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DeeZaster

Skyrim Very High Quality Graphical Tweaks v0.21 BETA By DeeZ

Dec 3rd, 2011
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  1. TITLE: Skyrim Very High Quality Graphical Tweaks v0.21 BETA By DeeZaster
  2. DATE: 12/03/2011 3:00pm
  3. LAST EDIT: 12/17/2011 9:30am
  4.  
  5. Recommended Specs For These Tweaks:
  6.  
  7. CPU:
  8. ยท Quad Core @ 3ghz or higher.
  9.  
  10. RAM:
  11. ยท 8gb or higher.
  12.  
  13. VIDEO:
  14. ยท Nvidia 470 1280mb or higher.
  15.  
  16. OS:
  17. ยท Windows 7 Ultimate/Business 64bit (x64) or better.
  18.  
  19. Here is my beta tweaks settings for Skyrim. These are the Very High Quality version, other ones will be posted soon, those would be Max Performance and a few in between. These tweaks are considered in testing, as in I'm testing them and making changes often and I will only post updates if there is an improvement I have found and want others to try as well. Make sure you copy and paste from the bottom window (the one that shows RAW Paste Data) or else the carriage returns will not work for your paste annd each line with contain the number line as well, making it a bitch to remove them all. Also note there is TWO files here, so make sure you copy and paste the correct info for each file. If you have any suggestions or comments, I can be reached at deezaster76 {AT} hotmail.com.
  20.  
  21. v0.21 NOTES:
  22.  
  23. Huge update here, mainly to shadows, both interior and exterior. Basically they are much more crisp looking, some may find the previous ones, while being a softer effect, more appealing. Also its important to note that ugrids have been changed. This updates how many blocks/grids are loaded with all these tweaks applied that you can see, further out ones will have quality reduced, even from default settings normally found here. The important thing to note is, if you use this tweak and save your game, and want to go back to 5 ugrids because your system is chugging, you MUST follow the steps found here: http://pastebin.com/EKhPbacZ. Test and enjoy.
  24.  
  25. *IMPORTANT*:
  26. BELOW FOR FILE 1 (LINE 19) AND FILE 2 (LINE 113), FROM YOUR ORIGINAL FILE COPY THE WHOLE LINE sD3DDevice= THAT HAS YOUR DISPLAY CARD LISTED.
  27. YOU SHOULD COPY THIS INTO THE NEW FILE, SO SKYRIM DOESN'T TRY AND RESET YOUR SETTINGS!
  28.  
  29. FILE 1 - SKYRIM.INI
  30. ----------------------------COPY AND PASTE STARTING ON NEXT LINE----------------------------
  31. [General]
  32. sLanguage=ENGLISH
  33. uExterior Cell Buffer=64
  34. uGridsToLoad=7
  35. fDefaultFOV=140
  36. fDefaultWorldFOV=140
  37. fDefault1stPersonFOV=140
  38. [Display]
  39. fShadowLODMaxStartFade=1000.0
  40. fSpecularLODMaxStartFade=2000.0
  41. fLightLODMaxStartFade=3500.0
  42. iShadowMapResolutionPrimary=4096
  43. bAllowScreenshot=1
  44. bActorSelfShadowing=1
  45. bUseSunbeams=1
  46. bSimpleLighting=0
  47. bEquippedTorchesCastShadows=1
  48. bUseThreadedMorpher=1
  49. bUseThreadedMeshes=1
  50. bUseThreadedTextures=1
  51. [Audio]
  52. fMusicDuckingSeconds=6.0
  53. fMusicUnDuckingSeconds=8.0
  54. fMenuModeFadeOutTime=3.0
  55. fMenuModeFadeInTime=1.0
  56. [Grass]
  57. bAllowCreateGrass=1
  58. bAllowLoadGrass=0
  59. bGrassPointLighting=1
  60. bDrawShaderGrass=1
  61. [GeneralWarnings]
  62. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  63. [Archive]
  64. sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
  65. sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
  66. [Combat]
  67. fMagnetismStrafeHeadingMult=0.0
  68. fMagnetismLookingMult=0.0
  69. [Papyrus]
  70. fPostLoadUpdateTimeMS=500.0
  71. bEnableLogging=0
  72. bEnableTrace=0
  73. bLoadDebugInformation=0
  74. [Water]
  75. bReflectLODObjects=1
  76. bReflectLODLand=1
  77. bReflectSky=1
  78. bReflectLODTrees=1
  79. bForceHighDetailReflections=1
  80. bUseWaterReflectionBlur=1
  81. bReflectExplosions=1
  82. iWaterBlurAmount=6
  83. bUseWaterShader=1
  84. bUseWaterLOD=1
  85. bAutoWaterSilhouetteReflections=1
  86. [LOD]
  87. bUseThreadedLOD=1
  88. [Decals]
  89. bUseThreadedBlood=1
  90. [Particles]
  91. bUseThreadedParticleSystem=1
  92. [Trees]
  93. bUseMultiThreadedTrees=1
  94. bEnableTreeAnimations=1
  95. [Controls]
  96. ---------------------------COPY AND PASTE ENDING ON PREVIOUS LINE---------------------------
  97.  
