\CyberLab_Genesis_Composite_Slot_Mask_IV_OLED_for_CyberLab_Blargg_Video_Fil".
  584. [WARN] [Shaders] Could not read root preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Genesis_Composite_Slot_Mask_for_CyberLab_Blargg_Video_Filter_III_HDR.slangp".
  585. [ERROR] [Vulkan] Deferred: failed to create chain for "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Genesis_Composite_Slot_Mask_for_CyberLab_Blargg_Video_Filter_III_HDR.slangp".
  586. [WARN] [Shaders] Could not read shader preset in #reference line: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\4K_Optimized_Presets\Console_Specific_Presets\CyberLab_Genesis_Composite_Slot_Mask_IV_OLED_for_CyberLab_Blargg_Video_Fil".
  587. [WARN] [Shaders] Could not read root preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Genesis_Composite_Slot_Mask_for_CyberLab_Blargg_Video_Filter_III_HDR.slangp".
  588. [ERROR] [Vulkan] Failed to create preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Genesis_Composite_Slot_Mask_for_CyberLab_Blargg_Video_Filter_III_HDR.slangp".
  589. [ERROR] [Vulkan] Failed to create filter chain: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Genesis_Composite_Slot_Mask_for_CyberLab_Blargg_Video_Filter_III_HDR.slangp". Falling back to stock.
  590. [INFO] [Shaders] Applying shader: "null".
  591. [INFO] [Shaders] Applying shader: "null".
  592. [WARN] [Shaders] Could not read shader preset in #reference line: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__3__Standard_Full_Reflections\4K_Optimized_Presets\Console_Specific_Presets\CyberLab_Turbo_Duo_Composite_Slot_Mas".
  593. [WARN] [Shaders] Could not read root preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Saturn_Composite_Slot_Mask_NTSC_HDR.slangp".
  594. [ERROR] [Vulkan] Deferred: failed to create chain for "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Saturn_Composite_Slot_Mask_NTSC_HDR.slangp".
  595. [WARN] [Shaders] Could not read shader preset in #reference line: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__3__Standard_Full_Reflections\4K_Optimized_Presets\Console_Specific_Presets\CyberLab_Turbo_Duo_Composite_Slot_Mas".
  596. [WARN] [Shaders] Could not read root preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Saturn_Composite_Slot_Mask_NTSC_HDR.slangp".
  597. [ERROR] [Vulkan] Failed to create preset: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Saturn_Composite_Slot_Mask_NTSC_HDR.slangp".
  598. [ERROR] [Vulkan] Failed to create filter chain: "C:\Users\xxxx\Downloads\RetroArch\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\CyberLab_4K_HDR_Presets\CyberLab_Saturn_Composite_Slot_Mask_NTSC_HDR.slangp". Falling back to stock.
  599. [INFO] [Shaders] Applying shader: "null".
  600. [INFO] [Shaders] Applying shader: "null".
  601. [INFO] [State] Auto save state to "C:\Users\xxxx\Downloads\RetroArch\states\Legendary Axe II, The (USA).state.auto" succeeded.
  602. [INFO] [Runtime] Content ran for a total of: 00 hours, 00 minutes, 03 seconds.
  603. [INFO] [Runtime] Saving runtime log file: "C:\Users\xxxx\Downloads\RetroArch\playlists\logs\Beetle PCE\Legendary Axe II, The (USA).lrtl".
  604.  
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