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- lvl2: EmulationStation - v2.7.5rp, built May 18 2018 - 15:24:36
- lvl2: Creating surface...
- lvl2: Created window successfully.
- lvl2: Checking available OpenGL extensions...
- lvl2: ARB_texture_non_power_of_two: ok
- lvl2: Loading system config file /etc/emulationstation/es_systems.cfg...
- lvl1: System "amstradcpc" has no games! Ignoring it.
- lvl1: System "arcade" has no games! Ignoring it.
- lvl1: System "atari2600" has no games! Ignoring it.
- lvl1: System "atari5200" has no games! Ignoring it.
- lvl1: System "atari7800" has no games! Ignoring it.
- lvl1: System "atari800" has no games! Ignoring it.
- lvl1: System "atarilynx" has no games! Ignoring it.
- lvl1: System "fba" has no games! Ignoring it.
- lvl1: System "fds" has no games! Ignoring it.
- lvl1: System "gamegear" has no games! Ignoring it.
- lvl1: System "gb" has no games! Ignoring it.
- lvl1: System "gba" has no games! Ignoring it.
- lvl1: System "gbc" has no games! Ignoring it.
- lvl1: System "mame-libretro" has no games! Ignoring it.
- lvl1: System "mame-mame4all" has no games! Ignoring it.
- lvl1: System "mastersystem" has no games! Ignoring it.
- lvl1: System "megadrive" has no games! Ignoring it.
- lvl1: System "n64" has no games! Ignoring it.
- lvl1: System "neogeo" has no games! Ignoring it.
- lvl2: Parsing XML file "/home/kamil/.emulationstation/gamelists/nes/gamelist.xml"...
- lvl1: System "ngp" has no games! Ignoring it.
- lvl1: System "ngpc" has no games! Ignoring it.
- lvl1: System "pcengine" has no games! Ignoring it.
- lvl1: System "psx" has no games! Ignoring it.
- lvl2: Parsing XML file "/home/kamil/.emulationstation/gamelists/retropie/gamelist.xml"...
- lvl1: System "sega32x" has no games! Ignoring it.
- lvl1: System "segacd" has no games! Ignoring it.
- lvl1: System "sg-1000" has no games! Ignoring it.
- lvl2: Parsing XML file "/home/kamil/.emulationstation/gamelists/snes/gamelist.xml"...
- lvl1: System "vectrex" has no games! Ignoring it.
- lvl1: System "zxspectrum" has no games! Ignoring it.
- lvl3: SystemView::getViewElements()
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Left, isMappedTo= left, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Left, isMappedTo= left, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Z, isMappedTo= a, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Z, isMappedTo= a, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Z, isMappedTo= a, , value=1
- lvl2: req sound [detailed.launch]
- lvl2: (missing)
- lvl2: Attempting to launch game...
- lvl3: VolumeControl::init() - Opened ALSA mixer
- lvl3: VolumeControl::init() - Attached to default card
- lvl3: VolumeControl::init() - Registered simple element class
- lvl3: VolumeControl::init() - Loaded mixer elements
- lvl3: VolumeControl::init() - Mixer initialized
- lvl2: /opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ snes /home/kamil/RetroPie/roms/snes/Super\ Mario\ World\ \(USA\).zip
- lvl2: Creating surface...
- lvl2: Created window successfully.
- lvl3: VolumeControl::init() - Opened ALSA mixer
- lvl3: VolumeControl::init() - Attached to default card
- lvl3: VolumeControl::init() - Registered simple element class
- lvl3: VolumeControl::init() - Loaded mixer elements
- lvl3: VolumeControl::init() - Mixer initialized
- lvl3: UIModeController::logInput( Keyboard ):Key Escape, isMappedTo= , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Escape, isMappedTo= , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key X, isMappedTo= b, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key X, isMappedTo= b, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Left, isMappedTo= left, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Left, isMappedTo= left, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Z, isMappedTo= a, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Z, isMappedTo= a, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Up, isMappedTo= up, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Up, isMappedTo= up, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Up, isMappedTo= up, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Up, isMappedTo= up, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Down, isMappedTo= down, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Up, isMappedTo= up, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Up, isMappedTo= up, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Z, isMappedTo= a, , value=1
- lvl2: req sound [detailed.launch]
- lvl2: (missing)
- lvl2: Attempting to launch game...
- lvl2: sudo /home/kamil/RetroPie-Setup/retropie_packages.sh retropiemenu launch /home/kamil/RetroPie/retropiemenu/configedit.rp </dev/tty >/dev/tty
- lvl2: Creating surface...
- lvl2: Created window successfully.
- lvl3: VolumeControl::init() - Opened ALSA mixer
- lvl3: VolumeControl::init() - Attached to default card
- lvl3: VolumeControl::init() - Registered simple element class
- lvl3: VolumeControl::init() - Loaded mixer elements
- lvl3: VolumeControl::init() - Mixer initialized
- lvl3: UIModeController::logInput( Keyboard ):Key Escape, isMappedTo= , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Escape, isMappedTo= , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=1
- lvl3: UIModeController::logInput( Keyboard ):Key Right, isMappedTo= right, , value=0
- lvl3: UIModeController::logInput( Keyboard ):Key Z, isMappedTo= a, , value=1
- lvl2: req sound [detailed.launch]
- lvl2: (missing)
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