  98.  
  99. FILE 2 - SkyrimPrefs.ini:
  100.  
  101. ----------------------------COPY AND PASTE STARTING ON NEXT LINE----------------------------
  102. [General]
  103. fBrightLightColorB=1.0000
  104. fBrightLightColorG=1.0000
  105. fBrightLightColorR=1.0000
  106. iStoryManagerLoggingEvent=-1
  107. bEnableStoryManagerLogging=0
  108. [Imagespace]
  109. bDoDepthOfField=1
  110. iRadialBlurLevel=2
  111. [Display]
  112. iBlurDeferredShadowMask=0
  113. fInteriorShadowDistance=3000.0000
  114. fShadowDistance=8000.0000
  115. iShadowMapResolutionSecondary=4096
  116. iShadowMapResolutionPrimary=4096
  117. iShadowSplitCount=2
  118. iMaxAnisotropy=16
  119. fLeafAnimDampenDistEnd=4600.0000
  120. fLeafAnimDampenDistStart=3600.0000
  121. fTreesMidLODSwitchDist=10000000.0000
  122. fGamma=1.0000
  123. iShadowFilter=4
  124. fDecalLOD2=9000.0000
  125. fDecalLOD1=6000.0000
  126. fSpecularLODStartFade=6000.0000
  127. fShadowLODStartFade=6000.0000
  128. fLightLODStartFade=6000.0000
  129. iTexMipMapMinimum=0
  130. iTexMipMapSkip=0
  131. bTransparencyMultisampling=0
  132. iWaterMultiSamples=0
  133. iMultiSample=1
  134. iShadowMode=3
  135. bTreesReceiveShadows=1
  136. bDrawLandShadows=1
  137. bDrawShadows=1
  138. bFull Screen=1
  139. iSize H=1200
  140. iSize W=1920
  141. fMeshLODFadePercentDefault=1.2000
  142. fMeshLODFadeBoundDefault=256.0000
  143. fMeshLODLevel2FadeTreeDistance=4500.0000
  144. fMeshLODLevel1FadeTreeDistance=6000.0000
  145. fMeshLODLevel2FadeDist=0.7500
  146. fMeshLODLevel1FadeDist=1.0000
  147. iScreenShotIndex=3
  148. bShadowMaskZPrepass=0
  149. bMainZPrepass=0
  150. iMaxSkinDecalsPerFrame=25
  151. iMaxDecalsPerFrame=100
  152. sD3DDevice="NVIDIA GeForce GTX 570"
  153. bFXAAEnabled=1
  154. iShadowMapResolution=4096
  155. fShadowBiasScale=0.1500
  156. iShadowMaskQuarter=4
  157. iAdapter=0
  158. iPresentInterval=0
  159. bFloatPointRenderTarget=1
  160. [Grass]
  161. b30GrassVS=1
  162. fGrassStartFadeDistance=6000.0000
  163. fGrassMaxStartFadeDistance=7000.0000
  164. fGrassMinStartFadeDistance=0.0000
  165. [Water]
  166. iWaterReflectHeight=1024
  167. iWaterReflectWidth=1024
  168. bUseWaterDisplacements=1
  169. bUseWaterRefractions=1
  170. bUseWaterReflections=1
  171. bUseWaterDepth=1
  172. [MAIN]
  173. bGamepadEnable=1
  174. bCrosshairEnabled=1
  175. fHUDOpacity=1.0000
  176. bSaveOnPause=1
  177. bSaveOnTravel=1
  178. bSaveOnWait=1
  179. bSaveOnRest=1
