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How to Change a Shimeji's Walking Speed and Cycle Speed

Nov 23rd, 2015
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  1. In this tutorial, I will be telling you how to alter the speed at which your shimeji walks and the speed the walk animation plays. Let's get started.
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  3. WARNING: Make sure you have your shimeji CLOSED during this process, otherwise you're going to get a lot of errors.
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  5. First, go into the shimeji folder of the one you want to edit. Go into the "conf" folder. Inside, there should be some xml files and property files, but we only need to focus on the xml files.
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  7. WARNING: Before we go any further, make a copy of "actions.xml" and put it in another folder. Label it "actionsbackup.xml" or something similar. This is in case you do something to the original that is unfixable. If this happens, delete the original, and copy the backup in, renaming it back to "behaviors.xml"
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  9. After you are done backing the xml file up, right click "actions.xml" and click either "Edit" or "Open with Notepad." (Note: this also works with Notepad++ if you use that) That should give you this screen (The section we are working with has been circled): http://i.imgur.com/zJBilCH.png
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  11. As you can see, there are three sections; the "Walk" action, the "Run" action, and the "Dash" action, in increasing order of speed. These are the only values we will be changing in this tutorial.
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  13. There are two parts to a shimeji's walk cycle; "Velocity" and "Duration." Velocity determines how fast a shimeji will walk, and is the number next to the Velocity sign. It should be a negative number, followed by a comma and a 0. Do NOT change the negative sign or the 0, they do not affect their speed. I don't know the actual numbers, but I can tell you that -2 is slow and -8 is very fast. This part depends on your preference, some people like their shimejis to be faster than others, however I think about -2 is a good value for walking, -3 for running, and -4 for dashing. Duration is exactly what it sounds like: it determines the duration of the walking animation. The lower the number, the faster the animation will loop. Again, this part is up to preference, but around 9 is a good walking value, and 6 or so is a good running/dashing value.
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  15. Once you are done, save the file, and boot up your shimeji again. If you do not like the speed they are moving at, or the speed at which their animation cycle is looping, you can always go in and change the values again. It may take some experimentation to get it just how you like.
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