  180. fSkyCellRefFadeDistance=150000.0000
  181. [GamePlay]
  182. bShowFloatingQuestMarkers=1
  183. bShowQuestMarkers=1
  184. iDifficulty=2
  185. [Interface]
  186. bDialogueSubtitles=1
  187. bGeneralSubtitles=1
  188. fMouseCursorSpeed=1.0000
  189. bShowCompass=1
  190. [Controls]
  191. fGamepadHeadingSensitivity=1.0000
  192. fMouseHeadingSensitivity=0.0120
  193. bAlwaysRunByDefault=1
  194. bInvertYValues=0
  195. bGamePadRumble=1
  196. bMouseAcceleration=0
  197. [Particles]
  198. iMaxDesired=10000
  199. [SaveGame]
  200. fAutosaveEveryXMins=15.0000
  201. [AudioMenu]
  202. fAudioMasterVolume=1.0000
  203. fVal7=1.0000
  204. uID7=0
  205. fVal6=1.0000
  206. uID6=0
  207. fVal5=1.0000
  208. uID5=0
  209. fVal4=1.0000
  210. uID4=0
  211. fVal3=1.0000
  212. uID3=94881
  213. fVal2=0.4000
  214. uID2=466532
  215. fVal1=1.0000
  216. uID1=554685
  217. fVal0=0.8000
  218. uID0=1007612
  219. [Clouds]
  220. fCloudLevel2Distance=262144.0000
  221. fCloudLevel1Distance=32768.0000
  222. fCloudLevel0Distance=16384.0000
  223. fCloudNearFadeDistance=9000.0000
  224. [TerrainManager]
  225. fTreeLoadDistance=75000.0000
  226. fBlockMaximumDistance=250000.0000
  227. fBlockLevel1Distance=70000.0000
  228. fBlockLevel0Distance=35000.0000
  229. fSplitDistanceMult=1.5000
  230. bShowLODInEditor=0
  231. [NavMesh]
  232. fObstacleAlpha=0.5000
  233. fCoverSideHighAlpha=0.8000
  234. fCoverSideLowAlpha=0.6500
  235. fEdgeFullAlpha=1.0000
  236. fEdgeHighAlpha=0.7500
  237. fEdgeLowAlpha=0.5000
  238. fTriangleFullAlpha=0.7000
  239. fTriangleHighAlpha=0.3500
  240. fTriangleLowAlpha=0.2000
  241. fLedgeBoxHalfHeight=25.0000
  242. fEdgeDistFromVert=10.0000
  243. fEdgeThickness=10.0000
  244. fPointSize=2.5000
  245. [Trees]
  246. bRenderSkinnedTrees=1
  247. uiMaxSkinnedTreesToRender=255
  248. [Decals]
  249. bDecals=1
  250. bSkinnedDecals=1
  251. uMaxDecals=255
  252. uMaxSkinDecals=255
  253. uMaxSkinDecalsPerActor=255
  254. [LOD]
  255. fLODFadeOutMultObjects=15.0000
  256. fLODFadeOutMultItems=15.0000
  257. fLODFadeOutMultActors=15.0000
  258. fLODFadeOutMultSkyCell=1.0000
  259. [Launcher]
  260. bEnableFileSelection=1
  261. bShowAllResolutions=1
  262. uLastAspectRatio=4
  263. [BlurShaderHDR]
  264. bDoHighDynamicRange=1
  265. [BlurShader]
  266. bUseBlurShader=0
  267. ---------------------------COPY AND PASTE ENDING ON PREVIOUS LINE---------------------------
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